[Approved] Mokuton no Tenzō 甲

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
You must be registered for see images



Name: Yamato
Nickname: Tenzo, Kinoe
Gender: Male
Age: 26
Clan: N/A
Looks: Yamato has short brown hair and black, almond-shaped eyes. While still a child and test subject of Orochimaru, he had long, unkempt hair going past his shoulders. When he débuted, Yamato wore the standard attire of the Anbu: a black, sleeveless jumper under a grey flack jacket with strapped-up shinobi sandals, arm-length gloves with guards over them. He carried a sword strapped to his back, and wore a mask that resembles a cat's face covered in green, and red intricate markings, and the Anbu tattoo on his left shoulder. When he meets up with Naruto, Sakura, and Sai for the first time, however, he has changed into a variation of the standard attire of a Konoha-nin, with a flak jacket.

Personality: Yamato is a very discreet, cautious and generally well-prepared person. He projects a calm, stoic demeanour even in very stressful situations. He takes his missions very seriously, even insisting on being referred to by whatever his current codename. Aside from his obviously intimidating skills as a ninja, however, this "terror" has so far primarily consisted of casting a creepy "ghoul-eyes" expression at his charges. Naruto, especially, is easily terrified by it, and stated that it felt like Yamato was controlling him with fear — something Yamato himself has noted that he has no qualms with. Despite his serious and sometimes overworked demeanour, Yamato is known for being somewhat playful, such as his tendency play pranks on Naruto during their downtime on missions. He usually does this by using his ghoul-eyes' frightening appearance or a wood clone to scare Naruto during ghost stories, showing that he does have a sense of humour underneath all of that responsibility and seriousness. He is also aware of his tendency to be overworked by his peers and gets frustrated by their lack of appreciation of how exhausting his Wood Release techniques are despite their obvious usefulness and versatility.
Village Info

Village of Birth: Konohagakure
Village of Alliance: N/A

Rank//Chakra Info

Ninja Rank: Kage
Specialty: Water & Taijutsu
Elements:♮ Earth ⇀ Mastered
Water Primary
Seraphic Water
♮ Panthalassic Water
♮Wood
Hashirama's Ninjutsu:
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Fūinjutsu
Iryō Ninjutsu
Dokuton
Kuchiyose ⇀ Hydras

Background Info

History: Yamato graduated from the Academy at the age of six, and at that same age, was promoted to the rank of chūnin. As a child, the boy was abducted by Orochimaru and became one of sixty children that were his test subjects. They were injected with the First Hokage's DNA in the hopes that they could replicate the First's ability to use Wood Release. Before Orochimaru could finalize the results of the experiments, he was caught by Hiruzen for his other experiments and had to flee the village. Because every child who had been subjected to the experiment had died after a certain amount of time, Orochimaru believed all remaining test subjects would perish as well. In actuality, this boy was the lone survivor and found himself endowed with an unquantified Wood Release and likewise the First's abilities to control tailed beasts. In the anime, while contained in a test tube, he was fully conscious of his surroundings, watching in horror as other children died from failed experiments. Not wanting to die himself, he used his Wood Release to escape. He was soon afterwards found by Danzō Shimura. Having lost all memory of who he was, the boy was taken in by Danzō, where he was recruited into the Anbu's Root division under the codename Kinoe (甲, Kinoe).

During this time in the Anbu, he served under the guidance of Kakashi and learned much from him, developing great respect for his captain. Three years after joining Team Ro, a new Anbu was added to their team, Itachi Uchiha, who was the youngest Anbu of all time. While many on the team members questioned the wisdom of allowing someone so young to join Anbu, Tenzō and Kakashi took a great interest in the prodigy's talents. Two years later, Tenzō was shocked to learn that Itachi was made an Anbu captain while being even younger than Kakashi was. He and Kakashi were then approached by Yūgao Uzuki, who would act as Itachi's replacement for Team Ro. Later, Team Ro was mobilised to intercept the planned coup d'état, which was however already stopped by the slaughter of the clan. As they began gathering the corpses, Danzō told them that the culprit was their former comrade Itachi. Some time after the genocide, Tenzō tried to comfort Kakashi, who was saddened by his inability to help or even understand his former friend. Later, after Kakashi was honourably discharged from Anbu and reassigned as a jōnin sensei, Tenzō went to meet with his former captain, noting a positive change in Kakashi's demeanour from his new position. As Tenzō continued his career in Anbu, he would come to have the best performance record of any Anbu serving under the Third Hokage.

