[CJ] Zanda goes to Church, preach!

ZandaT

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(Fuuton: Taifū no me) Wind Style: Eye of the Storm
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT

You got any questions or anything bro?
 

Priest

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No question. Its pretty straight forward.


Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
Type: Offensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user spreads his doton chakra and does 2 hand seals, he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent. The dwarfs are as fast at running as they are when digging and moving through the ground where they can hide objects or lay traps or perhaps hide themselves from prying eyes.
-useable only 3 times
-they stay on the battle field for 3 turns and unless destroyed
Any Questions?
 
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Priest

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They are sentient but not human as they are made of earth themselve so they can be drowned in stagnant mud, they can move through it too. They still can be swept away if the mud is a flowing one.

any other question?
 

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Okay

Imprints the seals on your chest.

(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy
Type: Supplementary
Rank: A
Range: Close
Chakra: 30
Damage: 0
Description: This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.
NOTE: Only usable 2x per battle
NOTE: No Fuin and Raiton above S-rank the next turn
NOTE: Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)

So tell me how it works.
 

ZandaT

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Quite simple, whenever I lose consciousness I now have a lightning seal on my chest that will jump start my body allowing me to gain consciousness once again. It is not a counter jutsu so to say; so I can't use it to counter jutsu that would affect my body. It is more of a re-start to a battle that could of been losed. Simple, yet effective.

(Ryōshi doraibu) Quantum Drive
Type: Offense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards.
NOTES
►Can be used 2x per battle
►Has a two turn cooldown
►No water S rank and above afterwards
►The move can be affected by water and tai boosts
►Can only be taught by Zanda
your turn
 

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Quite simple, whenever I lose consciousness I now have a lightning seal on my chest that will jump start my body allowing me to gain consciousness once again. It is not a counter jutsu so to say; so I can't use it to counter jutsu that would affect my body. It is more of a re-start to a battle that could of been losed. Simple, yet effective.



your turn
I like this as a taijutsu as it suits my fighting style and also somewhat similar to paw arts.

The allows me to remotely possess water molecules around my target and make them hit him by throwing my fists forward multiple times.

Can any water molecules attack come from the front?
Must it be 4m long? Can if be closer?
Can the water molecules be seen or felt or heard?
 

ZandaT

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I like this as a taijutsu as it suits my fighting style and also somewhat similar to paw arts.

The allows me to remotely possess water molecules around my target and make them hit him by throwing my fists forward multiple times.

Can any water molecules attack come from the front?
Must it be 4m long? Can if be closer?
Can the water molecules be seen or felt or heard?
No. You attack from the front
It is. Imagine the opponent as the radius mid point and the area above, behind, and to the sides of them are manipulated in order to create the water needles.
Of course they can be felt, lmao, when they are penetrating you. Heard? I don't think so. Think of rain. One cant hear rainfall until it clashes against the ground, so I wouldn't think so, and yes it can be seen, but the point of having no needles created in front of the enemy is so they don't have any idea of whats going on.
 
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