Bit of a long one this time, sorry <_>
(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used three times, lasting the same duration of the nara technique it was used with or 2 turns max. Additionally, the illusion can be performed in the same timeframe of using the nara technique. This technique can only be used once every two turns and no genjutsu for the following turn after this is used.
Approved - made edits
(Kage: Erebus) - Shadow Arts: Erebus
Type: Supplementary
Rank: Equal to the technique that activated it
Range: Short
Chakra: Equal to the technique that activated it, then five per turn
Damage: Dependant on the technique that activated it
Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.
While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The strength of the form depends on the amount of chakra used. The user can use additional chakra 4 times per battle and 6 times per event in order to have a strength increase to the form. The amount of chakra that can be added is limited to 20, translating into a two rank increase. A ranks and above can only have the increase used thrice per event. The technique can be used 4 times per battle and 6 times per event. As mentioned in the description the form lasts as long as the trigger technique.
(Kage: Na No Hoho) - Shadow Arts: Protection of the Na
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (10 per Turn)
Damage: - (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on how the shadow reacts to light, this technique was born in order to turn a weakness into a strength. There are three ways to use this technique. The first, denoted Alpha, allows the user to spread his shadow around him and up to short range distance in the form of a circular shadow field. Once a target/object, moves past that shadow field and interrupts the light, the shadow would immediately rise, gaining physical form and attacking the target/object with spikes, thus effectively stopping the attack on the user. This is usually used as a means to allow the user to combat far away opponents without the fear of being blind sided by others. This ability can only be used 3 times per battle and delivers 60 damage to the object/target. This means that invisible objects/opponents can't be detected through this technique and as such would not be attacked. The second manner, denoted Beta, allows the user to achieve the same effect, but without the need to create a shadow field, instead the user would have the shadow separate into multiple copies of him. The shadows would still react to a target/object moving past them and stop them at the same time while attacking, but the difference with this ability is the manner of attack. In Alpha the method of attack is spikes, while in Beta the method of attack could by anything CQC related. The beauty of Beta is that the shadows could be erected, giving them physical form, thus allowing the user to be surrounded with shadow bodyguards. The shadows are all linked together, and are somewhat autonomous. They would attack anything that gets within their range, matching the objects speed and attacking it. This however results in the user being unable to have allies next to him as the shadows would attack them. The user can override the bodyguards autonomous defence, however that would require him constant focus, and would result in the user being incapable of fully focusing on other targets, while also resulting in the user having to control the shadows, thus resulting in much slower and less effective defence. This can be used four times per battle, lasting 3 turns.The user can only create up to 3 bodyguards, and the bodyguards can chose to attack while using basic shape manipulation(Turning their hands into swords, etc). The third manner, denoted Gamma, allows the user to apply some aspects of the technique to other shadow techniques. By doing so, it allows the technique to behave similar to Protection of the Na, as in, allowing the technique to immediately react to offences on it, and attack it in the same moment. This allow a shadow technique, that is normally restricted to attacking objects when the object is directly on the shadow, to attack an object when it gets past the shadow, thus giving it a means to stop airborne attacks. This can be used 3 times per battle and would last the original duration of the original technique.
In ability Alpha and Gamma, the shadow would be capable of detecting attacks that are short range away from them. So in Alpha, the shadow field can detect attacks that are short range above it. This inversely gives the user the ability to sense objects via the shadow defense, however it is only restricted to knowing that an object it there, and not actually knowing what the object may be. This detection works through the shadow sensing any other shadow that gets past it.
-Usable 4 times per battle.
