[CJ] L teaches the sensei. :o

Detective L

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Dean walks into an open plain where he would meet an old friend. He looks around, and there he is. The man in the trenchcoat with that same look on his face.

"Well, if it isn't the Angel of God. What was our arrangement again?"
 

Detective L

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"Ah yes. It's a trick I picked up recently. It's quite handy in battle. First, perform the Snake handseal and focus your Fuuton chakra beneath an opponent, it has to be dense though. Then, as it is formed, use a hand gesture towards your preferred direction, and the opponent will lose balance and fall in the opposite direction."


Wind Release: Wind Blanket | Kaze buranketto
Type : Supplementary
Rank: C rank
Range : Mid
Chakra : 15
Damage : N/A
Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra.The user create a flat blanket of highly dense air beneath the opponent,barely visible,only giving off a slight shine and a slight feeling beneath the opponents feet.The
user will then perform a hand gesture to any direction,which will cause this blanket to be pulled from underneath the opponent's feet, greatly affecting their balance and causing them to fall towards the opposite direction.
-Can only be used 4 times a fight
-Can only be taught by -L-
 

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"Thank you, Dean."
Castiel begins by performs the snake hand seal then sends his fuuton chakra beneath Dean's clone, he manipulates the chakra to form a dense blanket of pure wind, by using simple hand gestures, Castiel flicks his hand forward so the blanket slides under Dean's clone, causing him to lose balance and fall in the opposite direction.
"This will help."
 

Nathan

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So tell me things about the technique.

(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: B-rank
Range: Short (Self)
Chakra: 20
Damage: N/A (+5 to non-chakra based taijutsu)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as " " but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used four times per-match.
- Must wait two turns before reusing.
- Can only use free-form, non-chakra enhanced taijutsu, as well as sound techniques that are B-rank & below while this is active.
- Can only be taught by Nathan.
 

Detective L

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A sound technique used on oneself, which allows the user of said technique to increase their physical proficiency through a phenomenon known as full body vibration. This makes the user lighter and makes them more deadly in hand to hand combat, for as long as the user uses Sound based chakra. A nice and simple technique.
 

Nathan

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A sound technique used on oneself, which allows the user of said technique to increase their physical proficiency through a phenomenon known as full body vibration. This makes the user lighter and makes them more deadly in hand to hand combat, for as long as the user uses Sound based chakra. A nice and simple technique.
Nice, well done all yours! ^_^
 

Nathan

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Surprise free custom!


Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.
- Can only be taught by Nathan.
 

Detective L

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Free stuff are always good ;-;

Initiated through a slap or punch, when it connects, the user will release inaudible sound waves which travel through the opponent's skull from the hand. These sound waves travel to the Semicircular canals which control the balance of the body. Thus, the opponent will not be able to coordinate bodily movements needed for Taijutsu, and lasts for up to 6 turns.

Pretty cool technique, if you really want to hinder your opponent, and take him down in close combat.
 

Nathan

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Free stuff are always good ;-;

Initiated through a slap or punch, when it connects, the user will release inaudible sound waves which travel through the opponent's skull from the hand. These sound waves travel to the Semicircular canals which control the balance of the body. Thus, the opponent will not be able to coordinate bodily movements needed for Taijutsu, and lasts for up to 6 turns.

Pretty cool technique, if you really want to hinder your opponent, and take him down in close combat.
Yup. All yours, I would give you Dumb Hole for free, but fairly powerful and want to preserve the spots for good trades!
 

Nathan

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24.
Type: Supplementary/Offensive
Rank: S-rank
Range: Short (Short - Mid for offensive application)
Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active)
Damage: 80 (+10 for offensive application when sound is absorbed)
Description: This technique is based off a interesting concept known as the " " or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside.

In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound.​

Note: This technique's offensive application can only be used two (2) times per battle.
Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again.
Note: The supplementary application can only be used three (3) times per-match.
Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user.
Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active.
Note: Can only be taught by Nathan.

Probably my fave technique I have, just analyse it for me. :)
 

Detective L

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Pretty useful technique, which has two uses. One, it can act as a soundproof, by creating a "bubble" around the user up to Short range, protecting them against Sound techniques, and also preventing Sound techniques from being used from within said "bubble". Secondly, it can take in Sound and compress it, only to violently release it.

One question, can this offensive part of the technique be used without "taking" in Sound, or can it only be done after taking in the opponent's Sound technique, and basically release upon them?
 

Nathan

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Pretty useful technique, which has two uses. One, it can act as a soundproof, by creating a "bubble" around the user up to Short range, protecting them against Sound techniques, and also preventing Sound techniques from being used from within said "bubble". Secondly, it can take in Sound and compress it, only to violently release it.

One question, can this offensive part of the technique be used without "taking" in Sound, or can it only be done after taking in the opponent's Sound technique, and basically release upon them?
It doesn't need to take a technique at all, it takes sounds from everything that supplies sound, talking, voices, air blowing against grass, and trees. Pretty much anything that produces sound, it also gets the +10 regardless if a sound technique is absorbed or not.
 

Detective L

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Cool, that's pretty bad ass.

Just analyze.


Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

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Nathan

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Yeah it's quite nice.

Yours is more or less a booster technique that if used with tai, the tai gains +10 damage, this can also be used to reach an opponent at a speed similar to someone with leg weights, which they take off, a faster method imo, and can be used to evade certain attacks. No questions, can get some good usage out of this.
 

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I found our thread!
Proud of you!

I'll go first!

(Ototon Genjutsu: Ototataku) - Sound Illusionary Art: The Sound of Drums

Type: Supplementary
Rank: A-rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: By activating this genjutsu though the click of a finger, or any sound the user releases sound waves that travel towards the opponent and induces a genjutsu that follows the following the victim's mind begins repeating a simple pattern. Four drum beats in a second by second loop, constantly repeating in their mind. The sound of it tears away at the victim's mind, leaving them mentally weak until their mental state deteriorates to a point where their reaction time is halfed from the annoyance from the drums playing in their head.. The way this works is it plays havoc on the brain's capabilities of identifying touch, smell, sounds, sights, etc. The brain detects this sound as an anomaly, so it shuts down the auditory senses, rendering them basically deaf. That doesn't work and the sound still plays, so it starts shutting down the senses, one at a time until there's nothing left to shut down. The sound's still playing though, so it does one last thing; One last ditch effort to try and remove the sound. The brain shuts down areas that pertain to logic and reasoning, leaving the victim in a state of disarray, but the sound plays on still. Whilst in reality the opponent is a broken mess, and unable to move.
Notes:
- Can only be used twice per-match. Must wait two turns to use it again
- Cannot be layed.
- No genjutsu for one turn after the use of this.
- Lasts two turns unless broken.
- Can only be taught by Nathan.

Any questions?
 
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