[Tai] NBtai is welcome in my House

Omega

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Alright, tell me how's NB tai different then normal tai. What's the purpose of having an elemental boost behind taijutsu?
Well in bare bones terms, in general, it is stronger and more lethal than basic taijutsu. NB taijutsu achieves this advantage by using chakra, and elemental natures to augment its taijutsu set without actually compromising the essence of taijutsu itself. This makes the usage of NB taijutsu during close range fights pretty useful. By adding elemental boosts to normal taijutsu you enhance its lethal capabilites. For instance, a normal punch can cause damage to an opponent. A chakra enhanced punch will cause even more damage. Now if this punch was utilized in conjunction with elemental natures this ordinary punch now has the capability to burn, shock, cut/blast, or increase impact/defense. This makes a NB taijutsu attack harder to defend in close combat situations.
 

House

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Let me give you some history on this K'Tai. So where did it come from? We never seen this in the Naruto Verse. It actually came from Kaito, (namely Zenyroku) we call him Zen. These techniques were CJS of his and he decided he wanted to donate these techniques to the NB community so here we are with his techniques a long time ago. (Before I was even here) Alright,

Here's a typical K'Tai technique:

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

Let's go. For most, K'Tai differs in a way that it implements either manipulated chakra or the elements into taijutsu. Elemental Taijutsu. In this technique, he uses chakra to deal extra damage to the opponent, boosting their taijutsu technique. Let's see, we got an elemental taijutsu too:

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Here, he uses wind chakra to enhance their strike. You may notice as we're going along the techniques that each "stances" like mantis or tiger has their own unique element to be tied with it. You may also notice that each element does dofferent things when you're striking your opponent. On each contact, water drowns, fire burns, lightning numbs/paralyzes, wind slices, earth crushes/pummels. Each element has their own tied "abilities" to what they do in most techniques. All in all, K'Tai is taijutsu enhanced with chakra/ the elements.

We'll get more into it as we're going along the techiques. Welcome to K'Tai, any questions? If not then perform Crazy monkey for me. Give it a go and if you trip then I'll help you up *Shines*
 

Omega

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Let me give you some history on this K'Tai. So where did it come from? We never seen this in the Naruto Verse. It actually came from Kaito, (namely Zenyroku) we call him Zen. These techniques were CJS of his and he decided he wanted to donate these techniques to the NB community so here we are with his techniques a long time ago. (Before I was even here) Alright,

Here's a typical K'Tai technique:

(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

Let's go. For most, K'Tai differs in a way that it implements either manipulated chakra or the elements into taijutsu. Elemental Taijutsu. In this technique, he uses chakra to deal extra damage to the opponent, boosting their taijutsu technique. Let's see, we got an elemental taijutsu too:

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Here, he uses wind chakra to enhance their strike. You may notice as we're going along the techniques that each "stances" like mantis or tiger has their own unique element to be tied with it. You may also notice that each element does dofferent things when you're striking your opponent. On each contact, water drowns, fire burns, lightning numbs/paralyzes, wind slices, earth crushes/pummels. Each element has their own tied "abilities" to what they do in most techniques. All in all, K'Tai is taijutsu enhanced with chakra/ the elements.

We'll get more into it as we're going along the techniques. Welcome to K'Tai, any questions? If not then perform Crazy monkey for me. Give it a go and if you trip then I'll help you up *Shines*
Thanks for the background info and explanation. I've seen some of that taijutsu and I've always wanted to get my hands on it. xD, no questions at the moment. I^^

Crazy Monkey

I turn to a nearby dummy and assume a basic fighting stance. For this particular jutsu I choose the emulate lee's natural fighting stance before I act. I control my breathing as I look upon the dummy as if its a true enemy and then I dash toward it. After a couple of steps I leap into the air, about head height of the dummy, and then I charge my lower legs and feet with a precise amount of chakra just before I perform the double kick to the chest area. The effect of the kick is enhanced as the dummies body caves in as it is knocked back a few meters.
 

House

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Perfect. I really have nothing to add to that. A powerful double leg kick to the chest. It's very simple.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

This is a simple summersault while kicking the opponent mid-air.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

This is a simple kick to the face while balancing on your non-dominant leg.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

Round house kick?

Perform these for me and tell me your opinion about them also. These techniques are pretty much self explanatory. Also, tell me. In a battle, will you ever get to perform these techniques to the fullest of their description? You see the first technique has three blows etc.
 

Omega

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Perfect. I really have nothing to add to that. A powerful double leg kick to the chest. It's very simple.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

This is a simple summersault while kicking the opponent mid-air.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

This is a simple kick to the face while balancing on your non-dominant leg.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

Round house kick?

Perform these for me and tell me your opinion about them also. These techniques are pretty much self explanatory. Also, tell me. In a battle, will you ever get to perform these techniques to the fullest of their description? You see the first technique has three blows etc.
Performance

I run toward the dummy and leap into the air in such a way that I perform a somersault in its direction. Whilst in the midst of the somersault so that I perform a total of three kicks aimed at the upper body, specifically, the head and shoulders. At the same time, my legs are charges with chakra which adds even more damage to the attack.