Declined - you still have it so, for example, Beta can be active for 12 turns in a match, 12 turns of constant defense when shadow jutsu take so much strain. Basically, you can spread out your shadow around you once for up to 4 turns for the first effect, after it ends that's it. Second one, you can activate it up to 4 times for a single turn. Just make that clear. And you make shadow jutsu so long <_< Could explain this in like 2 sentences <_<
(Kage: Na No Hoho) - Shadow Arts: Protection of the Na
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (10 per Turn)
Damage: - (60)
Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on how the shadow reacts to light, this technique was born in order to turn a weakness into a strength. There are three ways to use this technique. The first, denoted Alpha, allows the user to spread his shadow around him and up to short range distance in the form of a circular shadow field. Once a target/object, moves past that shadow field and interrupts the light, the shadow would immediately rise, gaining physical form and attacking the target/object with spikes, thus effectively stopping the attack on the user. This is usually used as a means to allow the user to combat far away opponents without the fear of being blind sided by others. This ability can only be used 3 times per battle, counts as a move and delivers 60 damage to the object/target. This means that invisible objects/opponents can't be detected through this technique and as such would not be attacked.
The second manner, denoted Beta, allows the user to achieve the same effect, but without the need to create a shadow field, instead the user would have the shadow separate into multiple copies of him. The shadows would still react to a target/object moving past them and stop them at the same time while attacking, but the difference with this ability is the manner of attack. In Alpha the method of attack is spikes, while in Beta the method of attack could by anything CQC related. The beauty of Beta is that the shadows could be erected, giving them physical form, thus allowing the user to be surrounded with shadow bodyguards. The shadows are all linked together, and are somewhat autonomous. They would attack anything that gets within their range, matching the objects speed and attacking it. This however results in the user being unable to have allies next to him as the shadows would attack them. The user can override the bodyguards autonomous defence, however that would require him constant focus, and would result in the user being incapable of fully focusing on other targets, while also resulting in the user having to control the shadows, thus resulting in much slower and less effective defence. This can be used three times per battle, with each usage lasting three turns. The user can only create up to 3 bodyguards, and the bodyguards can chose to attack while using basic shape manipulation(Turning their hands into swords, etc).
In ability Alpha, the shadow would be capable of detecting attacks that are short range away from them. So in Alpha, the shadow field can detect attacks that are short range above it. This inversely gives the user the ability to sense objects via the shadow defense, however it is only restricted to knowing that an object it there, and not actually knowing what the object may be. This detection works through the shadow sensing any other shadow that gets past it.
Notes: Usable 4 times per battle.
Approved
Ink link if needed
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(Ninpou: Davinci's Angou) - Ninja Arts: The DaVinci Code
Type: Attack/Defense/Supplementary
Rank: N/A
Range: Short/Mid/Long
Chakra: -
Damage: -
Description: Through the usage of this technique, the user becomes capable of expanding his usage of ink release to unparalleled levels. It enables the user of drawing constructs and anything within the realm of ink release, without the usage of a brush or scroll. It enables the user to draw with his entire being acting as a brush. This allows the user to draw with his nose for example, albeit less detailed and basic constructs. However, by expending more chakra (5) the user become capable of manipulating the ink in order to achieve perfect and complex drawings. By building on the usage of chakra in order to aid the ink user, the technique enables the user to draw through the usage of chakra alone. For basic usages the user would spend 10 chakra points, however for complex ones 15 chakra points would be needed. This ability becomes useful when the user lacks the ability to properly draw or move. The technique does not end on making the user a living brush, it also extends to techniques used by the user. In order to achieve this the user would release/add ink into the technique he is using, allowing the two to mix, without actually hindering the effects of the initial technique. The ink mixed with the techniques can then be used once deemed necessary by the user. For each type of element the ink would react in a specific manner.
When used with water release and water based attacks, the ink would give the water a different colour, depending on the colour of ink used. Once the user wishes to use the ink, it would separate from the water, removing the colour change and allowing it be used normally with the added twist of the ink creation becoming more viscous, adding as a result +20 to the ink technique used. If the ink had some special properties the water would gain them. If the water had some special qualities, like stickiness, the ink technique would gain them as well. If the combined water and ink hits the target the attack would have a +20 damage bonus.
