Detective L vs the Pervy Sage

Detective L

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We start Mid range from each other
Plain field
Our bios are merged, so we get to use all their abilities, in one person.


Kiritsugu Ganmi + Dean Nekura = Kirean Gakura U_U (Such a bad name but whatever >,>)

After your post, I'll start off the RP xD
 

The Pervy Sage

Sage of Senjutsu
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Rei's Rules and Regulations
All out
Unofficial
We start Mid range from each other
Plain field
Our bios are merged, so we get to use all their abilities, in one person.


Kiritsugu Ganmi + Dean Nekura = Kirean Gakura U_U (Such a bad name but whatever >,>)

After your post, I'll start off the RP xD

So it came down to it that neither Jiraiya or Nagato alone would have the power to defeat this new foe. And so they fused their powers becoming a new being, Lord Jiraiya, Sage of the six paths. They would use Jiraiya's body for appearence as it could be decieving and the fact that he had much more battle experience would come in handy. Jiraiya stood ready with the rinnegan with his new found chakra control and access to the six paths of Nagato.

Additional note: For this fight as we are using two KG, how about two summoning contracts too?

Jiraiya stands ready for what's to come as he finally arrives to where his opponent is, it's do or die.

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Detective L

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Its more like two CCs combined xD But yeah, I'll use Box Jellyfish and Foxes (I only got Foxes after these two bios' recent updates though >_>)


Together, they would face this foe. A Nekura, and a Ganmi. Two feared clans, from far across the Ninja World. Would they have enough power to beat this beast, who not only had experience, but a Doujutsu to boot? Kiritsugu and Dean, combined, forming Kirean. He wore dark clothes, his face serious as ever, and he donned the powerful Nekura cloak over him, the sigil, Royal Blue in color, showcasing his rank in the clan. His Ganmi sensing was active passively, allowing him to sense any chakra within the vicinity up to 50 meters around him. Without the need for hand seals, Kirean activated his Sound sensing as well, by focusing his Sound chakra to his ears and breathing out inaudible Sound waves, which bounce off objects.

"Are you ready, Lord Jiraiya, the Sage of Six Paths?"

He asked. His voice, a combination of the two men. Powerful, and eerie.


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

 

The Pervy Sage

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Its more like two CCs combined xD But yeah, I'll use Box Jellyfish and Foxes (I only got Foxes after these two bios' recent updates though >_>)


Together, they would face this foe. A Nekura, and a Ganmi. Two feared clans, from far across the Ninja World. Would they have enough power to beat this beast, who not only had experience, but a Doujutsu to boot? Kiritsugu and Dean, combined, forming Kirean. He wore dark clothes, his face serious as ever, and he donned the powerful Nekura cloak over him, the sigil, Royal Blue in color, showcasing his rank in the clan. His Ganmi sensing was active passively, allowing him to sense any chakra within the vicinity up to 50 meters around him. Without the need for hand seals, Kirean activated his Sound sensing as well, by focusing his Sound chakra to his ears and breathing out inaudible Sound waves, which bounce off objects.

"Are you ready, Lord Jiraiya, the Sage of Six Paths?"

He asked. His voice, a combination of the two men. Powerful, and eerie.


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Jiraiya opened and closed each of his hands looking at them as he tried to get use to this new fusion, it wouldn't be easy controlling all this power, but he had no choice. Do or die. He and Nagato both understood this, but Nagato agreed to lend his power to his sense to end this here and now. Nagato spoke in Jiraiya's head like his conciseness.

I'll be here to help you sensei. Start off by using the sensing abilities, it will help in this situation. Just like your sage sensing.

Thanks Nagato, i think i'll just have to get use to this in the fight, but it's best to feel them out, let them make the first move.


Both Nagato and Jiraiya had mastered the art of heat sensing and could feel even a degree of temperature difference on the field like that of water being formed. But that wasn't enough. So Jiraiya decided to trust in his student and use one of the many abilities of the six paths, activating his chakra sensing. Jiraiya turned to his opponent/opponents speaking out loud to them.

That has a nice ring to it, i'll remember that for my next book, but for now, i'm as ready as i'll ever be...

Jiraiya slid his right foot back, his left foot forwards with his right hand infront of him so the back of his forearm is facing you, is right fist held to his right side, taking on a combat stance ready for one of the hardest battles of his life.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


Note: I'll be using toads and the path summons​
 

Detective L

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They would not underestimate the foe before them. Together, they were powerful, but this man, or rather, men, had hidden abilities. Kirean decided to test out the man's power and if he was capable of handling the power of a Ganmi, and a Nekura.

