Mangetsu vs Arjuna [Closed]

Goddess

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Terrain is a barren wasteland with no water in sight.

Arjuna bio - I think its Archer in Sig

Wearing,

(Yoru-ō no Amugādo)-The Night King's Armguards
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki. The armguards are simple in their design: black, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows:

Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again.

Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.
Note: Only usable by Inchato Yuki and Yuki clan members of his choosing.

You can choose who goes first.
 

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Mangetsu stand from a distance with his white alloy blade strapped vertically with his back, aligning perfectly with his spine whilst having the Flounderfish sword strapped horizontally on his waist side. Both blades were strapped in a way that wouldn't hinder his movements nor unsheathing them. Flipping through his bingo book, Mangetsu smirks whilst taking a sip of water from his bottle and discarding it shortly after.

You're picture is in my bingbook which means, you're coming with me. Dead, or alive.~

Mangetsu instinctively entered his regular battle stance, crouching down slightly as his legs are equally spread widely, more than shoulder width apart. Left arm hanging down beside him, closest to his ninja pouch whilst his right hand firmly grasped the handle of Hiramekarei behind his waist.

Za Kiri's Keiri Katana ⋩ The Mist's Executioner
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: ZKKK is a blade crafted out of a very rare and indestructible white alloy, however that does not mean it can defend against anything/everything. The sword itself is eight inches wide, consisting of a single sided sharp edge however the dull side of the blade contains two small curved teeth that stick out two inches. The teeth are evenly spaced apart between a hollow opening the blade has near the lower end, the opening is large enough to fit a human head/neck, designed mostly for decapitations with it's inner sharp edges. The sword's blade is five feet in length, having the one foot handle covered in a layer of rubber which is laced by a bandage to disguise it, this would prevent the conduction of electricity. The end of the handle consists of a small rectangle ring big enough to fit two fingers comfortably. A small chain of six inches in length is attached to the rectangular ring, something that could be used to handle the blade in various acrobatic ways by spinning it. At the end of the chain there is a small crest with the symbol of Water, displaying it's origins. The blade's decapitating core/opening can be fueled with chakra and use the sword itself as a water-natured catalyst in order to fill it with a syrup-like substance that could be manipulated to perform special water related abilities;

Syrup/Liquid/Mist Core - The user is able to shape manipulate the source and extend it to create various constructs, up to the user's imagination and within reason, most in the theme of limbs or whips of water that can extend up to mid range and are no thicker than a human's arm. The constructs can be condensed enough to bind targets or even release as projectiles. up to two whips of Syrup/Liquid/Mist-based water that could be used to deal lashing/blunt/piercing damage or bind a target(s) causing them to be trapped within the technique. With the usage of a single hand seal the user can cause the syrup/liquid/mist to expand upon a captured target(s) in order to bind them in place, this ability is B-Rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

Elastic String - By focusing chakra through the Water crest, the user can materialize a string of elastic water syrup. The string is long enough to reach up to a long distance and can be used to further enhance the manipulation of the blade in combat or bind a target. The string can be further manipulated to create miniature spikes and similar things to increase it's lethality. This ability is classified as B rank in strength/cost. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

Inner Mist - By feeding -5 chakra per turn, the sword is able to produce a mist of water vapor in a short range radius around the user, the vapor would escape from the core of the blade. Just like the Hidden Mist technique, this mist can vary in terms of thickness, being able to manipulate it at will with the influx of chakra released, although it will always remain at -5 no matter how thick or thin the mist is. The mist produced by the blade can be treated the same as the Hidden in the Mist technique and be used as a source for possible attacks. Not only can the sword produce a mist but it can also passively turn itself into mist. This ability is passive and is used in order to avoid certain tangible situations or to retrieve the sword from a distance, using mental commands and chakra manipulation to control the sword in it's mist form back to or away from the wielder. The sword can either turn fully or partially into a mist. If standing within a large enough source or the user has the ability to use water techniques without a source, the mist's range can be increased up to mid.

Mist Manipulation - The mist lingering around the user or the sword itself can be manipulated to form anything within reason that can be imagined by the user, excluding projectile based objects. The manipulated forms can extend up to mid range and are B rank in strength/cost. If fully compressed/manipulated the mist rivals that of a large size bear. Four times per battle an A-Ranked variation can be used, allowing the maximum size to double.

