[Open] Boredom z.z

Yuse

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I was going to. But then I heard about some of the things you have done with minors and decided against it. Good Luck to the brave soul who willingly chooses to participate in this.
 

Venom

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Rain is such a drag ~_~ but fine. Using my sandaime raikage bio in sig :)

*activates lightning armor awaiting your move*

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios
 

Houdinii

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Rain is such a drag ~_~ but fine. Using my sandaime raikage bio in sig :)

*activates lightning armor awaiting your move*

(Raiton no Yori) - Lightning Release Armour
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: 30 (-10 per turn to sustain)
Damage points: N/A (+ 20 to regular taijutsu)
Description: The user will wrap themselves with lightning chakra, which then electrically stimulates their nerves system and speed up their neural synapes to react faster to danger and push away any physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous strength. This armour, combined with Taijutsu allows the user to utilize a special style of Nintaijutsu which combines Lightning and Taijutsu. While the technique is active, the user is immune to Lightning techniques A-Rank and below but doesn't have any additional defensive bonus. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Note: Technique lasts for 4 turns
Note: Can only be used by 3rd Raikage or 4th Raikage bios
I don't even have rain xD
======

Pitou looks across at her opponent sizing him up. As a monster of a man cloaked in crackling lightning he painted quite the formidable picture. A grin began on her face as her excitement grew for the coming battle. She then began by flicking her eyes up to meet the mans as she passively activated her sharingan.

Upon gaining eye contact with the man, Pitou would place him under an illusion. In which he would find himself deep underwater, surrounded by the blue of the ocean. The pressure of all the water keeping him from moving as he starts to run out of air.

Simultaneously as she placed the illusion on the man she reached into her ninja pouch and pulled out a demon wind shuriken. The shuriken had wire attached to it that Pitou holds onto with her other hand. Pitou then launches the large shuriken horizontally at the man while focusing her chakra into it. If undefended the shuriken would slice the mans torso in half.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Rank: C - S rank
Type: Supplementary
Range: Short-Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
Note: Can only be used with 3 tomoe sharingan


(Ninpo: Tan'ya) - Ninja Art: Metalsmith
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns
 
Last edited:

Venom

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Wow can't remember the last time I had to break free from out a genjutsu.....

As Zeus was looking on towards his opponent his attention was caught as the man eyes changed into that of what appeared to be the infamous Sharingan. Before Zeus could even move his eyes down he was suddenly in the ocean, unable to breathe and move. None of us did any movements. There wasnt a ocean of this size or magnitude for miles around and there was still the noise of the rain. Sharingan genjutsu already...he thought as his eyes were now focused on the man's chin.

Zeus timed it perfectly to release himself as he sees the weapon approaching he would surge chakra all over his body to then release a large dragon that avoids your thrown projectile and takes a upward arc movement to come down crashing. On the other side Zeus would simply catch the shuriken. As he does that he instantly release lightning to surge through it to paralyze you as he pulls the wire forward to hopefully have you fall on your face as the dragon from above crushes you.

(Ninpou: Yami no Honoo no Ryu) Ninja Art: Dragon Of The Darkness Flame
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100

Description: The user will channel massive amount of chakra to purge from their body then controlling it to burst from their arm at rapid speeds similar to pressure damage. As it rushes it takes on the form of a dragon/serpent made out of chakra, swirling around to attack the opponent from any direction above ground. The Dragon is attached to the users arm and can be manipulated to change directions at will. When the dragon is near the user when entering short range from the opponent it will expand also opening its mouth to consume them.

Note: Can only be used once per battle
Note: When the dragon expands its mouth at close range, its big enough to consume a summon like gambunta.
Note: The user is left vulnerable due to being attached to the dragon.
Note: The burst of raw chakra levels the ground short range around the user.
Note: Their dominant hand will be left paralyzed for one turn which means no handseals.
Note: No A ranks or above of any sort for 3 turns.
Note: Can only be taught by Nagato.

Raiton: Fusei Shuriken Chidori Jutsu ) - Lightning Release: Rigged Shuriken One Thousand Birds Style
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will utilize a large shuriken and channel a chidori into it. The user will then throw the shuriken charged with chidori towards the opponent resulting in paralysing them on impact. (paralysis lasts for 1 turn)
Note: Must Know Chidori
 

Houdinii

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Wow can't remember the last time I had to break free from out a genjutsu.....

