Final Lesson-[Omega vs Korra]

Omega

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Omega vs Korra

NBwoe in sig
Rei' Rules/All out/Everything Allowed
Terrain:Spirit World
We can RP a bit if you want, and you can choose if you want to go first or not. Basically you get to choose whatever. xD
Let's have fun! (I swear this is the only NA fight I'll reply too.)
You must be registered for see images
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
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Omega vs Korra

NBwoe in sig
Rei' Rules/All out/Everything Allowed
Terrain:Spirit World
We can RP a bit if you want, and you can choose if you want to go first or not. Basically you get to choose whatever. xD
Let's have fun! (I swear this is the only NA fight I'll reply too.)
You must be registered for see images
Alright I can finally reply lol Power Ring on and set to Orange also lets make this more interesting and combine both our bios so my Korra and Blake combine would be Snake SM and Claymore abilities and you can do the same

(Pawāringu) Power Ring

Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

An Orange Lantern Korra comes to the Spirit World feeling her ring empowering her greed more and more. She lust for power was starting to consume her. She knew she needed to stay focused for her opponent but the Greed was overwhelming. Korra stops mid range seeing her former senpai now a sensei himself. She is proud of him but knows he will always be her senpai to her. Its been a long time. Your grew in power while I started to let the sands of time take me. But not anymore the power of greed is keeping me motivated. Now tell me are you ready for this.
 

Omega

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Alright I can finally reply lol Power Ring on and set to Orange also lets make this more interesting and combine both our bios so my Korra and Blake combine would be Snake SM and Claymore abilities and you can do the same

(Pawāringu) Power Ring

Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

An Orange Lantern Korra comes to the Spirit World feeling her ring empowering her greed more and more. She lust for power was starting to consume her. She knew she needed to stay focused for her opponent but the Greed was overwhelming. Korra stops mid range seeing her former senpai now a sensei himself. She is proud of him but knows he will always be her senpai to her. Its been a long time. Your grew in power while I started to let the sands of time take me. But not anymore the power of greed is keeping me motivated. Now tell me are you ready for this.
(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
Well Ragna i guess Ragna is an Advanced Uzumaki, Smoke nin, Samurai with Curse Mark of Heaven.LOL, I think you got a OP blend. xD

Ragna was now a sensei, but he would always be Korra sensei's senpai. He had a friendly smile as he arrived at the spirit world ready to take on his sensei. He was looking forward to her reaction at his new status; however, once he heard her speak he became confused, and disheartened. Her greed has consumed her during the time he was trying to reach sensei status. The look of grief washed away from his face as he lit a cigar, and starred with intense will and determination.

"Even if the sands of time have taken you, even if greed has snatched you; I'll just take you back."

With that said, Ragna calmly released a puff of smoke from his mouth, and then clapped his hands to erect a barrier mid range from him. He would then throw three kunai while placing one of his other hands on his sword handle as he ran towards his sensei, determined to bring her back to his normal self.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".


Green/Willpower active
 

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
Well Ragna i guess Ragna is an Advanced Uzumaki, Smoke nin, Samurai with Curse Mark of Heaven.LOL, I think you got a OP blend. xD

Ragna was now a sensei, but he would always be Korra sensei's senpai. He had a friendly smile as he arrived at the spirit world ready to take on his sensei. He was looking forward to her reaction at his new status; however, once he heard her speak he became confused, and disheartened. Her greed has consumed her during the time he was trying to reach sensei status. The look of grief washed away from his face as he lit a cigar, and starred with intense will and determination.

"Even if the sands of time have taken you, even if greed has snatched you; I'll just take you back."

With that said, Ragna calmly released a puff of smoke from his mouth, and then clapped his hands to erect a barrier mid range from him. He would then throw three kunai while placing one of his other hands on his sword handle as he ran towards his sensei, determined to bring her back to his normal self.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".


Green/Willpower active
Lets see if you have enough Will power.


Korra takes out 3 shurikens and throws them at the kunai deflecting them. Korra starts off by releasing a large fireball at you that when it reaches you it bursts into a maelstrom of fire engulfing you in flames. But she infuses the fire with Kurochi boosting the fire and turning it black. When the fire hits you it would also devour the chakra and physical aspects of you.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 10
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.


Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.

Korra than creates 4 shadow clones with two running to long range behind her but on to the left and one to the right and both start gathering natural chakra.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

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At first Korra's attack seemed like a normal technique fire based technique; however, it quickly gained a blackish appearance. Causing Ragna to think back to his curse mark abilites that caused his jutsu to similarly change color. He didn't know exactly what it was, but decided it would be best to not find out about this strange fire. After performing a moderate amount of handseals, Ragna slammed his hands on the ground to create a sealing formula that originated from his hand that then spread out underneath the incoming fireball. Timing it carefully a blue pillar erupted and engulfed the technique to seal it into the sealing formula itself that then retracted back to the users hand.

Ragna made a fist as knew this fight would be a tough one. Korra had no intention of playing nice. "Fine then....." After Korra created her clones, Ragna slammed his hands once more, and summoned the giant salamander known as Onyx, underground. Once he was summoned a great heat would suddenly start to be felt throughout the battlfield as the ground started to soften and melt until the surface was ultimately transformed into a sea of molten rock that would engulf both parties if they are unable to counter it. Ragna would alter the flow of the curse mark to his back to create one the appendages of his second level state. A wing would sprout from his back as he leapt into the air, and flapped his wing to rise mid range above the ground and hover mid air to avoid the molten rock. While Korra and her clones dealt with Onyx and the molten surface. Ragna placed his hand on his scabbered prepared to attack once again.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

(Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user slams their hand on the ground and summons an 80 meter long salamander who remains hidden 20 meters underground for much of the time. Onyx has a charred, black appearance and prefers to sleep above all else. Due to the powerful heat emitted from its body, it always lived underground in order to keep his ability contained. Onyx never completely rises out of the ground, and is the laziest, albeit most dangerous of the salamanders. Onyx is special in the fact that he passively generates so much heat from his skin that he actually melts the ground of the battlefield. (Water sources will be evaporated) and creates a hazardous field of molten rock. However, due to his high resistance to heat, the molten terrain poses no threat to him. Due to the heat emitted by Onyx, the ground becomes extremely soft and super heated, causing it to swallow/combust everything on top of it. This is a natural effect, and will only end if the salamander is destroyed, or exits the battlefield. Due to the ground becoming molten rock, it is impossible to use it as a source to complete earth jutsu due to its changed structure. It is worthy to note that if the user does not have a way to escape hazardous terrain then he will be destroyed as well. Being a salamander, Onyx has high resistance to fire techniques.Specifically, Onyx is immune to S rank and below Katon. It is also physically strong, resisting up to A rank physical attacks. Like Ibuse, it can withstand being under the effects of earth techniques up to A rank. Although it never comes out from underground completely it has a few attacks. If for whatever reason, the enemy finds a way to stay on the surface, Onyx, once per turn, and at the cost of a move, will be able to attack the enemy with its 20 meter tail. The tail will be covered in the molten rock, and will deal S rank physical damage. (The heat emitted from Onyx is equal to that of an S rank Katon jutsu.) NOTE: The molten rock can be cooled down by an appropriate suiton based jutsu temporarily, but it will only return to its molten state during the next turn if Onyx remains active.

Restrictions/Notes
-Must sign Salamander contract
-Can only be summoned once
-Can only be taught by Omega
-Active for 4 turns

(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.



Since I didn't have Uzumaki training per say I was unsure if I used the first tech right. I just wanted to try it out based on what description says instead of using a water tech to counter. If you want me to change it I will, but I'll ask Adachi or Lok about it later. :sweat:
 

Korra.

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At first Korra's attack seemed like a normal technique fire based technique; however, it quickly gained a blackish appearance. Causing Ragna to think back to his curse mark abilites that caused his jutsu to similarly change color. He didn't know exactly what it was, but decided it would be best to not find out about this strange fire. After performing a moderate amount of handseals, Ragna slammed his hands on the ground to create a sealing formula that originated from his hand that then spread out underneath the incoming fireball. Timing it carefully a blue pillar erupted and engulfed the technique to seal it into the sealing formula itself that then retracted back to the users hand.

