- Changed to S RankRaiton: Ensefaron chiryō| Lightning Release: Encephalon Treatment
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (+10 each turn)
Damage: -
Description: An advance Lightning technique used to evoke several separate reactions by manipulating one's chakra to target the brain. The technique is a stimulus to the brain that increases intellectual functions used on a regular basis or manipulate the psychological state of the user, done by passing electrical currents through certain areas of the brain. The intensity of the currents are controlled by the amount of charge the user applies to it, beginning with harmless shocks that cause minor seizures which only cause the user to flinch in reaction, the user is able to increase the potency of the currents in turn increasing the effects produced, each time being raised by a single rank. Though this does not require the user to strengthen output of the Lightning, it simply requires the same amount as the initial shock which then heightens the effects produced, also increasing the risks involved. For each turn this technique is active the seizures which occur increase in intensity, all of which are explained below. Though the same process applies, there are two separate methods, each of which target a general section of the brain causing different reactions to take place.
Psychological - By channelling chakra to the bottom of the brain the user creates a brief electrical current & manipulates it to course across his vague nerves that travel down toward the rest of the body which during the process causes a minor flinch; a twitch across the user's arm or leg. Primarily affecting the brain, it acts as a reset which calms & removes any irregularities in the user's brain activity & nervous system which in turn restores balance to there senses & chakra flow, a prime target of removal being foreign chakra running through the user's own chakra network; illusions being the most common cause of this. The result of the "reset" performed on the user causes a momentary loss of memory, but due to the user's knowledge of this & the intention of using this technique, it would seem as nothing more than a blink in their mind from the initiation to the release of the genjutsu, the process of the release also being very swift. The user is capable of increasing the output of chakra to increase it's affect, raising this to an S rank. When in need of using an S rank version of this, the user suffers a slightly longer result of the seizure & only able to perform such a feat two times each battle. Due to the method of release being a complete reset of the user's senses & chakra flow this technique can play on equal terms with illusionary based techniques due to the electrical currents specifically targeting the brains & nerves & not just simply a surge of chakra.
This technique can also be used on the user's opponents, through skin contact the user must place either hand on the back of the opponent's neck, manipulating chakra to create the electrical current. The effects of this jutsu are the same for the opponent as they are for the user, but due to the loss of memory & no knowledge of this, the opponent is momentarily left stranded, confused even after retrieving their memory.
Intellectual - By channelling chakra across the brain the user creates random electrical pulses that target the desired sections of the brain & erratically fire around the affected area. The pulses spread currents that target & course throughout the nerves in the user's body, similar as the process for Psychological uses but on a sustained basis. The currents force nerves to send signals from the brain & shoot all across the body at an exponential pace, this in turn increases the output from the body, resulting in multiple temporarily improvements. As the pulse continue an increase in the user's attention capabilities increase along with vision, their ability to problem solving & decision making increases in speed, allowing a faster thought process. Their reaction timing also increases. Due to the increase in all the areas grouped together, the user is acutely aware of their surroundings, sudden movements & able to process & deduce situations at a faster rate it also improves the user's memory. The rate of increase is based on the rank of the technique & is done by increasing the chakra output thus increasing the rank up to forbidden.
A Rank - With the combined efforts of deduction & thought process, the user is able to notice differences at a slightly faster rate than the normal, able to notice & clearly react to those who have an increase in speed just above their own, usually marked by rank (post count rank). The user gaining a clearer vision, being able to see slightly better in harsher environments, for A Rank it would allow the user to see clearer through wind techniques & thin dust clouds. The drawbacks are at the lowest scale, a minor seizure that causes a brief flinch on initiation.
S Rank - Gaining a more moderate increase than the above, their improved memory allows the user to notice the smallest change made to the environment & exact positioning of the objects & targets. the ability to deduce & react increase vastly, allowing the user to think quick on their feet in tight situations. Able to notice & clearly react to those who have an increase in speed above their own, usually masters of a fighting style, Taijutsu specialists & marked as two ranks higher than the user. The user gains no increase in speed, but both movement & striking speed do perform at a much higher rate in terms of control. The user's brain working at such a rate along with the increase in speed of signals sent back & forth would allow the user to create combinations of strikes & counter almost instantly, footwork would also improve At this stage if ending the technique the user would suffer slightly more than before, receiving a shock like reaction on initiation. Bodily functions would be slower than normal, unable to perform Taijutsu of A rank & above & left fatigued, both last one turn. Can last up to three turns.
