[ARCHIVE] Custom Jutsu Submission - II

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Re: Custom Jutsu Submission

Custom Summon Contract :

(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo Brothers
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs it on their tattoo and performs three quick hand seals and summons what's Known as the Toughest Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, but that's cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding on these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that works, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal.

Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least S-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes B-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and practically indestructible, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision - however if crouched their whole front is covered. This means the opponent has to be very specific and it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second (only capable of dashing 10 meters)

The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous S-Rank shot that can be shot at one target and then swiped across to take out multiple targets. The Mgalekgolo brothers have a powerful bond and when one falls in battle, the other may use it's barnacles to become stronger, the two will merge and become huge, double it's current size. When this happens the brothers can shoot an SS-Rank lightning cannon blast which is also much bigger (2 meter diameter beam) and stomp on his foes, he will still have the same defence as before except it's flesh will be strong and will require A-Rank elements to cut through instead of B-Rank. Though this can only be done if one Mgalekgolo brother has been defeated and the other has gone up to it and touched it to fuse with the other community of barnacles which takes a couple of seconds. The user can't just kill one of the brother's to give the other the power up or else the summon will turn on the user and try to kill them (Opponent may take control), also the brother's can't choose to kill one another because of their strong bond.

- Dash Ability counts as a move and can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves. If used when merged it's just one.
- Brain of each Brother doesn't have to be killed, their flesh at their waist and neck just has to take enough damage (B-Rank) to render a Mgalekgolo brother immobilized and useless
- Can only be summoned once per battle.
- Can't summon Barnacles for 2 turns after these are summoned
- No Barnacle Arts on the Same turn
- Like Oregon they Communicate through telepathy, they can't speak and only make grunting noises.

‡ Declined ‡ I'm going to start declining customs if I think they're long for no reason. This could have been a lot more concise imo. Lower their immunity to techniques. This is a a S-Rank summon split into two, so each is essentially an A-Rank. Lower the rank of the techniques they're immune to. Since each is A-Ranked, they can be immune to A-Rank and below Water, B-Ranks of everything else. C-Ranks should be enough to take out their flesh. You can remove one of them and make their immunity S-Ranks for water, A-Ranks for everything else and B-Rank for their flesh. The rank of the lightning beam needs to be lowered. Since this was so long, I might have missed something.

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(Kuchiyose : Ogada to Igido, Mgalekgolo Burazāzu) - Summoning : Ogada & Igido, The Mgalekgolo Brothers
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user bites their thumb, rubs blood on their tattoo, summoning what's Known as the Most Durable Barnacle Summon on the contract, made up of many Thoracica type barnacles that instead of each of the Barnacles having a shell the flesh parts made of the tendrils have all collaborated together and share this whole Calcite Shell that protects them, however there is still Flesh that is exposed at the Waist and Neck of the creature. This Summon Consists of two of these big Armoured Monsters, that stand double the height of the user, though they usually walk around crouched. They have these spikes protruding off their back, they're cosmetic to their look - the user is capable of riding on the back of the Mgalekgolo brothers by holding onto these protruding spikes. The Mgalekgolo Brothers have always travelled in a pair and they both reside in the torso of each Monster, acting as the brain of each community of Barnacles. Even though the brain is in the torso, it still sees through the head. In the same way that works, because they are made up of many many barnacles if Genjutsu is used on the Mgalekgolo brothers then another Barnacle will take the effect for them and they will still be able to function as normal.

Their Armour is the toughest among the Barnacle Summoning Contract, Water has no effect on the Mgalekgolo's armour, all other elements need at least A-Rank to be able to pierce it and anything below that has no effect. However their flesh is their weakness, some of it exposed at their waist area and Neck area, it only takes C-Rank elements to cut through. Though because of their large and tough armour, they move very slowly, they usually walk around but have the ability to Dash. This Dash is used when in close combat, they will gather enough strength and chakra and run forward, swiping, ramming or slamming this large shield with sharp edges wielded on their left arm into the opponent. Their shield is extremely tough and no elements have any effect against it, the shield is big enough to guard anything above the waist of Mgalekgolo's body in a head on collision. This means it's best that the flesh is targeted as a head on attack is what the Mgalekgolo brothers are strong against, their Dash can break through Taijutsu and Elements with ease when used with this shield and they can close a distance of 5 meters in a second.

The Last Ability the Mgalekgolo is a the capability of Firing a Charged Lightning Beam from their right arm, the Armour looks to be in the shape of a Cannon, but it's just like that to more easily shoot the lightning from said arm. The Lightning Beam has a 0.5 meter diameter when fired and is a continuous A-Rank shot that can be shot at one target and then swiped across to take out multiple targets.

- Dash Ability counts as a move and has a short range reach. Can only be used by one Mgalekgolo Brother at a Time.
- Lightning Beam Counts as a move. If both use it then it's two moves.
- Brain of each Brother doesn't have to be killed, their flesh at the waist or neck has to be hit by at least B-Rank
- Can only be summoned once per battle.
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~Declined~
I want an actual explanation to how the other barnacles, well 1) are being summoned in such large quantities when this is supposedly summoning two brothers and 2) how genjutsu directed at one opponent's chakra is relocated to another existing opponent's chakra.


(Doton/Meiton : Uchi kyōshin) - Earth/Dark Release : Resonating Within
Type: Defensive/Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20
Damage Points: N/A (+60 Blue Flames)
Description:
After Absorbing the Physical and Spiritual energy of a technique through Dark Release then the user will channel their dark chakra into the ground and once an earth technique is used from the earth the Dark will be combined with it (this is all done within the same time frame since it doesn't have any effect until a compatible earth tech is used). The earth technique will appear to have cracks that glow purple sort of like veins that resonate through their entirety. This gives the Earth Technique Dark like properties where it will absorb techniques into the cracks of the technique, once a technique has been absorbed it will be converted into blue flames and will resonate in the cracks to make the Earth Technique Stronger.

If the Earth Technique is Destroyed the Blue Flames within will carry one as a wave that spreads out in the direction that the Earth technique was originally going. If the Earth technique is destroyed before it manages to absorb anything then it will all be destroyed including the Dark Chakra. The Dark Chakra doesn't give an extra layer of defence to the earth, only gives it absorption properties. Since Dark Release naturally strengthens the chakra absorbed the blue flames will become A-Rank in power.

- Must be taught by LonelyAssassin
- has the same absorption power as Inhaling Maw
- Can only be used if a technique has been absorbed before hand
- Can only be used thrice

☼ Declined ☼

Seems like a bit much. Its an earth tech, that can absorb a technique, and then after absorbing the technique, if the earth is destroyed, the dark portion of it carries on. I think maybe choosing between giving it absorptive abilities, or extra attack power would be best. Maybe allow yourself to choose when using the technique.
(Doton/Meiton : Uchi kyōshin) - Earth/Dark Release : Resonating Within
Type: Defensive/Offensive
Rank: B (A)
Range: Short
Chakra Cost: 20
Damage Points: N/A (+60 Blue Flames)
Description:
After Absorbing the Physical and Spiritual energy of a technique through Dark Release then the user will channel their dark chakra into the ground and once an earth technique is used from the earth the Dark will be combined with it (this is all done within the same time frame since it doesn't have any effect until a compatible earth tech is used). The earth technique will appear to have cracks that glow purple sort of like veins that resonate through their entirety. This gives the Earth Technique Dark like properties where it will absorb techniques into the cracks of the technique, once a technique has been absorbed it will be converted into blue flames and will resonate in the cracks to make the Earth Technique Stronger.

If the Earth Technique is Destroyed before it can absorb anything then it will all be destroyed including the Dark Chakra, even after it absorbs something and blue flames are created within the cracks they will not fade but will remain on the field where the Earth technique is destroyed. The Dark Chakra doesn't give an extra layer of defence to the earth, only gives it absorption properties. Since Dark Release naturally strengthens the chakra absorbed the blue flames will become A-Rank in power.

- Must be taught by LonelyAssassin
- has the same absorption power as Inhaling Maw
- Can only be used if a technique has been absorbed before hand
- Can only be used thrice

Declined

You already absorbed a technique prior to this technique and are now releasing that juice into the ground. That wouldn't allow for your earth technique to gain the properties of absorption that you describe but rather just enhance the property of the jutsu as it is. In essence, you have a B-rank + X-rank Dark/Earth Release technique. What you describe is the latter combination, however, you allow for it to get even stronger through adding the absorption property, thus making it an A-rank + X-rank Dark/Earth Release technique. Too many additives. I recommend editing this in the following way.

As opposed to allowing for the arbitrary addition of an earth jutsu of your choosing, create an earth technique with properties of it's own, then proceed to put the addition of the absorption quality of the dark release. Now you have a base level technique, and whenever your opponent uses a technique that is absorbable, it feeds the technique and makes it stronger that way. For example: Dark/Earth Release: Inhaling Dragon ( B-rank) -> a dragon with a dark mark inside its mouth and can eat fire and wind and what not and then becomes engulfed in blue flames (c) Reborn .

New Submission :

(Meiton : Kyūketsukō Fukushū) - Dark Release : Inhaling Maw's Revenge
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: N/A (+20 For Each New Temporary Dark Mark)
Damage Points: N/A
Description:
This Allows the user to use Dark Release Through Dark Tattoos are not located on their hands and this must be posted for reference. If stated in the user's biography that they have a Dark Tattoo anywhere other than their hands this allows them to use Dark Techniques through that Tattoo unless it specifically needs the use of the arm/fist in the technique (For example they need to punch motion etc). This part of the technique is just an activation for Tattoos not located on the palms.

The user CAN make a temporary new Tattoo anywhere on their body if they wish completely made of Dark Chakra, this doesn't require the need to use Inhaling Maw Beforehand and the user can make a Tattoo wherever they like. The user can make up to two Dark Marks at a time over their body and they will be able to use Dark Release Techniques from it. However these ones are temporary because they're not stated on the biography, meaning they only last for 4 turns upon creation.

- When posted just for activation reference this means that Inhaling Maw or Dark Release : Judgement can be used from Tattoo's other than their palm.
- When posted for Temporary Dark Mark creation, only 2 can be made at a time and has a 4 turn cooldown before more can be created. Temps last for four turns upon creation.
- This Jutsu must be taught by LonelyAssassin
- Must have Dark Release

DNR
Marks stay on the hand
 
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Kamishiro

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Re: Custom Jutsu Submission

CW:

[Shodai Hokage no Kubikazari] - First Hokage's Necklace
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Hokage's Necklace is a Necklace made of special crystal that originally belongs to the first Hokage, Hashirama Senju. It isn't any ordinary necklace nor was it ever meant to be, after all it belonged to the God of Shinobis. This Necklace was made with the aid of Wood Element which is known to give life, and this was not an exception. The combination of wood element along with the special crystal partially gave birth to a creature. It couldnt speak nor could it move or actually do anything physically, yet the living traits gave the crystal a conscious and a will that was highly loyal to Hashirama and whoever follows him. It also have a mental communication with the owner which it could communicate with him through. Being made of wood element, it had a thick layer of the infamous wood seeds that is well known to sense the pressure, but it was more enhanced that it was actually able to sense the pressure in the air and the changes in it, meaning it was actually able to sense the existence of others through the pressure in the air. It was also able to sense techniques due to the pressure it causes on the air, yet it isn't capable of distinguishing between an element and another. Through the mental communication, it uses the pressure sensing to the aid of it's owner. This Necklace has also a really special ability with which it could continously put chakra into the owner upon his requist in order to prevent falling for genjutsu, however, that also means that Hashirama can't enter Sage Mode as long as this ability active. The last ability the use is capable of using Hengen no Jutsu on it to give it a basic physical trait (like flying or walking) by turning it into an animal however that can't be used to attack the opponent, it is rather used for spying and what not.
-Can only be worn by Kamishiro and those who are allowed.
-The ability to negate genjutsu lasts for 4 turns upon activation and can only be used twice per battle. It also needs 2 turns to cool down
-Sensing ability can't distinguish between people as well, it can only sense people.

~DNR~
You can't have the Hokage necklace...


[Mokuton: Fuzen Bunshin] - Wood Release: Partial Clone
Type: Supplementary
Rank: B
Range: Self
Chakra: 20
Damage: N/A
Description: This technique is a derived technique from the normal Wood Clone technique, however it somewhat follows the same principle. The use would create a wood clone using his wood skills from his body, however the difference is that the wood clone wouldn't emerge fully from the users. The wood clone would just partially emerge up to stomach level and therefor it wouldn't have any mobility to it. (It would be slightly similiar to the Soma no kou twins).It will also add weight to the user, leaving him slightly hindered. The wood clone would have the same abilities as the normal wood clone along side with the ability to gather natural energy for the user, it can't enter SM, it can just gather natural energy for the use, leaving him to focus on the battle.
-The user can still make other clones but up to 3 since this would could count towards the normal clones number
-The clone can only gather natural energy if the user has sm. Other than that, the clone can only act as a normal clone.

