[CE] ᴍᴏᴏғʏ evolves his manipulation over water w/ Zaphkiel

Mirai

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Quite and odd day one must agree; to think that Arima would actually chose a person to share this great creation with. Alice was on her normal routine working around the hospital, and the academy but she seem to have forgotten something important...oh right! The new student of Seraphic Water. She quickly changed into doctor's attire and with the whimsical magic of deus ex machina she would poof into the open woodlands where she would see Luffy.

"Oh my, neat hat! "

She said admiring the hat, happening to forget why she was here.
 

Zaphkiel

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Hey Moofy! Glad you could make it.

Now as you can imagine the first order of business is me asking you to describe to me in your own words what Seraphic Water is and how it performs (or at least what you think it is and how it performs).

And Ian..well Ian is here as a wallie generator. He'll be ranting on the CEJ when we get there. (You can RP with him if you like, but I'll be OOC'ing this b****...)
 

ᴍᴏᴏғʏ

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Luffy had made it to the training grounds in the forest's clearing. There he was met with two individuals, one of which seemed familiar from medical school. If anything, the white doctor's coat gave her away. With a huge smile plastered on his face, he replied to the girl's comment. "Hey, thanks! This is my treasure." He then looked onto the calm and collected man standing from a distance in order to reply;

Seraphic Water is a liquid that has a high concentration of salt, which in turn makes it very dense in nature, with the crushing force of hard rock. Although very dense, the element still behaves and can be manipulated like ordinary Water Style can with its fluidity. Not only that, but visually they are partially the same, not being distinguishable through sight. Due to the high concentrations of salt, if ingested the element can induce some side-effects like vomiting or even dehydration of exposed areas, like the eyes. It has some low class medical applications like soothing the muscles. With the aid of medical ninjutsu, this can be expanded upon. I personally, can use the element itself as a source sample for poison release, which is a plus. The high concentrations can also be used to remove toxins from the body. One of the neatest features of the element is that it almost can't be frozen, which is a great plus against Ice-Release, one of Water's natural enemies. Also, the element is so dense that it makes it very hard for things to travel through it, like water-based summons and such. A negative point, although understandable is that it can't be materialized from the air? The positive is that it can be created from regular sources of water, which is a huge for me. I think I covered most of the basics


OOC: Thank you!
 

Zaphkiel

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Voila!

Custom element Name:
Seraphic Water | Seraphic Water Release
Japanese Name: Serafumizuton (???)
Element is based on: Earth + Water + Chakra control

Proof of existence:
The proposed element is actually more pragmatic than whimsical, despite its chosen name. Brine, a highly concentrated solution formed between the mixture of water and a salt, is natural occurrence in some parts of the world. Brine is defined as when the concentration of salt to water passes five percent per cubic foot of water.

Fresh Water: <0.05% | Brackish Water: 0.05-3% | Saline Water: 3-5% | Brine: >5%

Whenever the salt to water concentration passes that of living conditions the water becomes dense, and salty to the point where it can damage internal organs if ingested. Such examples of extra salty water can be seen in the real world Dead Sea. In terms of the Naruto Verse there is a confirmed sea stretching along the south and south eastern areas of the continent, hugging the ''Uzushiogakure'' islands and various other smalls archipelagos. Sea water is a very minor form of brine, consisting mostly of the basic salt (Sodium Chloride, NaCL). However, there exist different forms of brine as by technical terms the word refers to water heavily impregnated with a salt compound. Seraphic Water employs a completely different salt all together, Magnesium Sulphate.

Magnesium Sulphate is an inorganic salt containing sulphur, oxygen, and magnesium (MgSO4), called Epsom salt. It gets such name from a place known as Epsom Spring where these salts are deposited from the rich soil. This is not that much of an extraordinary occurrence either as natural phenomenon such as springs have been seen in the Naruto Verse (even an Hidden Village which takes pride in them). Each components of MgSO4 are to be present in the Naruto Verse considering these are very essentially elements, namely oxygen. Because of this proof that the salt can be found in nature, as is, without having to be formed in a lab or under ultra specific conditions, it should be accessible to the user by employing his Doton chakra.

With the use of the Doton chakra to evoke the mineral salt the user will then combine it with his Suiton chakra to form a concentrate of Epsom salt and water: a brine solution. This in itself should be a rapid process as MgSO4 is highly soluble in water.

How it Works:
Seraphic Water, as the name suggests, is a water based element, consisting of a highly concentrated Epsom salt solution formed when the user combines his Doton and Suiton chakra. Doton for the Magnesium Sulphate salts and Suiton for the water component. The proposed CE will have an unbearable concentration of Epsom salt of over 50% per cubic foot of solution. This means, Seraphic Water is not only extremely dense--with the crushing force of hard rock--but very dangerous. Despite this, the proposed CE is very much capable of moving and shaping like Suiton. As per norm for magnesium sulphate solutions, Seraphic Water is clear with no noticeable impediments to be seen in the mixture, appearing very deceptively as regular water.

Seraphic Water, being an Epsom salt brine is just as effective on the outside as it is in the inside. Magnesium sulphate in itself packs a variety of effects on living and non-living things. If ingested in copious amounts, Epsom salt can induce nausea, vomiting and diarrhea with near instant effects and if caught in the eyes Seraphic Water can dehydrate moist areas of the body with its MgSO4 salt compound. It can also be used to sooth sore muscles as well as hyperactive ones, like a seizure, by decreasing certain nerve impulses to muscles. In the same way, an acceptable concentration of Epsom salt solution (usually about 0.5%) is used to draw out toxins in the body, including the presence of heavy metals like lead. This concentration level is also suitable for; regulating blood pressure, managing the metabolic rate, keeping the heart's rhythm constant, and even being a reliable stress relief. However, Seraphic Water, with a much higher concentration than the acceptable amount, can reverse these positive effects for devastating damage in all of the aforementioned fields with the most drastic outcomes leading to comatose. However, without the finesse of Medical Ninjutsu, Seraphic Water is only able to cause vomiting and dehydration at the most when inside opponents/organisms. The same applies to the user as well: only basic applications of Seraphic Water's medical advantages can be used such as soothing the muscles and general, non-specific detoxification. Even then, the process is very lengthy and requires too much concentration to be effective during conflicts.

