Well in bare bones terms, in general, it is stronger and more lethal than basic taijutsu. NB taijutsu achieves this advantage by using chakra, and elemental natures to augment its taijutsu set without actually compromising the essence of taijutsu itself. This makes the usage of NB taijutsu during close range fights pretty useful. By adding elemental boosts to normal taijutsu you enhance its lethal capabilites. For instance, a normal punch can cause damage to an opponent. A chakra enhanced punch will cause even more damage. Now if this punch was utilized in conjunction with elemental natures this ordinary punch now has the capability to burn, shock, cut/blast, or increase impact/defense. This makes a NB taijutsu attack harder to defend in close combat situations.Alright, tell me how's NB tai different then normal tai. What's the purpose of having an elemental boost behind taijutsu?
Thanks for the background info and explanation. I've seen some of that taijutsu and I've always wanted to get my hands on it. xD, no questions at the moment. I^^Let me give you some history on this K'Tai. So where did it come from? We never seen this in the Naruto Verse. It actually came from Kaito, (namely Zenyroku) we call him Zen. These techniques were CJS of his and he decided he wanted to donate these techniques to the NB community so here we are with his techniques a long time ago. (Before I was even here) Alright,
Here's a typical K'Tai technique:
(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.
Let's go. For most, K'Tai differs in a way that it implements either manipulated chakra or the elements into taijutsu. Elemental Taijutsu. In this technique, he uses chakra to deal extra damage to the opponent, boosting their taijutsu technique. Let's see, we got an elemental taijutsu too:
(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
Here, he uses wind chakra to enhance their strike. You may notice as we're going along the techniques that each "stances" like mantis or tiger has their own unique element to be tied with it. You may also notice that each element does dofferent things when you're striking your opponent. On each contact, water drowns, fire burns, lightning numbs/paralyzes, wind slices, earth crushes/pummels. Each element has their own tied "abilities" to what they do in most techniques. All in all, K'Tai is taijutsu enhanced with chakra/ the elements.
We'll get more into it as we're going along the techniques. Welcome to K'Tai, any questions? If not then perform Crazy monkey for me. Give it a go and if you trip then I'll help you up *Shines*
PerformancePerfect. I really have nothing to add to that. A powerful double leg kick to the chest. It's very simple.
(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.
This is a simple summersault while kicking the opponent mid-air.
(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.
This is a simple kick to the face while balancing on your non-dominant leg.
(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.
Round house kick?
Perform these for me and tell me your opinion about them also. These techniques are pretty much self explanatory. Also, tell me. In a battle, will you ever get to perform these techniques to the fullest of their description? You see the first technique has three blows etc.
I really appreciate it. I don't like to short change my senseis. ^^Wow. You have outdone yourself. That level of depthness is impressive and I love it! Goodjob Omega! If you have any questions just ask.
Moving on~
(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.
Alright, notice the range! Mid-range! I like it because you can pretty much reach your opponent in a reasonable time instead of saying just running. You'll be jumping forward while literary taking a form of tiger claws with your hands and you'll cup the enemy behind their head. As you done this, you'll pummel your charged leg with chakra into their head as you pull their head into your knees at the same time.
(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.
This is a very simple technique where you'll jump towards my clone and you'll bring your bend elbows and knees and literary "pinch" their head inbetween them. Weird...
(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.
Alright, here we go with the element/taijutsu! Your first elemental taijutsu! Channel your doton chakra into your head and make the surface of it hard like earth then headbutt that giant rock over there. Keep headbutting it until it shatters. :-3
Impressive o-o
(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.
Alright, tell me what makes this technique so special? In what combo could you possible use this?
(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).
Why is this an excellent anti-air move? I'm always against being within air since you really not going to have a balance but I want to hear your opinion about it. Do you think this is the best move to use?
1). Well this first jutsu begins with a simple strike to send the enemy in the air. As we all know, airborne enemies are vunerable; however, most people will counter the initial strike before allowing themselves to become airborne. It is also worthy to note that user is also vunerable when he jumps in the air so the user need to exercise an amount of caution when finishing this move. The chakra reinforcement to the attack makes this stronger and safer, but it is a bit of a risk when using this.(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.
(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.
(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.
Analyze them for me please.
1) This is practically a normal punch based taijutsu vairent, but is unique with the wire rapping, and enhanced potency through breathing. Again, it is mid range, and the wire itself could have some interesting usage in free form, and maybe even other wire based techniques.Good.
3: Would be awesome to use a smoke bomb or flash bomb before using this technique. Or, if you're having clones nearby could bring great potential to the usage of the technique.
(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.
(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.
(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower