Souzou Dokubutsu (Poison Creation & Poison Usage) - Nakiri

Nathan

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G'day once more. So,

Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using your knowledge of plants and minerals you are able to mix together a variety of drugs and poisons that can range from disabling to deadly.

The principle behind it is the same as behind , with a Poison needing the same components (Active Ingredients & Solvents/Mediums). The only change is that a Medicine is intended to help heal and treat a patient and a Poison is intented to harm him or her.

There are two aspects to consider here:
  • Canon Poison techniques and Poisons
  • Custom Poison creation
The end result of this class is basically allowing enough knowledge on how to correctly use canon poisons and how to create your own poison. More than specifics, as the principles are already explained in the Medicine Creation class, we'll be talking about limits and definition of what you can do and how you can do it for a custom poison.

So, Canon Poison Techniques?

Ok, we will start dissecting all the techniques currently available as well as all canon poisons. One thing to note, however, is that there is a difference between Poison Ninjutsu and a Poison. Poison Ninjutsu or Dokuton/Doku is the ability to shape, mold and transform your chakra into harmful substances that you create and use to attack your enemies. Poisons are substances you create with herbs and other substances, mixing them together, and carry with you to poison your tools, weapons and even taint your usage of Poison Ninjutsu. They are both linked but are different.

Now, Poison Ninjutsu will always create the poison substance defined in the technique. When someone creates a Poison Ninjutsu technique, he or she will create a technique that uses chakra to create a substance that is only used in that technique and has specific effects. This poison cannot poison weapons, tools, anything. Its simply created by the technique to do its job and thats it. Its bound by the technique.



What about Custom Poisons?

As a medical ninja you are given the knowledge and ability to create your own unique poisonous substance by mixing various other substances together. This unique substance can be used to poison weapons, tools, etc. It can't be manipulated with existing canon poison techniques but you can make techniques to manipulate it. You'll always need a small quantity of it with you to use these techniques however, and it needs to be defined and stated in your bio that your weapons are poisoned with the substance.

How do I make a custom Poison?

Well, same way you make a Medicine really. You need active ingredients and a medium/solvent. You mix it together to create a given substance you can then use to poison enemies.

You need to use this template

PHP:
[B]Name Of Poison[/B]
[B]Creator:[/B]
[B]Type:[/B](neurological, intestinal, cardiac etc.)
[B]Ingredients and Background:[/B]
[B]Description of Effects: [/B]
As such, your poison will need a name. Well, duh! And a creator...You! It will also fall within a given "type". This pertains to what it will actually affect in your enemy. Will it affect his mind and nerves? His muscles? His ionic balance? His coagulation? His breathing? His heart? Etc etc. After that, you need to describe what the ingrdients in it are, what they do and how all of it mixes together to create your poison. You need to define in this section what your poison actually looks like (is it a poweder, a solid, a liquid, a gas, what color is it, etc) and what can affect it and how (will it evaporate under heat? will it become faster acting with cold? etc etc). Finally, we come to the description of Effects. In this section you need to describe a list of effects, from the first one to appear (normally, the mildest symptom/effect comes first) and the progression of effects until the ultimate one, followed by a list which describes how long it takes for a poisoned individual to start feeling each effects (in a timely sequence), depending on how he was poisoned (a liquid for example can poison through skin contact, ingestion or injection but each of these methods will induce the poisoning effects in different timings) and any other information needed in terms of effects and symptoms of the poisoning.

Any questions and whatnot. If not, we'll start onto the canon techniques.
 

Nathan

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Ya, you correct.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc...
 

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Ya, you correct.

(Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique
Rank: C-Rank
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores or lungs. The smoke itself is a slight paralysis, hindering speed and agility for two turn by 3 ranks.

You tell me everything you can see in this technique, etc...
Not much to say here. The user breaths out a stream of poison that if it makes contact with the enemy, it will be absorbed into the skin and cause them to be hurt on the inside. This causes slight paralysis and hindering there speed for two turns by three ranks. Really simple and straight forward, and really nice vs Taijutsu users. No questions to ask
 

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Not much to say here. The user breaths out a stream of poison that if it makes contact with the enemy, it will be absorbed into the skin and cause them to be hurt on the inside. This causes slight paralysis and hindering there speed for two turns by three ranks. Really simple and straight forward, and really nice vs Taijutsu users. No questions to ask
Yeah fairly boring.

Next two:

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.
 

Mirai

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Yeah fairly boring.

