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Drackos

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All the regular stuff. Mid-range. Terrain is the fields at the foot of Mt. Katsuryoku. Mountain is 20 meters to my left and your right.


"Amida!!!!" Gaidar shouted out in a teasing manner. Gaidar and Amida were not terribly familiar with each other. They were two simple Genki and companions of their respective Katsuryoku but they had no pleasure of really getting to relax and talk to get to know each other better. And this would certainly not be the time for Alexander and Amaimon were about to have another spar. Their first was brief. It hadn't lasted long and Alexander hadn't been able to finish it. But this time was different. He was stronger, revitalized, and ready.

"I won't hold back this time!" Alexander calls out over the gentle breeze rushing through the field. Forming the singular confrontation hand seal he brings clouds upon the field causing a light, calm rain to fall upon the two combatants. The rain, connected to Alexander through his chakra, brought about a calm peaceful sensation to him. In addition to being keenly aware of Amida and Amaimon's spiritual presence he was also keenly aware of their position with this technique, as well as other obstructions on the field of battle.
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Molding his earthen, fire, and water chakras together Alexander converts and releases the copious amounts of chakra from his person into the air around him. Suddenly a clear liquid would come forth in the air within short range of him and cascade toward Amaimon immediately there after. The liquid itself would carry not outward signs of being pure alcohol. It instead would simply appear as water until it entered close range of Amaimon where he would be able to pick up the smell of it. "Are you ready?" Alexander asked as the fluid cascaded downward toward him to throw him off balance and throw him back.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.

 

Gobi Gobletsson

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All the regular stuff. Mid-range. Terrain is the fields at the foot of Mt. Katsuryoku. Mountain is 20 meters to my left and your right.


"Amida!!!!" Gaidar shouted out in a teasing manner. Gaidar and Amida were not terribly familiar with each other. They were two simple Genki and companions of their respective Katsuryoku but they had no pleasure of really getting to relax and talk to get to know each other better. And this would certainly not be the time for Alexander and Amaimon were about to have another spar. Their first was brief. It hadn't lasted long and Alexander hadn't been able to finish it. But this time was different. He was stronger, revitalized, and ready.

"I won't hold back this time!" Alexander calls out over the gentle breeze rushing through the field. Forming the singular confrontation hand seal he brings clouds upon the field causing a light, calm rain to fall upon the two combatants. The rain, connected to Alexander through his chakra, brought about a calm peaceful sensation to him. In addition to being keenly aware of Amida and Amaimon's spiritual presence he was also keenly aware of their position with this technique, as well as other obstructions on the field of battle.
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Molding his earthen, fire, and water chakras together Alexander converts and releases the copious amounts of chakra from his person into the air around him. Suddenly a clear liquid would come forth in the air within short range of him and cascade toward Amaimon immediately there after. The liquid itself would carry not outward signs of being pure alcohol. It instead would simply appear as water until it entered close range of Amaimon where he would be able to pick up the smell of it. "Are you ready?" Alexander asked as the fluid cascaded downward toward him to throw him off balance and throw him back.
Type: Supplementary, Offensive, Defensive
Rank: B-Rank
Range: Short – Long
Chakra: 20
Damage: 40
Description: The user will release alcohol from their body or their mouth or use his chakra to manipulate the moisture in the air to form Alchool and shape it as he wishes. This is the most basic application of Alcohol Release which allows the user to create various basic fluid constructs such as shields, swords, walls, pillars, waves, and spheres. Like all other forms of alcohol it can be ignited to cause a different type of damage or simply used for supplementary purposes. If the alcohol enters the opponent’s blood stream through either wounds, injection, or ingestion the opponent will become temporarily intoxicated shortly after. The intoxication will last for a total of four (4) turns where in the first turn of intoxication the opponent will feel no effects at all. In the second turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). In the third turn of intoxication the opponent will be unable to mold chakra for S-Rank and above techniques and will be unable to perform B-Rank and above taijutsu. In the fourth turn of intoxication the opponent will be unable to mold chakra for forbidden ranked techniques and will be unable to perform complex taijutsu (above B-Rank). Constructs are always created within short range of the user.

Amida scoffed in ignorance. He wasn't going to associate with a sparring combatant, in the very least not now. Amida, as well as Amaimon knew how dangerous it was to fight one of their own kin. Especially when trustful bonds could be broken, as Genkis are but mongering chakra addicts.

Amaimon nodded in acknowledgement of his student. ''Amida, don't enter my personal space.'' And so the Genki kept a five meters distance from Amai.

As Alex kicked off the fight gathering the clouds, Amaimon brought his hands together in a sequence of hand signs ultilizing the same element as his combatant. Water.

An immient loss of foothold beneath your right foot was pushed upwards by the gush of water spluttering and splashing across your bodice as well as, if nothing is done about it, would force you to fall back on your behind.

This would interfere with your second technique usage, or interrupt it before it got ultilized.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.



Following the notion of the explusion of water, a shift in the earth caused two spikes to emerge from below the water surface piercing your hind legs.