I assume an unfamiliar stance in which I stand on one leg and hole my arms parallel to the ground. After the crane stance is assumed I charge my legs with chakra as I leap off of my left foot (The foot I was standing on), and perform a straight kicking strike aimed at the face area of the dummy with my right leg before landing back on my left foot in the same stance.

I stand in a boxing like stance with my left leg forward before pivoting on my left foot and spinning clockwise as leap and raise my right leg to strike the dummy. I spin in such a way so that it is the heel of my right leg that makes contact with the dummy, and of course, due to me charging my leg with chakra, the dummy is decapitated because it was made with cheap materials.

Opinion

1. Leaping in the air can leave you vunerable, but it can pretty useful when the enemy is attacking from below. It would be wise to have other aerial based attacks/maneuvers if one plans on using this jutsu alot.

2. Aside from the stance and chakra, this is a pretty basic strike with the leg. Only thing I can say is watch for the opponent to take advantage of the quick leap. Can use this to dodge an attack targeting the lowerbody while simultaneously attacking from above. In fact the first jutsu can too.

3. LOL round house indeed. LOL, just thought of how that is kinda a pun right now. Anyway, yeah this can also be used to dodge and strike. Pivot, leap, kick. NOTE: Just notice you can probably take a crane stanc for all of these.

Misc
As to will I ever get to perform this techniques to their full extent. The answer is yes with an asterisk. There is always the chance that your opponent has countered wrong, or perhaps, the opponent is incapacitated, but most of the time it will be difficult to fully perform any jutsu, to a full extent, if it requires more than one movement, strike.
`
For these jutsu in particular I'd say you can fully perform these, as the first one might require three strike, but they all occur in the action of the somersault. So its feasible. The second and third jutsu require only one strike, so I think they can be done as well.
 

House

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Wow. You have outdone yourself. That level of depthness is impressive and I love it! Goodjob Omega! If you have any questions just ask.

Moving on~

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

Alright, notice the range! Mid-range! I like it because you can pretty much reach your opponent in a reasonable time instead of saying just running. You'll be jumping forward while literary taking a form of tiger claws with your hands and you'll cup the enemy behind their head. As you done this, you'll pummel your charged leg with chakra into their head as you pull their head into your knees at the same time.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

This is a very simple technique where you'll jump towards my clone and you'll bring your bend elbows and knees and literary "pinch" their head inbetween them. Weird...

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

Alright, here we go with the element/taijutsu! Your first elemental taijutsu! Channel your doton chakra into your head and make the surface of it hard like earth then headbutt that giant rock over there. Keep headbutting it until it shatters. :-3
 

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Wow. You have outdone yourself. That level of depthness is impressive and I love it! Goodjob Omega! If you have any questions just ask.

Moving on~

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

Alright, notice the range! Mid-range! I like it because you can pretty much reach your opponent in a reasonable time instead of saying just running. You'll be jumping forward while literary taking a form of tiger claws with your hands and you'll cup the enemy behind their head. As you done this, you'll pummel your charged leg with chakra into their head as you pull their head into your knees at the same time.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

This is a very simple technique where you'll jump towards my clone and you'll bring your bend elbows and knees and literary "pinch" their head inbetween them. Weird...

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

Alright, here we go with the element/taijutsu! Your first elemental taijutsu! Channel your doton chakra into your head and make the surface of it hard like earth then headbutt that giant rock over there. Keep headbutting it until it shatters. :-3
I really appreciate it. I don't like to short change my senseis. ^^


I leap toward the enemy and change my hands into the form of tiger claws. This will aid me in gaining a grasp on my opponent. When I reach the clone I grasp the opponent behind the ears. My grip locks onto his head while my knee is simultaneously charged with chakra. Without warning I quickly perform a knee strike while forcefully moving the head back into the path of my strike. The combined force results in a crushing blow, that would likely render one unconscious, severely injured, or dazed.

I leap mid air toward yet another clone. I raise both of my arms only to point my elbows down at the enemy's head. For a moment my legs seemed to serve no purpose other than to facilitate the jump, however, like my elbows, they too are charged with chakra. As I reach striking distance of the clone I bring my elbows down on the enemy's head while also thrusting both knees upward to strike the jaw of the opponent. The force of both attacks travel through the enemy's skull and ultimately destroys the clone.

I begin to concentrate intensely since I've never really practiced elemental taijutsu. This one seemed simple enough. I concentrate on channeling layers of doton chakra on my head in order to gain greater strength. I quickly run over to the rock in order to practice the headbutt. The action itself is fairly basic, but it is the layer of doton that makes this lethal. I decide to trust in my abilites and smash me head into the boulder without hesitation. I repeat the process again until I finally break through the barrier. At this point this technique is becoming as natural as a normal headbutt.

