Once again

Serpent

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Rei's R and R
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Nagato bio
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Hei Uzumaki in Sig'. He has his Dollmasters blade and Akatsuki Ring: North equipped.
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Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: N/A (-10 Ninjutsu Cost)
Damage points: N/A
Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn.
Note:
-Can only be worn by a Member of Akatsuki


OOC: As agreed in VM, this is an Official Battle.
"Uzumaki Nagato, It saddens me but I cannot allow you to continue your goals." Hei says as the wind blows through his hair. "Your staining the name of Uzumaki and your false "peace" will destroy this world. For that you will die here." Hei then slams his hands together conjuring forth a casket. As it erupts from the field to Hei's left the door will seemingly be blasted off as (with Samehada on his back) leaps forth and begins charging in an arc, maintaining a mid-ranged distance from Nagato, Kirabi will begin throwing Kunai upon Nagato's location. All emotion seems to be gone from Kirabi "....". As Kirabi charges to his left, Hei mirrors his movements running to his right in a large arc throwing Senbon upon Nagato's location. Hei will also begin to focus chakra into his breathing creating a sonar.
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.

Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The weapon made famous by Hoshigaki Kisame, Samehada is a large sentient sword of comparable size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades" and even earned the title of "Greatsword', further adding to its fearsome reputation. Though mostly wrapped in bandages, Samehada's construction is atypical in that its actual blade is comprised from a series of downward facing sharp scales running along the entirety of its length until its hilt, at the base of which is a small skull. Samehada grows larger in proportion to the amount of chakra it absorbs, causing its scales to become so long that they ultimately resemble shark fins and its mouth, located at the tip of the blade, to become even more pronounced. As the blade is made up of scales, it inflicts injuries through shredding or shaving what it comes into contact with, rather than just cutting the object in question. This flaying effect is similar to a shark's skin, hence the sword's name. While it ordinarily remains rigid, its hilt is able to stretch and bend to great extent, allowing the weapon to be used like a flail within a short range radius. Being capable of conscious thought, Samehada chooses its own user, an exclusive process that has often resulted in it being thought of as notoriously picky, which is clearly shown in the fact that it only goes after the ones with delicious chakra. If someone it disapproves of attempts to wield it, spikes protrude from the handle in order to force them to release their grasp, at which point Samehada will make efforts to return to its chosen owner. Samehada is able to literally slice through an opponent's techniques, in spite of whether the chakra has been transformed or not, and even prevent them from being performed by absorbing all of the necessary chakra. However, it seems to be unable to automatically absorb ambient chakra. Samehada has also the ability to transfer the chakra it has absorbed to the wielder, so it can be used to either regenerate injuries or replenish their chakra reserves. Kisame goes one step further with this fusion by completely merging with Samehada.
Note: While incredibly strong and resilient, the sword is not indestructible and can be damaged, specially by high amounts of heat (S-Rank) directly applied to it.
Note: Dispite being a conscious, sentient being, the sword doesn't have complex enough senses to be put under genjutsu.
Note: Can only be used by Hoshigaki Kisame , Suikazan Fuguki and Killer Bee bios.

Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

 

Punk Hazard

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The sound of the soft sand crunching below Nagato's feet echoed off of the large rock formations littered throughout the desert. A look of conviction was marked on his face. His previous endeavor hadn't ended quite as he envisioned it would, leaving a tad bit, well, muffed. He was wondering if his opponent had received his invitation and would take up his offer for a battle when he heard a rather unfamiliar voice call out to him. Nagato turned to face the young Uzumakai. He mentioned the name of the Uzumaki clan, and was seemingly challening Nagato's methods and ideologies. Wouldn't be allowed to continue? This man would stop him? Before Nagato could respond, the man's hands clasped together before slapping against the sand below. To Nagato's surprise, a beige coffin emerged from what seemed to be a portal. Might as well, Nagato thought to himself. If this young Uzumaki wanted a funeral, a coffin would be exactly what Nagato needed. Immediately upon seeing the coffin, Nagato weaved several seals and slammed his hands on the ground creating a swamp that spanned 5 meters around Hei and the coffin, forming as Kirabi rushes from the coffin and spanning 40 meters deep that immediately snag the men's feet and the bottom of the coffin, trapping them and pulling them both down.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Immediately after forming the swamp, still in his crouched position, Nagato would passively create a third. mechanized arm from his right shoulder that pushes from his collar, its palm aimed towards the man and his Kirabi, should he come out. From his palm would be released a single, large chakra rod that moves through the air at high speed, as passive as the activation of the Path that allowed Nagato spawn his third arm. As the rod moves through the air, Nagato would weave several seals, multiplying the road into a shower of black chakra rods that would rain down and pierce Hei and Kirabi(hitting the coffin if Kirabi doesn't leave). The rods would paralyze them upon impalement, if not outright killing Hei, while deflecting the senbon and kunai should they continue to throw them.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

