Terrain: A wide open field, mid range in a circle around. Surrounding this is a 50 foot tall wall of stone that curves inwards towards the circle all around at the top with small spikes on it. The top is leveled flat, and is short range thickness (I'll say 5 feet). Beyond that is pure field with water patches dotted everywhere.
dt;dr: a field mid range around with a stone wall surrounding it 50ft tall and water/field beyond that
Aren't you like 12 or something? ._.' Gonna RP this as if I know you cause well...you're you. And gonna get you in in my next bio update C:
"It is time I take you back to Iwagakure, old friend." Alexander calmly spoke with authority. He had known Kaneki for some time but he had vanished without so much as a word from Iwagakure a year ago. Since then Alexander had felt regret for not having searched for Kaneki more. But now he stood before him. Whether this was a friendly spar or heated battle the result would be the same - Kaneki would return to Iwagakure with Alexander. Reaching into his pocket Alexander gripped the Lamentation of the Intrepid expelling a stream of chakra into it. The coin was receptive and quickly activated its first ability - a cloudless rain. All around the battlefield a light rain began to fall creating a scene of pure serenity. Within the arena the rain fell unabated as well.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
Taking a deep sigh Alexander embraced the falling rain and suppressed his emotions due to his Katsuryoku training. Forming a single confrontation hand seal Alexander locked eyes with Kaneki and released chakra into the rain drops surrounding him. As they fell onto his clothing they would thicken and gradually weigh down Kaneki's clothes reducing his agility. In that moment Alexander would begin running in an arc toward him keeping mid range from Kaneki around the arena. While running Alexander would whip five kunai toward Kaneki. Each kunai was equipped with an explosive tag. The first three would detonate in Kaneki's vicinity causing clouds of smoke to obscure line of sight with Alexander while the other two would continue on course toward his left pectoral and forehead. To capture and return Kaneki to Iwagakure Alexander knew he would have to approach this with the intent of killing him.
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
Aren't you like 12 or something? ._.' Gonna RP this as if I know you cause well...you're you. And gonna get you in in my next bio update C:
"It is time I take you back to Iwagakure, old friend." Alexander calmly spoke with authority. He had known Kaneki for some time but he had vanished without so much as a word from Iwagakure a year ago. Since then Alexander had felt regret for not having searched for Kaneki more. But now he stood before him. Whether this was a friendly spar or heated battle the result would be the same - Kaneki would return to Iwagakure with Alexander. Reaching into his pocket Alexander gripped the Lamentation of the Intrepid expelling a stream of chakra into it. The coin was receptive and quickly activated its first ability - a cloudless rain. All around the battlefield a light rain began to fall creating a scene of pure serenity. Within the arena the rain fell unabated as well.
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Lamentation of the Intrepid (勇敢なの嘆き) is a weapon forged during times of old and lost during the numerous Shinobi World Wars. Rediscovered by Alexander during his travels to Iwagakure the Lamentation of the Intrepid is an artifact roughly the same size and shape as a small coin composed of the purest iron and forged by a smith of legendary status. The Lamentation itself however draws its powers from its natural affinity toward water and rain. The Lamentation naturally seeks chakra from its wielder causing it to passively drain 10 chakra from him or her per turn. This natural hunger for the user’s chakra fuels the Lamentation’s first basic ability. The Lamentation can create rain from the sky above using the user’s chakra, which is constantly fed to the Lamentation to maintain this rain. However, this rain is unique in the aspect that it is in fact a cloudless rain. This is done by using the chakra drawn from the user which is released by the Lamentation to manipulate moisture in the air to cause this cloudless rain phenomenon. The rain that falls however does not possess the same sensory qualities as Rain Tiger at Will and simply falls as normal rain water. The second ability of the Lamentation of the Intrepid is that, through the source of rain that it naturally produces with the user’s chakra, can gather rain drops falling and form an exoskeleton of a bow around the artifact. The bow produced is roughly as tall as the user and has semi-straight arms tapering off into points, with the handle being far less thick than the remainder of the bow. The bow created from the rain water is infused with the user’s chakra and becomes effectively solid upon creation. As such it can be used to launch regular arrows. Should the user not be in possession of regular arrows the Lamentation is capable of using a rain source to create arrows composed of rain. However, these simply are freeform creations and possess no ranked power. They simply are solid in characteristics and can move as fast as normal arrows. Creating the bow from the artifact can be done passively. Reverting the artifact from its bow exoskeleton to coin can be done passively as well. In its bow form the Lamentation is capable of producing small-scale Ameton techniques from it as well such as Hidden Rain Slash, Rain Spear, and their variants as long as they don't exceed the size of the bow.
