[Mission:Fear of the Dark] The Caged Bird Sings of Freedom!!

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Raven groggily pushed her self off of the ground upon waking up on a cold cement floor within a cell. Strangly enough, the cell door was wide open, as if something was inviting her to venture onto the other side. As she regains her consciousness to her normal state, she exits the confines of her cell, slowly pacing down a narrow hallway with little to no light,bar the light which seemed to had poured into the corridor at its end. As she closes the gap between her and the source of radiance, she would find herself standing within the middle of a spacious, dimly lit room, outlined with a countless row of tourches on each wall. A massive snake head statue would have its sinister gaze fixated on her as if she were it's next prey. She looks around as her brain tries to process how she ended up in such an ominous setting...ominous to the standard person that was. The scenery actually complimented Raven's dark taste, leading people to consider her as gothic, but she still had to get to the bottom of this. Clad in her usual indigo cloak, she realised that all of her seals had been removed and her weapons had been taken from her. "What the hell is this place? And how did I end up-",Raven would say to herself in a concerned, raspy voice before her memory slowly began to loop the subsequent events before she had seemingly passed out.

In her mind, she invisioned a cloaked man , his hair as white as the part of an enemies eyes you should see before executing them...His skin was fair and he wore a crooked smile and rounded glasses on his face. She began to remember...Raven was on a mission to persue a man named Kabuto Yakushi, unfortunately just as she thought she had captured him within her Multiple Infinite Embraces jutsu, she had been ambushed by four other shinobi, all diverse yet wore the same clothing. One wouble be a tall brute with orange patches of hair,similar to mohawks on his head...another one had multiple arms as if he were some type of spider-man.. another one would be a red headed girl with some type of head accessory and the fourth one... oh Raven remembered this one the most. The fourth shinobi appeared to have two heads , one facing the other way but attached to the neck.

" Those ninja , they can't be human...and they managed to distract me long enough for that four-eyed bastard to break free and place me under some type of paralysis technique...So how am I supposed to get out of here now?", Raven said as an idea sparked in her mind. She attempted to mold her earth chakra to escape the compound through an underground tunnel, to no avail, as for which it seem like her usage of earth was voided. The attempted to mold all of the chakra natures she knew.

" He must've sealed off my affinities as well... most of them that is. At least i still have fire and sound along with my clan's abilities...",Raven said in a low, monotone voice that would still manage to echo through out the building. " I know one of you are in here! Show yourself or I will burn this place to the ground!"
 
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21 Savage

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Baan having been imprisoned for a long time though he let himself be captured by the Sound Four for the Fifth Time in Three Years. The Ninja world constantly bored Baan so he would find solitude within the Cells only to escape afterwards. Kabuto had grown accustomed to Baan regarding him as a "Pestilence" - One that he couldn't dispose.
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He was reminiscing about his time while he was outside while foreseeing what could happen if he got out this time.
Lost in this thought, he heard a voice, probably from a girl considering the pitch of the voice. Baan walks out of his cell and rests against the cell door with his left hand in his pocket and the right slightly below his face looking like something that was on his palm caught his attention.
Without looking at Raven he sighs and let's out a statement.
You sure talk too much, Please burn this place to the ground or was that an empty threat?
 

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Baan having been imprisoned for a long time though he let himself be captured by the Sound Four for the Fifth Time in Three Years. The Ninja world constantly bored Baan so he would find solitude within the Cells only to escape afterwards. Kabuto had grown accustomed to Baan regarding him as a "Pestilence" - One that he couldn't dispose.
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He was reminiscing about his time while he was outside while foreseeing what could happen if he got out this time.
Lost in this thought, he heard a voice, probably from a girl considering the pitch of the voice. Baan walks out of his cell and rests against the cell door with his left hand in his pocket and the right slightly below his face looking like something that was on his palm caught his attention.
Without looking at Raven he sighs and let's out a statement.
You sure talk too much, Please burn this place to the ground or was that an empty threat?
Hearing a voice resonating within the room, Raven swiftly performs two handseals which would be hidden within her cloak and activating her clans sensing technique in order to pinpoint the source of the mockery. She was hoping it was Kabuto or one of the other four ninja who had made the remark, but only would she find some grey haired, shirtless man with scars on his face and neck. Raven had assumed that he recieved those scars for not staying in his place, and she felt no pity for him at all. She weaves another set of two hidden handseals, invigorating her body with natural energy. By doing so, her speed would be doubled as well as her strength also drastically increasing. She couldnt help but feel offended at the sudden outburst of some nobody. Who the hell did he think he was to question Raven's statement? He must think that he has some type of authority over her and she could not and would not let it go unanswered. It was time to knock this guy off of his high horse and add onto his collection of scars...