Serpent

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The sound of the soft sand crunching below Nagato's feet echoed off of the large rock formations littered throughout the desert. A look of conviction was marked on his face. His previous endeavor hadn't ended quite as he envisioned it would, leaving a tad bit, well, muffed. He was wondering if his opponent had received his invitation and would take up his offer for a battle when he heard a rather unfamiliar voice call out to him. Nagato turned to face the young Uzumakai. He mentioned the name of the Uzumaki clan, and was seemingly challening Nagato's methods and ideologies. Wouldn't be allowed to continue? This man would stop him? Before Nagato could respond, the man's hands clasped together before slapping against the sand below. To Nagato's surprise, a beige coffin emerged from what seemed to be a portal. Might as well, Nagato thought to himself. If this young Uzumaki wanted a funeral, a coffin would be exactly what Nagato needed. Immediately upon seeing the coffin, Nagato weaved several seals and slammed his hands on the ground creating a swamp that spanned 5 meters around Hei and the coffin, forming as Kirabi rushes from the coffin and spanning 40 meters deep that immediately snag the men's feet and the bottom of the coffin, trapping them and pulling them both down.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Immediately after forming the swamp, still in his crouched position, Nagato would passively create a third. mechanized arm from his right shoulder that pushes from his collar, its palm aimed towards the man and his Kirabi, should he come out. From his palm would be released a single, large chakra rod that moves through the air at high speed, as passive as the activation of the Path that allowed Nagato spawn his third arm. As the rod moves through the air, Nagato would weave several seals, multiplying the road into a shower of black chakra rods that would rain down and pierce Hei and Kirabi(hitting the coffin if Kirabi doesn't leave). The rods would paralyze them upon impalement, if not outright killing Hei, while deflecting the senbon and kunai should they continue to throw them.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
As the swamp is produced, Kirabi would leap out as orriginaly planned, however this time he would land within swamp, Hei would act quickly releasing multiple Eels from his sleeve that extend outwards. One would grasps Kirabi while the others will grab the edge of the swamp, catapulting Hei and Kirabi out of the swamp. Kirabi would be tossed to the left of it and Hei to the right.
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

As the duo land and face their opponent. They notice that Nagato has extended an extra arm and has released a chakra rod. As the chakra rods multiple, Kirabi makes a few handseals and releases a massive bullet of wind that will push and carry away the rods as it continues upon Nagato's location. Meanwhile, Hei would form a quick set of handseals causing the ground beneath and around Nagato (three meters around) to turn and convert into Molten Tar as a massive (A-ranked) arm of Tar rises and attempts to grab Nagato, smothering and burning him. If it grasps him successfully, It will then pull him back into the pit of Tar.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - 80
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.

 

Punk Hazard

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As the swamp is produced, Kirabi would leap out as orriginaly planned, however this time he would land within swamp, Hei would act quickly releasing multiple Eels from his sleeve that extend outwards. One would grasps Kirabi while the others will grab the edge of the swamp, catapulting Hei and Kirabi out of the swamp. Kirabi would be tossed to the left of it and Hei to the right.
Rank:B
Type:Supplementary
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
Note:
-Must be able to summon Eels

As the duo land and face their opponent. They notice that Nagato has extended an extra arm and has released a chakra rod. As the chakra rods multiple, Kirabi makes a few handseals and releases a massive bullet of wind that will push and carry away the rods as it continues upon Nagato's location. Meanwhile, Hei would form a quick set of handseals causing the ground beneath and around Nagato (three meters around) to turn and convert into Molten Tar as a massive (A-ranked) arm of Tar rises and attempts to grab Nagato, smothering and burning him. If it grasps him successfully, It will then pull him back into the pit of Tar.
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - 80
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.

Wow this took forever, sorry.
_______________________________
As Nagato sees the eels emerge from Hei's sleeve and entangle around Kirabi, he would activate the Animal Path rather than multiply the chakra rod as planned. It was clear that his opponent was formidable, and he couldn't afford to take him lightly. If what he had used was what Nagato thought it was, it would mean this apparent Uzumaki was a very dangerous man. He needed to be prepared for what was now appearing to be a group battle. He would weave together several seals, creating around his body a barrier that functions as an armor, with one of the seals triggering an infusion of Suiton chakra through the seal as its created. The shield would protect him as the wax explodes from below and the wind makes impact.

