waki vs_____[open]

Vegeta

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Geets in sig

Vegeta warmed up punching the air and jogging in place. He glanced over at his opponent, it was a man he had fought against in the arena a time before. After his warm up he stretches a bit and Acknowledging Kotaro with a head knod before assuming a south paw stance partially open with left hand foot slightly behind his central positioning. He would then await his opponent's attack.

Atsui-Appu: Warm-up
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A
Damage: (Taijutsu +10)(Ninjutsu +5)
Description: The user jogs in place while punching the air, causing their blood to pump faster making them a little faster and stronger. Because of this early warm-up, the user is also more focused causing their reflexes to sharpen. With this blood pumping sensation, chakra also flows easier and faster, letting the user use jutsus faster.
Note: Can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: must be done at beginning of battle
 

Wakizashi

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Kotaro was surprised, and excited, especially after seeing Geets once again. Kotaro remembers their last battle and remember how much of a challenge he was. This was another test of strength and he could barely contain himself. Usually being a ninja would begin with a stealthy approach but instead he decided to go head to with his opponent instead.

Kotaro begin by advancing to Geets before grabbing and tossing 3 shuriken towards Geets. Once in the immediate vicinity of the opponent, with his right hand he focuses wind to his fist and delivers an uppercut to Geets' abdomen before following with the left, wind focused, straight punch to the face. To finished the combo, Kotaro delivers a left, straight push kick to his chest with enough force and generated from the elevated hip and extended knee to push Geets back a few meters.

He knows that this wouldnt do much damage but it was to gauge Geets on how he would respond to kotaro's attack.
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop x2
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
 

Vegeta

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As his opponent rushes straight at him, Vegeta induces an illusion that makes Kotaro think he is still running straight at him, however he has begun to run in circles. As he completes the first circle Vegeta raises a small piece of earth several inches tall in the path of his movements just high enough to trip him, making him fall face first to the ground facing to Vegeta's right/Kotaro's left so that Vegeta would be on Kotaro's right side when the illusion breaks. The pain would break the illusion as Vegeta yawns and stretches out a little more. He was still getting warmed up a bit and just thought this would be humorous especially since he despised using genjutsu. he would then once again assume his ready stance and await his opponents next attack.
( Kori Shinchū no Jutsu ) - Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

Wakizashi

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Usually i would try and defend against the genjutsu but its harmless fun so i will join in the laugh.



To Kotaro knowlege, Kotaro just tripped over the ground and fallen on his face which was very embarrassing. He was supposed to be a skilled ninja able to assassinate any target with little to zero difficult but he's easily bested in this way. Of course this infuriated Kotaro but he could not let his emotions get the best of him and he didnt let it show either.

The moment Kotaro was able to stand on his own two feet without warning he release a large of wind from his body that blew towards geets powerful enough to blow back a large summoning, let alone, Geets.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

During Geets being blown back, Kotaro quickly weaves the boar handseal while charging his body with swift chakra. As he does this he moves at extremely high speeds and ends up behind the opponent with his left elbow reinforced with his right hand thrusted toward the 3rd vertibre of Geets spine with enough force to cause damage to the spinal chord and render Geets unable to fight.
(Hayaton: Takai Hebi no Kamu) Swift Release: High Serpent's Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
In response to an enemy attack, the user will produce both a defense and counter by making one handseal (Boar) and infusing his body with chakra. As he does this, he moves at extremely high speeds in what can be described as virtually instant, out of the way of the technique and behind the opponent. Upon reaching behind the opponent, the user is free to either do a simple, powerful taijutsu attack and take advantage of the speed to a surprise effect or, by losing the surprise effect, produce a weapon or ninjutsu attack.
 

