[ARCHIVE] Custom Jutsu Submission - II

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Houdinii

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Re: Custom Jutsu Submission

(Katon: Unari no Funkazan)- Fire Release: Bellow of Vesuvius
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage Points: 90 (-15 to user)
Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together in order to create a portal high above the battlefield. From that portal, a huge amount of superheated, non-flammable ash will spew forth to form into a large thundercloud that spans the entire battlefield. The ash from the cloud would continually rain down towards the ground, with the spots affected left up to the user (the user can cause ash to rain down on some parts but not in other locations, etc). The ash would stick to any enemy targets or techniques and incinerate them from the exposure and temperature. Once per turn the user can cause a bolt of ash to erupt downwards onto a targeted area (equal to S-rank and counts as a move). The ash thunderbolt is capable of levelling the ground around where it hits to cause a large amount of damage. Due to the residual ash falling from the cloud, the user can combine the ash with specific techniques (such as a wind tornado covered in ash) in order to give the technique a new dimension of danger (the tornado would turn into an A-rank + A-rank ash/fire damage).
Note:
~Can only be used twice
~The cloud lasts for 3 turns
~No other katon techniques while this technique is in play
~Can only be taught by xHoudinii

☼ Declined ☼

Too strong. Its an F-rank technique that lasts three turns that can also spawn S-ranked techniques once per turn. Then when its done it can add A-rank damage to other techniques.



(Raiton: Senshu Yousei)-Lightning Release: Usurper’s Claim
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description:
To begin the user will form the Dog>Dragon hand seals and focus their lightning chakra into an existing liquid source or technique. Using a similar concept that has been shown in previous lightning techniques, the user will then infuse the liquid with a current of lightning throughout the source, containing and electrifying it and by doing giving them the ability to levitate and manipulate the liquid. The user can shape the liquid into various forms to attack their target, shocking them from the current while also dealing blunt damage from the force of the water.

Note:
~Can only be used two times
~Cannot use lightning techniques above S rank for the rest of this turn and the next
~Can only be taught by xHoudinii

☼ Approved ☼

Just for clarification when taking over existing techniques this destroys said technique, rather than combining.



(Magen: Za Onsei)-Demonic Illusion: The Voices
Type: Supplementary
Rank: B
Range: Short - Medium
Chakra: 20
Damage: N/A
Description:
The user will begin by focusing their chakra into their opponent, placing them under a genjutsu. This is a subtle technique in that it has no real visible effects, it simply instils a sense of doubt into the opponent, gnawing at the back of their mind. The opponent will begin to doubt themselves, their actions and their choices. At first this simply causes them to hesitate for a moment or two before they act, the uncertainty ever present. But if this genjutsu remains unreleased the doubt will grow, clawing at the opponent's self-confidence and belief in their abilities. The doubt would become so dominating to their mental state that the opponent will be caught in a permanent state of hesitation, unable to think or act without immediately dismissing it as the wrong choice.

Note:
~Can only be used three times
~The illusion enters its final phase in the second turn of it being active
~Can only be taught by xHoudinii

☼ Declined DNR ☼
 
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The_Empire

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Re: Custom Jutsu Submission

(Fuuinjutsu: Tagu Bakudan) Sealing Jutsu: Tag Bomb
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user uses a seal that instead of a normal tags and bombs for the same effects. The seal works by applying it onto objects and making one seal or mental command the same as if it was a normal tag or bomb. The tags and bombs are like explosive, flash, smoke, chilli pepper, etc. Has a name for the seal to identify it.
-Can apply five seals per jutsu
-Can only be the same seal for the tag/bomb
-Passively added like any tag or bomb

Declined - it has been done before

☼ Pending ☼

I'm having a hard time imagining this hasn't been done before....need to look around.


(Mizu Beara) Water Bearers
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.

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Approved. Added a small part to make it clearer


Updating

(Misuto Yajirushi) Mist Arrow
Rank: S
Type: Weapon
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Mist Arrow is two cannons strapped to the user's forearm. They have different designs(meaning the skull is a different shape or different look like for and example it could be a snake head) based on the user of the weapon. The default design is that of a skull on the front of it attach to a barrel.

The Arrow are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two cannons are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

Mist Arrow secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

The third and last ability of Mist Arrow is to release a compress blast(can be shaped into different figures so fit the situation at hand) of one of the first two abilities to use a water source describe before or using the user's chakra to send it at a target. This ability is B rank and can only be used every other turn.


-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from the water/chakrae still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.

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☼ Approved ☼

(Hebi no Shukuen) Snake Feasting
Type: Offense/Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are snakes that Ryuchi Cave have to defend against A rank and below attacks being it elemental or normal ninjutsu. The snake(s) eat the attack they are defending from, person or even an object. At this moment after eating the attack they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack to be ever seen. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.



Starts on 3:54


☼ Declined ☼

Mostly fine, but why does this have damage? Can it be used on opponents? If so, that's a no. Only on inanimate objects and jutsu.
 