"Good."

No words were need for this fight. An aura of power and energy could be felt, and Kirean would be the one to break the metaphorical ice. Without the need for hand seals, Kirean would cause a large amount of Fire chakra to be focused beneath his opponent's. It would heat up the ground with ease, and any interaction with Wind, would cause it to violently explode, unknown to them, of course. The area heated would span up to 6 meters around them, a bit farther than close range.

A single hand seal would then be formed. From all over the battlefield, it would start raining. However, this was no ordinary rain. As it touched the skin of the sage, he would experience muscle tension and stiffness, making it difficult for him to move his whole body. Even forming hand seals would be difficult, a powerful illusion. Under the guise of a Rain technique. Kirean watched closely, knowing that was a mere measure of this man's power. Perhaps he could easily evade both techniques. He was ready, he was prepared.

"Show me why they fear you so."


Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha




Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.

 

The Pervy Sage

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They would not underestimate the foe before them. Together, they were powerful, but this man, or rather, men, had hidden abilities. Kirean decided to test out the man's power and if he was capable of handling the power of a Ganmi, and a Nekura.

"Good."

No words were need for this fight. An aura of power and energy could be felt, and Kirean would be the one to break the metaphorical ice. Without the need for hand seals, Kirean would cause a large amount of Fire chakra to be focused beneath his opponent's. It would heat up the ground with ease, and any interaction with Wind, would cause it to violently explode, unknown to them, of course. The area heated would span up to 6 meters around them, a bit farther than close range.

A single hand seal would then be formed. From all over the battlefield, it would start raining. However, this was no ordinary rain. As it touched the skin of the sage, he would experience muscle tension and stiffness, making it difficult for him to move his whole body. Even forming hand seals would be difficult, a powerful illusion. Under the guise of a Rain technique. Kirean watched closely, knowing that was a mere measure of this man's power. Perhaps he could easily evade both techniques. He was ready, he was prepared.

"Show me why they fear you so."


Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha




Rank: A
Range: Short - Mid
Type: Supplementary
Chakra: 30
Damage: N/A
Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
Note - Can only be used twice per battle.
- Effects of the illusion lasts for an entire turn.
- No genjutsu may be used in the following turn.


With his sensing active Jiraiya could feel the build up of chakra in his opponent even without the use of handseals. That combined with their joint heat sensing he could feel the ground getting hot below him. He'd seen many fire jutsu like this before, from explosions to pillars of fire errupting to even Lava from the time he fought Bishamon 5 years ago. He wasn't going to stand around and find out. There was one thing to do and that was to take him head on. Taijutsu was Jiraiya's forte an he was going to use that to his adavantage.

The moment the earth starts to heat up, using his affinity for fire (1 handseal / he uses it in anime) he releases a blast of fire from both of his feet at the same time at an angle that propels him flying forwards towards you like a rocket at high speeds. He shoots straight at you as you perform the handseal to bind him in a genjutsu. With his new ability of sensing, he could feel that this was an illusion, as he couldn't feel the rain with his sensing, so it must of been a trick. Also with his heat sensing he couldn't feel the lack of heat in the rain water. Jiraiya hated genjutsu, always had and always would. It was his weakness. But thankfully, he wasn't alone in this fight, he had Nagato fused with him. He spoke to him in his mind.

Sensei, it's a trick, with my powers you can disrupt your chakra flow. Here let me....

What do you m...


But before he could say it in his head, Nagato had taken control of their combined body and activated a surge of chakra breaking the genjutsu while activating the outer path. Nagato knew the power of the outer path also, how he could revive himself through it and how it would be useful later on. But for now the surge through their body to activate it would be enough to break the genjutsu at hand that their sensing had activated.

Jiraiya would have spasmed a bit while shooting towards you, but thanks to Nagato's quick reactions, recovered in the air quickly as he Jiraiya released fire around his right foot as he reached you, spinning in the air performing the leaf dragon god technique. He spins around creating a torrent of air which draws in the fire surrounding his leg which takes the shape of a dragons head. This flaming dragons head connects with your left side of your head hitting you with explosive pushing force, even if water was used, the power of the leaf dragon god would still be neutral to A rank and below.