Vegeta

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Once Kotaro stood back up, the games were over. Vegeta could tell from his blast of wind that he would need to be deadly serious from this point on as this man he fought was very skilled at giving hands, and one slip up could cost him. The blast released at Vegeta, he quickly molds doton chakra to his feet connecting them with the earth as the chakra begins to notch out 4 inch deep sections of the ground beneath his boots hardening it's consistency like tone and holding Geets firm. A few slices here and there occur across his outfit and armor, and one on his right cheek as Vegeta wipes the blood off with his right thumb and smiles, continuously monitoring Kotaro's life force..
(Doton Taijutsu - Supēdo no 3) - Earth Style Body Arts - 3 of Spades
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30(-10 per turn used)
Damage Points: 60
Description: By molding doton chakra to their feet, the user releases it below each foot manipulating the ground just below each one, about 4 inches deep in the exact shape of their shoes/boots/whatever they are wearing or their bare feet. As they do so, they use the chakra to stick each foot to this section of ground while also dislodging the piece of earth, manipulating it hardening it's consistency to stone like. When the user lifts their feet, they will have the earth stuck to the bottom and can strike with kicks or walk/run/stand with the earth remaining connected to their feet.

~Notes~
- Can be used 3x per battle
- No A rank or above Taijutsu the same turn
- Must be taught by -Vegeta
Suddenly Kotaro's life force vanished from in front of him after forming the boar seal. Having been taught the Way of the Intercepting Fist by none other than Bruce Lee himself, Vegeta was very aware of Swift release and it's inner mechanics. Namely evasion, but usually rushing to directly behind. Even as his brain formulates this the life force, as expected, has quickly moved to behind himself causing Vegeta to quickly raise his right foot moving it forwards as he torques his waist counter-clockwise, seeing the elbow coming he backhands the elbow on it's backside seriously damaging it in the process, and position wise from the strike being delivered this would turn his body clockwise putting Kotaro's entire upper half out of commission and creating an large opening, one which Vegeta exploits in almost the same motion raising his left leg up slightly before ramming it at an angle almost like stomping his foot down into the side of Kotaro's left knee. The senjutsu enhanced kick with a chunk of concrete like earth attached to his foot smashing thru his knee with ease totally disabling it. The combo attack would all but cripple his left side as he would collapse to the ground..
(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30+15+10=55
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.
(Tsumazuki Tātoru) Stumbling Turtle
Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30+60+15=105
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.
 

Wakizashi

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The moment that the back of Geets left hand touched Kotaro's right shoulder in the attempt to defend, Kotaro manifested 4 shadow snakes to be summoned from his short sleeve of his uniform and strike at Geets four limbs holding him in place making him unable to move.
(Senei Jashu) - Hidden Shadow Snake Hands
Rank: C
Type:Supplementary
Range:Short-Mid
Chakra Cost:15
Damage Points:N/A
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.
Note: Must be able to summon snakes

At the same time the shadow snakes were binding Geets Kotaro was focusing chakra to his left hand causing it to spiral in his hand as he compressed it and thrust it to Geets diaphragm from that moment he also change the nature of the chakra to wind to give it a more slicing attribute before commanding the shadow snakes to release his limbs. From there Kotaro releases the wind rasengan allowing it to propel Geets long range from Kotaro's location.
(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan
 

Vegeta

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Just a heads up, you used the snake jutsu that summons 1 snake not 4, and I think you under estimating how much damage I caused your left arm/elbow (not your shoulder) with that enhanced backhand block, also your positioning from my hand making contact would have your upper half practically facing it's back towards me given positioning and momentum. No big deal cause it's a spar.
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As Geets swats Kotaro's back elbow snakes emerge from the man's sleeve's grasping him, to which Vegeta immediatly releases a flame from himself that burns the snakes and wraps around Kotaro like a blanket of doom, as Vegeta raises his left foot and kicks Kotaro who's on fire in the side like he was kicking in a door, sending him falling back a few meters..
Freeform kick does 60+10+15=85 damage(3oS,WU,Passive)
( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30+10+5=45
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.
So he's learned snakes, very well then..
Vegeta thinks, making the Tiger seal he summons his katon chakra then summon's a layer of Manda's scales all over his body, infusing the scales with the gathered katon chakra, and begins walking slowly at Kotaro waiting to see his next attack..
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.
(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 ( -5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a 3 turn cool down
 

Wakizashi

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I understand that my back is turned to you. However at the touch of your defensive crane which you have enhanced i would still be able to release shadow snakes. also i realized that i didnt reference multi-shadow snake hands. my bad.


