[Battle for the Goddess of Water] Houdinii vs Nakiri

Houdinii

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Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain -
Time Limit - 5 days


I'll be using , the Water Goddess strapped to her left hip. Post your bio and I'll start

Challenger list
Zanda
Vayne
Teno
Edward
Moofy
McRazor
Nakiri
Erzo
Flash
Vayne(Round 2)
Nagato..
 

Mirai

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Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain -
Time Limit - 5 days


I'll be using , the Water Goddess strapped to her left hip. Post your bio and I'll start

Challenger list
Zanda
Vayne
Teno
Edward
Moofy
McRazor
Nakiri
Erzo
Flash
Vayne(Round 2)
Nagato..
You must be registered for see images

“The Blade of the Seven Seas...Ame no Mi Kumari. The blade that is said to be like a diamond of the rough; man seek the blade but only so few have managed to possess its power. Surely here on this fated battle grounds would we know if this gracious sword shall fall onto the hands of another or will the Seven Swordsman triumph in victory once more..”

Such barren a wasteland - a perfect place to fight in the eyes of Haruna but also a disadvantage to her based on her naturalized affinity towards the Water Element. She never imaged her would be picked next - considering the circumstances of having to fight an old comrade didn’t sit quite well. She carried herself slowly , reaching her so closer to the designated spot. She has her trusted katana, Murasame strapped onto her left hip infused with the Ani Technique, several assortment of tools and extra gimmicks in her pouch while having a single case of Infinite One Swords slung over her right shoulder. Haruna stopped when she was within the fifteen meter make of Pitou - a face of sadness was plastered onto her face as she spoke to her.

"Never did I imagine I’d being going up against you - not like this Pitou-chan. After all the fighting we did as comrades, I abandoned the Mist...but I’d never abandon a friend however - you possess something I want. You’re far stronger than I am but I will not falter here and now, so please don’t hold back now."

Akame said with a sincere smile, bow to her friend as she waited for her response. Akame would scan the area once more for any signs of strangers near by considering how the village operates; can never be too sure of an ambush waiting to happen.



I'll be using Akame in signature which is currently outdated but she has Medical Ninjutsu and Poison Release completed, new CE being Arctic Earth and also she carries all the assortment of tools mentioned in the bio. Will post all that stuff in once we start as we decided to start with a bit of RP.
 

Houdinii

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You must be registered for see images

“The Blade of the Seven Seas...Ame no Mi Kumari. The blade that is said to be like a diamond of the rough; man seek the blade but only so few have managed to possess its power. Surely here on this fated battle grounds would we know if this gracious sword shall fall onto the hands of another or will the Seven Swordsman triumph in victory once more..”

Such barren a wasteland - a perfect place to fight in the eyes of Haruna but also a disadvantage to her based on her naturalized affinity towards the Water Element. She never imaged her would be picked next - considering the circumstances of having to fight an old comrade didn’t sit quite well. She carried herself slowly , reaching her so closer to the designated spot. She has her trusted katana, Murasame strapped onto her left hip infused with the Ani Technique, several assortment of tools and extra gimmicks in her pouch while having a single case of Infinite One Swords slung over her right shoulder. Haruna stopped when she was within the fifteen meter make of Pitou - a face of sadness was plastered onto her face as she spoke to her.

"Never did I imagine I’d being going up against you - not like this Pitou-chan. After all the fighting we did as comrades, I abandoned the Mist...but I’d never abandon a friend however - you possess something I want. You’re far stronger than I am but I will not falter here and now, so please don’t hold back now."

Akame said with a sincere smile, bow to her friend as she waited for her response. Akame would scan the area once more for any signs of strangers near by considering how the village operates; can never be too sure of an ambush waiting to happen.



I'll be using Akame in signature which is currently outdated but she has Medical Ninjutsu and Poison Release completed, new CE being Arctic Earth and also she carries all the assortment of tools mentioned in the bio. Will post all that stuff in once we start as we decided to start with a bit of RP.
That banner is sick man, I think my bio is mostly up to date though I have mastered Sound now
=================

Pitou stood waiting upon the plain, small gusts of wind stirring up the dry dust that lay across the wasteland at ankle height. She was waiting for her appointed opponent, she had taken many recently, searching for one who could prove to be her match. The sword at her hip was already stained with many past foes but this one may prove different the outline of Akame becoming clearer as she approached their meeting place. As Akame stopped and sized Pitou up, the cat-like woman waited for her to finish speaking before she replied.

Lets not be coy Akame, we both no you are stronger than you seem. It is not the strength of your body that holds you back but your mind, if the outcome of this battle goes in your favor let it be the catalyst for your own change, rise to where you could be rather than where you are now.


With her tail swishing back and forth behind her Pitou sighs slightly, her shoulders dropping for a moment.

Many at the village wish to see me end you here, although I have looked forward to this day I do not look forward to taking your life.


Pitou squares her shoulders and plants her feet more firmly, a sterner look in her eye as she looks directly at Akame.

Are you ready?
 

Mirai

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That banner is sick man, I think my bio is mostly up to date though I have mastered Sound now
=================

Pitou stood waiting upon the plain, small gusts of wind stirring up the dry dust that lay across the wasteland at ankle height. She was waiting for her appointed opponent, she had taken many recently, searching for one who could prove to be her match. The sword at her hip was already stained with many past foes but this one may prove different the outline of Akame becoming clearer as she approached their meeting place. As Akame stopped and sized Pitou up, the cat-like woman waited for her to finish speaking before she replied.

Lets not be coy Akame, we both no you are stronger than you seem. It is not the strength of your body that holds you back but your mind, if the outcome of this battle goes in your favor let it be the catalyst for your own change, rise to where you could be rather than where you are now.


With her tail swishing back and forth behind her Pitou sighs slightly, her shoulders dropping for a moment.

Many at the village wish to see me end you here, although I have looked forward to this day I do not look forward to taking your life.


Pitou squares her shoulders and plants her feet more firmly, a sterner look in her eye as she looks directly at Akame.

