[Suggestion] Suggestion dropping cj

-Haku Yuki-

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So we can drop summoning contracts (granted only if you give it to someone, and I think the same might apply to CEs) but cj are something that should have the ability to drop.

Then you ask "But then Haku what about the people that learned that cj"

Well if they got it before the new rules for nothing they just lose it because the custom will no longer be approved and you clear a cj spot. If you traded for it the person who traded for it has the right to take away their cj from you if they wish. How whould it be done? Asking the mod who approved it, or the checker mod at the time to go back and edit the post again with ~dropped~ time stamp x/xx/xx

We already have something similar with updates, since you have to go and find every person you taught that custom and tell them "hey I updated it" Some people later regret submitting a certain custom or want to free space of useless ones or to submit a different one.

edit: maybe make it like summoning contracts where you give it away if it already has 6 slots you can never get it back.


P.s We should get to putting this new team ultimate dlc from storm 4 into the canon list



I mean ice dragon and what looks like Haku doing his ice mirror thing in regular ice, we need this >.> atleast like a full combo in one jutsu like exploding bite of the water dragon which is also from Storm generations-4

not the point of the thread I just really liked that one team ultimate
 
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Penguin

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This is a terrible idea. Your biography cannot simply unlearn something they created and used within the NW. A contract is only bound by blood, so there is that. You know how much extra work that would put on the mods?
 

-Haku Yuki-

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This is a terrible idea. Your biography cannot simply unlearn something they created and used within the NW. A contract is only bound by blood, so there is that. You know how much extra work that would put on the mods?
This is an RPG and it makes sense for a character to forget something. This is not the manga where if naruto suddenly didn't know the rasengan We'd be like wtf but this is a game where we chose what we know and when that includes a 35 limit to customs we should be able to chose what ones we don't want to know anymore
 

Urda

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I liked this idea for Custom Weapons. There was a weapon that I wanted to have, but the wielder was dropping it for another and I couldn't take it. I think there should be a rule to allow us to come into possession with the drop weapon with the Ex-Owner permission.

Anyway, I see what you're going what the idea because the CJ slot rule limit, but it seems a bit taxing - not for the Mods, but yourself. I would assume you have to track down this person (whom you're traded with) to confirm to them that their CJ was dropped to avoid posting of any invalid CJ. Ultimately, this falls on both of them and it's their responsibility to be informed on this.
 
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Lord of Kaos

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So we can drop summoning contracts (granted only if you give it to someone, and I think the same might apply to CEs) but cj are something that should have the ability to drop.

Then you ask "But then Haku what about the people that learned that cj"

Well if they got it before the new rules for nothing they just lose it because the custom will no longer be approved and you clear a cj spot. If you traded for it the person who traded for it has the right to take away their cj from you if they wish. How whould it be done? Asking the mod who approved it, or the checker mod at the time to go back and edit the post again with ~dropped~ time stamp x/xx/xx

We already have something similar with updates, since you have to go and find every person you taught that custom and tell them "hey I updated it" Some people later regret submitting a certain custom or want to free space of useless ones or to submit a different one.

edit: maybe make it like summoning contracts where you give it away if it already has 6 slots you can never get it back.


P.s We should get to putting this new team ultimate dlc from storm 4 into the canon list



I mean ice dragon and what looks like Haku doing his ice mirror thing in regular ice, we need this >.> atleast like a full combo in one jutsu like exploding bite of the water dragon which is also from Storm generations-4

not the point of the thread I just really liked that one team ultimate
CE cannot, generally, be dropped; Once they are approved, one cannot get it declined or transferred to another person to use. This has rarely happened before and the latter never happening as far as I'm aware.

I don't agree with the idea of dropping CJ personally; if we look at the max amount of CJ one could have of their own, we have:

35 CJ
5 summoning CJ for canon contracts
10 Summoning CJ for custom contracts
4 CE with 12 CEJ each (24)
1 CC with 12 max CCJ
2 CFS with 10 CJ each (20)
5 Bonus Sensei CJ
10 Bonus Sage CJ

This is roughly 120 CJ that you can create - not counting other CE/CFS/CSC/CJ you learn from others. There aren't many who have filled all their slots and the ones who have have been RPing for years; as it stands, there isn't any real reason to allow one to drop CJ simply because they might be reaching a max amount or because the idea isn't as good as it was when they first had it.