In addition to this, as a brine solution foremost, Seraphic Water is also incapable of being frozen completely. Most brine solutions, including magnesium sulphate ones, have a nigh non-existent freezing point. In fact, the late Daniel G Fahrenheit achieved his zero point in the Fahrenheit temperature scale of 0 degrees (-17.78 C) by attempting to freeze brine. The lowest freezing point obtainable for NaCl brine was -21.1 degrees Celcius, for MgSO4 brine this number is more or less the same, meaning, Seraphic Water takes a titanic effort to freeze. The solution is also used as a de-icing agent on roads to prevent ice from forming.

Magnesium Sulphate solutions are also used in flotation therapy, where high concentrations raise the bath water's specific gravity, effectively making the body more buoyant. This can make travelling through Seraphic Water difficult as its too dense to waddle about in, for humans or aquatic creatures. For the user this is no big deal as he can simply will the concentration of his own element to increase or decrease; promoting or preventing movement within it. Seraphic Water can also be made from existing water by having the user inject his chakra into said source.

Example Techniques:
(??)Seraphic Water Release: Sea of Voices
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: By extending an arm (or arms) the user will release a wave of golden water in any direction he so chooses. This wave is heavy enough to stay on the ground or any surface he stands on and will plow through most obstacles. As it travels the salt can almost be heard churning over and over within it, sounding like whispers, this makes the wave very noticeable (like sea water rolling in on a shore, if the gold didn't catch your eye) and as such can be acknowledged from a distance. However, these voices can also drown out smaller sounds that may be occurring in the vicinity. Once it reaches its destination it simple settles as a small lake of Seraphic Water.

(??)Seraphic Water Release: Ominous Requiem
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: With a single hand seal the user will cause to burst from the ground, or any existing water sources, and wrap around him like huge bands of golden ribbon. These waves of brine will swim around him in a circular formation, encompassing his entire 5 meter position and affecting any of its 'strong to' elements found within this radius. Even as the user moves about the brine will stay with him for a maximum of three turns. During this time it can be used as source for other Holy Water techniques or just defense and offense.

(??)Seraphic Water Release: Purgatorial Mist
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Similar to Suiton release, brine may also adopt a misty form with a beautifully golden hue. This travels along the terrain like any other mist would. However, should an opponent inhale any of this mist he will suffer near immediate destruction with some of Seraphic Water's characteristics mentioned above. Prolonged exposure to the mist will leave them extremely relaxed, (a weird but confirmed side effect of Epsom salt baths) making escape seem too tedious and they die a painful and slow death. The mist also obscures view and chakra perception as it is composed entirely of the user's chakra.

Conditions to be able to use it:
Master over Doton and Water, as well as Kage level chakra control

Is weak to:
Lightning and based elements: Even though it doesn't conduct electricity, lightning and similar elements have the ability to electrolise brine, splitting the hydrogen from oxygen molecules and reverting them to gaseous form. This leaves Magnesium residue behind as a harmless dust of particles looking like sand. Needless to say the element is useless after this. However, the electrolysis process is a slow one and the element takes longer to fall to lightning, even though it is naturally weak to it.

Earth: Unlike other forms of brine solutions, Seraphic Water aka MgSO4 brine, lacks the corrosive effect to grind earth to dust. As such Doton is able to stand up to it.

Is strong to:
Fire and high temp based elements: Brine is still a water based compound, and a much more heavier contender than regular Suiton. In addition to this brine's boiling point is significantly higher due to its impurities with a staggering melting point of 1,124 degrees Celsius (magnesium sulphate salt compounds) and as such can not only tackle flames, but completely oust them with crushing force. It is also a very good refrigerating fluid, able to transport thermal energy from place to place.

Ice and low temp based elements: Brine is also used in the real world to coat roads in certain northern countries, where snow can make driving near impossible. The brine is an antifreeze which prevents ice from forming on said roads, and the higher the concentration, the harder the element is to be frozen.

Organic elements: Brine dehydrates living things--from both the inside and the outside--with its dehydrating factor highlighted in the 'How it works' tab. This includes, but isn't limited to, vines, trees, plants, animals, people, insects, etc.

Poison & toxins: Epsom salt baths are notorious for their detoxifying effects, drawing certain harmful toxins away from the body and depositing it in the surrounding solution.

Sound: Quite surprisingly, magnesium sulphate solutions have been the confirmed primary components that cause the absorption of sound in sea water (acoustic energy is converted to thermal energy). Absorption is strongly dependent on frequency: lower frequencies are less absorbed by the solution, making sound travel much farther in the ocean.

Co-creator: Nakiri

Students I pass this on to: ?? & ??

from to have Sulphur as a mere component of Magnesium Sulphate.


P a t e n t C e r t i f i c a t e


I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Zaphkiel, our loyal member, gave on the date September 30th 2016 a request for a Patent on his custom element (Seraphic Water); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;​

Serafumizuton
Powered by Lord of Kaos
Copyright © 2016, Zaphkiel, NarutoBase.net





Now regarding your note on being dense, it's selectively dense, meaning you the user can control the concentration of the solution to "promote or prevent" movement. And it can't be made from thin air through normal means, no. But nothing is stopping you from summoning a source of it out of nowhere, similar to how one can perform Earth Sticky Drop or Earth Dropping Lid from nothing despite it being impossible to create earth from air. More on this later.

You brushed on it's anti-freeze properties but you left out the part where it also doubles as a thermal energy conduit where heat can be transported through and throughout the element. With that simple ability you can achieve impressive feats such as scalding hot water without the consequence of evaporation. And on that same note, the element is able to absorb acoustic energy such as that from Ototon, making it strong to that form of Ninjutsu, but what makes even a better note is that upon absorbing sound waves the element converts it into thermal energy. What does that mean? It gets progressively hotter as more sound is absorbed into its body, and you can probably guess how this strings together with the ability to transport thermal energy from place to place.

