Panthalassa vs Zanda, for the Customs!

Panthalassa

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Panthalassa arrived at the designated arena, which was a large clearing with knee-tall grass, amidst dark and dense oak trees. He had the scroll for the Uchiha Sword on his back.

Come out, my flies sense your presence.
 

ZandaT

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Stepping out from behind an oak tree onto the clearing Kagura walks forwards slowly towards mid.range while he let out a small chuckle. When you put it like that, it can kinda imply that I was hiding.... Fondling the hilt of his beautiful Goddess attached to the side of his right hip, Kagura then points towards the boy before before flipping his hand over and signalling to come forwards. Show me what you got!
 

Panthalassa

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Ah finally. Panthalassa had stood there, saying that for at least the past half hour, hoping for the moment he actually guesses right, and his opponent appears. He always saw people do that in comics, and he thought he looked so cool.

Prepare yourself then!

He said, as he charged chakra through his flies, inside his body, making them more efficient.


( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.

While, at the same time, he flicks his wrist, shooting out 3 kunai with paperbombs attached to them, set to detonate two arms reach from his opponent, right in front of his eyes. As they detonate, with part of the explosion affecting and damaging the man, Pantha moves to the left, encircling him.
 

ZandaT

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Ah finally. Panthalassa had stood there, saying that for at least the past half hour, hoping for the moment he actually guesses right, and his opponent appears. He always saw people do that in comics, and he thought he looked so cool.

Prepare yourself then!

He said, as he charged chakra through his flies, inside his body, making them more efficient.


( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.

While, at the same time, he flicks his wrist, shooting out 3 kunai with paperbombs attached to them, set to detonate two arms reach from his opponent, right in front of his eyes. As they detonate, with part of the explosion affecting and damaging the man, Pantha moves to the left, encircling him.
Kagura simply claps his hands creating a sensing barrier that extends into mid.range before drawing his sword which triggers a water jutsu simultaneously. As the three tagged kunai enter short range of Kagura, they would be intercepted by a small wall of water that materializes in thin air ultimately stopping the weapons advance as the Uzumaki jolts 5m directly to his right while watching his opponent run towards the same area but on a different path.

Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

While running the natural back and fourth motion of Kagura's arm with the sword drawn would be enough to create several water spikes 3m above and behind his opponent's location that shoot forwards in order to pierce the back of both legs and arms. Hopefully this was enough to turn his opponent on to the battle.

Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.



[SUB]1,800[/SUB]
 

Panthalassa

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Kagura simply claps his hands creating a sensing barrier that extends into mid.range before drawing his sword which triggers a water jutsu simultaneously. As the three tagged kunai enter short range of Kagura, they would be intercepted by a small wall of water that materializes in thin air ultimately stopping the weapons advance as the Uzumaki jolts 5m directly to his right while watching his opponent run towards the same area but on a different path.

Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".


Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.

While running the natural back and fourth motion of Kagura's arm with the sword drawn would be enough to create several water spikes 3m above and behind his opponent's location that shoot forwards in order to pierce the back of both legs and arms. Hopefully this was enough to turn his opponent on to the battle.

Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.



[SUB]1,800[/SUB]
The kunai were easily dealt with by a sudden burst of water. While he had never come upon the sword his opponent was wielding, it was almost unmistakably one of the Legendary Swords of the Mist, the Water Goddess. This meant his opponent was a strong water user, and he would be weaker. As the water behind Panthalassa appears, his insects give warning. Instead of allowing the automated defense of Soft Impact to protect him, Panthalassa exuded a spiraling swarm from his back, forming 3 identical clones. The swarm is unleashed under the effect of three techniques, the first being the Clone technique itself.

(Koudo Mushi Bunshin) Advanced Bug Clone
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 15
Damage Points: N/A (+10 if bugs hit opponent)
Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.

Note: Can only use 3 times per battle.
Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
Note: Up to three clones can be made with this technique.
Note: Created by DopeyDwarf and McKnockout

The second, the spiraling motion, being a twist on Panthalassa's techniques, Scavenging, which allows the clones to take the brunt of the attack and, through their superiority, drain the chakra of the projectiles, 10 chakra, half of which transferred to Panthalassa directly, and the other metabolized by the flies.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20 10
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 2.5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

And the third is the Lucifer Sage Fly's innate ability, called Hypermorphosis, where the whole swarm assumes the appearance and abilities of 3 other species of flies. The Leviathan Gorge Fly, the Astaroth Seer Fly and the Sammael Reaper Fly, in maggot phase. The clones themselves are entirely composed of male Leviathan Gorge Flies and dormant Sammael Reaper maggots, while a single Astaroth Fly climbs to Panthalassa's neck and merges with his chakra stem. The remaining flies inside Panthalassa's body and clothes are male and female Leviathans and dormant Sammael Reaper maggots.

Hypermorphised Species
(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheophagidae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

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( Hae Kuchiyose ♆ Mortifer angelus ) Fly Summoning ♆ Sammael Reapers
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mortifer angelus, common name Sammael Reapers, are a hybrid species of flies that are the mutated offspring of the ruling matriarch of Zaebub. These flies rarely reach the adult stage, and exist mainly as endoparasitic maggots that infect humans. Sammael Reapers are summoned and deposited as eggs inside an incubator, which is an animal carcase, or directly onto a vector, which can be any arthropod. When they infect a vector, the maggots will eclode and insert themselves on the brain stem of the arthropod and it's gullet, killing the vector and taking over it's locomotion appendages in order to make them travel to the desired host, which is a human. When the vectors bite into or scratch the skin of the human targets, they will spill the brain maggot and the maggots that impregnated it's gullet onto the new host's blood system, where they will feed on chakra, blood and flesh. As they feed, they will turn the nutrients and the chakra into small water-based clots. These are similar to chakra draining techniques, as they will draw out even more chakra from the host, exponentially increasing the chakra drainage, and producing tumour-like protuberances on the host's body, which are a very telling symptom of the infection, and are referred to as Demon Pox, but can grow so swollen that it can cause grotesque deformities. Those, in time will shut down the host's circulatory system and pressure the organs, until they rupture and internal bleeding ensues, causing death, or they can pressure the wind pipes and cause hypoxia.

The initial infection produces no pain and steals 10 chakra. In the next turn, the area of infection will show small poxes with the same colour as the host's skin and the chakra drainage will be doubled ( 20 chakra ). Afterwards, more tumours will appear across the whole body, with the ones near the area of infection become darker as necrosis ensues and the poxes become bigger and more swollen, the chakra doubling every turn, and dealing 10 damage. The disease is sustainable for 5 turns, chakra drainage and damage doubling each turn. After the 5 turns, the host dies, drained and disfigured. The user is able to place a hand on the opponent and retrieve half the chakra from the water clots and the reapers onto himself.

Note: The Reapers can be summoned directly into arthropods or carcases within short-range of the user, or appear as a swarm of infected average flies.
Note: Vectors can be controlled with Aburame techniques while they're being controlled by the Reapers.
Note: Reapers can only be in the field for 3 turns inside a vector, and they will vanish within a turn if they are out in the open.
Note: As an egg inside a carcase, or infecting a human host, they can stay indefinitely on the field, as they are either in a stasis or self-sustaining themselves.
Note: If the human host dies, the Reapers die within a turn.
Note: Can only infect up to 4 hosts, humans or animals (non-vectors).
Note: While the Reapers are in the field, the user is unable to perform Forbidden techniques.
Note: Can only be used once.

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( Hae Kuchiyose ♆ Sensumpotens magnus ) Fly Summoning ♆ Astaroth Seer
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Sensumpotens magnus, common name Astaroth Seers, are a species of flies with an extraordinarily developed sense of sight and smell, with abnormally gigantic eyes and antennae. This aberration allows them to perceive light, scent and chakra in a far superior manner than most, including the ability to see in the dark, which releases the Ninja World area restrictions ( Mist, Shadow, etc ) to up to +1 range. This does not add any quantifiable bonus in terms of reflex, prediction or speed, merely provides an encompassing sensory boost to augment their brain capabilities, developed further in the description.. They have a very intimate relation with the Insect Spying Technique, which allows them to inherently perceive what every insect in the area is experiencing, and secondarily exert their dominance over them including insect summons with the same rank or lower than his own, or the home-bred insects of insect users like the Aburame of lower rank than the summoner, which mainly allows the Astaroth to sever their connection with the enemy host, stop insect manipulations on their track and call them upon itself. When an Astaroth exerts it's dominance, no other host can do the same, with the exception of the Astaroth's host, which is the user. When the user is connected with the Astaroth Seer through the Insect Spying Technique, the Astaroth will directly stand on top of the host's head, feeding from the chakra aroudn the user's brain directly. This gives a trade-off where the user is unable to perform complex techniques like Forbidden Ranks, Mental techniques and Genjutsu, but, in return, gains access to the sensations every insect Astaroth shares his senses with, and is able to enact his own Aburame techniques through the insects that Astaroth is exerting domination at the moment, and can't be. Throughout this connection, foreign chakra slipping through the host's brain will be immediately eaten by the Astaroth, dispersing genjutsu before they latch, up to S rank. They are usually summoned with a swarm of average Zaebub flies, the Astaroth Legion. Astaroth Seers are usually the size of a wild boar piglet, while the Astaroth Legion are each the size of Goliath beetles.