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Ushiro

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Re: Custom Jutsu Submission

Resubmitting:

(Kuchiyose: Sōdaina Inago wa Jishin) – Summoning: Grand Locust Jishin
Rank: S
Type: Summoning
Range: Short
Chakra: 40
Damage: N/A
Description: The user wipes blood on his summoning tattoo to summon Kokyū, a giant locust 100 meters in height also known as the “Plague of the Land”. He has pale white eyes and a steel-hard body that is dark grey in color and carries a large pickaxe capable of inflicting A rank physical damage. He is a master of the Earth element and as such can perform S rank and below Earth jutsu that do not require handseals. He also has the ability to shroud his body and/or other objects in contact with him, in doton chakra which rapidly erodes earthen material into fine dust while also forcibly repelling it. Through this ability Jishin is capable of destroying large portions of a battlefield as well as one S rank earth technique of the enemy. (only usable twice and counts as one of the user's moves) Due to his great size and tough body, he is immune to ninjutsu B rank and below, and earth jutsu A rank and below.

-Can only be summoned once
-Lasts for 5 turns
-All techniques used by him count as one of the summoner's moves
-Must have signed the locusts contract

✦ Leaving for someone else ✦

I have from MU to submit a mythological contract. He'll check it. Dropping if approved.

Summoning Animal: Hydra
Scroll Owner: Ushiro
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Hydra is a large serpentine water beast with reptilian traits and many heads (usually 5-9). Its body features two arms and legs with sharp claws, sharp spines/spikes and a long serpent tail. Hydras dwell in a vast swampland rumored to hold an entrance to the underworld. A trait unique to the Hydra is its ability to regenerate its heads. Each time a head is cut off, two more will grow in its place. Cauterizing the stump of the head with fire has been proven to prevent it from regenerating. Hydras can also secrete deadly venom from their teeth and claws.

Generic appearance:
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✦ Declined, what about this poison? How deadly is it and what exactly does it do to an opponent before they die? The regeneration of the heads is ehh as well; while it's understood fire will prevent them from growing back, I believe Lightning would provide the needed heat to do this as well. The rest is fine.✦
Resubmitting:

Summoning Animal: Hydra
Scroll Owner: Ushiro
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: The Hydra is a large serpentine water beast with reptilian traits and many heads (usually 5-9). Its body features two arms and legs with sharp claws, sharp spines/spikes and a long serpent tail. Hydras dwell in a vast swampland rumored to hold an entrance to the underworld. A trait unique to the Hydra is its ability to regenerate its heads. Each time a head is cut off, two more will grow in its place. Cauterizing the stump of the head with burning attacks like fire or lightning has been proven to prevent it from regenerating. The Hydra is also known for its deadly venom which it secretes from its fangs and claws. It is a slow-acting poison that seeps through the body of its victim and destroys their flesh via necrosis. At first it may be unnoticed until the victim gradually feels their body become burning hot. The victim suffers considerably until excessive movement or stress causes their flesh to tear and fall off.

Generic appearance:
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☼ Approved - Lucky you :p
 
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Imperfect

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Re: Custom Jutsu Submission

(Fukkatsu no Besubiusu ☠ Shi no Ponpei) Revival of Vesuvius ☠ Death of Pompeii
Type: Offensive/ Defensive/ Supplementary
Rank: S-Rank
Range: Short (Short - Long)
Chakra: 40 (10 Chakra per turn per seperate portion of Ash)
Damage: 80
Description: The user starts by performing the Horse → Tiger → Dragon → Tiger → Horse seals, and kneads a trememdous amount of Fire Style Chakra in their hands, which they control and change into the Fire variant Element of Ash. They create a relatively large cloud of Ash that engulfs Short Range with a cloud of searing Ash. Interaction with this Ash causes slight burns, but are otherwise inconsequential, and thus don't actually cause damage to anyone within the area. The burns only serve as an indicator that the user has created Ash, and not some other Element with a similar appearance, such as Smoke. Alternatively, should the user be in an area where they have access to natural Ash, such as in a Volcano, or within the vicinity of burning organic materials, etc, the user can also apply their Fire Style to manipulate this "natural" Ash, using it in the same way as Ash created by this technique with the only difference being the source of the Ash, and the noticable difference in time between creating the Ash and manipulating Ash.