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

 

Drackos

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Amida scoffed in ignorance. He wasn't going to associate with a sparring combatant, in the very least not now. Amida, as well as Amaimon knew how dangerous it was to fight one of their own kin. Especially when trustful bonds could be broken, as Genkis are but mongering chakra addicts.

Amaimon nodded in acknowledgement of his student. ''Amida, don't enter my personal space.'' And so the Genki kept a five meters distance from Amai.

As Alex kicked off the fight gathering the clouds, Amaimon brought his hands together in a sequence of hand signs ultilizing the same element as his combatant. Water.

An immient loss of foothold beneath your right foot was pushed upwards by the gush of water spluttering and splashing across your bodice as well as, if nothing is done about it, would force you to fall back on your behind.

This would interfere with your second technique usage, or interrupt it before it got ultilized.

Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand seals Boar → Dog → Ram the user creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for training or relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.



Following the notion of the explusion of water, a shift in the earth caused two spikes to emerge from below the water surface piercing your hind legs.

Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Bird hand seal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.

"Gaidar. Step back yourself as well!" Alexander called as the battle would suddenly began. Gaidar swept away flying backwards keeping a hypotenuse of 10 meters behind and above Alexander.

Alexander called back realizing Amaimon's potential to use Gaidar against him. Suddenly the footing beneath him was swept away along with his balance as he was thrust upwards rapidly by water. Against Alexander, water was nothing, however. Clasping his hands forming a lone Ox hand seal, due to his mastery over the water nature, and released copious amounts of water chakra into the water beneath him. His chakra would overwhelm the water within the source reforming it into a water dragon which would carry Alexander on his back evading the earthen spears before they could explode from the earth. The dragon would rush forward toward Amaimon while Alexander would leap off its back into mid-air.
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Leaping off would leave Alexander some 4-5 meters in the air and about 7 meters from Amaimon's position as the dragon rushed forward to crash into him. Whilst mid-air Alexander would form a single Boar hand seal releasing further chakra into the rain and the rain clouds. The result would be immediately felt as the rain drops themselves would absorb all light making them effectively invisible and transparent to the human eye. Of course the sensation of the drops could still be felt the rain would no longer be visible to Amaimon or Amida.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming

 

Gobi Gobletsson

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"Gaidar. Step back yourself as well!" Alexander called as the battle would suddenly began. Gaidar swept away flying backwards keeping a hypotenuse of 10 meters behind and above Alexander.

Alexander called back realizing Amaimon's potential to use Gaidar against him. Suddenly the footing beneath him was swept away along with his balance as he was thrust upwards rapidly by water. Against Alexander, water was nothing, however. Clasping his hands forming a lone Ox hand seal, due to his mastery over the water nature, and released copious amounts of water chakra into the water beneath him. His chakra would overwhelm the water within the source reforming it into a water dragon which would carry Alexander on his back evading the earthen spears before they could explode from the earth. The dragon would rush forward toward Amaimon while Alexander would leap off its back into mid-air.
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Leaping off would leave Alexander some 4-5 meters in the air and about 7 meters from Amaimon's position as the dragon rushed forward to crash into him. Whilst mid-air Alexander would form a single Boar hand seal releasing further chakra into the rain and the rain clouds. The result would be immediately felt as the rain drops themselves would absorb all light making them effectively invisible and transparent to the human eye. Of course the sensation of the drops could still be felt the rain would no longer be visible to Amaimon or Amida.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40(-5 each turn after 3 turns have passed)
Damage Points: N/A
Description: The user forms the necessary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transparent. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming

Amai swings his arms towards the sky, and immediately as the water dragon takes form, an innocent Genki is forcefully dragged into the pool of water and infused with it. Before you get to leap, the water surface flips up and encases your entity followed by increasing heavily in denisty restraining your movement akin to Water Prison. You will suffocate unless something is done.
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.



''The possibilities are endless, Kin.''
 

Drackos

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Amai swings his arms towards the sky, and immediately as the water dragon takes form, an innocent Genki is forcefully dragged into the pool of water and infused with it. Before you get to leap, the water surface flips up and encases your entity followed by increasing heavily in denisty restraining your movement akin to Water Prison. You will suffocate unless something is done.
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain)
Damage points: 30-60
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.



''The possibilities are endless, Kin.''
It took no deductive skill of his own to know what was about to happen. He could feel it miles away as a a small Genki was forcefully infused into Alexander's own commandeered water technique. Acting swiftly he narrowed his eyes as he released copious amounts of Hot Ice chakra from his body. Beneath him at the bottoms of his feet the Hot Ice would erupt out and encase the water below effectively sealing it with the copious quantities of Hot Ice being released. Simultaneously the Hot Ice released would also thrust beneath Alexander's feet and launch him five meters into the air. The Hot Ice that released and encased the water would not stop its movement there. It would continue to cascade toward Amaimon rushing along the surface of the earth tearing it apart.
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used

Whilst in mid air Alexander would form a single confrontation hand seal calling forth numerous generic Genki to infuse themselves into the shattered earth left behind in the wake of the Hot Ice technique. Each stone would rush toward Amaimon following closely behind the Hot Ice technique following him should he simply evade. The earth, being naturally torn up, carries both blunt and sharp edges in all of the stones allowing for multiple forms of damage.
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 15-30 (-10 per turn to sustain), 20
Damage points: 30-60, 40
Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessable by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inaminate objects infused. This however is not only limited to solids, per say, aslong as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.
Note: Infusion lasts while sustained.