Next two:

(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique

Rank: B-Rank
Type: Defensive
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: A technique used when an opponent is rushing towards the user, bringing forth a veil of poison mist in which the opponent will end up running through. When passing through the poison, the opponent will experience no sensation at all. However, once the enemy passes through it he will be poisoned. The effects are a mild numbness to the targets senses (blurred vision, hissing sound, skin numbness, etc) and momentary disorientation for 2 turns.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra Cost: 20 (-5 per turn to keep active, opponent suffers 20*X chakra point loss per turn, being X the number of turns exposed)
Damage Points: N/A (10*X per turn, being X the number of turns exposed)
Description: A technique based off of the Kirigakure no Jutsu. The user will do an unorthodox handseal (slamming both clenched fists together, palms facing down) and releases his chakra throughout the atmosphere. This chakra will copy a poison in the users possession and produce it in the atmosphere through the users chakra and the moisture all around. This creates a plethora of poison mist that very quickly fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison mist which, if absorbed through the skin or breathed, is then used to drain the opponents chakra and health.


(Dokuton: Hei no Doku Jutsu) - Dokuton: Wall of Poison Technique - Basically a stronger version of smoke stream. You make a veil of poison as a target rushes at you. Once again they feel nothing initially but then is poisoned after running out of it and suffers from the affects of it.

(Dokuton: Dokugakure Kiri no Jutsu) -Dokuton: Hidden Poison Mist Technique - Now this is a interesting technique. So you basically create a "mist" of poison around the area like Kirigakure no Jutsu, but this mist is unique. It causes the targets chakra to be drained but also weaken them. It also visibly blinds them but the coolest part is that it allows me to use a poison in my possession, and use it in a released form. Thats pretty dope when combined with a customized poison which can also add in more affects to the technique. No questions for both
 

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And of course the mist doesn't affect you in any form. As you are the one who created it. :3

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique

Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
 

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And of course the mist doesn't affect you in any form. As you are the one who created it. :3

(Dokuton: Kurote no Jutsu) - Poison Release: Black Hand Skill
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique where the user can transmit a special poison through an open wound. This jutsu is normally used close range, where the user shoves their hand forward and shove it into an opponents open wound. The opponents hands will turn black and become stiff and unable to perform Jutsu while the technique is active (lasts 2 turns if its not deactivated). The users chakra will infect the enemy with a poison which will instantly paralyze him. The effects can only be reversed by a medical ninja by removing the poison and administering the antidote. However, the technique is useless unless the user can target an open wound.

(Dokuton: Shinkei Douin no Jutsu) - Poison Release: Nerve Agent Technique

Rank: B-Rank
Type: Supplementary
Range: Short-mid
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the needed handseal (Clap hands), while inhaling, and releases out a yellow fog from mouth. The special poison is a nerve agent designed to affect the motor nerves and muscles which is achieved by altering the users own saliva and respiratory secretions and giving it the needed qualities. As the poison touches the pores of an opponent that particular area of the body will begin to experience random and severe muscle spasms. The spams progress and make it rather hard to perform handseals, using projectiles, taijutsu, etc. The symptons increase for 3 turns, at the end of which the target will be almost in a seizure-like state. After that, the effect wears off instantly and the target regains control over their musculatory system.
Alright so the first one as it says on its own, its useless lool. However in all seriousness, the user will place there hand on an open wound of the target in order to transmit a special poison. The poison then courses through the body until ot reaches the hands, causing em to turn black. Rending the hands unsuable for a short period of time, as it suggested - this technique is useless without an open wound to transmit the poison.

The second technique the user simply releases a gas form poison that if it enters the pores of the target it will involuntary muscle spasms, making it hard to fight. Nothing really to say here lol
 

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Yeah you are correct.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
 

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Yeah you are correct.

(Dokuton: Mahi Doku Bakuha no Jutsu)- Poison Release: Paralysis Poison Blast Technique
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A technique that is based off somewhat on the Phoenix Flower Jutsu. The user exhales five blasts of poison after inhaling and doing the Hare handseal. In the center of these blasts of guey poison are poison smoke bombs that the user threw at the same time, both aspects of the technique containing the same poison, albeit in different forms (liquid and mist). Upon impact, the liquid poison will enter the targets pores, being absorbed through the skin, causing high levels of physical pain (albeit no damage) while the poison bombs will detonate the mist, which, if inhaled, will cause motor paralyzation (1 turn).