By continuously channeling Fire Style Chakra the user can control the created Ash, then by adding various kinds of Shape Manipulation depending on their need, the user essentially creates a whole new spectrum of possibilities using Fire Release as their core, while borrowing inspiration from other forms of Ninjutsu, especially Sand Jutsu. Using Chakra control and general Chakra manipulation concepts, the user can control many aspects of the Ash, including temperature, density, weight, general quantity, etc. The user can manipulate the Ash for Offensive and Defensive purposes, assaulting a target at up to Long Range with various forms and shapes of burning Ash, or using it as a shield of sorts to defend incomming attacks. The Ash can even be used in a Supplementary manner, with examples such as the user to compressing and altering the density of the Ash into a cloud that they can then manipulate with their Chakra, allowing for flight by riding atop it, or as a screen of ash for concealment and other such indirect actions. The user can even perform multiple actions with the Ash simultaneously, however, for every seperate form of Ash, it's power, rank, etc is weakened in direct proportion to the number of times it's split (following Elemental guidelines, restrictions and interactions), and the user must expend additional Chakra per each seperate form of Ash. The user can also maintain any form of Ash performed through this Jutsu, however it costs an additional 10 Chakra per turn per seperate form of Ash, and of course, the user cannot use any Element other than Fire, specifically the Ash variant of the Fire Element, while maintaining this Jutsu.

Because this Ash is, more or less, the smouldering remains of Fire Style Chakra, it is completely immune to any and all Fire Style Jutsu, as burning what remains of Fire only produces more remains of Fire itself, simply adding to the existing pool of Ash. Ash generated or controlled by this technique is extremely vulnerable to Water Release, giving it a "Double Weakness" to the Water Element, meaning Water Release Jutsu are technically two Ranks more effective than normal against this Jutsu. This is because Water not only negates the hot aspect of the Ash, but it is also able to dillute and weaken the structure of the Ash, greatly lowering the quantity and quality of the Ash at the users disposal, and in cases where the quantity of Water is not enough to dillute the Ash, it soaks the Ash and as a result makes it heavier and far more difficult to manipulate, forcing the user to abandon the technique as it is more or less a liability at that point. In summary, even though this technique is extremely versatile in it's usage, it's also just as susceptible to the Water Element, making for an oddly balanced equilibrium between usage and vulnerability.

Note: Can only be used thrice per battle, excluding seperated and prolonged manipulated forms of Ash, which count as one single usage.
Note: If the user specializes in Fire Release, they can carry a form of stored Ash on their person (Similar in nature to Gaara's Sand Gourd) for easy and instant access to a manipulatable form of Ash. However, this bypasses the first portion of this technique and straight to the direct control aspect.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

☼ Declined ☼

Tempted to DNR but you seem to have put a lot of effort into it, so I'll give it another chance. But what you've done here is essentially created an Ash CE that you can do whatever you want with. This isn't really a jutsu and I'm skeptical it can be focuses enough so it will be one.



(Nanatsu Shukenja Kaen) Seven Sovereign Flames
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (20 to swap Sovereign Flames in battle)
Damage: N/A
Description: Seven Sovereign Flames is not a traditional Jutsu in the sense that you simply gather Chakra, add various changes to Shape and Nature, then perform them against your designated target in Battle, rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The Seven Sovereign Flames were created by a group of Fire Style Masters who used their emotions to influence their Chakra, in tandem with their precise control and overall skill with Fire Style, with the result being Seven new forms of Fire Style each with their own special properties. The concept of emotions influencing Chakra is not a new one, in fact it's been referenced in the series on a few occasions. One of the best examples of this is Karin, a powerful Sensor-Type Ninja with a unique form of Sensory perception known as the "Minds Eye of the Kagura", which provides it's user with a tremendous amount of detail on the Chakra it perceieves, even for a Sensor-Type. Using this technique Karin once described Naruto's Chakra as bright and warm, which coincided with his generally positive personality, while she described Sasuke's Chakra as dark and cold, which also coincided with his emotions at the time, during the Kage Summit when he was consumed by a feeling of hatred. Karin's interpretation of both Naruto and Sasuke's Chakra supports this theory that one's own Chakra is tightly interwoven with the users emotions, with different kinds of emotions affecting the user's Chakra in different ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element (This is not optional, it is a requirement of this Jutsu). Within this extension of their Fire Element specialty, the user must specify one of the Seven Soveriegn Flames. This becomes "their" Sovereign Flame, allowing the user to convert their entire Fire arsenal into that Soverign Flame, each with their own unique properties (All of which are explained below). The Sovereign Flame that the user does apply to their Biography will always be availiable to the user at the start of a fight (in additon to regular Fire Style), at no additional Chakra cost. However, the user can passively "swap" their current Sovereign Flame once per turn at the cost of 20 Chakra. This Chakra cost must always be paid when swapping between Sovereign Flames, regardless of whether the user specializes in the chosen Sovereign Flame or not. Only one user of the Seven Sovereign Flames can specialize in any given Sovereign Flame at a time, meaning if one wishes to change their specialized Sovereign Flame, there must be another Sovereign Flame that currently has no user wielding it to be able to apply it to their Biography. While these new Fire's have their own individual properties, they are still considered, for all intents and purposes, Fire Style Ninjutsu, regardless of whatever properties they possess. The only thing that really changes are the cosmetic properties and physical effects of the user's Fire, correspending to the Sovereign Flame they select, and the effects the Fire has on anything it comes into contact with, which of course scales in power and effectiveness depending on the Rank of the Technique the user perform's. The Seven Sovereign Flames are as follows;

Asmodeus' Ire - Asmodeus was a very violent man, always looking for or preparing for a fight, regardless who he was with. However, one day his anger pushed him too far, and he hurt someone close to him, and so he came to understand the effect his anger was having on those closest to him, and by recognizing and coming to acknowledge his own temper, he created Asmodeus' Ire. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also known as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used.

