[Battle for the Goddess of Water] Houdinii vs мсʀᴀᴢᴏʀ

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain -
Time Limit - 4 days


I'll be using , the Water Goddess strapped to her left hip. Post your bio and I'll start

Challenger list
Zanda
Vayne
Teno
Edward
Moofy
McRazor
Nakiri
Erzo
Flash
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Rei's R &R
Mid Range - 15m
Customs - Allowed
Terrain -
Time Limit - 4 days


I'll be using , the Water Goddess strapped to her left hip. Post your bio and I'll start

Challenger list
Zanda
Vayne
Teno
Edward
Moofy
McRazor
Nakiri
Erzo
Flash

Patience paid off. It's been years since I've seen that sword you carry. Can you feel it? It's strapped to you, yet it longs for its real master. Can you feel it rattle and rustle in its strap? Let it go and let the sword chose its master on its own. Or... If you refuse, I shall take it back!

Barney kept a calm and relaxed posture but he knew the sword was his to wield. The inner chaos within him brewed and a strong feeling of attachment kept pulling him. He focused on his surroundings and cleansed his mind of any ill feeling. He was ready for battle. His mind and body were synced. It was partially due to the fact that he knew the sword down to its soul. He knew its powers and he knew how to deal with them, but still, he knew it would be a tough task to take it back.

----
I'll be using Barney in sig, wearing the lab coat. I believe that I can now access Cm lvl2 since its been a few months. Other than that, it should be up to date, although I plan to drop an update for good measure. Also, i wouldn't mind if the time limit was at least 5 days due to the incoming holidays, and considering the fact that some of your fights were even 7 days. ^_^
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Patience paid off. It's been years since I've seen that sword you carry. Can you feel it? It's strapped to you, yet it longs for its real master. Can you feel it rattle and rustle in its strap? Let it go and let the sword chose its master on its own. Or... If you refuse, I shall take it back!

Barney kept a calm and relaxed posture but he knew the sword was his to wield. The inner chaos within him brewed and a strong feeling of attachment kept pulling him. He focused on his surroundings and cleansed his mind of any ill feeling. He was ready for battle. His mind and body were synced. It was partially due to the fact that he knew the sword down to its soul. He knew its powers and he knew how to deal with them, but still, he knew it would be a tough task to take it back.

----
I'll be using Barney in sig, wearing the lab coat. I believe that I can now access Cm lvl2 since its been a few months. Other than that, it should be up to date, although I plan to drop an update for good measure. Also, i wouldn't mind if the time limit was at least 5 days due to the incoming holidays, and considering the fact that some of your fights were even 7 days. ^_^
We can raise the time limit to 7 days I suppose, it doesn't bother me.

===================

Others have claimed to be this Swords true or destined owner. You shall find your claims just as hollow as theirs were.

To begin the battle Pitou focuses her chakra into the ground beneath the man, causing an abundance of sticky mud to burst forth. This would ensnare his feet as it continues to bubble forth and cover his entire body, hardening as it does so to prevent his movement. Pitou strings on an additional two hand seals onto the performance of this technique to lace the hardened mud with strings of wind. The mud would proceed to crush inwards on barney and threaten him with death if he does not escape.

(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.

Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
We can raise the time limit to 7 days I suppose, it doesn't bother me.

===================

Others have claimed to be this Swords true or destined owner. You shall find your claims just as hollow as theirs were.

To begin the battle Pitou focuses her chakra into the ground beneath the man, causing an abundance of sticky mud to burst forth. This would ensnare his feet as it continues to bubble forth and cover his entire body, hardening as it does so to prevent his movement. Pitou strings on an additional two hand seals onto the performance of this technique to lace the hardened mud with strings of wind. The mud would proceed to crush inwards on barney and threaten him with death if he does not escape.

(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.

(Futon: Kon Sureddo)- Wind Release: Soul thread
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description:
To form this technique the user would simply need to string two extra hand seals onto the performance of another technique, due to its reliance on other jutsu to function. By doing so they create ‘threads’ of wind within an already existing solid jutsu without negatively affecting the original technique, the threads are connected to and laced throughout the entire jutsu they are created in while reinforcing it internally. The main purpose of this technique focuses upon when the original jutsu is broken or destroyed, its parts scattered. After this happens the strings will act, contracting violently and drawing the parts that composed the original solid technique to the point at which it was destroyed, forming a harmless ball shape. However the danger of this technique comes during the contraction, as any enemies caught in its path when it contracts would be damaged from the strings cutting them or pieces slamming into them.

