Re: Custom Jutsu Submission
(Jiton: Aiangōremu | Magnetic Release: Iron Golem)
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long(Short from user)
Chakra: 40(-20/turn)
Damage: 80(if hit by)
Description: The user forms a super dense magnetic field close to them that absorbs iron sand from the ground. The mass of iron sand will then form into a gigantic moving statue, stretching up to 100 meters tall and 50 meters wide. This gigantic golem will act through the will of the user through a magnetic link. It is, however, self aware and self-sustaining due to the user constantly forwarding their chakra towards it. The golem has two physical settings that it can shift between by spending a move.
Reduce the size to half of that
Goliath of the Nether
This is the golem's solidified state and is achieved by pressing the iron sand so tight together that there are no spaces between them. In this mode, the golem can move in water, mud and any fluid material unhindered. However, it will still be pushed back by huge torrents of water since they still deal damage due to the pressure and kinetic force behind them. The golem also becomes able to tank up to S-rank damage following the elemental weakness/strengths of the magnetic release. Biggest drawback with this mode however is that the golem becomes immobilized as its basically just a huge statue. This mode is mostly used for defensive/supplementary actions where absolute defenses are necessary to get out of tricky situations. Although being immobilized, the golem remain having self consciousness and awareness.
Cloud Atlas
This is the golem's tangible state and is achieved by repelling the iron sand towards itself by creating a secondary magnetic field inside the golem. This splits the iron sand and forms the golem into a huge cloud of iron sand that covers the battlefield. In this state, the golem can move through the uses of magnetic forces by the user, although moving relatively slowly(walking speed). In this state, the golem is vulnerable to wind as it can blow away the iron sand if used right. The golem will then solidify into its hardened mode when located at a desired spot. While in this mode, the user may use their magnetic chakra to control parts of the cloud to use for other iron sand jutsus as it acts as an airborne medium. Two things to consider when this mode is activated is that eyecontact may be hard to keep due to the iron sand getting in eye-contact. Another thing is that its an excellent opportunity to use in conjunction with either wind or fire since wind will basically collect the iron sand and get razor sharp if used right(i.e tornados). Used with fire, the cloud of iron sand may get super-heated if used with the right jutsu. However, jutsus will be slowed down due to the added mass of the iron sand.
Note: Can only be used by Iron sand users.
Note: Cannot be used by puppets as the self-aware golem may get corrupted by a puppet.
Note: Jutsu lasts for 4 turns and requires a 2 turn cooldown inbetween uses.
Note: Usable Twice.
Note: Golem is unable to mold chakra on its own.
Note: Can only be taught by Skorm.
Declined - reduce size, reduce how long it lasts. And give it some drawbacks, due to the size and power you should only be able to use iron sand while this is active without having YY
(Jiton: Satsetsu Hanpatsu/Atorakushon | Magnetic Release: Iron Sand Repulsion/Attraction)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user comes in contact with their iron sand and charges magnetic chakra through the area of contact with either a magnetic field that will attract the iron sand or repulse it away from the user. This technique is purely supplementary and can be used in many situations, however it only works with iron sand and no other magnetic materials. Through this method, the user can either move to a certain spot where present iron sand is through an attractive charged magnetic chakra. The mass of iron sand can also be moved towards the user. However, what decides which part moves(the user or the sand) is determined by the mass of the sand. If the sands mass overcomes that of the user, the user is attracted to the sand. If the users mass overcomes that of the sand, the sand is attracted towards the user. Same thing with repulsion. If the sands weight overcomes that of the user, the user is the one to get bounced away from the surface of the sand and if the users weight overcomes that of the sand, the sand is the one to get bounced away from the user. The sand in any direction will not deal any damage towards the user or opponent as it is a purely supplementary technique.
Repulsion
The user charges the present body of iron sand with an opposing magnetic field, making the user repel the iron sands mass and thus bounce off its surface. This can provide a quick manouver to get out of a tricky situation in order to evade incoming jutsus. The repulsion is fast and equivalent to that of the users running speed. If the mass of iron sand is less of the user, the sand is then bounced away from the user and could act as a defensive mechanism or evasion.
Attraction
The user charges the present body of iron sand with an attractive magnetic field, making the user attract the iron sands mass and thus retrieve it. This reaches up to long range and can be used as a decoy or could even provide a specific body armor that can coat a desired part of the users body as the sand will spread out on the user's surface. However, if the mass of the iron sand is more than that of the user, the user is the one that moves towards the iron sand. This can be a very great maneuver to get out of tricky situations where the user may be immobilized. The user can attract themselves to a body of iron sand up to long-range away from them and will be moving at the same rate of the users running speed.
Note: Magnetic forces only impacts iron sand and no other metals or magnetic materials.
Note: Technique(s) can only be used once per turn. Four uses only.
Note: Completion of iron sand is mandatory.
Note: Requires present iron sand.
Note: Can only be taught by Skorm.
Approve - made edits. Reminds me of magneto when he uses steel in xmen days of future past to pull himself onto the train.
(Jiton: Kogeta Suna | Magnetic Release: Scorched Sand)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: +25(Iron sand)
Description: Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat.
Note: Can only be used on present iron sand.
Note: Can only boost damage of one jutsu per use.
Note: Usable thrice per match.
Note: Can only be taught by Skorm.
Declined - make it +1 rank up to S rank then +10 damage to S rank and above.
(Jiton: Aiangōremu | Magnetic Release: Iron Golem)
Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short-Long(Short from user)
Chakra: 40(-20/turn)
Damage: 80(if hit by)
Description: The user forms a super dense magnetic field close to them that absorbs iron sand from the ground. The mass of iron sand will then form into a gigantic moving statue, stretching up to 100 meters tall and 50 meters wide. This gigantic golem will act through the will of the user through a magnetic link. It is, however, self aware and self-sustaining due to the user constantly forwarding their chakra towards it. The golem has two physical settings that it can shift between by spending a move.