Are you ready?
You must be registered for see images

The retort of Pitou almost made Akame laugh. Such modesty, the swordsman truly was oblivious to her own strength - though one can say it’s irony coming from Akame herself. She fixed the case of swords located on her shoulders as she adjusted to the movements of Pitou , though her last words did mean something…

Likewise. I never had intentions of taking your life, at least not personally. That sword of yours is a hunted artifact. As much as it pain me to say this, I’m prepared just as you are with your very life to protect it, or in my case obtain it. So please, in the end should one of us fall...let’s not hold a grudge against each other.


She said as she slid her right left foot behind her, positioning her left hand onto the scabbard of Murasame - her right leading leg slightly bent as her right hand positions a few centimeters away from the hilt. She obtained the Battojutsu stance as the wild winds danced in her ject black hair.

Yes, I’m ready.



She said as her once friendly look now turned into a bloodlust driven face. The stage was set, and now the battle shall begin.
 

Houdinii

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Lets see how we really stack up against one another.

To begin the battle Pitou forms two quick handseals and slams her hands upon the ground, by doing so she takes two seperate but almost simultaneous actions. The ground 10mx10m below Akame would begin to drop rapidly down 10m deep, however the moment that the earth begins to move a large amount of volatile and explosive gas is formed in the air surrounding Akame. The heat and sparks generated from the earth grinding against the other rock as it races downwards ignites the gas and causes a large explosion. Akame would be hard pressed to defend against it while off balance from the descending earth.

Following this Pitou forms two hand seals and focuses her chakra into the remnants of the explosion, forming a large sentient eagle made of the explosive gas which holds the exact same properties. The eagle would be formed directly above the hole and race down it towards its target.

I will not hold back this time Akame.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Only useable on A ranks and below
~Can only be taught by Mellow

(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.

Notes:
~Cannot be used in consecutive turns
~Can only be used three times and each usage lasts for four turns
~Can only be taught by xHoudinii
 

Mirai

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Lets see how we really stack up against one another.

To begin the battle Pitou forms two quick handseals and slams her hands upon the ground, by doing so she takes two seperate but almost simultaneous actions. The ground 10mx10m below Akame would begin to drop rapidly down 10m deep, however the moment that the earth begins to move a large amount of volatile and explosive gas is formed in the air surrounding Akame. The heat and sparks generated from the earth grinding against the other rock as it races downwards ignites the gas and causes a large explosion. Akame would be hard pressed to defend against it while off balance from the descending earth.

Following this Pitou forms two hand seals and focuses her chakra into the remnants of the explosion, forming a large sentient eagle made of the explosive gas which holds the exact same properties. The eagle would be formed directly above the hole and race down it towards its target.

I will not hold back this time Akame.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank:B
Range:Short-Long
Chakra:20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Only useable on A ranks and below
~Can only be taught by Mellow

(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.

Notes:
~Cannot be used in consecutive turns
~Can only be used three times and each usage lasts for four turns
~Can only be taught by xHoudinii
Once the final words was spoken out of Pitou’s mouth, Akame noticed her begin to weave a single hand seal. She would instinctively activate her sensing abilities; passively of course as she began to sense the chakra being generated under her. It was only a matter of seconds later when she slammed her hands onto the ground, it began to lower at an incredibly fast pace. Akame would bite the tip of her right thumb finger will weaving a set of hand seals. She air summoned a Dove underneath herself but as the summon is being brought further - Akame activated another ability within the same time frame. She alerted the dove prior to being summoned that it would need to move extremely fast upon appearing into the battle, to which the dove after being summoned under her would U turn upwards from the hole and into the air avoiding the explosion caused by the gas Akame had sensed prior to doing so while also moving to Pitou’s right.


Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.



Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.




Clever…”​


She thought to herself while keeping a mid ranged distance; she would then see Pitou making more hand seals again; causing what appears to be an eagle but Akame didn’t mind it as she would simply swung her sword, releasing a massive amount of shock waves that span all around long range in front of her. The blades sharp in nature and have attained the durability of the her Ani sword.



Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80(100)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.



I won’t be holding back either…”​




Ani Blade Update due to one in bio being slightly outdated as well as passive sensory
(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Houdinii

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Once the final words was spoken out of Pitou’s mouth, Akame noticed her begin to weave a single hand seal. She would instinctively activate her sensing abilities; passively of course as she began to sense the chakra being generated under her. It was only a matter of seconds later when she slammed her hands onto the ground, it began to lower at an incredibly fast pace. Akame would bite the tip of her right thumb finger will weaving a set of hand seals. She air summoned a Dove underneath herself but as the summon is being brought further - Akame activated another ability within the same time frame. She alerted the dove prior to being summoned that it would need to move extremely fast upon appearing into the battle, to which the dove after being summoned under her would U turn upwards from the hole and into the air avoiding the explosion caused by the gas Akame had sensed prior to doing so while also moving to Pitou’s right.


Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.



Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.




Clever…”​


She thought to herself while keeping a mid ranged distance; she would then see Pitou making more hand seals again; causing what appears to be an eagle but Akame didn’t mind it as she would simply swung her sword, releasing a massive amount of shock waves that span all around long range in front of her. The blades sharp in nature and have attained the durability of the her Ani sword.



Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80(100)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.



I won’t be holding back either…”​




Ani Blade Update due to one in bio being slightly outdated as well as passive sensory
(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Pitou watches on as Akame calls a summon to her aid, flying upwards in a burst of speed to avoid the death hole she had created.

Well I didn't think it would be that easy.


After the initial burst of speed from the dove Pitou draws the water goddess and gives it two quick swipes through the air, triggering the formation of two water techniques that are created in tandem before Akame can counter attack. Pitou forms a powerful dragon of water 5m beneath the dove that races upwards, slamming into the bird and punching straight through it as it attempts to crush Akame. The dragon is surrounded by a thin veil of mist that would replenish the creature should it become damaged.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80 + 15 = 95
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them
 

Mirai

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Pitou watches on as Akame calls a summon to her aid, flying upwards in a burst of speed to avoid the death hole she had created.

Well I didn't think it would be that easy.