Note: Only last 4 turns in the battlefield, or until they are killed.
Note: Exertion of dominance over opponent's insects can only be happen once throughout their stay, and lasts only 2 turns.
Note: Without the host, dominance is just as simple as stopping techniques, severing connections and call them to itself. With the host, dominance means using his own Aburame techniques on other insects.
Note: Dominance is restricted to A rank and lower summons, or Aburame insects belonging to hosts of lower rank than the user.
Note: If the user performs the Insect Spying Technique on the Astaroth, he is required to maintain direct contact.
Note: Summons one Astaroth Seer per technique, and a large number of Astaroth legionary flies.
Note: Only the Legionary flies are fit to be manipulated with Aburame Techniques, the Seer itself can't swarm, and usually stands attached to the host's body.

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Clone I will continue Panthalassa's path, though at a higher speed, encircling his opponent towards his back. Clone II will do the opposite, encircling the man from Pantha's right. Clone III will head on straight towards the man. Panthalassa keeps exuding leviathan flies passively, male and female.


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ZandaT

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the kunai were easily dealt with by a sudden burst of water. While he had never come upon the sword his opponent was wielding, it was almost unmistakably one of the legendary swords of the mist, the water goddess. This meant his opponent was a strong water user, and he would be weaker. As the water behind panthalassa appears, his insects give warning. Instead of allowing the automated defense of soft impact to protect him, panthalassa exuded a spiraling swarm from his back, forming 3 identical clones. The swarm is unleashed under the effect of three techniques, the first being the clone technique itself.

(koudo mushi bunshin) advanced bug clone
rank: A
type: Supplementary
range: Short-mid
chakra cost: 30 15
damage points: N/a (+10 if bugs hit opponent)
description: The user creates up to 3 clones made out of his kikaichū bugs or any nearby bugs under his control. The clones can use all aburame jutsus up to s-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.

Note: Can only use 3 times per battle.
Note: Clones can also use ninjutsu, genjutsu and taijutsu up to a rank.
Note: Up to three clones can be made with this technique.
Note: Created by dopeydwarf and mcknockout

the second, the spiraling motion, being a twist on panthalassa's techniques, scavenging, which allows the clones to take the brunt of the attack and, through their superiority, drain the chakra of the projectiles, 10 chakra, half of which transferred to panthalassa directly, and the other metabolized by the flies.

( aburame no hijutsu: Kaushigai ) insect secret technique: Scavenging
type: Supplementary
rank: B
range: N/a
chakra cost: 20 10
damage points: N/a
description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same s&w, as scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 2.5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

and the third is the lucifer sage fly's innate ability, called hypermorphosis, where the whole swarm assumes the appearance and abilities of 3 other species of flies. The leviathan gorge fly, the astaroth seer fly and the sammael reaper fly, in maggot phase. The clones themselves are entirely composed of male leviathan gorge flies and dormant sammael reaper maggots, while a single astaroth fly climbs to panthalassa's neck and merges with his chakra stem. The remaining flies inside panthalassa's body and clothes are male and female leviathans and dormant sammael reaper maggots.

hypermorphised species
(hae kuchiyose ♆ aqua regina ) fly summoning ♆ leviathan gorges
type: Supplementary
rank: S
range: N/a
chakra cost: 40
damage points: N/a
description: aqua regina, common name leviathan gorges, are from the stoicheophagidae family, and a sister species to the aqua devorus, bred through the insect cocoon technique after multiple generations. The water gluttons were thus exposed to the aburame insects and to water chakra, and mutated into a different species. The leviathan gorges are very similar to the water gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the zaebub fly phylogeny.
The females are similar to the gluttons in defensive properties, they are strong to raw chakra, water and organic elements, while being weak against all others. The males, predominantly defensive, share their elemental s&w with water itself, with the exception of raw chakra, water and organic element, which they are strong to all the same. In a mixed swarm, the leviathan gorges are overall strong to raw chakra, water and organic elements, neutral to every element water is strong against ( fire, etc ) and weak against all other elements.
Similar to any fly and aburame insect, the leviathan gorges are capable of sucking chakra, reference being the kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with water to retrieve a higher intake of chakra, enhanced by the water's properties displayed in techniques like water grudge rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the leviathan gorges are overall 2 times as efficient as average kikaichu in chakra absorption.
Their last ability, which is shared in both male and female leviathan gorges, they are intimately related to the water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with aburame and water techniques, not just aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of leviathan gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan gorges replace panthalassa's cannon parasitic destruction bugs ( kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the leviathan gorges, and they last 4 turns in the field.
Note: The swarm is s rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to d rank and, passively, they do not share the strength of an s rank.
Note: The flies can't use water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

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( hae kuchiyose ♆ mortifer angelus ) fly summoning ♆ sammael reapers
type: Supplementary
rank: A
range: Short
chakra cost: 30
damage points: N/a
description: mortifer angelus, common name sammael reapers, are a hybrid species of flies that are the mutated offspring of the ruling matriarch of zaebub. These flies rarely reach the adult stage, and exist mainly as endoparasitic maggots that infect humans. Sammael reapers are summoned and deposited as eggs inside an incubator, which is an animal carcase, or directly onto a vector, which can be any arthropod. When they infect a vector, the maggots will eclode and insert themselves on the brain stem of the arthropod and it's gullet, killing the vector and taking over it's locomotion appendages in order to make them travel to the desired host, which is a human. When the vectors bite into or scratch the skin of the human targets, they will spill the brain maggot and the maggots that impregnated it's gullet onto the new host's blood system, where they will feed on chakra, blood and flesh. As they feed, they will turn the nutrients and the chakra into small water-based clots. These are similar to chakra draining techniques, as they will draw out even more chakra from the host, exponentially increasing the chakra drainage, and producing tumour-like protuberances on the host's body, which are a very telling symptom of the infection, and are referred to as demon pox, but can grow so swollen that it can cause grotesque deformities. Those, in time will shut down the host's circulatory system and pressure the organs, until they rupture and internal bleeding ensues, causing death, or they can pressure the wind pipes and cause hypoxia.

The initial infection produces no pain and steals 10 chakra. In the next turn, the area of infection will show small poxes with the same colour as the host's skin and the chakra drainage will be doubled ( 20 chakra ). Afterwards, more tumours will appear across the whole body, with the ones near the area of infection become darker as necrosis ensues and the poxes become bigger and more swollen, the chakra doubling every turn, and dealing 10 damage. The disease is sustainable for 5 turns, chakra drainage and damage doubling each turn. After the 5 turns, the host dies, drained and disfigured. The user is able to place a hand on the opponent and retrieve half the chakra from the water clots and the reapers onto himself.

Note: The reapers can be summoned directly into arthropods or carcases within short-range of the user, or appear as a swarm of infected average flies.
Note: Vectors can be controlled with aburame techniques while they're being controlled by the reapers.
Note: Reapers can only be in the field for 3 turns inside a vector, and they will vanish within a turn if they are out in the open.
Note: As an egg inside a carcase, or infecting a human host, they can stay indefinitely on the field, as they are either in a stasis or self-sustaining themselves.
Note: If the human host dies, the reapers die within a turn.
Note: Can only infect up to 4 hosts, humans or animals (non-vectors).
Note: While the reapers are in the field, the user is unable to perform forbidden techniques.
Note: Can only be used once.

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( hae kuchiyose ♆ sensumpotens magnus ) fly summoning ♆ astaroth seer
type: Supplementary
rank: A
range: N/a
chakra cost: 30
damage points: N/a
description: sensumpotens magnus, common name astaroth seers, are a species of flies with an extraordinarily developed sense of sight and smell, with abnormally gigantic eyes and antennae. This aberration allows them to perceive light, scent and chakra in a far superior manner than most, including the ability to see in the dark, which releases the ninja world area restrictions ( mist, shadow, etc ) to up to +1 range. This does not add any quantifiable bonus in terms of reflex, prediction or speed, merely provides an encompassing sensory boost to augment their brain capabilities, developed further in the description.. They have a very intimate relation with the insect spying technique, which allows them to inherently perceive what every insect in the area is experiencing, and secondarily exert their dominance over them including insect summons with the same rank or lower than his own, or the home-bred insects of insect users like the aburame of lower rank than the summoner, which mainly allows the astaroth to sever their connection with the enemy host, stop insect manipulations on their track and call them upon itself. When an astaroth exerts it's dominance, no other host can do the same, with the exception of the astaroth's host, which is the user. When the user is connected with the astaroth seer through the insect spying technique, the astaroth will directly stand on top of the host's head, feeding from the chakra aroudn the user's brain directly. This gives a trade-off where the user is unable to perform complex techniques like forbidden ranks, mental techniques and genjutsu, but, in return, gains access to the sensations every insect astaroth shares his senses with, and is able to enact his own aburame techniques through the insects that astaroth is exerting domination at the moment, and can't be. Throughout this connection, foreign chakra slipping through the host's brain will be immediately eaten by the astaroth, dispersing genjutsu before they latch, up to s rank. They are usually summoned with a swarm of average zaebub flies, the astaroth legion. Astaroth seers are usually the size of a wild boar piglet, while the astaroth legion are each the size of goliath beetles.

Note: Only last 4 turns in the battlefield, or until they are killed.
Note: Exertion of dominance over opponent's insects can only be happen once throughout their stay, and lasts only 2 turns.
Note: Without the host, dominance is just as simple as stopping techniques, severing connections and call them to itself. With the host, dominance means using his own aburame techniques on other insects.
Note: Dominance is restricted to a rank and lower summons, or aburame insects belonging to hosts of lower rank than the user.
Note: If the user performs the insect spying technique on the astaroth, he is required to maintain direct contact.
Note: Summons one astaroth seer per technique, and a large number of astaroth legionary flies.
Note: Only the legionary flies are fit to be manipulated with aburame techniques, the seer itself can't swarm, and usually stands attached to the host's body.

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clone i will continue panthalassa's path, though at a higher speed, encircling his opponent towards his back. Clone ii will do the opposite, encircling the man from pantha's right. Clone iii will head on straight towards the man. Panthalassa keeps exuding leviathan flies passively, male and female.


1370
The man's reaction to Kagura's simple attack had him astounded as he felt it all happen thanks to his special barrier, and the shinobi began to smirk as he stops his motion at its epitome and turns his entire body towards Clone 3 while the other two attempt to enclose on him.

An Aburame huh! I've only heard about you lot, but never could see the power in insects individually, but this swarm.....hehehahaha! This swarm is marvelous, BUT, will it be enough!?

Suddenly, Kagura begins to release a large amount of lightning chakra in and omnidirectional manner that covers short range, destroying the bug clones in short range, paralyzing the main host if in short range, as well as any other bugs passively released within that range or attached to the user if hit, as he backpedals 3m allowing him to put a little range between he and his main target who may be paralyzed at this point.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

At the end of his spread of propagating lightning currents Kagura sheathes his sword as he channels his fuuton chakra in three various spots around the Aburame's body simultaneously creating three small tornadoes that shot forwards at great speeds upon forming. All starting 5m away from their target, a tornado forms directly above, to the left, and to the right of the Aburame, and upon contact they swiftly expand creating a sphere of dangerous deadly slicing winds that mangles the man's body as they all impact in unison.

Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT


[sub]CP to start the turn: 1,750[/sub]
 

Panthalassa

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The man's reaction to Kagura's simple attack had him astounded as he felt it all happen thanks to his special barrier, and the shinobi began to smirk as he stops his motion at its epitome and turns his entire body towards Clone 3 while the other two attempt to enclose on him.

An Aburame huh! I've only heard about you lot, but never could see the power in insects individually, but this swarm.....hehehahaha! This swarm is marvelous, BUT, will it be enough!?

Suddenly, Kagura begins to release a large amount of lightning chakra in and omnidirectional manner that covers short range, destroying the bug clones in short range, paralyzing the main host if in short range, as well as any other bugs passively released within that range or attached to the user if hit, as he backpedals 3m allowing him to put a little range between he and his main target who may be paralyzed at this point.

Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

At the end of his spread of propagating lightning currents Kagura sheathes his sword as he channels his fuuton chakra in three various spots around the Aburame's body simultaneously creating three small tornadoes that shot forwards at great speeds upon forming. All starting 5m away from their target, a tornado forms directly above, to the left, and to the right of the Aburame, and upon contact they swiftly expand creating a sphere of dangerous deadly slicing winds that mangles the man's body as they all impact in unison.

Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Taifū no me is a simple technique that revolves around the user manipulating a small area of the air of around them by focusing on a single point. The user uses their wind chakra to cause a swift build up of air currents that forms a mini 4 inch horizontal tornado. What makes this technique dangerous is the properties and destruction this horizontal projectile caries. The user creating this technique by focusing on an area within the air, the forming of the projectile is rather quick taking less than a few seconds to form before it shoots forwards at a swift pace that is quite similar to the pace of an extending chidori spear. Upon contact the horizontal mini tornado drills into the target, reaching a depth of 4 inches affecting a 2 inch diameter, delivering numerous rapid slashes within the diameter of penetration before the concentrated air currents releases their bond separating in various directions causing even more damage as the tornado explodes outwards as a cluster of sharp air currents that expands 6 and a half feet (2m) from the epicenter of the technique. The jutsu will drill into its target, ripping up the skin, underlying tissue, muscle, etc., before amplifying the damage done upon the jutsu by exploding. Multiple mini tornadoes can be created back to back, adding up to a total of 6 tornadoes all amounting to A rank, but their exploding diameter is reduced to 1.6 feet (0.5m) field. Like most wind techniques Eye of the Storm tornadoes are intangible and translucent with a slight greenish hue making them very hard to catch with normal eyes. This is considered an assassin type technique due to the fact that the signs of this jutsu is very easy to miss and it travels at a swift speed. When this technique travels it makes a whistling sound that can only be heard within 13 feet (4m) of their target, and the technique needs to be made at least 16.4 feet (5m) away from the target in order to allow the jutsu to build enough rotation speed in order for its effects to take place.
NOTES
►Can be used 4x per battle
►Jutsu has a 1 turn cooldown
►Can only be taught by ZandaT


[sub]CP to start the turn: 1,750[/sub]
All of them, excluding Clone III, are encircling Kagura, keeping up with the same range.

I do hope so! I'm very proud of them!

Beelzebub, the fearsome bounty hunter, beams with childlike glee. Way to go, keeping up appearances and looking badass. As his opponent exudes lightning, Clone III produces a large swarm of Male Leviathan Flies from both his own body and the surrounding air, which charges towards the expanding lightning, overpowering it and wrapping around Kagura in a circle wall before moving in. Half the chakra used in the lightning technique is metabolized by the flies, the rest is transferred to Panthalassa directly.

Assuming there's enough time for him to produce the second technique, as Kagura forms the three tiny tornados, invariably some of passive flies that are flying all around the battlefield now ( except immediately in the path of the lightning surge before it collides with the circle wall ) would fly onto it. With the Astaroth Seer fly abilities, Panthalassa is aware of any fly that dies, and where. He immediately sets out a counter, which mimics the same as Clone III, using more Male Leviathan Flies to create a swarm of flies that will feed through the tornados before circling around Kagura, doubling the amount of flies attacking Kagura. Simultaneously, Clone I performs the same technique, but with Female Leviathan Flies, tripling the attack with 3 conjoining layers of flies closing in on Kagura, before exploding onto him.

(Kikaichū Dōmu no bakuhatsu no Jutsu ) - Destruction Bug Dome Explosion Technique x3
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will send a large swarm of destruction bugs towards the target that then surrounds them in a circle wall before then moving in and covering the enemy in a dome that then explodes upon the target.
Note: Must be a member of the Aburame clan.

Don't know if this is possible, but case Kagura does not trigger Panthalassa's defense, Clone I and, in that case Clone II, would still conjoin the same attack with Clone III, simultaneously, both of them using Female Leviathan Flies.


1347,5
 

ZandaT

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All of them, excluding Clone III, are encircling Kagura, keeping up with the same range.

