Detective L vs the Pervy Sage

Detective L

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No, not again ;-; escape its range through a fast enough technique. Exploiting that >_>. The move in itself is a bit of a gamble, not much one can do against Shinra Tensei lmao.


He couldn't tackle this straightforward, by sensing the amount of chakra, he knew he had to do something else. Knowing he must retreat, Kirean turns his body as he focuses his Sound chakra to the soles of his feet. He creates two different frequencies, one each foot sole, and causes them to resonate with each other. This would blast him forwards, into long range, allowing to evade the effects of the massive attack, however, he still had to handle the oncoming wave of molten rock and fire, which in any case, blocked his opponent's view of him (and also traveled slower as it now came further than mid range). Spinning around as he forms a single hand seal, Kirean slams his hands onto the ground, and creates a massive portal to form above the battlefield, all the way around. This would cause sticky mud to rain down, and anything it touches, turns into solid rock. This would stop the wave of molten rocks and fire, in its tracks, since it contained no more chakra, and would even encase the sage in rock itself. Kirean himself would be unaffected, as he stands, and senses his opponent through the wave.

"This chakra..Finally revealing your true power?"

Kirean thinks to himself that he'd might have to enter his own Fox Mode.


Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

You must be registered for see images





Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu

 

The Pervy Sage

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No, not again ;-; escape its range through a fast enough technique. Exploiting that >_>. The move in itself is a bit of a gamble, not much one can do against Shinra Tensei lmao.


He couldn't tackle this straightforward, by sensing the amount of chakra, he knew he had to do something else. Knowing he must retreat, Kirean turns his body as he focuses his Sound chakra to the soles of his feet. He creates two different frequencies, one each foot sole, and causes them to resonate with each other. This would blast him forwards, into long range, allowing to evade the effects of the massive attack, however, he still had to handle the oncoming wave of molten rock and fire, which in any case, blocked his opponent's view of him (and also traveled slower as it now came further than mid range). Spinning around as he forms a single hand seal, Kirean slams his hands onto the ground, and creates a massive portal to form above the battlefield, all the way around. This would cause sticky mud to rain down, and anything it touches, turns into solid rock. This would stop the wave of molten rocks and fire, in its tracks, since it contained no more chakra, and would even encase the sage in rock itself. Kirean himself would be unaffected, as he stands, and senses his opponent through the wave.

"This chakra..Finally revealing your true power?"

Kirean thinks to himself that he'd might have to enter his own Fox Mode.


Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

You must be registered for see images





Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).

Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu


With his heat sensing and sensing jutsu, Jiraiya can feel you trying to escape his attack. Your back to the jutsu. As you start to move away, an opposing force pushes you right back into the lava canceling out your sound jutsu before you can escape. The initial force is enough to stop you but by expanding it, Jiraiya gives it enough force to fling you back into the shinra tensei wave and molten rock.
(Futon: Uindo no Mai) Wind Release: Wind Dance
Rank: A
Type: Offense
Range: Short-long
Chakra Cost: 30
Damage: N/A
Description: The user will use their wind chakra to push their opponent in any direction they choose.
~Can only be used 3X per battle.~

(Fuuton: kaze kakujuu) - Wind style: Wind expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: + 25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
 

Detective L

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Suddenly, Kirean could taste the Wind chakra around him, due to his special Ganmi abilities. As the Wind forms around him, and pushes him back towards the Shinra Tensei, Kirean manipulates his chains mentally in order to slam into the ground, and hold him from moving onwards. With other two chains, Kirean would spin them around himself with great speed around himself, as he charges some chakra to it, in order to cancel out the Wind enhancement with ease and not damage Kirean, as a cyclone is created.

Using his Soapstone chakra, Kirean creates a massive wall to rise up before the incoming wave, and cause it to split, as he manipulates it to move towards the Sage. Its highly resistant nature to Fire, makes it the perfect element to use against the pseudo lava like formation. From said wall, several spikes of Soapstone would be shot, aiming to hit vital areas on the sage. He had really pushed Kirean this time, and he wasn't even sure how he would keep up much longer.

"Ha! Son of a..."


Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Note: Can only be used 5 times per battle




Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user is able to create from his body or from earth sources, tools of soapstone. Tools like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc, of varying sizes, volume and density. Though they are only limited to the user's imagination. The tools are also slippery due to its soapy property. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.


 

The Pervy Sage

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Suddenly, Kirean could taste the Wind chakra around him, due to his special Ganmi abilities. As the Wind forms around him, and pushes him back towards the Shinra Tensei, Kirean manipulates his chains mentally in order to slam into the ground, and hold him from moving onwards. With other two chains, Kirean would spin them around himself with great speed around himself, as he charges some chakra to it, in order to cancel out the Wind enhancement with ease and not damage Kirean, as a cyclone is created.