~Declined~
You're not splitting the chakra completely outside your body so gathering natural energy wouldn't work since the chakra of the "clone" is still technically attached to you. It also wouldn't be able to function like a clone in some respects like genjutsu. Example of this is, like I said, your chakra is still within your body, when you're caught your clone can't break you because they'd be caught as well. Regular clones can break you from genjutsu because they're chakra is a separate body. What this all amounts to is, for the clone technique, the division of chakra from your original body to the clone's body to make them an actual separate entity. You can't mimic the Somo no Kou.

[Mokuton: Kata Koutai] - Wood Release: Shape shifting
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A derived technique from the normal principle of wood release itself. Wood could be normally produced from any earth or water surface, however this technique doesn't produce anything from water or earth, but rather it shifts it into wood. So instead of producing a pillar or a root from a water blast, this technique turns the water blast into wood blast. This could be a partial shift or a complete shift. A partial shift as to turn only the half into wood and let the other half in it's original form or just turn the outer surface into wood, creating a layer of wood and leaving the interior in it's normal state.
- Can only be used 3 times per battle
- No S rank wood in the same turn
- Complete shift turns the technique into A rank technique with A rank damage, even if it is higher rank. Partial shift however, leaves the damage of the other technique and adds the damage of this technique to it

~Declined~
I'm a bit confused by this "shifting" it doesn't turning earth/water into wood release you can basically do that already.
 
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ZandaT

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Re: Custom Jutsu Submission

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: This sealing technique is a rather simple acting one. Using a seal with the word either on paper or somewhere on one’s body, the seal will remain dormant until the enemy’s chakra makes contact with it. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal it will cease and a seal will be placed on the source of the chakra (the opponent). The seal restricts them from using the same type of chakra that was used for their previous technique. For example; if used on an elemental technique, it would prevent them from molding chakra of that element. If used on raw chakra techniques or special chakra types it seals them. If this seal is placed directly onto the victim’s body, the user can specifically determine which chakra nature they seal off.
NOTES
►User can only have two of these seals in their possession.
►The restriction lasts for 6 turns unless otherwise broken.
►Only one of this type of seal can be in play at a time meaning a minimum six turns before re-use.
►No other techniques S rank and above the same turn the seal is used
►No Fūinjutsu for one turn afterwards
►Can only be taught by ZandaT

✦ Declined, doesn't make much sense; simple contact with a technique won't bind and prevent someone from using chakra of that nature. OPed and illogical. ✦

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle or prior to. Using a seal with the word "Revoke" either on paper or somewhere on one’s body, the seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease, and immediately afterwards a barrier is released from the user as it spreads to the ends of long range with the user as its epicentre. This barrier carries special chakra blocking properties that focuses on the source of the foreign chakra first used to activate the technique. Once in the barrier its target is restricted by the barrier's blocking properties, restricting them from using the same type of chakra that was used for their previous technique. For example; if used on an elemental technique, it would prevent them from molding chakra of that element. If used on raw chakra techniques or special chakra types it cancels them before doing the same thing. All divided, but similar, target foreign chakra sources like clones also succumb to the barrier's properties while in its realm.
NOTES
►User can only have two of these seals in their possession.
►The restriction lasts for 5 turns unless otherwise broken.
►Only one of this type of seal can be in play at a time meaning a minimum five turns before re-use.
►No other techniques S rank and above the same turn the seal is used
►No Fūinjutsu for one turn after activation
►Can only be taught by ZandaT


Declined - a long rnage barrier is too much and stopping the use of that element i don't like.


(Fūinjutsu: Shīru Gyakuten) - Sealing Arts: Seal Reversal
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: This sealing technique was inspired by the Uchiha’s ability to break and reverse the genjutsu of their opponent back onto them. This technique accomplishes the same feat only with sealing based techniques. With a plain black sealing tag on their person or body, the user will wait until some sort of adverse sealing is acted upon them by their opponent. Upon having their capabilities sealed somehow the user can activate the black tag which will infuse into the opponent’s seal (tangible or not) and neutralize it. In the second phase of this technique the opponent’s seal is re-implemented, however this time against. The draw back to this technique is that the full effects of the jutsu only work against one sided sealing techniques, i.e techniques that seal only the opponent. If the seal being targeted seals both the user and their opponent then this technique cannot re-implement seal. As well, if the sealing technique used by the opponent requires a type of chakra that the user doesn’t possess, it will cannot be re-implemented against them.
NOTES
►Can only possess two of this seal and only one can be used at any given time.
►Can be used 2x per battle
►Has a 2 turn cool down
►No other sealing jutsu in the same turn.
►Can only be taught by ZandaT

✦ Declined, this implies that one seal can give the user access to anything that was sealed from them, ultimately acting as a key for several seals ranging from elemental chakra, spiritual energy and physical energy as well. Too broad. ✦
(Fūinjutsu: Shīru Gyakuten) - Sealing Arts: Seal Reversal
Type: Defensive |Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: This sealing technique was inspired by the Uchiha’s ability to break and reverse the genjutsu of their opponent back onto them. This technique accomplishes the same feat only with sealing based techniques. With a plain black sealing tag on their person or body, the user will wait until some sort of adverse sealing is acted upon them by their opponent. Upon having their capabilities sealed somehow the user can activate the black tag which will infuse into the opponent’s seal (tangible or not) and neutralize it. Although, in order for the user to place the black tag on its target they must be able to make contact with the opposing seal's vessel physically, meaning seals using inanimate and energy vessels will not be affected by this technique. In the second phase of this technique the opponent’s seal is re-implemented, however this time against its user. The draw back to this technique is that the full effects of the jutsu only work against one sided sealing techniques, i.e techniques that seal only the opponent and not the opponent and user both. If the seal being targeted seals both the user and their opponent then this technique cannot re-implement the seal, but its binding will still be rendered useless once the black tag runs its course. As well, if the sealing technique used by the opponent requires a type of unique chakra that the user doesn’t possess, it will cannot be re-implemented against them, yet still rendered useless.
NOTES
►Can only possess two of this seal and only one can be used at any given time.
►Can be used 2x per battle
►Has a 2 turn cool down
►No other sealing jutsu in the same turn.
►Can only be taught by ZandaT

Declined - i feel it pushes the boundaries of what fuuin can actually do and it's not clear with the wording.

(Sukoshi kyoku o kyōshin) Resonating Tad Poles
Type: Weapon
Rank: S
Range: Short
Chakra: N/a
Damage: N/a
Description: The Tad Poles are a special dual sword artifact linked to a user of the Toad contract who have achieved training in the art of senjutsu through Mt. Myoboku. The blades were crafted by the toad smiths of the Mt.M., and cooled in the mountain's springs and thus the swords took on their qualities. Emerging new, the blades of the anointed swords grew several swollen pore like glands scattered across its canvas yet none touching their edge, its hilt dressed in green and gold thread. Not yet complete, the smiths took honor in their work and inscribed the swords with special kanji related to senjutsu and linked to it's user in order to further increase the bond between them. Only 1 pair was ever made, and they called these blades, the Resonating Tad Poles.

The blades of the Poles have the special ability to extend with versatility, similar to a toad's tounge, while retaining its sharpness during battle. This can be done passively at the cost of -10 chakra, it's will being guided by the user for the turn used, and the swords extension limit is bound to short range.
►This ability has a 1 turn cooldown limit for each sword

The swords carry another ability in relation to the pores scattered on the blade's canvas. Counting as a move, the swords can release oil from its glands that adds +15 to techs that ignite it due to the added fuel given to the explosion, fire, etc.
►Oil ability can be used 3x per battle, a usage per sword
►This ability has a 2 turn cooldown

Inscribed with special kanji linked to the user, the Poles can feel when its user's chakra has changed to senjutsu causing the seal to access its true talents whenever activated. At the cost of a move slot, the user can fully activate the Tad Pole's seal when in Toad sage mode which begins the process of drawing in natural energy. An inanimate object being the perfect vessel for absorbing natural energy due to its inability to move, the blades act like ma and pa with the amphibian tech. activated and allows the user to sustain sage mode at the cost of an additional -5 chakra per turn.
►When activated the swords can no longer use its primary extending ability until over
►Can be used 1x per battle

NOTES
►Requires Toad contract
►Requires Toad Sage Mode
►Can only be bestowed by ZandaT

Declined - First of all extending the swords isn't going to approved as passive. As for the ma and pa bit at the bottom. I'll allow it to extend sage mode by 4 turns max, after that it's just too much for a custom in the current rp.

~Leaving All for another Mod~
 
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Baldy

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Re: Custom Jutsu Submission

(Futon: Teito no sōdō)- Wind Release: Tumult of Tate
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique revolves around the vacuum aspect of Wind. With a clap of his hand, the user is able to create two golem-shaped entities of wind anywhere within range, though outside of a 3 meter radius of the opponent. These humanoid figures of wind are composed of highly compressed wind, that functions like a vacuum. The golems are roughly the size of the Earth Release: Stone Golem technique, and are, of course, A-rank in strength each. Upon creation, the golems begin to grow in size rapidly, using the terrain(dirt, rubble, soil, rocks, water etc.) to fuel their growth by drawing smaller particles in through the vacuum. Within a turn, each golem will be able to grow to the size of the Earth Release: Great Stone Golem technique. Of course, in spite of the increased size, the strength of either golem remains the same. Both golems function as sentient entities, and are able to move and attack much like humanoid figures. They are also able to gravitate throughout the air due to their wind composition. When in Great Stone Golem form, the golems have a reach of long-range. Due to the strength of the vacuum, being within a 3 meter radius of either golem will make movements and gesticulations highly difficult. The unique nature of this golem makes it highly invulnerable to damage - so long as it is not completely destroyed, it will be able to feed on the terrain and regenerate to its original strength and size, regardless of the damage sustained. Regeneration takes one turn. The A-rank golems are capable of combining together at any point in time to form a larger golem that is S-rank in strength, in which case the size would be twice of its original counterpart. Each golem is capable of imploding, creating a much stronger vacuum that would suck in everything within short-range towards itself (including the user if applicable), whilst shredding it to bits. However, this would cause the golem to vanish. This counts as a move. The strength of the vacuum is approximate to the strength of the golem, and can be done independently of each other. That is to say, one of the A-rank golems may choose to implode, creating an A-rank vacuum, whilst the other remains. The golems may also choose to combine, creating an S-rank vacuum instead that is larger in size, drawing in everything within an 8 meter radius. Imploding both Golem's individually will indeed cost two moves of the users moves.

Notes:

-Can only be used twice per battle
-Golems last for 4 turns, before they dissipate
-No Wind above A-rank for the rest of, and the next turn
-Can not combine with Pull of Pazuzu or Erzo's Sickle Draws

☼ Declined ☼

Remove the sentience. Either make them controllable or give them a preset attack pattern.
(Futon: Teito no sōdō)- Wind Release: Tumult of Tate
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-15 per turn)
Damage: 80
Description: This technique revolves around the vacuum aspect of Wind. With a clap of his hand, the user is able to create two golem-shaped entities of wind anywhere within range, though outside of a 3 meter radius of the opponent. These humanoid figures of wind are composed of highly compressed wind, that functions like a vacuum. The golems are roughly the size of the Earth Release: Stone Golem technique, and are, of course, A-rank in strength each. Upon creation, the golems begin to grow in size rapidly, using the terrain(dirt, rubble, soil, rocks, water etc.) to fuel their growth by drawing smaller particles in through the vacuum. Within a turn, each golem will be able to grow to the size of the Earth Release: Great Stone Golem technique. Of course, in spite of the increased size, the strength of either golem remains the same. The golems exist not as sentient entities, but rather, as beings that are controlled passively by the user's mind. As such, the user has to supply chakra passively to sustain this control over the golems. They are also able to gravitate throughout the air due to their wind composition. When in Great Stone Golem form, the golems have a reach of long-range. Due to the strength of the vacuum, being within a 3 meter radius of either golem will make movements and gesticulations highly difficult. The unique nature of this golem makes it highly invulnerable to damage - so long as it is not completely destroyed, it will be able to feed on the terrain and regenerate to its original strength and size, regardless of the damage sustained. Regeneration takes one turn. The A-rank golems are capable of combining together at any point in time to form a larger golem that is S-rank in strength, in which case the size would be twice of its original counterpart. Each golem is capable of imploding, creating a much stronger vacuum that would suck in everything within short-range towards itself (including the user if applicable), whilst shredding it to bits. However, this would cause the golem to vanish. This counts as a move. The strength of the vacuum is approximate to the strength of the golem, and can be done independently of each other. That is to say, one of the A-rank golems may choose to implode, creating an A-rank vacuum, whilst the other remains. The golems may also choose to combine, creating an S-rank vacuum instead that is larger in size, drawing in everything within an 8 meter radius. Imploding both Golem's individually will indeed cost two moves of the users moves.