(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor
Type: Defensive
Rank: A-rank
Range: Short
Chakra:30
Damage:N/A
Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique.
Notes:
-Can only be taught by Riker
-Must have mastered Basic Fuuinjutsu
-No Fuuinjutsu above A-rank in the next turn
-Lasts for four turns maximum and can be used twice per battle
-Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier.
-Barrier is self-sustaining, meaning user is free to perform other techniques while it is active

(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns

As the wax and wind make contact with the barrier, the wind would blow some of it off, with the barrier preventing either from touching Nagato's skin. He would release a burst of chakra from his feet, propelling him 5 meters to the right as he throws several kunai towards Kirabi, each with a paper explosive attached to the handles via string that lodge into his chest, exploding and blowing it away. Nagato watches keenly for the result. Along with the kunai, he would throw a smoke bomb that explodes a few feet between the men, blinding them and covering them in the smoke.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
 

Serpent

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Wow this took forever, sorry.
_______________________________
As Nagato sees the eels emerge from Hei's sleeve and entangle around Kirabi, he would activate the Animal Path rather than multiply the chakra rod as planned. It was clear that his opponent was formidable, and he couldn't afford to take him lightly. If what he had used was what Nagato thought it was, it would mean this apparent Uzumaki was a very dangerous man. He needed to be prepared for what was now appearing to be a group battle. He would weave together several seals, creating around his body a barrier that functions as an armor, with one of the seals triggering an infusion of Suiton chakra through the seal as its created. The shield would protect him as the wax explodes from below and the wind makes impact.

(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor
Type: Defensive
Rank: A-rank
Range: Short
Chakra:30
Damage:N/A
Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique.
Notes:
-Can only be taught by Riker
-Must have mastered Basic Fuuinjutsu
-No Fuuinjutsu above A-rank in the next turn
-Lasts for four turns maximum and can be used twice per battle
-Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier.
-Barrier is self-sustaining, meaning user is free to perform other techniques while it is active

(Fuuinjutsu: Goshiki no Shōheki) - Sealing Arts: Five-Colored Barriers
Type: Supplementary
Rank: A
Range: Short-Long (depends on the range of the barrier)
Chakra: 30
Damage: 60
Description: The user will perform the Dragon handseal during the creation of a barrier technique, allowing them to induce a layer of Elemental Chakra to the barrier that amplifies it's effects, giving the barrier it's used on one additional rank. The user can choose one of the five Nature Elements at a time, with each Nature Element granting an additional property, either offensive or defensive, to the barrier depending on the Nature Element. Fire Releases increases the barrier's offensive capabilities through increasing its heat and allowing it to burn those who make contact with it. Earth Release increases the barrier's defensive capabilities through reinforcing it, due to the Earth's sturdy nature. Water Release increases the barrier's defensive capabilities by inducing malleability to it due to water's freeflowing nature; as an attack or object of inferior rank strikes the barrier, its shape and form distorts as though made of rubber, before snapping back into place and reversing the trajectory of the attack. Lightning Release grants the barrier electrical properties, allowing it to shock and paralyze those that come in contact with the barrier. Wind Release grants the only supplementary usage of the technique, allowing the user to move the barrier across the terrain after its initial creation due to Wind's nature to easily transverse. Though with this, the barrier takes on the elemental strengths and weaknesses of the chosen element. So if infused with wind, it will now be weak to fire and strong to lightning attacks.

Note: Can only be used three times per battle
Note: Technique lasts as long as the barrier it is induced into lasts
Note: Can only be used on A-Ranks and below and no Fuuin for two turns

As the wax and wind make contact with the barrier, the wind would blow some of it off, with the barrier preventing either from touching Nagato's skin. He would release a burst of chakra from his feet, propelling him 5 meters to the right as he throws several kunai towards Kirabi, each with a paper explosive attached to the handles via string that lodge into his chest, exploding and blowing it away. Nagato watches keenly for the result. Along with the kunai, he would throw a smoke bomb that explodes a few feet between the men, blinding them and covering them in the smoke.

(Hakke Eien no) - 8 Trigrams Eternal
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
Note:
-This jutsu won't deal any damage.
-Can be taught by Dr. House
OOC: I can tell you're a skilled RP'er. I've been testing out your style and think you can handle me turning it up a few notches. I'm surprised we haven't fought before ^^
Seeing as the Tar seemingly stops short of the opponent Hei analyses the technique, watching as the wind passes by stripping away the Tar, which would normally stick to the opponent and not be blown easily off with wind. He can see some invisible force is preventing tangible objects from hitting Nagato. (I'm not sure if the barrier is just enhanced with water chakra or acturally turns into water. So i'm just assuming it stays invisible, however if not then it would be more reconcilable) "This is too refined for the repulsive abilities of the Rinnegan" The Dollmaster implements his insight. "Perhaps, or he defined his abilities. Regardless this should work." Hei thinks as Kirabi releases a bullet of Earth upon Nagato as he pulls out his Kunai. Just as the earth bullet is released however, Hei would whistle releasing a immensely powerful Genjutsu upon Nagato. This Genjutsu would cause Nagato to lose control of his chakra flow and his body as it spasms to try and alleviate the pain. This while the earth bullet expands as heads at him and his paper bombs burn. (This would be happening as Nagato pulls the Kunai out, being placed in the Genjutsu before he can throw them) If all goes according to plan, The paperbombs should ignite as the Earth bullets crush Nagato, this while the Genjutsu holds him at bay.