After the initial burst of speed from the dove Pitou draws the water goddess and gives it two quick swipes through the air, triggering the formation of two water techniques that are created in tandem before Akame can counter attack. Pitou forms a powerful dragon of water 5m beneath the dove that races upwards, slamming into the bird and punching straight through it as it attempts to crush Akame. The dragon is surrounded by a thin veil of mist that would replenish the creature should it become damaged.

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80 + 15 = 95
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.

Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them
Akame had just avoided her certain death; taking a massive weight off of her shoulder’s but preparing to attack once more, she began to sense Pitou’s chakra beginning to fuel underneath her. She was quick on her reaction, taking out from her ninja pouch a chakra pill which she pops into her mouth, moving backwards as the dove moved itself backwards. Akame would knead her Arctic Earth chakra from her body - in which she commands the dove to title its body downwards as she released from herself giant dragon made of permafrost. The dragon rivaled the size of the water itself, the dragon would open its gaping mouth in order to take in the water but thanks to the dragon’s tail being attached to Akame’s hand still she manipulated the shape of the dragon’s body to form a cube like shape and thus detaching from her hand. This not only protected her, but also kept the water from being able to escape from the cube due to the nature of the permafrost keeping it from being released outwards once more.


After trapping the water, the cube would land onto the ground attempting to smash into Pitou due to its massive size. The animal would lower its altitude, heading down towards the ground about 5 meters to the right of the hole made by Pitou and landing mid ranged away as Akame jumped off its back while activating a particular ability as she waited from the end result of her attacking heading towards Pitou.

Guess again, friend.

Akame said as he landed onto the ground, waiting a reply back from her enemy.


Type: Supplementary/Defensive/Offensive
Rank: C-S (b]S[/b])
Range: Short-Long
Chakra cost: 15-40 (50)
Damage: 30-80 (95)
Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 4× per match.
- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)
- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.



Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Explosions created/spawned from liquids infused with this technique must initially occur a minimum of five meters away from the opponen




(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill
 

Houdinii

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Akame had just avoided her certain death; taking a massive weight off of her shoulder’s but preparing to attack once more, she began to sense Pitou’s chakra beginning to fuel underneath her. She was quick on her reaction, taking out from her ninja pouch a chakra pill which she pops into her mouth, moving backwards as the dove moved itself backwards. Akame would knead her Arctic Earth chakra from her body - in which she commands the dove to title its body downwards as she released from herself giant dragon made of permafrost. The dragon rivaled the size of the water itself, the dragon would open its gaping mouth in order to take in the water but thanks to the dragon’s tail being attached to Akame’s hand still she manipulated the shape of the dragon’s body to form a cube like shape and thus detaching from her hand. This not only protected her, but also kept the water from being able to escape from the cube due to the nature of the permafrost keeping it from being released outwards once more.


After trapping the water, the cube would land onto the ground attempting to smash into Pitou due to its massive size. The animal would lower its altitude, heading down towards the ground about 5 meters to the right of the hole made by Pitou and landing mid ranged away as Akame jumped off its back while activating a particular ability as she waited from the end result of her attacking heading towards Pitou.

Guess again, friend.

Akame said as he landed onto the ground, waiting a reply back from her enemy.


Type: Supplementary/Defensive/Offensive
Rank: C-S (b]S[/b])
Range: Short-Long
Chakra cost: 15-40 (50)
Damage: 30-80 (95)
Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 4× per match.
- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)
- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.



Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Explosions created/spawned from liquids infused with this technique must initially occur a minimum of five meters away from the opponen




(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill
Pitou watches on as her frenemy forms an icy construct that smashes through her dragon before forming around the water source itself. Sheathing the water goddess she focuses lightning into each palm and slams them together, releasing a huge bolt of destructive lightning upwards towards Akame. Not only does the bolt destroy the icy cube removing its threat but it does so just as the water dragon is replenished by her earlier technique. The result leaves Akame facing a huge bolt of lightning in mid air while the water dragon would follow, the water empowered just through the presence of the water goddess.

Following this Pitou bends a genki to her will, the small spirit floating invisible a few meters in front of Pitou. The Katsuryoku directs the genki to pursue Akame, attempting to phase through her thus weakening her temporarily. The spirit would begin to fly towards her to achieve its goal, however the spirit may consume a portion of a enemy technique if it reaches one first as genki were fickle and simple in nature.

Feeling the pressure Akame?

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Hakai Sokushitsu) Δ Destructive Concubine
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
 
Last edited:

Mirai

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Pitou watches on as her frenemy forms an icy construct that smashes through her dragon before forming around the water source itself. Sheathing the water goddess she focuses lightning into each palm and slams them together, releasing a huge bolt of destructive lightning upwards towards Akame. Not only does the bolt destroy the icy cube removing its threat but it does so just as the water dragon is replenished by her earlier technique. The result leaves Akame facing a huge bolt of lightning in mid air while the water dragon would follow, the water empowered just through the presence of the water goddess.

Following this Pitou bends a genki to her will, the small spirit floating invisible a few meters in front of Pitou. The Katsuryoku directs the genki to pursue Akame, attempting to phase through her thus weakening her temporarily. The spirit would begin to fly towards her to achieve its goal, however the spirit may consume a portion of a enemy technique if it reaches one first as genki were fickle and simple in nature.

Feeling the pressure Akame?

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Rank: S
Type: Attack
Range: Mid-Long
Chakra cost: 40
Damage points: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Hakai Sokushitsu) Δ Destructive Concubine
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
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"Not yet, haha."


Akame replied with a smile on her face, time seems to have slowed down in this reality. Normally in circumstances like this, she would of been killed but Akame was more than prepared to face this threat head on. As the lightning and water came towards her, Akame simply grabbed the hilt of sword with her right hand, drawing the blade out. She would spin it in one motion, thus releasing a surge of chakra throughout the battle field. The surge would interact with the two techniques intended on hitting her, and thus minimize them down into streams and orbs of water and lightning as they harmlessly flowed into her sword . Normally this would be suicidal, but as the chakra enters the blade - due to the ani technique being apart of Mythos it has its granted abilities and thus neutralized the chakra that entered the blade right afterwards thus leaving Akame completely fine from the attacks.

Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.



She would command the dove to leave the battle grounds, thus allowing her a moment to breath as she began to knead a large amount of chakra into her body - allowing for her to vamp up her hormones in her body - allowing her to attain new power but some reason she felt as though she had a cold shudder...strange is it not? Akame waited for her target to make her next move, pretty excited she must admit.


Type: Medical (Supplementary)
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.

Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.


"Come, show me your resolve."




Raijinsho: 1/4
Fount: 2/3
Chakra Pill: 2/4
Due to the boost of Ani, Raijinsho is able to pull techniques up to 80, 95 with the effects of the pill initally but with Fruit now active this becomes 100 instead.
 
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Houdinii

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"Not yet, haha."


Akame replied with a smile on her face, time seems to have slowed down in this reality. Normally in circumstances like this, she would of been killed but Akame was more than prepared to face this threat head on. As the lightning and water came towards her, Akame simply grabbed the hilt of sword with her right hand, drawing the blade out. She would spin it in one motion, thus releasing a surge of chakra throughout the battle field. The surge would interact with the two techniques intended on hitting her, and thus minimize them down into streams and orbs of water and lightning as they harmlessly flowed into her sword . Normally this would be suicidal, but as the chakra enters the blade - due to the ani technique being apart of Mythos it has its granted abilities and thus neutralized the chakra that entered the blade right afterwards thus leaving Akame completely fine from the attacks.

Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.



She would command the dove to leave the battle grounds, thus allowing her a moment to breath as she began to knead a large amount of chakra into her body - allowing for her to vamp up her hormones in her body - allowing her to attain new power but some reason she felt as though she had a cold shudder...strange is it not? Akame waited for her target to make her next move, pretty excited she must admit.


Type: Medical (Supplementary)
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.

Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.


"Come, show me your resolve."




Raijinsho: 1/4
Fount: 2/3
Chakra Pill: 2/4
Due to the boost of Ani, Raijinsho is able to pull techniques up to 80, 95 with the effects of the pill initally but with Fruit now active this becomes 100 instead.
Pitou whistles as Akame seems to absorb the combo she had released at her, impressed at the womans sword work.

You've been holding out on me Akame, not cool.

As Pitou speaks she draws three kunai from her pouch with one hand, the first two being regular kunai and the last being explosive tagged. Unbeknownst to Akame the simple act of moving her hand was a trigger for a technique that Pitou had already set up, namely with the genki that had passed through Akame and was now a few meters behind in her blindspot. The genki would form into a solid spike of etheral energy that quickly expands as it forms, attempting to pierce the back of Akame's head.

Pitou does not dally however as she launches all three of the kunai she had drawn, throwing the explosive tagged one last and infusing chakra into the second. The explosive tagged kunai was timed to detonate once it reached within 3m of the woman.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns
 
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Mirai

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Pitou whistles as Akame seems to absorb the combo she had released at her, impressed at the womans sword work.

You've been holding out on me Akame, not cool.

As Pitou speaks she draws three kunai from her pouch with one hand, the first two being regular kunai and the last being explosive tagged. Unbeknownst to Akame the simple act of moving her hand was a trigger for a technique that Pitou had already set up, namely with the genki that had passed through Akame and was now a few meters behind in her blindspot. The genki would form into a solid spike of etheral energy that quickly expands as it forms, attempting to pierce the back of Akame's head.

Pitou does not dally however as she launches all three of the kunai she had drawn, throwing the explosive tagged one last and infusing chakra into the second. The explosive tagged kunai was timed to detonate once it reached within 3m of the woman.

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns
Akame was about to give an answer but due to her sensing, she can sense the build up of chakra Pitou had released. She coupled the fact of her moving her hand downwards towards her ninja pouch gave Akame the feeling of an impending attack - to which she takes the chance and increases the weight of her body for a near second. Once down, she would disappear in a blur , moving towards her right side in a diagonal path. She would use this in order to close the gap, but in her mind from a different angle(unknown to her she avoided the Genki Spike) as she appeared ten meters to Pitou’s left side but as she moved she noticed what it was that spawned from the behind of her.

Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description:The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.



Akame’s body for some reason still felt weaker despite having amplifying it beforehand, and not only this but she took into account that she can’t sense what her that thing was. She would simply take her blade, kneading her chakra into it causing it to gain this light glow; she would swing her blade releasing a wave of chakra towards Pitou.


Rank; A
Range; Short-Long
Type; Attack
Chakra Cost; 30
Damage; 60 (100)
Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range




"I’d say the same to you, Pitou-chan haha."



Bit of a stretch but I tried lool I reacted based on the chakra you used to sacrifice in order to bend the Genki along with the taking the kunai out. So while I avoided the Genki, I had no knowledge of its existence IC until I saw the spike when I looked back. Also since you'd throw to me original location, i'd avoid them obviously if you chose to keep throwing them xd

Rajinsho 2/4
Fount 3/3
Pill Duration: 3/4
Medical Mode: 2/4
 
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Houdinii

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Akame was about to give an answer but due to her sensing, she can sense the build up of chakra Pitou had released. She coupled the fact of her moving her hand downwards towards her ninja pouch gave Akame the feeling of an impending attack - to which she takes the chance and increases the weight of her body for a near second. Once down, she would disappear in a blur , moving towards her right side in a diagonal path. She would use this in order to close the gap, but in her mind from a different angle(unknown to her she avoided the Genki Spike) as she appeared ten meters to Pitou’s left side but as she moved she noticed what it was that spawned from the behind of her.

Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description:The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.



Akame’s body for some reason still felt weaker despite having amplifying it beforehand, and not only this but she took into account that she can’t sense what her that thing was. She would simply take her blade, kneading her chakra into it causing it to gain this light glow; she would swing her blade releasing a wave of chakra towards Pitou.


Rank; A
Range; Short-Long
Type; Attack
Chakra Cost; 30
Damage; 60 (100)
Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range




"I’d say the same to you, Pitou-chan haha."