Oh and one last thing, it's weakness! Just like regular water, Doton is Seraphic Water's bane. The CE lacks the corrosive ability to degrade sturdy structures such as earth so there's that. But the second canon weakness, Lighting, is a very unique...relationship. Electricity in copious amounts can initiate electrolysis in brine solutions (well in the presence of cathodes and diodes but this is NB, dammit) which as we know splits molecules from each other and breaks down solutions. For Seraphic Water, when faced with Raiton, it gets reduced to Hydrogen, Oxygen, and Magnesium dust. Two things I want to bring your attention to about this. One is that both Hydrogen and Oxygen are very effective types fuel, meaning you could use this to augment your fire techniques/explosions (no actual perks though such as +20 or whatever, just something to make them flare up) and that electrolysis a very slow process most of the time. That means, even if your Seraphic Water technique is being aced by a Raiton technique the exchange would be slow. Slow enough that you might find time to escape or think of another offensive. So say for example you trap an opponent in a bubble of Seraphic Water and they use something like Nagashi to defend, they wouldn't be freed immediately but the bubble would rather decay at a slow pace before eventually dispersing. As an opportunist I'm sure you can imagine various uses for this perk.

Any questions before we move on?

 

ᴍᴏᴏғʏ

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Voila!
[FONT=&]
Custom element Name:
Seraphic Water | Seraphic Water Release
Japanese Name: Serafumizuton (???)
Element is based on: Earth + Water + Chakra control

[/FONT]​
Proof of existence:
The proposed element is actually more pragmatic than whimsical, despite its chosen name. Brine, a highly concentrated solution formed between the mixture of water and a salt, is natural occurrence in some parts of the world. Brine is defined as when the concentration of salt to water passes five percent per cubic foot of water.

Fresh Water: <0.05% | Brackish Water: 0.05-3% | Saline Water: 3-5% | Brine: >5%

Whenever the salt to water concentration passes that of living conditions the water becomes dense, and salty to the point where it can damage internal organs if ingested. Such examples of extra salty water can be seen in the real world Dead Sea. In terms of the Naruto Verse there is a confirmed sea stretching along the south and south eastern areas of the continent, hugging the ''Uzushiogakure'' islands and various other smalls archipelagos. Sea water is a very minor form of brine, consisting mostly of the basic salt (Sodium Chloride, NaCL). However, there exist different forms of brine as by technical terms the word refers to water heavily impregnated with a salt compound. Seraphic Water employs a completely different salt all together, Magnesium Sulphate.

Magnesium Sulphate is an inorganic salt containing sulphur, oxygen, and magnesium (MgSO4), called Epsom salt. It gets such name from a place known as Epsom Spring where these salts are deposited from the rich soil. This is not that much of an extraordinary occurrence either as natural phenomenon such as springs have been seen in the Naruto Verse (even an Hidden Village which takes pride in them). Each components of MgSO4 are to be present in the Naruto Verse considering these are very essentially elements, namely oxygen. Because of this proof that the salt can be found in nature, as is, without having to be formed in a lab or under ultra specific conditions, it should be accessible to the user by employing his Doton chakra.

With the use of the Doton chakra to evoke the mineral salt the user will then combine it with his Suiton chakra to form a concentrate of Epsom salt and water: a brine solution. This in itself should be a rapid process as MgSO4 is highly soluble in water.

How it Works:
Seraphic Water, as the name suggests, is a water based element, consisting of a highly concentrated Epsom salt solution formed when the user combines his Doton and Suiton chakra. Doton for the Magnesium Sulphate salts and Suiton for the water component. The proposed CE will have an unbearable concentration of Epsom salt of over 50% per cubic foot of solution. This means, Seraphic Water is not only extremely dense--with the crushing force of hard rock--but very dangerous. Despite this, the proposed CE is very much capable of moving and shaping like Suiton. As per norm for magnesium sulphate solutions, Seraphic Water is clear with no noticeable impediments to be seen in the mixture, appearing very deceptively as regular water.

Seraphic Water, being an Epsom salt brine is just as effective on the outside as it is in the inside. Magnesium sulphate in itself packs a variety of effects on living and non-living things. If ingested in copious amounts, Epsom salt can induce nausea, vomiting and diarrhea with near instant effects and if caught in the eyes Seraphic Water can dehydrate moist areas of the body with its MgSO4 salt compound. It can also be used to sooth sore muscles as well as hyperactive ones, like a seizure, by decreasing certain nerve impulses to muscles. In the same way, an acceptable concentration of Epsom salt solution (usually about 0.5%) is used to draw out toxins in the body, including the presence of heavy metals like lead. This concentration level is also suitable for; regulating blood pressure, managing the metabolic rate, keeping the heart's rhythm constant, and even being a reliable stress relief. However, Seraphic Water, with a much higher concentration than the acceptable amount, can reverse these positive effects for devastating damage in all of the aforementioned fields with the most drastic outcomes leading to comatose. However, without the finesse of Medical Ninjutsu, Seraphic Water is only able to cause vomiting and dehydration at the most when inside opponents/organisms. The same applies to the user as well: only basic applications of Seraphic Water's medical advantages can be used such as soothing the muscles and general, non-specific detoxification. Even then, the process is very lengthy and requires too much concentration to be effective during conflicts.

In addition to this, as a brine solution foremost, Seraphic Water is also incapable of being frozen completely. Most brine solutions, including magnesium sulphate ones, have a nigh non-existent freezing point. In fact, the late Daniel G Fahrenheit achieved his zero point in the Fahrenheit temperature scale of 0 degrees (-17.78 C) by attempting to freeze brine. The lowest freezing point obtainable for NaCl brine was -21.1 degrees Celcius, for MgSO4 brine this number is more or less the same, meaning, Seraphic Water takes a titanic effort to freeze. The solution is also used as a de-icing agent on roads to prevent ice from forming.

Magnesium Sulphate solutions are also used in flotation therapy, where high concentrations raise the bath water's specific gravity, effectively making the body more buoyant. This can make travelling through Seraphic Water difficult as its too dense to waddle about in, for humans or aquatic creatures. For the user this is no big deal as he can simply will the concentration of his own element to increase or decrease; promoting or preventing movement within it. Seraphic Water can also be made from existing water by having the user inject his chakra into said source.

Example Techniques:
(??)Seraphic Water Release: Sea of Voices
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: By extending an arm (or arms) the user will release a wave of golden water in any direction he so chooses. This wave is heavy enough to stay on the ground or any surface he stands on and will plow through most obstacles. As it travels the salt can almost be heard churning over and over within it, sounding like whispers, this makes the wave very noticeable (like sea water rolling in on a shore, if the gold didn't catch your eye) and as such can be acknowledged from a distance. However, these voices can also drown out smaller sounds that may be occurring in the vicinity. Once it reaches its destination it simple settles as a small lake of Seraphic Water.