When used with fire release and similar, the ink would not have any visible effects on the fire itself, but rather on the area surrounding it. The ink would quickly evaporate while still moving along with the fire, it would produce a coloured shroud around the fire. Once the user wishes to use the ink the techniques would have a twist added to them. They would not be in their normal ink like state. Instead they would be in a form more close to a gas. The technique would lack all of its physical damage powers, instead having that damaged converted to burning damage. In addition to that, if the ink had some special characteristics, such as poisonous, those abilities would persist while also existing if the fire/ink combo hits. The fire/ink combo would also get a +20 due to the burning ink.
When used with lightning and similar, the ink would have no effect on the lightning, harmlessly blending with it. However, once the user wishes to use the ink, some unique properties would occur. If the ink is used to create animals or creatures that have the ability to move, they would move at 2 times the speed. This is due to the lightning 'exciting’ the ink in a sense. Somewhat similar to the raikages lightning armour. When used with techniques that lack mobility the ink created would gain the ability to affect techniques one rank higher than they normally would. This is due to the ink moving extremely quickly while still maintaining the shape of the construct. This vibration/movement essentially gives the ink a +20 boost.
When used with wind and similar, the ink would have no effect on the wind. Once the the user wishes to use the ink, he would be incapable of forming complex forms, only basic structures. However the wind would push the ink forwards, increasing it’s speed and subsequent damage by +20 points.
When used with earth, the ink would make the earth technique become slippery, preventing any foreign contact with it from being maintained. The user can however dictate if the slippery trait would affect him or allies. Once the user wishes to use a technique, it would become filled with earth particles that not only boost the technique, but also give the technique further blunt force damage. This translates to a +20 damage boost. Furthermore, the ink can be spread on the field or other structures on the field, allowing the user to use ink release techniques from anywhere on the field.
The technique is passive, however it is limited in its usage. Adding ink to elements can be used five times for each, however only five times per battle. Essentially this allows the user to use 'elemental ink' 25 times per event, but only five times per a single battle. For 'elemental ink' it costs 10 chakra points to mix ink with the desired element and 15 additional chakra points to use the ink. In other words, a D rank ink to be used with an element would cost 10 for mixing, 25(10 + 15) for using, and the additional cost of the element it is used with. This results in the technique being quite a chakra requiring beast. However, no usage limit exits on the ability to manipulate ink without a brush. In regards to elements that belong to one branch but have different states, then they would succumb to the gains of the state. For example, mud would be treated like water while ice would be treated like earth.
Declined - first of all you didn't fill out the template fully, so that's enough to decline it, secondly this just isn't the way we have seen ink release to work, and i'm pretty sure you can't release in from your body unless you're B, only draw stuff and give it life? I dunno, will let Nk check it next time
(Genjutsu: Kibou Tama) - Illusionary Arts: Trick Shot
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: -
Description: This illusion can be applied on multiple targets after the performance of a single hand seal. Initially it has no active effects, laying dormant until a shadow based technique is used. The trigger for the activation of the illusionary effects can be the usage of any type of Nara related technique. The target must either see the technique being used, or be aware of the usage of a Nara related technique in general. The technique would cause those under it’s effects to experience a multitude of effects. They would see that either the user and any other living being present on the field has extended their shadow and connected it with theirs preventing their movement as a result. In addition to that, techniques that were in play would disappear, reverting the field back to its basic state, like removing a dust storm that was used. This also includes the nara technique that triggered the illusion. Techniques used after are still detectable by the targets. Following the initial binding and movement restriction, the targets would then see their binder(s) moving, causing them to believe they are moving as well. In essence, the technique causes the target to believe that the basic Nara technique has been applied on them, with them being initially incapable of moving, then being forced to imitate the movements of their binders. The targets would be tricked into believing that they are being controlled. In reality, the target becomes paralysed immediately after the usage of a shadow technique. The technique doesn’t conceal the movements of the user, as such it can be a tell that something is off. The technique can be learned by non naras, serving as a cooperation technique between a nara and the learner for example. The technique can be used four times, lasting for three turns in dormant state. After activation, the technique can essentially last indefinitely much like most illusions if not broken.