Bit of a stretch but I tried lool I reacted based on the chakra you used to sacrifice in order to bend the Genki along with the taking the kunai out. So while I avoided the Genki, I had no knowledge of its existence IC until I saw the spike when I looked back. Also since you'd throw to me original location, i'd avoid them obviously if you chose to keep throwing them xd

Rajinsho 2/4
Fount 3/3
Pill Duration: 3/4
Medical Mode: 2/4
You're right, I have been.

As Akame bursts forwards in a blur of speed Pitou, expecting a direct attack, focuses her suiton chakra forming an orb of water around herself while placing the unarmed kunai back in her pouch to string on a further two hand seals. The extra hand seals form a cloud of chakra around Pitou which draws out a trait from the orb she had created, specifically the trait of 'Reflection'. However through her spiritual sensing it becomes clear that Akame was not heading for her directly after all, stopping over 10m away in a new position as Pitou turns to face her frenemy once again. Pitou lets the orb fade away while the cloud of chakra remains.

Akame then continues by swinging her sword and releasing a shockwave towards Pitou. Grasping the Water Goddess Pitou spins it in her hand with a grin on her face, Akame had no idea what was coming. By doing so Pitou forms a large and powerful dome of water around herself while infusing the cloud of chakra into it, giving it the held trait. The dome of water is separated from Pitou's body by 3inches on all sides. As soon as the dome forms several thick tendrils of water surge forwards from it towards Akame. Upon meeting the shockwave the infused trait of 'Reflection' would come into effect and form over the attack, absorbing the chakra from it to replenish the water back to full strength while creating a replica shockwave of water that bursts forwards towards Akame. The result leaves Akame facing a watery replica of her own shockwave racing towards her followed by 4 large tendrils that would attempt to slam into and crush the woman from in front, to both sides and above.

Can you survive?

Negating elemental weakness of Tears of the Intrepid.

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii

(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long (Created in short-range)
Chakra: 50 (-20 per turn) (-100 to the target per turn)
Damage: 90 + 10 + 20 = 120 (-40 to user)
Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques.
Note: Can only be used once per battle.
Note: Can only be maintained for a maximum of four turns.
Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience.
Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death.
 
Last edited:

Mirai

Supreme
Joined
Aug 17, 2011
Messages
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Kin
1,049💸
Kumi
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Trait Points
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You're right, I have been.

As Akame bursts forwards in a blur of speed Pitou, expecting a direct attack, focuses her suiton chakra forming an orb of water around herself while placing the unarmed kunai back in her pouch to string on a further two hand seals. The extra hand seals form a cloud of chakra around Pitou which draws out a trait from the orb she had created, specifically the trait of 'Reflection'. However through her spiritual sensing it becomes clear that Akame was not heading for her directly after all, stopping over 10m away in a new position as Pitou turns to face her frenemy once again. Pitou lets the orb fade away while the cloud of chakra remains.

Akame then continues by swinging her sword and releasing a shockwave towards Pitou. Grasping the Water Goddess Pitou spins it in her hand with a grin on her face, Akame had no idea what was coming. By doing so Pitou forms a large and powerful dome of water around herself while infusing the cloud of chakra into it, giving it the held trait. The dome of water is separated from Pitou's body by 3inches on all sides. As soon as the dome forms several thick tendrils of water surge forwards from it towards Akame. Upon meeting the shockwave the infused trait of 'Reflection' would come into effect and form over the attack, absorbing the chakra from it to replenish the water back to full strength while creating a replica shockwave of water that bursts forwards towards Akame. The result leaves Akame facing a watery replica of her own shockwave racing towards her followed by 4 large tendrils that would attempt to slam into and crush the woman from in front, to both sides and above.

Can you survive?

Negating elemental weakness of Tears of the Intrepid.

(Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

Note: Can only be used three times
Note: Can not be used in consecutive turns
Note: Can only be taught by Joker
Note: Can only absorb and transfer elements that work logically (KG and CE alike)
Note: Elemental strength and weakness stays the same

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii

(Suiton: Yūkan no Namida) – Water Release: Tears of the Intrepid
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long (Created in short-range)
Chakra: 50 (-20 per turn) (-100 to the target per turn)
Damage: 90 + 10 + 20 = 120 (-40 to user)
Description: A highly advanced water technique where the user, through a set of five hand seals (Tiger → Monkey → Snake → Horse → Bird) and the release of chakra will manipulate moisture in the air around them. This in effect allows the user to create copious amounts of water in the air in short-range vicinity around them. The nature of the water produced takes form identical to that found in (Suiton: Uramiame no Jutsu) – Water Release: Grudge Rain Technique and (Suiton: Mizuame Nababara) – Water Style: Starch Syrup Capture Field. In essence this creates water that is a highly viscous, sticky, and dense liquid that has chakra draining capabilities to those who come into contact with it as well as opposing techniques. The user can sustain this technique at the expense of 20 chakra per turn for a maximum of four (4) turns and during that time can manipulate the water into various forms suiting their needs which can reach up to long-range from the user’s current position. In terms of chakra draining their targets this technique will drain an immense 100 chakra per turn that the opponent is in contact with it. In terms of opposing techniques should this technique come into contact with a technique that is not suitable to eliminate this technique entirely through elemental interactions then it will in essence absorb that technique. Any damage this technique sustains during that interaction, as long as it does not entirely destroy it, will be used to regenerate it back to full strength creating a potent self-regenerating cycle by consuming a portion of the chakra consumed in the opposing technique to restore itself. The unique application of the absorbed chakra is not only that it can absorb chakra but it can also be used to infuse and enhance a water technique which applies the water created from this technique. Ergo, water techniques can be produced from this body of water and if there is chakra drained from the opponent or opposing techniques that uses this water as a source will be enhanced by +20 for each 100 chakra drained or for each technique drained for a maximum of +40 damage. Once the infusion has been used the user must drain more chakra from the victim in order to gain additional infusions within the duration of this technique. There are some very serious drawbacks and limitations to this technique, however. While sustaining such a powerful technique the user is purely limited to Water Release techniques.
Note: Can only be used once per battle.
Note: Can only be maintained for a maximum of four turns.
Note: Upon expiration or premature ending the user will have their speed reduced by 2 levels, experience a full body pain from the overexertion of chakra, and be unable to access water techniques above B-Rank for the same and following turn. Additionally the user will suffer the already mentioned 40 damage from the pain their body will experience.
Note: Forbidden Ranked water techniques cannot be produced from this body of water as it would simply be far too much chakra exertion resulting in the user’s death.
[video=youtube;dtRb01yK2oU]https://www.youtube.com/watch?v=dtRb01yK2oU[/video]​
Akame saw it all with her own eyes, due to her senses being highly acute at the given time. She saw the water forming beforehand, which would of naturally been a pain to see at a longer range but her eyes saw it in great detail. She watched it all happen, much to her surprise she would see her attack being absorbed by the water forming. She smiled in excitement as she used her faster movements in order to move towards Pitou she would see the water beginning to take reflect her attack right back, much like her own technique. Akame however was prepared as she would take Murasame and move it into figure eight pattern. As the pattern is made, another burst of magnetic chakra would develop into the already surrounding one. This would in fact refine pulling power of the original technique thus bringing the pull power up to 140 for Akame as she pulled her blade towards the water coming towards her. The tendrils and reflected attack all became streams of water flowing into her blade but would again be dispersed from the existence as the blade neutralized them.