"You showed me that ritual as well, Amaimon-sensei!"
 
Last edited:

Gobi Gobletsson

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''Hmph.''

Amaimon socffed as his creation was put into chains and made it's way toward him with immense speed. Sliding his right foot back, left infront - Shoulder length inbetween. His left palm was open and aligned with his eyesight, slightly left of his face, and his right fist was turned upside down at his waist level. The gathering Genkis was an omnious sight, and he witnessed the debris trailing the incoming serpent all soon inhabited his own ancient summons.

With a swift deliverance of a low-kick enhanced with earth, against the beasts' maw it would halt and nearly go 80 degrees up, facing the ground and bottom turned into the air - Followed by a right hook against the top of the head, it would shatter in outward spraying manner.

Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.



The kick and punch was further enhanced as Amaimon strenghtened his bones to scaring degree, boosting his initial attack.
Chunks of Hot Ice would be loosely frailing back at Alexander should he not avoid.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Tenchi is a unique technique which can be applied in a variety of different ways, either supporting Taijutsu, speed and overall Calcium based techniques. The very primary concept of this technique is to either make any calcium structure lighter in a sense, by making each molecule hollow, thus increasing speed, but in turn decreasing power and inducing brittleness to the bones. This however can also be done the other way around, in order to decreased speed and induce more strength. Through activation of this technique which is instant as it requires but a mental command, the user will be able to influence his following created techniques. Increasing the density of the bones the user will increase damage by +20, while speed will be lessened. The other way around will decrease damage by -20, and speed up techniques. An activation lasts four turns.



After executing the right hook he further manipulated his Calcium chakra, shielding his would've been wounds from the incoming Genkis.

Rank: A
Type: Supplementary/Defense.
Range: Self
Chakra: 35
Damage: N/A
Description: When this technique is activated, the calcium inside the users body will serve as a defense mechanism. Whenever there is harm to the user, the calcium in his body rushes towards the spot where the harm is done and serves as defense. For example, if the user is getting stabbed, after getting a small cut, before the sword can enter the body too far, the calcium rushes to the spot and pushes the sword out and covers the wound. The calcium rushes towards the cut by its own, even if its at the users blind point, therefore its a defense mechanism. If the user is able to see the danger coming, he can rush the calcium towards where he is about to get hit and make the calcium come out of his pores and cover that place in hard calcium for protection. This technique works almost like Ichigos hollow form regeneration, like when he got a cut on the shoulder, a white substance covered the wound split second after he got cut.
~Usable twice per battle
~Lasts 3 rounds
~After the 3 rounds end, the user cannot use any forbidden rank techniques and no calcium the following round. The 2nd time he uses this, after the 3 rounds end, the user is unable to use S-rank the following rank and no calcium for the rest of the battle.

 

Drackos

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''Hmph.''

Amaimon socffed as his creation was put into chains and made it's way toward him with immense speed. Sliding his right foot back, left infront - Shoulder length inbetween. His left palm was open and aligned with his eyesight, slightly left of his face, and his right fist was turned upside down at his waist level. The gathering Genkis was an omnious sight, and he witnessed the debris trailing the incoming serpent all soon inhabited his own ancient summons.

With a swift deliverance of a low-kick enhanced with earth, against the beasts' maw it would halt and nearly go 80 degrees up, facing the ground and bottom turned into the air - Followed by a right hook against the top of the head, it would shatter in outward spraying manner.

Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.



The kick and punch was further enhanced as Amaimon strenghtened his bones to scaring degree, boosting his initial attack.
Chunks of Hot Ice would be loosely frailing back at Alexander should he not avoid.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: Tenchi is a unique technique which can be applied in a variety of different ways, either supporting Taijutsu, speed and overall Calcium based techniques. The very primary concept of this technique is to either make any calcium structure lighter in a sense, by making each molecule hollow, thus increasing speed, but in turn decreasing power and inducing brittleness to the bones. This however can also be done the other way around, in order to decreased speed and induce more strength. Through activation of this technique which is instant as it requires but a mental command, the user will be able to influence his following created techniques. Increasing the density of the bones the user will increase damage by +20, while speed will be lessened. The other way around will decrease damage by -20, and speed up techniques. An activation lasts four turns.



After executing the right hook he further manipulated his Calcium chakra, shielding his would've been wounds from the incoming Genkis.