Using his Soapstone chakra, Kirean creates a massive wall to rise up before the incoming wave, and cause it to split, as he manipulates it to move towards the Sage. Its highly resistant nature to Fire, makes it the perfect element to use against the pseudo lava like formation. From said wall, several spikes of Soapstone would be shot, aiming to hit vital areas on the sage. He had really pushed Kirean this time, and he wasn't even sure how he would keep up much longer.

"Ha! Son of a..."


Type: Attack/Defense
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+5 Elemental Chakra)
Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
Note: Can only be used 3 times per battle.
Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.
Note: Can only be used 5 times per battle




Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user is able to create from his body or from earth sources, tools of soapstone. Tools like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc, of varying sizes, volume and density. Though they are only limited to the user's imagination. The tools are also slippery due to its soapy property. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.



As Jiraiya senses his attack being pushed back, he's impressed. Not too bad for them. What he'd expected from these two deadly ninja combined. But it was a shame, it was still no match for Jiraiya. He was a master of earth and could use it at will with great control. He stomped his foot of the ground causing the earth to ripple up in a giant tidal wave Tsunami or earth, crashing against the rock with a denser stronger pushing force, easily overpowering crashing down on you. But Jiraiya doesn't stop here.

(Doton: Wakusei Haken) Earth Release: Planet Dispatch
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After successive handseals, huge torrents of rock and stone begin to erupt around the user and create a tsunami-like effect that spreads across the battlefield in all directions and leaving a huge crater at the source of the attack.
Note: Must be taught by Ingwer

As the wall of earth smashes into the wave again and stops it and starts pushing it back. Jiraiya has created a large dragon of shining water that shoots out of the ground behind you and comes crashing down of you from the other side in a wall of light. You would just see your shadow grow infront of you as it forms while distracted by the earth jutsu:

(Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury

Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu.
Note: This Jutsu doesn’t require a water source


Jiraiya finishes up by creating a layer of compressed Nano carbon over the entire field.

(kurokongouseki ryouiki ) Carbon field
Rank: B
Type: Supplementary
Range: short - long
Chakra Cost: 30
Damage Points: N/a
Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth and other sources that are not living to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
Note: Useable twice.
Note: Can only draw carbon from none living things

Time to bring out the big guns xD
 

Detective L

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Seeing the massive wave of Earth heading towards him, and destroying the Soapstone structure with ease, Kirean simply smiles. Perhaps it was time to change up things a little bit. Smearing some blood on his Fox tattoo, Kirean summons forth Kitsuhiro, a Fox born for fighting. Kirean stood atop her head, as she dashed towards the incoming wave of Earth (dodging the Shining Water technique as well, if not, she is capable of using her shield as a defense, tanking the S rank technique, either way.).

"Oh god >_>."

"Hi? :D"

"I'll deal with this shit."

She then jumped up, using the power of her hind legs, in order to jump over the wave with ease, as she closed in on the Sage. She was capable of jumping extreme heights, and was quite fast as well. Simultaneously whilst doing this, Kirean would merely make the remark;

"Get faded."

The Sage would feel his body vibrating from his legs upwards. An intense feeling, as it feels like he is being erased from existence itself. Not only would the vibrating feature play a role, but it would further be supplemented by extreme pain, as the sound waves vibrate within his ear. Not only would this hinder him, but it also makes Pain release impossible. Sound Genjutsu was near instant (as per rules of Sound of course xD). With Kitsuhiro now coming down upon the Sage, she would use her shield to slam into him, blasting him with great damage, as Kirean jumps off her to the left, and throws a single explosive tagged kunai towards Kitsuhiro.

"Combo, baby!"


Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+5 to user)
Description: Kitsuhiro is a fightning Fox, she is as big as Gamahiro and her main weapon is a giant sword, made out of steel, and also a giant shield, that has the Fox World seal on it. It seems like this Fox had a sort of relationship with Gamahiro, taking it as they have the addition "hiro" at the end of their names, which means "hero". Kitsuhiro could be the strongest one on one summoning when it comes to brute force out of all the Foxes and her weapon can easily cut through a multitude of trees at once. Her reflexes are also highly advanced, and he is able to jump up in the air even 100 meters. As all Foxes, she has the same grace, and is aalso very quick in it's attacks and dodges. She is a biped, meaning she walks on two feet. The shield she carries is able enough withstand 2 S-Rank attacks. Her personality is pretty dark, she isn't very talkative, but very polite anyhow, and doesn't cease to ever abandon the Scroll Owner. The Fox has immense respect for all her summoners, but Shigure, being the first one to be able to summon Foxes, had a special bond with her. Kitsuhiro promised to die on the battlefield for Shigure and Shigure only.
* May be summoned once per battle.
* Must posses the contract or tattoo of Foxes in order to summon.
* Shigure is currently the only one who may teach Fox Summoning.




Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.
*Can only be used 2 times a fight*
*Requires a break of at least 2 turns in between usage*
*After using, the user cannot use Sound for two turns afterwards*
*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*
*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*


 

The Pervy Sage

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Seeing the massive wave of Earth heading towards him, and destroying the Soapstone structure with ease, Kirean simply smiles. Perhaps it was time to change up things a little bit. Smearing some blood on his Fox tattoo, Kirean summons forth Kitsuhiro, a Fox born for fighting. Kirean stood atop her head, as she dashed towards the incoming wave of Earth (dodging the Shining Water technique as well, if not, she is capable of using her shield as a defense, tanking the S rank technique, either way.).

"Oh god >_>."

"Hi? :D"

"I'll deal with this shit."

She then jumped up, using the power of her hind legs, in order to jump over the wave with ease, as she closed in on the Sage. She was capable of jumping extreme heights, and was quite fast as well. Simultaneously whilst doing this, Kirean would merely make the remark;

"Get faded."

The Sage would feel his body vibrating from his legs upwards. An intense feeling, as it feels like he is being erased from existence itself. Not only would the vibrating feature play a role, but it would further be supplemented by extreme pain, as the sound waves vibrate within his ear. Not only would this hinder him, but it also makes Pain release impossible. Sound Genjutsu was near instant (as per rules of Sound of course xD). With Kitsuhiro now coming down upon the Sage, she would use her shield to slam into him, blasting him with great damage, as Kirean jumps off her to the left, and throws a single explosive tagged kunai towards Kitsuhiro.

"Combo, baby!"


Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A (+5 to user)
Description: Kitsuhiro is a fightning Fox, she is as big as Gamahiro and her main weapon is a giant sword, made out of steel, and also a giant shield, that has the Fox World seal on it. It seems like this Fox had a sort of relationship with Gamahiro, taking it as they have the addition "hiro" at the end of their names, which means "hero". Kitsuhiro could be the strongest one on one summoning when it comes to brute force out of all the Foxes and her weapon can easily cut through a multitude of trees at once. Her reflexes are also highly advanced, and he is able to jump up in the air even 100 meters. As all Foxes, she has the same grace, and is aalso very quick in it's attacks and dodges. She is a biped, meaning she walks on two feet. The shield she carries is able enough withstand 2 S-Rank attacks. Her personality is pretty dark, she isn't very talkative, but very polite anyhow, and doesn't cease to ever abandon the Scroll Owner. The Fox has immense respect for all her summoners, but Shigure, being the first one to be able to summon Foxes, had a special bond with her. Kitsuhiro promised to die on the battlefield for Shigure and Shigure only.
* May be summoned once per battle.
* Must posses the contract or tattoo of Foxes in order to summon.
* Shigure is currently the only one who may teach Fox Summoning.




Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.
*Can only be used 2 times a fight*
*Requires a break of at least 2 turns in between usage*
*After using, the user cannot use Sound for two turns afterwards*
*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*
*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*



As Jiraiya feels you summon some help with his heat sensing he isn't sure what to do, so Nagato takes over before the shining water jutsu happens. He summons the carbon gourd onto his back releasing Kinetic energy into it charging it to S rank. Making it explosive for when he wants it to be. As he does this you come over the wall of earth on your summon releasing your sound jutsu. As it makes his entire body vibrate, Nagato decides to use his own chakra to overpower your jutsu. In a burst of chakra through his entire body, he channels lightning into every muscle in an F rank surge instantly increasing his speed to that of the 3rd gate. (remember lee and 3rd gate in chuunin exams? That's right, that much fun with no restrictions. As he does this he disappears reappearing infront of you punching you in the face before you can react. Your sound would hear it, but can your body react in time? (ps the lightning is under my skin unlike the raikage armour)

(kurokongouseki kishimu Kuchiyos) - Carbon Gourd Summoning
Rank: S
Type: Supplementary/Attack/Defence
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 20 per turn
Damage Points: N/a
Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of carbon. This is a gourd of carbon link Gaara's sand gourd on his back. This Carbon gourd is full of a powder form of carbon which the user carries around with them all the time and is constantly infused with the users chakra. This carbon powder can be reformed to make up different atomic structures of carbon for different purposes in battle. Much like gaara's sand, this Carbon can be used for attacks or defence that require a carbon source by the user at any time. Due to this carbon already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The carbon is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 2nd gate speed, and can block S ranks and below.

Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
Note: The defencive ability counts as a jutsu.
Note: -20 chakra for each turn the user has this.

(DotekiEnerugi: Juden) Kinetic Energy: Charging

Rank: E ---> S
Type: Offensive, Defensive, Supplementary
Range: Short
Chakra Cost: 5 - 40
Damage Points: 10 - 80 while +15
Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor
Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.


Not gonna lie, it's been a very long time since i combined anything like this, time to bring out the big guns xd
 

Detective L

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After performing the Sound technique, and still being mid air, coming down upon the Sage, Kirean noticed something odd. By the taste of things, he had just used a large amount of Lightning chakra, in order to break the Genjutsu, and perhaps even attack at this point. As the Sage moved, and at the speed it was done, Kirean could nearly not react. Knowing that this speed was beyond what he could follow, he released an omni-directional blast of Water mtolecules from his body. Instantly, as the Sage closed in on him, the particles would converge on him. The faster the opponent, the more particles would converge, and the faster they would do it. A technique created to keep those of higher speed at bay, and drastically slow them down to 4 times less than what they were moving (less than your base speed at this point). Not only would this technique slow him down, but it was a deadly combination as well. Due to the Water chakra the technique was made off, as the particles made contact with his fully charged, electrical body, it would short circuit, and fry him within his own technique. Simultaneously as his speed is stopped, Kirean would have already gotten down from Kitsuhiro, and with a few hand seals, he would slam his hand onto the ground, and cause a barrier to form around his opponent, in case he somehow survives being killed by his own technique. The barrier would prevent him from using any techniques above A rank.

"That's a bad ass move, too bad it killed you."


Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.


 

The Pervy Sage

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After performing the Sound technique, and still being mid air, coming down upon the Sage, Kirean noticed something odd. By the taste of things, he had just used a large amount of Lightning chakra, in order to break the Genjutsu, and perhaps even attack at this point. As the Sage moved, and at the speed it was done, Kirean could nearly not react. Knowing that this speed was beyond what he could follow, he released an omni-directional blast of Water mtolecules from his body. Instantly, as the Sage closed in on him, the particles would converge on him. The faster the opponent, the more particles would converge, and the faster they would do it. A technique created to keep those of higher speed at bay, and drastically slow them down to 4 times less than what they were moving (less than your base speed at this point). Not only would this technique slow him down, but it was a deadly combination as well. Due to the Water chakra the technique was made off, as the particles made contact with his fully charged, electrical body, it would short circuit, and fry him within his own technique. Simultaneously as his speed is stopped, Kirean would have already gotten down from Kitsuhiro, and with a few hand seals, he would slam his hand onto the ground, and cause a barrier to form around his opponent, in case he somehow survives being killed by his own technique. The barrier would prevent him from using any techniques above A rank.

"That's a bad ass move, too bad it killed you."


Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Eurybia's Chronosphere is a technique of water release whereas user manipulates water molecules around their surrounding reaching up to mid range radius. With application of processes of both nature and shape manipulation they would cause water molecules to change their properties to a sticky, adhesive like nature. However such process wouldn't quite be visible by a normal eye nor would it deal any damage. The water molecules would stay around both the user and opponent in a four turns span and user won't be able to use them as to directly attack their target however everything that enters radius of the water molecules would have its speed decreased until it completely loses its momentum and collapses. The decrease in speed wouldn't affect the user themselves due to users chakra being infused within the molecules. Same would apply to jutsus user uses. The molecules would immediately converge onto entities which are in motion and which speed is above the one of the user's when this technique was activated. Additionally, the molecules in the surrounding will be able as to be mentally maneuvered by user's will in addition with hand gestures however never as to form shapes and constructs and never to be used offensively. When they attach themselves onto an entity of sorts within their range, user would be able to via mental command control movement of the said entity and even push it towards the one who initially sent it, however following elemental weaknesses and strengths. Additionally this could only be used once during duration of the technique and such would have effects on the technique itself, making it wear off quicker (duration decreases by one turn).. Within the Chronosphere, the speed of an entity moving would be decreased up to four times compared to their original speed. This would apply only to solid entities. The closer they are to the one who performed this technique the greater is reduction of speed due to the more and more molecules attaching themselves onto an entity. Although the movement of user wouldn't be affected within the Chronosphere, movement of those whose chakra signature is differing would (This would also apply to allies of the one who performed the technique due to the difference in chakra signature). Despite not being able as to use the molecules of adhesive liquid as to offend opponent directly, if they attach onto the body of them, their movement capabilities would gradually decrease. However this happens over time, as more and more molecules attach to ones body. Furthermore, user would be able as to use the molecules as to completely stop specific part of the body (joints, hand, leg etc.) they are enveloping by mentally moving molecules once during duration of this technique. This wouldn't make damage to the one within the Chronosphere, however it wouldn't allow them to perform specific movements. Keeping in mind that it would only work on people who are in motion and who's speed is greater than that of the user when this technique was first activated.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.



As Nagato is in control and launches forwards with his new found speed, thanks to his Rinnegan he is able to keep up and react with his speed. With his doujutsu he can percieve up to 3t sharingan and see chakra. As he launches forwards he sees the outburst of water from your body all around you. Not knowing what it does he can only be cautious. He releases his water chakra around his entire body as he is about to hit you. This pushes all your water molecules away not hindering his speed in the slightest:

( Suiton: Mizushusha ) - Water release: Water Rejection
Rank: A
Type: Supplementary - Defensive
Range: Short - Self
Chakra cost: 30
Damage points: N/A
Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.
Note: Can be used only twice per battle.

He already has the lightning charged in his muscles to increase his speed as he reaches you, not with that 3rd gate speed he spins his right leg around in a swift kick you your face sending you flying crashing into the ground away from your summon as Jiraiya kicks off your summon discharging lightning into that also to disrupt it as he comes flying at you with the 3rd gate speed smashing his knee into your stomac as your hit the ground:

(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn
 

Detective L

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Could Kirean still keep up with this beast of a man? He truly was a Sage, his power..Nonetheless, Kirean could taste the fact that his technique was countered, and in a last ditch effort, released a mass of Wind from his entire body. Despite the technique being quiet weak on its own, it was made specifically to slow down opponents that couldn't be tracked, or speed blitzers. The Sage would be quiet close at this point, and Kirean would focus Wind around his own body as well, as he lifts his arms in an X formation, to block the slowed down kick. As his leg touches the arms of Kirean, the Wind would blast him back which covered his arms, hitting him off the summon, as Kirean himself jumps off Kitsuhiro, dispersing her in the process.

"I am barely keeping up...this guy."


Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki




Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time

 

The Pervy Sage

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Could Kirean still keep up with this beast of a man? He truly was a Sage, his power..Nonetheless, Kirean could taste the fact that his technique was countered, and in a last ditch effort, released a mass of Wind from his entire body. Despite the technique being quiet weak on its own, it was made specifically to slow down opponents that couldn't be tracked, or speed blitzers. The Sage would be quiet close at this point, and Kirean would focus Wind around his own body as well, as he lifts his arms in an X formation, to block the slowed down kick. As his leg touches the arms of Kirean, the Wind would blast him back which covered his arms, hitting him off the summon, as Kirean himself jumps off Kitsuhiro, dispersing her in the process.

"I am barely keeping up...this guy."


Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki




Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time


With Nagato in control, with his rinnegan he could see the wind chakra around you that was slowing him down. A nice little trick along with the wind covering your arm. If it wasn't for his doujutsu you would of had him right there. But in a surge of chakra Nagato covers his leg with fire chakra at the last second in a surge of fire hitting your wind that explode into each other, but fire having the elemental advantage over powers your wind blasting you down to the ground off your summon.

Did we get him?

(Katon: kensei no doragon ) - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
 

Detective L

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This time he couldn't stop him. He was too close, and there was too much going on already. The Sage had landed a hit on Kirean, and although it hurt, he got up from the ground. He had dispersed his summon as well, and found himself still facing the beast of a man, who couldn't be beat by anything he threw at him. He had few options left, most that would kill him most likely. Nonetheless, Kirean stood proud. His arms were burned and his shirt was off, in tatters, and he could feel the skin sizzle. It wasn't enough to hinder him from forming hand seals, however, he wouldn't be able to embark on some close combat action, or any of that. Kirean activated his enhanced Sound hearing once more, as he asked the Sage.

"You know you have the upper hand, but are you ready for some of my stronger shit?"


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

 

The Pervy Sage

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This time he couldn't stop him. He was too close, and there was too much going on already. The Sage had landed a hit on Kirean, and although it hurt, he got up from the ground. He had dispersed his summon as well, and found himself still facing the beast of a man, who couldn't be beat by anything he threw at him. He had few options left, most that would kill him most likely. Nonetheless, Kirean stood proud. His arms were burned and his shirt was off, in tatters, and he could feel the skin sizzle. It wasn't enough to hinder him from forming hand seals, however, he wouldn't be able to embark on some close combat action, or any of that. Kirean activated his enhanced Sound hearing once more, as he asked the Sage.