I do hope so! I'm very proud of them!

Beelzebub, the fearsome bounty hunter, beams with childlike glee. Way to go, keeping up appearances and looking badass. As his opponent exudes lightning, Clone III produces a large swarm of Male Leviathan Flies from both his own body and the surrounding air, which charges towards the expanding lightning, overpowering it and wrapping around Kagura in a circle wall before moving in. Half the chakra used in the lightning technique is metabolized by the flies, the rest is transferred to Panthalassa directly.

Assuming there's enough time for him to produce the second technique, as Kagura forms the three tiny tornados, invariably some of passive flies that are flying all around the battlefield now ( except immediately in the path of the lightning surge before it collides with the circle wall ) would fly onto it. With the Astaroth Seer fly abilities, Panthalassa is aware of any fly that dies, and where. He immediately sets out a counter, which mimics the same as Clone III, using more Male Leviathan Flies to create a swarm of flies that will feed through the tornados before circling around Kagura, doubling the amount of flies attacking Kagura. Simultaneously, Clone I performs the same technique, but with Female Leviathan Flies, tripling the attack with 3 conjoining layers of flies closing in on Kagura, before exploding onto him.

(Kikaichū Dōmu no bakuhatsu no Jutsu ) - Destruction Bug Dome Explosion Technique x3
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will send a large swarm of destruction bugs towards the target that then surrounds them in a circle wall before then moving in and covering the enemy in a dome that then explodes upon the target.
Note: Must be a member of the Aburame clan.

Don't know if this is possible, but case Kagura does not trigger Panthalassa's defense, Clone I and, in that case Clone II, would still conjoin the same attack with Clone III, simultaneously, both of them using Female Leviathan Flies.


1347,5
Kagura's demeanor suddenly changed as things proceeded and got real. Now realizing he was up against a very special Aburame, the shinobi could no longer afford to slip up to his opponent any longer as the massive swarms of bugs begin to take hold of the entire battlefield in the midst of his lightning technique being absorbed. This man had made Kagura feel a way he hadn't in a very long time, forcing the Uzumaki to truly think before each and every action he took.

Hehe, what is your name boy......? he said in a menacing tone that came with a very creepy smile.

As he talked, his lightning now absorbed as he faces the first oncoming bug swarm, Kagura spreads his arms outwards, one still grasping the sword, before bringing them together while releasing a large amount of sulphur that explodes outwards as the shinobi claps his hands forming into a large wall that stops the bugs from converging around him as they are reduced to ashes as the wall travels forwards.

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

I must know it before you die! Kagura says after releasing his previous technique as he draws another one of his swords, although this one basic, before taking a very peculiar stance related to his unique dual wielding fighting style. Thanks to his abilities in this art, the Uzumaki begins to swiftly rotate at high speeds as he forms a layer of kido along his blades that multiplies into numerous solid blades of rings that cover the shinobi from toe past head, ultimately creating a column of advanced chakra rings that extend 3m upwards from the ground. Just as quick as he begins to spin, the shinobi suddenly stops triggering the blades to propagate outwards from around his body destroying both of the converging swarms of female Leviathans, any passive bugs in range, as well as Clone 3 who continued its advance forwards.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Arago no me, Eye's of Argos, is the advanced form of Arago no katamuki, Argo's Tilt, yet its applications isn't as vast as the junior jutsu. The move starts off with the user performing a high speed twirl as they form Kidō around their body as the swords are held parallel to each other on opposing sides. Just like the junior tech this move creates a single chakra ring around the body, but instead of expanding outwards swiftly after its formation, the ring expands vertically in both directions forming a ring pillar of numerous rings that extend from the ground to the peak of mid.range rather swiftly. The rings are spaced out from each other allowing the user to still see clearly while looking out of the pillar formation, and once the ring pillars are fully erected the user will halt causing the rings to expand outwards at a really rapid pace that can rival the speed of lightning techniques. As these rings travel they will slice through anything in their pathway as they traverse into long range in all directions. Unlike its little sister technique, this move of Magirawashī kenbu can only be used with regular chakra, and if you are not a specialist of this fighting style then the practitioner will suffer a mild vertigo for the remainder of the turn used in. Its effects feel as if the world is spinning around the user for a temporary period.
NOTES
►Can be used 2x per battle
►No Magirawashi kenbu techniques above A rank in the next turn
►Jutsu has a 3 turn cool-down
►Can only be used by practitioners of this style


[SUB]CP to start the turn: 1,710[/SUB]
 

Panthalassa

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Kagura's demeanor suddenly changed as things proceeded and got real. Now realizing he was up against a very special Aburame, the shinobi could no longer afford to slip up to his opponent any longer as the massive swarms of bugs begin to take hold of the entire battlefield in the midst of his lightning technique being absorbed. This man had made Kagura feel a way he hadn't in a very long time, forcing the Uzumaki to truly think before each and every action he took.

Hehe, what is your name boy......? he said in a menacing tone that came with a very creepy smile.

As he talked, his lightning now absorbed as he faces the first oncoming bug swarm, Kagura spreads his arms outwards, one still grasping the sword, before bringing them together while releasing a large amount of sulphur that explodes outwards as the shinobi claps his hands forming into a large wall that stops the bugs from converging around him as they are reduced to ashes as the wall travels forwards.

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short - Long
Chakra cost: 30 (-10 chakra per turn to sustain creations)
Damage points: 60
Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank

I must know it before you die! Kagura says after releasing his previous technique as he draws another one of his swords, although this one basic, before taking a very peculiar stance related to his unique dual wielding fighting style. Thanks to his abilities in this art, the Uzumaki begins to swiftly rotate at high speeds as he forms a layer of kido along his blades that multiplies into numerous solid blades of rings that cover the shinobi from toe past head, ultimately creating a column of advanced chakra rings that extend 3m upwards from the ground. Just as quick as he begins to spin, the shinobi suddenly stops triggering the blades to propagate outwards from around his body destroying both of the converging swarms of female Leviathans, any passive bugs in range, as well as Clone 3 who continued its advance forwards.

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Arago no me, Eye's of Argos, is the advanced form of Arago no katamuki, Argo's Tilt, yet its applications isn't as vast as the junior jutsu. The move starts off with the user performing a high speed twirl as they form Kidō around their body as the swords are held parallel to each other on opposing sides. Just like the junior tech this move creates a single chakra ring around the body, but instead of expanding outwards swiftly after its formation, the ring expands vertically in both directions forming a ring pillar of numerous rings that extend from the ground to the peak of mid.range rather swiftly. The rings are spaced out from each other allowing the user to still see clearly while looking out of the pillar formation, and once the ring pillars are fully erected the user will halt causing the rings to expand outwards at a really rapid pace that can rival the speed of lightning techniques. As these rings travel they will slice through anything in their pathway as they traverse into long range in all directions. Unlike its little sister technique, this move of Magirawashī kenbu can only be used with regular chakra, and if you are not a specialist of this fighting style then the practitioner will suffer a mild vertigo for the remainder of the turn used in. Its effects feel as if the world is spinning around the user for a temporary period.
NOTES
►Can be used 2x per battle
►No Magirawashi kenbu techniques above A rank in the next turn
►Jutsu has a 3 turn cool-down
►Can only be used by practitioners of this style


[SUB]CP to start the turn: 1,710[/SUB]
After dealing with the swarms, the weakened misleading dance would most likely be nearly spent, as it goes to attack Clone III. He, in return, slams his hands against the expanding chakra, producing two spears of flies that punch through the remains of the attack, draining it. The flies are female leviathan flies, with a few Reaper flies underneath. They'd pierce through the misleading dance and crash onto Kagura in it's center, wrapping around him and feeding from his chakra. The Reaper maggots would bite the skin and enter it, infecting Kagura with Demon Pox.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30 15
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

Simultaneously, Panthalassa would spread water chakra through the air, creating a thin, nearly invisible mist punctuated by water mosquitoes, setting up Reothaxis to prevent Kagura from using a chakra-based technique to counter the Bug Stream technique.

( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 50
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.

My name is Admiral Panth- I mean... I'm Beelzebub, I've come to collect your head

As then he summons the Uchiha Sword from a Scroll, pulling up water from underground.


1297,5
 

ZandaT

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After dealing with the swarms, the weakened misleading dance would most likely be nearly spent, as it goes to attack Clone III. He, in return, slams his hands against the expanding chakra, producing two spears of flies that punch through the remains of the attack, draining it. The flies are female leviathan flies, with a few Reaper flies underneath. They'd pierce through the misleading dance and crash onto Kagura in it's center, wrapping around him and feeding from his chakra. The Reaper maggots would bite the skin and enter it, infecting Kagura with Demon Pox.

