Faded | fe-doauto
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.
*Can only be used 2 times a fight*
*Requires a break of at least 2 turns in between usage*
*After using, the user cannot use Sound for two turns afterwards*
*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*
*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*
( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Mid
Chakra Cost: 50
Damage Points: 90 (+20 if used against or within a water jutsu)
Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill.
*Can only be used once*
*After using, unable to use Ototon jutsu of A rank and higher for three turns*
*Can only be taught by Madara Uchiha*
*Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*
Both are pretty well explained, so I have no questions.