As Zeus was looking on towards his opponent his attention was caught as the man eyes changed into that of what appeared to be the infamous Sharingan. Before Zeus could even move his eyes down he was suddenly in the ocean, unable to breathe and move. None of us did any movements. There wasnt a ocean of this size or magnitude for miles around and there was still the noise of the rain. Sharingan genjutsu already...he thought as his eyes were now focused on the man's chin.

Zeus timed it perfectly to release himself as he sees the weapon approaching he would surge chakra all over his body to then release a large dragon that avoids your thrown projectile and takes a upward arc movement to come down crashing. On the other side Zeus would simply catch the shuriken. As he does that he instantly release lightning to surge through it to paralyze you as he pulls the wire forward to hopefully have you fall on your face as the dragon from above crushes you.

(Ninpou: Yami no Honoo no Ryu) Ninja Art: Dragon Of The Darkness Flame
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100

Description: The user will channel massive amount of chakra to purge from their body then controlling it to burst from their arm at rapid speeds similar to pressure damage. As it rushes it takes on the form of a dragon/serpent made out of chakra, swirling around to attack the opponent from any direction above ground. The Dragon is attached to the users arm and can be manipulated to change directions at will. When the dragon is near the user when entering short range from the opponent it will expand also opening its mouth to consume them.

Note: Can only be used once per battle
Note: When the dragon expands its mouth at close range, its big enough to consume a summon like gambunta.
Note: The user is left vulnerable due to being attached to the dragon.
Note: The burst of raw chakra levels the ground short range around the user.
Note: Their dominant hand will be left paralyzed for one turn which means no handseals.
Note: No A ranks or above of any sort for 3 turns.
Note: Can only be taught by Nagato.

Raiton: Fusei Shuriken Chidori Jutsu ) - Lightning Release: Rigged Shuriken One Thousand Birds Style
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will utilize a large shuriken and channel a chidori into it. The user will then throw the shuriken charged with chidori towards the opponent resulting in paralysing them on impact. (paralysis lasts for 1 turn)
Note: Must Know Chidori
Pitou watches the man closely as he bursts chakra throughout his body, releasing a dragon made of pure chakra that is connected to his arm. The dragon curiously avoids her shuriken and instead turns its attention directly to her. With the shuriken now quite near the Raikage she decides to continue as she originally intended by suddenly increasing the size of the demon wind shuriken dramatically. With the Raikage now within the shurikens range he would be caught off guard as it slams into his stomach, not dealing any damage to the man but exerting enough force to knock him off his feet from the sheer weight of the huge shuriken. This would also cause his dragon technique to end abruptly and harmlessly as his concentration is broken.

As the shuriken slams into the Raikage and distracts him, Pitou channels her raiton chakra through the wire she is holding into the enlarged shuriken itself. Creating an equally large electrical duplicate that would form above the original shuriken at the Raikages neck height. The powerful duplicate would continue forwards in an attempt to lop the mans head off his shoulders, and with his proximity to the duo of shuriken and factoring in their large size, it would be quite difficult to avoid.

(Ninpo: Tan'ya) - Ninja Art: Metalsmith - For reference
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (+5 each reformation)
Damage points: N/A
Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
- Usable four times per battle
- Effects last two turns

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique
 

Venom

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Timeframe:
>Genjutsu
Dragon to break from it
>Your shuriken comes
Capture it and surge lightning through it
>Makes it grow before i can capture it....
______

Caught off guard by the size change of the shuriken, Sandaime quickly leans forward and extend one leg backwards to hold his stance as to not get push back as he grips on deeply to the shuriken while continuing with channeling it with lightning as he previously planned and this time also yanking it forward to hopefully cause you to stumble.

Once more caught off guard with the appearance of a new jutsu, which he didnt care for. It was his own element after all and all he did was headbutt it showing his bodily strength and resilience to things of that nature. Directly after he would activate a instant technique to aid him in the power of his future earth techniques. He activated it nearly the same time as a stomp that initiated the erection of 4 spikes around you to impale you.