"You know you have the upper hand, but are you ready for some of my stronger shit?"


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Jiraiya landed on the ground as the summon dispersed clapping his hands together gathering the mass amount of chakra he would need. He released his lightning armour, but still his carbon gourd was on his back charged with kinetic energy waiting to be used. He watched and listened to what they had to say. So this was only the beginning it seemed, very well.

Upper hand or not, i can't let you win here. You must be stopped by any means neccesary. Be it your strongest attacks or weakest, neither matters. For the sake of the ones i'm here to protect, you're going down!!

With that Jiraiya reactivated his sensing ability ready to take things to the next level.

(sensing jutsu)
 

Detective L

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"Good."

Kirean then forms a few hand seals, and slams his hand onto the ground. This creates a barrier around his opponent, the Sage, which would immediately force him to the ground, face first. He wouldn't be capable of using anything above A rank, and this was part of Kirean's plan. With his opponent now a sitting duck, Kirean would utter the words;

"Avada."

In doing so, a powerful Sound technique would manifest. Upon saying Avada, the Sage would loose the capability to stand up, as the technique was aimed at his legs. High frequency, hindering Sound waves Knowing that he would try and break the barrier first, the second technique, the Sound one, would hinder him even more as he didn't have sight of Kirean now, and was forced to the ground. Even if he broke the barrier, he wouldn't be able to stand up, of course, he doesn't know this yet. The Avada happens instantly (as per the technique's description). Kirean would proceed to say;

"Kedavra"

Which initiates the second part of the technique, in the same time frame. A greenish hue would be released from Kirean's hand, towards the fallen Sage, at great speeds. This green blast, is in fact, high frequency, destructive sound waves. This is aimed at blasting through his entire body, destroying cells beyond repair, even by those of Medical Ninjutsu. This would ultimately, kill the Sage. A powerful technique, which Kirean had to save, since it wasn't easy to perform.


Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.




Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: 90 ( -40 to user )
Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.

Note: This jutsu can only be used twice per battle but only once against each opponent
Note: After each usage, the user must wait at least 3 turns before using again.
Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.


 

The Pervy Sage

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"Good."

Kirean then forms a few hand seals, and slams his hand onto the ground. This creates a barrier around his opponent, the Sage, which would immediately force him to the ground, face first. He wouldn't be capable of using anything above A rank, and this was part of Kirean's plan. With his opponent now a sitting duck, Kirean would utter the words;

"Avada."

In doing so, a powerful Sound technique would manifest. Upon saying Avada, the Sage would loose the capability to stand up, as the technique was aimed at his legs. High frequency, hindering Sound waves Knowing that he would try and break the barrier first, the second technique, the Sound one, would hinder him even more as he didn't have sight of Kirean now, and was forced to the ground. Even if he broke the barrier, he wouldn't be able to stand up, of course, he doesn't know this yet. The Avada happens instantly (as per the technique's description). Kirean would proceed to say;

"Kedavra"

Which initiates the second part of the technique, in the same time frame. A greenish hue would be released from Kirean's hand, towards the fallen Sage, at great speeds. This green blast, is in fact, high frequency, destructive sound waves. This is aimed at blasting through his entire body, destroying cells beyond repair, even by those of Medical Ninjutsu. This would ultimately, kill the Sage. A powerful technique, which Kirean had to save, since it wasn't easy to perform.


Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.




Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra cost: 50
Damage points: 90 ( -40 to user )
Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.

Note: This jutsu can only be used twice per battle but only once against each opponent
Note: After each usage, the user must wait at least 3 turns before using again.
Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.



As Jaraiya lands on the ground a barrier forms around him which pushes him down to the ground. Being a master of fuuin he knows this jutsu well as it pulls on his chakra. He even heard from Naruto that it even put a strain on him. But Jiraiya knew the key to the jutsu and that was the focus. Jiraiya being only able to use A ranks, drops the ground infront of you that you slammed your hands on (1 square foot) dropping it 2m quickly causing you to fall forwards breaking the barrier as you lose focus on it as you fall forwards. Typically losing focus would also delay your second jutsu so instead of being able to fully say avarda, it would come out as "aaahhh" as you fall forwards.

