[CLOSED] The mortals last stand

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
[CLOSED] Battle

Range: Mid range
Terrain: The city Trunks and Goku black fought in.




Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation


Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Vegito training to master his leg weights got on his arms and lifted his legs above his body and began to doing laps around an abandoned city on his hands, waiting for the man he requested to come to show up. Vegito loved a good challenge and he knew a man who also loved battle, a certain Uchiha Vegito had fought before. As Vegito was training he picked up a chakra with his passive chakra sensing. This was Vegitos first time since learning sensing that he battled Natsu and even his chakra burned like a furious fire Vegito began to sweat simply feeling his presence. Vegito quickly jumped to his feet.

I'm feeling a little excited, but I still can't shake this feeling of fear.

Vegito began to see the man in the distance and directed his eyes towards Natsus chin avoiding eye contact. When Natsu finally made it to mid range Vegito held his fist out. and then began jogging in place while punching the air. His Head band fell off on its own from the sweat revealing Vegitos M (earth) curse mark that Natsus tournament helped Vegito achieve.


I owe you a great gratitude, our last fight pushed me to new heights. However I'm still not as strong as you, perhaps this fight will show me what I'm lacking?

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle


You must be registered for see images


Now then, LET'S DO THIS!

You decide who makes the first move pervy :p
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle

Range: Mid range
Terrain: The city Trunks and Goku black fought in.




Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation


Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


Vegito training to master his leg weights got on his arms and lifted his legs above his body and began to doing laps around an abandoned city on his hands, waiting for the man he requested to come to show up. Vegito loved a good challenge and he knew a man who also loved battle, a certain Uchiha Vegito had fought before. As Vegito was training he picked up a chakra with his passive chakra sensing. This was Vegitos first time since learning sensing that he battled Natsu and even his chakra burned like a furious fire Vegito began to sweat simply feeling his presence. Vegito quickly jumped to his feet.

I'm feeling a little excited, but I still can't shake this feeling of fear.

Vegito began to see the man in the distance and directed his eyes towards Natsus chin avoiding eye contact. When Natsu finally made it to mid range Vegito held his fist out. and then began jogging in place while punching the air. His Head band fell off on its own from the sweat revealing Vegitos M (earth) curse mark that Natsus tournament helped Vegito achieve.


I owe you a great gratitude, our last fight pushed me to new heights. However I'm still not as strong as you, perhaps this fight will show me what I'm lacking?

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle


You must be registered for see images


Now then, LET'S DO THIS!

You decide who makes the first move pervy :p

Natsu began to walk through the ruins of the city, he was here for one reason and one reason only to destroy who ever it was that had done this. At a distance he could see a man waiting for a fight and without even asking, he just assumed he was the one to blame. Natsu in his rage passively activated his three tomoe sharingan as it spiraled red, looking the the eyes of a dragon. His rage boiling through him though not consuming him, he could see the change in the man, the chakra in his ring and how his flow was enhanced slightly, but it didn't make a difference, they would all fall. He stopped mid range from the man, and in that moment, he released his killing intent into the man, showing him, that he planned to destroy him with the full force of a dragon...

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 ( -10 per turn to keep active )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

[Official sage vs sage is enough to give you the shock factor]
 

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
Re: [CLOSED] Battle


Natsu began to walk through the ruins of the city, he was here for one reason and one reason only to destroy who ever it was that had done this. At a distance he could see a man waiting for a fight and without even asking, he just assumed he was the one to blame. Natsu in his rage passively activated his three tomoe sharingan as it spiraled red, looking the the eyes of a dragon. His rage boiling through him though not consuming him, he could see the change in the man, the chakra in his ring and how his flow was enhanced slightly, but it didn't make a difference, they would all fall. He stopped mid range from the man, and in that moment, he released his killing intent into the man, showing him, that he planned to destroy him with the full force of a dragon...

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 ( -10 per turn to keep active )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

[Official sage vs sage is enough to give you the shock factor]
As Vegito prepared himself Natsu looked up at Vegito, his glare staring directly into Vegitos soul, Vegito suddenly became shocked, his over whelming chakra, the heat, the power and still this was only the very tip of the ice berg of this mans power. Vegito broke out in a sweat and found himself shaking, and for once not with excitement but with fear.

You must be registered for see images


Vegito bite the inside of his cheek and slowly regained his clam. This man before him is known for going all out, with quite grandiose moves, if Vegito slipped up even a little he wouldn't survive. Vegito quickly makes a single handseal creating 10 bullet sized water spheres around Natsu the spheres then release a pressurized stream of water from all angle hitting Natsu from every location except below.

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank

Vegito then follows up by preforming two more handseals and focusing his chakra below Natsu creating an earth swamp that reaches as far back 1 range behind Natsu and 1 range to both sides then stops directly infront of Vegito, and from there Vegito bites his thumb and summons Raddiz directly inside of the swamp with only his forehead showing, even then its hard to tell as his scales are the same color.

Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame

Raddiz then travels at fast speeds to the ground behind Natsu and emerges from the swamp and attempts to head butt Natsu with great force.

This should be a nice warm up don't you think?
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle

As Vegito prepared himself Natsu looked up at Vegito, his glare staring directly into Vegitos soul, Vegito suddenly became shocked, his over whelming chakra, the heat, the power and still this was only the very tip of the ice berg of this mans power. Vegito broke out in a sweat and found himself shaking, and for once not with excitement but with fear.

You must be registered for see images


Vegito bite the inside of his cheek and slowly regained his clam. This man before him is known for going all out, with quite grandiose moves, if Vegito slipped up even a little he wouldn't survive. Vegito quickly makes a single handseal creating 10 bullet sized water spheres around Natsu the spheres then release a pressurized stream of water from all angle hitting Natsu from every location except below.

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank

Vegito then follows up by preforming two more handseals and focusing his chakra below Natsu creating an earth swamp that reaches as far back 1 range behind Natsu and 1 range to both sides then stops directly infront of Vegito, and from there Vegito bites his thumb and summons Raddiz directly inside of the swamp with only his forehead showing, even then its hard to tell as his scales are the same color.

Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Hebi Kuchiyose - Raditz ) Snake Summoning - Raditz
Type: Attack/Defense/Supplemental
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 80
Description: By wiping blood on their snake tattoo and molding chakra, the user can summon Raditz to the field. Raditz is a snake that lives in muddy, murky environments near Ryūchi Cave and thrives in it being able to move swiftly thru-out it. He is 40 meters long and 3 1/2 meters diameter with black and brown scales and has a wide enough head to support several people. He is relatively older than most snake summons, however he doesn't seem like it as his speed is that of a Sage Ranked Tai specialist. Living in this muddy murky swampland he studied for years to master Earth release, becoming able to use all jutsu up to S ranks without the need for seals and can use Snake Ninjutsu as well. His years of studying Earth release in his natural environment has led him to gain some special abilities, he created his own techniques for using muddy environments in his attacks by coating his scales in a specially molded earth chakra. Instead of sinking in a watery/swampy or muddy environment as seen when Manda was assaulted, he is able to move about freely as if swimming with ease and doesn't sink. He is able to be summoned above ground as well as underground, and if he is summoned under a normal earthen environment, upon summoning him the area he is summoned in will be converted to mud upon his summoning, allowing him to emerge from below ground. Due to coating his scales in specially molded earth chakra, he is immune to attacks B rank and below following logic and S/W. Due to his immense size coupled with his scales, a melee attack from either his head or tail will do tremendous damage. A bite from him would cause paralysis after 2 turns to the affected area, and he is large enough to easily consume someone whole.

~Notes~
- Must be taught by -Vegeta
- Cannot be on the field if Manda is present
- Stays on the field for 4 turns or until dispersed
- In the turn summoned, no Snake Ninjutsu above A rank after Raditz is summoned
- If changing the consistancy of the ground during summoning, it counts as 2 moves though occurs in the same time frame

Raddiz then travels at fast speeds to the ground behind Natsu and emerges from the swamp and attempts to head butt Natsu with great force.

This should be a nice warm up don't you think?
Natsu wasn't going to mess around. Normally he was determined to show his powers as a dragon slayer, but in this case it was different, it was doing what he had to, to kill this man for what he'd done. His killing intent inflicting his opponent, if only for a moment, it was enough to show his intentions, he would end this, one way or another. As he walked forwards determined, he perceived the formation of the water with his sharingan. Normally, it would be a case of trying to over power it, but now, it was time to draw on his true power. At the formation of the water, he clapped his hands together using the basic application of his carbon release, drawing on his chakra, focusing on the carbon molecules that were in the air, forming them into a solid carbon defense all around him like Gaara's shield, but closer, which the water would break on, rendering it completely useless. But as Natsu didn't wait for you to proceed.

As you go to form the swamp, Natsu's next idea is in motion, the water would crash against the carbon, the carbon would block it, but the carbon would come to life under Natsu's control taking the form of 6 spears made of solid compact carbon, one would form under Natsu's free lifting him into the air, as the other 5 form around him, one above him, two either side, hovering in the air, blades pointed towards you. One from either side shooting towards you in an instant as you form the swamp, impaling you in both sides of your chest. Natsu floating 2m off the ground on a spear made of carbon, with 3 around him, eyes glowing with the rage of his sharingan. The swamp would form having no effect and the spears would shoot at you killing you before you can finish your summon. (imagine a cross between Archer from fate/zero and Erza)

(Taibu kurokongouseki no jutsu ) Greater Carbon technique
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.

Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match
 

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
Re: [CLOSED] Battle

Natsu wasn't going to mess around. Normally he was determined to show his powers as a dragon slayer, but in this case it was different, it was doing what he had to, to kill this man for what he'd done. His killing intent inflicting his opponent, if only for a moment, it was enough to show his intentions, he would end this, one way or another. As he walked forwards determined, he perceived the formation of the water with his sharingan. Normally, it would be a case of trying to over power it, but now, it was time to draw on his true power. At the formation of the water, he clapped his hands together using the basic application of his carbon release, drawing on his chakra, focusing on the carbon molecules that were in the air, forming them into a solid carbon defense all around him like Gaara's shield, but closer, which the water would break on, rendering it completely useless. But as Natsu didn't wait for you to proceed.

As you go to form the swamp, Natsu's next idea is in motion, the water would crash against the carbon, the carbon would block it, but the carbon would come to life under Natsu's control taking the form of 6 spears made of solid compact carbon, one would form under Natsu's free lifting him into the air, as the other 5 form around him, one above him, two either side, hovering in the air, blades pointed towards you. One from either side shooting towards you in an instant as you form the swamp, impaling you in both sides of your chest. Natsu floating 2m off the ground on a spear made of carbon, with 3 around him, eyes glowing with the rage of his sharingan. The swamp would form having no effect and the spears would shoot at you killing you before you can finish your summon. (imagine a cross between Archer from fate/zero and Erza)

(Taibu kurokongouseki no jutsu ) Greater Carbon technique
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40
Damage Points: 20-80
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.

Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match
As Vegito had made his water bullets Natsu had seen right through Vegito's tactic defending himself with Carbon and even using it to float above Vegitos swamp, and then attack him at the same time. Vegito quickly made 3 handsigns behind his back forming his jutsu in the swamp below to hide its chakra amoungst the swamps chakra so the sharingan can't see the fire chakra building up. The Fire then exploded upwards from the swamp 15 meters high covering mid to long range stopping the Carbon spikes and attacking Natsu at the same time, due to being combined with the swamp the fire comes out with a bit of a molten lava like (combining the fire with the swamp) and rips apart he swamp upward as it it expands into the air as high as 15 meters.

Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.

Can only be used once per battle
Must be taught by Omega
No S rank fire next two turns.

Vegito then concentrates chakrsa into his dominate hand as the fire tree explodes, he can still clearly sense Natsus chakra and his location in the fire Vegito fires off the lighting ball which would be hard for the sharingan to make out inside the flames, the lighting ball reaches Natsu and explodes.

You must be registered for see images


Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

Still not taking me seriously? Come on Gray was more entertaining then this Natsu!
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle

As Vegito had made his water bullets Natsu had seen right through Vegito's tactic defending himself with Carbon and even using it to float above Vegitos swamp, and then attack him at the same time. Vegito quickly made 3 handsigns behind his back forming his jutsu in the swamp below to hide its chakra amoungst the swamps chakra so the sharingan can't see the fire chakra building up. The Fire then exploded upwards from the swamp 15 meters high covering mid to long range stopping the Carbon spikes and attacking Natsu at the same time, due to being combined with the swamp the fire comes out with a bit of a molten lava like (combining the fire with the swamp) and rips apart he swamp upward as it it expands into the air as high as 15 meters.

Katon: Fenikkusu Ki) – Fire Style|Phoenix Tree
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Tiger, Horse, and Rat handseals the user will concentrate a massive amount of fire chakra deep into the ground below the enemy. Like an eruption the fire will burst through the ground and take the form of a rapidly growing tree that expands upwards (up to 15 meters) ripping and scorching through the earth and burning everything near it. After the technique is over, it leaves the area a barren scorched land.

Can only be used once per battle
Must be taught by Omega
No S rank fire next two turns.

Vegito then concentrates chakrsa into his dominate hand as the fire tree explodes, he can still clearly sense Natsus chakra and his location in the fire Vegito fires off the lighting ball which would be hard for the sharingan to make out inside the flames, the lighting ball reaches Natsu and explodes.

You must be registered for see images


Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again

Still not taking me seriously? Come on Gray was more entertaining then this Natsu!
Natsu can read the handseals, based on the ones uses he can predict the nature of the element with his sharingan. He may not be able to see the chakra within the earth but he can sense the heat with his heat sensing. The trap wouldn't work on him. As he feels the heat burst forth, his chakra bursts outwards from his body like a surge of light, pulsing around him, blinding you in the process reflecting the light into your eyes, distracting you in the process, this would surround Natsu and his remaining spears that are with him, overpowering your fire that bursts forth. This gives enough distraction for him to release his chakra into the carbon spears that are about to hit you, causing them to seemingly burst into nothingness just as you're attack hits them. The shining water mist would have overpowered all the fire around me and still remain lingering in the air with A rank power. But what you don't realise, the carbon spears you thought you'd destroyed had become carbon Monoxide in the air, a colorless poison, slowly entering your body as it poisons you...

Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.

(kurokongouseki ) Carbon Reaction
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 35
Damage Points: N/a
Description: The user will perform one handseal releasing chakra into carbon around the battle feild. This does not include carbon that is part of living things. The user will then release a wave of energy into the carbon to cause the carbon to react with oxygen in the air creating either carbon dioxide or carbon monoxide. This can be done on certain areas that the user chooses.
 

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
Re: [CLOSED] Battle

Natsu can read the handseals, based on the ones uses he can predict the nature of the element with his sharingan. He may not be able to see the chakra within the earth but he can sense the heat with his heat sensing. The trap wouldn't work on him. As he feels the heat burst forth, his chakra bursts outwards from his body like a surge of light, pulsing around him, blinding you in the process reflecting the light into your eyes, distracting you in the process, this would surround Natsu and his remaining spears that are with him, overpowering your fire that bursts forth. This gives enough distraction for him to release his chakra into the carbon spears that are about to hit you, causing them to seemingly burst into nothingness just as you're attack hits them. The shining water mist would have overpowered all the fire around me and still remain lingering in the air with A rank power. But what you don't realise, the carbon spears you thought you'd destroyed had become carbon Monoxide in the air, a colorless poison, slowly entering your body as it poisons you...

Shinning Water: Needle Mist Whirlwind.
Rank: A
Chakra:60
Damage: 60
Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.

Note: Must know Shining water
Note: Can only be taught by UzumakiJake.

(kurokongouseki ) Carbon Reaction
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 35
Damage Points: N/a
Description: The user will perform one handseal releasing chakra into carbon around the battle feild. This does not include carbon that is part of living things. The user will then release a wave of energy into the carbon to cause the carbon to react with oxygen in the air creating either carbon dioxide or carbon monoxide. This can be done on certain areas that the user chooses.
As Vegito's fire goes off Natsu had quickly reacted using some jutsu that quickly blinds Vegito, Vegito closes his eyes unable to take the brightness and then has to resort to relying on his chakra sensing as well as his other senses. With his hearing Vegito can hear hissing like that when you pour cold water on a hot pan. Vegito could tell then that Natsu had released a water like jutsu, with blinding properties. All the while Vegito could still sense the carbon spikes. Vegito's lighting had been stopped and the carbon seemed to have been stopped too, however Vegito could still sense chakra in the air, the jutsu was not completely defeated, As vegito sensed all of this he gathered Hot ice chakra in his body and released it in an omnidirectional blast akin to the jutsu Natsu had just used, a hot ice mist. This Mist absorbs and overtakes not only the shining water but the carbon due to its acidic nature (Hot ice is strong to acidic elements and water) this pushes the carbon out of the field aswell as the shining water and even prevents future water usage aslong as the hot ice mist is present.

(Hottoaisu: Tōji) – Hot Ice Release: Winter Solstice
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: 90 (-40 to the user)
Description: A powerful Hot Ice Release technique involving the user focusing chakra throughout every point in their body and then releasing it in one immense omnidirectional blast. In essence the blast carries numerous small particles of Hot Ice carrying the heat of the technique and force akin to that of Wind Release rushing outward with immense concussive force blowing away anything in its path, respecting elemental strengths and weaknesses. The blast carries itself into long-range with ease decimating the terrain in the process. However, this technique, while devastating in raw sheer force carries with it a deceptive property. As the blast pushes itself further and further outwards it leaves in its wake Hot Ice particles leaving behind a sort of Hot Ice mist or haze. The Hot Ice mist leaves behind a warmth in the air although, compared to normal solid Hot Ice, it does not possess burning capabilities or can cause any suffocation; it is simply cosmetic. It also is unable to hinder normal eyesight on its own. The mist itself does carry a unique trait to it found in Hot Ice Release – it possesses the incredible ability to consume and absorb Water Release techniques. As such, while the lingering mist is present on the field Water techniques within elemental strengths and weaknesses are unable to be materialized in the air due to the Hot Ice mist absorbing the air moisture. Winter Solstice is also able to suppress the manipulation of water sources and the production of water from one’s own body. With this technique water produced and manipulated from a water source as well as from an opposing user will be suppressed and reduced by one rank in effective strength, (Effectively stops up S-rank opponent water). Because of the nature of Winter Solstice this technique takes enormous strain on the user’s body inflicting 40 damage on the user and causing them to experience a temporary full body pain lasting for a single turn. This technique can be used once per battle. After usage the user is unable to use Hot Ice techniques above A-Rank for the same and next turn. The user is unable to use Earth, Fire, and Water techniques above A-Rank for the same and next turn. In addition to this the user’s base speed rank is reduced by 3 levels for a single turn after this technique is used. The mist of Hot Ice particles will remain on the field active for four turns after this technique has been used.