Rank: A
Type: Supplementary/Defense.
Range: Self
Chakra: 35
Damage: N/A
Description: When this technique is activated, the calcium inside the users body will serve as a defense mechanism. Whenever there is harm to the user, the calcium in his body rushes towards the spot where the harm is done and serves as defense. For example, if the user is getting stabbed, after getting a small cut, before the sword can enter the body too far, the calcium rushes to the spot and pushes the sword out and covers the wound. The calcium rushes towards the cut by its own, even if its at the users blind point, therefore its a defense mechanism. If the user is able to see the danger coming, he can rush the calcium towards where he is about to get hit and make the calcium come out of his pores and cover that place in hard calcium for protection. This technique works almost like Ichigos hollow form regeneration, like when he got a cut on the shoulder, a white substance covered the wound split second after he got cut.
~Usable twice per battle
~Lasts 3 rounds
~After the 3 rounds end, the user cannot use any forbidden rank techniques and no calcium the following round. The 2nd time he uses this, after the 3 rounds end, the user is unable to use S-rank the following rank and no calcium for the rest of the battle.

Just a reminder. We discussed your feet being burned after kicking the hot ice. So yeah o-o. Here we go. The Hot Ice is definitely weaker than S-Rank since you've only just kicked off some chunks of it.

----

It all happened in a moment as Amaimon's kick halted the Hot Ice's rush toward him. As the chunks flew back toward him Alexander, now falling down mid-air, would clasp his hands together and in a blazing fast motion weave two hand seals. The first hand seal would initiate a powerful water technique. The technique would be highly difficult to discern immediately due to the translucency of the water as well as the incredibly thin nature of the threads. But to Amaimon he would soon be caught by this very sticky, viscous threads of water. As he was trapped the threads around him would propagate consuming Amaimon in a huge sticky mass of water. Additionally, the threads would also form around the chunks of Hot Ice and in their sticky nature capture them and launch them back toward Amaimon. Immediately after the first hand seal Alexander would form a thin amount of chakra around the threads of the web. The chakra would serve to strength the web's durability and power as it propagated around Amaimon in order to drown him. Alexander then landed on the ground and watched as his teacher was consumed.
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

 

Gobi Gobletsson

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Just a reminder. We discussed your feet being burned after kicking the hot ice. So yeah o-o. Here we go. The Hot Ice is definitely weaker than S-Rank since you've only just kicked off some chunks of it.

----

It all happened in a moment as Amaimon's kick halted the Hot Ice's rush toward him. As the chunks flew back toward him Alexander, now falling down mid-air, would clasp his hands together and in a blazing fast motion weave two hand seals. The first hand seal would initiate a powerful water technique. The technique would be highly difficult to discern immediately due to the translucency of the water as well as the incredibly thin nature of the threads. But to Amaimon he would soon be caught by this very sticky, viscous threads of water. As he was trapped the threads around him would propagate consuming Amaimon in a huge sticky mass of water. Additionally, the threads would also form around the chunks of Hot Ice and in their sticky nature capture them and launch them back toward Amaimon. Immediately after the first hand seal Alexander would form a thin amount of chakra around the threads of the web. The chakra would serve to strength the web's durability and power as it propagated around Amaimon in order to drown him. Alexander then landed on the ground and watched as his teacher was consumed.
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

My hands was restricted. It was a bother, a ****ing bother. The string was slightly visible as the sun shone across of what seemed like an endless wall of cobweb, made of sticky liquid. Atleast that's what restrained me so badly. Without further ado, I released an high amount of earth chakra throughout my body. The result was an humongous set of armour that like an explosion, emerged from my skin. Simualtaneously I triggered an inheriented earth technique taught to me long ago, strengthning the armour even more.

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A +10
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



The humanoid figure would ressemble that of Amaimon.

Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.



My two earth encased hands would slam together as the cobwebs would spring, break and fly asounder as my hands joined in a handseal. Within an instant, I caused havoc the field - The world around me arose. Arose in a tsunami of earth that would be emitted from my location as omni-directional strike spreading throughout the field.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +10
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.

 

Drackos

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My hands was restricted. It was a bother, a ****ing bother. The string was slightly visible as the sun shone across of what seemed like an endless wall of cobweb, made of sticky liquid. Atleast that's what restrained me so badly. Without further ado, I released an high amount of earth chakra throughout my body. The result was an humongous set of armour that like an explosion, emerged from my skin. Simualtaneously I triggered an inheriented earth technique taught to me long ago, strengthning the armour even more.

Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A +10
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.



The humanoid figure would ressemble that of Amaimon.

Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.



My two earth encased hands would slam together as the cobwebs would spring, break and fly asounder as my hands joined in a handseal. Within an instant, I caused havoc the field - The world around me arose. Arose in a tsunami of earth that would be emitted from my location as omni-directional strike spreading throughout the field.

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +10
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.

As Amaimon encased himself in the armor to shield his body from the propagating web Alexander instantaneously activated his Armour of the Armadillo. In that same moment Alexander, as he landed on the ground, slammed his hands on the surface of the earth as he did so releasing copious amounts of earthen chakra. Beneath him an enormous earthen golem erupted from the earth in a fit of rage only fit for a behemoth of such stature. The body of the behemoth was coated with an additional layer of rubble from the earth itself imbuing its strength even further. It would rise as the earthen tsunami was initiated by Amaimon within his cocoon.