In response to Geets releasing the flames to burn his shadow snakes, Kotaro molded wind chakra and focused it to his both his feet almost instinctively to allow him to release streams to back and up to avoid the flames as they wrapped around his previous location. Therefore successfully avoiding being burnt by Geets' flames.
(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D-Rank
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.

As Kotaro ascends he release molded a large amount of wind chakra and released it from his body causing a large gust of slicing wind to be blasted at Geets. Since Kotaro is positioned higher than Geets the wind would be coming downward pushing him towards the ground making it hard for Geets to move.

Just as he release the slicing gust of wind to hold Geets down he also focused wind chakra to his left hand before waving it before himself at Geets releasing a blade of sharp wind where multiple blades of wind are created that come down on Geets deal major cuts to his body deadly enough to slice some arteries and causing Geets to bleed out as Kotaro lands back onto the ground peacefully.

Nice try, lets see if you can handle this.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
 

Vegeta

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As Kotaro blasts himself in the air dodging the flames, Geets who is still molding katon chakra raises his fist towards him in the air and is exveloped in flames launching himself fist first at the ascending Kotaro, a dragon's head of fire appearing where Vegeta's right first is as he drives it into Kotaro's chest burning him severely at such speeds that if he didn't aim for his life force with sensing as he did it he could possibly miss his mark. The Gale surge released would be powerless against this technique, it's wind only strengthening the flames even more so. It's power would rival that of a forbidden ranked attack, only slightly more powerful.
Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)+10+15=95
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
 

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As Kotaro blasts himself in the air dodging the flames, Geets who is still molding katon chakra raises his fist towards him in the air and is exveloped in flames launching himself fist first at the ascending Kotaro, a dragon's head of fire appearing where Vegeta's right first is as he drives it into Kotaro's chest burning him severely at such speeds that if he didn't aim for his life force with sensing as he did it he could possibly miss his mark. The Gale surge released would be powerless against this technique, it's wind only strengthening the flames even more so. It's power would rival that of a forbidden ranked attack, only slightly more powerful.
Fire Release: Dragon Fire
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points:60(+10 when in contact with Wind)+10+15=95
Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move
~Must have Rikerslade's permission~
~Must be of Sannin rank~
~This can only be used twice~
~Can be blocked by B-rank water~ or above
~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~
Noticing the intense flames coming towards him once again, Kotaro would weave the boar handseal while infusing his body with swift chakra. As he does that, Kotaro uses the swift chakra to soar thru the air at extremely high speeds to position himself above and behind Geets with 3 kunai in hand.

Kotaro threw the 3 kunai attached with bomb tags simultaneously as they fanned out equally distant from each other. Upon releasing the Kunai, Kotaro quickly weaved a series of handseals causing the bomb kunai to multiply into a thousand surrounding Geets from every angle and closing in simultaneously. With another seal Kotaro causes all the bomb tags to explode simultaneously putting Geets in a situation that would most likely end in death.

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
 

Vegeta

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Noticing the intense flames coming towards him once again, Kotaro would weave the boar handseal while infusing his body with swift chakra. As he does that, Kotaro uses the swift chakra to soar thru the air at extremely high speeds to position himself above and behind Geets with 3 kunai in hand.

Kotaro threw the 3 kunai attached with bomb tags simultaneously as they fanned out equally distant from each other. Upon releasing the Kunai, Kotaro quickly weaved a series of handseals causing the bomb kunai to multiply into a thousand surrounding Geets from every angle and closing in simultaneously. With another seal Kotaro causes all the bomb tags to explode simultaneously putting Geets in a situation that would most likely end in death.

(Hayatōn: Mueishō) – Swift Release: Shadowless Flight
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After making a single hand seal the user can move at fast speeds through the release of the swift release and then strike their opponent at multiple angles. The jutsu is effective against strength based close-combat Taijutsu users such as Tsunade and Sakura. However sharingan of tomo 3 is capable of reading the movements and can react to the opponents attacks.
Note: Can only be used by a swift user bio.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
As he disappears, Vegeta tracks his life force to above and behind him turning himself in mid air in time to see him throw 3 kunai towards him. Quickly forming a seal he releases his raiton chakra, releasing tiny bolts of lightning that attach to anything metal or conductive. they shred thru the kunai and paper tags with ease, also shredding thru Kotaro's clothing leaving him butt naked in mid air..
(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.