Alisa's Bliss - Even at a young age Alisa was a very happy woman, always looking to better the world by spreading as much happiness as she could. Through spreading her joy with the world, Alisa came to fully understand and appreciate the effect she had on others and by recognizing, and coming to acknowledge her own overzealous joy, she created Alisa's Bliss. The user must also know and understand their own joy to access this brilliantly bright yellow fire, which is unmistakenly connected with happiness. Alisa's Bliss grants one's Fire Style with the ability to dazzlingly blind all who see it, creating a Fire that is extremely bright to look at. As she was never one to enjoy fights, Alisa's Bliss has no other blatanlty offensive properties beyond temporary visual impairment.

Diarmuid's Covetousness - Diarmuid was a very envyous man, always looking to expand his own weath and influence, ignorant of any others who may be affected by his actions. One day he wronged one more envyous than even he, and Diarmuid lost a great deal, allowing him to come to an understanding of the effects his envy had on the world around him. By recognizing and coming to acknowledge his own envy, he created Diarmuid's Covetousness. The user must also know and understand their own envy to access this gangrenous green fire, which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to caustically burn it's victims, in stark contrast to regular fire which causes burns via extreme heat. This volatile fire burns like acid, causing a unique "melting" to occur, rather than the all to common charring/ burning that regular fire inflicts.

Imogen's Sorrow - Imogen was, unfortunately, always a sorrowful woman, but never liked to affect others with her negativity, so she hid her sadness from the world. Eventually she was forced to make a choice, and ultimately she chose to sacrifice her happiness for anothers, however, through this sacrifice, she came to understand her sadness, even if just a little. And by recognizing and coming to acknowledge her suppressed sadness, she created Imogen's Sorrow. The user must also know and understand their own sadness to access this beautiful cold, blue fire, which is deeply rooted in all things melancholic. Imogen's Misery grants one's Fire Style with the ability to freeze whatever it touches, creating a very unique and powerful antonym to Fire Style which causes burns through frostbite instead of heat.

Schifone's Acrimony - Schifone had a very abhorrent view of the world, seemingly locked in a perpetual mood of disgust. Though he was never personally affected by his own distaste of the world, he did come to recognize his own disgust, and by recognizing this, and coming to acknowledge it, he created Schifone's Acrimony. The user must also know and understand their own disgust to access this pungent purple fire, which is deeply rooted in all things connected with one's own sense of abhorrance. Schifone's Acrimony grants one's Fire Style with the ability to bombard their opponent's sense of smell with a fire that not even a skunk could withstand. Anything that is unfortunate enough to be hit with this Sovereign Flame will forever perpetually stink to the high heavens, regardless of attempts to remove or replace it. Like Alissa's Bliss, this Fire lacks any real offensive properties, and is mainly used for "marking" targets.

Phobos' Recreancy - Phobos was a very timid man growing up, he was afraid of just about anything one could be afraid of, however his greatest fear was of the dark. Eventually he overcame his fears, and decided to use his geatest fear, darkness, as his weapon, and by recognizing and coming to acknowledge his own fear, he created Phobos' Recreancy. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of a disinterest in showing any emotion, but simply the result of achieving true neutrality and by recognizing and coming to acknowledge this, she created Rhiannon's Clarity. The user must also know and understand their own neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to pass through it, thus creating the illusion that the user's fire is invisible. Although the fire is almost completely invisible, it still distorts any light that passes through it, created a "wavy" effect that can be seen even by ther naked eye.​

Note: User must specialize in Fire Release to learn and use this Jutsu.
Note: Must be taught by Iᴍᴘᴇяғᴇᴄᴛ.


☼ Declined ☼

Some cool stuff, but some issues as well. No passive swap. I think it would be better to have no swap at all, but if there is one it needs to count as a move.

Asmodeus seems fine.

Alisa's: this is shining fire, which is an approved CE so it needs to be changed.

Diarmuid's: This isn't fire, its a CE. Needs to be changed.

Imogen's: Another CE, change it.

Schifone's: Needs to have some basis for the smell. Can't just say "its smelly cause I want it to be smelly".