(??)Seraphic Water Release: Ominous Requiem
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: With a single hand seal the user will cause to burst from the ground, or any existing water sources, and wrap around him like huge bands of golden ribbon. These waves of brine will swim around him in a circular formation, encompassing his entire 5 meter position and affecting any of its 'strong to' elements found within this radius. Even as the user moves about the brine will stay with him for a maximum of three turns. During this time it can be used as source for other Holy Water techniques or just defense and offense.

(??)Seraphic Water Release: Purgatorial Mist
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Similar to Suiton release, brine may also adopt a misty form with a beautifully golden hue. This travels along the terrain like any other mist would. However, should an opponent inhale any of this mist he will suffer near immediate destruction with some of Seraphic Water's characteristics mentioned above. Prolonged exposure to the mist will leave them extremely relaxed, (a weird but confirmed side effect of Epsom salt baths) making escape seem too tedious and they die a painful and slow death. The mist also obscures view and chakra perception as it is composed entirely of the user's chakra.

Conditions to be able to use it:
Master over Doton and Water, as well as Kage level chakra control

Is weak to:
Lightning and based elements: Even though it doesn't conduct electricity, lightning and similar elements have the ability to electrolise brine, splitting the hydrogen from oxygen molecules and reverting them to gaseous form. This leaves Magnesium residue behind as a harmless dust of particles looking like sand. Needless to say the element is useless after this. However, the electrolysis process is a slow one and the element takes longer to fall to lightning, even though it is naturally weak to it.

Earth: Unlike other forms of brine solutions, Seraphic Water aka MgSO4 brine, lacks the corrosive effect to grind earth to dust. As such Doton is able to stand up to it.

Is strong to:
Fire and high temp based elements: Brine is still a water based compound, and a much more heavier contender than regular Suiton. In addition to this brine's boiling point is significantly higher due to its impurities with a staggering melting point of 1,124 degrees Celsius (magnesium sulphate salt compounds) and as such can not only tackle flames, but completely oust them with crushing force. It is also a very good refrigerating fluid, able to transport thermal energy from place to place.

Ice and low temp based elements: Brine is also used in the real world to coat roads in certain northern countries, where snow can make driving near impossible. The brine is an antifreeze which prevents ice from forming on said roads, and the higher the concentration, the harder the element is to be frozen.

Organic elements: Brine dehydrates living things--from both the inside and the outside--with its dehydrating factor highlighted in the 'How it works' tab. This includes, but isn't limited to, vines, trees, plants, animals, people, insects, etc.

Poison & toxins: Epsom salt baths are notorious for their detoxifying effects, drawing certain harmful toxins away from the body and depositing it in the surrounding solution.

Sound: Quite surprisingly, magnesium sulphate solutions have been the confirmed primary components that cause the absorption of sound in sea water (acoustic energy is converted to thermal energy). Absorption is strongly dependent on frequency: lower frequencies are less absorbed by the solution, making sound travel much farther in the ocean.

Co-creator: Nakiri

Students I pass this on to: ?? & ??

from to have Sulphur as a mere component of Magnesium Sulphate.


P a t e n t C e r t i f i c a t e


I, Negative Knight, head of the Custom Elements Bureau, declare for all men to hear that I give you the following:

Zaphkiel, our loyal member, gave on the date September 30th 2016 a request for a Patent on his custom element (Seraphic Water); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;​

Serafumizuton
Powered by Lord of Kaos
Copyright © 2016, Zaphkiel, NarutoBase.net
[FONT=&]


[/FONT]

Now regarding your note on being dense, it's selectively dense, meaning you the user can control the concentration of the solution to "promote or prevent" movement. And it can't be made from thin air through normal means, no. But nothing is stopping you from summoning a source of it out of nowhere, similar to how one can perform Earth Sticky Drop or Earth Dropping Lid from nothing despite it being impossible to create earth from air. More on this later.

You brushed on it's anti-freeze properties but you left out the part where it also doubles as a thermal energy conduit where heat can be transported through and throughout the element. With that simple ability you can achieve impressive feats such as scalding hot water without the consequence of evaporation. And on that same note, the element is able to absorb acoustic energy such as that from Ototon, making it strong to that form of Ninjutsu, but what makes even a better note is that upon absorbing sound waves the element converts it into thermal energy. What does that mean? It gets progressively hotter as more sound is absorbed into its body, and you can probably guess how this strings together with the ability to transport thermal energy from place to place.

[FONT=&]Oh and one last thing, it's weakness! Just like regular water, Doton is Seraphic Water's bane. The CE lacks the corrosive ability to degrade sturdy structures such as earth so there's that. But the second canon weakness, Lighting, is a very unique...relationship. Electricity in copious amounts can initiate electrolysis in brine solutions (well in the presence of cathodes and diodes but this is NB, dammit) which as we know splits molecules from each other and breaks down solutions. For Seraphic Water, when faced with Raiton, it gets reduced to Hydrogen, Oxygen, and Magnesium dust. Two things I want to bring your attention to about this. One is that both Hydrogen and Oxygen are very effective types fuel, meaning you could use this to augment your fire techniques/explosions (no actual perks though such as +20 or whatever, just something to make them flare up) and that electrolysis a very slow process most of the time. That means, even if your Seraphic Water technique is being aced by a Raiton technique the exchange would be slow. Slow enough that you might find time to escape or think of another offensive. So say for example you trap an opponent in a bubble of Seraphic Water and they use something like Nagashi to defend, they wouldn't be freed immediately but the bubble would rather decay at a slow pace before eventually dispersing. As an opportunist I'm sure you can imagine various uses for this perk.

Any questions before we move on?

[/FONT]
OOC: Woah, it seems like I completely missed that. That's definitely a neat reaction to sound, being heated up by it. Guess I'll be able to do some combinations with it. Who I'm definitely stoked about the Psuedo-Volcanic Water attribute xD. My only question is regarding the strength to organic elements. I assume this includes things such as wood release, mushroom or even plant release? No other questions are currently coming to mind.
 

Zaphkiel

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OOC: Woah, it seems like I completely missed that. That's definitely a neat reaction to sound, being heated up by it. Guess I'll be able to do some combinations with it. Who I'm definitely stoked about the Psuedo-Volcanic Water attribute xD. My only question is regarding the strength to organic elements. I assume this includes things such as wood release, mushroom or even plant release? No other questions are currently coming to mind.
Are we allowed to call it another pseudo CE? I don't wanna get sued (reported) so let's not refer to its abilities like that.

