[CJ] customs with the crystal beast

Summer

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So just give an explanation of the technique ^^

(souzoubutsu korou ) creation of the elders
Type: Supplementary
Rank: B rank
Range: short-long
Chakra: 20
Damage: n/a (Same as original jutsu this is used on)
Description: The user will focus their chakra into crystal that have previously created to once more take further control of the crystal. Through this the user can reshape the crystal such as changing a wall to have spikes on it, but they don't increase the amount of crystal just control what already exists. This can also be used to control the crystal in its movement and location for example it can be used to change the direction of a crystal shuriken or lift a crystal spike into the air. While controlling this the user can't use any other jutsu but can end it at any time. It can only be used on the crystal the user has created for a turn at least.

Note: Can only be used 4 times
Note: Can only be taught by Python
Note: have to wait 2 turns in between usage

This is a very profitable Jutsu for the crystal techs that I've amassed. As it can shift thugs and reform them as well with not to many drawbacks at all. It will be trump as shit with my Senki for numerous reasons but I better not say why as to give away tactics. It would also pair nice with Ransotengi as well.

Crystal floor would likely be the most beneficial for this Jutsu to be used on. As it is widespread and you could get very nasty towards an enemy seen as how the floor also allows you to reform damage to it with a small portion of chakra.
 

Python

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This is a very profitable Jutsu for the crystal techs that I've amassed. As it can shift thugs and reform them as well with not to many drawbacks at all. It will be trump as shit with my Senki for numerous reasons but I better not say why as to give away tactics. It would also pair nice with Ransotengi as well.

Crystal floor would likely be the most beneficial for this Jutsu to be used on. As it is widespread and you could get very nasty towards an enemy seen as how the floor also allows you to reform damage to it with a small portion of chakra.
Yeah have fun with it I still want that technique >.> but this is the first of many to come bro ^^
 

Python

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Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.

Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.

Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range

Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.
 

Summer

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Magnhild
Type:Weapon
Rank: S rank
Range:short
Chakra:40
Damage:80
Description
This giant hammer was passed down from a woman named Nora Valkyrie. It is a long handled hammer with a big head and a long haft (handle) the length of 5 feet, and weighs in at 20lbs. The head of the hammer is round and flat on the front side and on the back side it comes to an hollowed out Spike like point . Seen as how this hammer is quite a big and heavier weapon then most it is normally stored in a scroll unless the user states at the beginning of battle that they are carrying it. Regular strikes or freeform in nature will have minimal damage dealing only up to C rank damage and will not require added chakra to fuel. These attacks however will be considerably slower without the extra propulsion speed.

Tempest strike
The user can channel A rank wind chakra into the head of the hammer, and use it to propel the backside of the hammer. This gives it a burst of speed that is harder to visually time an attack. Using the extra propelling force of A rank wind will also give this swing a crushing + 10 damage boost. This release of wind will help to propel the hammer swings and or rotational swings of the hammer.
The boosting speed is similar to that of a powerful wind burst released from its backside. Having a speedy swing will give extra momentum for crushing blows.

Talley Hoooo!
Due to the size of the hammer the user can place a foot on the head of the hammer, while it is upside down. The user holding the haft and standing on the head will be able to release the wind from the spike end. This will propel you through mid air combat by jetting you around on the hammer. As seen in the video the she was able to lift herself into the air or around mid air on the battlefield. This ability has enough propelling force to move you from short range to long. It all depends on the users description as to where they end up. Using Talley Hoooo will require A rank chakra to be used to propel you up to long range

Notes:
every time an ability is used it uses a Jutsu slot.
Tempest strike requires a full turn cool down between usage.
Tempest strike gives the hammer a +10 damage boost to the A rank damage
wind Talley hoooo can only be used twice in the same turn.
wind Talley hoooo requires a full turn cool down after the two usages.
can only be used by Juha and those he allows.


Now as you can see they restricted the shit outta what I could have for damage. Which is a joke to be honest however moving on.
Break it down and show me how you would use some combos with this weapon.
 
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