If You can dish it out then I can take it! He says though is a little worried about that entrance. I can tell this guy is going to be intenseRunning at full speed, with a bamboo stick with two weighted bags at the end over my shoulders, I pass by my student carrying a strong gust of wind able to top many over. Jumping into a forwards sumersault I land with precision as the bag of weights drop behind me creating a small tremor that lifts a large plume of dust into the air. As the smoke clears you would see me glaring at you with my arms folded.
Taijutsu is not like many fields. It requires stamina, it hungers for pain, and most of all, it thrives on heart. If you are not ready to die, then you are not ready for taijutsu. Many shinobi know this art, but only few live it. My training regiment will test what you are made of. Now, tell me what you know about taijutsu and some of its users? Then tell me why you think it is essential to every shinobi.
(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user will strike their opponent with a strong punch to the chest
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
A low aerial attack that has enough power to send a large human flying off balance and vulnerable to a follow up attack.(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
A move that requires concentration as the user launches a series of consectutive high then low kicks. The high kick is used as a fient leaving the opponent open as you land a low kick to the mid abdomin area.(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 20
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
This move can consist of jabs, haymakers, cross's, straights, uppercuts, etc.(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
This move can be a variety of punches, ex; jab, uppercut, hook, etc.(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
This move can be a variation of kicks, ex; axe kick, side kick, big boot, etc.(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
A powerful straight tackle to the ground.(Fōringu Hōyō) Falling Embrace
Rank: D
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 20
Description: The user runs at the enemy and tackles them, slamming them into the earth.