( Iwadeppō no Jutsu ) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
 
Last edited:

Punk Hazard

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OOC: I can tell you're a skilled RP'er. I've been testing out your style and think you can handle me turning it up a few notches. I'm surprised we haven't fought before ^^
Seeing as the Tar seemingly stops short of the opponent Hei analyses the technique, watching as the wind passes by stripping away the Tar, which would normally stick to the opponent and not be blown easily off with wind. He can see some invisible force is preventing tangible objects from hitting Nagato. (I'm not sure if the barrier is just enhanced with water chakra or acturally turns into water. So i'm just assuming it stays invisible, however if not then it would be more reconcilable) "This is too refined for the repulsive abilities of the Rinnegan" The Dollmaster implements his insight. "Perhaps, or he defined his abilities. Regardless this should work." Hei thinks as Kirabi releases a bullet of Earth upon Nagato as he pulls out his Kunai. Just as the earth bullet is released however, Hei would whistle releasing a immensely powerful Genjutsu upon Nagato. This Genjutsu would cause Nagato to lose control of his chakra flow and his body as it spasms to try and alleviate the pain. This while the earth bullet expands as heads at him and his paper bombs burn. (This would be happening as Nagato pulls the Kunai out, being placed in the Genjutsu before he can throw them) If all goes according to plan, The paperbombs should ignite as the Earth bullets crush Nagato, this while the Genjutsu holds him at bay.

( Iwadeppō no Jutsu ) - Earth Release: Rock Gun Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: After performing the Monkey Hand seal, the user expels a bullet size chunk of rock from his mouth. After they are fired, the chunks expand into huge boulders capable of causing short range destruction.
(Ototon Genjutsu: Banshī no te de gōmon no seiki) Sound Release Illusionary Art: A Century of Torture at the Hands of a Banshee
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The most powerful sound illusion to be created, A Century of Torture at the Hands of a Banshee is a deviant technique, capable of rendering even the most powerful of enemies riddled with fear. The user will focus his sound chakra into a sound he will produce and which will carry the illusion and trigger it on any enemy that hears it. The illusion triggered is simple but surprisingly effective in all its simplicity: pain. Anyone who hears the sound will feel unimaginable amounts of pain all over their body to such an extent that they may even vomit and lose control of their chakra flow. Upon facing such pain, the enemy will lose control over his body and spasm as they curl to try and alleviate the pain. The longer the target is caught in the illusion the more severe the effect is. The illusion however is just that: an illusion. The pain isn't real or associated with any bodily aspect or damage. The user must, however, sustain the inducing sound and focus into his chakra flow (not being able to mold chakra at the same time) to sustain the effects of the illusion as when the sound ends, the enemy stops feeling the pain and recovers virtually immediately. Sounds that can trigger the illusion and carry it can vary from a whistle (very effective as it can be sustained for a lengthy time and be controlled), scream (less lengthy but easier to perform), music (if the user has a musical instrument), etc. If the sound is momentary, however, it will not induce an effective effect.
Note: usable once every 4 turns
Note: while sustaining the sound, the user cannot attack or move from his position, risking otherwise disturbing the sound he's producing and ending the illusion.
Thanks mate, I think we just happened to never cross paths before now. I'm enjoying it

As the sound wave hits Nagato, he feels an immeasurable amount of pain fill his body as he hears Hei release a sharp whistle, which he recognizes as the Genjutsu used on him by an Akatsuki member when he was on the Land of Moon. As the pain causes his body to writhe in pain and slump over, he release an immense amount of lightning from his body. The lightning takes the form of a powerful cyclone that surrounds Nagato, destroying the tag before it could explode and harm him and launching forwards in the shape of a dragon. The dragon ploughs through the boulder and approaches Hei at high speed.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

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Thanks mate, I think we just happened to never cross paths before now. I'm enjoying it

As the sound wave hits Nagato, he feels an immeasurable amount of pain fill his body as he hears Hei release a sharp whistle, which he recognizes as the Genjutsu used on him by an Akatsuki member when he was on the Land of Moon. As the pain causes his body to writhe in pain and slump over, he release an immense amount of lightning from his body. The lightning takes the form of a powerful cyclone that surrounds Nagato, destroying the tag before it could explode and harm him and launching forwards in the shape of a dragon. The dragon ploughs through the boulder and approaches Hei at high speed.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
OOC: Nice counter, simple but effective. As agreed in VM's, you're currently on the ground when you use your Lightning technique.
As the Lightning forms around Nagato and breaks through the incoming rocks Kirabi will pull Samehada from his back. Then as the lighting seemingly changes directions upon Hei. Kirabi will throw Samehada upon Hei's location. (as Hei and Kirabi are different directions and Kirabi released the boulders, it would change course) Right after releasing Samehada Kirabi will make a quick set of handseals and place his hands upon the ground. This will form a barrier around Nagato creating a massive amount of pressure upon him as it drains at his chakra.
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