Declined - no to the dormant, it can be used with a nara technique and last while the nara jutsu does as the medium for the gen. And needs a drawback and only useable 3 times, apart from that, nice
(Kage: Erebus) - Shadow Arts: Erebus I have a rogue on wow by this name
Type: Supplementary
Rank: -
Range: Short
Chakra: -
Damage: -
Description: Legend has it that Erebus was born of chaos itself, tasked to be the primordial representation of darkness. Erebus, the creator of light and death themselves was one of the mightiest deities. This technique, discovered by the ancient Naras, allows the user to tap into the direct powers of the father of creation. The technique demands such a great amount of studying that all who have tried to master it have lost their minds and in some cases their lives. As such, the scroll containing information on the technique was hidden for centuries. It was only when Vayne discovered the scroll did this technique become possible. It is rumoured that in order to master the technique the user must actually lose a portion of their mind…
Damn story mode filler <_<
The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. This has been interpreted by some as portions of Erebus himself becoming a part of the users subconscious. Erebus would grant the user an ability attributed to primordial darkness itself. It changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form.
While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user. The strength of the form depends on the amount of chakra used. The user can use additional chakra 4 times per battle and 8 times per event in order to have a strength increase to the form. The amount of chakra that can be added is limited to 20, translating into a two rank increase. A ranks and above can only have the increase used thrice per event.
I really like it but not sure if its in the powers of Naara, reminds me of rogue which is cool. But hmmm... Nk can check this
✦ Declined, just like the first check, this is auto declined for not filling the template out fully. This has no rank, chakra information nor damage. How did you ever think this was being approved? And i havent even touched the abilities yet. You go through an elaborate and long explanation to say that you make a shadow version of Hozuki jutsu. All this talk about Erebus and primordial gods and shit needs to go or be heavily altered. You keep referring to this like it's a weapon "Erebus grantsthis, it allows that" but you spend more time saying what it allows you to do than you do explaining what Erebus actually is. Rewrite this without all the filler and primordial stuff and cut to the point and fill the template out correctly, this also needs a usage and duration limit. ✦
(Ninpou: Davinci's Angou) - Ninja Arts: The DaVinci Code
Type: Attack/Defense/Supplementary
Rank: N/A
Range: Short/Mid/Long
Chakra: Stated in each usage
Damage: -
Description: Through the usage of this technique, the user becomes capable of expanding his usage of ink release to unparalleled levels. It enables the user of drawing constructs and anything within the realm of ink release, without the usage of a brush or scroll. It enables the user to draw with his entire being acting as a brush. This allows the user to draw with his nose for example, albeit less detailed and basic constructs. However, by expending more chakra (5) the user become capable of manipulating the ink in order to achieve perfect and complex drawings. By building on the usage of chakra in order to aid the ink user, the technique enables the user to draw through the usage of chakra alone. For basic usages the user would spend 10 chakra points, however for complex ones 15 chakra points would be needed. This ability becomes useful when the user lacks the ability to properly draw or move. The technique does not end on making the user a living brush, it also extends to techniques used by the user. In order to achieve this the user would release/add ink into the technique he is using, allowing the two to mix, without actually hindering the effects of the initial technique.
The release/addition of ink should follow what the user is capable off. For instance, it cant be released from a normal user's body similar to how Killer B would. The ink mixed with the techniques can then be used once deemed necessary by the user. For each type of element the ink would react in a specific manner.
When used with water release and water based attacks, the ink would give the water a different colour, depending on the colour of ink used. Once the user wishes to use the ink, it would separate from the water, removing the colour change and allowing it be used normally with the added twist of the ink creation becoming more viscous, adding as a result +20 to the ink technique used. If the ink had some special properties the water would gain them. If the water had some special qualities, like stickiness, the ink technique would gain them as well. If the combined water and ink hits the target the attack would have a +20 damage bonus.
