Passives and seals mentioned in Bio. Zeus' Toothpick strapped to the back. We are 10meter away from each other on the far side of the terrain which is on solid ground.
The Bartholomew Legend received a new challenge and this time, its a lady. "She look strong, maybe she would be able to do what others can't", Priest thought.
You are quite bold to face me.
Priest would retract a tag, placing it on himself . This is followed by a confrontation sign, 2 handseals and stomping the ground with his left foot. From the tag, an invisible spherical barrier is erected, covering the entire battle field and underground. This however, would not be known by the lady nor is it aggressive in nature. As a matter of fact, Priest was only grooming himself. The 2 handseals and stomp that follows would begin the fight but even after that, nothing is felt. No tremer as its no earth jutsu. The heat that could have been felt from the emergence of the fire pillars won't be felt due to a non-physical fuin barrier around the fire. All in all, it would be too late for Korra as the next thing she realizes is herself catching fire all of a sudden.
The fire pillars emerge, one emerging directly beneath Korra, the second 1m to the front, angled backwards towards Korra while the 3rd emerges 1m to the back of Korra, angled forwards towards her. The fire pillar are 5m in height.
Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in.
conjunction of the user's fire jutsu. With an additional 2
handseals to the handseals required for a fire technique, the
user would create an invisible barrier around his fire
techniques. The barrier would not react with any matter
whatsoever as it's only work is to seal the spills of heat
energy emanating from the fire technique without disrupting
the corrosive nature of fire itself. The importance of this is
simple, the user or anybody is able to stand close to the fire
without being disturbed by the surrounding heat of the fire,
although the fire would still burn normally when it comes in
contact with matter or flesh.
-If the fire does not require any handseal, the user would
only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the fire technique in
question.
-4x per battle
-One turn inbetween usage.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Chakra: 2000-30-20-30=1920
Priest Bartholomew in sig.
Passives and seals mentioned in Bio. Zeus' Toothpick strapped to the back. We are 10meter away from each other on the far side of the terrain which is on solid ground.
The Bartholomew Legend received a new challenge and this time, its a lady. "She look strong, maybe she would be able to do what others can't", Priest thought.
You are quite bold to face me.
Priest would retract a tag, placing it on himself . This is followed by a confrontation sign, 2 handseals and stomping the ground with his left foot. From the tag, an invisible spherical barrier is erected, covering the entire battle field and underground. This however, would not be known by the lady nor is it aggressive in nature. As a matter of fact, Priest was only grooming himself. The 2 handseals and stomp that follows would begin the fight but even after that, nothing is felt. No tremer as its no earth jutsu. The heat that could have been felt from the emergence of the fire pillars won't be felt due to a non-physical fuin barrier around the fire. All in all, it would be too late for Korra as the next thing she realizes is herself catching fire all of a sudden.
The fire pillars emerge, one emerging directly beneath Korra, the second 1m to the front, angled backwards towards Korra while the 3rd emerges 1m to the back of Korra, angled forwards towards her. The fire pillar are 5m in height.
Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: This is a simple sealing barrier that is used in.
conjunction of the user's fire jutsu. With an additional 2
handseals to the handseals required for a fire technique, the
user would create an invisible barrier around his fire
techniques. The barrier would not react with any matter
whatsoever as it's only work is to seal the spills of heat
energy emanating from the fire technique without disrupting
the corrosive nature of fire itself. The importance of this is
simple, the user or anybody is able to stand close to the fire
without being disturbed by the surrounding heat of the fire,
although the fire would still burn normally when it comes in
contact with matter or flesh.
-If the fire does not require any handseal, the user would
only need to do 2 handseals for the sealing technique.
-Used in the same timeframe as the fire technique in
question.
-4x per battle
-One turn inbetween usage.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Chakra: 2000-30-20-30=1920
Priest Bartholomew in sig.
Korra watches as the man places a tag on himself and did two hand signs. Korra watches closely as nothing appeared to happens. As that happens Korra eats one of her special pills and her DNA changes. Her eye's pupil would change to match a snakes eye and her tongue eyes. Her senses would change to match a snake and being maxed out. Due to her snake sense and her being in contact with the ground she would be able to feel even the slight movement of the fire coming towards her. Her reaction time would also be increased so she times it perfectly to were as soon as the ground starts breaking she does a simple hand sign and spits out a large amount of water that covers an entire area. The water would lift up Korra and put out the fire as some water heads towards you as waves. Korra would use the water to move herself to the right but also staying close to the ground so it wouldn't take time for her to land again.
