INCOMING!!! *Hides behind a tree and uses it as a shield.*
All right, good. So this is what you learned:
Now with this tech, use it along with two other moves of your choosing (preferably tai and moves that supplement it) to take down my clone:
My clone wearing my old gloves dashes towards, bringing in his left arm in an attempt to throw a punch. He completely ignores your dog and focuses solely on you. Making sure the fist doesn't connect with your body is a must. Otherwise, it will be devastating.
(Sumakku-te) – Smack Hands
(Kodzuku) Punch
All right, good. So this is what you learned:
(Bakuretsu Koinu) - Exploding Puppy
Rank: D
Type: Attack
Range: Short
Chakra Cost: 10
Damge Points: 20
Description: The user makes a clone of there dog companion that explodes once the enemy is near,shooting out kunai in all direction.
NOTE: Must have a dog companion or be from the Inuzuka Clan.
Rank: D
Type: Attack
Range: Short
Chakra Cost: 10
Damge Points: 20
Description: The user makes a clone of there dog companion that explodes once the enemy is near,shooting out kunai in all direction.
NOTE: Must have a dog companion or be from the Inuzuka Clan.
Now with this tech, use it along with two other moves of your choosing (preferably tai and moves that supplement it) to take down my clone:
(Dainamikku Maakingu) - Dynamic Marking
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: This technique involves a Ninken urinating on a target, marking it with a strong odour that allows both them and their Inuzuka Partner to easily track it by scent. This is a prerequisite for using the Fang Wolf Fang, as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes.
Note: Must be a member of the Inukuka Clan to use.
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: This technique involves a Ninken urinating on a target, marking it with a strong odour that allows both them and their Inuzuka Partner to easily track it by scent. This is a prerequisite for using the Fang Wolf Fang, as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes.
Note: Must be a member of the Inukuka Clan to use.
My clone wearing my old gloves dashes towards, bringing in his left arm in an attempt to throw a punch. He completely ignores your dog and focuses solely on you. Making sure the fist doesn't connect with your body is a must. Otherwise, it will be devastating.
(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a (100)
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.
-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.
-After using Power Fists, the user must wait one turn before using it again.
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends
Rank:S
Range:Short
Chakra:n/a
Damage: n/a (100)
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc up to and including B-rank. When breaking through solid techniques or aiding their own hand-based attack , the user can choose to have the hand (s) (including if the hands are cloaked in a chakra nature) spin(s) similarly to a high-powered drill. When in this state, it goes by the name of Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra before either charging at the target to slam the hand into the target’s mid-section or simply fire them off from a distance (Long-Range and the hand itself isn’t fired.). In the case of getting into short-range, once the user makes direct contact, the user releases the chakra in the shape and form of the hand, and fires it off as a projectile, carrying the target back and blowing them up. The hand is as big as a human’s torso. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.
-Combat Drill counts as an A-rank move (30 chakra, 60 damage) and can only be used four times per battle
-The user can only fire up to three fists from Power Fists, counts as a move, can only be used twice per battle and will cost 40 chakra.
-After using Power Fists, the user must wait one turn before using it again.
-The size and shape change counts as a jutsu and costs 10chakra and can be used three times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.