Re: Custom Jutsu Submission
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs blood on their tattoo, summoning what's Known as the Most Durable Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck of the creature. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, they're cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding onto these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that
Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least A-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes C-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk around but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and no elements have any effect against it, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision. This means it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second.
The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous A-Rank shot that can be shot at one target and then swiped across to take out multiple targets.
- Dash Ability counts as a move and has a short range reach. Can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves.
- Brain of each Brother doesn't have to be killed, their flesh at the waist or neck has to be hit by at least B-Rank
- Can only be summoned once per battle.
~Declined~
I want an actual explanation to how the other barnacles, well 1) are being summoned in such large quantities when this is supposedly summoning two brothers and 2) how genjutsu directed at one opponent's chakra is relocated to another existing opponent's chakra.
Type: Defensive/Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20
Damage Points: N/A (+60 Blue Flames)
Description:
After Absorbing the Physical and Spiritual energy of a technique through Dark Release then the user will channel their dark chakra into the ground and once an earth technique is used from the earth the Dark will be combined with it (this is all done within the same time frame since it doesn't have any effect until a compatible earth tech is used). The earth technique will appear to have cracks that glow purple sort of like veins that resonate through their entirety. This gives the Earth Technique Dark like properties where it will absorb techniques into the cracks of the technique, once a technique has been absorbed it will be converted into blue flames and will resonate in the cracks to make the Earth Technique Stronger.
If the Earth Technique is Destroyed before it can absorb anything then it will all be destroyed including the Dark Chakra, even after it absorbs something and blue flames are created within the cracks they will not fade but will remain on the field where the Earth technique is destroyed. The Dark Chakra doesn't give an extra layer of defence to the earth, only gives it absorption properties. Since Dark Release naturally strengthens the chakra absorbed the blue flames will become A-Rank in power.
- Must be taught by LonelyAssassin
- has the same absorption power as Inhaling Maw
- Can only be used if a technique has been absorbed before hand
- Can only be used thrice
Declined
New Submission :
(Meiton : Kyūketsukō Fukushū) - Dark Release : Inhaling Maw's Revenge
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: N/A (+20 For Each New Temporary Dark Mark)
Damage Points: N/A
Description:
This Allows the user to use Dark Release Through Dark Tattoos are not located on their hands and this must be posted for reference. If stated in the user's biography that they have a Dark Tattoo anywhere other than their hands this allows them to use Dark Techniques through that Tattoo unless it specifically needs the use of the arm/fist in the technique (For example they need to punch motion etc). This part of the technique is just an activation for Tattoos not located on the palms.
The user CAN make a temporary new Tattoo anywhere on their body if they wish completely made of Dark Chakra, this doesn't require the need to use Inhaling Maw Beforehand and the user can make a Tattoo wherever they like. The user can make up to two Dark Marks at a time over their body and they will be able to use Dark Release Techniques from it. However these ones are temporary because they're not stated on the biography, meaning they only last for 4 turns upon creation.
- When posted just for activation reference this means that Inhaling Maw or Dark Release : Judgement can be used from Tattoo's other than their palm.
- When posted for Temporary Dark Mark creation, only 2 can be made at a time and has a 4 turn cooldown before more can be created. Temps last for four turns upon creation.
- This Jutsu must be taught by LonelyAssassin
- Must have Dark Release
DNR
Marks stay on the hand
(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo BrothersCustom Summon Contract :You must be registered for see links
(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo Brothers
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs it on their tattoo and performs three quick hand seals and summons what's Known as the Toughest Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, but that's cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding on these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way thatYou must be registered for see linksworks, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal.
Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least S-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes B-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and practically indestructible, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision - however if crouched their whole front is covered. This means the opponent has to be very specific and it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second (only capable of dashing 10 meters)
The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous S-Rank shot that can be shot at one target and then swiped across to take out multiple targets. The Mgalekgolo brothers have a powerful bond and when one falls in battle, the other may use it's barnacles to become stronger, the two will merge and become huge, double it's current size. When this happens the brothers can shoot an SS-Rank lightning cannon blast which is also much bigger (2 meter diameter beam) and stomp on his foes, he will still have the same defence as before except it's flesh will be strong and will require A-Rank elements to cut through instead of B-Rank. Though this can only be done if one Mgalekgolo brother has been defeated and the other has gone up to it and touched it to fuse with the other community of barnacles which takes a couple of seconds. The user can't just kill one of the brother's to give the other the power up or else the summon will turn on the user and try to kill them (Opponent may take control), also the brother's can't choose to kill one another because of their strong bond.
- Dash Ability counts as a move and can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves. If used when merged it's just one.
- Brain of each Brother doesn't have to be killed, their flesh at their waist and neck just has to take enough damage (B-Rank) to render a Mgalekgolo brother immobilized and useless
- Can only be summoned once per battle.
- Can't summon Barnacles for 2 turns after these are summoned
- No Barnacle Arts on the Same turn
- Like Oregon they Communicate through telepathy, they can't speak and only make grunting noises.
‡ Declined ‡ I'm going to start declining customs if I think they're long for no reason. This could have been a lot more concise imo. Lower their immunity to techniques. This is a a S-Rank summon split into two, so each is essentially an A-Rank. Lower the rank of the techniques they're immune to. Since each is A-Ranked, they can be immune to A-Rank and below Water, B-Ranks of everything else. C-Ranks should be enough to take out their flesh. You can remove one of them and make their immunity S-Ranks for water, A-Ranks for everything else and B-Rank for their flesh. The rank of the lightning beam needs to be lowered. Since this was so long, I might have missed something.
You must be registered for see images
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs blood on their tattoo, summoning what's Known as the Most Durable Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck of the creature. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, they're cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding onto these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that
You must be registered for see links
works, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal.Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least A-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes C-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk around but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and no elements have any effect against it, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision. This means it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second.
The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous A-Rank shot that can be shot at one target and then swiped across to take out multiple targets.
- Dash Ability counts as a move and has a short range reach. Can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves.
- Brain of each Brother doesn't have to be killed, their flesh at the waist or neck has to be hit by at least B-Rank
- Can only be summoned once per battle.
You must be registered for see images
~Declined~
I want an actual explanation to how the other barnacles, well 1) are being summoned in such large quantities when this is supposedly summoning two brothers and 2) how genjutsu directed at one opponent's chakra is relocated to another existing opponent's chakra.
(Doton/Meiton : Uchi kyōshin) - Earth/Dark Release : Resonating Within(Doton/Meiton : Uchi kyōshin) - Earth/Dark Release : Resonating Within
Type: Defensive/Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20
Damage Points: N/A (+60 Blue Flames)
Description:
After Absorbing the Physical and Spiritual energy of a technique through Dark Release then the user will channel their dark chakra into the ground and once an earth technique is used from the earth the Dark will be combined with it (this is all done within the same time frame since it doesn't have any effect until a compatible earth tech is used). The earth technique will appear to have cracks that glow purple sort of like veins that resonate through their entirety. This gives the Earth Technique Dark like properties where it will absorb techniques into the cracks of the technique, once a technique has been absorbed it will be converted into blue flames and will resonate in the cracks to make the Earth Technique Stronger.
If the Earth Technique is Destroyed the Blue Flames within will carry one as a wave that spreads out in the direction that the Earth technique was originally going. If the Earth technique is destroyed before it manages to absorb anything then it will all be destroyed including the Dark Chakra. The Dark Chakra doesn't give an extra layer of defence to the earth, only gives it absorption properties. Since Dark Release naturally strengthens the chakra absorbed the blue flames will become A-Rank in power.
- Must be taught by LonelyAssassin
- has the same absorption power as Inhaling Maw
- Can only be used if a technique has been absorbed before hand
- Can only be used thrice
☼ Declined ☼
Seems like a bit much. Its an earth tech, that can absorb a technique, and then after absorbing the technique, if the earth is destroyed, the dark portion of it carries on. I think maybe choosing between giving it absorptive abilities, or extra attack power would be best. Maybe allow yourself to choose when using the technique.