Note: The wielder of the Lamentation of the Intrepid must have mastered Ameton as well as have a biography capable of utilizing Ameton.
Note: The artifact itself is indestructible. However the bow created from rain water can be dispersed/destroyed. The bow itself is unranked and so its susceptible to being destroyed via any means
Note: Can only be wielded by Drackos and those who are taught this weapon
Note: Initial activation of the "Cloudless Rain" is not passive, counts towards the user's three jutsu per turn and takes the timeframe of a single technique
Note: This weapon is not sentient and cannot perform techniques on its own. Both abilities are initiated by the user using the weapon as a medium to do so.
Taking a deep sigh Alexander embraced the falling rain and suppressed his emotions due to his Katsuryoku training. Forming a single confrontation hand seal Alexander locked eyes with Kaneki and released chakra into the rain drops surrounding him. As they fell onto his clothing they would thicken and gradually weigh down Kaneki's clothes reducing his agility. In that moment Alexander would begin running in an arc toward him keeping mid range from Kaneki around the arena. While running Alexander would whip five kunai toward Kaneki. Each kunai was equipped with an explosive tag. The first three would detonate in Kaneki's vicinity causing clouds of smoke to obscure line of sight with Alexander while the other two would continue on course toward his left pectoral and forehead. To capture and return Kaneki to Iwagakure Alexander knew he would have to approach this with the intent of killing him.
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment
Through the eyepatch-esque mask that Kaneki donned frequently, he saw an old friend. Alexander. He was one of his fellow comrades back during his time in Iwagakure, which prior to 1 year ago was his home. He had left quietly in an attempt to create as little drama as possible, and avoid any and all attention as he walked off. "It is time I take you back to Iwagakure, old friend." "...Heh. Long time no see to you too, Alexander. And maybe if you ask nice enough I'll consider the offer."
As he said this, it began to rain. It was odd though - as Kaneki looked up he took note that there was not a cloud in the sky. "How peculiar." he said through his mask. It wasn't long before Kaneki soon began to recognize that his clothes had stopped dripping water, largely due to how perceptive he was as an Uchiha. Feeling a slight increase in the weight of his clothes, Kaneki instinctively released a surge of chakra out from his skin, allowing rocks to grow all over it in the form of something similar to that of a suit of armor. As he did this, he whipped out a single kunai from his ninja pouch and tossed it a few feet in the air before the rocks could cover that part of his body, then caught it with his right hand.
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
As Alexander ran in an arc, Kaneki activated his sharingan. Two tomoes in each eye shown block in the blood red that surrounded them. Hidden in the darkness of the armor and the mask, it would be highly unlikely that Alexander would have picked up on the activation of it. The kunai with bomb tags would have no effect on Kaneki who stood powerfully inside of the stones as they made impact with it. Three stray kunai detonated near him, creating smoke to block sight between the two shinobi. "Tch."
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
In that same moment, still aware of the general location of his opponent, Kaneki formed the ram hand seal and expelled a massive and powerful blast of wind, dispelling the smoke and racing towards Alexander at blinding speeds. Kaneki would then run in an arc to the right around the blast in an attempt to cut off one possible escape route for his opponent.
ank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Okay. I've been wanting to use this for a while now.
In his arc Alexander watched as his kunai were blown away as a blast of wind rushed toward him. He was fast, but not fast enough to evade such a wind technique. Reacting appropriately Alexander released a burst of chakra over his entire body causing water to emerge from everywhere over his body. The water was thick and glue-like being highly compressed making it effectively an armor of water. As the wind blast raced toward him he simply ran into it coated in thick, glue-like water taking the blast head on. As the wind and water made contact it was clear that it hadn't simply just collided into Alexander's armor. It appeared to have been absorbed by the water when it made contact. Once the Atsugai had been absorbed completely the armor readjusted itself, seemingly according to the will of Alexander allowing him to free up his mouth, eyes, and what not. Vothdar had emerged onto the field of battle. What had happened in reality was not that Alexander was running into the blast of wind but was actually being carried by Vothdar toward it. Vothdar readjusted one more time removing itself from Alexander's right arm. Alexander continued to charge forward toward Kaneki (whether you're running toward where I was going or standing still at this point is up to you, the result is the same). He quickly wove the Tiger and Ram seals clasping his hands together as he ran releasing copious amounts of wind chakra into the earth beneath him hollowing out a 20x20 cavity below the surface. The wind below would continue rotating within slicing anything or anyone that would enter such a dangerous cavity.
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.
Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.
Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.
Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.
Type: Supplementary/Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80
Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.
Note(s):
- Can only be done 2x
- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.
