Pew Pew... spar?

Vayne

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Nah, i'll go with you, you can have the first move ^_^
I start of by creating blades of chakra all around you. The blades would be 4 meters away from you. The blades would not harm you, for now at least. They would simply hover and howl around you. At the same time a special marked kunai is thrown, the kunai would travel through one intentional small gap in the 'sphere' of blades. The kunai would be aimed to hit your abdomen. Following that I would cause it to rain while I arc in a counterclockwise motion while maintaining mid range distance from you.

Bishamon-Mura) - War-Lots of Grass
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Pervyy

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I start of by creating blades of chakra all around you. The blades would be 4 meters away from you. The blades would not harm you, for now at least. They would simply hover and howl around you. At the same time a special marked kunai is thrown, the kunai would travel through one intentional small gap in the 'sphere' of blades. The kunai would be aimed to hit your abdomen. Following that I would cause it to rain while I arc in a counterclockwise motion while maintaining mid range distance from you.

Bishamon-Mura) - War-Lots of Grass
Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As Jiraiya hears the wind around him and sees you draw the kunai he releases fire from his body that expands outwards to mid range if the shape of a barrel. This fire would incinerate the wind blades around him and the kunai and continue as a strong B rank to hit you. If you continue with the rain you'd be hit by the fire.


(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.
As Jiraiya releases the fire he uses his affinity for earth stomping his foot on the ground causing Tsunami of earth to rise up spreading around him pushing all around him smashing into you behind the fire:


(Doton: Wakusei Haken) Earth Release: Planet Dispatch

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Note: Must be taught by Ingwer

Following that, he claps his hands together gathering his chakra as he releases a barrier around him to sense all around him.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

(lazy move while i check cjs haha)
 

Vayne

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As Jiraiya hears the wind around him and sees you draw the kunai he releases fire from his body that expands outwards to mid range if the shape of a barrel. This fire would incinerate the wind blades around him and the kunai and continue as a strong B rank to hit you. If you continue with the rain you'd be hit by the fire.


(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.
As Jiraiya releases the fire he uses his affinity for earth stomping his foot on the ground causing Tsunami of earth to rise up spreading around him pushing all around him smashing into you behind the fire:


(Doton: Wakusei Haken) Earth Release: Planet Dispatch

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Note: Must be taught by Ingwer

Following that, he claps his hands together gathering his chakra as he releases a barrier around him to sense all around him.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

(lazy move while i check cjs haha)
I thought I had replied z.z

Seeing the blades get triggered through a fire technique, I draw blood and summon Apollo. Apollo would take me towards the sky away from the fire and the subsequent earth. Whilst we rise I would cause it to rain. The earth technique would take its toll on the battlefield changing it completely. I look down on my opponent from above, disappointed at his actions. I would be around 11 meters away from him in vertical height and around 3 meters in horizontal. I would wait for his course of action.
Kchuysei: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.

Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
 

Pervyy

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I thought I had replied z.z

Seeing the blades get triggered through a fire technique, I draw blood and summon Apollo. Apollo would take me towards the sky away from the fire and the subsequent earth. Whilst we rise I would cause it to rain. The earth technique would take its toll on the battlefield changing it completely. I look down on my opponent from above, disappointed at his actions. I would be around 11 meters away from him in vertical height and around 3 meters in horizontal. I would wait for his course of action.
Kchuysei: Tako Aporo) Summoning: Apollo
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
Note:
-Can speak English
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Any Jutsu used counts to the three jutsu
-Wind gust counts as a jutsu and can only be used 3 times in battle
-Can only be Summoned once per battle.

Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
As Jiraiya sees you go up into the air, he summons to of his own personal toads onto his shoulder, Hope and will who used their unique ability to fuse with Jiraiya allowing him to instantly enter sage mode. (great and OP right?) as he enters sage mode Jiraiya summons his carbon gourd onto his back ready to get the real fight started:
(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as an imperfect variation of Sage Mode and is only used by Jiraya who, despite his large chakra supply and skill, was unable to fully control the infusion of natural energy in his body. The user gains horizontal slit pupils and orange markings around his eyes, red markings on his face, much like a war paint, webbed hands and feet, slightly bulkier physique, warts on his nose (which becomes bulkier and uglier) all reminiscent of Toads and pertain to Jiraya's connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by Jiraya bios
 

Vayne

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As Jiraiya sees you go up into the air, he summons to of his own personal toads onto his shoulder, Hope and will who used their unique ability to fuse with Jiraiya allowing him to instantly enter sage mode. (great and OP right?) as he enters sage mode Jiraiya summons his carbon gourd onto his back ready to get the real fight started:
(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
Rank: A
Type: Summoning
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
Note: Can only be summoned once
Note: Can only fuse once with a sage
Note: No other toad summonings on the field at the same time