Notes:

-Can only be used twice per battle
-Golems last for 4 turns, before they dissipate
-No Wind above A-rank for the rest of, and the next turn
-Can not combine with Pull of Pazuzu or Erzo's Sickle Draws

~Declined~
I see you're one who likes to haggle; starting big and unreasonable. Everything I highlighted needs to be severely toned down. Clapping your hands and creating two golems that quickly grow to the size of Great Stone Golem. You make it so that they can be created anywhere but no closer than 3 meters from the opponent. However, you make 3 meters the range in which movement for anything is extremely difficult. You allow for them to combine into a golem twice that size and is S-rank. Your restrictions are garbage, I could go through more but unfortunately don't have the time to waste. Use your own judgment to make this into something that's approvable.
 
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Shady Doctor

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Re: Custom Jutsu Submission

Futton: Tsumibukai tsūru | Boil Release: Sinful Tools
Type: Attack/Defense/Supplementary
Rank: A-rank
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description:
This is a technique created by Mei which allows her to create weapons, Walls or other constructs of Corrosive Mist to aid her in battle. These constructs can be made directly from her body or even from water sources around the terrain. Due to Mei's high level of suiton mastery, she's even able to conjure up enough moisture in the air to create the tools from anywhere within range; similar to her using water techniques without a water source present. Just like her other boil related techniques, Mei creates the corrosive mist in such a way that it won't harm her.
Note: The corrosive contents of the mist is similar in power to the Canon technique Skilled Mist.

~Declined~
Not the kind of nature for this generic "X-release technique" style jutsu you're trying to make.




Futton: Tsumi kurenjingu | Boil Release: Sinless Cleansing
Type: Supplementary
Rank: B-rank
Range: Short-Long
Chakra Cost: 20 (+10 each technique)
Damage Points: n/a
Description:
Tsumi kurenjingu is an activation technique that can only be applied to water techniques used by Mei. Mei will activate the technique and for a short period of time she would be able to infuse her boil chakra into water techniques. With every water jutsu infused with this technique it would completely change the composition of them. Mei would recreate the water molecules inside the jutsus to have countless corrosive water molecules take the place of the original, but in the exact same form of the other jutsu. This makes the jutsu composed essentially of boil water that would lose all elemental strengths and weaknesses, replacing them with the strengths and weaknesses of Boil release. An example of this would be using this technique alongside water dragon technique; It would be able to corrode earth jutsu since boil is strong to earth, but would be weak to wind techniques. Another thing about the alterations to the techniques is that they show no visible sign of change unless someone can differentiate the change of elemental chakra inside of them. This makes it hard for an opponent to know that it has actually changed, tempting them to combat the "water" as normal water.

☆ Usable ×4
☆ Lasts 3 turns

~Declined~
"Boil water" isn't a thing. You can have hot water which is just water but, ya know, hot. Reading this submission among others makes me realize why some of the checkers stop after a while...




Katen Kyōkotsu | Bones of Heavenly Blooming Madness; "Flower-Heaven Bone of Madness"

Rank: S
Type: Weapon
Range: All
Chakra Cost: 20-40 (
-15 to sustain illusions)
Damage Points: n/a (depending on ability rank)
Description: Katen Kyokotsu is a pair of swords that slot together side by side to make one sword or can be separated into two at any point. Katen kyokotsu is unique in that it exists as a daisho sword pair, consisting of a tachi and a wakizashi. Their cross guards are rectangles, with the corners cut off, decorated by a pattern of cherry petals and lines, and each sports a dark-blue handle. The user usually keeps them sheathed through his waist tie at his left side; however, during battle, the swords have been placed on both sides of his sash. Like many other weapons, Katen Kyōkotsu has a personality of its own; taking on the personality of a young woman. Legend has it that Shunsui had a younger sister who was schizophrenic, and she had died during a raid on the village. After death it was believed her spirit lived on within the twin swords her brother wielded, granting the swords abilities akin to her child like personalities. The swords has one main ability; the ability to drain the user's chakra and use it to cast illusions up to and including S-rank. Though the swords itself have two main set of illusions only usable by them, shikai and bankai. Shikai being the first weaker stage of its power while bankai being its true power. But with this power comes great risks.

Shikai:
Flower Wind Rage and Flower God Roar, Heavenly Wind Rage and Heavenly Demon Sneer
The user sets the two blades against each other in a cross, and then pulls after uttering the poem-like command (purely cosmetic) causing a flash of light from chakra being released from it. When the flash clears, Katen Kyōkotsu has become a pair of huge, black, heavily curved Chinese scimitars with silver edges. The hilt and tsuba of each are still the same as they were in Katen Kyōkotsu's sealed-form, but they now sport long red tassels dangling from the end. The power of Katen Kyōkotsu is to "make children's games real". The swords make the rules through the use of genjutsu, and anyone who steps within the boundaries of its range is forced to play by those rules, including the user himself. According to Shunsui (who created the blades), "You win, you live. You lose, you die. She's a fickle one, all right." When in this form the swords have a few minor genjutsu abilities, All having B rank (shikai) power and take one of the user's 3 jutsu per turn and can be activated by the user or the sword herself. The special thing about these illusions are that they are constantly casted by the sword, by passively draining the user's chakra each turn to sustain the illusion on the area and the people around. The downside to this is that once the swords want to play the games, the user can't control the casting, having to be a part of the illusions each time they are used. Due to Katen Kyōkotsu constantly sustaining the illusions, normal release methods wouldn't work to break the illusions. One would first need to get into long range of the swords and then break the illusions to become freed.

Takaoni (嶄鬼, Mountain Demon): With this B rank genjutsu, Katen Kyōkotsu casts an illusion on both the user and anyone within mid range where fire starts to burn on the ground making it extremely hot. The person who gets higher up wins as the loser is the first one to be caught in the flames. By the effects of this genjutsu, who ever gets touched by the flames feels the full pain and strain of the B rank gen, where as the other goes uneffected. After a person has been "burnt" in a sense, the genjutsu ends. Can be used 3× and lasts 3 turns each use.

Kageoni (影鬼, Shadow Demon): With this B ranked genjutsu both the user and anyone within mid range is caught in the illusion casted by Katen Kyōkotsu. This is a variation of a childs game where if your shadow is hurt you feel the wound in the illusion; but there's a slight twist. Instead of feeling pain from a part of the body that is wounded via a shadow, that particular body part would be strained to the point the user feels it is paralyzed, disabling the limb for the entire turn. So if someone stabs your shadow's right arm while you're in this illusion, your right arm would become unusable for the turn. Within the illusion, a person is also allowed to control shadows of other things (not each other's) to attack a shadow and land a blow; basically making shadow clones of themselves through the shadows to do the attacking. Lasts 4 turns and can only be used 3 times.

Kageokuri (影送り, Shadow Sending): With this B ranked genjutsu both the user and anyone within mid range is caught in the illusion casted by Katen Kyōkotsu. This is another variation of a childs game. Either the user or anyone else can spend one of their moves per turn stairing at their shadow for roughly 3 seconds, and in doing so, it allows them to leave an illusion of themself where they are like an after image, while they attack or avoid a jutsu. This successfully "blinds" the opponent of where the real person is, leaving a fully functional after image throughout the turn. This illusion lasts 4 turns and each replica lasts until the end of the turn it's created or until the creator wills it to. Can be used 3×.

With all these mini childrens games, either the user or the opponent can use their effects to their advantages but the only catch its, opponents have to figure out how it works if they haven't seen it before, leaving people who've never seen the games used with the disadvantage.

Bankai:
(Genjutsu: Katen Kyōkotsu: Kuromatsu Shinjū) - Illusion art: Bones of Heavenly Blooming Madness: Black Pine Lovers' Suicide
The user will hold their swords together performing a cross symbol to have Katen Kyōkotsu perform their ultimate genjutsu, causing black, root-like tendrils to spread out from the user as a shadowy apparition appears behind him (in the illusion). The user considers this his last resort, and will only use it if his allies are far enough away from him so that they do not get caught in its effects. This reaches to Mid range and anyone within this range will be caught in the genjutsu whether it be an ally or enermy. (for Nw purposes this only works for people in the current battle, not the entire landmark). The special thing about these illusions are that they are constantly casted by the sword, by passively draining the users chakra each turn to sustain the illusion on the area and the people around. The downside to this is that once the swords want to play the games, the user can't control the casting, having to be a part of the illusions each time they are used. Due to Katen Kyōkotsu constantly sustaining the illusions, normal release methods wouldn't work to break the illusions. One would first need to get into long range of the swords and then break the illusions to become freed.

Upon release, an aura covers a large area around the user, reaching up to mid range in every direction (the aura is the chakra being used from Katen Kyōkotsu). This aura changes others' perception of the surrounding environment, making them perceive it as darkened, bleak and gloomy, and causes others to feel varying levels of melancholy and despair, and chills. This genjutsu has multiple levels though:

First Level; Wound Sharing Hesitation: Any wounds that you inflict on your opponent's body in the illusion will emerge on your body as well, as if shared, and vice-versa. Shunsui refers to this technique as the "prologue". This is all a part of the powerful illusion it goes for the user and anyone else in the area. If the user were to attack an enemy stabbing him in the arm, all the users allys and himself would feel it, same for the enemy. The genjutsu makes this look and feel real. This illusion is A-rank in power but what makes it deadly is the constant sustaining of the illusion from Katen Kyōkotsu making the pain and wounds seem real. Lasts 4 turns and can only be used twice.

Second Level: The Pillow of Shame: Black spots appear all over the body of user's opponent, causing them to bleed profusely. The user compares this to a story of a warrior who was wounded on the battlefield, causing his shame at being bedridden to transform into an incurable illness. This stage has to be activated in the genjutsu and can be done at any point in the battle. When activated it counts as one of the users 3 jutsu per turn and effects anyone that would have recieved a illusion wound from the genjutsu. After becoming victim to this jutsu, the "disease" strains the victim's body in the illusion thus tricking the victim into overworking his body in reality and using double chakra in each jutsu used. Once activated it lasts 4 turns and is S-rank in power. Usable twice.

Third Level: Lifeless Abyss:
A massive amount of water engulfs both the user and his opponent from every direction, coming out of portals similar to stormy blockade, who remain within it until one of them runs out of chakra in battle and drowns. The user claims this is only for combatants who possess resolve. This can be activated at any point after the initial activation of the genjutsu. When activated it counts as one of the users 3 moves per turn and will turn everything as far as both can see into a dark abyss of water. The dark abyss makes it difficult to see, halving everyone's tracking ability because of the lack of clarity. The thick water around everyone's body also takes a toll, slowing everyone down by two ranks speed wise. Lastly, due to there being a massive amount of water, anyone within the water would get the feeling they are drowning if they attempted to breath; forcing them to lose consciousness if they allowed the drowning to happen for one turn. The user is the only one uneffected by this stage as he has mastered this jutsu and it's effects and he is in control of it, though he too will see all the water an his movements slowed like he was in the water, just not affected by the breathing part. This illusion is A-rank in power and can be casted once.

Though this is a deadly genjutsu the worst part is that the user can't control who it effects and the taxation from the mass use of genjutsu.

Note: No genjutsu can be used outside of the ones listed in this while these are being used
Note: effects any and all within range, including summons.
Note: The user can end the genjutsu with a single handseal but once the genjutsu ends, he will be exhausted and only be able to use A ranks and below in his next turn.
Note: The user or sword itself can cast the illusions
Note: Each illusion from the Shikai level can be layered on each other. Each Bankai illusion can be layered on one another.
Note: Can't layer a Shikai and Bankai illusion.

~Declined~
If you have to write this much, odds are you have way too much content for a single technique. How does Chris say it? Reduce reduce reduce?
 
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Re: Custom Jutsu Submission

-Resubmitting-

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra as he/her charges at the target and slam the hand into the target’s mid-section. Upon impact, the user releases the hand, firing it off as projectile missile, and knocks the target back as the hand pierces through their body before ripping them apart, and blowing them up. The true ability of Smack Hands is that if the wielder is a steel user and while wearing them, they can perform steel techniques by smashing the ground, swinging their hands, and thrusting them. The affect when using the hands is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques, counts as an S-rank move (40 chakra, 80 damage)
-Power fists can only be used once per battle, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

☼ Declined ☼

Need usage limits for the techniques. No change in how steel techniques are used, but the cosmetic change is fine. Repairing the hands should only be applicable to steel users.


