[Tai] NB Tai

Joker

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Dragon Kick

He stood up again, of course, they always did, it was never that easy. I landed right in front of him, using my boots to kick up a small screen of dust before dashing in a quick and close-knit semi-circle to get behind him. Focusing chakra in my left leg, I practically punt the backside of his chest, sending him flying in an arc-like fashion.

Appear behind the opponent, deliver a strong kick with or without the addition of chakra. I don't think more needs to be explained really, but I do have a question. Could we start doing three techniques per post?
 

Detective L

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Good, and if you promise to be consistent and actually reply.


Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.



In this technique, you will jump towards the opponent, whilst holding your arms like swords. Charge some chakra into your forearms, and deliver a chop with your arms, aimed at hitting the opponent's neck from both sides, which would cause heavy breathing and double vision due to the shock. However, it cause quite some damage as well. Pretty cool, but too straightforward.


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.



*Throws Wire Wool*

Wrap that around your hands, and control your breathing, which would enhance the power of your strikes. You will then deliver up to four punches aimed at hitting the opponent in the face, which hits the opponent back a few meters. Your fists are of course, charged with chakra, causing even more damage than normal face based punches would.


Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.



Lastly, appear below the opponent with a low stance, and charge your hands with chakra. You will then deliver a strike upwards, aimed at hitting the opponent's inner thighs at pressure points above their knee caps, causing the opponent to lower their upper body, and thus, allow you to deliver multiple upper body strikes. To finish off, you will deliver a stabbing motion towards the opponent;s neck, winding them and causing them to be out of breath.
 

Joker

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Mantis Double Strike

When he landed, I would sprint in his direction, holding my arms out in straight lines, almost resembling a sword. Charging my chakra into my veiny forearms as he stood up, I hop at an angle and use them both to come down on his neck in both directions. His breathing was impaired and he lost his balance, the shock was substantial enough to keep him off his game for a bit.

Use your chakra charged forearms to strike the enemies neck, giving them double vision and and difficulty catching their breath. What's up with the reduced damage bit though?

Iron Wire Fist

With his stumbling being emphasized on, I catch the wire wool and wrap it around my dominant hand; the right. Controlling my breathing and letting the air flow into my lungs almost rythmically, I thrust my limb into nose, breaking it and causing him to be thrown back several meters.

Never using this, i'd never have iron wire on me, at least I don't think, lmao.

Jumping Shadow Strike

He was in the air, suddenly putting all my energy into this brief sprint. I was at his position in a crouch with my knees bent at a ninety-degree angle. My hands were full of energy, so I put it to use by striking multiple pressure points just above his knee. His body lowered, allowing my to give him multiple upper body strikes until I finally delivered the finishing blow, right on his throat. If his breathing was hard before, it'll be practically impossible for him to breathe now.

Appear low behind the opponent, pressure point them, hit them some more, then hit them a final time. It's a little too elaborate for my taste. In the case of taijutsu, I like my techniques to be short and to the point.


 

Detective L

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Probably just a mistake, its an old technique that was first a CJ, so you know.


Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower



A technique based on Bak Mai Pa Martial Arts, where you will use the opponent's body weight against him. Concentrate chakra into your leg, and lift it, to lean into the opponent as they deliver a Taijutsu attack. Utilzing the chakra and the weight of the opponent, you will absorb the power of their attack, and rebound it with a kick to send the opponent flying. Quite useful.


Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.



Charge your legs with chakra, and perform a hand stand motion, and use it to propel yourself towards the opponent in mid air, with your legs now first towards the opponent. You will then deliver a bombardment of kicks to the opponent's chest, and leave them open for later attacks.


Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.



Concentrate Earth based chakra into your fists, and jump into the air. You will then come down upon the opponent, to deliver a bombardment of 10 punches to their face and upper body.
 

House

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Probably just a mistake, its an old technique that was first a CJ, so you know.


Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower



A technique based on Bak Mai Pa Martial Arts, where you will use the opponent's body weight against him. Concentrate chakra into your leg, and lift it, to lean into the opponent as they deliver a Taijutsu attack. Utilzing the chakra and the weight of the opponent, you will absorb the power of their attack, and rebound it with a kick to send the opponent flying. Quite useful.


Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.



Charge your legs with chakra, and perform a hand stand motion, and use it to propel yourself towards the opponent in mid air, with your legs now first towards the opponent. You will then deliver a bombardment of kicks to the opponent's chest, and leave them open for later attacks.


Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.



Concentrate Earth based chakra into your fists, and jump into the air. You will then come down upon the opponent, to deliver a bombardment of 10 punches to their face and upper body.
Alright, any questions?
 

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(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.

Alright, this is a simple charge your right leg with ligthning chakra and slam it into your opponent's head. The lightning will discharge into the persons brain interupting brain function to an extent and cause the opponent to see double, will have a headache and also some serious damage that can possibly even knock them out, or even kill them if you have some boosts added, skull being crushed into the brain.

(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.

Alright, imagine this is the Western. Hold your victim's clothes and swing them around like a ragdoll above your head and slam them into the ground. Meh idk kinda self explanatory. Just perform this one. The user make a clone and lurch into him thrusting both my arms out and clutching onto the clones clothing as i twist my body counter clockwise to gain momentum as i lift him into the air. As i complete half a full rotation i slam the clone into the ground poofing it away.


(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.

Alright, why would he be winded if you thrust your legs into their stomach? And how would you be able to flip backward while holding the victim? What will happen is the force of the blow at the stomach is like a crater impact, the shock spreading out directly onto a portion of the lungs and surrounding organs in the stomach causing the overall winding. AS the opponent falls forwards your legs are still connected to the users body, the rotionaly momentum of the user now launches the opponent.


(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

Alright, tell me why I think this should be defensive instead of an offensive technique. The answer is it basically is an advanced blocking technique the defuses the opponents physical movement away from you. Blocking the attack and leaving them open for a followup.

Any questions?
 

House

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Least but not least! The last B-ranked K'Tai!

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.

Tell me why is it important to concentrate earth chakra into the areas specified on the technique and I want you to tell me why would a solarplex strike cripple your opponent. The earth chakra will both increase the damage and reduce direct contact made via the joint of a human. The strike to the solar plexus with the earth enhancement is like what said in the technique it wiill completely knock the wind out of them and the physical trauma in addition to that would be extremely hard to bear.

(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
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Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

I picked this one for the simplicity... as the others are multi stepped and require many punches and so on at differant intervals... This is something i can do easily and move on quickly.

(Sempai Oshie: Houyou Za Kagirinai Shinkouteki Buyuo) - Elder Teachings: Embrace of the Eternal Spiritual Dance
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Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will start to perform a dance in where their movements are swaying around and bouncing with their arms, swinging around to make their movements unpredictable to the enemy. Then the user will use cartwheels and handstand motions to dodge incoming attacks and counteract using sweeping kicks and handstands by twisting their bodies and spinning their legs to create a wheel of kicks that constantly bombard the enemy target. This can be used to defend and deal attacks to multiple targets. In total, the user will deal twenty hits to the legs, stomach, chest, and head-smashing their targets around in every direction.
Note: This can only be performed when the user has used Elder Teachings: Sixth Sense

I love this as it gives me so much freedom it's like CFS as opposed to a basic jutsu, this can be exploited very nicely by me.

Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
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Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.

Although it has multiple strikes , this one is elegant balanced and has high killing potential. It's also not overdone like many other techs in the a ranks.

Any questions?
 

House

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(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

illa dd a 4th one since the other one was forbidden. This one aswell like i mentioned many times before i like simpler movements that allow me to work around them not let them work me. Fast and powerful this one goes right for the neck, break the guys windpipe and transition into a killing blow.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.