Fūinjutsu & Essentials ⍨ Yamato contains several sealing tattoos throughout his body to utilize the The Lightning Blade Creation technique. (Wrists, Upper & Lower Arms, Back, Shins.) He also carries empty scrolls to be utilized and pre-paired seals as wells scrolls for the Base 5 Sealing Method. A brush with black ink is stored for the creation of new seals in the mist of battle or traveling. Tenzo also carries his special Crystalline Mist tags that take over half of the original explosive tags he usually has in his position, having a mixed combination of both handy. Tenzo wields a snow-white katana along his left waist area. Aside from his seals Yamato still carries weapon ninja weapons like kunais, shuriken, senbon, which are all edged with flint stone to cause sparks along with explosive tags, flash bombs, smoke bombs, ninja wire, translucent string, makibishi and even poison smoke bombs with med-toxin. The bomb's appearance being the same as the regular smoke bomb's. On top of all his seals, Kinoe also has special body seals and talismans for various techniques.

1. (Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

2. (Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

3. (Fūinjutsu: Ken'o) – Sealing Technique: Abhorrence
Type: Defensive, Supplementary
Rank: A
Range: N/A
Chakra: 30 (-5 per turn)
Damage: N/A
Description: An advanced defensive barrier technique employing special talismans on the user’s body similar to those used in the Protective Tag Technique. The talismans are adorned with the Kanji for ‘Abhorrence’ and will generally be used in conjunction when the user transforms his or her body into a particular state or element (Water, Energy, Earth, Steel, etc). The barrier produced by Abhorrence is highly malleable, intangible, and transparent and will act to ‘coat’ the user’s body very much like armor. The nature of the barrier is purely defensive acting to protect the user’s transformed body from techniques which attempt to seal or absorb it. These techniques include Dark Release Absorption and advanced Fūinjutsu although can include other advanced absorption abilities. The barrier is self-sustained acting to siphon the user’s chakra passively and cannot be absorbed itself by these techniques. Abhorrence can effectively prevent and repel S-Rank and below techniques which attempt to seal or absorb the user’s transformed body. Because of its malleability and intangibility the barrier can proactively shape itself to fit the user’s body should their shape or size change. The talismans act to react to the presence of the aforementioned techniques producing the barrier in response to their presence, happening instantly (in the same TF but still costing a move). Alternatively, the barrier can be actively used allowing for it to be used within the same timeframe as the user’s transformation or entirely independent of it. Although this second application requires the user use four hand seals and requiring one of the user’s three moves per turn. Once the barrier is erected it will remain active for four turns. Abhorrence can be activated three times per battle. Talismans must be stated in the user’s biography or can be equipped during battle.

4. (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

5. (Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

List:
- Poison smoke bombs
- Med-Nin pills & Poisons as well as necessary tools.
- Circular Shield 1ft in diameter with kunai tips on it for piercing damage and a strap to hold it.
- Average size Katana(s)
- Wakizake(s)
- Dagger(s)
- Tanto
- Hand Blade(s), Knife(s), Trench Knifes
- Windmill/Fuma Shuriken, Expanded or Retracted
- Shuriken, Senbon, Kunais, Nails, Arrows or Bolts.
- Explosive Tags, Crystalline Mist Tags, Smoke Bombs, Flash Bombs or Combinations of them attached to projectiles either tied or wrapped.
- Spear(s), Maces, Hammers, Spiked Clubs, Chained nun chucks that can be attacked into a pole/staff
- Chained Scythe
- Ninja Wire, Rope
- Makibishi
- Projectiles w/ Ninja Wire attached to them
- Kusarifundo
- Bow
- Lighter
- Prepared sealing scrolls/tags
- Hard leather/metallic bracers to fend of basic weapon slicing attacks or shin guards made of similar material



Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;

Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.

Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time

(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.

⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).

(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.

⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).