"Here I come, Amaimon-sensei!" Alexander shouted out over the chaos. It was likely that Amaimon would not hear him being encased in earth and over the roar of the golem as well as the tsunami itself. But it certainly added dramatic effect.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 20 = 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

The golem, towering at 20 meters, easily stood above the wave of the tsunami (10 meters as agreed). Being imbued with immense earthen rubble it smashed its way through the wave sending debris flying through the air. It continued to blitz through the waves of earthen rubble until it found its way to the centerpoint - to Amaimon himself. Still locked within the cocoon the giant golem slammed its fist down into Amaimon's position simply obliterating the earthen cocoon and Amaimon himself.
 

Gobi Gobletsson

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As Amaimon encased himself in the armor to shield his body from the propagating web Alexander instantaneously activated his Armour of the Armadillo. In that same moment Alexander, as he landed on the ground, slammed his hands on the surface of the earth as he did so releasing copious amounts of earthen chakra. Beneath him an enormous earthen golem erupted from the earth in a fit of rage only fit for a behemoth of such stature. The body of the behemoth was coated with an additional layer of rubble from the earth itself imbuing its strength even further. It would rise as the earthen tsunami was initiated by Amaimon within his cocoon.

"Here I come, Amaimon-sensei!" Alexander shouted out over the chaos. It was likely that Amaimon would not hear him being encased in earth and over the roar of the golem as well as the tsunami itself. But it certainly added dramatic effect.
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80 + 20 = 100
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.

The golem, towering at 20 meters, easily stood above the wave of the tsunami (10 meters as agreed). Being imbued with immense earthen rubble it smashed its way through the wave sending debris flying through the air. It continued to blitz through the waves of earthen rubble until it found its way to the centerpoint - to Amaimon himself. Still locked within the cocoon the giant golem slammed its fist down into Amaimon's position simply obliterating the earthen cocoon and Amaimon himself.

My wave was towered by a humanoid figure made entirely of earth. I caught myself in the moment, looking at the glorious wonderous of earth, I stood in awe for that moment, but quickly regained my composture. I could sense you, your soul stood atop this monstrosity.

As a snake would shed it's skin, I shed my earthen armour only to face you as the human that I was. Earth against earth, it had no weakness, no strength. It only carried pure bruteness, relentness.

''From the Garden of my Sanctuary, I stand, tallest of them all.'' I muttered beneath breath as I performed a wave of hands. Within an instant the earth shook, and smooth pillars would emerge in a radius of mid-range, having me as it's very epicenter. Within the same instant a fluxation of chakra would be transmitted.

By this time the Golem's legs would be within and bowing down to punch at me, yet as the fluxation occured it was literally torn in half - The Behemoth's legs stood as ancient monuments shown from a previous battle, while the body above was continously cut as the gravity forced it down against the barrier that would relentlessly shear it asunder.

Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: N/A (-15)
Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest properties of earth release from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary(The fluxation of chakra is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.). ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and below. Once used it lasts three turns, and can only be used once per NW event. As any other F-ranked technique, it takes a toll on the user body -15. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth. Should an object come in contact with the walls of Earth Sanctuary, he would be hit by a punch packed with enough damage to equal that of an F-rank - Thus the strength of the defensive properties. Upon deactivation of the Sanctuary, the user will be unable to perform A-ranked earth techniques the following turn.




Following the creation I formed an extra handseal which would coat the entirety, this monument of exquisiteness. If anything this would be counted for as the Eighth Wonder.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama



My throat was hoarse, and I could feel the strain from the technique's creation. That, and the taste of iron in my mouth combined with a red hot liquid.
 

Drackos

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My wave was towered by a humanoid figure made entirely of earth. I caught myself in the moment, looking at the glorious wonderous of earth, I stood in awe for that moment, but quickly regained my composture. I could sense you, your soul stood atop this monstrosity.

As a snake would shed it's skin, I shed my earthen armour only to face you as the human that I was. Earth against earth, it had no weakness, no strength. It only carried pure bruteness, relentness.

''From the Garden of my Sanctuary, I stand, tallest of them all.'' I muttered beneath breath as I performed a wave of hands. Within an instant the earth shook, and smooth pillars would emerge in a radius of mid-range, having me as it's very epicenter. Within the same instant a fluxation of chakra would be transmitted.

By this time the Golem's legs would be within and bowing down to punch at me, yet as the fluxation occured it was literally torn in half - The Behemoth's legs stood as ancient monuments shown from a previous battle, while the body above was continously cut as the gravity forced it down against the barrier that would relentlessly shear it asunder.

Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: N/A (-15)
Description: ''Chikyu Tenpuru Seido'' is a technique triggered through a wave of both the users hands, forming a perfect circle infront of himself. Upon activation the user activates the most fabled defensive earth technique known by mere plainwalkers. By extracting the strongest properties of earth release from the ground below, the user will forcefully cause smooth earthern pillars to emerge by high speeds around the himself in circular formation that can range from short to the mid-range. The earthen pillars themselves do not move, however emit a continuous flux of Earth chakra so that the space between the pillars is filled with chakra, forming a complete dome around the user, however it remains transparent so that the user still can see through it. Because this dome of fluxated chakra is spinning, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the sanctuary(The fluxation of chakra is similar to a stream of condensed dust which travels at a considerable speed, which proves capable of severe shredding and cutting as if hit by rock shrapnels.). ''Chikyu Tenpuru Seido'' equals that of a Forbidden Ranked technique and is capable of blocking F-ranked techniques and below. Once used it lasts three turns, and can only be used once per NW event. As any other F-ranked technique, it takes a toll on the user body -15. It drains additional chakra of 20+ chakra per turn it is activated. While the Sanctuary is active, the user is restricted from using other elemental chakras, aside from those related to earth. Should an object come in contact with the walls of Earth Sanctuary, he would be hit by a punch packed with enough damage to equal that of an F-rank - Thus the strength of the defensive properties. Upon deactivation of the Sanctuary, the user will be unable to perform A-ranked earth techniques the following turn.




Following the creation I formed an extra handseal which would coat the entirety, this monument of exquisiteness. If anything this would be counted for as the Eighth Wonder.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama



My throat was hoarse, and I could feel the strain from the technique's creation. That, and the taste of iron in my mouth combined with a red hot liquid.
Finally the golem reached Amaimon. Just as it was about to prepare to slam its fist into the earthen cocoon pillars emerged from the ground forming a protective dome around him. The fist connected and was easily blocked by the barrier causing it to shatter immediately and bringing the entire golem's body down upon it. Realizing his golem had suddenly been rendered useless Alexander quickly adjusted his strategy and bit his thumb. He released control over the golem allowing it to lifelessly fall into the barrier while weaving numerous hand seals in a blazingly fast sequence. He continued this by slamming his palm against the back of the golem releasing a summoning seal formula on the back. In a plume of smoke Slip-Stream, the fastest of the Kodai, appeared.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Quickly mounting Slip-Stream's back Alexander commanded her to release an immense burst of speed flapping her Ray wings off the back of the golem and to safety as it collapsed into the earthen barrier. Alexander sat upon Slip-Stream's back 23 meters above the surface of the ground.

"Oi! Amaimon-sensei! Where'd you learn that one?" he questioned with incredible curiosity.
 

Gobi Gobletsson

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Finally the golem reached Amaimon. Just as it was about to prepare to slam its fist into the earthen cocoon pillars emerged from the ground forming a protective dome around him. The fist connected and was easily blocked by the barrier causing it to shatter immediately and bringing the entire golem's body down upon it. Realizing his golem had suddenly been rendered useless Alexander quickly adjusted his strategy and bit his thumb. He released control over the golem allowing it to lifelessly fall into the barrier while weaving numerous hand seals in a blazingly fast sequence. He continued this by slamming his palm against the back of the golem releasing a summoning seal formula on the back. In a plume of smoke Slip-Stream, the fastest of the Kodai, appeared.
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle

Quickly mounting Slip-Stream's back Alexander commanded her to release an immense burst of speed flapping her Ray wings off the back of the golem and to safety as it collapsed into the earthen barrier. Alexander sat upon Slip-Stream's back 23 meters above the surface of the ground.

"Oi! Amaimon-sensei! Where'd you learn that one?" he questioned with incredible curiosity.
Amaimon witnessed Alex flying atop his summon, out of reach from the devastation that lay in wait for them beneath.

The field had been plowed, and the rain splattered against Amaimon's dome, and everything outside of his Sanctuary.
He could barely make out the words of his Scribe, but alas, he worried not. ''I'm going to make a plant.'' He said, nonchalantly, yet with voice that would equal Alex's own voice.

With a single hand sign, Amaimon spat out of a glob of seemingly mud, and threw it on the ground.

Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80 (+10)
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.



Taking a knee, he located his palm onto the ground and the glob was absorbed into the ground and almost instantly appeared on the outside of the Dome, and immediately - Almost as an explosion started to grow as it started to take shape into a deformed monstrosity spewing out tendrils of it's body that lashed out with anger.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.
-Can only be taught by Shin-Akira



When the seed emerged, Amaimon located his other palm onto the ground and made a deep exhalation in conjuction with triggering another earth technique which shook the entire field.
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.



With a sudden shift in the terrain, the entire field started to arise with drastic speed. From Alex's point of view, would be able to see Amaimon, is lifting an entire space of 400 meters into each direction from his own location. The allocated space would rise fast and swift, aimed to hit his capability of 100 meters up, aiming to pin down the Ray and allow it to be faced with Miraak, which would unrelentlessly hit against Alex and the Ray.
 

Drackos

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Amaimon witnessed Alex flying atop his summon, out of reach from the devastation that lay in wait for them beneath.