Jiraiya takes this change gathering a huge amount of chakra into his throat releasing a large blast like that of a lion roar, extremely loud and destructive. It may be wind but it's still super loud, and you having enhanced hearing would suffer greatly from the sound of the Roar alone never mind the actual blast itself.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(raion unari) : lion's roar
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 75
Damage: 100 to opponent ( 50 to user )
Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
Note: can only be used 1 times per match
Note: User cant use WIND JUTSU's next turn
Note: User can only use 1 more jutsu in the turn with this jutsu.
Note: can only be used and taught by alimujtaba786
 

Detective L

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As the ground suddenly falls, Kirean would mentally manipulate his chain from his right arm, to propel towards the higher ground, slam into it and pull himself upwards. As he does so, he could sense a large amount of chakra forming, and he knew that with the damage he has sustained, and what not, he wouldn't be able to efficiently counter such a technique of that scale. With forming a single hand seal, as the Sage inhales, Kirean would induce a Genjutsu which fit the situation at hand. Various slugs would manifest within his throat, stopping the process of the second technique and halting him completely, as the gag reflex takes over. The slimy disgusting creature would move from his throat outwards, and expel itself from his mouth. A recurring process, as one is expelled, another would take its place.

Focusing chakra to his Mark of the Demon, Kirean would once more open various portals across the entire battlefield. From these portals, Keigoku would fall, and would damage the Sage greatly. Knowing that the Sage now understood the dark chakra, Kirean watched intently, knowing that his opponent would try something to either evade or defend against said Keigoku.

"You have a certain knack for survival, don't you?"


Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: A Genjutsu used mainly to mock or distract the opponent. With two hand seals, the user will induce the opponent in a Genjutsu, where the opponent would start to feel as though a large amount of slugs are situated in his throat, and they are moving towards his mouth, with gooey slime. Due to the human gag reflex, the opponent would feel the need to get rid of these slimy slugs by throwing up, and this allows the user to attack within this time window. The slugs keep on generating as one is released, making it extremely disgusting for the opponent. In reality, the opponent is standing still, as he tries to release himself from the Genjutsu.

Notes:

-Can only be used three times per battle.
-No S rank and above Genjutsu in the next turn.
-Can only be taught by Detective L.




Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60+45 =105 [Black Knight Rank]
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.



 

The Pervy Sage

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As the ground suddenly falls, Kirean would mentally manipulate his chain from his right arm, to propel towards the higher ground, slam into it and pull himself upwards. As he does so, he could sense a large amount of chakra forming, and he knew that with the damage he has sustained, and what not, he wouldn't be able to efficiently counter such a technique of that scale. With forming a single hand seal, as the Sage inhales, Kirean would induce a Genjutsu which fit the situation at hand. Various slugs would manifest within his throat, stopping the process of the second technique and halting him completely, as the gag reflex takes over. The slimy disgusting creature would move from his throat outwards, and expel itself from his mouth. A recurring process, as one is expelled, another would take its place.

Focusing chakra to his Mark of the Demon, Kirean would once more open various portals across the entire battlefield. From these portals, Keigoku would fall, and would damage the Sage greatly. Knowing that the Sage now understood the dark chakra, Kirean watched intently, knowing that his opponent would try something to either evade or defend against said Keigoku.

"You have a certain knack for survival, don't you?"


Type: Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: N/A
Description: A Genjutsu used mainly to mock or distract the opponent. With two hand seals, the user will induce the opponent in a Genjutsu, where the opponent would start to feel as though a large amount of slugs are situated in his throat, and they are moving towards his mouth, with gooey slime. Due to the human gag reflex, the opponent would feel the need to get rid of these slimy slugs by throwing up, and this allows the user to attack within this time window. The slugs keep on generating as one is released, making it extremely disgusting for the opponent. In reality, the opponent is standing still, as he tries to release himself from the Genjutsu.

Notes:

-Can only be used three times per battle.
-No S rank and above Genjutsu in the next turn.
-Can only be taught by Detective L.




Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra: 30 ( +5 per turn )
Damage: 60+45 =105 [Black Knight Rank]
Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.
By sheltering under a suitable defense, the effects of this technique can be avoided.
The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.




As Jiraiya breathes in he feels the slimey slugs in his throat, how can this be? There was no form of summoning and anything else he would have seen through the use of the Rinnegan, and with his sensing he can't sense anything inside of him in the form of a bug. It must have been another trick. It was time to start using his true power. Holding out his hands he activates one of the remaining paths of pein (passively) and begins to use the absorbtion jutsu all around him, trying to absorb the slugs that were in his throat. In doing so the chakra from the genjutsu would be broken down and pulled in in a sense and Nagato's chakra would change in a surge.