Ragna made a fist as knew this fight would be a tough one. Korra had no intention of playing nice. "Fine then....." After Korra created her clones, Ragna slammed his hands once more, and summoned the giant salamander known as Onyx, underground. Once he was summoned a great heat would suddenly start to be felt throughout the battlfield as the ground started to soften and melt until the surface was ultimately transformed into a sea of molten rock that would engulf both parties if they are unable to counter it. Ragna would alter the flow of the curse mark to his back to create one the appendages of his second level state. A wing would sprout from his back as he leapt into the air, and flapped his wing to rise mid range above the ground and hover mid air to avoid the molten rock. While Korra and her clones dealt with Onyx and the molten surface. Ragna placed his hand on his scabbered prepared to attack once again.

(Uzumaki Fūin Gijutsu) Uzumaki Sealing Technique
Type: Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
After forming the Rat → Ox → Dog → Dog → Clap hands → Boar hand seals and slamming his hand on the ground,the user creates a sealing formula that originates from the user's hand, forming a circle of kanji and sealing formulas underneath the target. After that the seal activates and a large burst of blue chakra engulfs the target and anything above the inscription is sealed within the formula itself, which then retracts into the users hand. The user can release whatever is caught inside by doing the inverse process and reversing the order of the hand seals then slamming his hand on the ground. The sealing formula will form in the same way but the sealed target will be unsealed and appears above the sealing formula. An enemy facing this technique can still escape the sealing process by simply moving fast enough away from it.
Note: Can only be used by Uzumaki Clan members
Note: Cannot seal an enemy Ninja but can seal summons, clones, techniques (if feasible), Edo Tensei summons, etc
Note: Can only be used twice a battle

[FONT=&](Kuchiyose no Jutsu: Onyx) - Summoning Technique: Onyx[/FONT]
[FONT=&]Type: Supplementary[/FONT]
[FONT=&]Rank: S[/FONT]
[FONT=&]Range: Short[/FONT]
[FONT=&]Chakra: 40[/FONT]
[FONT=&]Damage: N/A[/FONT]
[FONT=&]Description: The user slams their hand on the ground and summons an 80 meter long salamander who remains hidden 20 meters underground for much of the time. Onyx has a charred, black appearance and prefers to sleep above all else. Due to the powerful heat emitted from its body, it always lived underground in order to keep his ability contained. Onyx never completely rises out of the ground, and is the laziest, albeit most dangerous of the salamanders. Onyx is special in the fact that he passively generates so much heat from his skin that he actually melts the ground of the battlefield. (Water sources will be evaporated) and creates a hazardous field of molten rock. However, due to his high resistance to heat, the molten terrain poses no threat to him. Due to the heat emitted by Onyx, the ground becomes extremely soft and super heated, causing it to swallow/combust everything on top of it. This is a natural effect, and will only end if the salamander is destroyed, or exits the battlefield. Due to the ground becoming molten rock, it is impossible to use it as a source to complete earth jutsu due to its changed structure. It is worthy to note that if the user does not have a way to escape hazardous terrain then he will be destroyed as well. Being a salamander, Onyx has high resistance to fire techniques.Specifically, Onyx is immune to S rank and below Katon. It is also physically strong, resisting up to A rank physical attacks. Like Ibuse, it can withstand being under the effects of earth techniques up to A rank. Although it never comes out from underground completely it has a few attacks. If for whatever reason, the enemy finds a way to stay on the surface, Onyx, once per turn, and at the cost of a move, will be able to attack the enemy with its 20 meter tail. The tail will be covered in the molten rock, and will deal S rank physical damage. (The heat emitted from Onyx is equal to that of an S rank Katon jutsu.) NOTE: The molten rock can be cooled down by an appropriate suiton based jutsu temporarily, but it will only return to its molten state during the next turn if Onyx remains active. [/FONT]

[FONT=&]Restrictions/Notes[/FONT]
[FONT=&]-Must sign Salamander contract[/FONT]
[FONT=&]-Can only be summoned once[/FONT]
[FONT=&]-Can only be taught by Omega[/FONT]
[FONT=&]-Active for 4 turns

[/FONT]
(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.