⋩ While sustained, the user can only mold Water based techniques along with the Ninja Basics (Nin/Gen/Tai/Ken/Fūin)
⋩ All abilities count as the user's techniques per turn, excluding the sword's mist form manipulation.
⋩ All abilities can be active at the same time

(Hiramekarei) Flounder Fish
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Its said to have been originally wielded by Hozuki Mangetsu, the Hiramekarei is a very wide, flat blade with two curved indentations near its base, creating a sort of cross-guard. It has two handles which are connected to one another by a short length of cord, earning it the title of "twinsword" (双刀, sōtō). The overall sword looks like a flounder fish in shape and when unleashed, it emits chakra from the holes found at the top which coats the entire blade. Normally, the sword is, like Samehada, wrapped in bandages which are used to strap it to the users back. The sword is capable of storing chakra and the two holes at the tip of the blade emit it on command. This can then be formed into various weapons, including a hammer or a longer sword. The size of the resulting weapon appears to depend upon the amount of chakra stored up beforehand, meaning a larger quantity will be met with a similar increase in the weapon's ultimate size. These weapons are also formed with notable speed. The sword itself is virtually indestructible and can resist great amounts of punishment.
Note: Can only be used by Chōjūrō and Hozuki Mangetsu bios

OOC: Biography link is displayed on my biography. You can start first!
 

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Arjuna wasted little time. He focused Ice chakra in to the air around his right forearm to form a crossbow of Ice that sat snugly on his arm. The Bow was semi transparent like it was made of foggy glass. The light given off from his Armguards permeated through the crossbow. Arjuna looked at his opponent and commented on his excess of swords.

Two different swords? Are you some type of weapon-smith? I suggest to turn back now. It's pointless to waste your life on a futile struggle.

(Hyouton: Hijiri kurosubō, Gandiva) Ice Release: Holy Crossbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Crossbow, Gandiva is a Crossbow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. Gandiva can be wielded in Hand or on either wrist of the user. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created dealing S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, traveling at the speed of an arrow. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. Once an arrow(s) are shot from this crossbow, it automatically reloads itself by materializing an ice bolt. Each barrage of arrows fired counts as one of the user's moves per turn. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Crossbowcan be made again but can only be made a maximum of three times per battle. While Gandiva is active, the user can only use water, wind, ice and other non elemental field such as Advanced Ninjutsu etc.

After he spoke his words, Arjuna fired a wall of Ice arrows from his crossbow, spanning 5 meters in height and 7 meters in width. His crossbow automatically materialized an ice bolt in it shelf to reload.
 

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Arjuna wasted little time. He focused Ice chakra in to the air around his right forearm to form a crossbow of Ice that sat snugly on his arm. The Bow was semi transparent like it was made of foggy glass. The light given off from his Armguards permeated through the crossbow. Arjuna looked at his opponent and commented on his excess of swords.

Two different swords? Are you some type of weapon-smith? I suggest to turn back now. It's pointless to waste your life on a futile struggle.

(Hyouton: Hijiri kurosubō, Gandiva) Ice Release: Holy Crossbow, Gandiva
Type: Supplementary/Defensive/Offensive
Rank: S-Rank
Range: Short(Creation) – Long (Reach)
Chakra: 40 (-5 per turn)
Damage: N/A
Description: Holy Crossbow, Gandiva is a Crossbow created by the user made entirely of ice. The user can either generate the Bow from their body, existing sources of Ice such as other Ice techniques, or even materialize it out of thin air by freezing and condensing water particles to shape the bow itself in its entirety. Gandiva can be wielded in Hand or on either wrist of the user. The bow is white/semitransparent containing a corkscrew that protrudes out of the arrow shelf of the weapon. This serves as an accurate way to pinpoint attacks easily and negate any sway the user while wielding the bow. The bow can shoot arrows that are instantly created dealing S rank damage. The amount of arrows can increase to hit multiple targets but the power of the arrow divides between the arrow. Creating Additional/multiple arrows don’t count as an additional move per turn. The user is allowed to fire as many arrow as he/she wants at once as long as they all add up to S rank damage. The arrow(s) fired from this bow at an extremely fast pace, traveling at the speed of an arrow. The Bow itself can also be used as a source of Ice to quickly generate techniques in quick succession with the arrows fired. Once an arrow(s) are shot from this crossbow, it automatically reloads itself by materializing an ice bolt. Each barrage of arrows fired counts as one of the user's moves per turn. The Holy Longbow, Gandiva can be maintained as long as the user has enough chakra to pay the chakra cost. If destroyed, the Crossbowcan be made again but can only be made a maximum of three times per battle. While Gandiva is active, the user can only use water, wind, ice and other non elemental field such as Advanced Ninjutsu etc.

