[CC] Zero Kelvin

Drackos

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So I'm covered on all fronts, then. Nice!
Okay! We've covered Partial and Fullbody infusions. Now we cover Jorths Personification, or Object Infusion. This is the final infusion you have yet to learn. It is the infusion that lets us walk around all prideful saying we have any element (physical element mind you) in our control. Sand, steel, earth, diamond, anything is ours to control with this technique, basically.

(Keshin no Jorth) Δ Jorths Personification
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.

It is certainly powerful.
 

ZK

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It certainly is, but in being limited to its C-rank version I see less of a really useful technique and more of a supplementary one.
I got a few questions, though:
Can the Infusion be done to something that is closer to the opponent than the 'five meters' we spoke about earlier, or is it also restricted by that?
If I infuse a Genki into, say, earth, would it assume the elemental weaknesses of said earth?
 

Drackos

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It certainly is, but in being limited to its C-rank version I see less of a really useful technique and more of a supplementary one.
I got a few questions, though:
Can the Infusion be done to something that is closer to the opponent than the 'five meters' we spoke about earlier, or is it also restricted by that?
If I infuse a Genki into, say, earth, would it assume the elemental weaknesses of said earth?
The only restriction is that Genki cannot be summoned within 5 meters. But you can easily call a Genki from just outside of 5 meters to infuse itself into the element in question. So as long as it moves from 5 meters to the element/item in question then yes, its all yours.

And yup. It assumes the S/W's of what you infuse into it. However, in the case of a kunai or a chunk of random earth with no chakra in it then the S/W's become that of Genki themselves which we covered back at Hel's Alignment.
 

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The only restriction is that Genki cannot be summoned within 5 meters. But you can easily call a Genki from just outside of 5 meters to infuse itself into the element in question. So as long as it moves from 5 meters to the element/item in question then yes, its all yours.

And yup. It assumes the S/W's of what you infuse into it. However, in the case of a kunai or a chunk of random earth with no chakra in it then the S/W's become that of Genki themselves which we covered back at Hel's Alignment.
Good, and I suppose it can be infused into anything so long as that thing is not infused with chakra?
 

Drackos

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Good, and I suppose it can be infused into anything so long as that thing is not infused with chakra?
You can infuse an object with chakra in it as long as it is one rank lower. So B-Rank Earth can be infused as long as you use the A-Rank variant of this technique. Of course that is not applicable for you yet since you can only use the C-Rank variant. But yeah <.<.

A few notes. This can only be used on objects which are tangible. Water, earth, and such. It cannot be used on things like wind, fire, and lightning. Those have no particular 'form'.

The object in question gains enhancements of Genki. Like how you gained generic abilities of Genki in your partial and fullbody infusions you also gain generic enhancements of Genki in this technique. The most common one is it can float/levitate. So a chunk of earth can float when object infused. There are other enhancements, however. These are outlined in unique Genki. We will see some examples in Spiritual Liturgy.
 

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You can infuse an object with chakra in it as long as it is one rank lower. So B-Rank Earth can be infused as long as you use the A-Rank variant of this technique. Of course that is not applicable for you yet since you can only use the C-Rank variant. But yeah <.<.

A few notes. This can only be used on objects which are tangible. Water, earth, and such. It cannot be used on things like wind, fire, and lightning. Those have no particular 'form'.

The object in question gains enhancements of Genki. Like how you gained generic abilities of Genki in your partial and fullbody infusions you also gain generic enhancements of Genki in this technique. The most common one is it can float/levitate. So a chunk of earth can float when object infused. There are other enhancements, however. These are outlined in unique Genki. We will see some examples in Spiritual Liturgy.
How about elements I don't know, like Steel?
 

Drackos

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Lol, perfect then xD
Alright. Let's move onto the next technique. This one's a real long one and is my pride and joy. You will no doubt have questions on the many aspects of it. But it is finally going to allow you to move past generic Genki and explore the realm of unique Genki a bit more. I'll post it below in the spoiler because quite frankly...it is really long. I added the necessary bbcode to allow for a far easier time to read it. When using the technique I suggest just bolding the relevant infusion >_>.

(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage: N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halfed. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions.

Aspect of the Tortoise; Kame no Sokumen (カメの側面)
The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.
Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)
The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.
Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)
The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.​

Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colours attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity choosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other varations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After fullbody infusing with the chameleon it will grant powers alike to those in its partial infusion, however ontop of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.​

''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the sametime. If the user attempts 2 Fullbody Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receeding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon recieving the rank of Katsuryoku Initiate.

I think of these as 'generic' unique Genki (paradox yes) because of their nature. You're infusing with a wolf, tortoise, chameleon, or polar bear. These are not rare things. So this is like a starting point for your imagination to start running for your future PCCJ, should you choose to make some. Anyways, let's begin. Let's talk first about what the heck this is and how it works. What do you think?
 

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So this technique can be used twice, and for Partial Infusions each usage lasts 4 turns, right?

Anyway, overall I like this as well - as I have with all the other techniques. Though a limit of two Genki(s) per fight seems a bit much. I guess in my own humble opinion it would have been cooler to make the boosts lesser, but then increase how much it could be used.
 

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So this technique can be used twice, and for Partial Infusions each usage lasts 4 turns, right?

Anyway, overall I like this as well - as I have with all the other techniques. Though a limit of two Genki(s) per fight seems a bit much. I guess in my own humble opinion it would have been cooler to make the boosts lesser, but then increase how much it could be used.
Answered that over Skype since we were talking anyway.

Any questions on the particular infusions and animals?
 

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Not really. I think I'm good.
Okay. Bear in mind Spiritual Liturgy summons the Genki and halves the chakra cost of the techniques required to infuse them with (Buri and Jorths). So you'd post the technique you wish to use afterwards and quickly infuse them. Or at any point of the 6 turns they are on the field for.
 

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Alright. Let's do a quick recap. Last you learned was Spiritual Liturgy. So with this you ascend to the Pledged rank. Overall, Pledged includes much less to train in. As a Pledged member you gain access to the full strength of Jorth's Personification (S-Rank). Hel's Alignment was also updated to include an S-Rank variant, which you have access to.

Before we continue, there was one thing we missed in your Initiate training I believe: Destructive Concubine.

(Hakai Sokushitsu) Δ Destructive Concubine
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.

This is one of the strongest techniques in our clan's arsenal. What are your thoughts on it?
 
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