Akame would continue straight towards Pitou, having absorbed the water away from her she would dashed towards her aiming her blade towards Pitou’s heart in a thrusting motion as she stabbed into her enemy. The sheer speed and force behind the blow would kill Pitou instantly upon contact.

Yes, I can.

Akame answered, removing the blade from her friend’s chest and into her heart. She would slowly begin to tear up...as she watched the dead body of her former comrade in her arms.


Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.



Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (120)
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.


You must be registered for see images
 
Last edited:

Houdinii

Active member
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Joined
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Messages
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Awards
[video=youtube;dtRb01yK2oU]https://www.youtube.com/watch?v=dtRb01yK2oU[/video]​
Akame saw it all with her own eyes, due to her senses being highly acute at the given time. She saw the water forming beforehand, which would of naturally been a pain to see at a longer range but her eyes saw it in great detail. She watched it all happen, much to her surprise she would see her attack being absorbed by the water forming. She smiled in excitement as she used her faster movements in order to move towards Pitou she would see the water beginning to take reflect her attack right back, much like her own technique. Akame however was prepared as she would take Murasame and move it into figure eight pattern. As the pattern is made, another burst of magnetic chakra would develop into the already surrounding one. This would in fact refine pulling power of the original technique thus bringing the pull power up to 140 for Akame as she pulled her blade towards the water coming towards her. The tendrils and reflected attack all became streams of water flowing into her blade but would again be dispersed from the existence as the blade neutralized them.

Akame would continue straight towards Pitou, having absorbed the water away from her she would dashed towards her aiming her blade towards Pitou’s heart in a thrusting motion as she stabbed into her enemy. The sheer speed and force behind the blow would kill Pitou instantly upon contact.

Yes, I can.

Akame answered, removing the blade from her friend’s chest and into her heart. She would slowly begin to tear up...as she watched the dead body of her former comrade in her arms.


Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.



Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80 (120)
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.


You must be registered for see images
Pitou grimaced as Akame once again began to spin her sword and absorb her technique, ripping it from her grasp, these sword techniques were becoming an annoyance. Deciding to keep up the pressure Pitou relies on her clans techniques, they had seemed unaffected by her strange jutsu. With this in mind Pitou binds a genki to her will and forms an extra two hand seals, she manipulates the genki to take a physical form a few meters in front of Akame and for it to then rapidly extend thin spikes in all directions up to 5m, with the genki intentionally controlling the spikes to either stop short of hitting Pitou or simply pass by her.

By forming the additional hand seals Pitou weakens her attack slightly but copies a trait from the genki itself. Specifically the trait of 'Composition' she copies the genki's composition into the cloud, what it is made up of and its innate abilities that are related to this composition.

One way or another, this will end soon.

(Shojun no Hel) Δ Hel's Alignment
Show
Rank: C-S (A rank)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 60 - 20 = 40
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
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Kin
1,049💸
Kumi
5,619💴
Trait Points
80⚔️
Pitou grimaced as Akame once again began to spin her sword and absorb her technique, ripping it from her grasp, these sword techniques were becoming an annoyance. Deciding to keep up the pressure Pitou relies on her clans techniques, they had seemed unaffected by her strange jutsu. With this in mind Pitou binds a genki to her will and forms an extra two hand seals, she manipulates the genki to take a physical form a few meters in front of Akame and for it to then rapidly extend thin spikes in all directions up to 5m, with the genki intentionally controlling the spikes to either stop short of hitting Pitou or simply pass by her.

By forming the additional hand seals Pitou weakens her attack slightly but copies a trait from the genki itself. Specifically the trait of 'Composition' she copies the genki's composition into the cloud, what it is made up of and its innate abilities that are related to this composition.

One way or another, this will end soon.

(Shojun no Hel) Δ Hel's Alignment
Show
Rank: C-S (A rank)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 60 - 20 = 40
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii
Akame was making her way towards Pitou to deal her intended final blow but it wasn’t until Akame sensed her using yet another technique and this time with hand seals. Akame would stop in her tracks abruptly , jumping back as she saw the spikes come to life. It was the same as earlier, a technique that was beyond the capabilities of her extrasensory skill. She grinned her teeth as she took Murasame and swung it in a diagonal path as she fueled chakra into hers blade. This would cause a layer of high tension chakra to break and release a massive swarm of fragment like shockwaves all around. The blades would pass the spikes and thus cut through them with ease and shredded them down with ease leaving Akame safe from harm, though due to the effects of the pill running out on her, her attack took far more effort to perform than normal.

Once the blades passed through and continued towards Pitou, Akame would bite her thumb once more - performing the needed hand seals in order to summon forth Kurahato. The dove himself however after being summoned was already in his human form - allowing for the dove to appear next to his master.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 (50)
Damage: 80 (120)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.



