Dark it is, and I don't need a reason do I? I just want to spar you, lol.
--
Walking up to the field Castiel saw a man, this man had a gourd on his back and seemed distant from emotion similar to that of Castiel.
Hello, my name is Castiel.
Whilst speaking those words, Castiel rose up his left hand and gripped the hilt of his blade, unknowingly to the man Castiel was actually releasing fire chakra into his blade that would stay dormant for Castiel, and it would allow him to use it at a later time if he so wished. It took nearly to no time at all, and Castiel's hand was down back at his side again.
Reference (pouring the fire chakra into it doesn't count as a move):
Type: Weapon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Getsushō looks like a katana with an extremely long blade, reminiscent of a nodachi. It sports a red and black coloured, western-looking hand guard and has a traditional yellow and red hilt-wrapping flanked by golden-coloured plates on the hilt, which ends in a very ornate, carved pommel. The sheath belonging to it is lacquered red. Because of its unusually long blade, Getsushō is noted to be difficult to handle, something which is further enhanced due to the hardness of its blade also making it heavier than a normal katana; as such, much training and physical strength are necessary to wield it properly in battle. Getsushō's hardness, however, makes for strong blows and a similarly strong defence.
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Getsushō's primary strength, as shown in the hands of Nathan, is its ability to store large amounts of chakra channelled into it at the start of an battle by its wielder. Utilizing this chakra, the user can lessen the chakra he uses from his own reserves in battle, allowing him to continue fighting for longer periods of time. Particularly, he stores fire natured chakra in Getsushō, and then channels wind chakra into it during a fight, combining these elements for a special form of chakra flow he calls the Wind of the Fire Sword (Hiken no Kaze).
Shottogan Inpakuto | Shotgun Impact - Another one of Getsushō's primary strength is when the blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. This ability is equal to that of a B-rank technique. This ability can be used without the need of transforming into Wind of the Fire Sword form.
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Hiken no Kaze | Wind of the Fire Sword utilizes Getsushō ability to store chakra over long periods of time, and then combines this stored chakra with chakra. The user flows into the blade during the heat of battle. The user accumulates chakra of the fire nature inside of Getsushō, until the katana possesses a great enough reserve of that chakra, which is necessary for the technique to be used without exhausting the chakra supply. When the user flows his wind chakra into the blade, it works together with the stored chakra; first, flames erupt around it, and then the wind comes forth, taming the flames and condensing them against the blade like another layer of metal, just that this one displays an intense orange glow. This has multiple effects: for one, the wind strengthens the fire, resulting in a super-heated blade which can easily meld rock and cauterize the wounds inflicted with it; it also dramatically increases the cutting potential of Getsushō. This ability is equal to that of a S-rank technique.
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Hiken no Kaze: Mōka Tsujikaze | Wind of the Fire Sword: Roaring Flame Whirlwind - It uses the fire chakra stored inside Getsushō to release a trail of flames around the blade, which then enhances with wind chakra for attacks. In its most basic form, the user just slashes in the direction of the desired target, resulting in the creation of intense flame waves that follow the trajectory of the previous swing. The user can also completely surround an area with the flames, forming something small like simple walls to trap enemies, or even a massive twister which draws opponents in with its winds to burn them to death; the user can also utilizes this ability defensively, engulfing the immediate area around themselves in such fire. This ability is equal to that of an A-rank technique.
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Hiken no Kaze: Subeta Honoo Kuuki | Wind of the Fire Sword: Sword of Flame & of Air - Using the fire chakra stored within Getsushō the user releases it, and while that is happening the user also channels wind chakra into it, the chakras wraps around the sword in a spiral pattern. While the chakras are on the sword, the chakras move at high speeds around the blade. This is the source of the Wind of the Fire Sword: Sword of Flame & of Air power. The user would then preform a powerful stab while simultaneously releasing all of the chakra at once. If an opponent is hit by it, the foe will receive major damage while being launched off their feet. This ability is equal to that of an B-rank technique.
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Notes & Restrictions:
- The storing of the fire chakra ability does not counts as a move, but must be mentioned in the users first turn of the match, and it can be stored there for as long as the user needs. But needs to be filled on the users first turn.