But yes, Wood, Plant, Mushroom, and even Moss Release (if it exists) are all weak to Seraphic Water. If it is alive and contains moisture, it automatically becomes prey. Not even Aburame bugs are safe. Hide yo kids.

Now for the moment we've all been waiting for, the CEJ's!

(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

The basic release technique of the element. Not much to elaborate, this tech can be manifested in most of your basic shapes and forms such as walls, pillars, waves, etc as well as weapons like swords and shields and other intricate stuff. Oh, but here's a thing! You can form it from existing sources or even the ground (I sneaked that one in there, hehe) up to mid ranged of your person. For C to B ranked you can perform this without hand seals but A and up requires a Ram hand seal. Oh and speaking of seals, with he Seal of Confrontation you can manipulate/maintain control of structures created through this technique up to long ranged.

I can't imagine you have any questions? If not, Ian might have some stuff to say about this tech.
 

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Are we allowed to call it another pseudo CE? I don't wanna get sued (reported) so let's not refer to its abilities like that.

But yes, Wood, Plant, Mushroom, and even Moss Release (if it exists) are all weak to Seraphic Water. If it is alive and contains moisture, it automatically becomes prey. Not even Aburame bugs are safe. Hide yo kids.

Now for the moment we've all been waiting for, the CEJ's!

(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

The basic release technique of the element. Not much to elaborate, this tech can be manifested in most of your basic shapes and forms such as walls, pillars, waves, etc as well as weapons like swords and shields and other intricate stuff. Oh, but here's a thing! You can form it from existing sources or even the ground (I sneaked that one in there, hehe) up to mid ranged of your person. For C to B ranked you can perform this without hand seals but A and up requires a Ram hand seal. Oh and speaking of seals, with he Seal of Confrontation you can manipulate/maintain control of structures created through this technique up to long ranged.

I can't imagine you have any questions? If not, Ian might have some stuff to say about this tech.
OOC: I don't think there would be a problem as its a side-effect and not an actual part of the element but I'll refrain from naming it like that, it was just in the spur of the moment. As far as the actual technique goes; For being the element's basic creation technique, I'm pretty stoked as there is much room for creativity. My only question is whether or not it can be created, underground or just produced from the ground? As for the Water Bullet Technique, are we talking about the one Zabuza used against Kakashi in the Mist-Arc? (The one that has about 44-hand seals) Also, the note regarding the absorption of moisture and leaving empty husks... are you saying if this contacts a human, it basically dries them up completely?
 

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OOC: I don't think there would be a problem as its a side-effect and not an actual part of the element but I'll refrain from naming it like that, it was just in the spur of the moment. As far as the actual technique goes; For being the element's basic creation technique, I'm pretty stoked as there is much room for creativity. My only question is whether or not it can be created, underground or just produced from the ground? As for the Water Bullet Technique, are we talking about the one Zabuza used against Kakashi in the Mist-Arc? (The one that has about 44-hand seals) Also, the note regarding the absorption of moisture and leaving empty husks... are you saying if this contacts a human, it basically dries them up completely?
To tag in now; I’ll be answering the questions myself(sorry for late reply, busy at work today). SO the first question. The answer is yes; you can actually form the Seraphic Water from under the surface and allow it to basically blast through the earth. So if you wanna say like...create a gyser of it under a foe - then go for it though I’d refrain from such usages due to the whole “spawn from 5 meters” thing that tends to happen when people make techniques like this one.

Your second question; no it's not the water dragon bullet but rather the one used by the people from the allied forces combined attack to stop Madara or when they used it to trap the Juubi. The actual “amount” they created is how much water you basically can make with the S-ranked version. Which is quite alot.

And to your last question, yes. You suck em dry lmao. Nothing much else to add on myself since this is a really “basic” technique that most elements have in terms of a creation jutsu. Moving on when Zaph posts again.
 

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To tag in now; I’ll be answering the questions myself(sorry for late reply, busy at work today). SO the first question. The answer is yes; you can actually form the Seraphic Water from under the surface and allow it to basically blast through the earth. So if you wanna say like...create a gyser of it under a foe - then go for it though I’d refrain from such usages due to the whole “spawn from 5 meters” thing that tends to happen when people make techniques like this one.

Your second question; no it's not the water dragon bullet but rather the one used by the people from the allied forces combined attack to stop Madara or when they used it to trap the Juubi. The actual “amount” they created is how much water you basically can make with the S-ranked version. Which is quite alot.

And to your last question, yes. You suck em dry lmao. Nothing much else to add on myself since this is a really “basic” technique that most elements have in terms of a creation jutsu. Moving on when Zaph posts again.
OOC: The actual amount they created as a whole group? That's pretty cool.
 

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OOC: I don't think there would be a problem as its a side-effect and not an actual part of the element but I'll refrain from naming it like that, it was just in the spur of the moment. As far as the actual technique goes; For being the element's basic creation technique, I'm pretty stoked as there is much room for creativity. My only question is whether or not it can be created, underground or just produced from the ground? As for the Water Bullet Technique, are we talking about the one Zabuza used against Kakashi in the Mist-Arc? (The one that has about 44-hand seals) Also, the note regarding the absorption of moisture and leaving empty husks... are you saying if this contacts a human, it basically dries them up completely?
1st Bold: No, that was Water Dragon Bullet. This is the Water Bullet Technique I was referring to in the tech:

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

And no, if an S ranked technique is manifested from this tech its still one hand seal (Ram). Consider it like a primary affinity for water where you only need one hand seal.

2nd Bold: Yea, exactly so, it would desiccate them should it go undefended.

Ian already answered the question about underground manifestations.

OOC: The actual amount they created as a whole group? That's pretty cool.
Nah, as in what one person would produce if performed. See the canon technique I pasted up top.

So with a hand seal you'll either manipulate an existing Seraphic Water source withing range (Mid) or produce from your body mist. This mist is different from the regular kind as you can imagine as it carries the ability to dehydrate things such as plants and people as per regular abilities. At the same time it is also obscures the vision of everyone in range (excluding you of course) as well as those that have sensory as the mist would be filled with your chakra. It lasts 3 turns with each use, and is essentially limitless as it keeps pouring from either the Seraphic Water source or your body so if someone tries to blow it away or disperse it you have ways to keep it going.