Since I didn't have Uzumaki training per say I was unsure if I used the first tech right. I just wanted to try it out based on what description says instead of using a water tech to counter. If you want me to change it I will, but I'll ask Adachi or Lok about it later. :sweat:
Its okay Ill allow it xd as we agree using my Blake bio which has Sharingan and SSM so 3T activated already

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As Blake sharingan allows her to see your summon underground. Her sharingan also shows that the summoning is pouring chakra into the ground seeing the fiery chakra in the ground. Blake summons her Flying Wood Snake instantly (Sage of Snake status lol) Blake and her clones are on the snake as it takes off into the sky. The two clones are still sitting completely still gathering natural chakra.


(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.
~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Snakes

Blake has the snake use his specialty and overpower your summons chakra and force trees to grow on the ground in an instant creating a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the you unconscious. At the same time Blake releases from her mouth a massive poison cloud that blends in with the pollen that you would be surround by and inhaling. The pollen would render you concussions while the poison kills you.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

(Ninpou: Dokugiri) - Ninja Art: Poison Mist
Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

Wood Snake: (Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Blake: (Ninpou: Dokugiri) - Ninja Art: Poison Mist
Blake: Combination Style: Poison Pollen Jutsu!
 
Last edited:

Omega

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Its okay Ill allow it xd as we agree using my Blake bio which has Sharingan and SSM so 3T activated already

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As Blake sharingan allows her to see your summon underground. Her sharingan also shows that the summoning is pouring chakra into the ground seeing the fiery chakra in the ground. Blake summons her Flying Wood Snake instantly (Sage of Snake status lol) Blake and her clones are on the snake as it takes off into the sky. The two clones are still sitting completely still gathering natural chakra.


(Kuchiyose: Hiraishin Mokuton Hebi) ~ Flying Wood Snake
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: Orochimaru fused the cells of hashirama senju, as well as the dna of Pein's giant bird summon, into the genes of Manda. The snake is half the size of Manda with wood platelets for scales. It has the ability to use Wood jutsus. And it has wings allowing it to fly. Given its size, it is able to fly with the added weight of 3 people, of Orochimaru's build.
~Wood jutsus require the use of said jutsu, and count toward the maximum 3 jutsus per turn as per Rei's R&R
~Can only be summoned once per battle
~The snake flies at the speed of Pein's giant bird
~The snake can only stay on the field for 5 turns
~Can only be summoned by someone who knows wood, or Snakes

Blake has the snake use his specialty and overpower your summons chakra and force trees to grow on the ground in an instant creating a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the you unconscious. At the same time Blake releases from her mouth a massive poison cloud that blends in with the pollen that you would be surround by and inhaling. The pollen would render you concussions while the poison kills you.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

(Ninpou: Dokugiri) - Ninja Art: Poison Mist
Rank: S-rank
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: N/A (40*X damage per turn, X being the number of turns after exposure)
Description: Chakra is kneaded within the body and then changed into special chemical substances which is then ejected through the mouth in the form of a massive poison cloud. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. The poison's ability to kill is tremendous, as even just breathing in a small amount will mean the end of the target's life. As this technique combines ninjutsu, chemistry, and medical knowledge, using it requires fine chakra control and advanced ability in medical ninjutsu.
Note: Can only be used by those with Medical Training in Poison techniques.

Wood Snake: (Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Blake: (Ninpou: Dokugiri) - Ninja Art: Poison Mist
Blake: Combination Style: Poison Pollen Jutsu!
Upon seeing the flying snake formed, Ragna would quickly throw a kunai toward the ground, aimed right underneath the wood snake. As the kunai traveled to the lava terrain, Ragna would then create two clones on his left and right each possessing the wings he was currently using. It would be at this point that Belladona produces the flowering trees that begin to produce a strange pollen; however, being a smoke user, this did not matter much to Ragna. In an instant Ragna performs a single handseal and creates two giant fireballs to appear on the sides of Belladona, simultaneously, R1 performed one handseal to create a giant dragon head from above that would quickly resonate with the other fireballs to form a giant pyramid that would explode and destroy everyone inside. Onyx, also at this time begins to use his tail to reak havoc on the flowering trees while they continue their mid air battle without actually extending it toward the range of Belladona and Ragna, so even if the trees would endagner Ragna, Onyx would have destroyed them.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