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (adds 350 chakra, consumes -15 per turn)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is know as an imperfect variation of Sage Mode and is only used by Jiraya who, despite his large chakra supply and skill, was unable to fully control the infusion of natural energy in his body. The user gains horizontal slit pupils and orange markings around his eyes, red markings on his face, much like a war paint, webbed hands and feet, slightly bulkier physique, warts on his nose (which becomes bulkier and uglier) all reminiscent of Toads and pertain to Jiraya's connection with them. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on strength, endurance and stamina rather than speed and reflexes. The user can harness the natural energy surrounding them, turning it into an extension of their body, which increases the reach of their attacks through the use of Frog Kata. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and B-Rank and below Taijutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using the amphibian technique, using shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 5 turns, unless a clone or amphibian technique is used.
Note: if user uses Frog Katas length of Sage mode is cut by two turns.
Note: This variation can only be used by Jiraya bios
When I get Snake SM we should fight again u_u
-

I start of by performing 2 hand seals and creating a swamp in the battlefield. The swamp covers the range of the previously created crator, it is around 7 meters deep from its lowest point. As I create the swamp beneath you my summon would expel a blast of wind aimed to hit you from above.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

Pervyy

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When I get Snake SM we should fight again u_u
-

I start of by performing 2 hand seals and creating a swamp in the battlefield. The swamp covers the range of the previously created crator, it is around 7 meters deep from its lowest point. As I create the swamp beneath you my summon would expel a blast of wind aimed to hit you from above.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Yeah that would be cool. Not gonna lie this fight was just for me to play with my toys ^_^

As Jiraiya stands with sage mode active and his toads fused onto his shoulders, he summoned his carbon gourd onto his back. As he does the ground below him turns to mud. He own jutsu used against him, how could this be? (lol) with his enhanced reactions from sage mode he releases his chakra in a surge from his body hardening the mud. Being in sage mode. The Earth hardening gets +20 as Jiraiya's second elemental affinity boosting it to 65 points which is a strong A rank.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

As the mud is hardened, the wind blast is about to reach Jiraiya. He stands his ground, the solid ground O_< covers his right fist in fire and punches forwards hitting the wind as it reaches him. This B rank fire is Jiraiya's main affinity, which boosts it by +25 in sage mode, once again boosting it to a strong A rank with 65 damage points. WHile having the elemental advantage it over powers the wind jutsu in an explosive blast pushing towards you as B rank fire blast leaving Jiraiya unharmed.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B - A
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+25
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Jiraiya now activates in inner ability to gather chakra within him to start building up his fire chakra. Turn one of two.
 

Vayne

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Yeah that would be cool. Not gonna lie this fight was just for me to play with my toys ^_^

As Jiraiya stands with sage mode active and his toads fused onto his shoulders, he summoned his carbon gourd onto his back. As he does the ground below him turns to mud. He own jutsu used against him, how could this be? (lol) with his enhanced reactions from sage mode he releases his chakra in a surge from his body hardening the mud. Being in sage mode. The Earth hardening gets +20 as Jiraiya's second elemental affinity boosting it to 65 points which is a strong A rank.

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

As the mud is hardened, the wind blast is about to reach Jiraiya. He stands his ground, the solid ground O_< covers his right fist in fire and punches forwards hitting the wind as it reaches him. This B rank fire is Jiraiya's main affinity, which boosts it by +25 in sage mode, once again boosting it to a strong A rank with 65 damage points. WHile having the elemental advantage it over powers the wind jutsu in an explosive blast pushing towards you as B rank fire blast leaving Jiraiya unharmed.

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B - A
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40+25
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

Jiraiya now activates in inner ability to gather chakra within him to start building up his fire chakra. Turn one of two.
As long as you dont use sevingilli thingy I think I'd be good for a while xD
--
Apollo would move a bit forwards and upon seeing the fire countering the wind we would take action. I would release water while my summon would flap its wings and release wind. The two techniques would combine into one massive water/wind tornado that would counter the fire and continue towards you slightly weakened.
(Suiton: DaiBakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Pervyy

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As long as you dont use sevingilli thingy I think I'd be good for a while xD
--
Apollo would move a bit forwards and upon seeing the fire countering the wind we would take action. I would release water while my summon would flap its wings and release wind. The two techniques would combine into one massive water/wind tornado that would counter the fire and continue towards you slightly weakened.
(Suiton: DaiBakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
I've used svengali once, and that was on Yard/Matt when i was drunk on here years back, bound him and abused him with *** toys made of carbon and and caramel.... but yeah, i've not used it since xD Let me show you some more of my OP tools xD

--------

As Jiraiya stands ready in sage mode punching forwards, his fire erupts up towards his opponent. As it does a giant water/wind blast is released towards Jiraiya now two things happen at once. Firstly his carbon gourd acts on it's own, so as the blast is about to hit him, his gourd of carbon surrounds him in a shield of carbon instantly like Gaara's ultimate defense. Carbon is strong to both water and wind, so the S rank carbon would easily tank the large combo blast. Not only this but Jiraiya's sage mode infuses his defense naturally with sage chakra giving it +10 (could argue that carbon is based on earth so it would gain +20 as his affinity but that's too much lol). His super strong S rank carbon shield with elemental advantage leaves Jiraiya unharmed. As his carbon forms this instant shield, he releases his chakra into the orb, using his carbon control jutsu to life the orb high into the air so Jiraiya is now airborn and at eye level with his opponent creating an opening in the orb with his carbon control so he can see his opponent.