The field had been plowed, and the rain splattered against Amaimon's dome, and everything outside of his Sanctuary.
He could barely make out the words of his Scribe, but alas, he worried not. ''I'm going to make a plant.'' He said, nonchalantly, yet with voice that would equal Alex's own voice.

With a single hand sign, Amaimon spat out of a glob of seemingly mud, and threw it on the ground.

Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80 (+10)
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.



Taking a knee, he located his palm onto the ground and the glob was absorbed into the ground and almost instantly appeared on the outside of the Dome, and immediately - Almost as an explosion started to grow as it started to take shape into a deformed monstrosity spewing out tendrils of it's body that lashed out with anger.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: The user focuses earth chakra throughout the ground to make it absorb small objects, weapons, liquid etc and quickly transport them somewhere else either underground or on the surface. The movement of the objects underground is very discrete to keep enemies unaware of it. However, as objects reach the surface shifting earth can be heard. This jutsu is helpful when setting traps and will not work on a living organism.
-Can only be taught by Shin-Akira



When the seed emerged, Amaimon located his other palm onto the ground and made a deep exhalation in conjuction with triggering another earth technique which shook the entire field.
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.



With a sudden shift in the terrain, the entire field started to arise with drastic speed. From Alex's point of view, would be able to see Amaimon, is lifting an entire space of 400 meters into each direction from his own location. The allocated space would rise fast and swift, aimed to hit his capability of 100 meters up, aiming to pin down the Ray and allow it to be faced with Miraak, which would unrelentlessly hit against Alex and the Ray.
As discussed we're going to completely restart the fight given how long its been. All the regular stuff. Mid-range. Terrain is the fields at the foot of Mt. Katsuryoku. Mountain is 20 meters to my left and your right. I have a few passive abilities listed below in the spoiler that I have gained since then. Gonna make some weird as Inception RP shit.
(Akatsuki Enjin: Bya) - Akatsuki Ring: White
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A
Damage points: N/A (+1 Rank Fuuton)
Description: One of the ten Akatsuki Rings worn on the right middle finger. This Ring is made out of an Indestructible white stone that increases the wind manipulation abilities of the user. All wind technique's strength are increased by one rank, with the exception of S ranked techniques and above, and Handseals are decreased by 1/2. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers.
Five times per battle, it can change the properties of a wind technique, giving it Dry, Heated, Moist, or Freezing abilities, adding +20 damage instead of +1 rank damage points, but being unable to produce wind techniques in the following turn.
Note:
-Can only be worn by a Member of Akatsuki

(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Was it a nightmare? Before him, at the very base of Mt. Katsuryoku stood a man who he had recently fought together in arms with. But he had died. Alexander's very own mentor had perished during the events of the attempted coup within the Akatsuki against the Ariqun. Much time had passed since then and Alexander had gained his own ring, Bya, since. He silenced his emotions before guilt could overcome him. Perhaps this was a dream. Or more accurately...a nightmare. He had many questions, but little time. Alexander motioned for Gaidar to fly above him 10 meters knowing Amaimon's ability to sway his own Genki. He began. Quickly, and with little to no hesitation, he lifted his right arm forward and flicked his index finger toward Amaimon releasing a sharp blade of wind. Within the same instant Alexander molded additional Fuuton chakra allowing additional shape manipulation within the blade of wind causing sparks to erupt and burst forth engulfing the blade in a fiery maelstrom thus forming the blade into a deadly sharp fire/wind combination rushing toward Amaimon's torso to split, what could only be an evil illusion conjured to torment him, in two. This would not be all, however. As the flames materialized they held the emotional effects of Asmodeus' Ire - they became thermobaric rapidly, at an almost irrational rate, consuming oxygen in the surroudning air weakening fire techniques in the surrounding area by one rank while also allowing them to produce a deadly and maleific explosion on anything which they come in contact with.
Rank: A-Rank (S)
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Can only be used three times
- Can only be taught by Kryptiic

 
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''Amida-kun, stay your distance.''

The Voice waved his Genki dissmisively aside, and Amida took the same distance akin to Gaidar. Alex kicked off, and Amaimon followed in his steps. His expression however was as nonchalant as ever, while he was humming a peculiar tune for himself.

''Brace Opener.''

Amaimon dashed forward, leaving a shockwave in his wake as he instinctively activated an ability of old. He headed straight for the wave.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns



Approaching the immediate danger, Amaimon delivered a straight punch at the technique completely nullifying it with his water-natured chakra infused fist.

Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice



His fist did not halt, after colliding with the technique, but continued as he duck simualtaneously as a flaring green hue emerged around his arm which would collide against the ground causing a havoc in the immient vicnitiy, leaving nothing safe.

Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.

 

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''Amida-kun, stay your distance.''

The Voice waved his Genki dissmisively aside, and Amida took the same distance akin to Gaidar. Alex kicked off, and Amaimon followed in his steps. His expression however was as nonchalant as ever, while he was humming a peculiar tune for himself.

''Brace Opener.''

Amaimon dashed forward, leaving a shockwave in his wake as he instinctively activated an ability of old. He headed straight for the wave.

Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns



Approaching the immediate danger, Amaimon delivered a straight punch at the technique completely nullifying it with his water-natured chakra infused fist.

Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice



His fist did not halt, after colliding with the technique, but continued as he duck simualtaneously as a flaring green hue emerged around his arm which would collide against the ground causing a havoc in the immient vicnitiy, leaving nothing safe.

Type: Offensive, Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Cost: 80
Description: By using this jutsu the user will release a high amount of pure chakra out on his desired arm forming a giant fist around it. As it's created, takes few seconds, the user forcibly punch it into the ground with a devasting force, tearing the ground up and crushes everything within it's range.
~Useable 2 times.

Change to my ring. I am now the Scarlet holder (Fire ring)

Alexander's eyes narrowed as Amaimon swiftly clashed with the fiery wind blade. As such a clash occurred Alexander quickly wove a set of five hand seals inducing a powerful illusion upon Amaimon. Such an illusion would take no immediate effect yet. Copious amounts of steam would erupt in the immediate vicinity of Amaimon billowing outwards as the water and fiery maelstrom collided. As Amaimon's fist continued downwards, now wrapped in fluid green chakra, his fist would connect with the earth releasing the powerful shockwave contained within Jotunn's Fist. However, his fist would be met by an explosion. As it made contact with the earth the explosion would blast backwards upon him and thus render his hand and forearm useless and numb - a lame limb.
Type: Offensive | Defensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: N/A
Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.

A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real.

*Can remain active for 4 turns*
*Can be used twice per battle*
*No A-rank or above genjutsu in the next turn*
*No other genjutsu this turn above B-Rank*
*Once a rank is picked, all the explosions will adhere to that power*

As the shockwave rippled and Amaimon reeled from the pain of the illusionary explosion Alexander would swiftly respond to protect himself. Without movement, Alexander would release a large sphere of chakra and quickly reintegrate it into his own body. As it was he would clench his body together and thrust outwards in dramatic fashion releasing a blast of omni-directional small chakra spheres. It would tear through the earth and counteract the shockwave approaching and rip the earth back outwards as shrapnel toward Amaimon.
Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.

Notes:

-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next

 

Gobi Gobletsson

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Change to my ring. I am now the Scarlet holder (Fire ring)

Alexander's eyes narrowed as Amaimon swiftly clashed with the fiery wind blade. As such a clash occurred Alexander quickly wove a set of five hand seals inducing a powerful illusion upon Amaimon. Such an illusion would take no immediate effect yet. Copious amounts of steam would erupt in the immediate vicinity of Amaimon billowing outwards as the water and fiery maelstrom collided. As Amaimon's fist continued downwards, now wrapped in fluid green chakra, his fist would connect with the earth releasing the powerful shockwave contained within Jotunn's Fist. However, his fist would be met by an explosion. As it made contact with the earth the explosion would blast backwards upon him and thus render his hand and forearm useless and numb - a lame limb.
Type: Offensive | Defensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: N/A
Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.

A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real.

*Can remain active for 4 turns*
*Can be used twice per battle*
*No A-rank or above genjutsu in the next turn*
*No other genjutsu this turn above B-Rank*
*Once a rank is picked, all the explosions will adhere to that power*

As the shockwave rippled and Amaimon reeled from the pain of the illusionary explosion Alexander would swiftly respond to protect himself. Without movement, Alexander would release a large sphere of chakra and quickly reintegrate it into his own body. As it was he would clench his body together and thrust outwards in dramatic fashion releasing a blast of omni-directional small chakra spheres. It would tear through the earth and counteract the shockwave approaching and rip the earth back outwards as shrapnel toward Amaimon.
Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.

Notes:

-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next

Considering Amaimon's fist never physically touch the ground, but only the shroud does, I'm dubious that the Genjutsu would even take effect.



Amaimon possess a full control of his emotional state, he would be view past it, and ignore the pain. Feeling calm, collected and connected, can drastically minimaze pain, and make the person more able to cope with the pain at hand. I'm not saying hes immune, but partially. Emotions control the intensity of pain.
Same of deafness occurs. What made him suspectible though, was the fact that his hearing had been disabled. The explosion had occured through his Jotunn's Fist, which was unaffected and seemingly still travelling. It was fishy, no outer damage had affected Amaimon's extremity.

Unleashing a torrent of hair from his legs they skewer into the ground emerging as beneath Alex as a spiralling torrent that would sweep his legs away, rising around him binding him in hole simualtaneously as piercing his entity with strands of hair. They emerge centimeters at your feet.

Meanwhile they're released, a single strand of hair is given growth to go inwards into Amaimon's own body hitting a non-vital or important part, piercing said limb inducing enough damage to break the illusion, clearing effects such as numbness and deafness.

Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
Rank: C-S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.



Following the notion of releasement, his hands join together forming a lone hand sign donning his body, and thereby also the hair in the same timeframe as it is released, in a layer of extra protective chakra.

Type: Defensive/Supplementary
Rank: B
Range: Short-Mid
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Notes&Restrictions:
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama

 
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