When used with fire release and similar, the ink would not have any visible effects on the fire itself, but rather on the area surrounding it. The ink would quickly evaporate while still moving along with the fire, it would produce a coloured shroud around the fire. Once the user wishes to use the ink the techniques would have a twist added to them. They would not be in their normal ink like state. Instead they would be in a form more close to a gas. The technique would lack all of its physical damage powers, instead having that damaged converted to burning damage. In addition to that, if the ink had some special characteristics, such as poisonous, those abilities would persist while also existing if the fire/ink combo hits. The fire/ink combo would also get a +20 due to the burning ink.
When used with lightning and similar, the ink would have no effect on the lightning, harmlessly blending with it. However, once the user wishes to use the ink, some unique properties would occur. If the ink is used to create animals or creatures that have the ability to move, they would move at 2 times the speed. This is due to the lightning 'exciting’ the ink in a sense. Somewhat similar to the raikages lightning armour. When used with techniques that lack mobility the ink created would gain the ability to affect techniques one rank higher than they normally would. This is due to the ink moving extremely quickly while still maintaining the shape of the construct. This vibration/movement essentially gives the ink a +20 boost.
When used with wind and similar, the ink would have no effect on the wind. Once the the user wishes to use the ink, he would be incapable of forming complex forms, only basic structures. However the wind would push the ink forwards, increasing it’s speed and subsequent damage by +20 points.
When used with earth, the ink would make the earth technique become slippery, preventing any foreign contact with it from being maintained. The user can however dictate if the slippery trait would affect him or allies. Once the user wishes to use a technique, it would become filled with earth particles that not only boost the technique, but also give the technique further blunt force damage. This translates to a +20 damage boost. Furthermore, the ink can be spread on the field or other structures on the field, allowing the user to use ink release techniques from anywhere on the field.
The technique is passive, however it is limited in its usage. Adding ink to elements can be used five times for each, however only five times per battle. Essentially this allows the user to use 'elemental ink' 25 times per event, but only five times per a single battle. For 'elemental ink' it costs 10 chakra points to mix ink with the desired element and 15 additional chakra points to use the ink. In other words, a D rank ink to be used with an element would cost 10 for mixing, 25(10 + 15) for using, and the additional cost of the element it is used with. This results in the technique being quite a chakra requiring beast. However, no usage limit exits on the ability to manipulate ink without a brush. In regards to elements that belong to one branch but have different states, then they would succumb to the gains of the state. For example, mud would be treated like water while ice would be treated like earth.
Additionally, adding ink to the element would occur in the same timeframe of the release of the element.
Chakra cost:
5 for manipulation with body parts
10 for creating basic constructs through chakra
15 for creating complex constructs through chakra
10 for mixing with elements
15 for activating it's usage with elements
Declined - If I'm honest, most if not all of this doesn't make sense. The damage boosts aren't justified either. The only element that can really blend with Ink is water and even then, depending on the scale the Ink would just become diluted and dissipate throughout it. Personally I think you should scrap this particular idea.
Dropping;
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(Bugu no Achlys) - Garb of Achlys
Type: Weapon
Rank: -
Range: -
Chakra: 10 per turn | Up to fifty for specific abilities
Damage: -
Description: Garb of Achlys, or GOA, is an ancient tool said to be the cause of extrication of entire civilisations. GOA takes the form of a battered piece of clothing that resembles a cloth, although due to the abilities it has it has been seen in different forms. Once a worthy owner encounters GOA it would form a bond with them and change into a form desirable and suitable for the user. Once this is accomplished the user would be granted several new abilities, all for a cost though. This is due to the parasitic nature of GOA. GOA is a conscious, sentient construct that although is aware of the world around it, does not interact with it in a significant manner, merely just being present. The weapon itself is said to have an unknown number of capabilities, however only a numbered amount of it’s abilities are known.