I'm sure you can do better than that...


(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning - for reference
Rank: S +10
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.
 

Vayne

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I've used svengali once, and that was on Yard/Matt when i was drunk on here years back, bound him and abused him with *** toys made of carbon and and caramel.... but yeah, i've not used it since xD Let me show you some more of my OP tools xD

--------

As Jiraiya stands ready in sage mode punching forwards, his fire erupts up towards his opponent. As it does a giant water/wind blast is released towards Jiraiya now two things happen at once. Firstly his carbon gourd acts on it's own, so as the blast is about to hit him, his gourd of carbon surrounds him in a shield of carbon instantly like Gaara's ultimate defense. Carbon is strong to both water and wind, so the S rank carbon would easily tank the large combo blast. Not only this but Jiraiya's sage mode infuses his defense naturally with sage chakra giving it +10 (could argue that carbon is based on earth so it would gain +20 as his affinity but that's too much lol). His super strong S rank carbon shield with elemental advantage leaves Jiraiya unharmed. As his carbon forms this instant shield, he releases his chakra into the orb, using his carbon control jutsu to life the orb high into the air so Jiraiya is now airborn and at eye level with his opponent creating an opening in the orb with his carbon control so he can see his opponent.

I'm sure you can do better than that...


(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning - for reference
Rank: S +10
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(kurokongouseki seichuu ) Carbon control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control carbon (through body movements) that they have already created or taken control off, to bend it into different shapes or forms by controlling the carbon's atomic structure. The user can use this jutsu to bend carbon and control it's movement much like Gaara can with his sand. For example if the user were to throw a carbon kunai they could change it's trajectory in the air.
Im sure he enjoyed every bit of it xd And doo eet, always good practice for me when I take over the NW :coffee:
----
I'm just warming up. I said to the man who was now a few meters away from me. To kick things off I throw a shadow chakra infused shuriken marked with a special tag towards you. The shuriken has a string attached to it. Through the usage of the string and my initial throw the shuriken would pass through the gap in the carbon construct, then, before hitting you, the shuriken would arc around you two times and plant itself in the carbon, specifically on your shadow. This would stop your movements for a little while. The string that is now all around your body would suddenly create a shockwave. This shockwave should set you on fire and cause your skin to peel, that's if you dont do someting about it. I would then throw a kunai towards you, the kunai is infused with shadow chakra, it would pass through the gap and should hit you in the head because death by kunai is fun o-o.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Kage Mane Shuriken) Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: The user traps the enemy buy throwing and hitting them shadow special blades infused with shadow chakra.

(Raiton: Shingai Nami) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.
 

Pervyy

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Im sure he enjoyed every bit of it xd And doo eet, always good practice for me when I take over the NW :coffee:
----
I'm just warming up. I said to the man who was now a few meters away from me. To kick things off I throw a shadow chakra infused shuriken marked with a special tag towards you. The shuriken has a string attached to it. Through the usage of the string and my initial throw the shuriken would pass through the gap in the carbon construct, then, before hitting you, the shuriken would arc around you two times and plant itself in the carbon, specifically on your shadow. This would stop your movements for a little while. The string that is now all around your body would suddenly create a shockwave. This shockwave should set you on fire and cause your skin to peel, that's if you dont do someting about it. I would then throw a kunai towards you, the kunai is infused with shadow chakra, it would pass through the gap and should hit you in the head because death by kunai is fun o-o.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Kage Mane Shuriken) Shadow Imitation Shuriken
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage Points: N/A
Description: The user traps the enemy buy throwing and hitting them shadow special blades infused with shadow chakra.

(Raiton: Shingai Nami) - Lightning Release: Shock wave
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses chakra in a piece of string. When the chakra reaches the string, it should create a shock wave. When the user hits the opponent with it, their skin will set on fire and peel of slowly.
Jiraiya had chosen to start showing his true power, and he meant it. Upon seeing the kunai released towards him, he throws up a kunai with an explosive tag and screams releasing a loud blast of wind that sounds like the roar of a dragon. This huge blast shoots forwards ingiting with the explosive tag stunning you and causing quite a bit of damage causing you to fall down into the water below.

(raion unari) : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786
 

Vayne

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Jiraiya had chosen to start showing his true power, and he meant it. Upon seeing the kunai released towards him, he throws up a kunai with an explosive tag and screams releasing a loud blast of wind that sounds like the roar of a dragon. This huge blast shoots forwards ingiting with the explosive tag stunning you and causing quite a bit of damage causing you to fall down into the water below.

(raion unari) : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786
As the roar is released my summon pulls upwards taking on the attack and dispersing. While I fall I would send lightning towards you. Before I hit the ground I casually use wind to stop my fall and land peacfully on solid ground.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.


(Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine ArtsDragon: Whisper Origin Thrust! (passive)
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
Rushed because I might be away for the rest of the day.
 
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