After he spoke his words, Arjuna fired a wall of Ice arrows from his crossbow, spanning 5 meters in height and 7 meters in width. His crossbow automatically materialized an ice bolt in it shelf to reload.
*Smirks* Perhaps... but you could say I am more of a collector.

Within a moment's notice, small projectile-like objects were released that distorted the light as they headed towards him. In response to the widespread assault, Mangetsu began running directly towards his target whilst unsheathing Hiramekarei, pointing the tip towards his foe by swinging it paralleled with the ground and placing it in the aforementioned direction as he fueled and unleashed the stored chakra within. This reaction caused the bandages wrapped around the blade to unravel uncontrollably. A rapid discharge of chakra was released in the form of a with a surface area of 2m x 1.9m that contained very sharp chakar spikes, having the shaft of it outstretch up to fifteen meters from the point of origin, essentially "shooting" itself forwards. This was done at an attempt to smash into the target after destroying a third of the projectile wave's assault, effectively dividing it's strength by only targeting 1/3 fraction, thus being roughly C-Rank in strength. Not only that but the released chakra from the base of the extending shaft created a similar in comparison to a fencing's blade, being a dome-like shape, covering Mangetsu's body all around except for a portion behind him. Mangetsu accurately dividing the strength evenly, having the extending meat pounding construct be of A-Ranking strength whilst also having the guard-like defense be of equal rank. This would mean that the extending pounder would be weakened due to plowing through the C-Rank wave of arrows. Chakra was continuously fed into Hiramekarei as Mangetsu continued running, keeping up the guard in case the projectiles passing by the sides of him would be manipulated further. The Hozuki didn't stop charging forward as he aimed to reach the target's short range.

(Hiramekarei Kaihō) Hiramekarei Unleashing
Type: Offensive/Defensive
Rank: C-S-Rank
Range: Short-Mid
Chakra: 15-40
Damage: 30-80
Description:
The user unleashes the sword, Hiramekarei, by emitting a large quantity of chakra onto the blade, from the two holes located near its tip, before shaping this chakra around it in the form any weapon the user chooses. This results in the bandages that are typically wrapped around the sword, swiftly unravelling due to the rapid discharge. The size, power and range of the weapons created depend on the amount of chakra fueled into the sword. The chakra released is so dense and shaped that it plays in equal terms with elemental chakra.
Note: Can only be used by Chōjūrō and Hozuki Mangetsu bios
Note: Can only be used once every two turns

In unison with his unsheathing motion, Mangetsu had reached into his ninja pouch with his left hand, grabbing a hold of three crystalline mist tagged shuriken. With the flick of his wrist and swinging his arm outwards, he released all projectiles in a semi circling manner from his left-hand side. All projectiles arced wide and high enough to maneuver outside the parameters of the wave of projectiles coming their way. One of the shuriken aimed to come directly from the right-hand side of the target's perspective, their 3 o'clock, roughly at mid-waist area. The second projectile aimed higher, passing four meters above them incase they chose to fled into the sky. Lastly, the third projectile circled from the same side but wider, aiming to land four meters behind the target. All tags were already burning & accurately timed to detonate upon arriving at their aforementioned locations. Mangetsu made sure to keep tabs on his surroundings as he continued to run, stopping at the five meter ran which would be short range.

(Fūinjutsu: Kirigakure Kurisutaru Sagefuda) - Sealing Arts: Hidden Crystalline Mist Tag
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (-10)
Damage: N/A
Description: A paper tag with the symbol for "Crystalline Mist" (晶霧). The tag is sealed with the user's chakra-infused mist which also contains crystalline particles mixed inside. The tag replaces the need for explosive notes and instead, releases mist instead of the ordinary smoke of an explosion. The crystalline water particles inside produce superficial piercing/shredding damage similar to shattering glass. The damage is equal to that of any ordinary explosive tag, barring the burning qualities in exchange for the shredding. These tags can be used in other Ninja Techniques that utilize explosive tags, as it replaces them, if the user wishes. After the explosion settles, the crystalline particles turn back into droplets of water as the mist spreads throughout a mid-range radius.