Note: Can only be taught by Excālibur
Once done, Vegeta continues molding his raiton chakra releasing it to the edge of his skin coating himself in a special armor. Electrical wires project outwards from him up to short range and begin to shock and paralyze him, Geets manipulates one of the wire like threads into a spear and with one seal launches it towards Kotaro's heart set to run it thru while he is busy being shocked by the other wires..
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+10+5=95
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
 

Wakizashi

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As he disappears, Vegeta tracks his life force to above and behind him turning himself in mid air in time to see him throw 3 kunai towards him. Quickly forming a seal he releases his raiton chakra, releasing tiny bolts of lightning that attach to anything metal or conductive. they shred thru the kunai and paper tags with ease, also shredding thru Kotaro's clothing leaving him butt naked in mid air..
(Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.

Note: Can only be taught by Excālibur
Once done, Vegeta continues molding his raiton chakra releasing it to the edge of his skin coating himself in a special armor. Electrical wires project outwards from him up to short range and begin to shock and paralyze him, Geets manipulates one of the wire like threads into a spear and with one seal launches it towards Kotaro's heart set to run it thru while he is busy being shocked by the other wires..
(Raiton: Eregan Rai Jisshi)- Lightning Release: Elegant Electrical Embodiment
Type: Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (-10 per turn)
Damage Points: 80+10+5=95
Description: The user will gather lightning chakra throughout their body, and release it on the edge of the users skin all at once. This creates a unique armor of extreme condensed electricity for the user with random electrical wires appear out of it the armor that extends up to short range radius of the user. This doesn't add to Taijutsu but gives a more unique pain and method of attack, numbing on first contact and paralyzing on prolonged contact. Metal weapons will be shredded against the armor as well. Specific usages come along with the armor as well. Defensively, when touching things of solidity, no matter the size, the electricity will be able to ravage along the body, conducting through it, and destroy it to pieces, this makes golems in contact with the opponent vulnerable, roots of wood destroyed with ease, and steel cages less of a threat (this costs a move and is A-Rank) and extends up to the size of the construct it is negating no matter the size, this ability activates whenever the material touches the armor, even when the user is unable to notice the attack. Also, the electricity will prevent earth (KG and CE as well) to be created under the user and their short range radius for the electricity will negate it before its creation/usage (passive) due to the electrical wires created with the armor discharging lightning into the ground. The user can also create electrical whips out of their limbs that are heavily condensed able to restrict the opponent, swing around areas or slice through material/flesh that extend up to mid range. The user can shape the threads to create various tools like spears, spikes, walls, spheres, etc to aid for various purposes, using a hand seal will allow the user to release these weapons as a projectiles (count as a move and is A-Rank). The user can create up to eight constructs at most (with the use of one hand seal) with the power of this technique being split accordingly. While active, the user can only use Lightning and non-elemental abilities. The user will be able to deactivate it mentally with no time wasted. Due to the stress of the electricity the user will be unable to use Taijutsu above C-Rank for three turns, only applicable when armor is active for all 4 turns.

Note: Can only be taught by Noni
Note: Last four turns and can only be used twice per battle
Note: Can not use lightning in same turn deactivated
Note: The abilities that come with this armor can only be used four times before it disperses on its own
In response to the lightning destroying the kunai that he threw, before the lightning could reach him, Kotaro infused his body with wind chakra and released it in the form of a large surge of wind. The surge of wind would be strong to completely disperse his lightning and render it completely useless.

without hesitation Kotaro then molded some more wind chakra before focusing to his fingertip before fully extending it and waving it with the flick of his wrist. this allowed Kotaro to create a blade of wind that would suddenly appear before him and slice across his chest. the blade of wind would be fast and hard to see which would make it difficult to counter.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 
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