Opinions:

First one, I like the simultaneous actions of grabbing the head and performing a knee strike. The two forces meeting together will definitely crush the opponents skull. Most opponents will probably dodge the attack all together, or attempt to stop the initial grasp. Mid range taijutsu is pretty nice. You don't have to run, as you've already stated. xD

The image I have is a little strange, but this is pretty deadly. 0_0. The enemy's head will be caught between two opposing forces, essentially crushing it. Aiming at such a specific spot with all of your limbs makes this high risk high reward as the enemy will likely perform a move that moves out of the path of the attack leaving you airborn as your knees and elbows miss their marks.

The thing that makes this jutsu special is obviously the doton chakra on the head. It turns what would be an ordinary headbutt into a skull fracturing strike that must be avoided. It also serves as a bit of protection for your own head when performing a headbutt.
 

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Impressive o-o

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

Alright, tell me what makes this technique so special? In what combo could you possible use this?

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).

Why is this an excellent anti-air move? I'm always against being within air since you really not going to have a balance but I want to hear your opinion about it. Do you think this is the best move to use?
 

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Impressive o-o

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.


Alright, tell me what makes this technique so special? In what combo could you possible use this?

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).

Why is this an excellent anti-air move? I'm always against being within air since you really not going to have a balance but I want to hear your opinion about it. Do you think this is the best move to use?

Sorry mate, when my comp shut down, I shut down. So when it got fixed I was still shut down. 0_0. I won't expect fast replies, so take as much time as you want plz. Sorry again man.

Well the obvious answer to the first question would be the wind chakra being infused into the strike. This is definitely classified as a taijutsu based attack, but the elemental aspect makes this stronger than basic taijutsu. Other things that are note worthy is that it places the enemy into the air. You can't simply block this attack, or else you're going to be flying in the air. Also this is the first tech where we don't have to jump. I personally would like to use leaf dragon god after this, or perhaps Pergerine Falcon drop if I'm sticking to taijutsu.

I focus the wind chakra into my fist and then dash toward a target just after crouching and sizing up my opponent. Once I reach the target I throw a punch and release my chakra which sends the target flying several feet off the ground in an upward direction.
-----------------------------------
Anti air hmm. I suppose due to you spinning, you can fend off attacks from all around you to an extent. If one attacks you from the air you simply rocket upward, and even though the jumping makes you vulnerable the spinning motion offsets other physical attacks. Even if you miss and have to counter, I think the spinning gives you good momentum and fluidity to perform another attack out of said spin. If you're going to counter an aerial assault this is probably one of the better ways to do so. I cannot call it the best way due to its rank, but if you're going to attack while leaving the ground this is a good way to do it imo.

I move toward the target and leap while perform a basic uppercut with my right hand, however, I utilize a bit of chakra and spin during this uppercut to offset potential attacks. Moreover, I jump a little bit forward, so that I am not simply moving vertically.
 

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(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.

Analyze them for me please.
 

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(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.

Analyze them for me please.
1). Well this first jutsu begins with a simple strike to send the enemy in the air. As we all know, airborne enemies are vunerable; however, most people will counter the initial strike before allowing themselves to become airborne. It is also worthy to note that user is also vunerable when he jumps in the air so the user need to exercise an amount of caution when finishing this move. The chakra reinforcement to the attack makes this stronger and safer, but it is a bit of a risk when using this.

2). This jutsu is pretty cool, and I think it would be great with feints. Instead of attacking the enemy straight on this moves your character bio moving behind the enemy while attacking with a chakra charged leg. This can be used to dodge and attack at the same time while pressuring the enemy. This is even more useful with a heavy speed advantage.

3). This targets a specific area of the body, but the effects are pretty staggering. Notice the range as well; you jump toward the enemy from mid range I assume, and chop their neck. I wouldn't really use this in a straightforward attack, but I think its best used as a surprise attack to incapacitate the enemy. You can easily follow up with more taijutsu once the enemy is under the effects of the taijutsu.
 

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Good.

3: Would be awesome to use a smoke bomb or flash bomb before using this technique. Or, if you're having clones nearby could bring great potential to the usage of the technique.

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 

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Good.

3: Would be awesome to use a smoke bomb or flash bomb before using this technique. Or, if you're having clones nearby could bring great potential to the usage of the technique.

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
1) This is practically a normal punch based taijutsu vairent, but is unique with the wire rapping, and enhanced potency through breathing. Again, it is mid range, and the wire itself could have some interesting usage in free form, and maybe even other wire based techniques.

2) This is a pretty nice jutsu. Very unique imo. You get down into a low stance so you could use this if the enemy has trouble tracking you, or if their vision was hindered some how. You then make a precision based attack above the knee caps (aimed at thighs) so that the enemy lowers themselves into a more vunrebale position and then you continue to attack the enemy as you "climb"

3) This is a really nice jutsu, as you can defend and attack at the same time by using your enemies own aggresion against them. It will be very difficult to counter since you are in a sense allowing the enemies move to go through. Moreover, most canon taijutsu is B rank, and most attacks above B rank require specialty, so this counters quite a bit of taijutsu. Just be careful to protect your root/legs, as the enemy might try to take adavantage of the fact you are standing on one leg.
 

Jokey

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(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.

(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.

(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.
 
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