(Kikaichu kasui no Jutsu) - Destruction Bug Stream technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30 15
Damage points: 60
description: The user will raise their arms to release a torrent of destruction bugs that combine into two spear like forms that spiral towards the target lifting them into the air, where they brutally feed on the targets chakra.
Note: Must be a Member of the Aburame clan.

Simultaneously, Panthalassa would spread water chakra through the air, creating a thin, nearly invisible mist punctuated by water mosquitoes, setting up Reothaxis to prevent Kagura from using a chakra-based technique to counter the Bug Stream technique.

( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60 50
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.

My name is Admiral Panth- I mean... I'm Beelzebub, I've come to collect your head

As then he summons the Uchiha Sword from a Scroll, pulling up water from underground.


1297,5
Kagura watches as his sword technique continues only to be faced on directly by the crazy Clone 3, sheathing both swords in the midst of this, as he now faces the impending swarm of flies that broke through his attack, once again, but what makes things worst is what he felt. Already feeling the sensation of all of his opponent's bugs, Kagura would even feel the propagation an aggravated substance from his main opponent unable to be seen by him. With only limited options left, without hesitation the Uzumaki surges his sulphur chakra to its epitome as he releases it all at once from his entire body in order to release a very powerful omnidirectional shockwave-like blast of superheated sulphur that evaporates all moisture in the air, as well as kill all living organisms in range as the cloud reaches towards the ends of long range.

This is it....finally the Uzumaki thought to himself as he stood there panting, covered in the burns of his own technique. Standing still as he tries to cope with his previous attack, Kagura uses this time to gather natural energy into his body with the hopes of creating a means to ease the pain.

Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.


[SUB]CP to start the turn: 1,640[/SUB]
 

Panthalassa

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Kagura watches as his sword technique continues only to be faced on directly by the crazy Clone 3, sheathing both swords in the midst of this, as he now faces the impending swarm of flies that broke through his attack, once again, but what makes things worst is what he felt. Already feeling the sensation of all of his opponent's bugs, Kagura would even feel the propagation an aggravated substance from his main opponent unable to be seen by him. With only limited options left, without hesitation the Uzumaki surges his sulphur chakra to its epitome as he releases it all at once from his entire body in order to release a very powerful omnidirectional shockwave-like blast of superheated sulphur that evaporates all moisture in the air, as well as kill all living organisms in range as the cloud reaches towards the ends of long range.

This is it....finally the Uzumaki thought to himself as he stood there panting, covered in the burns of his own technique. Standing still as he tries to cope with his previous attack, Kagura uses this time to gather natural energy into his body with the hopes of creating a means to ease the pain.

Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.


[SUB]CP to start the turn: 1,640[/SUB]
Panthalassa might have felt comfortable and secure in his own fightning style, but there were definite flaws to it. One of which was the attack that Kagura released just then. The sheer torrent of chakra tore through everything Panthalassa had in the battle field, and it was stronger than any rank, fly or element that Panthalassa had. Clone III, right at the front would be decimated, while the other two clones would immediately protect Panthalassa. The first picked up several leviathan flies, female and swarmed them in front of Panthalassa, while the second enhanced the swarm by charging with more chakra. The Exuviae tech acts as a shield, which allows the Savior technique inside to power through the Sulphur shock wave. To do so, the clone spends the 20 chakra of the technique make Savior essentially elementally neutral, then spends +10 to make it the same as the chakra Kagura spent, and +10 to accommodate the defense edge and allowing Savior to overpower the sulphur, instead of both neutralizing eachother, 40 chakra in total in addition to the chakra spent in the Savior, though all of it halved in two due to the effects of the Symbiosis. ( 40 for the combo, basically ). Savior drains the chakra from the Sulphur tech, and neutralizes all the gases it would have released, ending it's effect on water and life matter short, though unable to save Clone III.

( Aburame no Hijutsu: Kyuusaisha ) Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 20
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Usable thrice per battle
Note: Must wait 2 turns in between uses

( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Exuviae
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra Cost: 20 +20 10 + 10
Damage Points: N/A
Description: Exuviae is a variant of the Insect Cocoon technique, applying the same principles of the concept by focusing chakra through the user's insects and accelerate their growth. The user will signal any active swarm , and nourish the insects with chakra, which will induce the rapid shedding and regeneration of their exoskeleton, multiplying the perceived amount of insects inside the swarm. These will be lifeless, but will behave like a barrier that will instantaneously protect the swarm from any one encounter, by doubling the defence properties of the insects by one rank ( Aburame Insects are normally weak to Elemental Ninjutsu besides Wood and other soft biological elements and strong to Raw Chakra ). This defense last the turn it is used or a single encounter, regardless of the difference in power ( stronger than the Exuviae Swarm will kill the swarm, weaker will neutralise the exoskeleton barrier ). Alternatively, due to the workings of the technique, the user is able to produce more chakra than the stated in the description of this technique, for a more direct approach against an opponent's technique, paying the chakra difference between the Swarm technique and the stronger opponent technique, plus an added +10 chakra, giving the swarm a defensive edge against boosted ninjutsu ( stat bonus, incremented combos, etc ). This will equalize the Exuviae Swarm, neutralizing the exoskeleton barrier and the opponent technique and carrying on the swarm itself, albeit weaker.

Note: Can only be used once every three turns.
Note: Boosted Exuviae can only be used three times.
Note: Boosted Exuviae is reliant on how much chakra the user spends on the technique, and works for any usage that would require more than 20 chakra ( which is the default cost of Exuviae, for the regular usage ) to equalize.
Note: Exuviae simply increases the defensive properties, not the damage output of any swarm technique.
Note: Alternative usage maxes out at +40 damage above an S rank.
Note: Can only be used by Aburame Clansmen.

Panthalassa, simultaneously with the combo, produces 8 scythes of chitin inside the Savior swarm, which he shots them towards Kagura, covered in a few female leviathan flies. 5 of them shoot straight forward, spinning horizontally, each at a different height ( Ankle, Knee, Waist, Chest & Neck ). 2 of them arch to each side, and will then deal a criss cross slash, diagonally, from your shoulders downwards. The remaining one will shoot upwards, in an arch, and then slash vertically, from the top of the head downwards.

( Oukouchuu Toujutsu: Kirikami ) Pharaoh Sickles: Papyrus Cut
Type: Offensive
Rank: B-A A
Range: Short-Long
Chakra Cost: 20-30 30
Damage Points: 40-60 60
Description: The user manipulates chitin into producing up to 8 sickles of a myriad of chromatic tones. The user can manipulate them around in midair or wield them manually. They are extremely thin and sharp, as well as fast, like a drawn arrow. The difference in rank pertains to their size, as B rank they are the size of an arm, as A rank they're more like scythes the size of the average male adult. The user performs up to 8 attacks before they turn back into chitin dust.

Note: Requires 2 turns cooldown between usages.
Note: A rank can only be used 4 times.

I will not be defeated!

The Uchiha sword keeps calling upon water from underground filling the terrain with a lake's worth, on top of which Panthalassa stands ( And Kagura too, if he uses the Water Walking technique ).


1265
 
Last edited:

ZandaT

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Panthalassa might have felt comfortable and secure in his own fightning style, but there were definite flaws to it. One of which was the attack that Kagura released just then. The sheer torrent of chakra tore through everything Panthalassa had in the battle field, and it was stronger than any rank, fly or element that Panthalassa had. Clone III, right at the front would be decimated, while the other two clones would immediately protect Panthalassa. The first picked up several leviathan flies, female and swarmed them in front of Panthalassa, while the second enhanced the swarm by charging with more chakra. The Exuviae tech acts as a shield, which allows the Savior technique inside to power through the Sulphur shock wave. To do so, the clone spends the 20 chakra of the technique make Savior essentially elementally neutral, then spends +10 to make it the same as the chakra Kagura spent, and +10 to accommodate the defense edge and allowing Savior to overpower the sulphur, instead of both neutralizing eachother, 40 chakra in total in addition to the chakra spent in the Savior, though all of it halved in two due to the effects of the Symbiosis. ( 40 for the combo, basically ). Savior drains the chakra from the Sulphur tech, and neutralizes all the gases it would have released, ending it's effect on water and life matter short, though unable to save Clone III.