Alright, this is a simple jump above your enemy and perform multiple spinning kicks while making a shape of a wheel with your legs. Once you done that, you finish with striking them into the ground with the last kick. The user usually runs towards my clone jumping into the air and rotating my body as i spin my legs like a wheel making contact with the clone dealing a barrage of spinning kicks. Then swiftly i perform another kick aimed at the upper chest region with my left leg slamming them into the ground.


(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

Alright, simple charge your fists with chakra and strike the enemy. Question, why do you think the technique has that in that order of attacking? If i break the collarbone i make usage of that arm extremely hard leaving an opening for me to strike the victims throat winding them.

(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

Alright, charge your legs with chakra then go into a flying kick into the opponent's chest. This will apparently cause the enemy to guard against it. Then spin 360 degrees and bring that left foot up.... holy shit is is ****ing useless. Just make sure to remember that you can charge your leg with that with chakra. I'm pretty sure the rest is useless. The user usually charge my legs with chakra and run upto my opponentjumping at them as i extend my right leg at their chest, causing their gaurd tog o up. As they gaurd i enter a counter clockwise spin bringing my left leg up , striking against them breakign their gaurd and sending them flying back.
 

House

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Moving ooooon!

(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times

Alright, finally something that sounds like we'll use it to the full extent! A hand charged with ligthning. Striking the shoulder. Just perform this on that piece of A-ranked rock over there. The user runs up to a rock a few meters away as i channel my lightning chakra into my hand as I approach the rock. Within distance i thrust my right palm forwards making contact with the rock and discharging the lightning into t he rock, destroying it.


(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.

Alright, a simple. Make your enemy believe that you'll attack them... but you won't! They'll for sure be guarding against this attack and not making a counterattack... This technique is only useful if the enemy guards basically and their limbs is in the right places. Another useless technique. The only good about this is it lets you charge your arm and leg with earth chakra and pummel them into the ground. The user channel earth chakra into my right leg and hand as i run in towards the enemy and perform a feint kick at the enemy. AS the kick near i redirect it towards the ankles striking and making them fall back. As they fall i punch their face into the ground with the earth enhanced fist leaving a crater at the ground as their face is smashed in.


(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

Alright, tell me how would you break the enemy's arms with this technique? By pushing the enemies body away with chakra enhanced force and pulling the persons arms back. The opposing forces especially at that force will cause the arms to break.
 

House

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Alright moving on!

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

Alright, simple charging your fists with water chakra and strike your opponent with your fist into their chest, lifting them into the air then finally kick further into the air. Then usually get behind the enemy and pummel them into the ground. I'm sure you'll get as far as having to charge your fists with water chakra.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

Advantages of this techniques are, each blow paralyses thus making the next shot easier to pull off as your opponent is slightly less capable. Everyshot can possibly easier to pull off than the last this way. A strong ending strike to the chest can knock opponent airborne leaving them further vulnerable. Handseals not being able to be used is also a plus.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

Alright, a simple lift then swing them into s a summersault then having them land on the ground face first. The deliver 18 punches into them. Another technique that you'll get to having just perform a simple punch. Any questions?
 

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Alright moving on!

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

Alright, simple charging your fists with water chakra and strike your opponent with your fist into their chest, lifting them into the air then finally kick further into the air. Then usually get behind the enemy and pummel them into the ground. I'm sure you'll get as far as having to charge your fists with water chakra.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

Advantages of this techniques are, each blow paralyses thus making the next shot easier to pull off as your opponent is slightly less capable. Everyshot can possibly easier to pull off than the last this way. A strong ending strike to the chest can knock opponent airborne leaving them further vulnerable. Handseals not being able to be used is also a plus.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

Alright, a simple lift then swing them into s a summersault then having them land on the ground face first. The deliver 18 punches into them. Another technique that you'll get to having just perform a simple punch. Any questions?
 
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