[CJ] Le Pervy & Le Ryūjin

Ryūjin

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*Appears in the training area out of scorching flames* .-.

It certainly is hot in here

Sage CJ i have:

(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

(Senpō: Dai Sennin Honō) - Sage Art: Flame of The Great Sage
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra Cost: 30 (+20 to every fire technique used)
Damage Points: N/A
Description:
By utilizing the aspects of natural energy, using more natural chakra when performing fire techniques than fire chakra, the user adds a solidity aspect to fire release techniques, giving simple fire streams and fire projectiles the ability to crush solid objects such as rocks and earthen objects. This is possible by utilizing the physical aspect of natural energy, having it form a "layer" of natural energy around the released fire technique, and making fire techniques more compressed and capable of inflicting crushing and burning damage at the same time, however, the fire techniques' characteristics remains the same, with an additional +20 chakra cost per utilized fire technique. Fire techniques that require handseals are added with an extra handseal for applying more natural energy to the fire technique, excluding fire techniques that require no handseals to be performed. Due to the addition of natural energy, the Fire techniques used no longer has a weakness to Water Release techniques, but in turn, Wind Release technique are no longer inferior to Fire techniques, all acting as an equal in terms of power, and the user loses the bonus added damage to secondary elemental affinities through Sage Mode, excluding bonus damage added to his main affinity and Taijutsu.
Note: Can only be used once per battle.
Note: Lasts as long Sage Mode remains active, max of 4 turns, but cuts Sage mode's duration by 2 turns when activated.
Note: Must have Sage Mode active.
Note: After deactivation, no fire techniques can be used for 5 turns.

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.

All open, haven't anyone any of them actually, only to a few people i wanna teach those to >_>

Your CJ that i wanna learn:

(Senning Iyoku) - Sage's Will
Type: Attack/defence
Rank: A
Range: Short to Long
Chakra cost: 30
Damage points: +1 rank
Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.

Note: Only works on A ranks and below
Note: Reduces sage mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this

(Senjutsu: seijinnami) - Sage Art: Sage Wave
Type: Attack/Deffence
Rank: S-rank
Range: Short-Mide
Chakra cost: 50
Damage points: 80
Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.

Note: Must be in sage mode
Note: Reduces sage mode by 2 turn
Note: No other A rank or higher sage jutsu in the next turn
Note: can only be used twice.

(Katon/raiton: Ikkyou) - Fire/lighting style: Suprise
Type: Attack
Range: Short - long
Rank: A
Chakra: 30
Damage: +1 rank
Description: This jutsu will be used after the user has used a lightning jutsu. It is similar to the way that when Darui used a lightning jutsu to add to his water jutsu as he was spitting it out against Sasuke. After having release a lightning jutsu, the user will focus more chakra into it. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things. They will either:

1. By adding the extra chakra they will control the heat, causing flames to wrap around the lightning jutsu the user jutsu make, making it a fire lightning combo. This will add 1 rank to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.

2. Use their chakra to convert the full heat of the lightning into fire, changing the state of the energy, so that the lightning now becomes a fire attack. So if the user used chidori spear, they would be extending it, then control the heat to change it into a sharp flame spear extending form their hand, changing the chakra nature through the use of physics.

The user can only used this on one jutsu, and once they have used it they can't change it back.

Note: Useable 3 times
Note: Can only be used on A ranks and below
Note: Can't use water jutsu in the same turn after having used this.

Also, take a look at my Fuuin CJs and tell me if you wanna learn any >_>

 
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Pervyy

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(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal - this i tried years ago and got shot down so i want that xd

(Senpō: Dai Sennin Honō) - Sage Art: Flame of The Great Sage - its good and bad but might want this xd

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath - having fire in all my bios and the dragon contract this is a must.


Will trade you Sage wave for the first of the three xd

Will look at the fuuin later
 

Ryūjin

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(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal - this i tried years ago and got shot down so i want that xd

(Senpō: Dai Sennin Honō) - Sage Art: Flame of The Great Sage - its good and bad but might want this xd

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath - having fire in all my bios and the dragon contract this is a must.


Will trade you Sage wave for the first of the three xd

Will look at the fuuin later
(Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A (+100)
Damage Points: N/A
Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
Note: Can only be used once.
Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.

Alrighty, so this is a seal that has an amount of natural energy stored inside of it, while it can't be used to enter Sage Mode, it injects natural energy inside your chakra system over the course of 4 turns, kind of like how the amphibian technique works, boosting the duration of Sage Mode by 4 extra turns, so if you had entered SM and have 5 turns of usage, by using this, you will have 9 turns of usage, also adding 100 chakra points to your chakra reserves. Questions?
 

Ryūjin

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Nah pretty straight forwards, you can read the sage wave jutsu, self explanitory, any questions?
That was fast xD

Not really, I understand that the wave is formed of pure natural energy so it can't be seen by the naked eye or doujutsu, sensors, only sage mode users, correct me if I'm wrong though.