Phobos's: seems okay

Rhiannon's: seems okay




(Minamo Ni Odoru Peburu)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: Utilizing the extremely high level of perception and visual clarity of the Sharingan, the user is able to perform a multitude of evasive manoeuvres, including basic roll's, spins, dashes, flips, duck's, kneels, etc, all with the sole focus on evading incoming attacks. This is achievable because the user's level of perception is high enough that they can register even the quickest of actions and motions with an amazing level of detail, then use the remaining time before they would be struck to calculate the most beneficial option available to themselves, then perform it in order to dodge almost any incoming attack. The user can even incorporate any incoming form of physical offense into their evasive manoeuvres or even a counter attack, should it be logically possible. For example, in the example image below, the user would hypothetically be able to perform physically similar actions to those shown, dodging and weaving in between incoming forms of physical Jutsu, merely through perceiving the technique's motions, and performing the slightest amount of contact with the enemy technique. The drawback to this technique is that the user must channel more Chakra into the Sharingan than normal, expending an additional 10 Chakra per turn while this technique is active, but not requiring one of their 3 moves per turn to perform. Needless to say that the user is only able to perform manoeuvres to evade Jutsu that they themselves are physically capable of keeping up with, and thus doesn't increase the user's physical capabilities, or enhances their actions in any way. It is simply incorporating the Sharingan's visual clarity and perception into one's own movements in order to manoeuvre around the battlefield with near total impunity, immune to the concept of being "pinned down" or rendered stationary by most technique's that are callously thrown at the user.

Note: Can only be used by a biography with access to the Sharingan.
Note: User's Sharingan must be active.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.


Example of the Jutsu.
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☼ Declined DNR ☼
 
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Re: Custom Jutsu Submission



(Ototon: Rasshu) | Sound Release: The Rush
Type: Offensive | Defensive | Supplementary
Rank: A rank
Range: Short
Chakra: 30
Damage: N/A (+10 Taijutsu)
Description: A simple technique, created by focusing large amounts of Sound based chakra to the soles of ones feet. One would then run towards the opponent, and by simply releasing said Sound chakra, create a tangible blast of Sound from the soles of one's feet. The frequency of the Sound released differs, two different frequencies on each feet. When they are spontaneously released, they resonate and create a controlled explosion, which blasts the user forward with greater speed. This can be used in conjunction with Taijutsu, or simply as a method of dodging from faster attacks. The technique simply releases the burst for a short period, and doesn't increase the user's reaction speed, simply allows them to move faster than usual, at speeds without Leg Weights. The blast of speed, is also only capable of making the user move in linear directions, or in the way the user was moving when the technique was activated.

Notes:

-Can only be taught by Detective L
-Can only be used three times per fight
-No Sound A rank, and above in the same turn or the next

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☼ Approved ☼

(Genjutsu: Akuma no hōgen) | Illusionary Arts: Demonic Dialect
Type: Supplementary
Rank: S rank
Range: Short-Mid range
Chakra: 40
Damage: 80
Description: An ingenious Genjutsu, initiated through the formation of two hand seals. Through the method of Priming, which is a memory effect in which one stimulus influences response to another. The medium used for said effect, is words. Once the Genjutsu has been cast, it would remain dormant, until the user speaks a word, any type of word, in would cause the opponent's mind to be filled with information relating to that word. This would flood the opponents mind with unnecessary amount of information, and images, concerning said word. For example, the word "Death" would cause the opponent to see images of the dead, rotting bodies, information regarding death, the Grim Reaper etc. All of this information would cause the opponent to lose concentration on the battlefield, and would make them easy targets for the user. However, the technique also causes the opponent to take damage from mental stress after a single turn, if not countered. The amount of information would keep become more and more, the more intense and visual as the Genjutsu lasts on the opponent. After a single turn, their mind would give in, and they would succumb to 80 damage points, due to stress.

Notes:

-Can only be taught by Detective L.
-Can only be used three times per fight.
-No S rank Genjustu in the same turn, or the next.

☼ Declined ☼

No reason for this to be S-ranked, nor should it be dormant.
 
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Corazon

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Re: Custom Jutsu Submission

(Ninjutsu: Touei) - Ninja Arts: Projection
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (20 per weapon)
Damage: N/A
Description: Projection is a Ninjutsu technique that materializes weapons (swords, lances, etc.), in accordance to the users imagination, through the use of chakra. The concept behind this technique is rather simple, to shape chakra into the material composition and design of a weapon that is being imagined by the user. These weapons possess no special qualities and can only be created in the palms of the users hands. Due to the weapons being composed entirely of chakra, they can only reach up to short range before fading away. This techniques only 'special ability' is that once activated, it allows the user to create weapons passively for the entirety of the match.