⋩ Must be posted as a reference when used.
⋩ Mist stays present in the field for four turns
⋩ Technique does not count towards Jutsu Count.
⋩ Technique must be placed in the user's biography(s).
 

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A collector? Well then, Collector, I am Archer, Son of Indra. I am grateful to you for allowing me to choose your final resting place.

Using his Crossbow as a source, Arjuna spawns two large columns of black snow that jut outward from the body of the crossbow, growing in length, width and depth as they emerge from the weapon. They emerge from Gandiva in such a way that the shaft of the weapon is still exposed to a bolt can be shot at any time. The thick columns of black snow are manipulated to form 2 dragons of black snow that advance forward. The first dragon races head on and crashes into the chakra creation made by the Collector. The second dragon arches out to Arjuna's right to deal with the on coming weaponry. The second dragon is wide and tall enough to hit all 3 Kunai before they reach their destination, stopping their travel and causing premature explosions to take place. The explosions occur half way between Arjuna and his opponent. The dragon collides with the Collector from his left side. The dragons released are empowered by the Rune of Strength from the Night King's Armguards.

On impact, the Dragons transform into a large snow storm/tornado large enough to suspend his opponent in mid air while spreading black snow and ice all over the battlefield.

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80 (+10)
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.

In conjunction with the whirling black snow tornado, Arjuna performs a series of 4 quick handseals and focuses his chakra into the snow particles and randing wind found within the storm. Arjuna uses these winds to collect snow so they almost feel solid without losing the fluidity of wind. He manipulates these winds to close in on the swordsman on all sides like a womb and crush him under its force. The black snow-wind womb would be created 3 meters away from all sides of Mangetsu

(Hyoton: Chanpion no Komando)-Ice Release: Champion's Command
Type: Offensive, Supplementary, Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.

Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.

Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.
Note: Usable six times per conflict.
 
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A collector? Well then, Collector, I am Archer, Son of Indra. I am grateful to you for allowing me to choose your final resting place.

Using his Crossbow as a source, Arjuna spawns two large columns of black snow that jut outward from the body of the crossbow, growing in length, width and depth as they emerge from the weapon. They emerge from Gandiva in such a way that the shaft of the weapon is still exposed to a bolt can be shot at any time. The thick columns of black snow are manipulated to form 2 dragons of black snow that advance forward. The first dragon races head on and crashes into the chakra creation made by the Collector. The second dragon arches out to Arjuna's right to deal with the on coming weaponry. The second dragon is wide and tall enough to hit all 3 Kunai before they reach their destination, stopping their travel and causing premature explosions to take place. The explosions occur half way between Arjuna and his opponent. The dragon collides with the Collector from his left side. The dragons released are empowered by the Rune of Strength from the Night King's Armguards.

On impact, the Dragons transform into a large snow storm/tornado large enough to suspend his opponent in mid air while spreading black snow and ice all over the battlefield.

(Hyouton: Sōryū Bōfūsetsu) Ice Release: Twin Dragon Blizzard
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80 (+10)
Description: This is an advanced version of “Ice Release: Black Dragon Blizzard,” in which the user makes two of these dragons instead of one. The two dragons then swirl upwards and converge into a massive tornado.

In conjunction with the whirling black snow tornado, Arjuna performs a series of 4 quick handseals and focuses his chakra into the snow particles and randing wind found within the storm. Arjuna uses these winds to collect snow so they almost feel solid without losing the fluidity of wind. He manipulates these winds to close in on the swordsman on all sides like a womb and crush him under its force. The black snow-wind womb would be created 3 meters away from all sides of Mangetsu

(Hyoton: Chanpion no Komando)-Ice Release: Champion's Command
Type: Offensive, Supplementary, Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.

Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.

Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.
Note: Usable six times per conflict.
In response to the premature detonation of his crystalline tags and incoming black dragons, Mangetsu crouched down and propelled himself off of the ground. While doing so, he momentarily entered a hydrified state in order to release a blast of water from the sole's of his feet, effectively launching him directly into the air at an angle, high enough to be away from the incoming Dragon. Mangetsu's highest peak altitude would be 8m diagonally towards his target.

