Open Deathmatch

Ushiro

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Godot bio. CW on his back. Will post it later. Terrain is a long stone staircase about 10 meters wide heading up a forested mountain. I'm higher up on the staircase. Mid range of course.

Holding a large scroll in his hands, Godot spins once and hurls it high above you. The scroll unravels as it flies and from the numerous sealing scripts inside comes a multitude of different weapons shooting toward you like a barrage of gunfire. Even the nearby trees won't be spared from being ripped to shreds by the sheer number and velocity of the weapons, ranging from simple kunai to spears and arrows.


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.

 

Jᴀʏ

Underdog
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Godot bio. CW on his back. Will post it later. Terrain is a long stone staircase about 10 meters wide heading up a forested mountain. I'm higher up on the staircase. Mid range of course.

Holding a large scroll in his hands, Godot spins once and hurls it high above you. The scroll unravels as it flies and from the numerous sealing scripts inside comes a multitude of different weapons shooting toward you like a barrage of gunfire. Even the nearby trees won't be spared from being ripped to shreds by the sheer number and velocity of the weapons, ranging from simple kunai to spears and arrows.


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.

As Taek walked up onto the long stone staircase he wondered who might be waiting for him up ontop of those stairs. Perhaps the man he had been looking for on this mission the former Amegakure Shinobi known as Godot. He hadn't learned much about this rogue from his superiors other than the objective of this mission: to kill the man. Upon reaching the mountain, there he was, Godot mid range above him the man stood atop the stone staircase that was ten meters wide, a wall of trees beyond that ten meters.

Before Taek could threaten the man or even launch an attack, the man launched an attack of his. The man spun before launching a large scroll high above the cloud ninja. The ninja would bend back his knees expelling a jet of chakra from hole like appendages he had created at the back of his calves that would launch him forwards towards his enemy, evading the weapons that were expelled from the scroll completely.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.
Upon reaching a distance of five meters from his opponent, Taek would form the Ram seal channeling pressurized wind chakra and expelling this huge blast of wind with a ten meter radius towards his adversary. The wind would level everything in it's path before destroying the shinobi Taek had set out to kill.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Chakra Count: 1650/1700
 

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
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Kin
768💸
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50⚔️
As Taek walked up onto the long stone staircase he wondered who might be waiting for him up ontop of those stairs. Perhaps the man he had been looking for on this mission the former Amegakure Shinobi known as Godot. He hadn't learned much about this rogue from his superiors other than the objective of this mission: to kill the man. Upon reaching the mountain, there he was, Godot mid range above him the man stood atop the stone staircase that was ten meters wide, a wall of trees beyond that ten meters.

Before Taek could threaten the man or even launch an attack, the man launched an attack of his. The man spun before launching a large scroll high above the cloud ninja. The ninja would bend back his knees expelling a jet of chakra from hole like appendages he had created at the back of his calves that would launch him forwards towards his enemy, evading the weapons that were expelled from the scroll completely.

(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage points: N/A
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.
Upon reaching a distance of five meters from his opponent, Taek would form the Ram seal channeling pressurized wind chakra and expelling this huge blast of wind with a ten meter radius towards his adversary. The wind would level everything in it's path before destroying the shinobi Taek had set out to kill.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Chakra Count: 1650/1700
Watching as you evade the rain of steel by boosting right at him, Godot frowns as he prepares his counter. "That's rude, ignoring a man's greeting." He disregards the fact that it was him who attacked out of the blue. It was merely an introduction, a summary of what's in store. He had the sense that someone was looking for him and didn't appreciate it at all. When you launch toward Godot he decides to do the same. He leans forward while creating two small balls of pressurized air behind his lower body and and slightly to his left. Bringing strength into his right leg, he springs off at full speed down the staircase. The balls behind him burst in the same instance and propel him even faster but that's not the end of his technique. Once he's in range (5 meters) he creates three more balls directly above you. They burst immediately, slamming you face first into the stone below. A sixth ball bursts beneath your legs and flips you upside down, exposing your back to Godot who, swiftly approaching your left side, turns clockwise and swings his right heel into your back. This sends you tumbling painfully down the stairs and into some of the sharp weapons protruding from the ground after his previous attack. "Someone goes out of of their way meet you, you meet them halfway. That's one of my rules."


Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

 
Last edited:

Jᴀʏ

Underdog
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Jan 25, 2016
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Watching as you evade the rain of steel by boosting right at him, Godot frowns as he prepares his counter. "That's rude, ignoring a man's greeting." He disregards the fact that it was him who attacked out of the blue. It was merely an introduction, a summary of what's in store. He had the sense that someone was looking for him and didn't appreciate it at all. When you launch toward Godot he decides to do the same. He leans forward while creating two small balls of pressurized air behind his lower body and and slightly to his left. Bringing strength into his right leg, he springs off at full speed down the staircase. The balls behind him burst in the same instance and propel him even faster but that's not the end of his technique. Once he's in range (5 meters) he creates three more balls directly above you. They burst immediately, slamming you face first into the stone below. A sixth ball bursts beneath your legs and flips you upside down, exposing your back to Godot who, swiftly approaching your left side, turns clockwise and swings his right heel into your back. This sends you tumbling painfully down the stairs and into some of the sharp weapons protruding from the ground after his previous attack. "Someone goes out of of their way meet you, you meet them halfway. That's one of my rules."


Type: Attack/Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
-Usable once per turn
-Can only be taught by Ushiro

As Taek approached, the trash bin of a man had the audacity to speak, after his shoddy attempt at ending Taek's life as well. The man was almost amusing but Taek had business to attend to, being humorous wasn't going to stop the sun from setting, and it sure as hell wasn't going to stop Taek from ending this man's life. As the man approached Taek could see bubbles of wind forming just above him, the shinobi quickly channeled suiton outwards forming an invisible sphere of water that would absorb the spheres of wind as they approached Taek. The four balls of wind would then be reformed as balls of water, the balls would be launched back towards the man's feet, upon bursting they would push his feet backwards, causing him to lean forward and fall face first onto the ground. What with the shinobi's range, he would have little to no time to evade the technique.

"Quiet weakling... your time has come.."

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same

Afterward's Taek would then channel Fuuton chakra into his open palm, whilst overextending his fingers, he would then extend his right hand forward, piercing into the shinobi's heart as he fell downwards.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability


Chakra Count: 1620/1700
 
Last edited:

Ushiro

Active member
Legendary
Joined
Apr 23, 2010
Messages
13,005
Kin
768💸
Kumi
99💴
Trait Points
50⚔️
As Taek approached, the trash bin of a man had the audacity to speak, after his shoddy attempt at ending Taek's life as well. The man was almost amusing but Taek had business to attend to, being humorous wasn't going to stop the sun from setting, and it sure as hell wasn't going to stop Taek from ending this man's life. As the man approached Taek could see bubbles of wind forming just above him, the shinobi quickly channeled suiton outwards forming an invisible sphere of water that would absorb the spheres of wind as they approached Taek. The four balls of wind would then be reformed as balls of water, the balls would be launched back towards the man's feet, upon bursting they would push his feet backwards, causing him to lean forward and fall face first onto the ground. What with the shinobi's range, he would have little to no time to evade the technique.

"Quiet weakling... your time has come.."

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same

Afterward's Taek would then channel Fuuton chakra into his open palm, whilst overextending his fingers, he would then extend his right hand forward, piercing into the shinobi's heart as he fell downwards.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability


Chakra Count: 1620/1700
Godot's spidey ganmi senses begin to tingle as a sphere of water chakra spawns around you and absorbs the impact of his wind bursts. He isn't very impressed until copies of his technique come flying at his legs in liquid form. (The balls in my technique don't actually move but whatever) "Ha...! My time came and went a long time ago. You'll have to try harder than the last one to do me in." Smirking, he points his left hand toward the ground at his side and reaches into a pouch behind his back with his left. Gushing forth from his hand, a stream of water hits the ground and propels Godot diagonally out of the attack's range and toward the forest. At the same time he tosses three kunai at you with a flick of his wrist. These are aimed for your torso region and have smoke bombs attached to all but one which is an exploding tag. This is no ordinary tag because when it detonates near you it spreads an imperceptible mist through the air as well as the smoke from the bombs.


Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.



Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.


Once your sight has been taken away from you Godot backflips onto the branch of a tree and forms a handseal. The water running down hill next to you gathers together and forms a wolf-like beast that slams its claws down on you from behind and proceeds to swallow your head, basically making you suffocate while being pinned to the ground and unable to see clearly. Godot knows where you are perfectly thanks to his enhanced taste sense.


Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

 
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