- Shotgun Impact ability may only be used four times per-match, and has a short ranged reach.
- Wind of the Fire Sword transformation lasts a max of four turns. After that the sword reverts back to it's standard form, and will not be able to channel any more fire or wind chakra chakra into it for the rest of the match. Also the user will be unable to use any fire or wind techniques for two turns after the revert.
- Wind of the Fire Sword: Roaring Flame Whirlwind ability may only be used twice per-match and is only usable while in the wind of the fire sword form, and has a long ranged reach.
- Wind of the Fire Sword: Sword of Flame & of Air ability may only be used twice per-match, and is only usable while in the wind of the fire sword form, and has a short range reach.
- May only be wielded by Nathan, and who he chooses.
Gaara notice this werid angle with along sword so gaara covers himself into amour of sand to see what the weird angle gone do to him then gaara makes pikes of sand sand start to shooting up at the ground killing you I don't like angles said gaara I really do not please just die
una no Yoroi) - Armour of Sand
Rank: A
Type: Defensive
Range:Short
Chakra Cost: 30 (to activate) 20 (per turn onwards)
Damage Points: N/A
Description: Sand coats itself around the user like an armour, affording him extra defense from physical impacts, and can even withstand the power of a Primary Lotus. However, the effort to create and maintain this sand is very draining. It also reduces the user's speed to two ranks below his actual level.
Note: once activated, it remains active until deactivated.
unsui no Maisō Hokori ) - Fountain Burial Dust
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: Gaara manipulates his chakra to generate multiple small pillars of sand to rise up from the ground beneath the target and lifting them into the air.
Hearing the earth tremble with the sand, how did Castiel know this you ask? He has passively better hearing due to his mastery in sound release. With that Castiel passively releases wind chakra all throughout his body to burst his body into long range avoiding the sand technique. From that Castiel performs a single hand seal to create a large amount of red sand that can be later used for a source.
Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
(Nirro Suna: Shūkai) Red Sand Release: Gathering
Type: Supplemantary
Rank: C rank
Range: Short - Mid (10 meter radius), Mid Range in depth
Chakra cost: 15
Damage points: N/A
Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
Note: Usable 5 times a battle
Gaara said I'm real sand user don't mock me with your red sand gaara claps his together and make his sand erupt from the ground following you chasing after you gaara continued his assault with sand then he finally grabs you and slings you down on ground hitting your head hard knocking you out cold then gaara slams his on the ground and gaara make his goes up to your neck crushing your neck then gaara spread his sand his on the ground and making where gaara knows where you at all time
na no Te) - Hands of Sand
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: Gaara will manipulate his chakra to create a hand or multiple hands made of sand t deal with a single opponent or multiple oppnents and binding the legs preventing them from moving.
Sabaku Taisou) - Imperial Sand Burial
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: A sand burial on a huge scale that can crush multiple enemies once they've been caught in sand.
nchiki Suna no Jutsu) - Sensor Sand Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.
Note: Can only be used by Gaara
Seeing the hands of sand erupt from the ground and proceed to near to Castiel's area. Castiel performs one hand seal to create a very thin layer three cms away from his clothing, and as the sand hits the layer of hot ice it hits the hot ice and merely bounces of it, as they are neutral to one another. And as soon as the hot ice and sand interact, Castiel slide shifts to the side of the layer of hot ice which would pretty much be done as Castiel stopped fuelling chakra into it. As soon as he side steps, Castiel using the previous red sand source made creates a huge ball of red sand just above his hand so he avoids the burning from the technique, this ball of red sand is the same size as of that Sage Art: Oodama Rasengan, and releasing the ball from his hand, the ball travels, and travels fast towards Gaara and once it gets within close range, Castiel performs a single seal to which the ball explodes into small bullets that if touch Gaara will cause blunt damage as well as burning damage (effects can be found in the ce).
See my sand has some special effects, which is why yours is boring.