(Suiton: Hozuki's Baku Taijutsu) - Water Release: Hozuki's Explosive Body Technique
Rank: B-A
Type: Defensive/Offensive
Range: Short - Mid (Propel)
Chakra cost: 20-30
Damage points: 40-60
Description: Through the usage of this technique, the user will momentarily enter a hydrified state or manipulate his already activated state. By taking the concept used in the Hozuki Bullet Technique, the user will release blasts of water from limbs or joints/body parts, augmenting not only striking speed, but also strength. For example, the user can release blasts of water from his elbows, increasing the overall potential of punches. Or even release blasts from the soles of the feet, boosting thrust momentum to that of a traveling arrow or slower. Before or upon physical contact, the user can release another blast from his striking limb, allowing him to deliver great blunt damage.

⋩ A-Rank can be used four times per battle.
⋩ Can only be used by Hozuki Clan Biographies.
⋩ Can be combined with Water Techniques along with non-elemental abilities.

In that same moment, Mangetsu fluidly and swiftly transitioned his Hiramekarei blade from his right hand, to his left, quickly shifting it over. In unison, he activated a special seal inscribed within his Quincy Gauntlet, allowing him to call forth one of his seven swords, the Shibuki. Upon being summoned, an additional supply of chakra is fueled into the summoning process, causing a source of mist to appear instead of the traditional poof of smoke.

I don't need to know your name, I just need your head. *Smirks*

( Shinobigatana Shichinin Shū no Fūinjutsu ) - Seven Ninja Swordsmen Sealing Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is a summoning jutsu used by Mangetsu to summon the various weapons of the 7 Ninja Swordsmen. By placing the weapon out on the scroll and performing a seal, the user is able to "swap" the weapons out, effectively summoning another in it's place. This can be done by unraveling the scroll with one hand and placing the weapon on it via the other, changing it. In addition to this, the user is able to summon a second sword if possible by simply unraveling it, and placing his hand on it. The items themselves are unaffected by time.
Note: Can only be used once per turn.
Note: Usage takes a slot in the 3 jutsu per turn.

(Shibuki) Splash
Type: Weapon
Rank: B-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Wielded by Munashi Jinpachi, the blade utilizes various exploding tags, contained within a substantial self replenishing scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of "Blastsword". The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous exploding tags, which separates from the remainder upon detonation (compare it to a toilet paper scroll where you rip a segment of to use). Only once the desired opponent comes into contact with the platform, do the exploding tags finally ignite and then detach, providing a small opportunity for the user to escape the devastating blast radius, while simultaneously compensating for any resultant recoil. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike. The blasts are strong enough to blow at least three people away in front of the user. The sword itself is very resilient to damage to the point of being nearly indestructible.
Note: The power of the explosion is B-Rank and counts as a move.
Note: The user doesn't, apparently, suffer any damage or is otherwise affected by the explosions.
Note: Can only be used Munashi Jinpachi bios.​

(Ninjutsu: Kuchiyose's Kiri) - Ninja Art: Summoning's Mist
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: (+10 Additionally)
Damage: N/A
Description: By studying the properties of the smoke produced by the summoning technique, the user found a way to manipulate the moister in the air around the summoned creature/object/person. This allowed him to exchange the 'smoke' and create a cloud of mist instead by taking advantage of the moister in the air along with chakra manipulation. This allowed the mist to be as big as the animal/object being summoned. The lingering mist resembles Kirigakure's signature technique in the sense that it stays until blown away and is infused with the user's chakra. This technique is a passive ability that is tied to all summoning techniques the user knows, however can be chosen not to be used.

⋩ Must be posted as a reference with the Summoning Technique used.
⋩ Technique must be placed in the user's biography(s).

Now entering a total distance of about 13m away from the target (8m in the air and decending), Mangetsu swings Splash across from him horizontally. As it is done, a large length of crystalline explosive tags roll out of the storage compartment. The roll of crystalline tags is manipulated in a circular fashion similar to a projectile attack maintaining a five meter in diameter formation as he heads forward from above, attempting to insnare the target whilst a large wide-spread explosion occur around it, releasing countless sources of mist that begin spreading and releasing concussive forces alongside crystalline shards.