(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn when moving)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques that involve the bike. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Can only be used by steel bios
-Lasts until it is destroyed
-Can be created twice per battle

☼ Declined ☼

How long does the speed boost last?


-New Submission-

(Oshie sono Gekiryuu Yajuu: Arekuruu Tsume Kiba) – Teachings of the Raging Beast: Raging Claw Fang
Type:Attack
Rank:S
Range:Short-Mid
Chakra:n/a
Damage:80
Description: While using Teachings of the Raging Beast: Fenrir, the user will spin ferociously, creating a vacuum vortex in its surroundings and extending the reach of his gatsuuga towards the target, delivering many beast-like attacks while lifting them in the air without moving from his position. After delivering the attacks, the user will finish by charging at the target and claw out the target’s ankle to prevent their escape, then continue on by rapidly slashing them with immense speed and strength, from several angles before sending them crashing into the ground.

-Can only be used twice per battle
-The technique puts a significant strain on the user and as a result he cannot perform S-rank and above Inuzuka techniques next turn

permission:

☼ Declined ☼

This is a CFS so you need to link that and its approval.
-Resubmitting-

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra as he/her charges at the target and slam the hand into the target’s mid-section. Upon impact, the user releases the hand, firing it off as projectile missile, and knocks the target back as the hand pierces through their body before ripping them apart, and blowing them up. When performing steel techniques, the affect when using the hands, is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move, useable by only steel users, and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques(Combat Drill), counts as an S-rank move (40 chakra, 80 damage) and can only be used four times per battle
-Power fists can only be used once per battle , Three times if the wielder is a steel user and uses the repairing move, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra and can be used six times per battle
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

~Declined~
Confused a bit about the change. Is the change actually cosmetic or does it serve a purpose? At the end your restriction says the gauntlet returns to normal after even the "transformation technique" which implies the user can generically alter the form for their own purposes. If the change is more than cosmetic (which I'm sure it is) reduce the number of times it can be used or specify specific transformation it can go through (no more than 2 if you want to keep everything else you have). Also is the Power Fist technique a direct contact technique or do you have to make impact, your wording is confusing there. Combat Drill's ability can be bumped down to A-rank. It can crush B-rank and below, which would make it's strength A-rank.

(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn when moving)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques that involve the bike. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Can only be used by steel bios
-Lasts until it is destroyed
-The speed boost lasts on the turn that it is used
-Can be created twice per battle

~Declined~
How much does the speed increase, can't have any ambiguity. Also it's redundant to put "-can only be used by steel bios" when the technique is Steel Release.


(Koton: Burokkupātī) – Steel Release: Block Party
Type:Defensive
Rank:S
Range:Short
Chakra:40
Damage:N/A
Description: The user concentrates his chakra to form a pair of black colored metal gloves which generate medium sized shields, capable of withstanding an extensive amount of damage (B-rank) before shattering like glass. By focusing more chakra the user can form the shields around himself and/or his allies, using the gloves as the source and will create a massive screen made of black steel that forms over and around the user and/or allies in a complete 360 degrees. This gives the user and/or allies a degree of protection from attacks that target the user and his allies such as taijutsu or projectile attacks up to A-rank. The dome can also protect the user and his allies from sand as well as other attacks that would hinder a person’s ability to see (ex. reflected light). Unfortunately the downside is that the user is unable see enemy attacks while the dome is in use and they would have to rely on their other senses or some other way to compensate.

-Can only be used by a steel bio
-Only lasts for three turns before shattering
-Can only be used twice per battle
-After this the user is unable to perform steel techniques next round

~Declined~
This one is more so for your own good. You have two forms at different levels of defensive power and only one rank. This isn't me telling you to make it a multi-rank technique, but to pick one rank and work with it. If it's steel release make note of the elemental advantages and disadvantages. S-rank Steel = A-rank Lightning = S-rank Neutral Elm. If you going to create a defensive wall technique like this, I'd rec A-rank.
 
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Re: Custom Jutsu Submission

(Raiton: Hikari no Tesaki) — Lightning Release: Minions of the Light
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, creating a creature or creatures composed of extremely focused lightning known as minions. These "minions" take on the appearance of small, yellow, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is so focused, that it makes little to no sound. These minions are complex sentient creatures that carry three unique set of abilities.Their first ability involves complete mastery of shape manipulation, allowing them to freely manipulate their focused body, or parts of it, into any form they desire. For example, they can manipulate their arm to become a spear of lightning, form both arms into a shield of sorts for both offensive and defensive purposes, etc. Their second ability comes in two forms. The first form involves reverting their focused electrical bodies into an unfocused electrical current, similar to a Chidori Nagashi. The other form is simply causing their body to explode into an electrical explosion. However, minions that self-destruct in anyway are completely lost afterwards.Their third ability allows each Minion to passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Minion can divide into 4 B-Rank Minions & 4 B-Rank Minions can combine into 1 S-Rank Minion.) A user is capable of forming 1 S-Rank Minion or several lower-rank Minions from the beginning. In the event that a minion is destroyed, the Rank of the existing minions do not change (e.g. 4 B-Rank Minions are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Minions stay B-Rank) Also despite being sentient creatures the user can gain full control over the minions through a hand-seal.
Note: Manipulating their bodies/Self destructing count as a move
Note: The rank of each attack or defense of a minion correlates to the specific rank of the minion
Note: The size of each minion is dependent on the rank
Note: Shape Manipulation is limited to the minion’s bodies. As such, they cannot release projectile attacks
Note: The minions last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the same or next turn.
Note: Can only be taught by Yusei
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☼ Declined ☼

No sentience. This doesn't really sound like a lightning technique. It just sounds like you're summoning weird little things with a lightning affinity. >.>


(Raiton: Hevunzu Konoyo no Shūsoku) — Lightning Release: Heaven's Earthly Convergence
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-5 to maintain, -10 if levitating every turn)
Damage Points: 80
Description: This is an advanced lightning technique based off of the effects of two specific lightning techniques: the levitating effects of Lightning Release: Lightning Blades Levitation and the large scale earth shaping effect of Lightning Release: Sixteen-Pillar Bind. The user will start by releasing their lightning chakra into the ground, just as they would when preforming Sixteen-Pillar Bind. This enables the user to shape the ground into a creature of his liking. However, the size of the creature can not exceed the general size of the cannon Earth Golem technique in terms of height. The creature then has 2 basic abilities, derived from the effects of lightning blades levitation. The first ability is that it is able to fly. Although, the speed in which it is able to greatly depends on the size of said creature, meaning the smaller it is, the faster and easier it will be for it to fly while larger creatures will be slower and more difficult. Granting the creature flight (by means of levitation) requires 5 additional chakra points per turn to maintain. The other ability of the creature is a dormant one. Upon its destruction, it will release a discharge of electricity, carrying the same properties as Lightning Release: Lightning Blades Levitation, which will have all the broken pieces levitate back to the original form and the lightning will then merge the pieces back together. Although, from that moment on wards, the creature loses both its abilities of flight and reformation. Advanced users of this technique who specialize in the Lightning Release are able to use this technique to much a greater extent. Ninja who specialize in Lightning Release are able to use this technique as an alternative to basic Earth Creation Techniques that require using a source, such as the ground. Meaning, a specialist can use this technique as an alternative to creating earth techniques from the ground by shaping the earth using their lightning chakra to accomplish the same end result. This alternative method of shaping the earth through Lightning Release will sink in some lightning chakra, which will stay dormant within it until its destruction, then all the broken pieces of the technique will release a discharge of electricity with the same properties as Lightning Release: Lightning Blades Levitation that will levitate the pieces back into the original form and bond them together. (e.g. I use this technique as an alternative to creating an Earth Golem by having the lightning raise and shape the earth into said golem. The golem, once destroyed, will have all its pieces levitate back into place and reform whole again). Keep in mind, this alternative lightning based method of earth shaping will not be able to recreate any special abilities of an Earth Jutsu whatsoever. If I use this technique as an alternative method of creation for an earth technique with special abilitiesm such as a golem that is able to merge with the ground, it will only create the golem and not retain any of the original techniques earthen abilities. Also this can only be used as an alternative to creating solid earth techniques from the ground. Earth techniques from the ground of a different composition, such as mud, will not be able to be shaped properly and thus wont work.

Note: Can only be used twice as an alternative use for Earth Release and once for the creature as a direct method of creation
Note: Only Lightning Release techniques can be used while maintaining the creature
Note: Only Lightning Release specialists can utilize the technique’s advanced use of its alternative earth creation method
Note: No A-Rank or above Lightning Release can be used in the same turn or the turn after
Note: Can only be taught by Yusei

☼ Declined ☼

Severely overestimating how lightning can be used to manipulate earth.


Indra - God of Thunder and Rain
Type: Weapon
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu.Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and Rain and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a Silver and Black Ring with a lightning bolt design.Its second form is a silver lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle.And its third and final form is that of a solid black staff.

Abilites-

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release.Able to Sense the world around him through electrical charges although only limited to objects that contained electricity.After sacrificing himself,Indra gained the passive ability to grant its user an awareness of all the electrical charges around him.This is passively done by the user either wearing indra as a ring or wielding it in Sword or staff form.(This ability is usable only by a user who has a "primary" lightning affinity)

Indra's Evolution - Through research and practice the second monk discovered the unique relationship between Fire and Lightning, and that Lightning could be called a more advanced version of fire.He realized that the main difference between Fire and Lightning was the rate in which their molecules vibrated with Lightning having its molecules vibrate much faster.Through practice the monk realized that by using chakra to vibrate the molecules of an already existing fire he could alter its state from Fire to Lightning.Though still retaining the original fires abilities, if explosive the newly transformed lightning would also be explosive as the molecules themselves remain the same and so do their properties but due to the increased vibration the state is changed to lightning.Transforming a fire is done by preforming an extra hand seal while wearing Indra as a ring or swinging it in its Sword or Staff form.(This counts as one of the users 3 moves per turn and cannot be used on forbidden techniques)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades.He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it.This is done by simply preforming a hand-seal while wearing indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation.(This counts as one of the users 3 moves per turn and the amount of chakra used is proportionate to the size/rank of the intended target.As well as costing 10 chakra points per turn to maintain, also only A-rank and below can be levitated)​

Note:Changing Indra's form takes up 1 of the 3 moves
Note:Indra's Evolution can only be used on the Users own techniques
Note:Indra forbids the user of using wind techniques of any kind.
Note: Can only be taught by Yusei

☼ Declined ☼

Indra's Awareness: Needs to be limited to sensing techniques. Pretty much everything gives off some electrical charge, even us, so this would let you sense way too much as is.

Evolution: The basis for this is off. There's much more of a difference between fire and lightning than what you've described. Alternating between the two in some feasible manner isn't really possible.

Levitation: How do you apply the lightning shroud? Is contact needed? How does this not shock a person? What are its limits in terms of what it can be applied to?
Notes for Checker - Got rid of the sentience, and made it a streaming tech. Also reworded it a bit to emphasize on the technique rather the servants. That and I changed the name from minions of the light to Servants of the Divine.

(Raiton: Kami no dorei) — Lightning Release: Servants of the Divine
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused lightning. These "servants" take on the appearance of small, yellow, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra and control to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a servants arm to become a spear of lightning, form both arms into a shield of sorts for both offensive and defensive purposes, etc. The second ability comes in two forms. The first form involves reverting the focused electrical bodies of the servant(s) into an unfocused electrical current, similar to a Chidori Nagashi. The other form is simply causing their body to explode into an electrical explosion. However, servants that are self-destructed in anyway are completely lost afterwards.The final ability allows the user to have the servant(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Servant can divide into 4 B-Rank Servant & 4 B-Rank Servant can combine into 1 S-Rank Servant.) A user is capable of forming 1 S-Rank Servant or several lower-rank Servant from the beginning. In the event that a Servant is destroyed, the Rank of the existing Servant do not change (e.g. 4 B-Rank Servant are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Servant stay B-Rank). Also due to how focused/concentrated the lightning is, it does not get conducted by liquids such as water.