Show
Vothdar:
S-Rank
+1 stored technique
1/4 turns active
Okay. I've been wanting to use this for a while now.
In his arc Alexander watched as his kunai were blown away as a blast of wind rushed toward him. He was fast, but not fast enough to evade such a wind technique. Reacting appropriately Alexander released a burst of chakra over his entire body causing water to emerge from everywhere over his body. The water was thick and glue-like being highly compressed making it effectively an armor of water. As the wind blast raced toward him he simply ran into it coated in thick, glue-like water taking the blast head on. As the wind and water made contact it was clear that it hadn't simply just collided into Alexander's armor. It appeared to have been absorbed by the water when it made contact. Once the Atsugai had been absorbed completely the armor readjusted itself, seemingly according to the will of Alexander allowing him to free up his mouth, eyes, and what not. Vothdar had emerged onto the field of battle. What had happened in reality was not that Alexander was running into the blast of wind but was actually being carried by Vothdar toward it. Vothdar readjusted one more time removing itself from Alexander's right arm. Alexander continued to charge forward toward Kaneki (whether you're running toward where I was going or standing still at this point is up to you, the result is the same). He quickly wove the Tiger and Ram seals clasping his hands together as he ran releasing copious amounts of wind chakra into the earth beneath him hollowing out a 20x20 cavity below the surface. The wind below would continue rotating within slicing anything or anyone that would enter such a dangerous cavity.
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.
Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.
Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.
Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.
Type: Supplementary/Offensive
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80
Description: The user will form the Tiger and Ram hand seals and stomp his dominant foot on the ground, sending his Futon chakra in the form of drilling wind through the earth. The wind will travel exactly 3 meters under the surface before heading towards the intended area. Once the wind has drilled at least 5 meters away from the user he will have the wind dig a huge cavity underground, a 20x20 meter cavity to be exact, resting just 3 meters below the surface. Once this cavity is dug it prevents underground travel in that area, and also prevents earth techniques of A ranked and above that would require sufficient amounts of earth to perform. If any of these techniques are performed over the hidden abyss the ground will shatter and allow anything above it to fall into a 20 meter ditch. However, the ditch isn't so much harmless for the most part, as the wind that had made it would stay circulating as vicious, slicing winds as well as grounded up earth which would be reduced to the point of dust. These winds and dust raging beneath the surface would have the faint whirling sound which could be misinterpreted as crying sounds. Anything or one caught in the hole would be sliced to ribbons in mere seconds. Although the technique lasts 2 turns, the user may flash the Dog hand seal and have all that cooped up wind explode upward from the ground in a massive column of slicing winds and rocks of a diameter 15 meters and an indefinite height whereas the column can continue all the way into the clouds before dispersing. This technique was made primarily to prevent earth technique coming from deep in the ground however.
Note(s):
- Can only be done 2x
- The slicing winds will persist for 2 turns underground after this technique is performed, after these 2 turns the winds will leave but the ditch remains.
Show
Vothdar:
S-Rank
+1 stored technique
1/4 turns active
As Alexander effectively counters Kaneki's wind based assault, he also slammed his foot onto the ground to create a gaping hole durectly beneath Kaneki. At first he was surprised at how quickly he had been knocked off of his pedestal of the fierce offensive position he was in, to a dangerous, fatal situation. "I mean, I guess I shouldn't be all that surprised. It is him after all."[/I] In an instant, Kaneki flashed a single hand sign to activate his next technique. Behind him out of the ground above the hollowed out earth, a giant stone dragon burst from the ground and quickly scooped up Kaneki before he could fell into the razor wind. Standing atop of the dragon now, Kaneki jumped towards the solid ground and wove another seal, causing massive chunks of earth all around Alexander to rise from the ground and then rush at him after a second seal, barraging him with stone. As the dragon approached Alexander, he placed him under a genjutsu as he flashed a hand seal, causing him to believe that the stone dragon had suddenly caught fire. The fire would be massive, and would be coating its entire body.
Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Rank:A
Typeffense
Damage: 60
Chakra Cost:30
Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
~No S Rank or above earth jutsu for the rest of the turn.
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: After performing the Monkey hand seal the user will induce chakra into the opponent brain and place them in a genjutsu. In the genjutsu the opponent sees the user attacking using multiple elements at once, just like using Ying-Yang. For example, if you use a fire jutsu, in the Genjutsu you can add another element to it simultaineously, or cover it in a thin layer of earth, appearing as if Ying-Yang is being used. The genjutsu lasts for the turn its triggered and can be applied to any of the users jutsu within those turns.
Restrictions
- Can only be taught by Kryptiic
- Can only be used 4 times per match
- No Genjutsu in the same turn