[FONT=&quot](Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors[/FONT]
[FONT=&quot]Type: Offensive/Supplementary[/FONT]
[FONT=&quot]Rank: Forbidden[/FONT]
[FONT=&quot]Range: Mid[/FONT]
[FONT=&quot]Chakra Cost: 50[/FONT]
[FONT=&quot]Damage Points: 90[/FONT]
[FONT=&quot]Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.[/FONT]
[FONT=&quot]Note: Can only be used once.[/FONT]
[FONT=&quot]Note: No S-rank Fire Release or above techniques in the next turn.[/FONT]
[FONT=&quot]Note: -15 Damage to the user due to the sudden chakra exhaustion
[/FONT]

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame ExplosionType: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
 

Korra.

Sage of Snakes
Supreme
Joined
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Messages
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Upon seeing the flying snake formed, Ragna would quickly throw a kunai toward the ground, aimed right underneath the wood snake. As the kunai traveled to the lava terrain, Ragna would then create two clones on his left and right each possessing the wings he was currently using. It would be at this point that Belladona produces the flowering trees that begin to produce a strange pollen; however, being a smoke user, this did not matter much to Ragna. In an instant Ragna performs a single handseal and creates two giant fireballs to appear on the sides of Belladona, simultaneously, R1 performed one handseal to create a giant dragon head from above that would quickly resonate with the other fireballs to form a giant pyramid that would explode and destroy everyone inside. Onyx, also at this time begins to use his tail to reak havoc on the flowering trees while they continue their mid air battle without actually extending it toward the range of Belladona and Ragna, so even if the trees would endagner Ragna, Onyx would have destroyed them.

( Kage Bunshin no Jutsu ) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

[FONT="][FONT=Tahoma](Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors[/FONT][/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT="]Type: Offensive/Supplementary[/FONT]

[FONT="][FONT=Tahoma]Rank: Forbidden[/FONT][/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT="]Range: Mid[/FONT]

[FONT="][FONT=Tahoma]Chakra Cost: 50[/FONT][/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT="]Damage Points: 90[/FONT]

[FONT="][FONT=Tahoma]Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an S-rank Fire technique, since it's an Forbidden-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.[/FONT][/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT="]Note: Can only be used once.[/FONT]

[FONT="][FONT=Tahoma]Note: No S-rank Fire Release or above techniques in the next turn.[/FONT][/FONT][/COLOR][/COLOR]
[COLOR=#333333][COLOR=#333333][FONT="]Note: -15 Damage to the user due to the sudden chakra exhaustion
[/FONT]

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame ExplosionType: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
As Blake's sharingan allows her to see the fire chakra gather and sees its going to be a big jutsu she says out loud. I see your going all out I see.

As the fire jutsus are coming at Blake and the Wood Snake, Blake knows what to do. She has the wood snake start flying towards the ground. As the snake flies down she has it shed its scales with her staying on top of its new body's head. This process would help get them out of the way while the old scales took the hit of the fire jutsus.

(Kyodaija Kawarimi) Snake Body Replacement

Rank: B
Type: Supplementary
Range: Short-mid
Chakra cost: 20
Damage points: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons

As Blake and the Wood snake land on the ground they know this is going to be a tough fight against her former senpai. Blake knows she cant get too soft yet so she channels chakra into her ring making it change into White Lantern Mode. Blake would have her outfit change to resemble a White Lantern. I guess my full power needs to come out. Blake has rain start forming around the battle field but this rain would be special it would be infused with senchakra. As the rain would come down it would slowly start transferring senchakra into her body for later. At the same time the wood snake would have a wood dragon form from the ground in front of them having it start making its way towards you while Blake lets the rain hit her body.

(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.

(Mokuton: Mokuryū ) - Wood Release: Wood Dragon
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 per turn if maintained)
Damage points: 80
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios
 
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