Name Of Medicine Snake Senses (Passive)
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.
Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.
Description of Side Effects:
Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.
This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
Note: Created by Korra
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As Korra lands she has paper sheets from her body go into the ground and into the air. The paper sheets would than start multiplying by themselves. The paper sheets would start slowing multiplying into long range without Korra having to remain focused on it. The ones in the ground will also slowly head into long range.
(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
Korra watches as the man places a tag on himself and did two hand signs. Korra watches closely as nothing appeared to happens. As that happens Korra eats one of her special pills and her DNA changes. Her eye's pupil would change to match a snakes eye and her tongue eyes. Her senses would change to match a snake and being maxed out. Due to her snake sense and her being in contact with the ground she would be able to feel even the slight movement of the fire coming towards her. Her reaction time would also be increased so she times it perfectly to were as soon as the ground starts breaking she does a simple hand sign and spits out a large amount of water that covers an entire area. The water would lift up Korra and put out the fire as some water heads towards you as waves. Korra would use the water to move herself to the right but also staying close to the ground so it wouldn't take time for her to land again.
Name Of Medicine Snake Senses (Passive)
Creator: Korra
Type: Supplementary
Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.
Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.
Description of Side Effects:
Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.
This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
- Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
- Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.
Note: Created by Korra
Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
As Korra lands she has paper sheets from her body go into the ground and into the air. The paper sheets would than start multiplying by themselves. The paper sheets would start slowing multiplying into long range without Korra having to remain focused on it. The ones in the ground will also slowly head into long range.
(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
The moment Korra begin to spit water from her mouth to quench the fire, Priest inhales and roars, release a very powerful low frequency sound wave that would resonate through the water and hit Korra with full might. The blast covers a 90deg area in front of Priest and because it passes through the water being currently released by the lady, its power is more lethal than it should be. Any water directed towards Priest would be blown back towards Korra.
Korra would be wet certainly due to the water she had interacted with. Immediately as the sound is sent towards her, Priest swings his spear and Lightning chains would form a perfect sphere 1m around Korra and any movement would cause her body to make contact and she would be electrocuted in the process. With another swing, immediately after the first swing, the chains would release lightning bolts to shock her. The first swing accounts for the 2 handseals for Lightning expansion while the last swing accounts for the handseal required for the release of bolts from the chain.
Both swings ran concurrently in such a way that, the moment the lightning chain sphere forms, the bolts are released giving her less time to react.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20(water medium)
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks) 80+15+25=120
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used
(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.
Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once on each lightning jutsu created
Note: can only be used 3 times
The moment Korra begin to spit water from her mouth to quench the fire, Priest inhales and roars, release a very powerful low frequency sound wave that would resonate through the water and hit Korra with full might. The blast covers a 90deg area in front of Priest and because it passes through the water being currently released by the lady, its power is more lethal than it should be. Any water directed towards Priest would be blown back towards Korra.
Korra would be wet certainly due to the water she had interacted with. Immediately as the sound is sent towards her, Priest swings his spear and Lightning chains would form a perfect sphere 1m around Korra and any movement would cause her body to make contact and she would be electrocuted in the process. With another swing, immediately after the first swing, the chains would release lightning bolts to shock her. The first swing accounts for the 2 handseals for Lightning expansion while the last swing accounts for the handseal required for the release of bolts from the chain.
Both swings ran concurrently in such a way that, the moment the lightning chain sphere forms, the bolts are released giving her less time to react.
(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20(water medium)
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
Rank: S
Type: Supplemental/Attack
Range: Short-mid
Chakra Cost: 40
Damage Points:N/A (80 if the user attacks) 80+15+25=120
Description: The user will send their chakra towards the opponent to create electrical chains about one meter away from the opponent that are to circle the enemy to create a spherical image around the target large enough to trap about one individual inside. Once the chains are fully formed, they will then wrap themselves around the enemy's body within the sphere so that he is unable to escape. The user of this jutsu can perform the ram handseal to proceed to shock the enemy that has become trapped inside if he so chooses to so.
Can only be used twice
Can only be taught by Omega
Cannot be used in consecutive turns
No S rank Raition during or after the turn this is used
(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.
Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once on each lightning jutsu created
Note: can only be used 3 times
As the man released his jutsu Korra would feel the slight vibrations in the water from the upcoming sound jutsu. Korra using her secondary fire specialty and strings together some hand signs disperse into 10 highly compressed katon flames that are shaped like condors. Nine of the condors head towards the man hitting against the shockwave while one of the condors is actually Korra and she uses his form to move to long range but to the right getting out of the wave of the shockwave. The condors that hit the shockwave would causea huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames with the guy being in mid range being caught in it.