Note: Self destructing count as an additional a move
Note: The rank of each attack or defense of a minion correlates to the specific rank of the minion
Note: The size of each servant is dependent on the rank
Note: Shape Manipulation is limited to the Servants bodies. As such, they cannot release projectile attacks
Note: The Servants last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the same or next turn.
Note: Can only be taught by Yusei

☼ Approved ☼

(Raiton: Tenshi no fukkatsu) — Lightning Release: Angelic Resurrection
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: "Angelic Resurrection" is an advanced lightning infusion technique based off of the effects of Lightning Release: Lightning Blades Levitation The user after preforming an earth based jutsu will cast an additional hand-seal infusing lightning based chakra into the earthen based technique/medium. The lightning based chakra will remain dormant within the technique/medium. It is only when the earth based technique it is used upon is broken or destroyed does the effect of the lightning chakra take effect. Once the earth based technique is destroyed the lightning chakra will release itself in the from of an electrical discharge carrying the same properties as lightning blades levitation. The discharge takes hold of all the broken fragments of the technique and levitates it back into the original form of the technique the lightning then wields the fragments back together effectively repairing it fully.The infusion does not show any visible signs of its existence meaning the technique its used upon will look no different then it would without the infusion. In the event of a wind technique and a wind technique only, of forbidden rank, after making contact with the infused earth technique will destroy both it and the lightning due its natural strength over it causing both the lightning and earth to be destroyed in the same time frame disabling the lightning's effects.
Note: Can only be used twice
Note: Can only be used on solid earth based techniques and , meaning no dust or mud or any other from aside from solids
Note: Earth based techniques extend to that of Earth based Ce's and kgs within reason
Note: No S-Rank or above Lightning Release can be used in the same turn
Note: Can only be taught by Yusei

☼ Declined ☼

Remove the highlighted. Make it so the technique only works once per the life of the jutsu being used. Meaning after the technique is repaired the lightning is gone. Also work on the CE and KG bit. Within reason isn't very helpful.


Notes for checker - Minor changes to appearance. I completely got rid of Indra's Evolution instead of fixing it or swapping it for a different ability. I made the requested changes to Indra's Awareness I made it so that its sensory overall is geared towards sensing techniques but I added that it could sense the electrical charges of things other then techniques like people but limited it severely specifically to only up to short-range, and making it so that only a wielder with a PRIMARY lightning specialty could use the advanced sensing. I completely got rid of the second ability to add that ;-;. I also elaborated more like you requested telling how Indra's Levitation is applied, why it doesn't shock and what its limited to being applied to.I also took out the second note of Indra's Evolution being only usable on the users techniques because I got rid of Indra's Evolution completely.

Indra - God of Thunder
Type: Weapon
Rank: Forbidden
Range: Short-long
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu. Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and Rain and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a solid gold ring with a lightning bolt engraved on it.Its second form is a gold lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle.And its third and final form is that of a solid gold staff.

Abilities -

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release.Able to Sense the world around him through electrical charges, although only limited to objects that contained electricity. Able to sense techniques easily, but otherwise limited to only short range when sensing something other then a technique such as an opponent. This is due to needing to be close to sense the weak or other wise unfocused electrical charges such as that of a human being's. After sacrificing himself, Indra gained the passive ability to grant its user an awareness of the electrical charges around him. This is passively done by the user either wearing Indra as a ring or wielding it in sword or staff form.(This ability is usable only by a user who has a lightning specialty, but to be able to sense things other then techniques up to short range the user MUST have a "Primary" Lightning Specialty)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades.He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it.Requiring no contact, it is applied by merely releasing an chakra discharge at the intended target which is then changed to extremely focused lightning that shrouds the target and levitates it. This is done by simply preforming a hand-seal while wearing Indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation. The lightning shroud is purely supplementary it's only purpose is to levitate the target, it does not get conducted by liquids or anything of the sort nor does it shock/harm the target whatsoever due to its extremely focused and condensed nature similar to that of the Raikage's Armor.(This counts as one of the users 3 moves per turn and the initial amount of chakra used is proportionate to the size/rank of the intended target.As well as costing 10 chakra points per turn to maintain. In terms of what can be levitated it is limited only to tangible objects and techniques up to A-rank things of a solid or tangible state like that of earth and liquids, energy based techniques cannot be be effected unless the technique states having a solid property, nor can it be used on living creatures. However due to their relationship wind techniques of any sort, even extremely focused tangible ones can not be levitated.)

Note: Changing Indra's form takes up 1 of the 3 moves
Note: Indra forbids the user of using wind techniques of any kind.
Note: The wielder MUST have a Primary Lightning Specialty to sense things other then techniques and is limited to ONLY Short range
Note: Can only be taught by Yusei

~Leaving all for another~

☼ Approved ☼

With added in pink.
 
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Leathercandle

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Re: Custom Jutsu Submission

(Katon/Suiton: Nettō shōdoku) - Fire/Water Release - Scald
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user begins by manipulating their katon chakra in order to create a spinning ring of fire directly in front of them. The ring of fire spins at high speeds counter-clockwise, and stands at the same hight as the user. Due to the high speeds that the ring is spinning at, it is able to sustain its form for a while. The user quickly gathers suiton chakra in their mouth and expels it in the form of a pointed cylinder with a 1 foot diameter (1/3 of a meter) as either a single projectile or a continuous stream. As the water passes through the ring, the super intense heat of the fire boils the water instantly, allowing it to give 3rd degree burns if anyone were to touch it. The water is so hot that it can cause water techniques of C rank and below within short range of it to instantly heat up and evaporate.
-Can only be used thrice per battle
-There is a two turn cool down between usages of this technique
-Can only be taught by Leathercandle
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☼ Declined ☼

Since this is using two elements it needs to count as two techniques.
-resubmitting-

(Katon/Suiton: Nettō shōdoku) - Fire/Water Release - Scald
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user begins by manipulating their katon chakra in order to create a spinning ring of fire directly in front of them. The ring of fire spins at high speeds counter-clockwise, and stands at the same hight as the user. Due to the high speeds that the ring is spinning at, it is able to sustain its form for a while. The user quickly gathers suiton chakra in their mouth and expels it in the form of a pointed cylinder with a 1 foot diameter (1/3 of a meter) as either a single projectile or a continuous stream. As the water passes through the ring, the super intense heat of the fire boils the water instantly, allowing it to give 3rd degree burns if anyone were to touch it. The water is so hot that it can cause water techniques of C rank and below within short range of it to instantly heat up and evaporate.
-Can only be used thrice per battle
-Counts towards two of the three possible jutsu available to be used per turn
-There is a two turn cool down between usages of this technique
-Can only be taught by Leathercandle
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~Declined~
I want hand seals. Also take out the evaporation of C-rank water. If you're only boiling the water you won't be anywhere near evaporating C-rank level water even close range.


(Dijīpanchi) - Dizzy Punch
Type: Offensive
Rank: B
Range: Short
Chakra: 0
Damage: 40
Description:
The user begins by punching towards the opponent with massive amounts of force behind it. The punch is aimed towards the side of the body of the opponent (for instance, the edge of their cheek), so that once the punch hits them and continues past them, it spins the opponent around 180°. The user can then follow up by slamming both of their hands onto the sides of the opponent's head, creating a loud noise in such close proximity to their ears that it would disorient them for a moment, similar to the effects of a concussion grenade, leaving them dizzy and unable to hear anything outside of short range for a short period of time.
-Can only be used thrice a battle
-The disorientation/ deafness outside of short range lasts one turn
-Can only be taught by Leathercandle

~Approved~
It's an effective move, but not necessarily A-rank caliber. Edited the rank information and edited the "moving at high speeds" lets not add "high speed" to everything as if that does anything to make you seem faster shall we?


(Doton: Sutōnbodi no sōsa) - Earth Style: Stone Body Manipulation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage:
Description:
The user applies some of the same principles that the Kaguya and Pein/Nagato use to access bones and chakra rods. By coating their body in a layer of doton chakra, they gain access to the creation of thin stone rods which can "grow" out of them. The rods can extend to a maximum of two meters, and can have either a sharp or flat end. The user can passively generate these rods from their body, and can even break them off if they want to with relative ease. Accessing more than three rods at once can slow the user down by one speed rank, and then slow them down another speed rank for every rod after that, as long as they are attached/held by the user. Due to their weight, they completely outclass things like senbon, kunai, and shuriken if they were to clash after being thrown, being able to easily knock them aside without their route being altered. Due to their weight, though, they can only be thrown up to mid range.
-Can only be taught by Leathercandle
-These rods can be used in the place of a sword for kenjutsu techniques
-After being used, the user can passively generate these rods for the remainder of the battle or event (must post in the next battle in said event that this technique was previously used)

@Red text, if this part makes it un-approvable, please take it out

☼ Declined ☼

Needs a turn limit.
~resubmitting~

(Doton: Sutōnbodi no sōsa) - Earth Style: Stone Body Manipulation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage:
Description:
The user applies some of the same principles that the Kaguya and Pein/Nagato use to access bones and chakra rods. By coating their body in a layer of doton chakra, they gain access to the creation of thin stone rods which can "grow" out of them. The rods can extend to a maximum of two meters, and can have either a sharp or flat end. The user can passively generate these rods from their body, and can even break them off if they want to with relative ease. Accessing more than three rods at once can slow the user down by one speed rank, and then slow them down another speed rank for every rod after that, as long as they are attached/held by the user. Due to their weight, they completely outclass things like senbon, kunai, and shuriken if they were to clash after being thrown, being able to easily knock them aside without their route being altered. Due to their weight, though, they can only be thrown up to mid range.
-Can only be taught by Leathercandle
-These rods can be used in the place of a sword for kenjutsu techniques
-Lasts 5 turns
-After being used, the user can passively generate these rods for 5 turns

~Declined~
Don't see a difference between this and the S-rank canon technique where you can create weapons from your body as well.
 
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Sasori

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Re: Custom Jutsu Submission

Name: (Suraimu no Ningyo) Slime Puppet
Type: Offensive/Defensive
Rank:S
Range:Short-Long
Chakra: 40
Damage: N/A
Description: Sasori made this puppet out of a special type of slime like material giving the puppet very unique abilities. The slime-like material allows for the user to stretch the limbs and body parts of the puppet up to long distances. With this puppet the user is able to use the puppet’s body as a shield or as an offensive weapon. The user can have the puppet rip off a piece of its body to create a shield or bubble which can block up to A-Rank Attacks.The puppet can also throw off pieces of its body which can be used to trap the opponent or incapacitate them,all requiring A-Rank strength or higher to break through. If the opponent hits the puppet hand to hand then they risk their body getting trapped in the sticky substance of the puppet making most Taijutsu attacks ineffective. When touching this puppet it is made of a slime material, but is also wet at the same time. Ordinary ninja tools are ineffective on this puppet due to the puppet's slime like material. Is also capable of firing a jet fast blast of slime from its mouth with incredible cutting power of S-rank strength.The Slime puppet also possesses the power to spray a slime like material up to mid range and anything caught in it would be restraining by sticky substance of A-rank strength. Another ability of it is that it can submerge its body underground to avoid attacks as well as travel towards the enemy for a sneak attack. Then, there was its ability to fire slime bullets from its body at extreme speed and is capable of piercing through a target at ease with S-Rank strength.
-Can only be used by Sasori
-Is strong against fire due to its water like substance.
-Weak against Earth.
-Ordinary Ninja tools are ineffective against it.

