[Tai] NB Taijutsu - Berry

Strawberry

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The earth chakra will both increase the damage and reduce direct contact made via the joint of a human. The strike to the solar plexus
with the earth enhancement is like what said in the technique it wiill completely knock the wind out of them and the physical trauma in addition to that would be extremely hard to bear.
 

House

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The earth chakra will both increase the damage and reduce direct contact made via the joint of a human. The strike to the solar plexus
with the earth enhancement is like what said in the technique it wiill completely knock the wind out of them and the physical trauma in addition to that would be extremely hard to bear.
Alright, time for A-ranks! I want you to pick three techniques out of the A-ranks and tell me why did you pick them. What's so special about them as why did you pick those three out of all the techniques you could of chosen.
 

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(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

I picked this one for the simplicity... as the others are multi stepped and require many punches and so on at differant intervals... This is something i can do easily and move on quickly.



(Sempai Oshie: Houyou Za Kagirinai Shinkouteki Buyuo) - Elder Teachings: Embrace of the Eternal Spiritual Dance
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will start to perform a dance in where their movements are swaying around and bouncing with their arms, swinging around to make their movements unpredictable to the enemy. Then the user will use cartwheels and handstand motions to dodge incoming attacks and counteract using sweeping kicks and handstands by twisting their bodies and spinning their legs to create a wheel of kicks that constantly bombard the enemy target. This can be used to defend and deal attacks to multiple targets. In total, the user will deal twenty hits to the legs, stomach, chest, and head-smashing their targets around in every direction.
Note: This can only be performed when the user has used Elder Teachings: Sixth Sense
.


I love this as it gives me so much freedom it's like CFS as opposed to a basic jutsu, this can be exploited very nicely by me.




Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.


Although it has multiple strikes , this one is elegant balanced and has high killing potential. It's also not overdone like many other techs in the a ranks.
 

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(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

illa dd a 4th one since the other one was forbidden. This one aswell like i mentioned many times before i like simpler movements that allow me to work around them not let them work me. Fast and powerful this one goes right for the neck, break the guys windpipe and transition into a killing blow.
 

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Moving on~

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.

Alright, this is a simple jump above your enemy and perform multiple spinning kicks while making a shape of a wheel with your legs. Once you done that, you finish with striking them into the ground with the last kick.

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

Alright, simple charge your fists with chakra and strike the enemy. Question, why do you think the technique has that in that order of attacking?

(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

Alright, charge your legs with chakra then go into a flying kick into the opponent's chest. This will apparently cause the enemy to guard against it. Then spin 360 degrees and bring that left foot up.... holy shit is is ****ing useless. Just make sure to remember that you can charge your leg with that with chakra. I'm pretty sure the rest is useless.
 

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i run towards my clone jumping into the air and rotating my body as i spin my legs like a wheel making contact with the clone dealing a barrage of spinning kicks. Then swiftly i perform another kick aimed at the upper chest region with my left leg slamming them into the ground.


If i break the collarbone i make usage of that arm extremely hard leaving an opening for me to strike the victims throat winding them.



I charge my legs with chakra and run upto my opponentjumping at them as i extend my right leg at their chest, causing their gaurd tog o up. As they gaurd i enter a counter clockwise spin bringing my left leg up , striking against them breakign their gaurd and sending them flying back.
 

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Moving ooooon!

(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times

Alright, finally something that sounds like we'll use it to the full extent! A hand charged with ligthning. Striking the shoulder. Just perform this on that piece of A-ranked rock over there.

(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.

Alright, a simple. Make your enemy believe that you'll attack them... but you won't! They'll for sure be guarding against this attack and not making a counterattack... This technique is only useful if the enemy guards basically and their limbs is in the right places. Another useless technique. The only good about this is it lets you charge your arm and leg with earth chakra and pummel them into the ground.

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

Alright, tell me how would you break the enemy's arms with this technique?
 

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i run up to a rock a few meters away as i channel my lightning chakra into my hand as I approach the rock. Within distance i thrust my right palm forwards making contact with the rock and discharging the lightning into t he rock, destroying it.




I channel earth chakra into my right leg and hand as i run in towards the enemy and perform a feint kick at the enemy. AS the kick near i redirect it towards the ankles striking and making them fall back. As they fall i punch their face into the ground with the earth enhanced fist leaving a crater at the ground as their face is smashed in.


By pushing the enemies body away with chakra enhanced force and pulling the persons arms back. The opposing forces especially at that force will cause the arms to break.
 

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Alright moving on!

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

Alright, simple charging your fists with water chakra and strike your opponent with your fist into their chest, lifting them into the air then finally kick further into the air. Then usually get behind the enemy and pummel them into the ground. I'm sure you'll get as far as having to charge your fists with water chakra. What's your opinion about this technique?

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

Alright, tell me the advantages of this technique!

