15% Pain - Open

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THIS IS TEN PERCENT LUCK TWENTY PERCENT SKILL FIFTEEN PERCENT CONCENTRATED POWER OF WILL, FIVE PERCENT PLEASURE, FIFTY PERCENT PAIN AND ONE HUNDRED PERCENT REASON TO REMEMBER THE NAME.

Tasuke bio in sig <3
 

Akuma

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THIS IS TEN PERCENT LUCK TWENTY PERCENT SKILL FIFTEEN PERCENT CONCENTRATED POWER OF WILL, FIVE PERCENT PLEASURE, FIFTY PERCENT PAIN AND ONE HUNDRED PERCENT REASON TO REMEMBER THE NAME.

Tasuke bio in sig <3
Now I feel bad, terrain is changed to the middle of the street #_#

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"DAMN THEM, DAMN LUKE! Sending me for dinner while Jessica does nothing but lazy around all day. Who the hell are these guys anyway, there is just no END TO THEM!"

Iron Fist fired several consecutive rounds of bone bullets at the enemies, shooting them down one by one as they kept assaulting behind him through the city. Just another day in the life for the Immortal Fist. But this time, this time danger had come to him, unlike his typical routine of meddling into evil affairs and doing his thing, fisting. He reached the city street, in the middle of it stood a tall and slender man. He looked of delicate manner, but the aura around him said otherwise.

Hey you! You must be the ring-leader for sure. Tell your underlings to back off before they end up going extinct buddie. Otherwise you'll get the Iron Fist price.
 

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Now I feel bad, terrain is changed to the middle of the street #_#

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"DAMN THEM, DAMN LUKE! Sending me for dinner while Jessica does nothing but lazy around all day. Who the hell are these guys anyway, there is just no END TO THEM!"

Iron Fist fired several consecutive rounds of bone bullets at the enemies, shooting them down one by one as they kept assaulting behind him through the city. Just another day in the life for the Immortal Fist. But this time, this time danger had come to him, unlike his typical routine of meddling into evil affairs and doing his thing, fisting. He reached the city street, in the middle of it stood a tall and slender man. He looked of delicate manner, but the aura around him said otherwise.

Hey you! You must be the ring-leader for sure. Tell your underlings to back off before they end up going extinct buddie. Otherwise you'll get the Iron Fist price.


Tasuke turned slowly to see this man, honestly there is no way he should've been related to these guys. In his grip he was holding one of these 'underlings' by his collar, he was either dead or knocked out - he couldn't tell, his face had been punched that much it was pretty hard to tell anything.

"I honestly don't... nah, If I could I would. I mean, really don't want to be fisted so... I don't." Curse Tasuke's lack of better understanding for the human language! He always knew he should've invested in a thesaurus to expand his vocabulary - for he did not have the words to be able to escape from this predicament! "Uh! I'm looking for a guy people call 'Cottonmouth', he uh might clear things up." Now if Tasuke knew that this cottonmouth guy was in fact a scumbag then he wouldn't have mentioned him, he'd only been contacted to have a nice chat and then ran into all this hullabaloo.

Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

 

Akuma

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Tasuke turned slowly to see this man, honestly there is no way he should've been related to these guys. In his grip he was holding one of these 'underlings' by his collar, he was either dead or knocked out - he couldn't tell, his face had been punched that much it was pretty hard to tell anything.

"I honestly don't... nah, If I could I would. I mean, really don't want to be fisted so... I don't." Curse Tasuke's lack of better understanding for the human language! He always knew he should've invested in a thesaurus to expand his vocabulary - for he did not have the words to be able to escape from this predicament! "Uh! I'm looking for a guy people call 'Cottonmouth', he uh might clear things up." Now if Tasuke knew that this cottonmouth guy was in fact a scumbag then he wouldn't have mentioned him, he'd only been contacted to have a nice chat and then ran into all this hullabaloo.

Janguru Δ Jungle (Reference)
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

"Huh? Cottonmouth!? So you are a criminal, last I heard of that rat was when he attempted to eat off Luke's face. Thankfully I got there on time. You're not getting away buddie, I need some answers.."