(Doku Sōzō) Poison Creation
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A (60 possible physical damage on impact, rest depends on the poison)
Description:
The user is able to take an existing sample of a given poison and manipulate it with his chakra, increasing is quantity and replicating it. Basically, much like one does with water release an a water source, the user is able to use a small sample of poison to, from it, create waves, projectiles, etc if the poison is liquid or a dust, clouds, gusts, mists, etc if the poison is a gas. This technique, however, cannot create poison out of nothing, only manipulate existing poison from a sample or source.
Note: the original sample or source needs to be within short range of the user.
Alright as said within the technique its sort of a variant of a variant of Phoenix Flower Jutus. You simply take some bombs of poison and fling them; while at the same time you release five blasts of poison from the body. Once you do this you and the impact with the enemy is made, the liquid version will cause a lot of physical pain as the poison slips into the skin and the bombs will detonate and release a mist which causes motor control issues which is basically one turn paralysis.

The second technique is nice because its sort of a tool box technique for poison. It allows you to sample any poison near by so as long as no chakra is in and use it as a source. You then recreate said posion as an actual attack at people depending on the state it is in.
 

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Good, and the last three:

(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

(Ninpou: Dokugiri) - Ninja Art: Poison Mist
Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

(Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time
 

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Good, and the last three:

(Dokuton: Soeki no Jutsu) - Poison Release: The Plague Technique
Rank: A-Rank
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A (20*X per turn for 3 turns, X being the number of the turn in question)
Description: A technique which is a very deadly dokuton skill which can render even the strongest shinobi helpless with an extreme pain. By infusing highly concentrated poison chakra into one part of the persons body through direct contact, the poison begins to spread causing purple dots to appear all over the body. As they spread over the body, they constantly cause more and more pain as time goes on (lasts 3 turns). The effect is achieved by using the users chakra to create poison inside the enemy's cells through direct contact and using only the normal toxins and byproducts of the enemy's metabolism as source. The chakra will potentiate these toxins and multiply them, creating a cascading effect of increasing toxicity which can culminate in the enemy's death if he doesn't stop the spreading of the technique or receives treatment.
Note: Usable once every 4 turns

(Ninpou: Dokugiri) - Ninja Art: Poison Mist
Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

(Dokuton: Doku Hebi Rendan no Jutsu) - Poison Release: Poison Hydra Barrage Technique
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra Cost: 70 (-20 per turn)
Damage Points:N/A
Description: Using the users blood as a template, this technique creates a gargatuan, 10 meter tall Hydra, completely made of thick poison. The user will draw blood in one of his palms and do 3 handseals (Hare, Ox, Tiger) clapping his hands and opening them. As he does, a thick guey orb of poison falls to the ground. As it touches the ground it expands rapidly and seemingly out of control into a gigantic 3 headed Hydra. This enormous familiar will be entirely made of either a generic poison (which will cause increasingly severe muscular pain, sensory numbness and damage if absorbed through the skin (30 damage per turn, effects last 5 turns after exposure), death if the poison is vaporized and inhaled) or a unique poison of the user (requires the user to have a liquid custom poison approved) and will be able to act and move through the users command. The enormous familiar can regrow body parts (if the user pays 20 chakra points) if attacked by techniques bellow S-Rank, each attack creating a new head. It not only can attack a target physically by making contact with it (it can move, stretch, deform, etc in various ways to attack the enemy in a freeform manner) but can also shoot from each of its heads a C-Rank bullet of the poison its made off (using this ability counts as a single move). The drawback of such a technique is sustaining it which drains the users chakra but also his focus and stamina.
Note: Can only be used once every 5 turns, lasting 4 turns each time
Alright and here we have the final three techniques; so Ill begin with the first one. It is a really good technique to use vs close ranged melee specialists because by kneading chakra to a particular point in the body - the user can actually course a very dangerous poison in the body through physical contact. This is a really nice technique to combine also with physical none chakra taijutsu as it can inflict direct damage but also poison someone when contact is made.

The second technique is once again a stronger version of (Dokuton: Doku Kemuri Kasui) - Poison Release: Poison Smoke Stream Technique but more potent in its delivery as the poison created far more harmful at the fact only a small amount is needed in order to kill someone.

Lastly is a familiar technique. By drawing some blood as a template and making a few seas, the user creates a giant three headed Hydra. Its an average technique as outside of the three heads being able to repair themselves and shoot the poison, this technique isn't as useful though can possibly be dangerous if a person has a custom liquid form poison. Other than that it's not really as useful compared to the other techniques. A -20 chakra limit + the in ability to focus on other stuff due to it is really a turn away too
 
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