(Happa Rokujūshi) Blasting Bridle Repeating Death
Type: Weapon
Rank: S-Rank
Range: Short-Mid
Chakra: 40 +10 (Crystalline Tags)
Damage: 80
Description:
Unravelling a large length of the explosive tag roll from the Shibuki, Jinpachi sends it towards his enemy in a circular motion almost as a projectile attack, cutting off any escape route as it engulfs the target into a circle and unleashes a powerful wide-spread explosion around it.
Note: Can only be used by Jinpachi Munashi
 

Goddess

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The man smartly avoided Arjuna's combo by taking to the skies. A burst of mist engulfed his body and Arjuna decided that it'd be the best time to attack. When the mist engulfed the vision temporarily of his opponent. He freezes the water molecules behind him and behind the cloud of mist to form 2 crystal ice mirrors, one in from of him and one behind his foe.

Arjuna quickly steps backward into the mirror behind him to appear out of the other mirror as stealthily as possible. He deactivates the mirrors and aims his crossbow at the collector's back as he swung and released the tags from his unique sword. He fires an arrow directly at the back of Mangetsu.

Note: I came out of the mirror about 10 meters behind you.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.
 

ᴍᴏᴏғʏ

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The man smartly avoided Arjuna's combo by taking to the skies. A burst of mist engulfed his body and Arjuna decided that it'd be the best time to attack. When the mist engulfed the vision temporarily of his opponent. He freezes the water molecules behind him and behind the cloud of mist to form 2 crystal ice mirrors, one in from of him and one behind his foe.

Arjuna quickly steps backward into the mirror behind him to appear out of the other mirror as stealthily as possible. He deactivates the mirrors and aims his crossbow at the collector's back as he swung and released the tags from his unique sword. He fires an arrow directly at the back of Mangetsu.

Note: I came out of the mirror about 10 meters behind you.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors
Rank: S
Type: Attack
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.

As his assault headed onwards and detonated, without his knowledge or awareness, the foe had sneaked behind him and released an icy arrow. Thanks to his animalistic instincts, Mangetsu's body instantaneously hydrifies upon perceiving/sensing the threat caused by the arrow as it traveled into/through short range, causing disturbances in the air's moisture. Not only that but the sense were aware of the higher tier potential threat that the arrow had, and thus drew additional chakra from the forceful hydrifiction process, bestowing a higher level of defense. As the Hydrification was activated, all of Mangetsu's belongings, including seals, clothing and even weaponry also assumed the same state while still maintaining their original physical appearance. The arrow would pass through Mangetsu's body and exit out of the other way, as it continued traveling into the distance.

(Suiton: Hōzuki) - Water Release: Demon Lantern
Type: Supplementary/Defensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Once a member master's the clan's hidden ability, he will tap into the passive and subconscious abilities of the Hydrification Technique(s). It has been proven time and time again that when a Hozuki Clan member is unexpectedly struck/attacked, his body instinctively turns into liquid by activating the Hydrification Technique(s), allowing them to avoid damage. It has also been seen that when a member is knocked unconscious, the body turns into a jell-like state that is also classified under the same category as Hydrification. This leads us to believe that a clansmen can always be in a hydrified state. This latent ability can be forcefully triggered by foreign threats to the user, like techniques that are too fast for them to detect or perceive. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them, allowing the body to instantaneously turn into a Hydrified state to avoid the damage. Both the strength and weakness of this technique is that the user has no control over it, as the body is naturally programed for survival, activating on mere instinct. This however can be forcefully prevented so long as the user can perceive the threat himself. This technique will passively activate one of the user's Hydrification Techniques within his arsenal and be in tune with it, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. When knocked unconscious or electrocuted, the user's body will turn into a jell-like state, following the hindering restrictions of the inflicting technique that was used upon them.

⋩ Requires a Hōzuki Biography
⋩ Chosen Hydrification Activation must be specified in the user's biography.
⋩ The selected Hydrification Technique will count towards the user's three moves.

Tied:
(Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: S +20 Defensive Damage Points
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.

