[Tai] Mastering the Art of the Fist

ZK

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Let's start with Willpower of the Heart:

( Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)
Tell me what you think. When would you use this, if ever? Don't be afraid to lay out your thoughts, raw as they might be.
 

Vegeta

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Let's start with Willpower of the Heart:

( Muneisei Za chuushin ) - Will Power of the Heart
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40 ( -30 per turn )
Damage points: ( +45 to taijutsu techniques )
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. This jutsu provides +45 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)
Tell me what you think. When would you use this, if ever? Don't be afraid to lay out your thoughts, raw as they might be.
I used to think "Man, bummer you die after 3 turns", however I totally understand/ Reminds me of when Pervy Sage gathered his last bit of strength on death's door to ensure his message about Pain was relayed. Also reminds me of the situation in many a fight scene where the person is just about finished, ready to give in until the warrior code of "No surrender" kicks in. Then, they dig deep and find that last bit of hidden reserves to deliver the ultimate, finishing blow. To me, that's the only time I'd use this, when my back was against the wall and death seemed assured. I'd use this to take my enemy down with me and protect what I'm fighting for with my life.
 
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ZK

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I used to think "Man, bummer you die after 3 turns", however I totally understand/ Reminds me of when Pervy Sage gathered his last bit of strength on death's door to ensure his message about Pain was relayed. Also reminds me of the situation in many a fight scene where the person is just about finished, ready to give in until the warrior code of "No surrender" kicks in. Then, they dig deep and find that last bit of hidden reserves to deliver the ultimate, finishing blow. To me, that's the only time I'd use this, when my back was against the wall and death seemed assured. I'd use this to take my enemy down with me and protect what I'm fighting for with my life.
Well, that's very flashy of you, but the explanation is spot-on. This technique is exactly that; the last, desperate surge of power.
Next we have the Mode required for a couple of restricted techniques in Kaito's arsenal; Sixth Sense. Tell me what you think.


( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
 

Vegeta

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Well, that's very flashy of you, but the explanation is spot-on. This technique is exactly that; the last, desperate surge of power.
Next we have the Mode required for a couple of restricted techniques in Kaito's arsenal; Sixth Sense. Tell me what you think.


( Sempai Oshie: Roku Sacchi ) Elder teachings: Sixth Sense
Type: Supplementary
Rank: S
Range: Short
Chakra cost: ( -10 per turn to keep active )
Damage points: N/A
Description: Elder teachings: Sixth Sense is a skill known only to those who have achieved mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks. This increases the user's reaction speed by x2, giving them heightened senses to attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)
It's gonna sound weird but, it reminds me of the Zero system in an anime called Gundam Wing. It sent info directly to the brain allowing one to react faster because it filtered out any useless information and allowed them to predict all possible outcomes of their moves at such speed they could react without thought. Of course it also drove the pilot insane but that's another story. It also kinda reminds me of my training in JKD as far as the state of mind is concerned, allowing one to ignore distractions and fight efficiently with no wasted movements, this is an awesome mode indeed and one I've coveted for some time now lol.
 

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It's gonna sound weird but, it reminds me of the Zero system in an anime called Gundam Wing. It sent info directly to the brain allowing one to react faster because it filtered out any useless information and allowed them to predict all possible outcomes of their moves at such speed they could react without thought. Of course it also drove the pilot insane but that's another story. It also kinda reminds me of my training in JKD as far as the state of mind is concerned, allowing one to ignore distractions and fight efficiently with no wasted movements, this is an awesome mode indeed and one I've coveted for some time now lol.
Plus, it doesn't cost an chakra to activate. It's a very good supplementary technique. Very straightforward and simple.

Next is a big mofo. Don't be blinded by its coolness though. Remember that the hit doesn't really matter, so long as your strike connects. It makes no difference whether it's a super cool dragon hit or just a simply hook.

( Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou ) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 ( -30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted
 

Vegeta

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Plus, it doesn't cost an chakra to activate. It's a very good supplementary technique. Very straightforward and simple.

Next is a big mofo. Don't be blinded by its coolness though. Remember that the hit doesn't really matter, so long as your strike connects. It makes no difference whether it's a super cool dragon hit or just a simply hook.