As the barrier forms around Nagato, the lightning would just about reach Hei as Samehada cuts in front of him, absorbing the lightning as it passes him by. (The lighting would be moving much faster, but Samehada has less distanst to travel.) As this is happening Hei would also stop whistling as his breath runs out, releasing the Genjutsu that had taken place. Hei will place his hands upon the ground just after the barrier forms and focuses his chakra creating massive slabs of Earth to rise from the sides of Nagato, these will rise with great speed as they attempt to smash him. This attack will begin 6m in front of Hei and stretch back Long ranged behind Nagato.
Rank: S
Type: Defence/Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's. Even in the case the jutsu is extremely wide, Samehada can absorb enough to keep the user safe. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorbing also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 3 times per battle
Note: Can only absorb up to S-rank
Note: Can only be used by Kisame, Killer Bee and Fuguki

Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

 

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As the barrier covers Nagato's body, he would feel himself be thrusted against the ground, pinned to the surface of the wasteland due to the construct's amazing pressure. He would also feel his chakra become limited, sapped from his body. He recognized the jutsu, its workings, as it was part of his own arsenal. However, he would also recognize its limitations. As he also felt and saw the enormous mountains rise from the ground, he knew he could play that to his advantage by buying his time. He would passively activate the Deva Path and wait. As the mountains close in, Nagato would utilize his impeccable sense of timing to the fullest. The very second the mountain smash hit the barrier to get to Nagato inside, the barrier would shatter, freeing him from its restraints. He would release from his body a massive shockwave virtually instantly that would destroy the mountains just as they're about to close in, obliterating them as it moves into long range and hits the Uzumaki and his ally as well as destroying Samehada as it moves towards them, burying them in tons upon tons of rubble from both the mountains being obliterated and the ground making up the terrain.

(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
 

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As the barrier covers Nagato's body, he would feel himself be thrusted against the ground, pinned to the surface of the wasteland due to the construct's amazing pressure. He would also feel his chakra become limited, sapped from his body. He recognized the jutsu, its workings, as it was part of his own arsenal. However, he would also recognize its limitations. As he also felt and saw the enormous mountains rise from the ground, he knew he could play that to his advantage by buying his time. He would passively activate the Deva Path and wait. As the mountains close in, Nagato would utilize his impeccable sense of timing to the fullest. The very second the mountain smash hit the barrier to get to Nagato inside, the barrier would shatter, freeing him from its restraints. He would release from his body a massive shockwave virtually instantly that would destroy the mountains just as they're about to close in, obliterating them as it moves into long range and hits the Uzumaki and his ally as well as destroying Samehada as it moves towards them, burying them in tons upon tons of rubble from both the mountains being obliterated and the ground making up the terrain.

(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
OOC: Nice use of timing although risking using the Large Scale so early into the battle.
As the Mountain Smash seemingly begins to get pushed back and crumble Kirabi would act quickly, slamming his hands on the ground he would lower a 5m radius section of earth from around Hei with tremendous speed. Taking him deep into the earth to avoid the attack. As Hei is suddenly lowered he would act quickly, pulling out a fuuin tag and placing it upon the inside of his coat. This will erect a barrier allowing him perception of the battlefield that would otherwise be known to him. This while Kirabi is blasted back by the Divine Punishment as it passes overhead, shredding the ground in the process.
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

As debris is pushed in and falls down the hole as the Divine Punishment continues outwards Hei will create stone spikes that will erupt from around the walls above him. Crossing back and forth, forming a makeshift canopy that will catch any large debris that would otherwise pose a threat. "Such overwhelming and devastating power. Such power cannot go unchecked." Hei thinks to himself as he "feels" the massive creator that has been created above.
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.


Side note: Kirabi is blasted back with major damage, this means he will be immobile until the Edo's regeneration process is complete. As agreed, he will take a full turn to reform.
 

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As Kirabi lowers Hei into the ground below and his Edo Tensei is shredded apart by the shockwave, he realizes he would need to keep tabs on his opponent and ensure that he truly died. He would activate his ability to sense chakra, detecting that he had indeed moved deep underground, and inserted his chakra into the walls surrounding the hole he was in, creating several spikes that seemed to cover the span of the hole. "He's blocking the debris," Nagato thought to himself. He would form several handseals and slam his hands onto the ground, flowing his chakra into the ground surrounding Hei and causing it to spiral inwards towards him. This would essentially create a cave in, destroying the spikes and causing the wall of the cave as well as the debris overhead to fall downwards onto Hei, crushing and burying him alive.



(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
 

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As Kirabi lowers Hei into the ground below and his Edo Tensei is shredded apart by the shockwave, he realizes he would need to keep tabs on his opponent and ensure that he truly died. He would activate his ability to sense chakra, detecting that he had indeed moved deep underground, and inserted his chakra into the walls surrounding the hole he was in, creating several spikes that seemed to cover the span of the hole. "He's blocking the debris," Nagato thought to himself. He would form several handseals and slam his hands onto the ground, flowing his chakra into the ground surrounding Hei and causing it to spiral inwards towards him. This would essentially create a cave in, destroying the spikes and causing the wall of the cave as well as the debris overhead to fall downwards onto Hei, crushing and burying him alive.