He keeps absorbing as he leaps towards you grabbing your throat dragging out your own chakra. If you continue with your nekura jutsu it will just be broken down and absorbed too and much like the tailed beasts chakra it would even heal Jiraiya constantly if you were to stab him for example, it would almost instantly heal. Not only this but he rips out a large mass of your own chakra when grabbing your throat, weakening you, holding on tight so you can't break free, always watching with the rinnegan:

(Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
 

Detective L

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Sensing the surge of chakra, Kirean knew he had to do something unorthodox. Creating a clone, and grabbing it by its arms, he throws it towards the incoming Sage, who came jumping towards Kirean.

"Block it."

Kirean would say, as the clone grabs two kunai, and crosses them, as he goes closer to the Sage. This would block his chakra, and stop him from being able to use above A rank techniques. Not only would this stop his absorbing ability, but also hinder him in general. The clone would keep the kunai crossed long enough, and then launch them towards the Sage, aiming to hit him in vital spots, of his neck and heart. In the mean time, Kirean watched intently.


Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities

 

The Pervy Sage

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Sensing the surge of chakra, Kirean knew he had to do something unorthodox. Creating a clone, and grabbing it by its arms, he throws it towards the incoming Sage, who came jumping towards Kirean.

"Block it."

Kirean would say, as the clone grabs two kunai, and crosses them, as he goes closer to the Sage. This would block his chakra, and stop him from being able to use above A rank techniques. Not only would this stop his absorbing ability, but also hinder him in general. The clone would keep the kunai crossed long enough, and then launch them towards the Sage, aiming to hit him in vital spots, of his neck and heart. In the mean time, Kirean watched intently.


Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-15 per turn active)
Damage points: N/A
Description: The user takes out two bladed objects and crosses them. This creates a seal that seals away 50% of the chakra of any opponents within short-range of the user, allowing them to use only upto A-rank techniques.
Note: Sealing Method lasts 2 turns maximum.
Note: If the opponent moves out of short range, he regains his original abilities


So sorry for the later reply i kept thinking i'd already replied xd Couldn't end such a fun fight like this.


As Nagato is in control leaping forwards, his absorbtion active, with his rinnegan he can track and percieve just like the 3t sharingan and so he can percieve the clone being made with the weapons in hand jumping forwards. Not waiting for that to happen. In mid leap towards you not having to change his chakra flow he spins in the air extending his right leg out in a near instant full rotation (tai master) kicking outwards the clone as the goes to do his sealing, this kick would hit him mid technique knocking him back into you destroying the clone and knocking you off balance as Nagato is before you grabbing your throat, absorbtion still active and your nekura rain coming to an end.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Detective L

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Seeing the sudden movement of the Sage, the clone realizes that he has to react or otherwise be rendered null. He punches forward with his right hand, as he molds his Water based chakra. This allows him to create a massive hand of Water, which impacts with the dragon shaped Wind blast, and the two techniques take out each other and simply negate. However, in the same time frame, Kirean would see his clone in danger and forms a single hand seal. The Sage would find himself extremely heavy, and fall to the ground, somewhat forced yet still natural. A sudden effect, caused by something he couldn't see. Could Kirean perhaps control gravity like he does? No, an illusion under the perfect guise just as the two techniques (the water and dragon technique) clash. As the Sage falls to the ground, the clone swipes his right hand left to right, and releases a blade of Wind. This aims to cut the fallen Sage to pieces.

"Trying to get close for what reason?"


Rank: A
Type: Attack | Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack (e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one .
-Usable 4 times per battle and only on one particular limb at a time.
-Can only be taught by Naizen.




Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: An opposite of a genjutsu that removes gravity. This increases it albeit one or two things involved. after 2 handseals, the genjutsu is cast. This works on an opponent that is suspended in air maybe through a flight technique, wings, etc. Considering the type of flight mechanism, if its a kind of wings, the target who is in the illusion suddenly sees his wing tear/break and thus he would start falling due to him unable to sustain his flight. Perhaps what gives the target flight is a technique that uses raw chakra/energy like Mu's flight jutsu, the target would immediately feel a massive continous amount of pressure succumbing him to a strong gravity pull and thus would begin to fall. If the flight technique used is a wing, the pair of wings break and when it is recasted, they break again until the target is actually out of the illusion. This genjutsu also ofcourse may be used if an opponent is temporarily airborne maybe due to a high jump or through the usage of a suplementary jutsu to sustain a guided and premature flight/glide like using the wind stream jutsu. The genjutsu make it seem that gravity has just richocheted high and the victim has been forcefully succumbed to fall due to immense gravity. In real life, the victim is still there though mere hovering on a spot or perhap continues to glide in the direction he was moving. However he may actually fall in real life though at a normal rate, if his flight technique needed focus to sustain.
NOTE: Usable 3x per battle
NOTE: One turn rest inbetween usage
NOTE: No genjutsu above A-rank next turn




Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.


 
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