(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/Defence
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use

(Gedō) - Outer Path -passive
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used once
Note: Can only be used by Rinnegan bios
(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Detective L

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Smart, he thought. This man was no pushover. Not only did he easily counter the Fire based technique, but also released the Genjutsu, based on his ability to still move his body. Kirean had no problem, he was a master of Genjutsu and as such, it was incorporated into his fighting style, but he laid off using Genjutsu once more. Nonetheless, the man was now heading towards him and covered his leg in Fire, when Kirean focused his Water based chakra and caused a wall of Water to rise before the incoming Sage, interrupting his usage of his next technique. The man would slam into it, and upon impact, his leg, and even body due to the momentum, would be encased in ice. Water's strength over Fire would handle the technique with ease, and Kirean would let out a laugh. It seems that the darkness of the Nekura would have a bit more dominance.

Kirean then simply focused his Sound chakra to both his hands. This would cause them to resonate at different, low frequency sound waves. He then slams them together, and causes them to resonate together, and then spontaneously explode outwards towards the wall of ice, in a range of 160 degrees before him. This would blast both the man, and the debris of Ice backwards, as he runs forward. As he runs, he focuses his Earth chakra into the chains beneath his clothes, and let's them come out, from his arms, under his sleeves.

"He's good, but this was..expected."


Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.




Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.




Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.



PS: I asked Jokey about that technique, it does manifest up to Mid range, despite its bad description xD
 

The Pervy Sage

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Smart, he thought. This man was no pushover. Not only did he easily counter the Fire based technique, but also released the Genjutsu, based on his ability to still move his body. Kirean had no problem, he was a master of Genjutsu and as such, it was incorporated into his fighting style, but he laid off using Genjutsu once more. Nonetheless, the man was now heading towards him and covered his leg in Fire, when Kirean focused his Water based chakra and caused a wall of Water to rise before the incoming Sage, interrupting his usage of his next technique. The man would slam into it, and upon impact, his leg, and even body due to the momentum, would be encased in ice. Water's strength over Fire would handle the technique with ease, and Kirean would let out a laugh. It seems that the darkness of the Nekura would have a bit more dominance.

Kirean then simply focused his Sound chakra to both his hands. This would cause them to resonate at different, low frequency sound waves. He then slams them together, and causes them to resonate together, and then spontaneously explode outwards towards the wall of ice, in a range of 160 degrees before him. This would blast both the man, and the debris of Ice backwards, as he runs forward. As he runs, he focuses his Earth chakra into the chains beneath his clothes, and let's them come out, from his arms, under his sleeves.

"He's good, but this was..expected."


Type: Defence
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.




Rank: A
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of sound chakra into both of his hands, creating a vibration field around them that resonates at different, yet low, frequencies. The user will then slam both hands together, forcing them to resonate with each other and explode. This creates a massive sound shockwave that pushes back anything in front of the user in a 160º radius.




Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.



PS: I asked Jokey about that technique, it does manifest up to Mid range, despite its bad description xD

Jiraiya launches forwards with his leg infused with fire as he goes to bring his leg around he sees the water wall rise up, he released his fire and just as he went to use earth, Nagato tugged at Jiraiya from the inside taking control. He takes control releasing lightning chakra into the leg, hitting the wall with a strong kick discharging all the lightning into the wall to distrupt it and through the release of the lightning chakra kick off the wall in a sense to slow his advance as the wall would of been solid in a sense and the kick would hit it as a form on impact to slow Jiraiya's body. The wall breaks down with all the water now charged with lightning as Jiraiya is stopped in mid air.

Nagato now decides to show where his true power lies, like flicking a switch he activates his Deva path in and instant and in the same motion repels the lightning charged water onto you. So the blast from the short range shinra tensei would hit you but also the lightning charged into the water would shock and stun you 10 fold thanks to the water conducting it. This would also render your sound release useless as it would just be pushed away.

You've come a long way Nagato... i would never of tried that...

I had a good sensei that taught me well...


(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
 

Detective L

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"Shit!"

Kirean exhales. This man had a counter for anything. Destroying the wall of Water, he quickly released it towards Kirean. He could however, feel something else. There was another push, another chakra could be tasted. What could this man do? Push gravity itself? Powerful. Nonetheless, he changed his plan. Instead of focusing Sound chakra to his leg and performs a stomp like motion.

"Bang."

This would cause a massive omni-directional wave of low frequency Sound chakra to blast not only through the ground, but also the air itself. This would cause it to vibrate, and be capable of meeting the "force" mid way, and negate it. The ground itself would be cracked due to this, but the technique would both be rendered null and void.

"We've barely begun, and already, the Earth has sustained quite some damage...What more do you have up your sleeve?"

Kirean smiles, as he waits for his opponent's next move. He kept his eyes focused on him, the Sage. The man who could control gravity. Just what more could he do?


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.

 

The Pervy Sage

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"Shit!"

Kirean exhales. This man had a counter for anything. Destroying the wall of Water, he quickly released it towards Kirean. He could however, feel something else. There was another push, another chakra could be tasted. What could this man do? Push gravity itself? Powerful. Nonetheless, he changed his plan. Instead of focusing Sound chakra to his leg and performs a stomp like motion.

"Bang."

This would cause a massive omni-directional wave of low frequency Sound chakra to blast not only through the ground, but also the air itself. This would cause it to vibrate, and be capable of meeting the "force" mid way, and negate it. The ground itself would be cracked due to this, but the technique would both be rendered null and void.

"We've barely begun, and already, the Earth has sustained quite some damage...What more do you have up your sleeve?"

Kirean smiles, as he waits for his opponent's next move. He kept his eyes focused on him, the Sage. The man who could control gravity. Just what more could he do?


Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.


Jiraiya watches as he senses the chakra force pushing against his shinra tensei countering the pushing force. Meeting in the middle and canceling each other out.

Not bad i must admit, but it's what i expected. But like you say we've only just begun. It's time to take things up a notch...

With that, Jiraiya releases his charka over his entire body using a little trick of his own. He covers himself in shining water but this doesn't make a sound it just forms and alls you see is all of a sudden he reflects all light blinding you so you're not able to look at him having to close or shield your eyes. Just what he'd wanted. As he blinds you, he releases his chakra into both of you making it so your whole world goes dark. Jiraiya had never done anything like this before, it was only now that he realised that Nagato was taking control of the fight. Their minds merged, Jiraiya knows what his opponent just did, but he wants to take adavantage himself.

Jiraiya decides to use a little something he's been working on, through the use of his fire and earth chakra he can control carbon. He releases his chakra into the carbon in the ground all around you so that it reacts all of a sudden creating a cloud or carbon monoxide. This cloud rises and you inhale a big breathe of it as your taste sensing takes effect. By then it's too late. So you're blinded, bound in the gen so you can't see what's going on you've just inhaled some deadly poisonous gas.

(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(kurokongouseki ) Carbon Reaction
Rank: A
Type: Supplementary
Range: short-long
Chakra Cost: 35
Damage Points: N/a
Description: The user will perform one handseal releasing chakra into carbon around the battle feild. This does not include carbon that is part of living things. The user will then release a wave of energy into the carbon to cause the carbon to react with oxygen in the air creating either carbon dioxide or carbon monoxide. This can be done on certain areas that the user chooses.
 

Detective L

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Suddenly, the man released a large amount of chakra from his body, and then, it would cause Kirean's eyes to be blinded, for a short while. This was no issue. Not only was his Ganmi sensing always active, but also his Sound chakra. This allowed him to see without even needing his eyes. Without wasting a small moment, Kirean would then focus chakra to his mark of the demon, and open a large amount of portals above and around his opponent. From this, Dark Keigoku would fall. The Keigoku would cause a large amount of damage, making it difficult for him to focus on techniques, and since Kirean's rank in the clan was quite high, it was enhanced.

"Tsch"

Followed by this, Kirean would form another hand seal, inducing an illusion on the man. This would cause his own technique to work against him, as the brightness of the armor reflects back into his own eyes, blinding him. A smart technique, taught by Kirean by the Sage of Deceit herself. This would allow Kirean to gain the upper hand, at least until the technique had been countered.

"This...power. Its..unreal."

He couldn't handle it. The combined power of the dark Nekura and mysterious Ganmi, could prove too much for the average mind. Kirean was no one average though. He was a God amongst men.


Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60 + 45 = 105 [Black Knight Rank]
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.




Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated




 

The Pervy Sage

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Suddenly, the man released a large amount of chakra from his body, and then, it would cause Kirean's eyes to be blinded, for a short while. This was no issue. Not only was his Ganmi sensing always active, but also his Sound chakra. This allowed him to see without even needing his eyes. Without wasting a small moment, Kirean would then focus chakra to his mark of the demon, and open a large amount of portals above and around his opponent. From this, Dark Keigoku would fall. The Keigoku would cause a large amount of damage, making it difficult for him to focus on techniques, and since Kirean's rank in the clan was quite high, it was enhanced.

"Tsch"

Followed by this, Kirean would form another hand seal, inducing an illusion on the man. This would cause his own technique to work against him, as the brightness of the armor reflects back into his own eyes, blinding him. A smart technique, taught by Kirean by the Sage of Deceit herself. This would allow Kirean to gain the upper hand, at least until the technique had been countered.