If the mist gets ingested various effects take place in the victim(s) body such as nausea, vomiting, and at its worse....diarrhea. I can't even imagine being in a super serious fight for my life and uncontrollably shitting myself. These effects aren't instantaneous but rather stack gradually with each turn until the maximum of 3 is achieved, which results in death but not before the opponent is sucked dry of all their moisture and their dry corpses crumbling away like paper. And finally, this mist can be used to fuel other Seraphic Water techniques by condensing into the liquid form of the element. But if you use it to fuel a Seraphic Water technique above A ranked it will be used up in the making, ending this technique to spawn a new one. So it can be formed from a SW technique and it can spawn a SW technique. Quite modular, wouldn't you say?

(Seraphumizuton: Tamieru no Shitsumei; Fumetsu Kiri)- Seraphic Water: Tamiel's Blindness; Undying Fog
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.
 

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1st Bold: No, that was Water Dragon Bullet. This is the Water Bullet Technique I was referring to in the tech:

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

And no, if an S ranked technique is manifested from this tech its still one hand seal (Ram). Consider it like a primary affinity for water where you only need one hand seal.

2nd Bold: Yea, exactly so, it would desiccate them should it go undefended.

Ian already answered the question about underground manifestations.



Nah, as in what one person would produce if performed. See the canon technique I pasted up top.

So with a hand seal you'll either manipulate an existing Seraphic Water source withing range (Mid) or produce from your body mist. This mist is different from the regular kind as you can imagine as it carries the ability to dehydrate things such as plants and people as per regular abilities. At the same time it is also obscures the vision of everyone in range (excluding you of course) as well as those that have sensory as the mist would be filled with your chakra. It lasts 3 turns with each use, and is essentially limitless as it keeps pouring from either the Seraphic Water source or your body so if someone tries to blow it away or disperse it you have ways to keep it going.

If the mist gets ingested various effects take place in the victim(s) body such as nausea, vomiting, and at its worse....diarrhea. I can't even imagine being in a super serious fight for my life and uncontrollably shitting myself. These effects aren't instantaneous but rather stack gradually with each turn until the maximum of 3 is achieved, which results in death but not before the opponent is sucked dry of all their moisture and their dry corpses crumbling away like paper. And finally, this mist can be used to fuel other Seraphic Water techniques by condensing into the liquid form of the element. But if you use it to fuel a Seraphic Water technique above A ranked it will be used up in the making, ending this technique to spawn a new one. So it can be formed from a SW technique and it can spawn a SW technique. Quite modular, wouldn't you say?

(Seraphumizuton: Tamieru no Shitsumei; Fumetsu Kiri)- Seraphic Water: Tamiel's Blindness; Undying Fog
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.
OOC: Thank you for answering all my other questions. As for this technique, its pretty cool, I thought we were limited to liquid based applications with the element. A dangerous technique if used in the right set up, on how you create the source around the targets. The neat feature is that you can create techniques out of the mist as a source, which means we'd be able to "materialize" SW techniques (yay! XD)

The only confusion is on the note.

- Can only be performed three (2) times, with a two (2) turn cool down between uses.
It mentions it can be performed three times, but then parenthesis 2 times? And the last note specifies lasting 3 turns, but the technique's description mentions 5 turns?
 

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OOC: Thank you for answering all my other questions. As for this technique, its pretty cool, I thought we were limited to liquid based applications with the element. A dangerous technique if used in the right set up, on how you create the source around the targets. The neat feature is that you can create techniques out of the mist as a source, which means we'd be able to "materialize" SW techniques (yay! XD)

The only confusion is on the note.



It mentions it can be performed three times, but then parenthesis 2 times? And the last note specifies lasting 3 turns, but the technique's description mentions 5 turns?
Yeah that's to blame on a certain moderator for not editing the damn thing properly but based on the "edits" Im not entirely sure how many times it can be used though we gonna go with twice since Zaph in his original submission only put 2 times. It also only last 3 turns so ignore the 5 turns thing
 

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Yeah that's to blame on a certain moderator for not editing the damn thing properly but based on the "edits" Im not entirely sure how many times it can be used though we gonna go with twice since Zaph in his original submission only put 2 times. It also only last 3 turns so ignore the 5 turns thing
OOC: Okay, thanks. ^
 

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Here comes my personal favorite, Silent Erasure. You had asked earlier if the element could be made from thin air and I said I'd come back to it later? This is the definite answer to that question. You'll hold out your hands to the front or side, depending on the angle of attack you're up against and then summon a sudden wave of SW that either flows in one or all directions as a pulse. Its a big wave too, not just something to hop over. This wave is heavy, and can easily mow down obstacles in its way. As it travels over land it shakes the earth with its density, and even water too. Yes, this can be formed atop a water source as well. Moving at the speed of an unofficial sage the wave is not only heavy but fast as well.

This technique is where we see the sound absorbing properties of SW coming into play. As the wave travels it absorbs the sounds of its own rumbling (and anything else in the background too, so this could be used to mask another technique). As the sounds are absorbed the acoustic energy is converted to thermal and the technique steadily rises in temperature. This also means that the longer it travels the less sound will escape and so when it reaches max distance the technique becomes dead silent but also unimaginably hot as the sounds are absorbed and converted. It still causes the ground to shudder though, so the opponent can still get a heads-up somewhat.

It still desiccates living organisms too, so this technique can leave entire forests as dry beds of dead wood and not to mention what it'd do to a living thing such as an animal or human. Imagine boiling in temperatures far above boiling point while the life is literally sucked from you... Whoa.