(Hottoaisu: Hottoaisu no Jutsu) – Hot Ice Release: Hot Ice Technique
Type: Offensive, Defensive, Supplementary
Rank: D – S = B
Range: Short – Long
Chakra: 10 – 40
Damage: 20 – 80
Description: Through the use of a single handseal, the user will either manipulate the earth or their chakras in their own body to produce and manipulate Hot Ice or existing Hot Ice. This is the most basic application of Hot Ice Release which allows the user to create highly versatile constructs such as shields, swords, walls, pillars, waves, spheres, weapons, and other forms. These constructs can be produced from the user’s body or alternatively can be produced anywhere from the earth around the user. There are limitations to this technique. Depending on the quantity of chakra applied by the user they will only be able to use this technique in certain ranges. D and C-Rank applications can reach up to short-range from the user’s position. B and A-Rank applications can reach up to mid-range. And S-Rank applications can reach up to long range. Additionally, should the user wish to sustain the constructs produced they simply need expend an additional amount of chakra per turn. For applications D to B-Rank the user need only expend 5 chakra. For A-Rank applications the user need only expend an additional 10 chakra. And for S-Rank applications the user need expend 15 chakra per turn. S-Rank applications of this technique require the use of the Snake, Boar, and Tiger hand seals.
Note: The S-Rank application of this technique can only be used three (3) times per battle.
Note: The S-Rank application of this cannot be used on consecutive turns.
Note: The forms created are simply static constructs, not complex forms or dynamic creations.
Note: No other S-Rank or above Hot Ice on the turn the S-Rank version is used
(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered)
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn
Gaara sand start shooting out of gourd automatic defence then he create stone golem on top of the sand automatic sand forming my new combo I made up then gaara slams his on the ground and have of sand then burying you into gaara now you just pissed me off budy then gaara press his on the ground and say giant sand burial
Suna no Tate) - Shield of Sand
Rank: A
Type: Defense
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description:
A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
Sabaku Ryuusa Bakuryuu) - Sand Avalanche
Rank: B
Type: Supplementary/Attack
Range: Short-Long
Chakra cost: 20 (+5 if you make the sand from dirt)
Damage Points: 40
Description: A huge wave of sand that can cover a large area and drown the enemy in sand.
My new combo defence so deal with that I'm the original sand user I'm teach you some about pissing gaara off
As the large amount of sand rushes towards Castiel releases a huge amount of water in the form of 1,000 snakes each snake has a small amount of poison within them, straight after that Castiel also releases a large amount of water in the form of piranhas that attach themselves to the snakes to boost their damage but a huge amount and Castiel finishes off his water combo by performing two hand seals increasing the power of the snakes/piranhas combo and as well as the size of the creation to, this easily trumps the sand coming towards Castiel, and keeps going towards the golem and sand defence. (At least double forbidden ranked in power alone this combo)
suiton: 1000 mizu hebi)-suiton: 1000 water snakes
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost:40
Damage Points: 80 + 30 + 25 = 135
Description:the user creates 1000 water snakes, its just like Water Style:Infinite Shark Frenzy. the snakes bind the opponent and attack them(bite or constict). once bitten the opponent will not be able to move (for 3 turns because he/she is still bound) this jutsu has poison mixed in it so that when the snakes bite the opponent they loses 10 health for 3 turns.
Suiton: mugen chippoke mizu piranhas (Suiton: finite tiny water piranhas)
Rank: s
Type: supplymentary
Range: Short-long
Chakra Cost: 40
Damage Points: +30
Description: the user creates a school of infinite tiny piranhas that can tear flesh from bone. It + 30 more damage when used wit other jutsus
(Suiton: Mizu kakujuu) - Water style: Water expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30
Damage Points: +25
Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.
Note: Can only use used on water the user or the users summon has created
Note: Can only be used once one each water jutsu creates
Note: can only be used 3 times
Damn you Nathan sand and gaara leaked his sand into the ground and make his sand erupt from the ground at this this you see sand erupting from every where then gaara slams his on the ground and his four pillars erupted pushing him up from the sky really fast as gaara is traveling he again hopes on a cloud and the sand he left on the ground it's mine turn to crush you in half then the sand close in quickly crushing you in half
Suna jinheki) - Sand Encampment Wall
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: Gaara will create a series of solid pillars of sand that act as a defense against enemy attacks.
Note: Can only be used by Gaara.
Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.
Messaba Kusou) - Destroying Desert Burial
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater.
I'm gaara of the sand and I don't get killed my stupid water