Name: (Rudoga) Ludger
Rank:S
Type: Human Puppet
Range:Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Due to the toughness of the steel plates he was covered in the puppet was capable of surviving taijutsu based attacks A-Rank and below. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an A-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which are capable of firing out chakra waves, due to it being a human puppet, and capable of forming chakra. The waves were A-rank in strength, and could also be adjusted to fire a wide range blast or narrow range attack by twisting its risks. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. All parts of the puppet’s body was capable of forming into a defensive/Offensive structure of A-Rank strength. Inside of the puppet would be thin metal wires of varying lengths and diameter. These wires would be capable of slicing through C-Rank and below earth ninjutsu. These wires would be very tricky to deal with as they should be dodged since blocking them would only lead to yourself getting tangled up in a binding strength of B-Rank strength. The human puppet is also capable of sending a small electricity wave through the wires allowing for an added damage meaning that it could slice through B-Rank and below earth techniques, and if came into contact with a person it would shock them with a A-rank current as well as bind them requiring S-Rank Or higher to break through. Additionally, the human puppet is capable of firing out steel bullets and plates equal to A-Rank. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator within the puppet which allowed for the puppet to be heated to extreme temperatures.Requires a full turn to transform into molten state, and during that turn no steel techniques can be used. If one were to touch the puppet while it was heated up it could cause 3rd Degree burn even being in short range of the puppet at this state could cause burns. The heat would cause for the metal to form into an almost molten state. Whilst, in this state the puppet’s arsenal of offensives attacks would be made more deadly making them S-Rank in strength. In this form the user would be capable of throwing gobs of molten metal which were able to melt through a target with S-Rank Strength. It also allows for the puppet to create molten barriers of S-Rank strength capable of melting incoming projectiles. Due to the heat the puppet is giving off it nullifies C-Rank and below wind attacks from harming it. Also, there is another generator capable of cooling down the puppet, and transforming the molten metal into a solid state.While in the molten state the puppet can forcefully be cooled down by attacking it with a S-rank or higher water technique. Lastly, all of the weapons in the puppet’s arsenal are dipped with poison.
-Molten state can only be used once. (And lasts 5 turns)
-Can only be used by Sasori
- After the use of the Molten state the puppet is unable to use the steel kekkei genkai for three turns.
- If shocked by the electricity currents in the wires then the opponent will be left incapacitated for two turns.
- Each time the chakra blast are used whether it be used to fire a wave of chakra or to launch the puppet forward it requires (-10 chakra) for each use.
-Can send the steel wires out with electricity running through them already or if the wires are already out then it counts as a move to send lightning through them
Link to Battle:
Link to Biography:

Name: (Katasumuri Ningyo) Snail Puppet
Type:Defensive
Rank:S
Range:Short-Mid
Chakra: 40
Damage:N/A
Description: A nearly absolute defense puppet, which can only be destroyed by A- rank techniques and above. The puppet shape is that of a large snail. Due to the structure of the puppet it is only capable of being moved once Sasori is inside. While user is inside of the puppet it pickups up another ability which is the ability to submerge itself underground. It has a defense covered throughout all of its body which allows for it to survive attacks coming from any direction. There is a weak point on the puppet which is the bottom of it. Since the weak point is at the bottom of the puppet it is capable of being destroyed by an earth technique. If hit by a powerful enough technique from the puppet's weak point (B-Rank or higher) the puppet will be destroyed. The user is also capable of hiding inside of the puppet for defense, and manipulating the puppet from the inside. This puppet also has some offensive mechanisms built into it. It is capable of sending out torpedo bombs with the strength of a S-rank technique that explode on impact, and reach up to mid-range. The puppet also possesses the ability unleash a flash beam from its eyes which encase the entire the field up to mid-range, if caught in the flash beam the opponent would be blinded for a couple seconds. The last of its mechanism is the ability to launch a slime like substance which spreads out onto the battle field up to mid range. Anything caught in the slime would be trapped by a sticky substance, capable of being broken by A-rank and above strength. Lastly, it is capable of projecting a larger scale version of the Chakra shield technique that it is capable releasing a shield of chakra from the puppet that reaches a couple inches off of the puppet protecting the user, and anything close by. The shield has the strength of an A-rank technique.
-Does not require chakra threads.

-Can use regular puppet jutsus.
-Ordinary ninja tool do not effect this puppet.
-Chakra shield counts as a move and requires 20 chakra for each use.


~Leaving all for another~

All declined, get rid of all the unneeded coding, stick to the original template then submit them.
 
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Akasha

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Re: Custom Jutsu Submission


(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour
Type: Supplementary
Rank: C - S
Range: Short - Mid
Chakra: 15 - 40
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. It can also be used in combination with streaming techniques by just connecting a single hand seal. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak. The rank of this technique which is used against someone would solely depend on the fire technique in question. In case where as the fire technique is A rank, user would use an A ranked version of this technique.

Note: Can only be used four times per battle, however only twice if the S ranked version is in question
Note: Can only be Taught by Akasha


☼ Declined ☼

No need to be multi-ranked. pick one.
(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak.

Note: Can only be used three times per battle
Note: Can only be Taught by Akasha
Note: Cannot be used with streaming techniques unless the user possesses a kekkei genkai which allows them to mold wind and x-element simultaneously or YY.

~Approved~
I don't like same timeframe techniques like this, but I'll allow it for a technique of this nature. I edited so you can't use it with streaming based techniques unless you have a wind + x-element kekkei genkai where x-element refers to the second element you're using to enhance. Either that or Yin-Yang manipulation.
 
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Beifong

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Re: Custom Jutsu Submission

(Kikai: Dai konran) - Machinery: Pandemonium
Type: Defensive/Supplementary
Rank: A-Rank
Range: Created Short Range able to reach up to Long Range
Chakra: 30 Chakra (+5 for each turn on field)
Damage: 60 Damage (+10 for the electric shock)
Description: The user will perform the Bird → Dragon → Horse handseals and create up to five steel squids. The size of the head of each one of them is as big as a mature human and they have ten tentacles. The length of each tentacle ranges between one meter and three meters and they are provided with suckers to allow them to attach themselves to the target. A squid moves in air using a group of inner machines that pushes air in different direction that allows it to maneuver freely in midair at the will of the user. A squid can be used to completely immobilize a mature human using its tentacles and the tantacles are able to release electric charges to shock, help in immobilizing, and paralyze the opponent. A squid's head have a mouth-like opening with sharp razor teeth that allows it to bite the target, chew and eat it and the teeth can cut through A-rank solid structures (weaknesses, strengths and logic apply).
note: Can be used three times per battle.
note: lightning shocks is equal to D-rank ability (and it doesn't count as a jutsu)
note: only Beifong can teach this jutsu

17:25 - 17:37

☼ Declined ☼

Where is this lightning coming from, and what exactly is the "machinery"? Remember, you're only using chakra and steel for this so it needs to be logical.
(Kōton/Raiton: Dai konran) - Steel Release/Lightning Rele: Pandemonium
Type: Defensive/Supplementary
Rank: A-Rank
Range: Created Short Range able to reach up to Long Range
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user will perform the Bird → Dragon → Horse handseals and create up to five steel squids. The size of the head of each one of them is as big as a mature human and they have ten tentacles. The length of each tentacle ranges between one meter and three meters and they are provided with suckers to allow them to attach themselves to the target. A squid moves in air using a group of inner machines that pushes air in different direction that allows it to maneuver freely in midair at the will of the user. A squid can be used to completely immobilize a mature human using its tentacles and the tentacles are able to release electric charges to shock, help in immobilizing, and paralyze the opponent. A squid's head have a mouth-like opening with sharp razor teeth that allows it to bite the target, chew and eat it and the teeth can cut through A-rank solid structures (weaknesses, strengths and logic apply).
note: Can be used three times per battle.
note: lightning shocks is equal to D-rank ability (and it doesn't count as a jutsu)
note: only Beifong can teach this jutsu

17:25 - 17:37

changed from machinery to steel and lightning

~Declined~
the hell you actually change from the prev submission? Video broken btw. Took out the +10 mess too, don't add it back.
 
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Ushiro

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Re: Custom Jutsu Submission

Dropping weapon from the archives

(Kakeru) – Dial
Rank: A
Type: Weapon
Range: Short
Chakra: 30 (-5 each turn)
Damage: N/A
Description: Kakeru is a device consisting of a metal dial and a flexible sleeve attaching it to the wearer’s forearm. Its face features three rings: The outer ring holds an arrow pointing inward, the middle ring depicts the twelve basic handseals, and the inner ring depicts each character of the twelve symbols of the Chinese zodiac. Kakeru is linked directly to the chakra of its wearer whose zodiac animal appears as a symbol in the center of the dial. This symbol becomes distorted when it detects the presence of another’s chakra in the wearer’s chakra flow. This device allows its wearer to mold his chakra more efficiently by replacing the use of handseals. When needing to mold chakra for a technique that requires handseals the wearer can will the dial's rings to rotate audibly and stop when the arrow and symbol line up to the corresponding handseal, repeating this process for each handseal in the sequence. Correct combinations will mold the wearer's chakra appropriately like a tuner while errors simply do nothing. The speed of its process is the same as if the user were actually forming handseals which includes any changes caused by mastery, specialization, etc.
-Ability costs one of the user’s three moves per turn and is activated in unison with the user’s technique
-The dial is wide enough to cover the width of a forearm
-Can only be used by Ushiro and those he allows
You must be registered for see images

~Declined~
Not allowing you to use this to supplement hand seals.


(Kuchiyose no Jutsu: Kyodaina Tōsokurui) – Summoning Technique: Giant Cephalopod
Rank: A
Type: Summon
Range: Short
Chakra: 30
Damage: N/A
Description: The user will summon a Giant Cephalopod creature about the same size as the Giant Ox. It shares features of both the squid and octopus: Its eyes and mantle resemble that of squid while the tentacles resemble that of an octopus. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. This cephalopod lacks an internal or external skeleton and as such, has a very malleable body. However, it is also very strong, able to immobilize giant creatures larger than itself while being immune to physical attacks of B-rank and below. Using its chakra, the cephalopod may manipulate its own body structure, allowing it to contort in unnatural ways and stretch across long distances in order to avoid attacks and bind enemies, an ability that also allows it to burrow through the ground. This counts as a move and deals A rank damage to bound enemies crushed by it. It can, as well, expel powerful jets of water from its mantle which it may use to attack enemies or propel itself at high speed both in water and on land. (A rank, counts as a move)
-Can only be used by Pein/Nagato through the Animal path
-Can only be used by Ushiro
-Can only be summoned once
-Lasts for 4 turns

~Declined~
Reduce invulnerability to C-rank, this is a marine animal, keep him to the water only


(Hidora Kuchiyose no Jutsu: Vulcanus) – Hydra Summoning Technique: Vulcanus
Rank: S
Type: Summon
Range: Short
Chakra: 40
Damage: N/A
Description: Vulcanus , also known as the King of Fire Hydras is a power force. He is completely red in color with a dark yellow underside, several scars near his eyes showing his years of fighting. He is roughly 70 meters tall with exactly 8 hydra heads , all which carry the regeneration ability of the contract. He is a harsh and cold hearted Hydra, even to his summoners and doesn’t treat them with respect unless they earned it. Vulcanus, as his name might suggest, is a Hydra of the fire element and is able to use S rank and below Fire release that do not require handseals except those released from the mouth. When utilizing techniques released from the mouth Vulcanus can split the attack between any of his heads, each one producing a weaker version which combined are the same strength as the original. Vulcanus is most known for his ability to create and wield giant weapons/shields made of solidified fire. This is done by at least 4 heads collaborating to condense, shape, and solidify raw flames; each creation equal to A rank. The number of weapons/shields he can create at once corresponds to the number of heads he has. (4:1, 8:2, 12: 3, etc) His great size makes Vulcanus immune to techniques B rank and below.
-Can only be summoned once per battle
-Lasts for 4 turns
-All techniques used count toward the summoner’s 3 moves per turn.
-Must have signed the Hydra contract to use
You must be registered for see images



~Declined~
The link you gave is not a link to the contract approval, which is what I need. While I didn't have to, I also looked in the approved CSC thread in the archives and couldn't find the Hydra's.

EDIT: Still declined, thank Penguin for finding your contract submission for me. Limit the amount he can split fire techniques to 5 of the heads, I don't want anymore than a 5 way split of chakra. I want hand seal requirements for him to be summoned.
 
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Shinta

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Re: Custom Jutsu Submission

Zantetsu - Iron Slicer
Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: 40
Description: Zantetsu refers to the skill of a swordsman in there ability to cut through object that are equally as hard as, or stronger than their own sword. By adding more chakra to their strikes and adding emphasis to the core technique of their swordsmanship, honed through years of training; the user is able to boost the rank of their Kenjutsu strike by one rank in order to overcome the strength of any opponents steel/earth/bone/crystal based jutsu. This jutsu must be applied during the kenjutsu strike, applicable to anything listed as non-elemental kenjutsu, and costs an additional jutsu slot on the turn of use. The defining purpose of this jutsu it to allow the user to continue using their sword(s) even against such users as Kaguya's, Steel Users, Crystal users etc, for their abilities are generally stronger than a standard kenjutsu strike can take on.
Notes:
- This technique is applicable only on non-elemental based kenjutsu, meaning any elemental chakra channeled into the sword itself to deal damage.
- This applies to all swords the user is holding/using during the attack and ends the moment the strike has been completed.
- Takes up one of the three jutsu slots each time it is used, meaning that when used (with an appropriate kenjutsu technique) the user has only one jutsu slot remaining and thus by default, can only be used once per turn.
- Can only be used five times per match.
- Can only be taught by Shinta.