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
As Korra lands she has paper sheets from her body go into the ground and into the air. The paper sheets would than start multiplying by themselves. The paper sheets would start slowing multiplying into long range without Korra having to remain focused on it. The ones in the ground will also slowly head into long range.
(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
As the man released his jutsu Korra would feel the slight vibrations in the water from the upcoming sound jutsu. Korra using her secondary fire specialty and strings together some hand signs disperse into 10 highly compressed katon flames that are shaped like condors. Nine of the condors head towards the man hitting against the shockwave while one of the condors is actually Korra and she uses his form to move to long range but to the right getting out of the wave of the shockwave. The condors that hit the shockwave would causea huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames with the guy being in mid range being caught in it.
(Katon: Hagetaka kaen) Fire Release: Condor Blaze
Type: Supplementary/Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90
Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
-If the user has signed the condor contract then this jutsu will only require 5 handseals.
-No Katon for the next 2 turns.
-Can only use this jutsu once per battle.
-Can only use 2 jutsu on the next turn.
-No Katon jutsu before this jutsu.
-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
-If the user is caught in the explosion then he/she will die.
-Can only be taught by ~Yard~
As Korra lands she has paper sheets from her body go into the ground and into the air. The paper sheets would than start multiplying by themselves. The paper sheets would start slowing multiplying into long range without Korra having to remain focused on it. The ones in the ground will also slowly head into long range.
(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
Okay, due to the long handseals, I'll agree the sound hit immediately you turned to the condors and even though you could have been caught in your own explosion, you barely made it with your life. If the explosion spread mid range from your position with your position as the epicentre, I don't see how it'll get to me, though I'll counter that to be safe.
Priest notices the explosion and even he can't see Korra escaping backwards, he already saw one condor moving away from the others which move towards his sound. This gave her up as the real one tends to always play it safe, like shadow clones and the real body. Also he could sense her, so he would do two things at the same time. While flipping 5m backwards to increase his range from the range of the incoming explosion, he would also be swinging his spear twice, one for the actual jutsu and the second for the expansion. At the same time as the flipping, a lightning bolt will strike the ground 5m infront of Priest turning into a gaint goat on all fours which would immediately already be lunging towards Korra even before she reforms, impaling her with its horns as she reforms. Due to Korra's unavoidably late escape, the goat would be almost short range or at most mid-range from her by the time she reforms.
The goat is formed in the residual fire from the explosion which would have masked its presence if not for its enormous size. Although the fire won't interact with the lightning energy as its a passive by-product of the explosion, thus the goat would have moved through the fire to get to Korra. Should Korra try to avoid the Goat by moving away in any direction, it follows her accordingly since its sentient.
Escaping so soon?
Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps
Raiton:Ritorujaianto: Lightning Style: Little Giant
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 15 + 25 = 120
Description:
The user would raise his hand and release large amount of his lightning chakra into the sky to create storm clouds, then a giant lightning bolt would strike the ground from the sky creating a giant crater. However, the lightning bolt instead of becoming lost, once it strikes the ground (short range from the user), forms into a giant goat with 3 horns. The goat has the same size as the great stone golem but instead of standing on all fours, it stands upright albeit still standing on hoofs. Its hand however, are like normal human hands, holding a giant axe on each hand. The goat is able to move around on its own at kage speed and carries a deadly punch. It is also able to throw the axe towards a target, with each ax having a B-rank strength. Once the axe is thrown, he is able to manifest another axe into his hand to replace the one that was lost. The goat is able to assume a stance where he stands on all fours and charge towards a target with its horns pointed outwards to impale and shock.
-2x per battle and last 4 turns on the battle field.
-Throwing an Axe counts as a move
-No S-rank and above lightning the same turn this used
-2 turns in between usage.
(Raiton: kiri kakujuu) - lightning style: lightning expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a lightning jutsu the user will perform 2 handseals as they release there chakra into the lightning jutsu. In doing so, the user will increase the power and size of the lightning jutsu boosting any lightning jutsu by 25 damage points. By the increase in chakra the lightning gains more power as the power of the electrical current is increased.
Note: Can only use used on lightning the user or the users summon has created
Note: Can only be used once on each lightning jutsu created
Note: can only be used 3 times
The 3 jutsus happen in the same timeframe.
Negating Lightning's Elemental Weakness this turn.
Chakra: 1870-15-40-30-10=1775
Litte Giant: 1/4