> Activation counts as one of users three moves

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☼ Declined DNR - Similar Techniques Exist ☼
 
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Punk Hazard

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Re: Custom Jutsu Submission

(Fuuinjutsu: Kain no Māku)Sealing Arts: The Mark of Cain
Type: Supplementary/Defense
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Mark of Cain is a sealing technique that, as the name implies, comes in the form of a mark that is placed upon the user. The Mark of Cain is administered upon those who wield it by clasping their hand, as though performing a handshake, and focusing chakra through the wielder's arm. The chakra then manifests itself into the Mark by burning into the opponent's flesh. The Mark takes the appearance of a scar on the wielder's forearm. The first ability of the Mark is similar to that of the Five Elements Sealing technique, but on a greater level. The Mark can be activated in response to an incoming projectile/attack, releasing a bright red fog that surrounds the attack and draws it into the Mark, sealing it inside. The Mark is superior to the Five Elements Sealing in that, once drawn inside, the user can draw on the sealed attack inside of the Mark. By forming the Seal of Confrontation, the user can take the properties of a sealed attack and apply to his own jutsu or weapon. For example, sealed attacks that are hot in nature, such as fire, will boost the the user's technique by heating it up, strengthening in proportion to the sealed attack. Wind would induce cutting, Lightning numbing, Water would release a mist from the technique, etc. The properties can also be imbued into a weapon the user is wielding, so long as the arm with the Mark is contact with the weapon.
~Can only be taught by Riker Slade~
~Can only seal two A-rank or below jutsu per battle~
~Must mention that the seal is branded in their arm either in the bio or first post of battle~
~Can only seal attacks with a physical form~

☼ Declined DNR - Similar Techniques Exist ☼

(Jigokudō: Kurai Tsukisashi)Naraka Path: Dark Impalement
Type:Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description:After activating the Naraka Path, the user will channel the same summoning power meant to bring forth the King of Hell, but rather than bringing forth the spiritual entity, they will summon forth the purple flames that surround it. While appearing very much like fire, the similarities end there. These flames are not hot in any way and do not spread in the same way fire does, instead possessing unique properties. The user will summon the flames onto any part of his body, such as his hands, feet, back, etc. When the flames make contact with an animal or human, the flames will jump onto their body and spread over them, inducing a constant surge of pain throughout their body. The flames do not burn them in any way, but surrounds them like an aura and causes their entire body to be consumed in a sensation identical to experiencing cell death or frostbite all at once. The pain lasts as long as the purple flames are on their body, which can be pushed off by appropriate techniques of equal or higher ranks, such as the Hyuga's Full Body Blow or other surges that "push" out from the affected's body. While the flames don't spread to the ground or the surrounding environment, the user can apply the flames to weapons like shuriken or kunai in order to increase the range of being able to apply the flames, i.e., throwing a kunai with the flames on them can cause the kunai to administer the flames upon contact. The flames also have a density/solidity to them in a sense, making getting struck by the flames feel the same as being struck by chakra constructs of equal rank.
~Can only be taught by Riker Slade~
~Can only be used by bios with access to the Naraka Path and with the Path active~
~Can only be used three times per battle with a two turn cooldown between each use~
~The flames last for three turns maximum on a target unless pushed off prior. If the target is unable to rid themselves of the flames by the second turn, they will be rendered unconscious~
~No S-rank or above Rinnegan techniques can be used in the same turn as this technique is used~

☼ Pending ☼

Considering the flames are cannon, unless their properties have been described you can't just make your own. As far as I know the flames haven't been described, so I would need a link to proof before approving this.


(Katon: Ryūsōken)Fire Release: Dragon's Claw Fist
Type: Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will release a steady and constant flow of Katon chakra from his body after forming the Horse handseal. While undetectable to the naked eye, the release of Katon chakra generates a tremendous amount of heat. The user will then rush towards the opponent and deliver his blows at high speed, with the heat of the Katon and speed causing the air to expand rapidly as the user delivers the blow, dealing an immense amount of damage onto the opponent upon impact as well as severely burning their body.
~Can only be used twice per battle~
~Can only be taught by Riker Slade~
~Must have mastery of Katon and Taijutsu~

☼ Approved ☼
 
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Lytes

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Re: Custom Jutsu Submission

(Fuuton: Senshi Futan) - Wind Release: Warrior's burden
Type:
Supplementary
Rank: A Rank
Range: Short - Mid
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: A jutsu originally developed to be used on prisoners ,the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due to its immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
Note: Cannot be used on summons
Note: Can only be used 3 times a battle with 2 turn cool downs
Note: Lasts 2 turns for every usage.
Note: Can only be taught by Mako.

☼ Approved ☼
----
(Genjutsu: Akuma's Inferuno) Illusion Arts: Devil's inferno
Type:
Offensive
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60 (Opponent goes unconscious from the stress on mind)
Description: An jutsu originally created for torture purposes, this illusion is activated by a sentence and a gesture, the user will utter "Burn in hell" after which he will snap his fingers. Upon hearing and seeing this, the opponent(s) will be placed under an illusion where their bodies will suddenly be engulfed in flames (color of the flames is up to the user) , the opponent will believe they're being burned for real, they'll feel the heat, see the flames and anything around them also burning, they'll also smell the burning objects, it'd feel so real. In real life however, the target will be unharmed at least physically, they'd be paralyzed from the pain of burning and they'll experience a mental strain which will knock the opponent unconscious if undefended in one turn.
~Can be used 5 times in a battle, one turn cool down.
~If undefended after one turn, opponent gets knocked unconscious.
~Can only be taught by Mako.