(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Kirabi will begin reforming far off in the distance.. Meanwhile Hei will feel Nagato as he places his hands upon the ground. Knowing the potential danger Hei will partially releases his cursed seal allowing for the Senjutsu chakra to flow through him to his back creating two cannon like growths. Then, as he feels the displacement of matter within the earth as it begins to rapidly spin. Hei will use his ring's ability. Hei will erect an S-ranked barrier of transparent teal colored chakra that forms around him encasing and protecting him. This barrier will take the shape of a "drill" as it spins around Hei. (see "Akatsuki Ring: North" for details) As this happens, chakra will be released from Hei's back propelling him upwards into the incoming debris as the spinning drill rips through the loosely compacted earth as he makes his way to the surface. Once free'd and above ground the chakra drill will dissipate, Hei would hover about 5m from the ground and look Upon Nagato's location. "You seem tired. Did that massive attack drain you?" Hei asks as he tries to get a read on his opponent. "It would appear as though you've reached the limits of your power, but I'm just beginning to tap into mine" Hei says as his Curse Seal releases even further, creating random jagged lines of Fuuin sealing formula around his body.
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.

Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

 

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Kirabi will begin reforming far off in the distance.. Meanwhile Hei will feel Nagato as he places his hands upon the ground. Knowing the potential danger Hei will partially releases his cursed seal allowing for the Senjutsu chakra to flow through him to his back creating two cannon like growths. Then, as he feels the displacement of matter within the earth as it begins to rapidly spin. Hei will use his ring's ability. Hei will erect an S-ranked barrier of transparent teal colored chakra that forms around him encasing and protecting him. This barrier will take the shape of a "drill" as it spins around Hei. (see "Akatsuki Ring: North" for details) As this happens, chakra will be released from Hei's back propelling him upwards into the incoming debris as the spinning drill rips through the loosely compacted earth as he makes his way to the surface. Once free'd and above ground the chakra drill will dissipate, Hei would hover about 5m from the ground and look Upon Nagato's location. "You seem tired. Did that massive attack drain you?" Hei asks as he tries to get a read on his opponent. "It would appear as though you've reached the limits of your power, but I'm just beginning to tap into mine" Hei says as his Curse Seal releases even further, creating random jagged lines of Fuuin sealing formula around his body.
Rank: B
Type: Supplementary/Defense
Range: Short
Chakra Cost: 20 (-5 to sustain)
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.
Note: Must possess Cursed Seal Level 2.
Note: Lasts for 2 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match.

Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

Nagato drew a sharp breath as he sensed the man shooting upwards, surrounded by what he could sense to be energy surrounding his body. Must be to repel the debris and prevent him from being crushed. Nagato would simply have the arm he created from before passively change form yet again, with several bombs emerging from them and aiming towards the spot Hei is shooting upwards in. Nagato would release the bombs towards that location, moving through the air at blazing high speeds before curving downwards, plummeting straight towards the earth. As Hei resurfaces through the hole, he would be met by the force of the bombs. However, rather than the four standard bombs, he would be met with a large shower, as Nagato would have weaved together a few handseals, multiplying the bombs a thousandfold just before Hei bursts through from his underground prison. With his Curse Mark catipulting him upwards, he would drive himself straight into the embrace of a thousand A-rank explosions all at once, eviscerating him completely.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
 

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Nagato drew a sharp breath as he sensed the man shooting upwards, surrounded by what he could sense to be energy surrounding his body. Must be to repel the debris and prevent him from being crushed. Nagato would simply have the arm he created from before passively change form yet again, with several bombs emerging from them and aiming towards the spot Hei is shooting upwards in. Nagato would release the bombs towards that location, moving through the air at blazing high speeds before curving downwards, plummeting straight towards the earth. As Hei resurfaces through the hole, he would be met by the force of the bombs. However, rather than the four standard bombs, he would be met with a large shower, as Nagato would have weaved together a few handseals, multiplying the bombs a thousandfold just before Hei bursts through from his underground prison. With his Curse Mark catipulting him upwards, he would drive himself straight into the embrace of a thousand A-rank explosions all at once, eviscerating him completely.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.
OOC: Trying to hit a man while he's down... pun intended lmao!
As the missiles mulitple and make their way to Hei's location. Kirabi, now reformed will produce massive earthen pillars of stone which erupt in the path of the missiles. This will cause the missiles to crash into the pillars, greatly reducing their numbers (S-rank missiles vs A-rank spikes = A-rank missiles) Kirabi doesn't stop their however, right after producing the pillars, Kirabi would produce even more pillars, this time around Nagato. These pillars would be full of eletricity as they release it upon Nagato from all directions.
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