Ten no Kaisō|Hierarchy of the Heavens
Type:Supplementary/Offensive
Rank: A
Range:Short
Chakra: 30
Damage:N/A
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.

-Primordial Vessel: This Sigil was created to enhance the physical capalities of the user, granting their bodies the property of empowerment. This Sigil appears as several Runes that translate to “Strength” in the Enochian language, and increases the flow of Nature Energy through the user’s body. The Sigil focuses this increased flow to enhance the physical energy of the user, creating an increase in strength comparable to that of Tsunade or Sakura and a boost in speed equivalent to that of a Second Gate user. This Sigil requires the user to spend chakra equivalent to A-rank to activate, and lasts for four turns with a two-turn cooldown between usages and only capable of being used 3 times overall. Within the turn of activation, the user will be unable to utilize Val techniques above S-rank.

Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).

"I Talk too much? How about you come try to shut me up. I bet I'll add another scar right across your throat and then , theonly thing that will be left empty will be your lifeless body after I unleash hell on you ! I'll burn you down along with the rest of this place!",Raven yelled in an aggravated tone towards the man as her body began to glow a bright purple hue along with her eyes glowing a deep indigo, as her body began to defy gravity...levitating a few meters off of the ground.Her body had transformed into her clans Hidden Technique, Divine Val. Raven stared at the man as if she were ready to snatch his Adam's Apple right out of his neck at any given moment.
Kami no Kakuhenkan|Divine Transmutation
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-10)
Damage: N/A
Description: The user will activate a Sigil, located on their back/chest, with an influx of chakra. The Sigil will blend copious amounts of Nature Energy from the environment into the user's chakra, granting upon their bodies the physical properties of Divine Val and causing their body to glow brightly, appearing as though their Divine Val has covered their body in an aura as it adopts the properties, including its weightlessness. This allows the user to leap great heights and float/transverse though midair like ordinary constructs of Val, granting a form of pseudo-flight. While in this form, the user is limited to S-rank and below Val related techniques only so as to not disturb the Sigil. Due to the weightlessness of this form, the user will become unable to use Taijutsu techniques. However, they can still damage an opponent on contact due to being made of Divine Val, causing a target to experience severe burns on impact by being overloaded with D. Val. Damage dealt through this method equal up to 60 damage collectively, meaning while the user can chain together any number of hits, they will always add up to 60 damage max. While in this form, the user cannot be absorbed by techniques that absorb Ninjutsu; upon contact with such techniques, the user will simply be reverted to their original forms.
Note: Can only be used by Enochians of the Archangel rank
Note: Can only be used three times per battle and lasts four turns per usage with a cooldown of one turn
1,400 - 90 = 1,310
 
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The girl was rude and ignorant of the fact that she wasn't getting out of here alive at least without Baan's help she's like a stray dog that is shown the hazards of the streets. He wasn't blind, he could see Raven's elbow arch up and down the first time like she was making hand seals but he discarded the thought for a non offensive action that the girl employed maybe for her own safety or some sort of communication with the outside world.
Again, the elbow arched up and down for the second time and it took roughly the same duration of the last one. Baan, deduce something was up with the Girl but he had to confirm. The moment she began her reply, Baan weaves two hand seals and places her in an illusion where termites and ants begin to feed off her two hands and her feet. She is restrained from movement and from making any hand seals leaving Raven restricted in her movement as the termites and ants devour the remaining parts and her internal organs including the heart momentarily. As soon as the illusion was set to play, Baan would create a bubble shaped paw that happens to be located roughly 7 inches behind Raven's head. It is positioned behind the neck in a place that seems to be adjacent to the goitre. Through inverse repel, the paw is instantly absorbed back to his paw but due to Raven's neck in the way, The paw makes its way through it, ripping through her neck from behind with ease at immense speed, revealing it self as it emerges from the bloodied appendage and a fatally damaged goitre that hangs towards loosely as it dangles from the neck in an instant resulting to Raven losing air and die once the goitre remained brutally damaged and unfixable.
Baan watches curiously noting the paw imprint on the torn goitre rather untouched and unmoved as she gasp for her life which she eventually loses momentarily.
⌛ Genjutsu: Tabe ari : Illusionary
Technique: Devouring Ants ⌛

Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards their torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.
Note: Can only be taught by thunderbolt
Note: Can only be used three times


∆ Paw Paw Arts: Pressure Cannon - Nykyujutsu: Pad Hō ∆
Rank: C-S [A]
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel the air around them, sending a devastating shockwave of compressed air towards their opponent. Depending on the chakra imbued into the paw, the shockwave can do damage ranging from concussive to lethal damage. The shockwave is extremely fast and can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage. Alternatively, the user can instead of repelling, create a paw bubble up to mid-range from himself and through the use of inverse repel, call it back to his paw at immense speed. The same affects also would occur in terms of things standing in its way. However, at the end, it is absorbed back into the users paw.
~ S-rank level can be used 3 times per battle for normal Bartholomew's while 4x for Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
 
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Raven take's note on her opponents movement as he weaves two handseals. Suddenly, she'd be swarmed with a massive tingling sensation within her legs. It felt as if she had thousands of tiny insects crawling up her body and gnawing away at her flesh as if she were a blade of grass.Little did her opponent know, her body was completely composed of her dark natural energy, Divine Val, so if he did summon bugs to latch onto her body, they would have immediately been incinerated upon making contact with her. Also with her keep sensing ability, she would've instantly noticed them before they even reached her. This was indeed a genjutsu, a poor one at that. Raven felt insulted that her opponent would even consider starting off on her with an illusion, did he really think that lowly of her? With her thoughts rapidly shifting from one task to another then she thought to herself,"This could be to mask something bigger...something real..." She was right, for which she could sense a breach within the surrounding natural energy, sticking out as if it were a rock in the snow behind her. Her sensing would be so precise that it would mold every minute detail of the breach in natural energy within her minds eye, allowing her to make out the shape of an animals paw behind her neck. Inscriptions etched onto her ribcage would surge more Divine Val throughout her body as if it were an autonomous reaction to the illusion being casted. Raven weaves a single handseal as the ant's appeared to disintegrate upon Raven quickly breaking the genjutsu with ease.

Her body dissolves into the surrounding natural energy, appearing as if she simply vanish into thin air. As she does this, she notices the paw slice right through her previous location and retract towards her assailant. She silently transverses behind her enemy then rematerializes her body about a foot away from the mans back side, before ferociously striking the man with a punch from her right hand while barking at the man in a wicked voice." DIE!", Raven roared from the top of her lungs as her intangible fist collided with the back of the mans head which would fill it with a searing sensation, as she released a massive low frequency , high energy sound blast that would completey annihilate the man infront of her along with the rest of the building she was facing. His shattered body would fly across the wide space as if her were a ragdoll being tossed around by a little girl before the ceiling collapsed on his tattered corpse, burying him under a mound of rock and debris while also revealing an exit as the sunlight poured into the dimly lit abyss.

Ketsugō Shi|Binding Death
Type: Defensive
Rank: B-S
Range:Short
Chakra: 40
Damage: N/A
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.

-Bone of the Righteous Mortal: This Sigil grants upon the user the property of immunity; specifically, immunity to chakra infusions. The Sigil accomplishes this by drawing in large amounts of Nature Energy and blending it with the user's chakra, creating a flux of Divine Val throughout their body. This Val, harmless to the user due to being his own, flows within his chakra system for the duration of four turns (-10 per turn), rendering any attempts to infuse chakra into the user's body ineffective as the energy would simply dispel the intrusion, in respects to normal strengths and weaknesses (Will dispel up to S-rank infusions of raw chakra; A-rank chakra infusions equal to elemental Ninjutsu; and B-rank intrusions for chakra natures strong to Divine Val). The Sigil will continuously draw in Nature Energy, replenishing the Divine Val inside so it retains its power (A-rank) for the duration of the four turns. While active, the user is limited to S-rank and below Val techniques.


Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

(Ototon: Ōkibo na Hibiki Rendan no Jutsu) - Sound Release: Massive Echo Assault Skill
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is a much greater and skilled version of the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill technique in which the user gathers his sound chakra into his throat as he inhales afterwards exhaling as he screams, yells or roars. The resulting effect is a massive shockwave of low frequency, high amplitude destructive sound that levels anything in its path. The biggest different is that the user can control the area of affect of the technique, depending on the range he targets and the angle of the sound waves his sound waves take. 180º to 90º, the technique is Short Ranged. 90º to 45º, the technique is Mid-Range and from 5º to 45º the technique is Long Ranged. If used within a water source it receives +20 damage.
Note: Usable once every 3 turns
 

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Baan easily deduced the girl's clan abilities to be one that was based on manipulating "something" and using it to their wish. Upon casting the illusion and the paw creation at Raven's back, Baan would watch closely as the lady reacted to his string of assaults.
Baan was not fazes when she disappeared into thin air right in front of him, after all it was ethical of most opponents who could mask their appearance to appear behind their target at his/her blind spot. Baan has been around for quite a while for this pesky tactics to work on him. Aside that, considering their environment with the candles shining brightly and shadows being easily casted proportionally to the size of the cell. Baan noted this fact in an instant planning to use it to his 'vantage if the need arises.
As predicted, Raven reforms right behind Baan which he wouldn't have been aware from if not for the forming of her shadow to his left side signalling human presence. In reaction to this, Baan focuses chakra into his paws are repels himself to appear behind Raven while simultaneously sending a shockwave of compressed air to rip through her skull instantly as he reappeared. Due to Raven's mind being set on her earlier plans to attack that wouldn't rival against Baan's peace of mind and counter attacking, reaction to this is virtually impossible since before she could switch her mind from halting her attack and defending, the shockwave would have ripped through her skull tearing through it devastatingly coupled with the fact that she had let go of her Natural Energy Form making her pretty useless in human form, costing her her life.


∆ Paw Paw Arts: Pressure Cannon - Nykyujutsu: Pad Hō ∆
Rank: C-S [A]
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel
the air around them, sending a devastating
shockwave of compressed air towards their
opponent. Depending on the chakra imbued
into the paw, the shockwave can do damage
ranging from concussive to lethal damage.
The shockwave is extremely fast and can
travel directly through the body of the victim
and continue into the distance, leaving paw
imprints in its wake. Anyone and anything
that is in the path of the blast receives
Extreme damage. Alternatively, the user can
instead of repelling, create a paw bubble up
to mid-range from himself and through the
use of inverse repel, call it back to his paw at
immense speed. The same affects also would
occur in terms of things standing in its way.
However, at the end, it is absorbed back into
the users paw.
~ S-rank level can be used 3 times per battle
for normal Bartholomew's while 4x for
Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
∆ Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei ∆
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the
founder of the clan, he is able to move as
light as a feather. The trick behind this
prowess is nothing but the Paw's power to
repel. A simple jutsu developed by the
Bartholomew to execute simple but swift
movement. Using the repulsion power of the
paws, a Bartholomew is able to move or
perhaps, cover a fair distance in a very
miniscule amount of time, a feat way past the
ability of a normal ninja. There are three
variants of this art:
First Pilgrim
The first variation of the Bartholomew
movement jutsu is a simple but rather
delicate process which requires high level of
skill and balance. The Bartholomew would
focus chakra into his paw(s) and repel the air
before them up to 15meters around a 90-180
degrees area originating from the user. The
repulsion can not be blocked nor negated as it
does not interact with anything but the
surrounding air friction. Upon repulsion, he
would have removed the entire air
resistance/friction in the affected area for
a very short period of time. By running within
the affected area, a Bartholomew member
would be running without limits thus his speed
increases 2 folds. Due to the area affected by
this being narrow, the Bartholomew may be
limited in terms of movement, depending on
how he wants to move. The removal of air
friction however is temporary and only last
for 2 turns before everything returns to
normal. The affected area can only be
utilized by Bartholomew's that have received
training in the art. This ability requires the
user to spend chakra equivalent to A-rank
and it can only be used once every 3 turns. A
Bartholomew legend could use it once every 2
turns. Can be used 3x per battle for normal
Bartholomew while a legend is able to utilise
this 4x per battle.
Second Pilgrim
The second variation of Bartholomew
movement jutsu deemed as near
instantaneous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location up to a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near
instantaneous speed. Just like (Paw Arts:
Repel), upon repulsion, the Bartholomew
vanishes from view and appears at his
destination in a near instantaneous manner.
This ability requires the user to spend chakra
worth of S-rank and can only be trained and
used when a Bartholomew have attained a
legend title. This ability can only be used
twice per battle with a 2 turn rest in between usage.