(Seraphumizuton: Bōsei no Hasmed; Shizuka Shōkyo)- Seraphic Water: Tyranny of Hasmed; Silent Erasure

Type: Defensive/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Drawing inspiration from the Angel of Annihilation, Hasmed, Shizuka Shōkyo could easily be mistaken as a simple technique at first glance. It begins by the user holding out his hands, either in front or by his sides and focusing chakra into the short ranged surrounding area to create a sudden wave of Seraphic Water that can either originate from one direction or all in an omnidirectional wave. This wave towers high above the average human at about 10 feet in height, and quickly begins to cascade in its intended direction. Due to the element being a dense one, and extremely heavy at times, the wave creates a very peculiar rumbling sound as it rolls across the ground (or even a water source. Despite brine being significantly denser, it doesn't readily meld with fresh water) similar to waves rolling in on a beach and packs enough punch to crush most in its way while causing the earth to tremble from its weight. Despite all this it still manages to travel at the speed of an Unofficial Sage and can be loud enough drown out most other minor sounds like speech, footsteps, etc. By taking into account two very unique properties of SW, the element is able to absorb certain frequencies of sound, with low frequency waves falling prey faster than the rest. Because of this the wave will rumble loudly during its nascence (while it is still within short ranged of the user), and then as the sound is absorbed it will gradually be reduced to a low shuffling sound as it passes short and reaches into mid ranged. By the time it reaches long ranged the wave is almost a whisper as its sounds are being absorbed almost as fast as its being produced. Then, calling upon the second unique property, the acoustic energy absorbed is readily converted to thermal energy which turns the wave extremely hot as it progresses. While it is short ranged it would be slightly warmer than regular water, at mid ranged it becomes even warmer, reaching nearly boiling point degrees for regular water (100o C) and then by the time it reaches long ranged that value would have near doubled, which allows it to become scalding hot--so much so that it can eradicate entire forests and peel flesh from bone in instants--all while being dead silent in its travel. The ground will still tremble though, which can serve as its warning sign. A true show of annihilation carried out by Hasmed himself.
Note(s):
- Usage limit of three times (3) and a two (2) turn cool down between uses
 

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Here comes my personal favorite, Silent Erasure. You had asked earlier if the element could be made from thin air and I said I'd come back to it later? This is the definite answer to that question. You'll hold out your hands to the front or side, depending on the angle of attack you're up against and then summon a sudden wave of SW that either flows in one or all directions as a pulse. Its a big wave too, not just something to hop over. This wave is heavy, and can easily mow down obstacles in its way. As it travels over land it shakes the earth with its density, and even water too. Yes, this can be formed atop a water source as well. Moving at the speed of an unofficial sage the wave is not only heavy but fast as well.

This technique is where we see the sound absorbing properties of SW coming into play. As the wave travels it absorbs the sounds of its own rumbling (and anything else in the background too, so this could be used to mask another technique). As the sounds are absorbed the acoustic energy is converted to thermal and the technique steadily rises in temperature. This also means that the longer it travels the less sound will escape and so when it reaches max distance the technique becomes dead silent but also unimaginably hot as the sounds are absorbed and converted. It still causes the ground to shudder though, so the opponent can still get a heads-up somewhat.

It still desiccates living organisms too, so this technique can leave entire forests as dry beds of dead wood and not to mention what it'd do to a living thing such as an animal or human. Imagine boiling in temperatures far above boiling point while the life is literally sucked from you... Whoa.


(Seraphumizuton: Bōsei no Hasmed; Shizuka Shōkyo)- Seraphic Water: Tyranny of Hasmed; Silent Erasure

Type: Defensive/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: 60
Description: Drawing inspiration from the Angel of Annihilation, Hasmed, Shizuka Shōkyo could easily be mistaken as a simple technique at first glance. It begins by the user holding out his hands, either in front or by his sides and focusing chakra into the short ranged surrounding area to create a sudden wave of Seraphic Water that can either originate from one direction or all in an omnidirectional wave. This wave towers high above the average human at about 10 feet in height, and quickly begins to cascade in its intended direction. Due to the element being a dense one, and extremely heavy at times, the wave creates a very peculiar rumbling sound as it rolls across the ground (or even a water source. Despite brine being significantly denser, it doesn't readily meld with fresh water) similar to waves rolling in on a beach and packs enough punch to crush most in its way while causing the earth to tremble from its weight. Despite all this it still manages to travel at the speed of an Unofficial Sage and can be loud enough drown out most other minor sounds like speech, footsteps, etc. By taking into account two very unique properties of SW, the element is able to absorb certain frequencies of sound, with low frequency waves falling prey faster than the rest. Because of this the wave will rumble loudly during its nascence (while it is still within short ranged of the user), and then as the sound is absorbed it will gradually be reduced to a low shuffling sound as it passes short and reaches into mid ranged. By the time it reaches long ranged the wave is almost a whisper as its sounds are being absorbed almost as fast as its being produced. Then, calling upon the second unique property, the acoustic energy absorbed is readily converted to thermal energy which turns the wave extremely hot as it progresses. While it is short ranged it would be slightly warmer than regular water, at mid ranged it becomes even warmer, reaching nearly boiling point degrees for regular water (100o C) and then by the time it reaches long ranged that value would have near doubled, which allows it to become scalding hot--so much so that it can eradicate entire forests and peel flesh from bone in instants--all while being dead silent in its travel. The ground will still tremble though, which can serve as its warning sign. A true show of annihilation carried out by Hasmed himself.
Note(s):
- Usage limit of three times (3) and a two (2) turn cool down between uses
OOC: I feel like the techniques are getting cooler and better as the training continues. All the key points of this technique are super interesting. I simply fell in love with the whole concept of producing thermal energy from absorbing sound, thats just magnificent. I assume once the wave is released, we can manipulate other techniques as it simply continues forward?

Also I have a separate question in regards to potential SW + Sound combinations. If I released a SW wave and then a Sound technique behind it to be absorbed by the SW and rise in temperature. Would it effectively become stronger, as a combination type? (A+A = S) etc etc.
 

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OOC: I feel like the techniques are getting cooler and better as the training continues. All the key points of this technique are super interesting. I simply fell in love with the whole concept of producing thermal energy from absorbing sound, thats just magnificent. I assume once the wave is released, we can manipulate other techniques as it simply continues forward?

Also I have a separate question in regards to potential SW + Sound combinations. If I released a SW wave and then a Sound technique behind it to be absorbed by the SW and rise in temperature. Would it effectively become stronger, as a combination type? (A+A = S) etc etc.
No, since I didn't state that in the CE submission I can't claim it. But don't worry, I do have a CEJ planned that will be boosted when in contact with Sound so keep your eyes peeled.

Next we have an encapsulating technique similar to the canon (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave where a large amount of water is shape manipulated to form a giant orb on the battlefield. Total Submergence is exactly just that but stronger and with a few tricks.