As the Hot ice blast goes forward attacking Natsu and over powering his carbon (Only blowing it away from vegito) and shining water mist, Vegito begins sweating due to the jutsu's strain on his body but pulls through gathering more chakra to his foot his stomps his foot on the ground causing three pillars of fire made around Natsu one directly infront of Natsu and one to his right and left sides respectfully.

Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

You know what they say? Fight Fire with fire.
 
Last edited:

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle

As Vegito's fire goes off Natsu had quickly reacted using some jutsu that quickly blinds Vegito, Vegito closes his eyes unable to take the brightness and then has to resort to relying on his chakra sensing as well as his other senses. With his hearing Vegito can hear hissing like that when you pour cold water on a hot pan. Vegito could tell then that Natsu had released a water like jutsu, with blinding properties. All the while Vegito could still sense the carbon spikes. Vegito's lighting had been stopped and the carbon seemed to have been stopped too, however Vegito could still sense chakra in the air, the jutsu was not completely defeated, As vegito sensed all of this he gathered Hot ice chakra in his body and released it in an omnidirectional blast akin to the jutsu Natsu had just used, a hot ice mist. This Mist absorbs and overtakes not only the shining water but the carbon due to its acidic nature (Hot ice is strong to acidic elements and water) this pushes the carbon out of the field aswell as the shining water and even prevents future water usage aslong as the hot ice mist is present.

(Hottoaisu: Tōji) – Hot Ice Release: Winter Solstice
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 50
Damage: 90 (-40 to the user)
Description: A powerful Hot Ice Release technique involving the user focusing chakra throughout every point in their body and then releasing it in one immense omnidirectional blast. In essence the blast carries numerous small particles of Hot Ice carrying the heat of the technique and force akin to that of Wind Release rushing outward with immense concussive force blowing away anything in its path, respecting elemental strengths and weaknesses. The blast carries itself into long-range with ease decimating the terrain in the process. However, this technique, while devastating in raw sheer force carries with it a deceptive property. As the blast pushes itself further and further outwards it leaves in its wake Hot Ice particles leaving behind a sort of Hot Ice mist or haze. The Hot Ice mist leaves behind a warmth in the air although, compared to normal solid Hot Ice, it does not possess burning capabilities or can cause any suffocation; it is simply cosmetic. It also is unable to hinder normal eyesight on its own. The mist itself does carry a unique trait to it found in Hot Ice Release – it possesses the incredible ability to consume and absorb Water Release techniques. As such, while the lingering mist is present on the field Water techniques within elemental strengths and weaknesses are unable to be materialized in the air due to the Hot Ice mist absorbing the air moisture. Winter Solstice is also able to suppress the manipulation of water sources and the production of water from one’s own body. With this technique water produced and manipulated from a water source as well as from an opposing user will be suppressed and reduced by one rank in effective strength, (Effectively stops up S-rank opponent water). Because of the nature of Winter Solstice this technique takes enormous strain on the user’s body inflicting 40 damage on the user and causing them to experience a temporary full body pain lasting for a single turn. This technique can be used once per battle. After usage the user is unable to use Hot Ice techniques above A-Rank for the same and next turn. The user is unable to use Earth, Fire, and Water techniques above A-Rank for the same and next turn. In addition to this the user’s base speed rank is reduced by 3 levels for a single turn after this technique is used. The mist of Hot Ice particles will remain on the field active for four turns after this technique has been used.


As the Hot ice blast goes forward attacking Natsu and over powering his carbon (Only blowing it away from vegito) and shining water mist, Vegito begins sweating due to the jutsu's strain on his body but pulls through gathering more chakra to his foot his stomps his foot on the ground causing three pillars of fire made around Natsu one directly infront of Natsu and one to his right and left sides respectfully.

Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

You know what they say? Fight Fire with fire.
Natsu can perceive the build up of your chakra as he reduces his 2 spears infront of you to carbon monoxide. He an perceive it being released and decides to take it head on. Allow his mist to drop to the ground as shining water puddles, while shooting the 3 spears of his into the heavens with passive control, as he channels a mass of chakra through his entire body, the only spear remaining being the one he's standing on, as he uses his fire affinity, gathering a mass of fire chakra instantly as flames burst into life around him, forming behind him, as the flames flicker as he takes the form of a demonic dragon, he means business, these flames grow larger and stronger from his fire sword, but then he releases this mass of fire in an all out burst forth of destructive power, one that should over power your element either way (being neutral, and my having a boost) but Natsu doesn't match to match your power, he wants you to know he's stronger, his fire can't be stopped. With this he claps making a single handseal as his fire pulses outwards, expanding the fire increasing its size, and in doing that he will increase it's range to long range, leaving no escape:

(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 +40 = 130 (-40 to the user)
Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.
Note: Can only be used once per battle.
Note: No A-Rank or above fire techniques in user's next two turns.
Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.
Note: The user cannot take flight with the wings.

(Katon: kasai kakujuu) - Fire style: Fire expansion

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times

(Ryūjin Jakka) - Flowing Flame Dragon - passive
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.

1. elements being neutral, figured f*ck lightning fam, go natsu affinity for power xd
2. I was gonna use 170 points base damage, then boost, but too soon for that bro xd

And a gift, the song when replying :D
[video=youtube;Qzw6A2WC5Qo]https://www.youtube.com/watch?v=Qzw6A2WC5Qo[/video]
 

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
Re: [CLOSED] Battle

Natsu can perceive the build up of your chakra as he reduces his 2 spears infront of you to carbon monoxide. He an perceive it being released and decides to take it head on. Allow his mist to drop to the ground as shining water puddles, while shooting the 3 spears of his into the heavens with passive control, as he channels a mass of chakra through his entire body, the only spear remaining being the one he's standing on, as he uses his fire affinity, gathering a mass of fire chakra instantly as flames burst into life around him, forming behind him, as the flames flicker as he takes the form of a demonic dragon, he means business, these flames grow larger and stronger from his fire sword, but then he releases this mass of fire in an all out burst forth of destructive power, one that should over power your element either way (being neutral, and my having a boost) but Natsu doesn't match to match your power, he wants you to know he's stronger, his fire can't be stopped. With this he claps making a single handseal as his fire pulses outwards, expanding the fire increasing its size, and in doing that he will increase it's range to long range, leaving no escape:

(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra: 50
Damage: 90 +40 = 130 (-40 to the user)
Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.
Note: Can only be used once per battle.
Note: No A-Rank or above fire techniques in user's next two turns.
Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.
Note: The user cannot take flight with the wings.

(Katon: kasai kakujuu) - Fire style: Fire expansion

Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times

(Ryūjin Jakka) - Flowing Flame Dragon - passive
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.

1. elements being neutral, figured f*ck lightning fam, go natsu affinity for power xd
2. I was gonna use 170 points base damage, then boost, but too soon for that bro xd

And a gift, the song when replying :D
[video=youtube;Qzw6A2WC5Qo]https://www.youtube.com/watch?v=Qzw6A2WC5Qo[/video]


As The fire dragon formed breaking its way from Natsus sword Vegito looks on it in awe, its beauty its destructive force, Vegito could feel himself burning simply from its presence alone. Vegito looked on wondering why it was so magnificent, why he as shaking?

This...This is what true power looks like...and yet

vegito looks at Natsu (avoiding eye contact) his rage he was truly showing Vegito a Taste of Natsus power. Vegito felt over whelmed and for the first time since he thought he knew what fear felt like.

...And yet you're still not trying

Vegito focused Chakra into his forehead where his cursemark Lay and soon the markings spread across his entire body as he let out a loud scream as the M on his fore head glows red releasing the curse marks power.

(Chi no Juin: Ichi) - Earth's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 (+100 chakra; -10 to user per turn)
Damage: N/A
Description:The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu. His physical strength is improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


The dragon still heading Vegitos way had increased in power too and Vegito knew he had to do something He focused his water and ice chakra into his gut while grabbing a kunai with his right hand and then expelled a large amount of water, enough that it could fill a lake this water rushed forwards at the fire dragon altough its power alone wouldn't stop it Vegito follwoed up throwing the kunai after the wave and making a single handseal coating it in a tornado like wind that combined with Vegitos water ice wave, making it a water ice wind wave.

Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user) +10 from ice ring +5 water from ice ring +10 curse mark=105
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.

(Fuuton: Arashi) – Wind Release: Tempest
Show
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)+5 wind from ice ring +10 curse mark=115
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

Final damage output 105+115=220 vs 155 so my attack over powers it barely and continues?