☼ Declined DNR ☼
------
(Doton: Harumagedon) Earth Release - Armageddon
Type:
Offensive
Rank: F - Rank
Range: Short - Long
Chakra: 50
Damage: 90 (-10 to user)
Description: This user bites his thumb as if performing a summoning ritual, claps and then slams his hand on the ground while releasing doton chakra into the ground to about 30 meters beneath the targeted ground surface, using this chakra, the ground beneath the targeted area (about ground level to 30 meters depth) will crumble into chunks of earth varying in size which are launched at incredibly high speed into the sky, similarly to the effect's of Pein's planetary devastation technique the chunks of earth will skewer and crush anything in its part upwards leaving behind an huge crater in the ground.
However, these chunks of earth won't just launch upwards indefinitely, they would converge above the targeted area forming an huge mountain(bigger than or same size as the Doton : Mountain smash jutsu depending on the amount of chunks) which then descends at incredible speed crashing back into the ground and crushing any unfortunate being beneath it. In summary, ground turns to chunks of Earth that go up high in the sky and converge to form a mountain which then drops back to where the chunks have ascended.
Note : The targeted area for this jutsu can range from a landmark to a short range radius although the depth to which the earth crumbles (30 meters) remains the same.
Note: This technique unlike chibaku tensei only raises earth and not people or animals or clones or summons etc.
Note: Can only be used once per battle.
Note: User receives 10 damage for the chakra strain.
Note: No Earth jutsu in next turn
Note: Can only be used on earthen plains
Note: Can only be taught by Mako.

☼ Approved with slight edit ☼
 
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Illyasviel

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Re: Custom Jutsu Submission

Lowered the rank,updated chakra cost/damage and changed the notes.
(Koton:Seita Kuro Tori)-Steel Release:Infinite Black Birds
Type:Offense
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description:The user will perform three hand seals and raise both his hands into the air above his head.He will open three portals above the opponent(just like the one for the earth lid)forming a triangle above him.From each of the portals will fly out hundreds of small birds(pigeon sized)made out of black steel.They will circle above the opponent for a few seconds before they all dive towards him.The birds have a sharp beak and they come down at great speeds in continuous streams from all directions,breaking the opponents body when they hit.
~Note:Can be used only once per battle
~Note:No above C rank steel techniques for two turns.
~Note:No Forbidden rank techniques in the same turn.


♠ Declined ♠
Several errors. Firstly, your last note is completely irrelevant. Secondly, why do people talk about portals like they come out of nowhere or have access to space-time ninjutsu? Earth Dropping Lid doesn't work like that, it didn't come out of a portal, the lid was formed in the sky and then dropped down on the opponent. Fix it.
(Koton:Seita Kuro Tori)-Steel Release:Infinite Black Birds
Type:Offense
Rank:S
Range:Short-Long
Chakra:40
Damage:80
Description:The user will perform three hand seals and raise both his hands into the air above his head,releasing his chakra high into the air.He will then use it to form hundreds of small birds(pigeon sized)made out of black steel.They will circle above the opponent for a few seconds before they all dive towards him.The birds have a sharp beak and they come down at great speeds in continuous streams from all directions,breaking and cutting the opponents body when they hit.
~Note:Can be used only once per battle
~Note:No above A rank steel techniques for two turns.

☼ Declined ☼

As far as I know you can't simply manifest steel release like this out of thin air. Link me some proof if there is any.