So the first thing is that being Seraphic Water everything within it is constantly being dried to chips, excepting you the user. You have the ability to, by spending a move, increase or decrease the concentration of the entire orb at any location at any given time. By increasing the concentration you can make a specific area so dense that nothing can move within it. Together with that this is another technique that will kill the opponent in 3 turns if they don't escape. It's nothing massive, just a simple tech meant to be combo'd with others. And don't mind the drawbacks, the checker was very strict with it so I had to pull some drastic stuff. I plan on re-submitting of course.

(Seraphumizuton: Rahabu no Kodokuna Abisu; Sō Sensui)- Seraphic Water: Rahab's Lonely Abyss; Total Submergence
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80
Description: With two hand seals (Dog>Snake), the user will exhale a vast amount of Seraphic Water from his gullet appearing very much like the canon Water Bullet Technique. In fact, the two are virtually indistinguishable from each other due to Seraphic Water having the same texture and color as regular water. However, where the two techniques differ is that Rahab's Lonely Abyss, upon being spewed from the user, immediately spreads up to long ranged in all directions in the form of a great flood. As it spreads however, the outermost edges of the technique will begin to fold upward, creating a dome as it travels. This way, by the time the flood has reached long ranged, short and mid ranged distances would have been covered already. In the aftermath, the technique encapsulates the field in a bubble of Seraphic Water similar to Great Exploding Water Colliding Wave. However, where this technique retains its originality is that unlike regular water where the opponent has the privilege to move through, the user is able to either prevent or promote movement by any person/object while inside. Using the concentration shifting abilities the element is known for, the user can increase/decrease the concentration of Seraphic Water around any object or person inside the bubble. This can make swimming and moving completely impossible. Along with this the bubble carries the other effects of the element whereas if ingested it can cause nausea and vomiting as well as slowly sapping the moisture from living organisms. Although these effects aren't specifically outlined, if the opponent stays inside the bubble for the full three turns it is allowed to keep active, they will be killed as almost 80% of the moisture in their bodies would have been sucked from them. Increasing or decreasing concentration of Seraphic Water inside the orb will cost the user an extra move to perform but doesn't cost any additional chakra.


Note(s):
- Lasts three (3) turns with each use.
- Can only be used two (2) times, with a three (3) turn cool down between uses.
- Cannot perform any other Seraphic Water techniques above A ranked in the same turn this is performed.
- User will only be able to perform two moves per turn while this technique is active due to the chakra control needed.
- Once the technique has ended, the user is unable to perform SW techniques in the following turn.
 

ᴍᴏᴏғʏ

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No, since I didn't state that in the CE submission I can't claim it. But don't worry, I do have a CEJ planned that will be boosted when in contact with Sound so keep your eyes peeled.

Next we have an encapsulating technique similar to the canon (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave where a large amount of water is shape manipulated to form a giant orb on the battlefield. Total Submergence is exactly just that but stronger and with a few tricks.

So the first thing is that being Seraphic Water everything within it is constantly being dried to chips, excepting you the user. You have the ability to, by spending a move, increase or decrease the concentration of the entire orb at any location at any given time. By increasing the concentration you can make a specific area so dense that nothing can move within it. Together with that this is another technique that will kill the opponent in 3 turns if they don't escape. It's nothing massive, just a simple tech meant to be combo'd with others. And don't mind the drawbacks, the checker was very strict with it so I had to pull some drastic stuff. I plan on re-submitting of course.

(Seraphumizuton: Rahabu no Kodokuna Abisu; Sō Sensui)- Seraphic Water: Rahab's Lonely Abyss; Total Submergence
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80
Description: With two hand seals (Dog>Snake), the user will exhale a vast amount of Seraphic Water from his gullet appearing very much like the canon Water Bullet Technique. In fact, the two are virtually indistinguishable from each other due to Seraphic Water having the same texture and color as regular water. However, where the two techniques differ is that Rahab's Lonely Abyss, upon being spewed from the user, immediately spreads up to long ranged in all directions in the form of a great flood. As it spreads however, the outermost edges of the technique will begin to fold upward, creating a dome as it travels. This way, by the time the flood has reached long ranged, short and mid ranged distances would have been covered already. In the aftermath, the technique encapsulates the field in a bubble of Seraphic Water similar to Great Exploding Water Colliding Wave. However, where this technique retains its originality is that unlike regular water where the opponent has the privilege to move through, the user is able to either prevent or promote movement by any person/object while inside. Using the concentration shifting abilities the element is known for, the user can increase/decrease the concentration of Seraphic Water around any object or person inside the bubble. This can make swimming and moving completely impossible. Along with this the bubble carries the other effects of the element whereas if ingested it can cause nausea and vomiting as well as slowly sapping the moisture from living organisms. Although these effects aren't specifically outlined, if the opponent stays inside the bubble for the full three turns it is allowed to keep active, they will be killed as almost 80% of the moisture in their bodies would have been sucked from them. Increasing or decreasing concentration of Seraphic Water inside the orb will cost the user an extra move to perform but doesn't cost any additional chakra.


Note(s):
- Lasts three (3) turns with each use.
- Can only be used two (2) times, with a three (3) turn cool down between uses.
- Cannot perform any other Seraphic Water techniques above A ranked in the same turn this is performed.
- User will only be able to perform two moves per turn while this technique is active due to the chakra control needed.
- Once the technique has ended, the user is unable to perform SW techniques in the following turn.
OOC: Aww that's unfortunate but there are worse things haha. The jutsu seems pretty simple, both your expalnation and by reading I was able to get a good understanding of it. Lightning still conducts right? This is a technique I wouldnt want to use carelessly.

Btw, can we use wood as a ground source to release SW? If not, can we use it as a medium to release an attack from the ground beneath the wood?
 

Mirai

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OOC: Aww that's unfortunate but there are worse things haha. The jutsu seems pretty simple, both your expalnation and by reading I was able to get a good understanding of it. Lightning still conducts right? This is a technique I wouldnt want to use carelessly.

Btw, can we use wood as a ground source to release SW? If not, can we use it as a medium to release an attack from the ground beneath the wood?
Since Zaph is busy being Zaph I'll take the chance to answer the questions for you sir. Okie so the first thing is no, it won't conduct lightning much like regular water would. What it will do is cause the hydrogen in the oxgen to split thus reverting back into a gaseous form. This leaves behind residue of Magnesium Dust which is practically useless. The process will be slower however compared to normal water release.

Second question, you mean like wood release wood or natural occurring wood? If natural then I see no reason why not but with actual Wood Release Id say depends on the technique used.
 
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