"It’s been awhile, Akame-chan. Shall we dance with this enemy together?"
"Yes, we can haha."

She answered as she duo moved forward once more, but due to her medical mode now running out Akame began to feel even more dreadful than before. She hopes for Pitou’s sake...she counters properly.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40(50)
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves

 
Last edited:

Houdinii

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Akame was making her way towards Pitou to deal her intended final blow but it wasn’t until Akame sensed her using yet another technique and this time with hand seals. Akame would stop in her tracks abruptly , jumping back as she saw the spikes come to life. It was the same as earlier, a technique that was beyond the capabilities of her extrasensory skill. She grinned her teeth as she took Murasame and swung it in a diagonal path as she fueled chakra into hers blade. This would cause a layer of high tension chakra to break and release a massive swarm of fragment like shockwaves all around. The blades would pass the spikes and thus cut through them with ease and shredded them down with ease leaving Akame safe from harm, though due to the effects of the pill running out on her, her attack took far more effort to perform than normal.

Once the blades passed through and continued towards Pitou, Akame would bite her thumb once more - performing the needed hand seals in order to summon forth Kurahato. The dove himself however after being summoned was already in his human form - allowing for the dove to appear next to his master.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40 (50)
Damage: 80 (120)
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.



"It’s been awhile, Akame-chan. Shall we dance with this enemy together?"
"Yes, we can haha."

She answered as she duo moved forward once more, but due to her medical mode now running out Akame began to feel even more dreadful than before. She hopes for Pitou’s sake...she counters properly.

Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40(50)
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves

Watching her opponent closely for her counter, Pitou would obviously notice as Akame begins to swing her sword and releases a shockwave that blasts through the genki construct moments later. In reply Pitou uses two very fast techniques in tandem, first activating an instant technique to harden her earth based jutsu and bursting earth chakra across her body to grow a dense rocky armor. She completes this just in time as the weakened shockwave reaches her, the dense earth cancelling out with the powerful blasts as it strips the rock from her body.

Turning her attention back to Akame she sees the woman perform a familiar series of hand seals and slam her hand downwards, obviously summoning a creature to aid her in battle. Taking advantage of this Pitou gathers her chakra and forms a hand seal to infuse the cloud of chakra into her technique. By doing so Pitou forms a single Assassin a few meters in the air above Akame, while it retains its original abilities it also gains the 'Composition' trait that was held by the cloud. This means that the Assassin is now completely composed of the same etheral energy as the genki of the Katsuryoku clan. As a byproduct of this it is invisible to normal chakra sensing. In addition due to its placement above Akame moments after summoning a large creature, it would be in the midst of a large and slowly rising cloud of smoke stretching down to the woman herself. This lets the assassin drop down silently through the smoke without disturbing it due to its light composition and reach Akame without sight, sound or sensing available to warn her. Once there it proceeds to plunge its blade into the back of her neck, severing her spinal cord completely and killing her instantly.

Phew, that was a close one.

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Show
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 + 20 = 110
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change - For reference
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii
 
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Mirai

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Watching her opponent closely for her counter, Pitou would obviously notice as Akame begins to swing her sword and releases a shockwave that blasts through the genki construct moments later. In reply Pitou uses two very fast techniques in tandem, first activating an instant technique to harden her earth based jutsu and bursting earth chakra across her body to grow a dense rocky armor. She completes this just in time as the weakened shockwave reaches her, the dense earth cancelling out with the powerful blasts as it strips the rock from her body.

Turning her attention back to Akame she sees the woman perform a familiar series of hand seals and slam her hand downwards, obviously summoning a creature to aid her in battle. Taking advantage of this Pitou gathers her chakra and forms a hand seal to infuse the cloud of chakra into her technique. By doing so Pitou forms a single Assassin a few meters in the air above Akame, while it retains its original abilities it also gains the 'Composition' trait that was held by the cloud. This means that the Assassin is now completely composed of the same etheral energy as the genki of the Katsuryoku clan. As a byproduct of this it is invisible to normal chakra sensing. In addition due to its placement above Akame moments after summoning a large creature, it would be in the midst of a large and slowly rising cloud of smoke stretching down to the woman herself. This lets the assassin drop down silently through the smoke without disturbing it due to its light composition and reach Akame without sight, sound or sensing available to warn her. Once there it proceeds to plunge its blade into the back of her neck, severing her spinal cord completely and killing her instantly.

Phew, that was a close one.

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Show
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 10 + 20 = 110
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.

(Ninpo: Kire-site ijou)- Ninja Art: Chop and change - For reference
Rank: B
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A(+20 to 2nd jutsu)
Description:
This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)

This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)

Note:
~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn
~Can only be applied to one technique per usage and can only be used 3 times
~Lasts for 3 turns if not used, after which it will disperse harmlessly
~Can only be taught by Houdinii
Upon being summoned into battle, Akame would immediately alert Kurahato of an impending technique but due to the nature of it , she isn’t able to sense its spawn point(due to the Genki influence) and as such the dove was confident his abilities and would begin to surge is lightning chakra around both him and Akame as he formed it into the shape of a dragon’s head. Once the technique was ready due to the composition of it it would clash with the assassin(due to having to form five meters above at minimum) and thus destroy it in the process though this is unknown to the duo.

Akame in the meantime would have touched Kurahato’s body as he was about to produce the technique and using her advance chakra control would fuel chakra into him, thus boosting the power of the lightning dragon. Not to mention, the lightning would be surrounded by flames as a result of the Kurahato. The dragon was sent towards Pitou but slightly weaker than before.


Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (160)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target



Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

 
Last edited:

Houdinii

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Upon being summoned into battle, Akame would immediately alert Kurahato of an impending technique but due to the nature of it , she isn’t able to sense its spawn point(due to the Genki influence) and as such the dove was confident his abilities and would begin to surge is lightning chakra around both him and Akame as he formed it into the shape of a dragon’s head. Once the technique was ready due to the composition of it it would clash with the assassin(due to having to form five meters above at minimum) and thus destroy it in the process though this is unknown to the duo.

