[SC] Signing with Sharks, for ruling the seas!

Panthalassa

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Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

The more I use this, the more I notice it's basically the same as the last one, just with seals and more range, so we'll skip this one.

Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Much simpler, you jump up, right? Then you form a shark of water around a sword and stab someone. I'd make the shark bite them as they get stabbed. Badass combo, man.
I'm guessing, for the second one, any weapon would do, not just Samehada? Otherwise, no more questions
 

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I'm guessing, for the second one, any weapon would do, not just Samehada? Otherwise, no more questions
Yeah, any bladed weapon would work.

Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Now, this is kinda cool. You make sharks that form from the water source that attack an opponent. If they aren't fully defeated, they form into rain sized sharks that attack, Which is nice.
 

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Yeah, any bladed weapon would work.

Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Now, this is kinda cool. You make sharks that form from the water source that attack an opponent. If they aren't fully defeated, they form into rain sized sharks that attack, Which is nice.
Is this when something crashes against the jutsu, but it's weaker than it? Or can this happen in neutralization or overpowering situations? Like, say someone uses a water jutsu against it. If it's a D rank, will it split into rain sharks or just continue as weaker sharks of the same size? If someone use C rank, do they turn into smaller sharks or do both techniques just neutralize eachother?
 

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Yeah, if you hit a weaker jutsu, it'd continue forward slightly weaker but as several mini sharks. It's only ideal against D ranks or C rank fire and below. Anything else beats the sharks completely and the reforming part can't happen. Only against attacks that C rank water can naturally beat.
 

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Alright so this is probably just as simple as the others are and really just an upgraded version of one of them. The only notable difference is the power and amount of sharks that can be made
 

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(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Alright so this is probably just as simple as the others are and really just an upgraded version of one of them. The only notable difference is the power and amount of sharks that can be made
I'm assuming all these techs are just water shark projectiles...
 

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Not ALL of them but like all but a few. >__>

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Ooohhh look, this one deviates! By putting your hand on the water, you create 5 sharks that assault the opponent from below, aiming to slash and cut through them. What's cool about them is as long as your hand makes contact with water and you focus on it, you can continuously regenerate them, of course this follows the same rules the last one does. Effective against C ranks and B rank Fire and below.
 

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Not ALL of them but like all but a few. >__>

(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Ooohhh look, this one deviates! By putting your hand on the water, you create 5 sharks that assault the opponent from below, aiming to slash and cut through them. What's cool about them is as long as your hand makes contact with water and you focus on it, you can continuously regenerate them, of course this follows the same rules the last one does. Effective against C ranks and B rank Fire and below.
Is this regeneration similar to my miyasis technique? Where you get a jutsu that can't be weakened, only neutralized and overpowered, because it keeps the same rank everytime it regenerates? Or is it like, you can keep getting them destroyed, they'll just continue to appear?


Guess we should move to practical examples:

1. This vs B rank water, would the water neutralize the sharks, or could they get destroyed and then just regenerate again? Making this extremely useful against B ranks and bellow?
2. This vs C rank water, would the sharks get weaker, then go underwater ad re-appear as a B rank again?
3. This vs A rank water, this would destroy the sharks, and I'd still have to defend against the weaker technique. But could I regenerate the sharks and get them to strike the weaker jutsu again?

 

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Well, the regeneration aspect isn't defined clearly; in my honest opinion, I believe it's used like the one that forms the rain sized drops. I say this because any other way, like the examples you listed, it'd be too OPed for a Canon water jutsu and would likely be nerfed
 

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Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

So like, you spit out a lake of water at the enemy that forms Sharks from it. The sharks force them into the air and then you jump up and strike them back down with your sword. Pretty meh tbh as you need to be in short range of the opponent to use it.
 

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(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

The regeneration ability works just like the others but this one starts by you slashing out that creates a pillar of water to blast a target into the air. You then form five water Sharks that attack them by biting and trying to swallow them, imploding when done. The rest then attack and try to drag him underwater where they implode again.
 

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(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

The regeneration ability works just like the others but this one starts by you slashing out that creates a pillar of water to blast a target into the air. You then form five water Sharks that attack them by biting and trying to swallow them, imploding when done. The rest then attack and try to drag him underwater where they implode again.
Another one pretty similar I guess. I don't have any questions
 

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Wow, this one is easy. You summon a shark and have it attack the target. THen, when it drags the target underwater and more sharks attack from all angles. Pretty cool, huh? All are Water sharks of course, not actual ones.


(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

You slash at the target and create a pillar of water that blasts them into the air. You then follow up with five more sharks that bite the target, basically one for each limb and the last bites and implodes on him, blasting him higher into the air. The rest of the sharks wait until he lands where they attack and blow up more.
 

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Simple and easy. You create a shark under them while standing on water and it pulls them under the water where you create more sharks that ravage and explode on the target.

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Literally just a stronger version of the last one lol

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Probably the most interesting and useful of these, it creates a powerful shark that can absorb B ranks and below and grow stronge through it. Ask some questions as I'm sure you have something to ask about it. Also keep in mind the size and scale of the beast; it's speed and power were amazing.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 70
Damage points: 120
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Another easy one. You summon 1000 water sharks and form a humongous wall that rains downs down on the target. One great thing about it is that it deals 120 damage, essentially giving you two Water Specialist jutsu. Can only be used once however.

 
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