Note:
~Can only be used three times
~Note that this technique does not regenerate the original technique, it just pulls the parts towards the ‘center’ haphazardly
~Can only be taught by xHoudinii
Good luck to us then. I wanna have some fun, at first. :) It's a pleasure having a chance to get the sword, so I'll do my best despite the rust I carry.
---

The slightest vibrations of molecules within the earth, as they start forming into mud and preparing to burst upwards, alert Barney due to his delicate hearing. It doesn't take much to realize that the opponent would strike immediately, trying to incapacitate Barney, but he was ready. He knew he was up for a good fight and he was prepared. His chakra was already coursing through his body, ready to be nature and shape manipulated on a whim. Since he was a medical nin, his knowledge of chakra and its workings was immense. You can argue that it wouldn't matter much in a life or death situation, since the advantages were minuscule, but it was just enough. The vibrations from below, alerted him enough to deduce that an earth technique was the most likely candidate to open the battle. That was the usual case with noobs. A simple spike in his chakra circulatory system prompted the chakra to change its nature to lightning which he then focused into his feet, neutralizing the mud as it started forming. During that moment, Barney watched how his opponent started forming handseals for what seemed to be a pathetic attempt at stringing two techniques together. However, he didn't comply with that. He took the offense and interrupted his opponents attempt at finishing the two handseals. In fact, a single hanseal was enough. They finished their first handseal simultaneously, meaning that within that very moment, Barney's opponent would simply forget which handseal he wanted to perform to successfully finish his technique. He would be left blank, unaware why his hands were waving mid air as if he was a conductor, leading a marvelous orchestra. Funny, because there were no sings of music. Barney used that window of confusion to continue with his offense, clapping his hands together and forcing Capsaicin to burst forth from the ground, in a similar manner to how his opponent failed to subdue Barney. He took advantage of the dry and cracked battlefield, which was perfect for his needs. The Capsaicin would be under Barney's control, with the bursts aimed from all angles around the opponent, at various heights, aimed to make an escape impossible and in order to increase the hit chance. As the Capsaicin sticks to his opponent, he watches how he struggles in agony.

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.

*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns
Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
Note: No other genjutsu while this is active
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this
Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle
I am the swords former owner and as such, the sword is my belonging, passed down by the great Izuna Uchiha himself.
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Good luck to us then. I wanna have some fun, at first. :) It's a pleasure having a chance to get the sword, so I'll do my best despite the rust I carry.
---

The slightest vibrations of molecules within the earth, as they start forming into mud and preparing to burst upwards, alert Barney due to his delicate hearing. It doesn't take much to realize that the opponent would strike immediately, trying to incapacitate Barney, but he was ready. He knew he was up for a good fight and he was prepared. His chakra was already coursing through his body, ready to be nature and shape manipulated on a whim. Since he was a medical nin, his knowledge of chakra and its workings was immense. You can argue that it wouldn't matter much in a life or death situation, since the advantages were minuscule, but it was just enough. The vibrations from below, alerted him enough to deduce that an earth technique was the most likely candidate to open the battle. That was the usual case with noobs. A simple spike in his chakra circulatory system prompted the chakra to change its nature to lightning which he then focused into his feet, neutralizing the mud as it started forming. During that moment, Barney watched how his opponent started forming handseals for what seemed to be a pathetic attempt at stringing two techniques together. However, he didn't comply with that. He took the offense and interrupted his opponents attempt at finishing the two handseals. In fact, a single hanseal was enough. They finished their first handseal simultaneously, meaning that within that very moment, Barney's opponent would simply forget which handseal he wanted to perform to successfully finish his technique. He would be left blank, unaware why his hands were waving mid air as if he was a conductor, leading a marvelous orchestra. Funny, because there were no sings of music. Barney used that window of confusion to continue with his offense, clapping his hands together and forcing Capsaicin to burst forth from the ground, in a similar manner to how his opponent failed to subdue Barney. He took advantage of the dry and cracked battlefield, which was perfect for his needs. The Capsaicin would be under Barney's control, with the bursts aimed from all angles around the opponent, at various heights, aimed to make an escape impossible and in order to increase the hit chance. As the Capsaicin sticks to his opponent, he watches how he struggles in agony.

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.