Forbidden - The highest & most dangerous rank, the user's increased functions would receive a great boost than the above. Deduction skills & reaction timing would allow the user to notice changes & prepare for situations at a much faster rate, almost instantly. The ability to come up with solutions would seem effortless. The user would be able to notice & clearly react to increased speeds much higher than their own, mainly those two ranks higher & masters at close combat. Boosts from techniques which increase an opponent's speed to a certain limit are also traceable but depending on the increase in speed, may be harder to react to. The effectiveness of strikes & footwork combination would increase immensely, easily keeping up with those two ranks higher than the user. The drawbacks are much greater & last longer than normal. This rank lasts two turns max& on initiation the user would feel the same shock as an S Rank though when the technique ends, the user would be left severely, mentally fatigued due to the strain placed on the nerves, not being able to perform Taijutsu of B rank or above for two turns & gain slower reactions than normal. The user would also gain internal lesions, having them unable to manoeuvre effectively for two turns.
If both are of the highest & same rank (Sage Rank), the user of this technique would be at a significant advantage to their opponent with any of the ranks used above. Though the difference would not compare to things such as EIG or Doujutsu users.
- Intellectual use must wait three turns before using again unless having used Forbidden rank, to which Intellectual cannot be used again
- Psychological & Intellectual cannot be used within the same turn
- Does not compare to Doujutsu user
- Can be used three times
- Taught by Method
✦ Declined, if you don't reduce the size, scale and abilities of this....✦
- Removed rank increases
- Reduced abilities of Intellectual Alteration
- Shortened overall
Raiton: Ensefaron chiryō| Lightning Release: Encephalon Treatment
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: -
Description: An advance Lightning technique used to evoke several separate reactions by manipulating one's chakra to target the brain. The technique is a stimulus to the brain that increases intellectual functions used on a regular basis or manipulate the psychological state of the user, done by passing electrical currents through certain areas of the brain. The intensity of the currents are controlled by the amount of charge the user applies to it, beginning with harmless shocks that cause minor seizures which only cause the user to flinch in reaction. Though the same process applies, there are two separate methods, each of which target a general section of the brain causing different reactions to take place.
Psychological Alteration - By channelling chakra to the bottom of the brain the user creates a brief electrical current & manipulates it to course across his vague nerves that travel down toward the rest of the body which during the process causes a minor flinch; a twitch across the user's arm or leg. Primarily affecting the brain, it acts as a reset which calms & removes any irregularities in the user's brain activity & nervous system which in turn restores balance to their senses & chakra flow; illusions being the most common cause of this. The result of the "reset" performed on the user causes a momentary loss of memory, but due to the user's knowledge of this & the intention of using this technique, it would seem as nothing more than a blink in their mind from the initiation to the release of the Genjutsu, the process of the release also being very swift. Due to the method of release being a complete reset of the user's senses & chakra flow this technique can play on equal terms with illusionary based techniques due to the electrical currents specifically targeting the brains & nerves & not just simply a surge of chakra.
This technique can also be used on the user's opponents, through skin contact the user must place either hand on the back of the opponent's neck, manipulating chakra to create the electrical current. The effects of this jutsu are the same for the opponent as they are for the user, but due to the loss of memory & no knowledge of this, the opponent is momentarily left stranded, confused even after retrieving their memory.
Intellectual Alteration - By channelling chakra across the brain the user creates random electrical pulses that target the desired sections of the brain & erratically fire around the affected area. The pulses spread currents that target & course throughout the nerves in the user's body, resulting in multiple temporarily improvements. The basics of the increase in brain function are an increase in perception & thought process; allowing the user to assess a situation & find a solution at a much faster rate, they gain an almost eidetic memory; an ability which allows the user to recall instances or images in the past with high precision which in turn allows them to notice even the most minute changes made to the surrounding environment. Along with brain activity, the electrical surges that increase the output of signals from the brain to the body heighten the user's perception & reaction timing to a similar level of their thought process. The increase in the selected areas though dramatic, would not compare to those with the abilities such as EIG or doujutsu users. The effects of this alteration last for 3 turns, though after it ends the user is left slightly fatigued, their thought process somewhat dulled as fast movements would be difficult to react to the next turn.