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

Alright, a simple lift then swing them into s a summersault then having them land on the ground face first. The deliver 18 punches into them. Another technique that you'll get to having just perform a simple punch. Just perform this one.
 

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i think getting through with 5 strikes is a little too much id prolly need to blind the person or drop em in a genjtsu to knock them all out. Although i do like that concept of water densely bein absorbed into clothing. Over all it isnt that bad of a technique just a little over extended maybe.

Advantages of this techniques are, each blow paralyses thus making the next shot easier to pull off as your opponent is slightly less capable. Everyshot can possibly easier to pull off than the last this way. A strong ending strike to the chest can knock opponent airborne leaving them further vulnerable. Handseals not being able to be used is also a plus.


Ichannel chakra into my legs as i run at the opponent delivering 2 punches knocking them into the air, I then jump and grab them by the shoulders and swing them around mid air like a summersault. Only to throwin them to the ground face first and finish off by delivering 18 punches to them
 

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Alright, moving on~

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.

(Aoiro Ryuu Yajuu Shinseki Makai Rakka) – Blue Dragon Beast Drenching Hell Drop
Rank: A
Type: Offense
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will first charge their fists and legs with water chakra and then by gaining a low stance below the enemy, deal a driving upper cut with their left hand into the abdomen and following up with a right hook into the stomach, lowering the enemy's stance. Then the user will jump up doing a full spin connecting four strike to the upper body with the last being a kick to the chin, knocking the enemy into the air slightly and raising their stance. The user will finish with jumping up, doing a spin again, but this time hitting the enemy in the collar bone with a double heel strike to send them into the ground.
(All hits to enemy cause heavy breathing from deposits of dense water chakra on their clothes, creating a suffocating feeling.)

(Akai Ryuu Yajuu Hyaku Nenshou Renda) – Red Dragon Beast Hundred Burning Barrage
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will begin with charging their fists and legs with Fire chakra and then flip into the air doing a pike spin above the enemy to bring down their heels onto the enemy's shoulder. This drags their body down which then allows the user to jackhammer the enemy's head down and crash the enemy towards the ground where the user will then quickly appear below to begin striking into the enemy's stomach, lifting the enemy into the air. The user will then wrap his legs around the neck of the enemy and swing them down into the ground, landing a stomping strike into the back shoulder blades of the enemy.
(All attacks making contact with the enemy burns their skin when doing so.)

Well well well. Okay, these remaining techniques are three different elements, taking advantage of the properties of the elements. While the green dragon takes the wind, the blue dragon takes the water, the red dragon takes the fire. I want you to tell me, for each of these techniques, how does the element cooperate with the moves listed in the description. Why was fire choosen to perform the red dragon technique with?
 

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The elements each serve a differant purpose in the jutsus. The Green one is a technique taht tries to slice the opponent with numerous slashes. This requires the sue of the find element which by nature can be manipulated into a form extremely useful for cutting and so on. In the same way the red dragon beast is technique with various movement and strikes but every strike serves the purpose of burning the opponent slightly on contact. Thus the katon element was necessary to generate the heat needed to inflict such burns upon flesh. The blue one the way it works is to ahve the strikes lead to slowly having the opponent have trouble breathing with a siuffocating sensation. For this the water element was utilized to impart water onto the opponents clothing upon contact. The water sticks to the opponents body, and everyhit merely thickens that composition of water leading to a tightening feeling around the body.This combined with powerful hits to the abdomen winding the opponent have that overall affect.
 

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(Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.

The last A-ranked technique! Tell me in what situations this technique would benefit you.
 

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A situation where i am in close range to the opponent to prevent them from prematurely moving away and having them winded via some means would also help in this situation. Other than that a situation where the opponents guard is broken could lead to direct hits on multiple vital areas dealing serious damage. Lastly, if i can knock their balance off slightly, it could provide me crucial space to exploit this.
 

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Nice, you can use the chakra to make contact with the blade of the victim. Alright, S-ranks! Pick three techniques out of the list and tell me why did you choose them? What's so special about them? Does the name match with what its description trying to say?
 

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(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times
I like this one as it's easy to perform can by done quickly and precisely and i can easily build off it and follow up with other moves and so on. It does actually sorta relate to it's name because the earth enhanced kick is driven through with great force, like a meteor.

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.[/B]

i Like this one because if it's ease of use and the fact that it can cause numbing on contact. It's also something where they user can move in quickly and building a greater amount of momentum in a shorter time with.The name does match in the sense of the elemental chakra and striking speed used in this.


(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

This one i just like because i find it interesting. It's the user going from one type of spinning type of attack to another form and staying in a fluid moving strike pattern before dealing a serious final blow. The name does match in the sense that like a monkey fluidly winging form branch to branch i mvoe form one offensive to another movement to another attack fluidly.
 

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(Hitonare Za Tora) � Taming the tiger
(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist
(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast

these 3 would be my next 3 favorites
 
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