*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns
Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
Note: No other genjutsu while this is active
Note: Usable only twice (2) per battle
Note: Only McRazor can teach this
Kapusaichinton: Keisan Sa Reta Wareme | Capsaicin Release: Canny Crevices
Type: Offensive
Rank: A rank
Range: Short to Mid
Chakra: 30
Damage: 60
Description: Canny Crevices is a justu based on the main release of Capsaicin. Specifically, on the high SHU variant that is used to harm enemies. To execute the jutsu the user claps his hands together while releasing his Capsaicin chakra into the ground and using the present earth beneath the surface to mold it into the sticky and waxy substance of Capsaicin. A brief moment later the user stomps his foot on the ground, forcing the Capsaicin to build up and crack the surface of the earth due to the pressure, causing the Capsaicin to blast through the cracks and shoot onto the battlefield like geysers. With care and control the user can direct the bursts as well as control the cracks in order to optimize the Capsaicin release from beneath the surface and stay away from direct harm. If the opponent would be caught by the Capsaicin, the substance would stick to him and penetrate his clothing. The Capsaicin would cripple the opponent by overwhelming his nerves and due to it sticking even to his clothes it would present itself as a trouble for removing the Capsaicin. An affected opponent would quickly fall into agony which would very soon be his demise due to the agressive nature of Capsaicin. Thanks to its sticky and burning properties it would momentarily start spreading the burning sensation through the opponents body. The reacting neurons would start firing calcium ions at the brain uncontrollably, overwhelming the opponents brain with signals of agonyzing pain. When a target is bound by this, due to the pain their reaction times are reduced by 2 ranks, losing a rank per turn if they don't release themselves.
Note: Can only be used 3 times per battle
I am the swords former owner and as such, the sword is my belonging, passed down by the great Izuna Uchiha himself.
Using two jutsu before I can complete one? Alright then lol it doesn't actually affect the battle though just thought I would note it
=======================

As Pitou was in the midst of forming her hand seals for her wind technique she noticed her opponent form a hand seal of his own. Keeping alert for his incoming jutsu Pitou intended to continue her offense, but to her surprise she could not make her hands form the needed seals, as if she had some kind of memory blank. This was a warning sign that trickery was afoot, seals were muscle memory to any shinobi and this added with the hand seal the opponent had formed gave Pitou the impression that she was under a subtle illusion. Annoyed but barely fazed Pitou pressed the attack and crouched and slammed one hand upon the ground, as she does so she also activated an instant and passive technique that formed a layer of mud beneath the battlefield.

By slamming her hand to the ground Pitou forms the upper torso of a large golem beneath herself, it would rise up with her on its shoulder, one of her hands still pressed against it. As it formed the golem would attempt to slam its right fist down upon Barney like a hammer blow from above, the mud from her passive technique covering its entire body. As Pitou slammed her hand down on the ground to form the golem she uses her other hand to draw a kunai and slice it across the top of her forearm, causing enough pain to release the illusion without seriously injuring herself.

Heh, you're going to stay its former owner if this is all you have.

(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 10 = 90
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

McRazor

Active member
Legendary
Joined
Aug 21, 2010
Messages
12,575
Kin
2,568💸
Kumi
4,572💴
Trait Points
0⚔️
Awards
Using two jutsu before I can complete one? Alright then lol it doesn't actually affect the battle though just thought I would note it
=======================

As Pitou was in the midst of forming her hand seals for her wind technique she noticed her opponent form a hand seal of his own. Keeping alert for his incoming jutsu Pitou intended to continue her offense, but to her surprise she could not make her hands form the needed seals, as if she had some kind of memory blank. This was a warning sign that trickery was afoot, seals were muscle memory to any shinobi and this added with the hand seal the opponent had formed gave Pitou the impression that she was under a subtle illusion. Annoyed but barely fazed Pitou pressed the attack and crouched and slammed one hand upon the ground, as she does so she also activated an instant and passive technique that formed a layer of mud beneath the battlefield.

By slamming her hand to the ground Pitou forms the upper torso of a large golem beneath herself, it would rise up with her on its shoulder, one of her hands still pressed against it. As it formed the golem would attempt to slam its right fist down upon Barney like a hammer blow from above, the mud from her passive technique covering its entire body. As Pitou slammed her hand down on the ground to form the golem she uses her other hand to draw a kunai and slice it across the top of her forearm, causing enough pain to release the illusion without seriously injuring herself.

Heh, you're going to stay its former owner if this is all you have.