Type: Defensive/Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20
Damage Points: N/A (+60 Blue Flames)
Description:
After Absorbing the Physical and Spiritual energy of a technique through Dark Release then the user will channel their dark chakra into the ground and once an earth technique is used from the earth the Dark will be combined with it (this is all done within the same time frame since it doesn't have any effect until a compatible earth tech is used). The earth technique will appear to have cracks that glow purple sort of like veins that resonate through their entirety. This gives the Earth Technique Dark like properties where it will absorb techniques into the cracks of the technique, once a technique has been absorbed it will be converted into blue flames and will resonate in the cracks to make the Earth Technique Stronger.
If the Earth Technique is Destroyed before it can absorb anything then it will all be destroyed including the Dark Chakra, even after it absorbs something and blue flames are created within the cracks they will not fade but will remain on the field where the Earth technique is destroyed. The Dark Chakra doesn't give an extra layer of defence to the earth, only gives it absorption properties. Since Dark Release naturally strengthens the chakra absorbed the blue flames will become A-Rank in power.
- Must be taught by LonelyAssassin
- has the same absorption power as Inhaling Maw
- Can only be used if a technique has been absorbed before hand
- Can only be used thrice
Declined
You already absorbed a technique prior to this technique and are now releasing that juice into the ground. That wouldn't allow for your earth technique to gain the properties of absorption that you describe but rather just enhance the property of the jutsu as it is. In essence, you have a B-rank + X-rank Dark/Earth Release technique. What you describe is the latter combination, however, you allow for it to get even stronger through adding the absorption property, thus making it an A-rank + X-rank Dark/Earth Release technique. Too many additives. I recommend editing this in the following way.
As opposed to allowing for the arbitrary addition of an earth jutsu of your choosing, create an earth technique with properties of it's own, then proceed to put the addition of the absorption quality of the dark release. Now you have a base level technique, and whenever your opponent uses a technique that is absorbable, it feeds the technique and makes it stronger that way. For example: Dark/Earth Release: Inhaling Dragon ( B-rank) -> a dragon with a dark mark inside its mouth and can eat fire and wind and what not and then becomes engulfed in blue flames (c) Reborn .
As opposed to allowing for the arbitrary addition of an earth jutsu of your choosing, create an earth technique with properties of it's own, then proceed to put the addition of the absorption quality of the dark release. Now you have a base level technique, and whenever your opponent uses a technique that is absorbable, it feeds the technique and makes it stronger that way. For example: Dark/Earth Release: Inhaling Dragon ( B-rank) -> a dragon with a dark mark inside its mouth and can eat fire and wind and what not and then becomes engulfed in blue flames (c) Reborn .
New Submission :
(Meiton : Kyūketsukō Fukushū) - Dark Release : Inhaling Maw's Revenge
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: N/A (+20 For Each New Temporary Dark Mark)
Damage Points: N/A
Description:
This Allows the user to use Dark Release Through Dark Tattoos are not located on their hands and this must be posted for reference. If stated in the user's biography that they have a Dark Tattoo anywhere other than their hands this allows them to use Dark Techniques through that Tattoo unless it specifically needs the use of the arm/fist in the technique (For example they need to punch motion etc). This part of the technique is just an activation for Tattoos not located on the palms.
The user CAN make a temporary new Tattoo anywhere on their body if they wish completely made of Dark Chakra, this doesn't require the need to use Inhaling Maw Beforehand and the user can make a Tattoo wherever they like. The user can make up to two Dark Marks at a time over their body and they will be able to use Dark Release Techniques from it. However these ones are temporary because they're not stated on the biography, meaning they only last for 4 turns upon creation.
- When posted just for activation reference this means that Inhaling Maw or Dark Release : Judgement can be used from Tattoo's other than their palm.
- When posted for Temporary Dark Mark creation, only 2 can be made at a time and has a 4 turn cooldown before more can be created. Temps last for four turns upon creation.
- This Jutsu must be taught by LonelyAssassin
- Must have Dark Release
DNR
Marks stay on the hand
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