( Furuigiten no Tai: Go Animaru Go Soshi Mukei Enko Zenrykou no Seishou ) Ancient Ceremonial Form: 5 Animal 5 Element Spiritual connections of your own energy and power
Rank: Forbidden
Type: Offensive/Supplementary
Range: Short
Chakra cost: 50
Damage points: 90 ( -30 damage to user)
Description: This technique is an ancient style of martial arts passed down through many generations from master to master and can only be performed whilst the user is under the conditions of the Sixth Sense technique. This is the final form whilst under sixth sense, making it a technique of extremely good accuracy and power and dealing devastating force to the opponents. It is a set of styles based around the five animals of the Hung Gar and the five basic elements. The user fights in the five different styles using a single element, which represents each of the five animals and concentrates that elemental energy into their limbs to provide them with additional powers and effects when fighting with Taijutsu. The user alternates through each style simultaneously dealing all five styles one after the other. Thus this technique allows the user to attack the opponent in a total of fifty attacks.

ドラゴン Dragon Style: - Fire element
The user concentrates their fire chakra into their elbows and knees and jumps at the opponent, taking on the characteristics of a dragon in terms of their ferocious attacks and power. Then, the user strikes with the elbow and knee to deal fierce attacks that burn intensely from the fire chakra and induces painful burns to the victim, making them feel more pain with each attack.
(Dealing a total of ten attacks)

クレーン Crane Style: - Water element
The user concentrates their water chakra into just their legs and jumps up in the crane stance much like crane kick but then continuously deals hi-kicks rotating with each leg and dealing water effects from the charging of water chakra which then leaves the opponent drenched and heavy and because of the extra weight that induces heavy breathing from the extra weight of the water making them sluggishly slow.
(Dealing a total of ten attacks)

トラ Tiger Style: - Lightning element
The user concentrates their lightning chakra through their entire body, providing them with extremely fast speed with the release of the lightning chakra through their feet. The user takes on the characteristics of the tiger by taking low stances and jumping up at the opponent, striking them with a bombardment of lightning fast punches which will cover the entire body of the victim discharging the lightning chakra numbing on contract and causing the opponent to be paralyzed.
(Dealing a total of ten attacks)

猿 Monkey Style: - Earth element
The user concentrates their earth chakra into their arms and legs and then takes on the stance of a monkey and using some of their characteristics such as their movements and acrobatics and deploying them in battle to deal strong physical based attacks through blunt force damage. The user deals a mixture of punches and kicks using heel drops, upper cuts, and wheel kicks.
(Dealing a total of ten attacks.)

カマキリMantis Style: - Wind
The user concentrates their wind chakra into their arms and then by taking on the characteristics of the mantis in terms of having deadly accuracy with the wind chakra adding the effects of cutting wind. The user will then strike the opponent with deadly accuracy on pressure points all around the body and shredding the skin, cutting them.
(Dealing a total of ten attacks)

Note: Can only be used once.
Note: Ends the effects of Sixth Sense and leaves the user totally exhausted
It really is cool, can be used to make an ridiculous combination attack utilizing 5 different styles, each representing one of the 5 elements. My questions about it would be do you have to use all 5 styles and all 50 strikes or could you use just 1 style for 1 devastating blow? Also, does it last until all 50 strikes are done or does this end at the end of the turn you use it? I thought it might be sorta like Drunken Fist in the aspect.
 

Korra.

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Guess ill be finish this xd

( Korai Oshie Tenrai Shiden: Yatsuatari Ryuuza ) – Ancient Teachings of the Divine Masters: Outburst of Draco Constellation.
Rank: Forbidden
Type: Offensive
Range: Mid - Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it, creating a red aura that surrounds the user's arms. The user will then burst at the enemy, appearing like a red flash and then strike the target with a duel fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy with the motion of the physical attack to crush them into the ground. As the target smashes onto the ground, the red aura of chakra erupts into a large dragon head that roars with fury and deals a devastating attack.
Note: Must activate Sixth Sense before use
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired, thus restricting their next turn to two techniques

This is kinda of like Mighty Guy's Red Dragon jutsu. This jutsu has the user use a huge amount of energy to basically run fast and appear in front of the enemy as they deliver a hit which powered by the energy will have the opponent crash into the ground. The user will than have the red aura burst into a large dragon that delivers a devastating attack onto the opponent. How would use this in battle? Why would you not use this. What would be a good combo for this?
 

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I would use this to deliver a devestating final blow, real dramatic like. Of course with my bio I love dragon related techniques. When I wouldn't use it? Hmm, probably only if I don't have Sixth Sense activated xD I mean why not use this if you have it activated right? And a good combo, would be many many many boosting/chakra-less taijutsu techniques, faaaar too many to post here lol.
 
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