Out of interest, why did you pick me to be your PS? Do my goals appeal to you?
In terms of other things, I kinda knew about the first counter. I just find it hard to come up with tai techniques that are generally hard to avoid even with drunken fist. Any ideas?
I'll take the second.
Kirito, having thrown his kick, realizes his mistake. The diversion was easily countered, meaning a usually obvious and easy to counter assault like the one he was using was going to be useless. To far into the kick to stop the spin, the man would then thrust his palm upwards into the sole of Kirito's shoe, causing a collision in which Kirito's momentum became useless and he was spun around. As his back became exposed, a punch smashed into Kirito from behind, sending him into the ground practically where he had attacked from. The man was evidently more skilled than he was. The speed and finesse which the motions were performed with had been flawless and beyond Kirito's range of comprehension. (Can't wait till Sannin XD) Kirito then decided to take a different approach. He stood up, once again in a similar stance to before. Kirito then flicked his leg upwards into a seemingly obvious front kick, only to have it stop in front of the man's face. This was a feint, only meant to surprise the man. Kirito would then take his right arm and thrust it into the man's chest, winding him. The attack was no normal punch. Kirito had infused his fist with lightning chakra so that it would cause mild paralysis, and burn damage. This could most likely knock a normal man out, but this guy was no normal man. To follow up, Kirito would then kick with his back (right) leg in a round kick, spinning upwards and upwards delivering more and more kicks until he was actually floating off of the ground. He then finishes after kicking the man in the high torso, with a powerful heel drop to the head, which carries all the momentum he has gained. This would knock the man out and most likely leave him with a concussion.
Jutsu
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
(Raijin) - Zeus
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.
(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.