(Suiton: Hōzuki ll) - Water Release: Demon Lantern ll
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (Dependent on the chakra necessary to reach desired Rank)
Damage: N/A (+1 Defensive Rank)
Description: The brother technique to the original 'Demon Lantern'. The user is so naturally in-tune with the overall moisture both around his body and his surrounding area that the body naturally detects the disturbances within the air's moisture as a threat travels through short-range of them. Not only that but it allows them to sense the level and severity of the threat that is being carried out when the body is instantaneously turned into a Hydrified state to avoid the damage by the original Demon Lantern Technique. If the threat is of higher value/rank than the Hydrification being applied, this technique will passively feed off more chakra from the user's reserves and effectively increase the original rank of the Hydrification Technique by one. This unconscious thought is an animalistic instinct for survival, avoiding being evaporated, more than anything but can also be applied in different scenarios. Just like the original, this technique will in tune with the Hydrification process, thus being performed in the same time-frame. This technique by no means offers any sensing capabilities directly as it is simply a passive & instinctive survival mechanism to ensure the safety of the user. This technique will count as one of the user's three moves if not used in tandem with the original "Demon Lantern" technique.

⋩ Requires a Hōzuki Biography
⋩ Can be used five times per battle.
⋩ Technique must be tied to the user's biography.
⋩ Must wait two turns before reusing.
⋩ Forbidden-Ranked will count as a move, regardless.
⋩ Forbidden-Ranked Defense can only be reached once per battle.
⋩ Doing so will cause a -15 Damage to the user from chakra strain.
⋩ An additional -5 Chakra per turn will be deducted for sustained hydrification. (-15 for Forbidden)

(Suiton: Logiku Konjetsu) - Water Release: Logia's Conversion
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: +5 to Hydrification Activation Utilized
Damage: N/A
Description: This is a passive ability of the Hozuki Clan members that allows them to hydrify their belongings, like clothing and weaponry upon entering a hydrified state. These could range from sealing tags, to projectiles like kunais, or even weaponry like swords or armor, etc etc. The user is able to passively convert the objects back to their original self for strategic use so long as the situation calls for it. This technique is a mere add on to the nature of the Hydrification techniques and its variations, thus allowed to be performed in the same time-frame as aforementioned techniques. The user can willingly choose not to hydrify said belongings if he so chooses.

⋩ Requires a Hōzuki Biography
⋩ Must be placed in the User's Biography

The split second Mangetsu sensed his body forcefully entering a Hydrification, he followed it up by changing together a single hand seal. He then began by compressing the outer-shell of his Hydrification state, effectively crystallizing it by materializing more water out of the moisture in the air, thus fortifying his overall defense even further. Mangetsu would follow through by fluidly turning his body mid-air, to face the direction that the projectile had pierced it from, as he landed on the ground, within the cover of his mist.

Sneaky bastard, arent'cha?​

(Suiton: Kurisutaru Mizu) - Water Release: Crystalline Water
Type: Supplementary/Defensive
Rank: B
Range: Short - Long
Chakra: 20 (-5 per turn)
Damage: N/A (+1 Defensive Rank or +20 Defensive Points)
Description: An activation type technique that can be utilized before or after the release of a water-style technique. The user will gesture the Tiger hand seal or include it in the row of hand seals required for said water style technique. He will then compress the technique, making it seem almost solid and crystalline in nature, giving it a more blunt-force type of attribute. Due to the compression, the additional chakra utilized to perform the change, will also evaluate the volume of the water so that the technique in question does not reduce in size as it 'crystalizes'. Another alternative to the activation method is to compress the outer layer of the water technique in question whilst leaving the insides intact. With a mental command the user can further shape manipulate the crystalline layer of the technique converted in order to release jagged spikes or pillars that extend up to short range of the technique. The jagged spikes/pillars would be filled with the liquid of the water, depending on how the activation was utilized. The Crystalline layer will increase the technique's overall defensive capabilities allowing it to combat against stronger techniques than originally expected. If used prior to the release of the technique being affected, the utilization of both will share the same-timeframe.

⋩ Crystalline manipulation is equal to the damage of the technique that was converted.
⋩ Stays active as long as the technique in question, or until deactivated by the user.
⋩ The Defensive Rank boost only works up to and including A-Rank techniques.
⋩ Defensive Points can be applied to S-Ranks three times per battle.
⋩ Defensive Points can be applied to a Forbidden Rank once.
⋩ Cannot be used on mist-based techniques
 
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