Raiton: Fusei Shuriken Chidori Jutsu ) - Lightning Release: Rigged Shuriken One Thousand Birds Style
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will utilize a large shuriken and channel a chidori into it. The user will then throw the shuriken charged with chidori towards the opponent resulting in paralysing them on impact. (paralysis lasts for 1 turn)
Note: Must Know Chidori

Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 

Houdinii

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Timeframe:
>Genjutsu
Dragon to break from it
>Your shuriken comes
Capture it and surge lightning through it
>Makes it grow before i can capture it....
______

Caught off guard by the size change of the shuriken, Sandaime quickly leans forward and extend one leg backwards to hold his stance as to not get push back as he grips on deeply to the shuriken while continuing with channeling it with lightning as he previously planned and this time also yanking it forward to hopefully cause you to stumble.

Once more caught off guard with the appearance of a new jutsu, which he didnt care for. It was his own element after all and all he did was headbutt it showing his bodily strength and resilience to things of that nature. Directly after he would activate a instant technique to aid him in the power of his future earth techniques. He activated it nearly the same time as a stomp that initiated the erection of 4 spikes around you to impale you.

Raiton: Fusei Shuriken Chidori Jutsu ) - Lightning Release: Rigged Shuriken One Thousand Birds Style
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will utilize a large shuriken and channel a chidori into it. The user will then throw the shuriken charged with chidori towards the opponent resulting in paralysing them on impact. (paralysis lasts for 1 turn)
Note: Must Know Chidori

Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time

Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
Apologies for the delay. I don't really think this move works 100% but I really liked it so xD
================

Pitou watches you closely with her sharingan as you lean forwards to stop the huge shuriken. With her sharingan it is easy for her to notice the slight muscle contractions and shift in weight that signals you pulling your arms back and thus the jerk of the shuriken and wire. To counter this Pitou focuses her chakra to her feet as you pull it, this helps her keep to her feet as she takes a step forwards to keep her balance instead of falling right over.

She doesn't take her sight off you however so it does not escape her eyes as you flood the shuriken with lightning chakra while yanking the shuriken. With the lightning racing across the wire towards her Pitou bursts earth chakra into the wire and the attached shuriken, while also dropping the wire and taking a couple steps back(stays in mid). By doing so she overpowers the lightning chakra in the wire and takes advantage of your deep hold on the shuriken by increasing its weight dramatically, causing you to fall forwards while your arms are pinned underneath it. The shurikens great weight would crash into the earth and splinter it, making the area unstable and causing you to lose your footing if still standing.

Pitou then follows up seamlessly by inflating some of the rocky rubble just to your left, creating a large octopus that would entangle you with its many arms.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.

(Futon: Ātisuto no kunō)- Wind Release: Artist's Affliction
Show
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long (Explosion of Wind spans Short-Range)
Chakra: 40 (-15 chakra per turn)
Damage: 80
Description: This technique revolves around the principle of using wind as a means of inflation, to create various kinds of animals. Through the rapid expulsion of wind chakra, the user is able to infuse any earthen object with his wind chakra. By infusing one's wind chakra with these inanimate objects, the user is able to expand these substances greatly, inflating them to multiple times their original size. Essentially, the aforementioned objects would be flooded with compressed air internally, while its exterior would remain the same as its original material. Despite this, the technique does not become dual elemental. The objects, upon inflation, would take on the form of an animal of the user's choosing. For example, the user could inflate a rock, forming a wind/earth boar which he could thereafter direct towards the opponent to deal damage. The kinds of animals that may be created through this technique are limitless, and is only bound by the user's imagination. Aside from the plethora of animals the user may be able to create, the user is also capable of controlling the animal's path through his own will. As such, this technique grants a certain sense of versatility to the user, in that the animals may be directed to do whatever the user chooses to. Upon impact, the animals would not only, due to their corporeality, deal physical damage, but also violently burst, releasing an explosive burst of wind which could further harm the opponent. The animals move at the same speed as the user, and are capable of gravitating through the air due to their composition, which contains a healthy dose of wind. It is worth noting that while the animals retain the general anatomical traits of its real-life counterparts, such as horns for rhinos, etc, the animals do not possess advanced traits such as venom.

Notes:

-Can only be used 3x per battle
-Animals last for 3 turns, before they disperse normally
-More than 1 animal may be created with a single usage, though naturally, the animals would be smaller in size(can move separately)
-No Wind above A-rank for the rest of, and the next turn.
-Can only be used on Earth
-No mythical creatures may be created through this technique.
-While the animals may differ in size compared to their real-life counterparts, they cannot exceed the maximum size of an elephant, and can be no smaller than the original substance used for inflation
-Can only be taught by Baldy
 
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