( Aburame no Hijutsu: Kyuusaisha ) Secret Insect Technique: Savior
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 20
Damage: N/A
Description: The user will produce a swarm of insects that will attach themselves to any jutsu/object that contains chakra ( can't affect humans, animals, summonings, etc.) and proceed suck the chakra out of this said object or jutsu. As a variation of the (Ninpo: Mushi Genjutsu) - Ninja Art: Insect Illusion Technique, in which the user manipulates their bugs to latch onto a ninja and suck their chakra dry, Savior is able to latch on and drain jutsu and objects containing chakra instead of beings, to produce a much more mechanical and gentle neutralization, rather than punching through the techniques.
After having drained the chakra from a said jutsu/object, the bugs will proceed to latch onto the user or another ninja and give them the chakra equal to that of the ranked drained (E Rank = 5, D Rank = 10, C Rank = 15, B Rank = 20, A Rank = 30, S Rank = 40). Savior follows the insect's S&W, and, thus, it's effects are reliant on how it normally interacts with other techniques. It behaves as a normal insect technique when the clash would overpower it in a normal interaction, killing the insects and weakening the stronger technique ( be it rank or elemental disadvantage ). When the insect technique would be able to overpower the opposite technique, it completely drains the chakra and the user is then able to restore the chakra back to himself or an ally, upon physical contact with the surviving swarm. If the insect technique and the opposing technique would neutralize eachother, then the chakra is drained, but all the insects die, and the host is unable to transfer the chakra. For example, a B rank Savior is equal to a A rank Raw Chakra technique ( strength ) and a C Rank Elemental technique ( weakness ), so it would drain them and die in the process.

Note: Does not do any damage to a Ninja.
Note: Usable thrice per battle
Note: Must wait 2 turns in between uses

( Aburame no Hijutsu: Mushi Fuerushinsei ) Insect Secret Technique: Exuviae
Type: Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra Cost: 20 +20 10 + 10
Damage Points: N/A
Description: Exuviae is a variant of the Insect Cocoon technique, applying the same principles of the concept by focusing chakra through the user's insects and accelerate their growth. The user will signal any active swarm , and nourish the insects with chakra, which will induce the rapid shedding and regeneration of their exoskeleton, multiplying the perceived amount of insects inside the swarm. These will be lifeless, but will behave like a barrier that will instantaneously protect the swarm from any one encounter, by doubling the defence properties of the insects by one rank ( Aburame Insects are normally weak to Elemental Ninjutsu besides Wood and other soft biological elements and strong to Raw Chakra ). This defense last the turn it is used or a single encounter, regardless of the difference in power ( stronger than the Exuviae Swarm will kill the swarm, weaker will neutralise the exoskeleton barrier ). Alternatively, due to the workings of the technique, the user is able to produce more chakra than the stated in the description of this technique, for a more direct approach against an opponent's technique, paying the chakra difference between the Swarm technique and the stronger opponent technique, plus an added +10 chakra, giving the swarm a defensive edge against boosted ninjutsu ( stat bonus, incremented combos, etc ). This will equalize the Exuviae Swarm, neutralizing the exoskeleton barrier and the opponent technique and carrying on the swarm itself, albeit weaker.

Note: Can only be used once every three turns.
Note: Boosted Exuviae can only be used three times.
Note: Boosted Exuviae is reliant on how much chakra the user spends on the technique, and works for any usage that would require more than 20 chakra ( which is the default cost of Exuviae, for the regular usage ) to equalize.
Note: Exuviae simply increases the defensive properties, not the damage output of any swarm technique.
Note: Alternative usage maxes out at +40 damage above an S rank.
Note: Can only be used by Aburame Clansmen.

Panthalassa, simultaneously with the combo, produces 8 scythes of chitin inside the Savior swarm, which he shots them towards Kagura, covered in a few female leviathan flies. 5 of them shoot straight forward, spinning horizontally, each at a different height ( Ankle, Knee, Waist, Chest & Neck ). 2 of them arch to each side, and will then deal a criss cross slash, diagonally, from your shoulders downwards. The remaining one will shoot upwards, in an arch, and then slash vertically, from the top of the head downwards.

( Oukouchuu Toujutsu: Kirikami ) Pharaoh Sickles: Papyrus Cut
Type: Offensive
Rank: B-A A
Range: Short-Long
Chakra Cost: 20-30 30
Damage Points: 40-60 60
Description: The user manipulates chitin into producing up to 8 sickles of a myriad of chromatic tones. The user can manipulate them around in midair or wield them manually. They are extremely thin and sharp, as well as fast, like a drawn arrow. The difference in rank pertains to their size, as B rank they are the size of an arm, as A rank they're more like scythes the size of the average male adult. The user performs up to 8 attacks before they turn back into chitin dust.

Note: Requires 2 turns cooldown between usages.
Note: A rank can only be used 4 times.

I will not be defeated!

The Uchiha sword keeps calling upon water from underground filling the terrain with a lake's worth, on top of which Panthalassa stands ( And Kagura too, if he uses the Water Walking technique ).


1265
No matter what he tried it seemed as if none of his attacked worked against his Aburame opponent, and with an impending bug attack on its way, Kagura reacts swiftly while in his weakened state.

Water Goddess, bless me..... he uttered to himself in between short breaths.

The lake below Kagura and his opponents begin to suddenly increase in mass as it surges upwards all over but below Kagura, allowing him to fall towards the ground, while he twirls his majestic sword in his hand. The massive opponent of water pummels anything within it as it rises mid.range into the sky forming into a very large sphere of water that encompasses a 5 diameter area. All bugs, clones, and Panthalassa himself will be affected and damaged accordingly. The Uzumaki then waves 2 additional hand seals causing the water sphere to increase in density trapping all survivors while absorbing their chakra.

Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80+15=95
Description::After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty

(Water Goddess's neutralizing feature active)
Type: Supplementary
Rank: A
Range: Short/Mid.
Chakra Cost: 30(-25 to opponent per turn)
Damage Points: N/A
Description: Mizu no omo-sa is a fūin seal consisting of kanji that takes on the formation of a small square that uses water as a medium to trap their targets. It can be triggered after placing the seal on the opponent, in conjunction with a water technique released by the user, or by placing it on top of a water source of a certain size. When placed on a target and triggered, a small water source will burst forth from the seal as it simultaneously engulfs the opponent in water that forms into the shape of a square with the opponent in its midst. In this case where it is a single target the seal releases an adequate amount of water, based on the size of the target, trapping them in a square of water that has a 2m space gap between the target and each side as they are trapped within it. The process of engulfing the opponent within the water is swift, and upon forming the water greatly increases in density, preventing the target's movement as the seal drains away their chakra. This seal can also be used in conjunction with a water jutsu created by the user, triggered with an additional 2 hand seals, forcing the water technique to capture the target after its initial effect takes place. Depending on if the water technique used takes on a definite shape or not, the seal will then cause the water to form into a square or keep its definite shape if it has. The relative size of the water square in this scenario all depends on the amount of water used with the corresponding jutsu. A larger version of the seal then appears on the surface of one of the sides of the water jutsu as its effects are triggered. With this application multiple targets can be affected by this fūinjutsu as long as they are within the waters midst once it forms into a square. The seal can also be created and placed on top of a liquid source already present on the battlefield, deprived of chakra, or utilizing the user's chakra as long as they can touch it. For example, a user made or already existing liquid source with the target in its midst, the user can then place this seal creating the square kanji on its surface activating its effects as long as the entire source is within short range. The seal gradually weakens with time hence why once activated it only lasts for 3 turns before disappearing and changing the water under effect back to its regular state, and when using this technique in conjunction with a water technique that takes on a definite shape for a certain amount of turns the seal will still last 3 turns leaving the water technique on the field by itself if it lasts longer. In the case of the water released from the seal, upon disappearing the water breaks formation and runs onto the battlefield.
NOTES
►Can be used 2x per battle
►2 turn cooldown after seal deactivation
►No fuuin in the next turn upon deactivation, and no other fuuinjutsu techniques while this one it active.
►Can only be taught by ZandaT

Once his water technique has either been completed, or it has been interrupted, Kagura slams his hands on the ground erecting a giant golem behind himself that rises swiftly into mid.range with his hands extended upwards reaching into long range upon complete erection. While rising the golem attempts to grasp the Aburame in its clutches in order to squish him like the same bugs he caters too, but if the sphere is still intact he will lift it up towards long range.

Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.