I'm not dead yet!
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle



As The fire dragon formed breaking its way from Natsus sword Vegito looks on it in awe, its beauty its destructive force, Vegito could feel himself burning simply from its presence alone. Vegito looked on wondering why it was so magnificent, why he as shaking?

This...This is what true power looks like...and yet

vegito looks at Natsu (avoiding eye contact) his rage he was truly showing Vegito a Taste of Natsus power. Vegito felt over whelmed and for the first time since he thought he knew what fear felt like.

...And yet you're still not trying

Vegito focused Chakra into his forehead where his cursemark Lay and soon the markings spread across his entire body as he let out a loud scream as the M on his fore head glows red releasing the curse marks power.

(Chi no Juin: Ichi) - Earth's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 (+100 chakra; -10 to user per turn)
Damage: N/A
Description:The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +15 to his Taijutsu. His physical strength is improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.


The dragon still heading Vegitos way had increased in power too and Vegito knew he had to do something He focused his water and ice chakra into his gut while grabbing a kunai with his right hand and then expelled a large amount of water, enough that it could fill a lake this water rushed forwards at the fire dragon altough its power alone wouldn't stop it Vegito follwoed up throwing the kunai after the wave and making a single handseal coating it in a tornado like wind that combined with Vegitos water ice wave, making it a water ice wind wave.

Hyouton/Suiton: Hyouketsu Nami)-Ice/Water release: Freeze wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (-20 from the user) +10 from ice ring +5 water from ice ring +10 curse mark=105
Description: The user will focus his Water and Wind chakra in his belly. There he will use his wind chakra to cool the water chakra down to the point where its extremely freezing with ice crystals inside the water, but are to small for the normal human eye to see. This water will force its way out of the users mouth due to the sheer volume and pressure it puts on the users chakra and body, it must burst out on its own or with the users own intent because otherwise it would freeze inside the user. It will come out as a large wave of water heading towards the opponent. The water is so freezing cold that any water that touches it will freeze and be shattered into nothing by the wave and any fire jutsu that touches it will have no effect. Once the water settles it remains freezing turning the entire battle field into a cold lake as high as 10 meters, and as wide as 24 feet. The lake is cold to the touch and can cause numbness on contact slowing down the person that touched it by one speed rank. After 3 turns the lake will freeze due to how cold it is before then the lake can be used for water jutsu that will all be combined with the ice particles inside the water however after the lake settles it is no longer immune to fire, only the use of the jutsu itself is. The enemy will be able to use this water source as well even with the ice particles inside the water.
Note: No other ice/water jutsus above A rank in the same turn or following turn
Note: Can only be used twice.
Note: On second use the lake will not gain an extra 10 meters, it will simply disappear if a liquid lake from the last use is still present.
Note: The user cannot use fire jutsu next turn
Note: No fire jutsu can evaporate this lake In the turn it's made, after that S rank fire will be able to counter it.
Note: The user will be safe from the jutsus cold effects due to his training with ice.
Note: one turn cool down after use.
Note: After the lake it main, the water is treated as normal water that is cold, and so any jutsu made from this water gain no benefits.

(Fuuton: Arashi) – Wind Release: Tempest
Show
Type: Attack
Rank: Forbidden
Range: Close-Long
Chakra Cost: 50
Damage: 100 (-20 to user)+5 wind from ice ring +10 curse mark=115
Description: The user will start by infusing a large amount of Wind chakra into a projectile (Kunai, Shuriken, Needles…etc). Then, after he throws it, he will perform one hand seal which will trigger the jutsu. A devastating spinning wind will be created around the kunai, merging with it. From the enemy’s point of view, it’ll look like an F-5 tornado is coming toward him, horizontally, and that the tip of that tornado is the kunai, which is now spinning at a furious speed. This jutsu will carve the very earth as it rushes toward its target, and it’ll leave the field devastated to the point where even the user will suffer damage and be projected long-range from his initial position. Even if the jutsu doesn’t directly hit the opponent, both him and the user are left with several cuts on their bodies, moderately bleeding.

-Can only be used once per match
-No S-rank and higher Wind jutsu next two turns
-Must at least be Kage rank to use this jutsu

Final damage output 105+115=220 vs 155 so my attack over powers it barely and continues?

I'm not dead yet!
Natsu could feel the cold spreading with his heat sensing form his water as it fought against his fire, so he decided to take this opportunity to do several things, first of all, as you go to use you second technique, in that timeframe he summons his carbon gourd onto his back, with this being here, he looks on to see your second jutsu coming at him in a weakened state. He just continues walking towards you, and using his carbon control causes the carbon to shoot forwards in a wave (s rank carbon that can keep up with the gates) shooting forwards wiping out your attack and pushing forwards towards you, this wave would wipe out what is left of your attack [65 damage = A rank, but it was weak to the fire, so B rank?] The remainder of your attack is weak to carbon also. So the wave would smash into you with S rank power.