~Declined~
Add a clause making this only applicable to techniques up to A-rank which would result in the highest rank it can go being a lower grade S-rank technique. Also take out the damage points, this is a completely supplementary technique and isn't used on it's own based on the description. If you can use this with a free-form technique you should've mention it (don't add that)


Hebi ketsugō Shīru - Snake Binding Seal
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: Similar to Hidden Shadow Snake Hands, the user manifest two snakes to shoot out from their sleeve towards the target, however instead of biting they immediately begin to coil there way around the them. While coiling the snakes will merge with the target, turning into snake-looking fuuinjutsu seals that continue to coil around the targets arms or legs with the open mouths of the snake coming to rest either side of the neck. The seals prevent the opponent from summoning toads and using toad related ninjutsu, including Frog Kata for the duration of the seal.
Notes:
- Lasts four turns or until removed by another fuuinjutsu.
- Can only be used three times per match.
- No Snake ninjutsu/summoning or fuuinjutsu on the turn after this jutsu is used.
- Must know the snake summoning and snake ninjutsu to be able to use.
- Can only be taught by Shinta

~Declined~
Because I should've thought of this...I'm actually ~Approving~ this with edits taking out the unspecified physical restriction. Look at the edits, good jutsu.


Bijūtsu: Fūton Mozō-hin (Tailed Beast Skill: Wind Imitation)
Type: Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Using her prowess and knowledge of Wind Jutsu, Fuu is able to manipulate Chomei's chakra in such a way that it perfectly imitates the nature of Wind jutsu. By using this jutsu, Fuu's next wind jutsu will instead have no wind chakra in it but instead be made entirely of moulded Bijū; thereby allowing what would appear to be a wind jutsu instead play on equal terms with any elemental chakra. For example if this jutsu were to be applied to an A-rank wind jutsu, it would not be overpowered by an equally ranked Fire jutsu. This also applies in the event of the wind jutsu colliding with an equally ranked lightning jutsu, they would simply negate each other. This jutsu can be applied to any wind jutsu Fuu is able to use and only slightly alters the appearance of the wind jutsu, giving it a slight green hue as it is made form Chomei's pure chakra instead of Wind Nature chakra, something the naked eye would struggle to detect. A doujutsu user would be able to see the difference if they have enough time to get a close look but otherwise to the untrained eye, the wind jutsu would look no different.
Notes:
- Can only be used by Fuu bios
- Can only be taught by Shinta
- This jutsu is only applicable to the wind jutsu posted immediately after this jutsu on the same turn.
- This can only be used five times a match and not in successive turns.

~DNR~
Nice try...
 
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Vegeta

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Re: Custom Jutsu Submission


(Kuchiyose No Jutsu - TSUCHI ikkaku) Summoning Technique - Tsuchi Narwhal
Type: Summoning
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Tsuchi Narwhal. Narwhal of Earth release. He can use up to S rank earth ninjutsu without the need for seals. It's main ability is that you can summon him with his tail in your hand. He is giant and weighs several tons, has a bad eating disorder, and doesn't like people talking about his weight. Anyways. He passively uses earth chakra to make himself very light weight so that he can cheat scales and feel like he's average weight. Like how Tsunade uses her reverse aging jutsu passively. Except that when he's summoned in the users hand, he will wait for the user to swing him at their opponent and then he'll release the light weight jutsu making him weigh his normal weight and crush the opponent. The user can also use Doton to increase his weight further. He's huge and non athletic, he's the biggest narwhal but only due to being so fat unlike the boss summon.‏ If needed the opponent can throw him before he returns to his normal weight, therefore launching an attack at the opponent. The user does not need to speak in order to tell him which jutsu's to use. The user just needs to release a bit of chakra from their palm, squeezing his tail causing slight pain sort of like trying to make a horse run faster. A small squeeze means to release his light weight rock jutsu. A hard squeeze means to increase his weight. However if the user yells the word "ready!?" upon summoning him, that means he needs to get ready to be thrown. If the user wants to throw him and have him increase his weight to crush the opponent, they just yell "ready!?" upon summoning with a tight squeeze of the tail.‏ The Narwhal weighs 6 tons. Nearly twice the amount of the largest known Narwhal.

~Notes~
- Must be taught by -Vegeta
- Must have signed the Narwhal contract
- Stays on the field 4 turns
- Can be summoned 1x per battle

‡ Approved ‡ Removed his ability to become as hard as steel. If he can use Earth techniques up to S-Rank, he can just use Earth Spear (summons can use techniques which require handseals without the need for handseals).
-updating-

(Kuchiyose No Jutsu - TSUCHI ikkaku) Summoning Technique - Tsuchi Narwhal
Type: Summoning
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Tsuchi Narwhal. Narwhal of Earth release. He can use up to S rank earth ninjutsu without the need for seals. It's main ability is that you can summon him with his tail in your hand. He is giant and weighs several tons, has a bad eating disorder, and doesn't like people talking about his weight. Anyways. He passively uses earth chakra to make himself very light weight so that he can cheat scales and feel like he's average weight. Like how Tsunade uses her reverse aging jutsu passively. Except that when he's summoned in the users hand, he will wait for the user to swing him at their opponent and then he'll release the light weight jutsu making him weigh his normal weight and crush the opponent. The user can also use Doton to increase his weight further. He's huge and non athletic, he's the biggest narwhal but only due to being so fat unlike the boss summon.‏ If needed the opponent can throw him before he returns to his normal weight, therefore launching an attack at the opponent. The user does not need to speak in order to tell him which jutsu's to use. The user just needs to release a bit of chakra from their palm, squeezing his tail causing slight pain sort of like trying to make a horse run faster. A small squeeze means to release his light weight rock jutsu. A hard squeeze means to increase his weight. However if the user yells the word "ready!?" upon summoning him, that means he needs to get ready to be thrown. If the user wants to throw him and have him increase his weight to crush the opponent, they just yell "ready!?" upon summoning with a tight squeeze of the tail.‏ The Narwhal weighs 6 tons. Nearly twice the amount of the largest known Narwhal, and is 7 meters long/5 meters tall.

~Notes~
- Must be taught by -Vegeta
- Must have signed the Narwhal contract
- Stays on the field 4 turns
- Can be summoned 1x per battle

(Katon Fuuinjutsu - Doragon no Yami no Honō no) Fire style Sealing arts - Dragon's of the Darkness Flame
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: An advanced version of (Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike. Using a special scroll with the Kanji "Dragon" on it, the user molds his chakra into it as they unroll it activating a special seal on the scroll parchment with the Kanji for "Fire" appearing as it is occurs from the user molding Katon into it. The result is the emergence of 2 Dragons that are dark in color with glowing yellow eyes arising. Though they appear black it is still normal Katon chakra, however they are longer and more slender in size than the dragon created with it's weaker version. As they are directed towards the enemy, they explode on contact with an incredible force, leveling anything with-in short range and seriously damaging anything with-in mid range of it's explosion leaving flames raging in it's wake. To summon these dragon's, the user will have to push so much katon chakra out of their hands that they suffer burns on them, making taijutsu involving the fists impossible for 2 turns.

~Notes~
- Can be used 1x per battle
- Must be taught by -Vegeta
- Each Dragon is S rank in strength
- No Katon jutsu for 1 turn after use
- Must have finished Fuuinjutsu and Katon training to use
- If used Short range, the user suffers serious damage from the explosion
- Because of damage to the hands, no hand seals can be formed for 1 turn after use, and no taijutsu involving the hands can be used for 2 turns

(Raiton - Tenshou Honretsu) - Lightning Style - Heavenly Leader's Charging Violence
Type: Attack/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Drawing their Raiton chakra to their hands, the user draws their hands back to their sides condensing the chakra before thrusting both hands forwards, releasing from them a multitude of boomerang shaped blades of lightning straight at the opponent. The blades are up to 2 meters in length and can deliver piercing/shocking damage.

~Notes~
- Must be taught by -Vegeta
- Usable 3x per battle with one turn cool down
-ref-

~All Declined~
Second one is DNR
 
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Wakizashi

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Re: Custom Jutsu Submission

(shaka)-Shocker
Type:weapon
Rank:S
Range:self-long
Chakra:40
Damage:80
Description:shocker are a pair of gloves that utilizes the users lightning chakra to generate electricity with each punch and they also release kinetic lightning pulses that can travel up to 200 meters in distance. The user can use the momentum of the kinetic pulses to jump up to 100 meters in the air or to reach speeds 2x the users base speed.
note: the strength of each lightning pulse is A-rank.
note: can release two lightning pulses in one turn
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(shokan no Kuchiyose: Kanakirigoe) Toucan Summoning: Screech
Type:supplementary
Rank:S-rank
Range:short
Chakra:40
Damage:80
Description: the user claps his hands together before he summons a 10 meter tall toucan. Upon summoning, it Squawks at a frequency that is unbearable to everyone exept the user. The one that is affected by it is unable to move from the sheer pain that is caused by the squawking of the summons.



~Both Declined~
First one is too much, second one requires hand seals if it's going to be this high a rank summon.
 
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Re: Custom Jutsu Submission

(Kuchiyose/Fuuin: Hikki no noroi) | Summoning/Sealing Arts: Curse of a Hickey
Type : Supplementary
Rank : A
Range : Short (Mid if thrown)
Chakra Cost : 30
Damage Points : 60
Description : This is a technique invented by Death, a few years after he signed the contract with Snakes and Box Jellyfishes. After having studied about their anatomy in detail, Death understood that their body could be put into greater use by summoning just their body parts which were really necessary. He then went on to research more about their effects with sealing techniques. The user begins by summoning parts of their contract animals (nematocysts or fangs), either into his mouth (it gets attached as an extension of teeth), or in his hands, which he can throw at the target. These elements (nematocysts or fangs) are obviously the poisonous parts of the contract's bodies. Once they are summoned, the user channels his chakra into them, similar to channeling chakra into scrolls to prepare a seal. Once these elements are pierced into the target's body, the seal takes over the body, while creating a curse mark pattern over the entire body. Small "flame" shaped black colored seal spreads over the body, takes control over the target's muscles and restricting the target's mobility and ability to an extent. The user can, if he wishes, concentrate his chakra on the seal passively and restrict the target's mobility completely. Otherwise the target is free to do whatever he wishes. The target's chakra supply to his body is also restricted. In way, that he is limited to C-Rank and below techniques (unless the user loosens the seal). The venom, that is contained in the elements, is restricted to the area of contact, thanks to the restricting abilities of the seal. However, when the user wishes, he can make the venom seep into the target's body little by little, or as a whole depending on the situation, if he wants to torture the target, or kill him. Thus, the seal acts in a way, similar to the Hyuga's Juuinjutsu, where the user can cause the target to go through terrible pain on his command. The venom, being one of the most potent venom start by first giving a burning sensation throughout the body. In a second, the venom reaches the brain, traveling through the blood streams, to cause unimaginable mental pain. However, the user needs to make sure that he does not loosen the seal too much, as it might cause the too much venom to seep through, and ultimately killing the target. The user can remotely control the actions of the seal, to make the target follow the orders. However, if the user does not have a direct visual of the target, the target can severe the poison affected limb and escape the torture. The seal can always be broken by using "Secret Technique: Sealing Release", however, that will cause the entire restricted venom to flow through the target's blood which is enough to kill him in less than 5 seconds (one turn). Even if the medical ninja manages to extract the venom in time, the limb where the element was pierced will burn internally and become unusable.
Note:
- Can only be used twice.
- The seal will break if the user dies.
- The venom cannot be created from the user's body. It has to be from the elements summoned from the animals of the contract.
- No Fuuin above A-Rank in the same turn.
- Should have Box Jellyfish or Snake Contract.
- Should know Fuuinjutsu


I have Snakes on my Death Bio [Training was a long time ago, and I can't find the link]


~DNR~
Not allowing the user to manipulate the venomous nature of the animals even if it's a "partial" summon.


(Senjutsu: Ataishinai tomodachi) | Sage Art: Unworthy Friend
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user takes advantage of the fact that natural energy is everywhere, and that he can manipulate it to his advantage to strike his target. The user while in Sage Mode, will manipulate the natural chakra all around the target (at least 5 meter away from him) into countless long rods. These rods feel similar to the rods that were pierced at Nagato's back when he was connected to Gedo Mazou. On his command, the rods will fly in and pierce the target's body at a very high speed. Although they do cause considerable piercing damage to the target, the main intention of the rods is to channel natural chakra into the target's body. This will cause the targets to turn into a stone with animal features (Toad/snake etc.) should they not be able to handle the natural chakra. Should the user wish, he can restrict the natural chakra from getting in completely by remotely controlling the flow of natural chakra. This would make only the part of the body that was pierced to become stone. This method is mostly used for interrogation purposes.
Note:
Can only be used twice
No other Sage techniques above A-Rank in the same turn.
User needs to be in Sage Mode to use this
Can only be taught by Flásh



~Declined~
Reduce range, limit the number of rods that can be created, take out "high speed" I swear you people think that means something. No other Sage techniques in the same turn as this techique and give this a cool down of at least 2 turns.