(Doton: Subarashī no akuji o Hatarakimasu) - Earth Release: Maleficent the Marvelous
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: (+10 to infused techniques, -20 to the opponent's)
Description: The user will forcefully insert their chakra into the ground below them; conjuring a layer of mud no larger or smaller than ten meters just beneath the surface. The purpose of the adhesive liquid is to coat all tangible techniques that stem from the ground itself in a layer of thick mud with unique properties. This mud when used on the user's moves will encase the structure in it's entirety, giving it a newfound level of durability and strength in order to heighten it's full potential. Though, because of the fact that the layer of mud is underneath the surface in an substantial amount, this means that attacks (which stem from the ground), used by the opponent would also receive their very own coating as well. The mud is set to detect chakra that isn't the users own, using it's parasitic like properties to essentially leech the construct of it's own strength. While sapping the technique of it's strength, the mud will also harden in a quick fashion in an attempt to slow down the structure's movement. Once hardened, the mud loses it's effect on whatever it was casted on, rendering it useless. Because this technique lacks any affect on it's own, it's capable of being activated instantly and passively.
Note: Lasts three turns
Note: Can only be used thrice
Note: Can not be used in consecutive turns, so it has a two turn cool down
Note: Can not be combined with other techniques that are instant and passive or damage enhancements

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 10 = 90
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
Well, that's rather hilarious. I find it really interesting why you keep using so much earth techniques while having the water sword. I thought it must've been some kind of strategy or something, but when you added those +10 to your golem, it seems to me that you're unaware that your earth techniques lose -10. Either way, not like it matters much in this particular scenario anyway, just found it funny.
____
Seeing as his opponent knelt down and slammed her hand onto the ground, Barney knew what to expect, yet again. I mean, let's be honest, who hasn't seen the giant stone golem at least a dozen times in their ninja life, not to mention the sound it makes and the frequency its rising creates? It was a telegraphed move for when the user was in danger and scared, and needed to move away from its original position. But that didn't help, as the golem started forming and Barney's opponent sliced her hand, Barney took that moment to his advantage. He clapped his hands together and released a powerful frequency that saw the golem destoyed before it could form completely, to swing its arm at Barney. With an additional snap of his fingers, following the clap, the blown chunks of earth from the golem would suddenly spin around a displaced imaginary epicenter, slamming the larger bits and pieces into the opponent's body. The epicenter of the sphere was positioned so that it would catch most of the debris with its rotation, while doing maximum damage to the opponent, due to her being excluded from the rotation.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used thrice
Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps
 

Houdinii

Active member
Elite
Joined
Jan 9, 2012
Messages
8,723
Kin
738💸
Kumi
4,046💴
Trait Points
33⚔️
Awards
Well, that's rather hilarious. I find it really interesting why you keep using so much earth techniques while having the water sword. I thought it must've been some kind of strategy or something, but when you added those +10 to your golem, it seems to me that you're unaware that your earth techniques lose -10. Either way, not like it matters much in this particular scenario anyway, just found it funny.
____
Seeing as his opponent knelt down and slammed her hand onto the ground, Barney knew what to expect, yet again. I mean, let's be honest, who hasn't seen the giant stone golem at least a dozen times in their ninja life, not to mention the sound it makes and the frequency its rising creates? It was a telegraphed move for when the user was in danger and scared, and needed to move away from its original position. But that didn't help, as the golem started forming and Barney's opponent sliced her hand, Barney took that moment to his advantage. He clapped his hands together and released a powerful frequency that saw the golem destoyed before it could form completely, to swing its arm at Barney. With an additional snap of his fingers, following the clap, the blown chunks of earth from the golem would suddenly spin around a displaced imaginary epicenter, slamming the larger bits and pieces into the opponent's body. The epicenter of the sphere was positioned so that it would catch most of the debris with its rotation, while doing maximum damage to the opponent, due to her being excluded from the rotation.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used thrice
Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps
I forgot about it cause its a dumb restriction tbh
==============

Pitou watches for your next move as the golem forms and she cuts her hand, so she would notice as you clap your hands together and subsequently smash the golem. Since she was on its shoulder this would cause Pitou to begin falling towards the ground, she does not remain idle however as she takes the chance form two hand seals before her opponent can press the attack. By doing so she reforms the golem as she originally intended, allowing it to continue its attack and attempt to smash its fist down upon the man, albeit with less time for him to react this time around.

Pitou would then land upon the ground at this point, taking out two explosively tagged kunai as she begins to sprint to her right in an arc, maintaining the distance from her opponent. As she begins to run Pitou launches the two kunai, aimed at Barney's chest and head, they are timed to detonate upon reaching him. This is not all however as she would also simultaneously channel her sound chakra through her feet into the ground. causing it to reverberate through to earth and crash into Barney throwing him off balance.

(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn)
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new. Any technique reformed by this one is passively maintained on the field by this jutsu following its restoration with a small and constant stream of chakra.

Note:
~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
~Can only be used 3 times.
~Can only replenish jutsus S-Rank and below.
~Can only be taught by xHoudinii

( Ototon: Jakkuhanma ) - Sound Release: Jackhammer
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.
 
Top