Meanwhile, Hei would continue his paths unhindered as originally planned. As Hei exits the surfice he would be met with the remaining missiles, which would crash into his drill barrier. With the weaken numbers, these missiles wouldn't be able to penetrate the chakra drill. (A-rank Missiles vs Strong A-rank Drill) Hei would then land, mid-ranged from Nagato's location as the cannon like growths on his back seemingly deplete and spread as random jagged lines of Senjutsu chakra around Hei's body. (This happan as the PCM is deactivated and the CM1 is activated) Watching closely, Hei will then continue by saying the line he orrigianly planned on saying. (like 2 turns ago lmao)
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

 

Punk Hazard

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OOC: Trying to hit a man while he's down... pun intended lmao!
As the missiles mulitple and make their way to Hei's location. Kirabi, now reformed will produce massive earthen pillars of stone which erupt in the path of the missiles. This will cause the missiles to crash into the pillars, greatly reducing their numbers (S-rank missiles vs A-rank spikes = A-rank missiles) Kirabi doesn't stop their however, right after producing the pillars, Kirabi would produce even more pillars, this time around Nagato. These pillars would be full of eletricity as they release it upon Nagato from all directions.
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.

Meanwhile, Hei would continue his paths unhindered as originally planned. As Hei exits the surfice he would be met with the remaining missiles, which would crash into his drill barrier. With the weaken numbers, these missiles wouldn't be able to penetrate the chakra drill. (A-rank Missiles vs Strong A-rank Drill) Hei would then land, mid-ranged from Nagato's location as the cannon like growths on his back seemingly deplete and spread as random jagged lines of Senjutsu chakra around Hei's body. (This happan as the PCM is deactivated and the CM1 is activated) Watching closely, Hei will then continue by saying the line he orrigianly planned on saying. (like 2 turns ago lmao)
Rank : A
Type: Supplementary/Defense
Range: Short
Chakra: 30 (-10 to user per turn)
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable once.

I still don't think your A-rank chakra shield would defend against half of a thousand A-ranks o.o
_________________________________
As Nagato sees the pillars rising upwards and striking his swarm of rockets, taking out half of them in the process, he would replicate this process slightly. He would channel his own chakra around Hei as he drills through the tunnel towards the surface. Just before he exists, the ground around him would change shape slightly and jut upwards at high speeds, carrying an immense amount of force. This would essentially propel Hei out of the ground, with the debris and stone below him as he ascends rocketing upwards and striking him from below. This would break his chakra shield(A-rank Earth=Strong A-rank Ninjutsu), causing his body to be damaged as its pushed through solid rock and up into the path of the bombs. This would of course occur before the lightning pillars.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
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Serpent

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I still don't think your A-rank chakra shield would defend against half of a thousand A-ranks o.o
_________________________________
As Nagato sees the pillars rising upwards and striking his swarm of rockets, taking out half of them in the process, he would replicate this process slightly. He would channel his own chakra around Hei as he drills through the tunnel towards the surface. Just before he exists, the ground around him would change shape slightly and jut upwards at high speeds, carrying an immense amount of force. This would essentially propel Hei out of the ground, with the debris and stone below him as he ascends rocketing upwards and striking him from below. This would break his chakra shield(A-rank Earth=Strong A-rank Ninjutsu), causing his body to be damaged as its pushed through solid rock and up into the path of the bombs. This would of course occur before the lightning pillars.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Okay, i'm going to need to talk with you in VM's about this. The issue I have is that you've done nothing to protect yourself form the lightning pillars. In your move you say that you produce your spikes before the lightning pillars but producing the spikes wouldn't prevent the pillars from even happening. Since Kirabi is the one using them.. Besides that, in both our moves we both state:
right after producing the pillars, Kirabi would produce even more pillars, this time around Nagato.
As Nagato sees the pillars rising upwards and striking his swarm of rockets, taking out half of them in the process, he would replicate this process slightly. He would channel his own chakra around Hei as he drills through the tunnel towards the surface.
This means the techniques would be happening at the same time. Kirabi, right after using the earth would start to use his technique, while nagato, after seeing the earth stop the rockets, would start his technique.

I also don't believe your earth spikes would have the effect you say they do.
OOC: As agreed in VM's, The spikes would destroy the chakra drill but not deal damage to Hei. Also, Nagato would be hit with the lightning pillars.
As the pillars are shocking Nagato, Kirabi is somewhat shocked to see his attack worked. Wasting no time, Kirabi quickly fallows up by making 2 simple handseals and placing his hand upon the ground. This forms a 2m formula of Kenji around Nagato that quickly begins draining his chakra. (This while Nagato is tempurarly paralyzed by the effects of the four pillar bind that just hit him.) This will prevent Nagato from using chakra while he is already unable to move.
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.

