[OPEN] Sparrow Flies South For The Winter

Never

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All Out Unofficial
Range Decided in RP
Terrain : Simple Out of the way Village, one straight path with multiple buildings flanking each side of it. Terrain beyond that is grass and trees, a few rock formations.

I'll be using Akaharu



Sitting on the porch of the Inn that he had rented to stay the night, Akaharu sat with his staff leaned against his left shoulder, the lower end of it propped against the ground between his feet. He let out a sigh, a breath of cold air erupted from his mouth visibly shown in the atmosphere. His hood and cloak helped keep him warm, the seasons wouldn't hold back this year as they never did.

The Light Haired Dark User wished he could change things, his journey might've been a whole lot different now, instead of sitting in the cold. Though to be fair he could go in at any time, he just wanted to immerse himself in the cold, there was still plenty of time, and it's not like he had used any of his energy, not a single bone in his small build of a body was tired. But as always, there was nothing to do - just wait and hope for this Message to come, sooner or later.

 

Serpent

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Hei Uzumaki bio.. Editing:

OOC: Good luck and have fun.
Walking through the town, Hei's mind draws blank. A deep anger and aggression serge's though him. It's unlike his normal self, as if possessed by some unknown force. A wicked and twisted expression overcomes his face as he passes by the Inn. As a small child walks passed him, Hei quickly spins around and kicks the child across the face. Snapping the kids neck and sending him flying through the air and along the ground like a rag doll. It was a truly evil act. Hei then looks to the side, noticing a white haired man sitting mid-ranged away upon the Inn. Without hesitation, Hei throws a Kunai upon him.
(Chakra Points: 1800)
 
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Never

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Hei Uzumaki bio.. Editing:

OOC: Good luck and have fun.
Walking through the town, Hei's mind draws blank. A deep anger and aggression serge's though him. It's unlike his normal self, as if possessed by some unknown force. A wicked and twisted expression overcomes his face as he passes by the Inn. As a small child walks passed him, Hei quickly spins around and kicks the child across the face. Snapping the kids neck and sending him flying through the air and along the ground like a rag doll. It was a truly evil act. Hei then looks to the side, noticing a white haired man sitting mid-ranged away upon the Inn. Without hesitation, Hei throws a Kunai upon him.
(Chakra Points: 1800)


It was a real shock and something he didn't expect to see, no, it really was just so sudden and crazy and Akaharu didn't know if it was a nightmare or real. He was frozen for a bit, this evil man had slaughtered a child and was now making his move, akaharu clearly his next target. From his cloak two Metal Cards, one blue and one is ordinary shoot from underneath it - the blue one hits the kunai and unleashes smoke like an ordinary smoke bomb whilst the other continues forward to strike his opponent in the chest torso area. He activated his sensory at the same time as this.

As the Cards flew forward, Akaharu moved up from his position, his staff being grabbed into his left hand - he moved into the smoke where two more cards shot out the top of the smoke cloud high up in the air, they would fall back down the the ground later a few meters in front. Akaharu created a circular glyph in his right hand and threw it forward like an ordinary shuriken, except it was about 1 meter in diameter and made out of pure wind - it spun rapidly towards Hei in an attempt to slice through him.


Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 for movement)
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

1800 - 15 - 20 = 1765

 

Serpent

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It was a real shock and something he didn't expect to see, no, it really was just so sudden and crazy and Akaharu didn't know if it was a nightmare or real. He was frozen for a bit, this evil man had slaughtered a child and was now making his move, akaharu clearly his next target. From his cloak two Metal Cards, one blue and one is ordinary shoot from underneath it - the blue one hits the kunai and unleashes smoke like an ordinary smoke bomb whilst the other continues forward to strike his opponent in the chest torso area. He activated his sensory at the same time as this.

As the Cards flew forward, Akaharu moved up from his position, his staff being grabbed into his left hand - he moved into the smoke where two more cards shot out the top of the smoke cloud high up in the air, they would fall back down the the ground later a few meters in front. Akaharu created a circular glyph in his right hand and threw it forward like an ordinary shuriken, except it was about 1 meter in diameter and made out of pure wind - it spun rapidly towards Hei in an attempt to slice through him.


Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (-5 for movement)
Damage Points: 40
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

1800 - 15 - 20 = 1765

As the kunai clashes with the card. Smoke is released hindering the view of each other. "Aehh" Hei lets out an upsetting grunt as he focuses chakra into his breath, allowing him a sonar like perception of the battlefield. As the other card closes in. Hei shifts his foot and spins to the side, effectively side stepping the card.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Then, as the density of the area in front of his opponent shifts, causing the medium in which the sound travels through to change. Hei is alerted of a pending attack. Drawling forth nature energy from his cursed seal in the form of Senjutsu chakra. Hei enhances his overall characteristics and battle prowess as the random jagged lines form around him. He does this as a wall of earth rises from in front of him just in time to counter the strike that was shot down upon him.
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.

Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40 +15 = 55
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Serpent

"Die, they all must die." Hei would say before dashing to the left as the wall begins to crack. "I'll murder you ALL!" Hei yells out in pure blood-lust as the wall begins to shoot hundreds of small earthen fragments upon his opponent.
(Chakra Points: 1800 - 60 + 200 = 1940)
 

Never

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As the kunai clashes with the card. Smoke is released hindering the view of each other. "Aehh" Hei lets out an upsetting grunt as he focuses chakra into his breath, allowing him a sonar like perception of the battlefield. As the other card closes in. Hei shifts his foot and spins to the side, effectively side stepping the card.
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Then, as the density of the area in front of his opponent shifts, causing the medium in which the sound travels through to change. Hei is alerted of a pending attack. Drawling forth nature energy from his cursed seal in the form of Senjutsu chakra. Hei enhances his overall characteristics and battle prowess as the random jagged lines form around him. He does this as a wall of earth rises from in front of him just in time to counter the strike that was shot down upon him.
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +200 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable thrice.

Type: Attack/Defense
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage points: 40 +15 = 55
Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.
Notes:
-This Jutsu can only be taught by Serpent

"Die, they all must die." Hei would say before dashing to the left as the wall begins to crack. "I'll murder you ALL!" Hei yells out in pure blood-lust as the wall begins to shoot hundreds of small earthen fragments upon his opponent.
(Chakra Points: 1800 - 60 + 200 = 1940)


With his sensory active, Akaharu didn't need to see his opponent through the smoke - it was a definite advantage for sure. Hei had sidestepped Akaharu's Card, sidestepping a tool thrown by a user proficient in Bukijutsu was going to be a mistake. Instead of performing the Wind Technique he takes control of the Card and channels his chakra through it, silently a huge joker is formed from it and it wields a large scythe, performing an upwards slice the blade pierces through Hei's chest and lifts him up into the air.

Akaharu runs from the cloud of smoke and into view, manipulating the wind to form the Wind Glyph in the air above Hei - it bursts into many smaller glyphs that spin rapidly downwards towards him as he is lifted by the scythe they chop him to pieces.

"Mercilessly Killing Young Children will not go Unpunished you monster."

Akaharu closes the gap between him and Hei.


Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
Show
Type: Offensive
Rank: A
Range: Short/Mid
Chakra: 30
Damage: 60
Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of the upper body of a large Joker-like entity the originates from the card. With just the upper body of the joker, it is easily 6 feet tall. The joker wields a larger version of the scythe the user wields. Once it is formed it will swing or stab an opponent with it's scythe. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks and moves quickly. This is able to be used on up to 2 cards, the power between each would be split. It has a short range reach when it attacks.
~Can only be used 5 times per battle
~Must know the Reaper of the Cards
~Can only be used once in the same turn

(Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 (-5 for movement)
Damage Points: 60
Description:
The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.

The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.

The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.

- Remains active for three turns, Glyphs are self sustained until their turns are up.
- A-Rank version can only be used four times and has a two turn cooldown
- Movement of Glyphs saps 5 chakra from user per turn.
- Max of four Glyphs on the field at a time
- One use of this technique means one Glyph Created
- Must be Taught by LonelyAssassin

 
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