Medical Ninjutsu & Poison Mastery - Is a branch of ninjutsu associated with healing, as well as the manipulation of their own, or anothers' body, practiced by shinobi categorized as "medical-nin". The use of medical ninjutsu requires very advanced chakra control, as well as extensive knowledge on such things as herbs, medicines, the human body and even poisons. The knowledge of medical ninjutsu can be used for a variety of purposes apart from simply healing, such as creating and treating poisons, performing autopsies or surgeries, or attacking a person's body directly, deranging the target's nervous system or sending them into a comatose state by overriding their body with chakra. Yamato is a Poison Master which means that through the Power of Resistance passive application, it can protect the user from his own Custom Poisons and similar techniques (for example, toxic/poisonous/venomous elements) at all times. This allows Yamato to be immune to regular none custom poisons. Due to his mastery in the field, his Teikouryoku is always passively active, without a need of mentioning or even noting it as it is a subconscious thought. Yamato carries with him at all times a stock of medical pills as well as his medical toxin inside poison bombs, same visual appearance as regular smoke bombs.


(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.

Med Toxin
Type: Neurological
Description and Effects: Med nin with poison specialty are able to produce a incredibly potent poison, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal. This toxin causes partial paralysis after exposure, reducing the victim's movement and reaction speeds by 25%. After 4 turns untreated, this will result in near total paralysis as the victim loses almost complete motor control. Will cause death 6 turns after exposure due to suffocation.

Symptoms are:
1: Difficulty breathing, loss of balance. Effects take place after 1 turn.
2: Dizziness and mental disability; their mind becomes hazed as do the senses. Inability to perform 4 or more handseals or complex techniques. Diminished reactions and speed reduced by 25%. Effects take place after 2 turns.
3: Near complete paralysis: The target becomes almost fully paralyzed, moving at 75% their speed and their reactions reduced at the same level. Effects take place after 4 turns.
4: Death: Muscles as well as organs shut down, the nerve response from the body fully gone as they suffocate, unable to breath. Effects take place after 6 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.

- Poison & Pills
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

Theme Song and Background Music:

Battles
Won: N/A
Lost: N/A​



Dropping:

□ Approved □
 
Last edited by a moderator:

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
Hashirama and Yamato >.>
I see a wood sage in the future <.<

Nice bio ^^
I got nothing on Scary Yamato. And I only have Tenzo, I was told Hashbrowns is test exclusive. So I want to learn wood and use it before taking any form of test.
Oh well, luckily Yamato also has wood. u-u
Yeah he does but he missing the other stuff like Sensing and CES.
How you gon learn Mokuton with only Water doe? o.o

I like tis bio doe, Yamato's character is more fun than Hashi. Good choice.
If I can grown wood, anything is possible :scorps:

Thanks, I like Yamato myself but stat wise, Hashirama.
:| I graded that Mangetsu test for nothing...
Gone but not forgotten, one always returns home. Mangetsu was my first Hozuki bio.
You should go for a custom Wood biography, I feel like you'd do great with that.
If I was a wood fanatic and had a vast arsenal, Id consider it but I already have Luffy taking my custom bio attention. Plus Hashirama has the most end game potential in terms of wood with his abilities. If I am branching out of Water a bit, might as well make it count.
Moofy wood edition.
Woofy?
i agree with making it a custom wood bio. then it could have the earing <.<
The earings can be fixed.
Ikr moofy a bio hoe
No Im not.. >_>
 

ᴍᴏᴏғʏ

Active member
Legendary
Joined
Nov 14, 2014
Messages
10,065
Kin
0💸
Kumi
16💴
Trait Points
0⚔️
Lmao damn.

I mean Moof come on yesterday this was Hashirama. Clearly you be hoeing it up man.

Guess I got Hashirama before the rules changed :|
Yeah, I was unlucky ;( as for bios Ive been switching more or less around the same ones.
Nice bio but I'm not sure wood fits you that much

The fact that water can be used as a source to grow wood out of, definitely peaked my interest as well as the NW applications overall. Though I agree going to wood so suddenly is a hard seed to swallow.
 

Shroud

Active member
Elite
Joined
Oct 2, 2015
Messages
5,073
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Moofy likes Growin his wood nice and sturdy big and hard before dem flowers bloom and he releases his pollen over yo girls face :Sparks:
You must be registered for see images
 
Last edited:
Top