Last Pilgrim
The last variation of Bartholomew movement
jutsu. This is normally used by the
Bartholomew legends to traverse between
very long distance e:g miles, without having
to walk or go through traveling hassle. The
Bartholomew focuses chakra into his paw and
repels himself in the direction he wishes.
Upon repulsion, he vanishes out of sight and
moves at immense speed while he is coated in
a rather tough paw bubble. The Bartholomew
encapsulated in the bubble, traverse through
a space a little above the atmosphere, i.e:
The troposphere. Upon reaching the
destination, the bubble containing the
Bartholomew descends and crashes on the
ground leaving a fair crater in the shape of a
bubble, though the user within the bubble
would not be harmed in any manner. The
Bartholomew is able to use this to transport
his comrade through long distance if he
wishes. This ability is S-rank and can only be
used once every 4 turns. This ability can be
used only for oneself, allies or techniques/
objects and can not be used to transport
enemy ninja away from a position.
NOTE: When First Pilgrim is used, the user
can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user
can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be
used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
 

Mellow

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Baan easily deduced the girl's clan abilities to be one that was based on manipulating "something" and using it to their wish. Upon casting the illusion and the paw creation at Raven's back, Baan would watch closely as the lady reacted to his string of assaults.
Baan was not fazes when she disappeared into thin air right in front of him, after all it was ethical of most opponents who could mask their appearance to appear behind their target at his/her blind spot. Baan has been around for quite a while for this pesky tactics to work on him. Aside that, considering their environment with the candles shining brightly and shadows being easily casted proportionally to the size of the cell. Baan noted this fact in an instant planning to use it to his 'vantage if the need arises.
As predicted, Raven reforms right behind Baan which he wouldn't have been aware from if not for the forming of her shadow to his left side signalling human presence. In reaction to this, Baan focuses chakra into his paws are repels himself to appear behind Raven while simultaneously sending a shockwave of compressed air to rip through her skull instantly as he reappeared. Due to Raven's mind being set on her earlier plans to attack that wouldn't rival against Baan's peace of mind and counter attacking, reaction to this is virtually impossible since before she could switch her mind from halting her attack and defending, the shockwave would have ripped through her skull tearing through it devastatingly coupled with the fact that she had let go of her Natural Energy Form making her pretty useless in human form, costing her her life.


∆ Paw Paw Arts: Pressure Cannon - Nykyujutsu: Pad Hō ∆
Rank: C-S [A]
Type: Offensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: Bartholomew clan members repel
the air around them, sending a devastating
shockwave of compressed air towards their
opponent. Depending on the chakra imbued
into the paw, the shockwave can do damage
ranging from concussive to lethal damage.
The shockwave is extremely fast and can
travel directly through the body of the victim
and continue into the distance, leaving paw
imprints in its wake. Anyone and anything
that is in the path of the blast receives
Extreme damage. Alternatively, the user can
instead of repelling, create a paw bubble up
to mid-range from himself and through the
use of inverse repel, call it back to his paw at
immense speed. The same affects also would
occur in terms of things standing in its way.
However, at the end, it is absorbed back into
the users paw.
~ S-rank level can be used 3 times per battle
for normal Bartholomew's while 4x for
Legends
~ When S-rank level is used, the user can not use paw jutsu for the following turn
∆ Paw Arts: Train Wreck - Nykyu No Mi: Toren Keigei ∆
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Despite the bulkiness of the
founder of the clan, he is able to move as
light as a feather. The trick behind this
prowess is nothing but the Paw's power to
repel. A simple jutsu developed by the
Bartholomew to execute simple but swift
movement. Using the repulsion power of the
paws, a Bartholomew is able to move or
perhaps, cover a fair distance in a very
miniscule amount of time, a feat way past the
ability of a normal ninja. There are three
variants of this art:
First Pilgrim
The first variation of the Bartholomew
movement jutsu is a simple but rather
delicate process which requires high level of
skill and balance. The Bartholomew would
focus chakra into his paw(s) and repel the air
before them up to 15meters around a 90-180
degrees area originating from the user. The
repulsion can not be blocked nor negated as it
does not interact with anything but the
surrounding air friction. Upon repulsion, he
would have removed the entire air
resistance/friction in the affected area for
a very short period of time. By running within
the affected area, a Bartholomew member
would be running without limits thus his speed
increases 2 folds. Due to the area affected by
this being narrow, the Bartholomew may be
limited in terms of movement, depending on
how he wants to move. The removal of air
friction however is temporary and only last
for 2 turns before everything returns to
normal. The affected area can only be
utilized by Bartholomew's that have received
training in the art. This ability requires the
user to spend chakra equivalent to A-rank
and it can only be used once every 3 turns. A
Bartholomew legend could use it once every 2
turns. Can be used 3x per battle for normal
Bartholomew while a legend is able to utilise
this 4x per battle.
Second Pilgrim
The second variation of Bartholomew
movement jutsu deemed as near
instantaneous due to its speed.
The Bartholomew focuses chakra into his paw and repels himself to a desired location up to a 200m distance if he so wishes. Unlike the first variant, the Bartholomew is not actually running but rather pushing himself at near
instantaneous speed. Just like (Paw Arts:
Repel), upon repulsion, the Bartholomew
vanishes from view and appears at his
destination in a near instantaneous manner.
This ability requires the user to spend chakra
worth of S-rank and can only be trained and
used when a Bartholomew have attained a
legend title. This ability can only be used
twice per battle with a 2 turn rest in between usage.