So onto the next one

(Senpō: Ryūjin no Doki) – Sage Art: Dragon God's Wrath
Type: Offensive
Rank: Forbidden
Range: Short – Long
Chakra Cost: 50
Damage Points: 90
Description: This is quite a deadly Fire release technique that's deemed forbidden even among Sage Mode users, the user performs a set of 5 handseals after gathering a substantial amount of natural chakra combined with Fire chakra, using natural chakra instead of the user's own chakra reserves so that the technique can achieve more powerful standards, the user gathers the chakra inside his throat and release the fire chakra out of his mouth while using shape manipulation to form the fire into a multitude of 3 full sized dragons of fire, these dragons head towards the opponent as chakra tracking missiles, tracking the opponent's chakra through the application of natural energy and heading towards the destination, the user can choose either to ram the dragons straight up against the target's structure/body, pushing through it, unlike most fire techniques, due to the condensation of natural energy, the dragons of fire assume a physical structure, being capable to punch through concrete with ease. The user can also choose to take use of the dragon's shape, causing the dragon's body to wrap around a certain structure or opponent to entrap them, each of these dragons has a size comparable to that of the Wood Release: Wood Dragon Technique. Use of this technique depletes the user of natural chakra, and exhausts his stamina, causing his speed to be cut in half, while not being able to perform Forbidden ranked techniques for a specific amount of time. Each Dragon can be manipulated and used individually once released for different purposes.
Note: Can only be used once.
Note: Must have Sage Mode active, and have Fire Release as a main affinity.
Note: Reduces Sage Mode's duration by 2 turns.
Note: The user can't use any techniques above S-rank for 2 turns after using this technique.

Nothing to say much, 3 dragons of fire that has a solid physical structure while being made from fire, each can be used individually according to your needs, but the special thing is that they can track chakra, so once you set a target, they will head towards them on their own, if they dodge them, the dragons will circle back and hit them regardless, so they must be defended against, each dragon has the size of the Wood Release: Wood Dragon Technique
 

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(Kagami Genkaku No Jutsu) - Illusion Mirror Technique

Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
Note: Can only be used 5 times per battle.
Note: Can only be taught by ~Crow~
Make dem sound users pay!
 

Ryūjin

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(Senpo Kuchiose: Kibou and Iyoku) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a Sage
Note: No other toad summonings on the field at the same time
What techniques can they perform? like Ma and Pa?
 

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(Senpo Kuchiose: Kibou and Iyoku) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a Sage
Note: No other toad summonings on the field at the same time
What techniques can they perform? like Ma and Pa?
Yeah pretty much, good old vague cjs xd

Can use all sage jutsu and elements pertaining to toads i see it as such as they use oil and water ect
 

Ryūjin

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Yo, so here's the CW:

(Ryūjin Jakka) - Flowing Flame Dragon
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.
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Also, the two approved hawk art cj if you are interested?

(Taka Geijutsu: Taka no Hishō Sora) - Hawk Art: Soaring Hawks of The Sky
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: By forming 3 handseals, the user gathers a large amount of chakra and summons two large sized hawks 10 meters above of his opponent's location, Each hawk is twice as big as the Hawk Sasuke summoned when he was fighting Danzo. The Hawks are summoned upside down in a spiraling manner, spinning violently around one another and creating two large drill like shapes that smashes down onto the opponent, with their strong beaks at the bottom of the drill. This technique can be used to attack the opponent and even attack a large summoning creature. The two hawks can spin around one another, creating one large drill-like shape as they come down crashing onto the opponent, or two drills, attacking two opponents at the same time.
Note: Can only be used 3x times per battle
Note: Must have signed the Hawks contract.
Note: No Hawk summons in the same and next turn.

(Taka Geijutsu: Fudō Myōō no Keitaku) - Hawk Art: Blessing of Fudō Myōō
Type: Defensive
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: One of the defensive techniques taught to the Hawk contract signers, in which the user forms a single handseal, summoning feathers around his body which are as hard as steel. These feathers are said to be the feathers of the boss of Hawks, the strongest hawk to ever live. They are extremely durable and can withstand up to one A-rank Technique, two B-rank techniques or four C-rank techniques before being destroyed. The most notable trait of this technique is not how durable the feathers are, but how fast they are summoned, the feathers can be summoned either onto the user's whole body or specific parts/limbs of his body according to his needs. The user can summon the feathers coating his limbs, in which they strengthen the Taijutsu attacks the user delivers through punches or kicks by +10 to any Taijutsu technique feasible.
Note: Can only be used 3x times per battle.
Note: Lasts two turns and then requires at least one turn cooldown before it can be used again.
Note: Must have signed the Hawks contract.
 

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(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle

any questions?
 

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(Kuchiyose no Jutsu - Horus)
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user with gather their chakra performing the summoning jutsu to summon Horus. Horus has always been the loyal student and guard of Quezacotl is the King of The Hawks and Ancient ruler of old times. Horus has saphire feathers that shine in the sun. He is a large hawk with a wingspan of 3 meters. Horus is one of the most educated hawks as he has mastered many techniques such as fusing with a human ninja or even the arts of the great Hawk mode. To fuse with a ninja who posses the hawk contract, Horus will fly behind the ninja placing his feet on his back, fusing into the ninja, combing to make one being. The ninja will have the wings of the hawk giving him the ability to fly as agile as a hawk itself. Also the user will gain hawk senses, their eyes will see with more precision and detail and be able to see things at distances in great detail. Also the user will gain a kind of 6th sense, like when you run at a bird from behind they can sense you coming, this is simalar. Due to his training from the Hawk lord himself, Horus has the abilitie to control the natural energy used for the hawk mode. This is similar way that ma and pa help maintain sage mode, Horus has the ability to do the same for hawk mode while fused.
Note: Summon only lasts for turns and merging effect only lasts whatever remaining time the summon has left
Note: No other summons at the same time
Note: No other summons for 4 turns
Note: Must know the hawk contract
Note: Can only be summoned once per battle

any questions?
Arigato, Pervy san, no questions >_>
 
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