"This...power. Its..unreal."

He couldn't handle it. The combined power of the dark Nekura and mysterious Ganmi, could prove too much for the average mind. Kirean was no one average though. He was a God amongst men.


Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60 + 45 = 105 [Black Knight Rank]
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.




Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated





As Jiraiya goes to show off his carbon jutsu, with his sensing he can sense the portals in the sky as they open. Looking up immediately he doesn't like the looks of this. He decides to take the fight to his home ground. He slams his hand on the ground summoning just the belly of the great fire toad around him and his opponent. In the same way he did it to stop kisame and Itachi but in like a medium sized dome 7m radius from him, 15m high. That way the dark rain never begins to fall. Thanks to their linked minds and abilities, Jiraiya use Nagato's knowledge to know that the rain wasn't just for sensing like his rain tiger at will jutsu, and with the sensing they could sense chakra within the rain. His opponent still blinded by the shining armour that he's wearing.

As the Nekura rain hits the outside of the stomac it is absorbed into the stomac, but as their is no sentient brain to be effected, but it's still a being in a sense, the chakra hits the belly but can't warp the mind as the mind isn't there. It's just the stomac in use in that area which the actual great fire toad isn't controlling, Jiraiya is. (Just winging it here trying something out xd ). And so by summoning the stomac the rain can't reach Jiraiya.

Where as he opponent is still blinded, he can sense the flesh around him but doesn't know exactly what it is. Jiraiya being in full control, decides to continue his assault as the stomac is summoned. He creates a clone made of the toad stomac directly behind you that kicks you in the back as it forms hitting you before you can complete the genjutsu. You're hit into a puddle of oil of the toad stomac on the ground and the flesh from the stomac starts to grip you as the fluids start to digest you. Any lightning or fire would ignite the oil on you.

(Gamaguchi Shibari) - Toad Mouth Binding
Rank: A
Type: Defense/Attack/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user summons the belly of a huge fire breathing toad that traps the opponent in its belly. The user can have the toad digest the enemy or capture him/her with the toads stomach wall, spill oil on the opponent and lastly blow out fire all while the opponent in inside the toad.
Note: If the opponent doesn't escape this jutsu before the toad digests him/her the match is automatically over since they are no longer alive. The opponent can escape only if their hands are free to make seals or they havent been caught by the toads stomach walls yet.
Note: Can only be summoned by signers of the Toad Contract

Sage Art:Flesh Clone

Type:Attack/Defenc
Rank:S
Chakra:40
Damage:80
Range:Short-Long
Description:after the user performs the hand seals the user creates a flesh clone(this clone is made of the flesh of a toad stomach so fire cant hurt it.)
note:the user need to know Toad Mouth Binding to performe this jutsu

A little unconventional i know, but being the toad sage it was worth a try ^_^
 

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Being able to "see" via his Sound technique, and also with his Ganmi sensing, Kirean notcies something odd happen. Right as his Nekura technique was initiated, the man summoned something that was thick enough to block the Keigoku from entering through it. However, Kirean didn't mind, it was a mere hiccup. Sensing the build up of chakra behind him, Kirean ducks beneath the kick, and uses the chains from his arm to hit the clone back with force, against the wall of stomach, far from where he was. Not only this, but another chain from his left hand would send towards the wall of stomach to his left, as he infused it with chakra and slammed through the wall (equal in chakra, and rank, so they'd either cancel out or create a hole in the stomach, either is fine with me). The chain would then wrap around the opening and pull Kirean out with ease. He was now away from his adversary, and able to see once more. (The movement of the chains and such can be done in free form via mental command)

Now outside, Kirean simply laughs as he comments on the man's power. A mere ploy however, as he focuses his Sound chakra in his throat, and creates a high frequency wave via speaking, Indistinguishable and instant, a building ringing Sound would start to manifest within his ear, disrupting from his ability to think clearly, to his balance, and even how he molds chakra. However, it takes some time over turns. The Keigoku keeps falling.

I underestimated you..huehehe."


Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.




Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10


 

The Pervy Sage

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Being able to "see" via his Sound technique, and also with his Ganmi sensing, Kirean notcies something odd happen. Right as his Nekura technique was initiated, the man summoned something that was thick enough to block the Keigoku from entering through it. However, Kirean didn't mind, it was a mere hiccup. Sensing the build up of chakra behind him, Kirean ducks beneath the kick, and uses the chains from his arm to hit the clone back with force, against the wall of stomach, far from where he was. Not only this, but another chain from his left hand would send towards the wall of stomach to his left, as he infused it with chakra and slammed through the wall (equal in chakra, and rank, so they'd either cancel out or create a hole in the stomach, either is fine with me). The chain would then wrap around the opening and pull Kirean out with ease. He was now away from his adversary, and able to see once more. (The movement of the chains and such can be done in free form via mental command)

Now outside, Kirean simply laughs as he comments on the man's power. A mere ploy however, as he focuses his Sound chakra in his throat, and creates a high frequency wave via speaking, Indistinguishable and instant, a building ringing Sound would start to manifest within his ear, disrupting from his ability to think clearly, to his balance, and even how he molds chakra. However, it takes some time over turns. The Keigoku keeps falling.

I underestimated you..huehehe."


Type: Supplementary/Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+10 for Raw Chakra and +20 for Elemental Chakra for the next Hojojutsu technique)
Description: The user extends channels either Pure or Elemental chakra into their Hojojutsu chains/ropes/cords while using it to attack or defend. The chains/ropes/cords are coated with the element chosen with the below affects for each element upon contact.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only one infusion per turn.




Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10



The clone forms trying to kick you, which you duck below. Big mistake. Jiraiya controls the flesh of on the ground to shoot up as sides from all sides, the floor below you, the walls, the roof. Crushing you in the pinpoint center. But through his control of the stomac he covers all the spikes in oil which with further use of the stomac's abilities (creating fire) he ignites the oil on all the spikes as they hit you. The happens as you release your chain, so the clone would be hit back against the wall and blend back into the flesh. But your second chain would have to go through the spikes on your left (B rank) then hit the A rank wall but weakened, unable to break free. You're pinned in place with burning oil burning you alive as Jiraiya stands back and watches.

I'm pretty sure still controlling the stomac abilities should count as a jutsu in this case, as i'm focussing chakra into them. So your chains happen but the spikes form from you ducking down you going down into them.

Sage Art:Toad Spikes

Rank:B
Type:Attack
Range:[Depends on the extension of the toad flesh]
Chakra Cost:25
Damage Points:40
Description:The user after preforming the needed hand seals he/she puts his hand on the ground and summons toad flesh and then the user uses thet flesh too creat spikes and thos spikes shot out of the ground(the spikes are made of toad stomach flesh,so they cant be hurt by fire)this attack forces the oponent into the air.
 

Detective L

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Woah, that's a bad ass move. Nice going, Toad Sage xD


With the chains hitting the clone, Kirean picked up a chakra signature from all around him. This man could control the very flesh of the Toad? Something unheard of, but he was a legend, a man many feared. Kirean now understood why.

"Shit!"

As fast as Gaara's sand dome would form, or perhaps even faster, through the usage of Earth chakra, Kirean would disappear into a turtle shell of Earth (formed all around I believe). This is made out of deeply compressed minerals, capable of withstanding massive amounts of blunt impact and damage. A good defense, which saved Kirean's life countless times. This would protect him from the chakra signatures, which turned out to be spike like formations by the "look" of things. Clapping his hands together within the dome, Kirean would initiate an odd Genjutsu. Seemingly a Sound technique, by the Sound of it, a high pitched noise would overpower everything the man hears. His balance, and ability to reason would be affected as well.

What was it? The Sound? What would he wonder? His hand seal speed and even movement speed would be lowered, far lower than normal. Just what was this? A combination of sound and Genjutsu? It would feel like his body was experiencing low blood circulation. With him caught under the illusion, and slower than normal, Kirean would use this moment to form a single hand seal and dismantle the dome of Earth. This sends chunks or rock and debris towards him, shredding his body, and hitting vital areas.

"The rumors are true..You are quite the shinobi."


Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*




Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.
Note: Able to use three times per battle.
Note: Last three turns unless broken.
Note: Can afect anyone in range
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision

 

The Pervy Sage

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Woah, that's a bad ass move. Nice going, Toad Sage xD


With the chains hitting the clone, Kirean picked up a chakra signature from all around him. This man could control the very flesh of the Toad? Something unheard of, but he was a legend, a man many feared. Kirean now understood why.

"Shit!"

As fast as Gaara's sand dome would form, or perhaps even faster, through the usage of Earth chakra, Kirean would disappear into a turtle shell of Earth (formed all around I believe). This is made out of deeply compressed minerals, capable of withstanding massive amounts of blunt impact and damage. A good defense, which saved Kirean's life countless times. This would protect him from the chakra signatures, which turned out to be spike like formations by the "look" of things. Clapping his hands together within the dome, Kirean would initiate an odd Genjutsu. Seemingly a Sound technique, by the Sound of it, a high pitched noise would overpower everything the man hears. His balance, and ability to reason would be affected as well.