The suggestion for Contracts isn't feasible as well; it's best how it currently is where you trade it off to another signer.

A mod hasn't even come to shot down my idea yet >.>
Didn't see this or any of the other RP suggestions until now.
 

-Haku Yuki-

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CE cannot, generally, be dropped; Once they are approved, one cannot get it declined or transferred to another person to use. This has rarely happened before and the latter never happening as far as I'm aware.

I don't agree with the idea of dropping CJ personally; if we look at the max amount of CJ one could have of their own, we have:

35 CJ
5 summoning CJ for canon contracts
10 Summoning CJ for custom contracts
4 CE with 12 CEJ each (24)
1 CC with 12 max CCJ
2 CFS with 10 CJ each (20)
5 Bonus Sensei CJ
10 Bonus Sage CJ

This is roughly 120 CJ that you can create - not counting other CE/CFS/CSC/CJ you learn from others. There aren't many who have filled all their slots and the ones who have have been RPing for years; as it stands, there isn't any real reason to allow one to drop CJ simply because they might be reaching a max amount or because the idea isn't as good as it was when they first had it.

The suggestion for Contracts isn't feasible as well; it's best how it currently is where you trade it off to another signer.



Didn't see this or any of the other RP suggestions until now.
What about requesting a cj be changed to declined? If no ones learned it for example.
 

Lord of Kaos

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The above statements would still apply; the only way I'd ever change an approved custom to decline is if it wasnt supposed to be approved and if it were reported for abuse, and even then it'd be a situational, case by case thing where we discuss should it be declined. Chances are, it wouldn't and would be only nerfed or edited. Once approved, you'd have to have a miracle to get it declined.
 

Scorps

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Submitting customs is not a joke. Submitting customs is something you must do responsibly. Considering that its approved, its even a heavier notion since, for it to be approved, someone had to check it which means someone had the task/job to do it. Dropping it would make the whole process meaningless. If techniques can be dropped freely, why approve them in the first place? Doesn't it seem like a mockery of something that is already slow, hard and tedious to do in the first place, for both checker and submitter?

Think about it logically in terms of incharacter logic as well. If you were a ninja, could you forget a technique? No. You could opt not to use it if you grew tired of it but once you learned it, you couldn't simply forget it and delete it. Naruto doesn't use sexy no jutsu nowadays but he knows it still.

Same thing goes for customs taught to others. A custom is a perk; a commodity you earn and work to get. Its not a trivial thing to gamble about. Thats why when you teach a custom, that teaching is locked in stone. Not only for you but also for the person who learned it. Its a sort of transaction protected by the rules of the RP: I teach you a custom and even if you hate me in the future, you'll always be able to use that custom. Its a garantee. And, the same "incharacter logic" applies here as well.

The only exceptions to this are case in which either the mods made a mistake checking the custom OR some form of abuse or issue revolving around that custom requires action. In the case of issues, since I'm head of customs, the only ones I encountered were cjs taught beyond the limits (easily fixed), fraude (people saying they'll teach someone in exchange for something that doesn't happen) or straightfowards stealing. In the case of abusive usage, normally, we go in phases (1st, we define limits to how its used and transmit those to the creator, hoping that it will be enough; 2nd, if the issue persists, we consider and might make edits to the technique forcing it to be used in a reasonable way; 3rd, if none of the above works, we decline the technique) before we reach the actual removal of the technique.

And this is all before we get to the whole managing the cj students thing which easily gets out of hand if people simply start dropping customs here and there.

Basically, for the system to work, you need garantees as a submitter that that technique will not be editted or messed around in the future, regardless of who is in the staff and the checkers need garantees that they aren't working in vein, spending hours checking customs for nothing.
 
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