At the same time he calls down one of the spears from above to stab into your head from above with intense speed and power, and gravity aiding it's decent to impale you:

(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.

Come at me bro xD
 

-Haku Yuki-

Active member
Supreme
Joined
Jan 4, 2011
Messages
21,841
Kin
59💸
Kumi
1,030💴
Trait Points
0⚔️
Awards
Re: [CLOSED] Battle

Natsu could feel the cold spreading with his heat sensing form his water as it fought against his fire, so he decided to take this opportunity to do several things, first of all, as you go to use you second technique, in that timeframe he summons his carbon gourd onto his back, with this being here, he looks on to see your second jutsu coming at him in a weakened state. He just continues walking towards you, and using his carbon control causes the carbon to shoot forwards in a wave (s rank carbon that can keep up with the gates) shooting forwards wiping out your attack and pushing forwards towards you, this wave would wipe out what is left of your attack [65 damage = A rank, but it was weak to the fire, so B rank?] The remainder of your attack is weak to carbon also. So the wave would smash into you with S rank power.

At the same time he calls down one of the spears from above to stab into your head from above with intense speed and power, and gravity aiding it's decent to impale you:

(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.

Come at me bro xD
I think this game of jutsu volly ball should finish up, we need to amp this up!

as the Carbon heads towards Vegito he disperses into several crows of black flames that then disperse across the entire battle field, in each range and every inbetween. Since each flame is chosen a spot but isn't defined which one Vegito appears at Natsu wouldn't be able to tell which Vegito would appear at till he was already there, secondly since each flame is also giving heat even when Vegito appears Natsus heat sensing wouldn't pick up up at the exact moment he appeared. Vegito appeared to Natsus left (mid range) unleashing the flames at him.

Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 +10
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

As Soon as vegito unleashed his black flames he slammed his hands down on the ground taking himself 100 meters upwards into the sky as to avoid Natsus retaliation.

Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

ALtough a taijutsu battle wouldn't fare well for me either, since you have the sharingan.
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,021
Kin
3,689💸
Kumi
32,147💴
Trait Points
0⚔️
Re: [CLOSED] Battle

I think this game of jutsu volly ball should finish up, we need to amp this up!

as the Carbon heads towards Vegito he disperses into several crows of black flames that then disperse across the entire battle field, in each range and every inbetween. Since each flame is chosen a spot but isn't defined which one Vegito appears at Natsu wouldn't be able to tell which Vegito would appear at till he was already there, secondly since each flame is also giving heat even when Vegito appears Natsus heat sensing wouldn't pick up up at the exact moment he appeared. Vegito appeared to Natsus left (mid range) unleashing the flames at him.

Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 +10
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it

As Soon as vegito unleashed his black flames he slammed his hands down on the ground taking himself 100 meters upwards into the sky as to avoid Natsus retaliation.

Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

ALtough a taijutsu battle wouldn't fare well for me either, since you have the sharingan.
Another useless attempt by Vegito to try and escape Natsu's powers [I was trying to tone it down but you made me want to do this by not coming at me bro] Natsu could feel the heat increase at your location as you turn into flames, he can perceive all the flames spreading out with his sharingan and thinks to himself "Not so fast...", he still has his chakra infused into his bisento which he passively controls (see the start of the match), which he mentally commands to swing swing across his body in an arc, using the sword on the end as the medium for his kenjutsu attack, releasing a blast of water in an arc all around in front of him, in a fast destructive wave, wiping out the ruins of the city and hitting all the flames at the same time including you while you're trying to move in fire form, wiping you out leaving you unable to battle. As it does he returns the carbon to float around him, having it ready. At this point, with all the flames gone, he can feel your body temperature and decides to walk in your direction now, hoping off his floating spear (see previous moves) he walks in your general direction with his bisento and carbon floating around him. Three spears are still in the skies above from me sending them up there. (trying to keep track of all i've done haha)

Poseidon's Tsunami|Poseidon's Tidal Wave
Type: Attack
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
*Can only be used by Lord of Kaos*
*Can only be used once per battle*
*After using, no Water jutsus can be used for two turns*
*If used, no other sword related jutsus can be used that same turn*

(Tenbun Bisento) - Destiny Bisento - reference
Type: Weapon
Range: Short
Rank: A
Chakra: 30
Damage:
Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.

Staff abilities:
Indestructable
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.
Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).
Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)

Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.

Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command - reference
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.
 
Top