- Can be used three times
- Cannot use for three turns after each use
- Cannot use Lightning jutsu A rank or above the next turn
- Cannot use both methods within the same turn
- Taught by Method
Declined - for such precise knowledge of the brain and how to use lightning to stimulate it it would require med training.
New Sub:
Meiton: Don'yoku no mugen no shokuyoku| Dark Release: Gluttony's Infinite Appetite
Type: Offensive | Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: An advanced Dark Release technique which carries absorption properties upon release. A subtle technique which heavily relies on contact with it's target to perform, this is achieved by channelling chakra across the user's Dark Release mark & upon placing the dominant hand on the surface of it's target a mirrored image of the mark appears to form against the exterior. The marking can be placed on either clothing or preferably skin contact, & though subtly is reliant on the user's approach, the marking would be very difficult to perceive when created. On placement of the marking it lays dormant until it's host begins to channel chakra to which it begins to react & glow a dim purple colour, it siphons moderate amounts of chakra as the opponent attempts to perform a technique, enough to lower the jutsu by a single rank each time growing in size as it spreads across the surface. If so desired, the user can perform a single handseal which in turn causes a reaction from the symbol as it continues to siphon chakra from the opponent while they channel it. Virtually this would allow the mark to absorb the entire amount of chakra required to perform the opponent's jutsu. This however would not stop the technique from being performed but would simply prolong it's creation due to the opponent continuously channelling chakra to initiate it. The mark enlarges each time it absorbs 30 chakra & the total amount of chakra it can contain reaches to 200 chakra, which would have the mark grow & cover a vast majority of it's surface. The user at any point during the battle is able to take control & manipulate the mark placed on their target, one being an absorption manipulation while the other a release manipulation.
Absorption: They must first perform the Bird - Horse handseals. The chakra violently rips out from the surface, spreading out as a thick mist that rapidly travels toward the user's markings. This can be done almost instantly, without the need of handseals if the user simply places his hand on the target, absorbing the mark completely in the process.
Release: They perform the Bird - Dragon handseals. The mark on it's target begins to brightly glow purple, soon after exploding into a burst of dark chakra that severely damages the point of impact. Depending on the amount of chakra held within the mark the damage varies greatly; at 0-50 the mark only grows slightly, causing no real damage on release other than minor burns to the area affected. 51-130 the opponent suffers a moderate amount of damage, increased damage to the skin, broken bones around the area of the mark & unable to manoeuvre at normal pace. 131-200 & the opponent suffers a great deal, almost on the brink of death due to the mark covering a large portion of the target's body & the mass amount of chakra that explodes around the affected area. Of course if marked in fragile places, regardless of the severity of the explosion, damage done to the specific area could be dire.
Regardless of the choice between the two, the user can only do so by sacrificing on of the 3 moves a turn.
- Can be used twice
- Can only be used once at a time
- A period of three turns between each use
- Taught by Method
Declined - as you're esscentially placing a seal it would require fuuin.
Received the relevant permission.(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on all of the properties of the last absorbed technique. For example, if a Fire technique was absorbed, the user’s body will be converted into purple flames. Absorbing a lightning technique will change the user’s form into violet lightning. However, while in this form, their body loses the innate absorption aspects of Dark Release and so they become even more susceptible to techniques. To limit this vulnerability, the user can instead choose to adopt only one or a few aspects of the absorbed technique e.g. their body will become electrocuting/burning to the touch without transforming into lightning or flames respectively. The user can also freely and passively transition between their “dark state” and their transformed state for the duration of this technique.
Note: Lasts four turns per use
Note: Can only be used twice per battle
Note: Has a cool down time of three turns between uses
♪ Declined: This is really OPed lol. You'd pretty much be untouchable/immortal for the duration of the technique, and adopting portions of the element infringes on existing things. I.E - shocking limbs/hot limbs would clash with Mantis Fist and Devil's Fist respectively. Another issue lies in the transitioning into a dark state. Since your body is completely composed of another element how would you turn back into a dark state without knowledge of Y/Y? ♪
(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).
Note: Can only be used thrice per battle
Note: Has a cool down time of three turns between uses
♪ Approved ♪
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