1,590
 

Panthalassa

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No matter what he tried it seemed as if none of his attacked worked against his Aburame opponent, and with an impending bug attack on its way, Kagura reacts swiftly while in his weakened state.

Water Goddess, bless me..... he uttered to himself in between short breaths.

The lake below Kagura and his opponents begin to suddenly increase in mass as it surges upwards all over but below Kagura, allowing him to fall towards the ground, while he twirls his majestic sword in his hand. The massive opponent of water pummels anything within it as it rises mid.range into the sky forming into a very large sphere of water that encompasses a 5 diameter area. All bugs, clones, and Panthalassa himself will be affected and damaged accordingly. The Uzumaki then waves 2 additional hand seals causing the water sphere to increase in density trapping all survivors while absorbing their chakra.

Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80+15=95
Description::After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty

(Water Goddess's neutralizing feature active)
Type: Supplementary
Rank: A
Range: Short/Mid.
Chakra Cost: 30(-25 to opponent per turn)
Damage Points: N/A
Description: Mizu no omo-sa is a fūin seal consisting of kanji that takes on the formation of a small square that uses water as a medium to trap their targets. It can be triggered after placing the seal on the opponent, in conjunction with a water technique released by the user, or by placing it on top of a water source of a certain size. When placed on a target and triggered, a small water source will burst forth from the seal as it simultaneously engulfs the opponent in water that forms into the shape of a square with the opponent in its midst. In this case where it is a single target the seal releases an adequate amount of water, based on the size of the target, trapping them in a square of water that has a 2m space gap between the target and each side as they are trapped within it. The process of engulfing the opponent within the water is swift, and upon forming the water greatly increases in density, preventing the target's movement as the seal drains away their chakra. This seal can also be used in conjunction with a water jutsu created by the user, triggered with an additional 2 hand seals, forcing the water technique to capture the target after its initial effect takes place. Depending on if the water technique used takes on a definite shape or not, the seal will then cause the water to form into a square or keep its definite shape if it has. The relative size of the water square in this scenario all depends on the amount of water used with the corresponding jutsu. A larger version of the seal then appears on the surface of one of the sides of the water jutsu as its effects are triggered. With this application multiple targets can be affected by this fūinjutsu as long as they are within the waters midst once it forms into a square. The seal can also be created and placed on top of a liquid source already present on the battlefield, deprived of chakra, or utilizing the user's chakra as long as they can touch it. For example, a user made or already existing liquid source with the target in its midst, the user can then place this seal creating the square kanji on its surface activating its effects as long as the entire source is within short range. The seal gradually weakens with time hence why once activated it only lasts for 3 turns before disappearing and changing the water under effect back to its regular state, and when using this technique in conjunction with a water technique that takes on a definite shape for a certain amount of turns the seal will still last 3 turns leaving the water technique on the field by itself if it lasts longer. In the case of the water released from the seal, upon disappearing the water breaks formation and runs onto the battlefield.
NOTES
►Can be used 2x per battle
►2 turn cooldown after seal deactivation
►No fuuin in the next turn upon deactivation, and no other fuuinjutsu techniques while this one it active.
►Can only be taught by ZandaT

Once his water technique has either been completed, or it has been interrupted, Kagura slams his hands on the ground erecting a giant golem behind himself that rises swiftly into mid.range with his hands extended upwards reaching into long range upon complete erection. While rising the golem attempts to grasp the Aburame in its clutches in order to squish him like the same bugs he caters too, but if the sphere is still intact he will lift it up towards long range.

Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.


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As the water shoots out from underneath him, Panthalassa propels himself upwards as well, but empowered by a great bulk of female leviathan flies that grow into a massive pillar, crushing and draining the water and neutralizing the seal, protecting the clones as well, as they passively fly upwards. Similarly, all clone do the same, joining their spilling waves together into one massive tsunami.

( Kikaichū: Shoku ) - Parasitic Destruction Insects: Eclipse x3
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user manipulates the parasitic destruction insects to form a giant pillar that collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool that drag the opponent below ground before spouting out as a pillar that implodes.
Note: Must be a member of the Aburame clan.

Reaching the summit of it's growth, the pillar would then spill forward, while a bunch of flies aggregates beneath Panthalassa creating a bigger fly capable of supporting his weight, and keeping him in mid air. The aggregation ability is an innate ability of the flies, as stated in the contract. The flies that would spill forth, though, would fall on Kagura, damage and drain his chakra, case he still goes for the golem.



1235
 

ZandaT

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As the water shoots out from underneath him, Panthalassa propels himself upwards as well, but empowered by a great bulk of female leviathan flies that grow into a massive pillar, crushing and draining the water and neutralizing the seal, protecting the clones as well, as they passively fly upwards. Similarly, all clone do the same, joining their spilling waves together into one massive tsunami.

( Kikaichū: Shoku ) - Parasitic Destruction Insects: Eclipse x3
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user manipulates the parasitic destruction insects to form a giant pillar that collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool that drag the opponent below ground before spouting out as a pillar that implodes.
Note: Must be a member of the Aburame clan.

Reaching the summit of it's growth, the pillar would then spill forward, while a bunch of flies aggregates beneath Panthalassa creating a bigger fly capable of supporting his weight, and keeping him in mid air. The aggregation ability is an innate ability of the flies, as stated in the contract. The flies that would spill forth, though, would fall on Kagura, damage and drain his chakra, case he still goes for the golem.



1235
Will continue s agreed.

As the massive tsunami and golem clash, both techniques neutralizing each other, Kagura swiftly rises from his lowered position as he draws his secondary sword on his hip and throws it to his left while sheathing the Goddess of Water. That swift motion had its own purpose separate from Kagura who immediately began waving several hand seals while channeling his earth chakra into the ground in front of him, and beneath his opponents, while back pedaling from beneath his enemies. Suddenly a very large and massive earthen dragon erects from the location Kagura was manipulating and it shoots upwards with great strength as it attempts to swallow Pantha and his clones whole.

As this happens the sword previously thrown by Kagura creates a devilishly handsome clone, once 1m from its thrown location, via a special seal engraved on its hilt. The clone appears in a puff of smoke and continues the throwing of the sword repeating the process a total of 3 times, the last thrown direction different from the rest, altogether creating 4 clones evenly spaced out from each other. The third clone that appears throws the sword towards Pantha and his clones, from an angle to their lower right, which encloses in on them as the fourth clone appears in order to deliver a series of slashes to the main Aburame once in range. Kagura and his first 3 clones remain mid.range beneath Pantha's location while the fourth attempts to enter short range from an angle below.

Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: (-10 per unseal)
Damage: 60
Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.
- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Upon the appearance of the first and the second clone, they immediately take action once they have thrown the swords themselves. Clone 2, C2, takes on a meditative position as he begins to gather in natural energy while C1 waves several hand seals creating yet another massive dragon made of earthen material that shoots upwards towards their enemies. C1 channels his earth chakra at a location within short range behind his location, in between Kagura and himself, before attempting to impact their targets once again. Kagura keeps his backwards movement until he is the total distance of mid.range from his clones while C3 begins to run towards his left upon creation in order to gain distance like Kagura.

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


[SUB]1,470[/SUB]
 

Panthalassa

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Will continue s agreed.

As the massive tsunami and golem clash, both techniques neutralizing each other, Kagura swiftly rises from his lowered position as he draws his secondary sword on his hip and throws it to his left while sheathing the Goddess of Water. That swift motion had its own purpose separate from Kagura who immediately began waving several hand seals while channeling his earth chakra into the ground in front of him, and beneath his opponents, while back pedaling from beneath his enemies. Suddenly a very large and massive earthen dragon erects from the location Kagura was manipulating and it shoots upwards with great strength as it attempts to swallow Pantha and his clones whole.

As this happens the sword previously thrown by Kagura creates a devilishly handsome clone, once 1m from its thrown location, via a special seal engraved on its hilt. The clone appears in a puff of smoke and continues the throwing of the sword repeating the process a total of 3 times, the last thrown direction different from the rest, altogether creating 4 clones evenly spaced out from each other. The third clone that appears throws the sword towards Pantha and his clones, from an angle to their lower right, which encloses in on them as the fourth clone appears in order to deliver a series of slashes to the main Aburame once in range. Kagura and his first 3 clones remain mid.range beneath Pantha's location while the fourth attempts to enter short range from an angle below.

Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: (-10 per unseal)
Damage: 60
Description: This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.
- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Upon the appearance of the first and the second clone, they immediately take action once they have thrown the swords themselves. Clone 2, C2, takes on a meditative position as he begins to gather in natural energy while C1 waves several hand seals creating yet another massive dragon made of earthen material that shoots upwards towards their enemies. C1 channels his earth chakra at a location within short range behind his location, in between Kagura and himself, before attempting to impact their targets once again. Kagura keeps his backwards movement until he is the total distance of mid.range from his clones while C3 begins to run towards his left upon creation in order to gain distance like Kagura.

Rank: S
Type: Offensive
Range: Short – Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80-10=70
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.


[SUB]1,470[/SUB]
I forgot your earth techniques have a detrimental boost of damage. I'll go as if the golem and the flies cancel eachother, but I'll go as if the chakra from the golem is drained by the flies still, even if they die right after.

This was quite enough, and desperate times call for desperate measures, calling upon the Sage's inante ability, Panthalassa swapped the Sammael Reaper flies for Beelphegor's Earth Glutton flies, now having Leviathan Flies, Astaroth Seer Fly and Earth Glutton Fly.

Hypermorphised Species ( additional )
( Hae Kuchiyose ♆ Stoicheophagidae ) Fly Summoning ♆ Beelphegor’s Gluttonous Imps
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The Stoicheophagidae are a family of flies that evolved by feeding from elemental chakra, adapting their own chakra and body to one of the basic elemental nature. They are summoned as either a swarm of 666 flies or a giant bull sized fly, without costing a move or chakra. They are innately resistant to the effects of the elemental nature that gives them their name, thus they are, like Aburame Bugs, strong against Raw Chakra and Wood-like Elements and weak against Elemental Chakra, here with the exception of one Basic Element. When in aggregated form, the giant fly is considered B rank. When in swarm form, they take the rank of the Aburame Technique manipulating it. These abilities come from chakra and body specializations, and not from elemental affinities of their own, for all effects and purposes, the Gluttons are unable to use the element they're named after, even if the user happens to have affinity or training in it.

  • ( Flamma devorus ) Fire Gluttons, have spiked exoskeletons that can withstand extreme heat and lay eggs in open fires and ashes.
  • ( Aqua devorus ) Water Gluttons, have hydrophobic hairs, can breath underwater and ingest a quantity of water several times their volume.
  • ( Terra devorus ) Earth Gluttons, have thick carapaces and angular bodies, capable of withstanding the highest pressure and burrow underground.
  • ( Tonitrum devorus ) Lightning Gluttons, have microscopic hairs that resist high currents and heat, and live near power outlines or high energy currents.
  • ( Ventus devorus ) Wind Gluttons, have hard exosqueletons and thin blade like bodies capable of resisting drag, shredding or slashing.

Note: Gluttons are strong against Raw Chakra, Wood and alike Elements and the one Basic Element they are named after.
Note: Gluttons are weak against all other Elemental Natures, Basic and Advanced.
Note: Each technique summons 666 individual great flies, which can aggregate into 1 bear sized fly.
Note: Can only summon up to 1 species of Gluttons per usage.
Note: The flies can't use elemental techniques, they are not elemental summons.
Note: They can only last 4 turns in battle, or until they are killed.
Note: Can't use forbidden Aburame Techniques with the Gluttons.
Note: Can only be used in 1 Aburame Technique at a time.

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And now, from up high, one of the clone would send a great swarm of flies, that would feed from both Dragons, while spilling forth across the battlefield, draining clone and people alike. At this point, the new water source from Panthalassa's sword would materialize once more, creating a great lake worth of water from underground, throwing the clones off balance as the flies are delivered to them.

( Kikaichū: Utsuro ) - Parasitic Destruction Insects: Hollow
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user manipulates the kikaichū to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.

While, at the same time, Panthalassa would pick up the water from the ground and create a great mist, to throw off Kagura's vision as he has to deal with the swarm of flies.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


1205
 
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ZandaT

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I forgot your earth techniques have a detrimental boost of damage. I'll go as if the golem and the flies cancel eachother, but I'll go as if the chakra from the golem is drained by the flies still, even if they die right after.

This was quite enough, and desperate times call for desperate measures, calling upon the Sage's inante ability, Panthalassa swapped the Sammael Reaper flies for Beelphegor's Earth Glutton flies, now having Leviathan Flies, Astaroth Seer Fly and Earth Glutton Fly.

Hypermorphised Species ( additional )
( Hae Kuchiyose ♆ Stoicheophagidae ) Fly Summoning ♆ Beelphegor’s Gluttonous Imps
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The Stoicheophagidae are a family of flies that evolved by feeding from elemental chakra, adapting their own chakra and body to one of the basic elemental nature. They are summoned as either a swarm of 666 flies or a giant bull sized fly, without costing a move or chakra. They are innately resistant to the effects of the elemental nature that gives them their name, thus they are, like Aburame Bugs, strong against Raw Chakra and Wood-like Elements and weak against Elemental Chakra, here with the exception of one Basic Element. When in aggregated form, the giant fly is considered B rank. When in swarm form, they take the rank of the Aburame Technique manipulating it. These abilities come from chakra and body specializations, and not from elemental affinities of their own, for all effects and purposes, the Gluttons are unable to use the element they're named after, even if the user happens to have affinity or training in it.

  • ( Flamma devorus ) Fire Gluttons, have spiked exoskeletons that can withstand extreme heat and lay eggs in open fires and ashes.
  • ( Aqua devorus ) Water Gluttons, have hydrophobic hairs, can breath underwater and ingest a quantity of water several times their volume.
  • ( Terra devorus ) Earth Gluttons, have thick carapaces and angular bodies, capable of withstanding the highest pressure and burrow underground.
  • ( Tonitrum devorus ) Lightning Gluttons, have microscopic hairs that resist high currents and heat, and live near power outlines or high energy currents.
  • ( Ventus devorus ) Wind Gluttons, have hard exosqueletons and thin blade like bodies capable of resisting drag, shredding or slashing.

Note: Gluttons are strong against Raw Chakra, Wood and alike Elements and the one Basic Element they are named after.
Note: Gluttons are weak against all other Elemental Natures, Basic and Advanced.
Note: Each technique summons 666 individual great flies, which can aggregate into 1 bear sized fly.
Note: Can only summon up to 1 species of Gluttons per usage.
Note: The flies can't use elemental techniques, they are not elemental summons.
Note: They can only last 4 turns in battle, or until they are killed.
Note: Can't use forbidden Aburame Techniques with the Gluttons.
Note: Can only be used in 1 Aburame Technique at a time.

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And now, from up high, one of the clone would send a great swarm of flies, that would feed from both Dragons, while spilling forth across the battlefield, draining clone and people alike. At this point, the new water source from Panthalassa's sword would materialize once more, creating a great lake worth of water from underground, throwing the clones off balance as the flies are delivered to them.

( Kikaichū: Utsuro ) - Parasitic Destruction Insects: Hollow
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user manipulates the kikaichū to form a large airborne cloud that descends on the enemy. After the insects are on the ground around the enemy they all swarm on the enemy and quickly erupt into an explosion of insects.
Note: Must be a member of the aburame clan.

While, at the same time, Panthalassa would pick up the water from the ground and create a great mist, to throw off Kagura's vision as he has to deal with the swarm of flies.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


1205
Kagura and clones alike, all channel chakra towards their feet in order to stabilize themselves as water continues to sprout forwards from the ground. C2's concentration would be broken as he raises back to an upwards stance besides C1 while Kagura stands mid.range behind the two, and C3 stands mid.range to the left of them. With the new found water source, there was also a newly created mist, but with Kagura's barrier active he could still feel his surroundings, while his clones react to increasing sounds of swarming insects as if they were moving as concentrated units, a signifying aspect of most techniques from an Aburame. Kagura and some of his clones react simultaneously, but as their own separated swarm of Uzumaki soldiers.

As swift as the mist came fourth, so did it leave, as Kagura activated a seal on the palm of his hand held upwards. The large amount of pearly white mist is absorbed by the seal like a very powerful vacuum that clears the battlefield in moments allowing everyone to maintain the line of sight they once had. As this happens C3 stands perfectly still as he attempts to gather in natural energy from the world around him.

Simultaneously, C1 and C2 who are still directly underneath Pantha, both wave two quick hand seals before taking in a deep breath in unison. The two clones then release two very large sphere's of wind that travels upwards at swift speeds while covering an expansive range combined. The two huge gusts of wind topple the oncoming swam of insects before continuing to hit their desired targets above.

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this


Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.



[SUB]1350[/SUB]
 
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