(Katon: Raidenfurosutokōka) | Fire Release: The Leidenfrost Effect
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The Leidenfrost effect is a physical phenomenon in which a liquid, in near contact with a mass significantly hotter than the liquid's boiling point, produces an insulating vapor layer keeping that liquid from boiling rapidly. Due to this ‘repulsive force,’ the droplet hovers over the surface rather than making physical contact with it. However, the reverse is also possible. The user will activate this technique, which allows him to preheat his chakra, or channel his chakra into his fire techniques, that would substantially increase its temperature, to more than twice. When this happens, water molecules which come in contact with this fire will simply produce an insulating vapor that will restrict it from interacting with the fire energy, and making it difficult for it to douse the energy. In essence, the fire, since it does not interact with the water molecules the way it did previously, will overcome its weakness to water and play on equal terms in terms of elemental interactions. The technique activates instantly, as it contains no offensive powers of its own. Also, since the fire was heated to such a high temperature, the target will receive double the damage as compared to normal fire techniques (applicable only up to A Rank techniques).
Note:
Lasts for 4 turns.
No Fire techniques for an entire turn once the technique is over.
Can only be used twice.
Can only be taught by Flásh



~Declined~
Not entirely sure of this technique being applicable to actual plasma-based elements like fire. I can agree with this in regard to solid objects, but not necessarily fire. Give me more reading with it next time if you intend to resubmit this in order to get a better idea if it's even possible with fire itself.

Reduce the rank to B and take out the range information since this is a supplementary technique. It'll be whatever range the jutsu you apply this to is. This should only be applicable to one technique at a time, there is no 4 turn lasting effect.
 
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Twilight

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Re: Custom Jutsu Submission

Oduduwa Gloves | Oduduwa Gurabu
Type: Weapon
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The pair of gloves were made of indestructible leather and metal which makes it able to punch through or destroy solid objects of B rank and below but also by flowing chakra through it, it is able to morph with the user's hand to form any weapon of the user's choice example of which are sword, spear, shield and others.
- The weapons formed with the glove can only remain for 3 rounds.
- While using the glove, the user cannot mold any other chakra.
- The morphing is an S rank technique and can only be used thrice.
- The user must state wearing the gloves from the beginning of the battle.
- Can only be used by Shonnen and those he allows.
-
Earth release- Doom square | Doton- Meiun Houkei
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user makes an handseal and uses his doton chakra to make the earth under the target emerge and form a square box shape made of earth around the target to trap the target then the user makes another handseal and multiply earth spikes shoot from all sides on the inside of the cube at the target trapped inside.
- Can only be used twice with one turn cool down.
- The technique lasts for one round.
- The cube is A ranked and the spikes also A ranked
- Can only be taught by Shonnen.
- No s-rank earth in the turn this technique is used and the next turn after it.
-
Water release- Wrath of Poseidon | Suiton- Doki Poseidon
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user makes two handseals and creates two giant octopus from a nearby water source, the octopus is about the size of gamabunta. The user can then control the octopus to either assault the opponent or protect the user.
- The octopus can stay on the battle field for up to 3 rounds.
- The user can make the octopus disperse to water and reform again but can only be done twice and counts as one of the user's techniques.
- Each of the octopus is A rank.
- Can only be taught by Shonnen.
- Can only be done twice with two turn cool down.
- While the octopus are active, the user can only do water techniques.
- Requires nearby water source.

~All Declined~
Lacking in detail, way too ambiguous.
 
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Joker

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Re: Custom Jutsu Submission

(Suiton: Poseidon So)- Water Release: Poseidon's Layer
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30 (+30 to go long range) (+10)
Damage Points: N/A
Description: Similar to the Wheel of Fortune. The user will perform hand seals and slam their hands on the ground initiating the technique. Essentially the user is able to summon various terrain manipulating constructs for the user to have an advantage within the terrain. These constructs are water crystalline in nature, allowing it to be hard enough for basic movement and the buildings created to remain stagnate. The imagination of the user is what bounds to the creation of the terrain; pillars to gorges, canyons, mountains or simply plains are all under his capability. The user can change the terrain's shape whenever he wants (will cost a move) either through slamming their hands on the crystalline or by holding a hand seal as the manipulation occurs. The main special attribute for this technique is the user, whenever they please, can still perform water techniques from the crystalline, making the area a makeshift water source, when they proceed to do so, a localize section of the crystal will turn to water to allow for a technique to be performed. Initially the user can only change the terrain at most up to mid range, but through extra chakra exchange can exert the terrain manipulation up to long range. If the user wants to or is defeated, the alteration ends as any summon eventually does. This technique is essentially attached to the user, when pieces of the terrain is destroyed, the user can inject their chakra into the damaged area, allowing the crystals to reform, and fix itself due to the chakra consumption (+10 needed), this happens passively. Due to its attachment to the user, the opponent will be unable to perform water techniques along with it, as well as since it will likely layer the earth, only way earth techniques can penetrate it for their techniques to perform would have to overpower it. Also, lightning can still be channeled into the crysal structure, but when doing so, will have the crystal revert to regular water (that localized section). This technique gives an advantage for immense terrain manipulation and leaves the opponent handicapped.

Note: Can only be used twice
Note: Lasts three turns
Note: No water turn it deactivates (doesn't include when it is destroyed)
Note: Can only be taught by Joker

~DNR~
Water version of the earth technique with the addition of using the the entire creation as a water source at will.


(Suiton: Vuank)- Water Release: Vanquish
Type: Supplementary/Offense
Rank: S
Range: Short - Long (Redirection is Long)
Chakra Cost: 40
Damage Points: N/A (depends on technique)
Description: Basic water technique, where the user creates an extremely thin, but highly condensed veil of water on their body. The water is for the simple purpose that whenever electricity, lightning, or anything of conductibility meets with the veil, the lightning will react by conducting onto the veil, due to its condense and thickness, the user will not be harmed. After it is conducted, the user with a basic bodily movement (punch, palm strike, etc) will redirect the lightning by allowing the current to flow along the body and using the corresponding chakra to guide it, then the body movement to redirect the lightning forcefully. Alternative usage could be to use this with metal weapons so the lightning can just "slide" off, with no real redirection. The veil disperses after its usage, and works up to S-Ranks of lightning and similar elements (storm for example).

Note: Can only be used three times
Note: Can only be taught by Joker
Note: Can not be used consecutively

~Declined~
This isn't a proper method to shield yourself from lightning. Even if it was, it's too strong. Also some of your language is contradictory.


(Suiton: Tokuei Khaus)- Water Release: Certain Chaos
Type: Offense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (with elements 15 ; 35)
Description: The user will channel their water chakra around the opponent, droplets of highly condensed water will be created inches away from their body and then quickly attach to and around their body. The water is also syrup water. They are around the size of a shuriken and remain on the body until a set of turns or disturbed. Essentially, whenever they become disrupted they will implode on the opponent, covering them in extremely sticky water- the same implosion occurs after three turns of not touching the water droplets. Now, the unique part is there is ability to absorb the elemental attributes of their surroundings. If it is relatively hot (such as fighting in Suna; NW purposes) or the opponent is using a short range fire technique, the water will effectively absorb this heat and burn them, making the implosion that much more difficult. This goes along with electricity (shock), wind (the droplets create cuts, and implosion slashes their body). Without elemental interaction they become nothing more then regular sticky water. Each turn left on the body delivers a 15 damage point, and the implosion itself is 35 damage points, making the entire jutsu a total of 80 damage with turns involved, implosion of course can happen when highly disturbed (such as trying to stab, under go serious pressure, or break the droplets).

Note: Can only be used twice
Note: Can only be taught by Joker
Note: Two turn cool down before re-use
Note: Lasts three turns

~Declined~
What kind of mod would I be if I approved this sort of "this jutsu will work one way even if senseless" technique? The drops of sticky water are created inches away and for the very very small chance your opponent doesn't touch them prior to, they will just implode on him and stick to him no matter what and restrain and possibly burn him from the absorption of elemental nature right? I realize how greedy people can get with their customs...
 
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Cyber

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Re: Custom Jutsu Submission

(Kami no Ringu) The Ring of God.
Type: Weapon
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The Ring of God allows the wearer to form it into any shape he/she desires. Such as a battle axe, sword, shield, etc. Shields produced by this ring can block any and all jutsu B rank and under.
Note: Shield only lasts for 2 turns.
Note: Shield can only be used once every 3 turns.
Note: The Sword is 32 inches long. The battle axe is 36 inches. The shield is 36 inches tall and 24 inches wide.
Note: The ring can NOT be destroyed, but the weapons it forms can be destroyed by attacks A rank and up.
Note: Can only be wielded by Sasuke2716, and those he deems worthy.

Image of sword
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Image of ring
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Image of Battle Axe
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~Declined~
This isn't really something worth being your custom weapon. You can pretty much transform any of your weapons with the basic transformation jutsu if you so wished.
 
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Shīnju

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Re: Custom Jutsu Submission

(Creeping Darkness) Shinobiyoru yami
Type:Weapon
Rank:S
Range:N/A
Chakra:(-20 Each Turn)
Damage: (-10 per turn)
Description: Creeping Darkness is a unsual type of weapon its no sword nor a actual weapon by its self . Its a rare parasitic weapon one that needs a host to perform its abilities . Its very much alive but has no knowledge or a brain.Its about 15inches long and 5 inches top to bottom.Its black with red outlines upon being used by the user it expands and takes on the appearance it previously had but when you look in between its skin it looks like has has magma inside.It attaches on the user in a desired location and attaches itself deep in the users muscles but doesn't damage anything inside the user, It also causes the area where the parasite resides to lap over around it to begin the healing process of the user skin , The parasite releases a special enzyme to hurry the healing process up(Enzyme cant be used for battle).The locations the parasite can reside are , Back ,arm etc But mostly attaches to places where it is hidden from sight, Creeping Darkness feeds on the users chakra which it uses to expand greatly harden and solidify its different forms . Once activated through the user pumping a short burst of chakra to the parasites location and saying a phrase. The parasite itself doesn't move but its threads may travel through the user varying on the form the user desires. As it tears the users skin upon exiting.




It has 4 different forms and four different phrases to choose the desired form . All of its forms have offensive properties. The command phrases are below along with the ability

| Hoippu | Hanmā | Naga | Tsume |​




Hoippu | Whip
The first form Creeping darkness has. Once activated it releases threads through the users body. Which comes out on the shoulder of the user and engulfs the whole arm, With this ability the user can choose whether he wants one arm with the ability of the whip or both arms.The Hoippu is a thin, flexible, blade edged arm that can be used to attack at up to mid range , It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack ability , the hoippu ability is usually the weapon of choice to attack opponents without being to close.
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Hanmā | Hammerfist
The 2nd form of Creeping Darkness, Once activated threads flood to both of the users arms exiting and covering the whole arm of the user and turns the hand area into large parasitic hammers. These hammers are strong enough to break boulders bend steel and put dents in the ground. With this form the user cant make any handseals but can use techniques that down allow them.
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Naga | Sword
The 3rd form of Creeping darkness . Once activated threads flood to the users right arm covering the whole arm up as the threads exit. An elongated double ended blade forms from the base of the right elbow, turning the users arm into a giant razor sharp cutting weapon. Though the blade isnt metal it is sharp enough to cut through almost anything.
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Tsume | Claws
The last form of Creeping Darkness , once activated threads flood to both the users arms as they shifts into three fingered, onethumbed talon like appendages that can be used to shred flesh and bone, allowing dismemberment of human and medium sized opponents with ease.
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~Can Only be Taught by Clouds..
~Can only change forms four times
~Each form counts as a move


~Declined~
Take out the healing properties of the enzymes, this falls under medical ninjutsu. This also doesn't seem any different from other transforming weapons.



(Futon:Ikigakari) Wind Release : Breath taker
Type:Offensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:N/A
Description: The user gathers a small amount of wind chakra into their mouth while using shape manipulation creating a small gummie bear sized warrior. This warrior is almost weightless due to its size and nature. The user then blows the warrior out aiming for the opponents mouth. The warrior travels at high speeds which makes it almost impossible to see in some situations. Upon Enter the opponents mouth while there talking or screaming it travels to the opponents lungs .
As the warrior begins inhaling (none stop) all the air the opponent lungs and the continues inhaling the new air causing the opponent to not receive any of the air they are inhaling. The warrior also grows and expands the more and more the opponent gasp for air ultimately causing the opponent to kill themselves faster the more they try to inhale air. Once the warrior has inhaled enough air from the user its size will burst open the opponents chest as the warrior disappears.

~ Can only be used 3 times
~In order to explode the warrior must inhale air for 2 turns
~Warrior Lasts 3 turns if not destroyed
~ Can only be Taught by Clouds..


~Declined~
 
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