Iron Fist throws his chest out as he inhales, performing a row of four handseals to knead Katon chakra into his lungs and mouth. Rand then spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity, cars, lamps, trees, you name it. The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a desire to burn anything it can, begins to pursue Tatsuke rapidly through the street.

(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.
 

Never

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"Huh? Cottonmouth!? So you are a criminal, last I heard of that rat was when he attempted to eat off Luke's face. Thankfully I got there on time. You're not getting away buddie, I need some answers.."

Iron Fist throws his chest out as he inhales, performing a row of four handseals to knead Katon chakra into his lungs and mouth. Rand then spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity, cars, lamps, trees, you name it. The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a desire to burn anything it can, begins to pursue Tatsuke rapidly through the street.

(Katon: Akuma Kaji) – Fire Style: Fiendfyre
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
- Can only be used twice per battle.
- Must wait a 3 turn cooldown prior second usage.
- The user cannot use any other Fire of S rank or higher next turn.


"Aww... Aw I ****ed up." Tasuke looked down at the ground as Iron Fist stuck his chest out to inhale and performed the hand seals, he mumbled to himself as he'd gotten caught up into something he had no intention to get caught up in. Well, he might as well see what he was up against before he cleared himself up. Tasuke looked up to see Fire roar outwards towards him, taking on multiple forms and other things. It Consumed the Terrain. "Oh hell."

The Fire would look as though it'd consume Tasuke, but no the Dark user had decided to go straight into the battle with his Unique ability. A Barrier was erected around him as the flames consumed, they instead were the ones being consumed by a much higher power. Leaving Tasuke safe within the confines of the Dragonhead, he grinned down at the ground and slowly his head rose to show the shine in his eye. The fight had begun. The Dragon head set alight, erupted with blue flames as it shot towards The Iron Fist, a dramatic counter!

Tasuke channels wind chakra into one of the cards of many on his person, it releases pulses of wind giving him sensory of the surrounding 5 meters.

Metion: Doragon Otakebi) Dark Release: Dragon's Roar
Type: Defensive/Offensive
Rank: S-Rank
Range: Short(Defensive), Short-Long(Offensive)
Chakra: 40 (-15 per turn to stay active)
Damage: 80
Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a self sustaining purple transparent barrier extending the half of short range with the user at the center, that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, but as a much stronger version of it. Following the strength and weaknesses of dark release this barrier can absorb S-ranks jutsus that dark is strong against such as Fire, Lightning, Wind, Raw chakra, Storm, etc. Though it can only absorb B-rank and lower water based jutsu. This barrier has no effect on any earth based jutsus at all. When the barrier has absorb a jutsu it will gain a light blue hue to it as with then shoot towards the intended target as a light blue flaming dragon's head. With simple hand gestures the user can control the head as it moves towards its target. Being made of dark chakra and made of light blue flames as well as the force behind it, it is capable of causing deadly 3rd degree burns all over the body as well as sever internal damage such as broken bones and ruptured organs. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
- Can only be taught by Albel
- Can only be used twice and must wait two turns after the barrier has vanished before using it again
- The barrier lasts until it has absorbed a jutsu and is released or if it is destroyed. Until either happens it will remain active while draining 15 chakra points each turn from the user
- While active the user may only use S-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
- As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin
 

Akuma

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Iron Fist was shaken to his core yet again, it seemed he was not the only one fond of Dragons and their prowess, but a dark dragon was too evil for him to allow living. A giant arm of stone rised from the ground of the city, in the middle of the street, it smashed into the head of the Dark Dragon breaking it against the ground as the rest of the stone giant grew all-together. Down to it's waist, the brown humanoid giant looked down on Tatsuke, after ridding of the Dark dragon, it swings the same arm torwards Tatsuke. Meanwhile, Iron Fist who stands on the head of the great stone warrior, looks down at Tatsuke as he throws a kunai infused with wind at his chest. Armour of the Armadillo is performed and activated at the same time as Stone Golem, as it doesn't take timeframe of it's own instead can be used at the same time as other earth jutsu.

"Huh!? My Dragons will prevail.."

(Doton: Arumajiro no yoroi) - Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 20
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
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