First and foremost, the garb’s connection with user and the user’s capabilities. GOA bonds to the user; Vayne, and latches into his deepest desires of power and glory. Through it’s awareness of the world GOA grants Vayne sensory, however it is limited to shadows. Vayne becomes aware of any and all shadows present in the area, no matter how small or faded they may be. However, although he becomes aware of the shadow, distinguishing specific parts of the shadow would require concentration. Normally Vayne would have a basic understanding of what the shadow is, for example he would distinguish that fingers are being held up, but with concentration he would be capable of knowing how many fingers are being held up. This sensory grants Vayne a two times multiplier in regards to sensing, however, if he was concentrating on a object it would be bumped up to three times. Of course this ability becomes completely useless for constructs that lack a shadow. This ability is always active as long as a piece of GOA is within short range of Vayne. It costs five chakra points per turn in normal cases, and ten chakra points if Vayne were to concentrate on an object.
The second ability relates to the general function of the garb and it’s bias towards perfection. Due to this GOA can essentially change it’s shape into anything and separate into multiple shapes to match the need’s of it’s bearer. GOA has the ability to alter it’s size, this proves useful when it is owned by different users. This basically makes GOA the greatest accessory, allowing the users to no longer need to buy clothing and furniture at overpriced ninja markets. However, despite it’s cosmetic traits, this ability does have a battle application. The size altering occurs after the user passively sacrifices twenty chakra points, through those GOA could change it’s size, essentially expanding at a rapid rate, allowing it to assume more shapes. Individually, GOA can be treated as a cloth, not offering any defensive or offensive capabilities. However, when more and more of GOA build atop itself it can reach surmountable strength and durability. The power of GOA depends on the amount of additional chakra the user supplies, with the strength corresponding to the 1:2 chakra:damage output. This can be used three times per battle and five times per event. When hitting thirty chakra points mark, the strength increase only lasts three turns, which upon ending prevent the utilisation of the power increase of equal or higher measure for two turns. Sacrificing more than forty results in an increase that only lasts two turns, after which a three turn interval must pass before the reutilisation of the power increase ability. The fifty point mark would result in an increase that lasts for one turn, after which the ability can not be used until six turns pass. In regards to sacrifices lower than thirty, they all last for four turns, after which a turn interval must pass before the utilisation of the technique. The aspect of decreasing the size of GOA would cost five chakra points and can be freely used as it offers no noteworthy advantage to the user.
The third and perhaps the most battle useful ability of GOA is it’s relation to the Nara clan arts and related techniques. The garb implements it’s awareness into the user and clear their mind from any unnecessary thoughts, this allows the user to be more proficient with their usage of nara clan related techniques, allowing them to be able to create and use more complex and concentration requiring techniques. Normal techniques would be performed with more ease, translating to a -5 to chakra requirement for initial usage of the technique. Furthermore, GOA has one more function that greatly aids the user in conflicts. It becomes passively active when a nara related technique is used, GOA would release some of the user’s previously taken chakra into the technique, empowering it as a result. This translates to a rank increase for A ranks and below, while for higher it increases the power by ten. This ability can only come into effect as long as the GOA has taken some chakra beforehand. GOA absorbs five chakra points per turn for this ability and would require twenty chakra points in order to have the ability come into play, however, the user can three times per battle and five time per event actively sacrifice chakra in order to have a storage of chakra. The user can sacrifice up to forty chakra points, this can be performed in the same timeframe of a technique, allowing the user to have the boost added to the attack in the same instance it is released.
In regards to the GOA's durability, it depends on the extent of the second abilities usage that was previously mentioned. When the ability is not in use the garb would be as durable as normal clothes, leaving it vulnerable to attacks. However, all parts of the garb must be destroyed in order to render it completely useless. If a portion of the garb was not destroyed then it could be used to return the garb to it's former glory, based on the capabilities/restrictions placed on the second ability.
-Minimum of Kage rank
-Requires the user to be a master of nara clan techniques and ninjutsu
-Can only be used by a nara.
-Must be stated in the user’s biography or the start of the battle.