Meanwhile, As Hei is propelled upwards as his drill is destroyed while destroying the spikes that form and push him up. "Feeling" the missiles with little to no time to counter, Hei has no choice but to use one of his personal Kinjutsu techniques. Using the water from his own body, Hei would release it outwards in a blast as the missiles hit him. It would look as though Hei takes a direct hit from the missiles as he is blasted back to the ground. However the water released would act as a cushion, easily overpowering the blasts from the missiles. Hei wouldn't be left unharmed from this ordeal as the use of his own water in his body would cause his to look slightly aged, and hinder his vision. Luckily for him he doesn't need to relay only on his vision thanks to his barrier. (Note: Hei is pushed up via your spikes the same time Nagato is getting shocked. He would counter the missiles via his water just after Kirabi forms the seal around Nagato) Hei will then make a small set of handseals creating a S-ranked fist of Tar from the earth besides the seal. This fist will rise up and arc over, smashing down upon Nagato with great crushing force. This will smother and burn him as it catches his clothing on fire. This fist is large enough to cover a short ranged area around Nagato and will kill him if not avoided.
Type: Supplementary/Attack/Defence
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage points: 90
Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.
Note:
-Can only be used one time per battle
-Dehydration last for two turns
-This Jutsu can only be taught by Serpent

Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - 80
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.

 
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Punk Hazard

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Okay, i'm going to need to talk with you in VM's about this. The issue I have is that you've done nothing to protect yourself form the lightning pillars. In your move you say that you produce your spikes before the lightning pillars but producing the spikes wouldn't prevent the pillars from even happening. Since Kirabi is the one using them.. Besides that, in both our moves we both state: This means the techniques would be happening at the same time. Kirabi, right after using the earth would start to use his technique, while nagato, after seeing the earth stop the rockets, would start his technique.

I also don't believe your earth spikes would have the effect you say they do.
OOC: As agreed in VM's, The spikes would destroy the chakra drill but not deal damage to Hei. Also, Nagato would be hit with the lightning pillars.
As the pillars are shocking Nagato, Kirabi is somewhat shocked to see his attack worked. Wasting no time, Kirabi quickly fallows up by making 2 simple handseals and placing his hand upon the ground. This forms a 2m formula of Kenji around Nagato that quickly begins draining his chakra. (This while Nagato is tempurarly paralyzed by the effects of the four pillar bind that just hit him.) This will prevent Nagato from using chakra while he is already unable to move.
Rank: S-Rank
Range: Short
Chakra: 40 (drains 100 chakra per turn)
Damage: N/A
Description:
This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
Note: Usable twice per battle.

Meanwhile, As Hei is propelled upwards as his drill is destroyed while destroying the spikes that form and push him up. "Feeling" the missiles with little to no time to counter, Hei has no choice but to use one of his personal Kinjutsu techniques. Using the water from his own body, Hei would release it outwards in a blast as the missiles hit him. It would look as though Hei takes a direct hit from the missiles as he is blasted back to the ground. However the water released would act as a cushion, easily overpowering the blasts from the missiles. Hei wouldn't be left unharmed from this ordeal as the use of his own water in his body would cause his to look slightly aged, and hinder his vision. Luckily for him he doesn't need to relay only on his vision thanks to his barrier. (Note: Hei is pushed up via your spikes the same time Nagato is getting shocked. He would counter the missiles via his water just after Kirabi forms the seal around Nagato) Hei will then make a small set of handseals creating a S-ranked fist of Tar from the earth besides the seal. This fist will rise up and arc over, smashing down upon Nagato with great crushing force. This will smother and burn him as it catches his clothing on fire. This fist is large enough to cover a short ranged area around Nagato and will kill him if not avoided.
Type: Supplementary/Attack/Defence
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage points: 90
Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.
Note:
-Can only be used one time per battle
-Dehydration last for two turns
-This Jutsu can only be taught by Serpent

Type: Supplementary/Offensive/Defensive
Rank: C - S
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - 80
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.

We have to talk.
 

Serpent

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We have to talk.
OOC: Alright bro, I'm going to call time-limit. It's been 6 days since I posted my move. Right after posting my move I told you i replied on skype. You read it then and told me about the mistake with the sealing. Then two days later you quoted the move. I asked if their was anything else wrong and you say no and you would reply soon. Since we literally talked about it right after I posted and I gave you six days to reply.. and I have now waited the 4 days default limit since you quoted with no further issue or comment about the fight. I'm going to continue.. GG btw, I rather enjoyed the beginning of the fight.
Hei walks up to the now harden cocoon of Tar that contains Nagato's corpse Taking his sword, Hei slices out a chunk of flesh from the Tar. An Eel will then come forth from his sleeve and open it's mouth releasing a Jar full of an unknown preservative. Hei will place the chunk of Nagato's flesh into the Jar as it and the Eel retreat back into his sleeve. Saving the DNA for later use.
 

Pervyy

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Well i read through the entire fight, and i will have to side, it was a really nice fight to read on both sides, so thanks for asking me to check it.

Due to the only thing i can find about being quoted is riker saying he will reply in your vm convo, i have to agree that with the time limi being up, Riker is dead. And so Serpent can gather the DNA.

Riker, you can VM me about this in case there is another reason for the delay, like waiting on a response from a Mod. If not i will validate this as the DNA collection.
 
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