Reduce the size to half of that
Goliath of the Nether
This is the golem's solidified state and is achieved by pressing the iron sand so tight together that there are no spaces between them. In this mode, the golem can move in water, mud and any fluid material unhindered. However, it will still be pushed back by huge torrents of water since they still deal damage due to the pressure and kinetic force behind them. The golem also becomes able to tank up to S-rank damage following the elemental weakness/strengths of the magnetic release. Biggest drawback with this mode however is that the golem becomes immobilized as its basically just a huge statue. This mode is mostly used for defensive/supplementary actions where absolute defenses are necessary to get out of tricky situations. Although being immobilized, the golem remain having self consciousness and awareness.
Cloud Atlas
This is the golem's tangible state and is achieved by repelling the iron sand towards itself by creating a secondary magnetic field inside the golem. This splits the iron sand and forms the golem into a huge cloud of iron sand that covers the battlefield. In this state, the golem can move through the uses of magnetic forces by the user, although moving relatively slowly(walking speed). In this state, the golem is vulnerable to wind as it can blow away the iron sand if used right. The golem will then solidify into its hardened mode when located at a desired spot. While in this mode, the user may use their magnetic chakra to control parts of the cloud to use for other iron sand jutsus as it acts as an airborne medium. Two things to consider when this mode is activated is that eyecontact may be hard to keep due to the iron sand getting in eye-contact. Another thing is that its an excellent opportunity to use in conjunction with either wind or fire since wind will basically collect the iron sand and get razor sharp if used right(i.e tornados). Used with fire, the cloud of iron sand may get super-heated if used with the right jutsu. However, jutsus will be slowed down due to the added mass of the iron sand.
Note: Can only be used by Iron sand users.
Note: Cannot be used by puppets as the self-aware golem may get corrupted by a puppet.
Note: Jutsu lasts for 4 turns and requires a 2 turn cooldown inbetween uses.
Note: Usable Twice.
Note: Golem is unable to mold chakra on its own.
Note: Can only be taught by Skorm.
Declined - reduce size, reduce how long it lasts. And give it some drawbacks, due to the size and power you should only be able to use iron sand while this is active without having YY
(Jiton: Satsetsu Hanpatsu/Atorakushon | Magnetic Release: Iron Sand Repulsion/Attraction)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user comes in contact with their iron sand and charges magnetic chakra through the area of contact with either a magnetic field that will attract the iron sand or repulse it away from the user. This technique is purely supplementary and can be used in many situations, however it only works with iron sand and no other magnetic materials. Through this method, the user can either move to a certain spot where present iron sand is through an attractive charged magnetic chakra. The mass of iron sand can also be moved towards the user. However, what decides which part moves(the user or the sand) is determined by the mass of the sand. If the sands mass overcomes that of the user, the user is attracted to the sand. If the users mass overcomes that of the sand, the sand is attracted towards the user. Same thing with repulsion. If the sands weight overcomes that of the user, the user is the one to get bounced away from the surface of the sand and if the users weight overcomes that of the sand, the sand is the one to get bounced away from the user. The sand in any direction will not deal any damage towards the user or opponent as it is a purely supplementary technique.
Repulsion
The user charges the present body of iron sand with an opposing magnetic field, making the user repel the iron sands mass and thus bounce off its surface. This can provide a quick manouver to get out of a tricky situation in order to evade incoming jutsus. The repulsion is fast and equivalent to that of the users running speed. If the mass of iron sand is less of the user, the sand is then bounced away from the user and could act as a defensive mechanism or evasion.
Attraction
The user charges the present body of iron sand with an attractive magnetic field, making the user attract the iron sands mass and thus retrieve it. This reaches up to long range and can be used as a decoy or could even provide a specific body armor that can coat a desired part of the users body as the sand will spread out on the user's surface. However, if the mass of the iron sand is more than that of the user, the user is the one that moves towards the iron sand. This can be a very great maneuver to get out of tricky situations where the user may be immobilized. The user can attract themselves to a body of iron sand up to long-range away from them and will be moving at the same rate of the users running speed.
Note: Magnetic forces only impacts iron sand and no other metals or magnetic materials.
Note: Technique(s) can only be used once per turn. Four uses only.
Note: Completion of iron sand is mandatory.
Note: Requires present iron sand.
Note: Can only be taught by Skorm.
Approve - made edits. Reminds me of magneto when he uses steel in xmen days of future past to pull himself onto the train.
(Jiton: Kogeta Suna | Magnetic Release: Scorched Sand)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: +25(Iron sand)
Description: Through very precise manipulation via magnetic chakra, the user will make their iron sand vibrate and create intense heat and pressure by reaching out one of their hands towards the source of iron sand and release a barrage of magnetic fields inside the sand. The vibrations of the sand makes it very hot and deals extra damage as it is heated up. To create this type of heat, the user must create multiple miniature magnetic fields in the body of iron sand, to make the grains vibrate towards eachother and create intense surface heat. This is used mostly to penetrate rock formations and boil water body's as the sand will reach about 500 degrees Celsius. The intense surface heat adds damage towards the iron sand and thus its lethal rate. The sand will produce some minor smoke as it heats up and starts to glow slightly red due to the surface heat.
Note: Can only be used on present iron sand.
Note: Can only boost damage of one jutsu per use.
Note: Usable thrice per match.
Note: Can only be taught by Skorm.
Declined - make it +1 rank up to S rank then +10 damage to S rank and above.
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