Akame in the meantime would have touched Kurahato’s body as he was about to produce the technique and using her advance chakra control would fuel chakra into him, thus boosting the power of the lightning dragon. Not to mention, the lightning would be surrounded by flames as a result of the Kurahato. The dragon was sent towards Pitou but slightly weaker than before.


Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (160)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target



Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Pitou watches on as the bird-man-thing formed lightning around himself and Akame which meets and tears apart the assassin she had created before it races towards her in a weakened state. In response Pitou bites her tumb to draw blood and wipes it across her summoning tattoo, calling forth Manda to the field loosely coiled around her. She does so just as the weakened lightning closes in but it would meet with Manda's scales and dissipate leaving the serpent unfazed. As soon as he is summoned to the field Manda flicks his tail attempting to slam its tip into the side of the Man-bird-thing.(Ill say his left side, the side you are not on, since you didn't specify.)

As soon as the snake appears Pitou leaps backwards and to the side, returning the distance between the combatants to 10m and keeping a clear line of sight to them. As she does so she once again bends a Genki to her will to form a solid spike of ethereal energy 5m above Akame. As she does this she also takes out two explosive tagged kunai and launches them mid jump, one aimed at the chest of each of her enemies and timed to explode when it reaches them.

Fight summons with summons.


(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A rank)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 60
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
 
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Mirai

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Pitou watches on as the bird-man-thing formed lightning around himself and Akame which meets and tears apart the assassin she had created before it races towards her in a weakened state. In response Pitou bites her tumb to draw blood and wipes it across her summoning tattoo, calling forth Manda to the field loosely coiled around her. She does so just as the weakened lightning closes in but it would meet with Manda's scales and dissipate leaving the serpent unfazed. As soon as he is summoned to the field Manda flicks his tail attempting to slam its tip into the side of the Man-bird-thing.(Ill say his left side, the side you are not on, since you didn't specify.)

As soon as the snake appears Pitou leaps backwards and to the side, returning the distance between the combatants to 10m and keeping a clear line of sight to them. As she does so she once again bends a Genki to her will to form a solid spike of ethereal energy 5m above Akame. As she does this she also takes out two explosive tagged kunai and launches them mid jump, one aimed at the chest of each of her enemies and timed to explode when it reaches them.

Fight summons with summons.


(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.

Note: requires snake contract
Note: can only be summoned once

(Shojun no Hel) Δ Hel's Alignment
Rank: C-S (A rank)
Type: Supplementary
Range: Short-Long
Chakra Cost: 15-40
Damage Points: 60
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the convinction of the user, and a sacrifical portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain colour of Kūki no Yōna depending on the user, upon materilizing in the desired area of the user's choice. Ontop of that, the contructs are either flame-like or solid in the appearence, thus adding for verstality. Once the sacrfice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
Once the dragon made it’s way towards the enemy - she would do the process of summoning an animal herself whom Akame came to acknowledge and passing the information onwards to Kurahato - much to his annoyance. The duo would see the giant serpentine spiral around its master, having protected him from the strike of the attack(which I assume is weakened due to how strong the lightning technique was) but Kurahato was no time in creating his next assault as he weaved four swift hand seals and slamming his palm onto the ground and causing his lightning/fire chakra to surge from directly below the two of them. This would cause a massive column of lightning and fire to erupt from the ground, but due to the snake blocking the view as it coiled around Pitou would make it harder to counter the it. The snake would take massive damage beyond what it’s capable of(due to the damage being equivalent to an F rank) and thus be forcefully sent back home. Pitou on the other hand as she would try to in this instance to escape as well would still suffer from the attack.

Simultaneously as the summon does his attack, Akame would also throw her own attack into the missl as she released her Shuton chakra into the moisture surrounding the area as a gentle pulse of chakra, boosting the power of her summons attack but also allowing her to capture the moisture in the air to be under her command. The two would then move towards the right side together, keeping at a 8m distance as Akame kept tabs on the target, feeling her body starting to become light again.


Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (135)
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.




Type: Supplementary
Rank: C - S (B)
Range: Short – Long
Chakra: 15 – 40 (30)
Damage: N/A (+15 to Katon techniques)
Description: The user channels shuton chakra throughout their body and releases it as an omnidirectional pulse of alcohol chakra which is invisible to the naked eye. This in effect releases numerous alcohol molecules throughout the air on the battlefield which prevent water techniques to be created from moisture in the air through its hygroscopic properties causing it to attract and hold water molecules. The alcohol molecules themselves do not directly harm opponents in any form be it intoxication or inhalation from the particles in the air. The strength of Hamon Abusan can vary greatly depending on the needs of the user. Hamon Abusan’s strength is directly related to what rank of water techniques can be prevented through the usage of the technique. Because Shuton is neutral to water release the rank used of Hamon Abusan will prevent the same rank and below of water technique from being materialized in the air. For example, should Hamon Abusan be applied at A-Rank strength it will then directly prevent the materialization of water techniques A-Rank and below for the duration of Hamon Abusan. Should the user apply Hamon Abusan at B-Rank or higher the result will be that a significant amount of water molecules have been absorbed to the point where fire release techniques become uninhibited in their strength and are not held back by water molecules in the air. As such fire release techniques of both the user and opponent gain +15 in strength when this technique is used. Of course, the opponent will not understand fully what has happened upon the release of Hamon Abusan without further information. This technique, at A-Rank and above requires a series of three hand seals. Upon release the omnidirectional wave will absorb water in the air and retain it temporarily preventing the materialization of water and water based elements in the surrounding area. This acts as a double-edged sword for the user as it also leaves him or her unable to materialize water in the surrounding area for the duration of this technique.
Note: Can be used three (3) times per battle.
Note: Once used water cannot be materialized of the proper rank for three (3) turns.
Note: A – S Rank usage of this technique prevents the usage of alcohol techniques in the same turn and the user cannot use S-Rank and above Alcohol Techniques in the following turn.
Note: Water techniques that manipulate existing water or are otherwise unrelated with the materialization of water are unaffected


Hmph, now it's time to end this. Kurahato, you know what we must do now.

She said to her summon, as it shock his head.
 
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