What was it? The Sound? What would he wonder? His hand seal speed and even movement speed would be lowered, far lower than normal. Just what was this? A combination of sound and Genjutsu? It would feel like his body was experiencing low blood circulation. With him caught under the illusion, and slower than normal, Kirean would use this moment to form a single hand seal and dismantle the dome of Earth. This sends chunks or rock and debris towards him, shredding his body, and hitting vital areas.

"The rumors are true..You are quite the shinobi."


Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*




Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.
Note: Able to use three times per battle.
Note: Last three turns unless broken.
Note: Can afect anyone in range
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision


Jiraiya watched as at the last second a turtle shell formed as the ninja took shelter in it. Jiraiya was about to run forwards to take his usual taijutsu approach but it was too later, Nagato was taking control. He uses his young eagerness to win with his full power over the elements to switch their chakra nature to lightning, clapping their hands together releasing a full surge of lightning. Why now? But the Nagato side of the fusion could sense that the rain outside was gone, and he'd been trained well in the balance and order of the elements knowing earth was weak to lightning. He releases a full body S rank pulse of lightning from their combined body in outward blast.

This would travel down the dome hit you as you're held in place in your shell. As the blast goes, it would destroy the flesh around Jiraiya but as it hits you it would ignite the oil even faster creating a blazing heat around your shell from the A rank oil in the stomac. You'd have to stay in your shell or you'd be burnt alive within. Now just before releasing this, Jiraiya hears the clap but then nagato finishes his lightning jutsu in a surge a second afterwards. So the surge would instantly break the gen before it can actually take full effect. You are essentially in a earth turtle shell, suspended in the air by flesh spikes that are covered in oil that ignite at blazing speed, which the fast lightning then hits you but as it does it destroys the toad stomac which disperses in the process. Jiraiya is not happy about the way Nagato has just treated his friend but reading his thoughts he knew he was caught up in the battle just trying to gain the upper hand and end this quickly.

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 ( 50 If charges for 2 moves)
Damage Points: 80 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

Notes:

-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.
 

Detective L

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Now within the dome, and about to perform the Sound technique, Kirean could taste something. Lightning chakra, the perfect thing to basically corner him, and take him down. Not only would this put him in a precarious position, but he would most likely die inside the shell.

"I refuse to die like this!"

The arrogant men combined, said. One was a proud Nekura, and the other, a bit quieter but still, powerful Ganmi. Together, they could handle whatever was thrown their way, and by focusing on the frequency of the incoming Lightning, he roars and releases a sound with the very same vibrational frequency. The two clash, and the Lightning is dispersed. He had destroyed his own toad stomach, the very thing that caused Kirean to retreat with the dome. With a single hand seal, the chunks of rocks were released towards him, aiming to strike him in vital areas. He was not yet though, as he opens a Nekura portal before him, and concentrates a large amount of chakra. Within mere moments, Keigoku is released, like a Lightning bolt towards the man. Not only would it travel towards him, but it would also blind him, due to the pressure of the release of Keigoku and his activated sensory and Doujutsu.

"POWER. UNLIMITED POWEEEERRRRR."

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Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.




Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 30 = 70 [Black Knight Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn




Pls catch the Star Wars reference ;-;
 

The Pervy Sage

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Now within the dome, and about to perform the Sound technique, Kirean could taste something. Lightning chakra, the perfect thing to basically corner him, and take him down. Not only would this put him in a precarious position, but he would most likely die inside the shell.

"I refuse to die like this!"

The arrogant men combined, said. One was a proud Nekura, and the other, a bit quieter but still, powerful Ganmi. Together, they could handle whatever was thrown their way, and by focusing on the frequency of the incoming Lightning, he roars and releases a sound with the very same vibrational frequency. The two clash, and the Lightning is dispersed. He had destroyed his own toad stomach, the very thing that caused Kirean to retreat with the dome. With a single hand seal, the chunks of rocks were released towards him, aiming to strike him in vital areas. He was not yet though, as he opens a Nekura portal before him, and concentrates a large amount of chakra. Within mere moments, Keigoku is released, like a Lightning bolt towards the man. Not only would it travel towards him, but it would also blind him, due to the pressure of the release of Keigoku and his activated sensory and Doujutsu.

"POWER. UNLIMITED POWEEEERRRRR."

You must be registered for see images


Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: N/A
Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques.
~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.




Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 30 = 70 [Black Knight Rank]
Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn




Pls catch the Star Wars reference ;-;

Silly palpetine... and that silly nekura... hmmm


As the sound is broken down from the sound Jiraiya is impressed to see the science behind the jutsu. Not very often you get to see that, it's normally all about power. As he's thinking this, the Earth shell is releases towards him. From within his mind Nagato speaks.

I've got this sensei.

Nagato taking over activates his animal path summoning summoning the giant panda infront of him that hardens his body to create a defence against the rock. As the rock is send it all directions and it was damaged previously the blast of the attack wouldn't still be S rank, A/B at best. Some of this would hit the bear blocking for Jiraiya. As this happens you would release your star wars no jutsu, but the flash would effect the panda not Jiraiya and the keigo chakra would also hit him, paralysing him for one turn. With his sensing and the rinnengan, Jiraiya can see that the panda is being effected in such a way and nags at Nagato to disperse it. Nagato agrees. Jiraiya holds up his hand swinging it across infront of him creatining 120 degree blast of fire forwards as the bear disperses so through the smoke their is the giant blast of fire and Jiraiya waits to see how you deal with this:

(Chikushōdō) - Animal Path - passive
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, being very slow to move around once summoned. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn
 

Detective L

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After firing his Keigoku blast Kirean sees a summoning come forth. It seems the Sage finally understood that tackling Keigoku head on was futile. Nonetheless, as the summon is dispersed, Kirean could taste the creation of something, Fire chakra. It was powerful, and it was large. Slamming his hands onto the ground, Kirean would drop the ground around the Sage deep enough for the Fire to merely hit the ground itself, and ricochet upon him, melting the Earth it slams against, and radiating massive heat back to him. The space dropped would be large enough to contain both the Sage and his Fire blast, and leave Kirean unharmed. A small space would be behind the Sage, and little to no space before him, since the Earth itself would start melting and flowing in a lava like state.

Using his wit, and forming three hand seals, Kirean manipulates the left over Keigoku on the field from his Keigoku technique (the rain one), sending a wave of Keigoku, in the form of sharp needles that strikes his body, from behind. This would happen near instant, and due to the close proximity of the Keigoku, and Keigoku being silent and producing no noise or warning.

"And here I thought I had power."


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.




Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle



PS: It will do as much damage as the original technique intended, 105.
 

The Pervy Sage

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After firing his Keigoku blast Kirean sees a summoning come forth. It seems the Sage finally understood that tackling Keigoku head on was futile. Nonetheless, as the summon is dispersed, Kirean could taste the creation of something, Fire chakra. It was powerful, and it was large. Slamming his hands onto the ground, Kirean would drop the ground around the Sage deep enough for the Fire to merely hit the ground itself, and ricochet upon him, melting the Earth it slams against, and radiating massive heat back to him. The space dropped would be large enough to contain both the Sage and his Fire blast, and leave Kirean unharmed. A small space would be behind the Sage, and little to no space before him, since the Earth itself would start melting and flowing in a lava like state.

Using his wit, and forming three hand seals, Kirean manipulates the left over Keigoku on the field from his Keigoku technique (the rain one), sending a wave of Keigoku, in the form of sharp needles that strikes his body, from behind. This would happen near instant, and due to the close proximity of the Keigoku, and Keigoku being silent and producing no noise or warning.

"And here I thought I had power."


Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.




Type: Supplemenary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
Cannot be used on Keigoku attacks of S-rank and higher
Can only be used four times per battle



PS: It will do as much damage as the original technique intended, 105.

Jiraiya drops down with the earth as he releases his huge fire blast from his hand that hits all the earth infront of him to mid range with such intense heat it melts it almost instantly. But as it does it would start to pour into the hole that he is in. Jiraiya panics and is about to shoot himself up out of the hole when Nagato takes control once more.

I'll end this once and for all...

He releases a medium range shinra tensei all around him, pushing outwards with incredible force sending a huge wave of F ranked molten rock with unstopable F ranked force behind it at intense speed, sending an almost tidal wave of fast lava at you. The blast pushes outwards in all directions that would push the lava up and down on you crashing on you like a wave as the shinra tensei force continues. Jiraiya didn't believe his student had this much power it was incredible but Nagato felt so confident in himself. If you continue with the handseals you'll be hit, and even if you finish the jutsu keigo would be pushed away just the same as nothing can pass through the force of shinra tensei.... NOTHING!!!

While holding the position pushing everything away, Jiraiya draws in Natural energy from all around using Nagatos mastery over chakra to his advantage to perfect his sage mode.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
 
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