Last Pilgrim
The last variation of Bartholomew movement
jutsu. This is normally used by the
Bartholomew legends to traverse between
very long distance e:g miles, without having
to walk or go through traveling hassle. The
Bartholomew focuses chakra into his paw and
repels himself in the direction he wishes.
Upon repulsion, he vanishes out of sight and
moves at immense speed while he is coated in
a rather tough paw bubble. The Bartholomew
encapsulated in the bubble, traverse through
a space a little above the atmosphere, i.e:
The troposphere. Upon reaching the
destination, the bubble containing the
Bartholomew descends and crashes on the
ground leaving a fair crater in the shape of a
bubble, though the user within the bubble
would not be harmed in any manner. The
Bartholomew is able to use this to transport
his comrade through long distance if he
wishes. This ability is S-rank and can only be
used once every 4 turns. This ability can be
used only for oneself, allies or techniques/
objects and can not be used to transport
enemy ninja away from a position.
NOTE: When First Pilgrim is used, the user
can't use paw arts above S-rank in the same turn
NOTE: When Second Pilgrim is used, the user can't use S-rank and above in the same turn. In the next turn, he won't be able to use paw arts above S-rank
NOTE: When Last Pilgrim is used, the user
can't use any paw arts for 2 turns
NOTE: Second and Last Pilgrim can only be
used by Bartholomew legends.
NOTE: Paw Arts used in the first pilgrim also are influenced by the no friction zone and thus their speed is increased two folds.
gotta clarify some things :elmo:
 

Punk Hazard

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Aight, LC asked me to take a look at this.

First thing I'd like to address, LC is correct in that the technique is not teleporting. It's moving through Nature Energy however fast you can run. Given that Mellow's current speed is 20 and Thaal's tracking speed tops off at twelve, you wouldn't be able to process his movement, and I doubt you'd be able to process his shadow's appearance in real time, if at all, so I don't think you'd be able to realize Mellow is behind you the way you do. Given that Mellow's moving a lot faster than you can track and will get behind you faster than you can process, and you only choose to react after he's reformed, you won't have enough time to dodge a Sound jutsu of that rank.

If you had responded to him disappearing instead and used something that didn't require much movement(better yet, non) like the Chidori Nagashi or Lightning Dragon Tornado or something along the nature of Shinra Tensei, you'd be much better off at defending and being able to counter Mellow's maneuver. Also, the part of the jutsu that you used Thaal has no quantifiable speed boost. It's been well established that phrasings such as "near instantaneous" are just cosmetic, and that section of the technique would only push you at the same speed as your base. Even if it did move you at the same speed as the First Pilgrim, you'd be moving at 16 speed while Mellow is still moving at 20 speed and can currently track 100+ speed. He'd have no problem reacting to and countering your movement-based attacks.
 
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