(Koton:Geijutsu Seibutsu Kouchi)-Steel Release:Art of Creature Crafting
Type:Supplementary/Offensive
Rank:D-S
Range:Long(Created Short,with long range reach)
Chakra:Varies on application
Damage:Varies on application
Description:Using this simple technique,enables the user to create various creatures for different purposes.The user will perform the Snake hand seal and using his chakra create one of the following creatures made out of black steel.The rank of the technique depends on which creature the user wants to use as their strength varies greatly.
♥Eagle-B rank application|When creating the eagle,the user forms a large bird with a body around 2 meters long and a wing span of 5 meters.The eagle's body is hollow inside and he is light enough to fly with the user on it's back with great agility.However this significantly lowers the resistance of this application and the eagle's body can be destroyed with C rank techniques.The eagle has distinctive black steel feathers on it's wings.And once per use,the eagle can flap it's wings in a target direction,releasing it's sharp feathers as projectiles towards the opponent(B rank,doesn't count towards the users 3 jutsu per move).After launching the feathers it's wings would loose most of their mass and the eagle will loose it's ability to fly,falling down to the ground.
♥Wolfs-B rank application|With this application,the user will craft a four-legged creature vaguely resembling a wolf.The wolfs are the size of a regular gray wolf.The wolfs can move very fast on the ground and their jaws are filled with sharp steel spikes-'teeth' with which they can easily tear of a persons limbs,flesh etc.Every wolf has B rank steel strength.
♥Bear-A rank application|The user will craft a large four legged creature out of black steal that resembles a bear,as a durable melee fighter.It usually moves on four legs but when fighting it can stand on it's back legs.When standing on it's back legs,the bear is 2.5 meters tall.Having A rank steel strength makes the bear very resilient.Also,the 'fur' that covers the bears whole body is made out of 3cm long steel spikes,allowing the bear to tear through the opponents skin with even a light touch.However the bear is not quite fast because of it's mass.
♥Snakes-C rank application|This application creates black steel snakes of C rank steel strength which can move underground.The snakes aren't too big,their body radius is around 5cm and they can be up to 10 meters long.The snakes in order to be flexible have joints all over their bodies.The snakes move pretty fast both above and underground and they can wrap around the opponent constricting their movements.Once they wrap around the target,the snakes will bite into it,with their two long steel fangs,making them harder to get rid of.
♥Phoenix-C rank application|An application mostly used for distracting the opponent.The user will create a medium sized bird with a body length around 1 meter,not counting the long tail made from steel strings behind it.The phoenix is too small to enable the user to fly on it,but it flies faster than the eagle and has a sharp,dagger like beak.The phoenix once destroyed can be reformed with the user performing another hand seal(doesn't count towards the 3 jutsu per turn limit).It can be reformed from no matter how small the pieces of steel but they have to be withing mid range of the user.
♥Ants-D rank application|The user will create thousand of ant sized little creatures.They don't really resemble ants as they are just a small and hollow ball of steel with six little legs.The ants move in a group and there is enough of them to fill the whole area of short range around the user,although they could be sent further and in different formations.The ants have no battle capability but they contain small bits of the users chakra and are connected to the user.Their bodies are very week and when stepped on,they break,allowing the user to pinpoint foreign movement.
♥Wingless Amphiptere-S rank application|With the strongest application of the technique,the user will create a large dragon headed serpent,resembling the Earth and Water dragon techniques. in both appearance and size.The dragon has S rank steel strength and it can move fast towards a target crushing it.It can also fire a hail of steel senbons at a target area(counts to the user 3 jutsu per move).
~Note:Each application can be used twice.
~Note:No other steel techniques in the same turn this is used.
~Note:When the S rank application is performed,no above A rank techniques in the same turn and also no steel release techniques in the following turn.

☼ Declined ☼

This is just a ton of different techniques thrown together. Each one reads like a separate jutsu.
 
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Zaphkiel

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Re: Custom Jutsu Submission

(Uchiha Mesoddo: Sabējisutāsutoraiku)- Uchiha Method: Savage Star Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80
Description: The move, originally an elite Uchiha clan secret technique entails the prime areas of the clan; Katon, Kenjutsu, and Taijutsu. It begins by the user channeling Katon through a bladed weapon in his hand like a sword or a kunai, this will cause a shroud of flames to surround the said weapon. Once this is complete the user will swing his sword at the opponent causing the fire shroud to travel from the blade in the form of a crescent arc. However, this arc won't hit the opponent head on, at the right moment the arc will seemingly disperse into the air in front of the opponent delivering minor scalds to unprotected skin. This dispersion is actually the flaming arc disassembling and passing the opponent to reform behind as an adult sized fireball. By this time the user would have used the arc's flambouyant dispersion as a window to advance on the opponent and deliver a kick or a Taijutsu technique to fling them into the fireball which at the same time fires 5 tendrils of flames to latch onto the target's head arms and legs to aid in making sure they are sent into the fireball itself where both fireball and opponent will implode leaving nothing but ash behind.
Note(s):
- Usable 2×
- Requires a turn cool down

☼ Declined ☼

This definitely isn't S-ranked, reads more like a B-rank.

______

(Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command

Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage: 80
Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished.
Note(s):
- Can only be done 2×
- Bios with Suiton primary affinity can perform this without the need for hand seals
- Requires a turn cool down

☼ Approved ☼
____

(Fūton: Kuikku Ken no Jutsu)- Wind Release : Quick Sword Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage: 60
Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 10m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, about 6 in total. The swords cant be seen as they're slinging around the user but rather can be heard as sharp whistling sounds as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. They can be seen with Doujutsu and sensed however. The blades will slice at anything within 10m of the user's vision using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
Note(s):
- Can only be used 3×
- Requires contact with a bladed weapon

☼ Declined ☼

Needs to be visible on some level.
 
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Leathercandle

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Re: Custom Jutsu Submission

(Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart.
-Must be taught by Leathercandle.
-Can be used thrice per battle.
-No S ranked or above water jutsu on the same turn.
-The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.
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☼ Approved ☼

(Katon/Suiton: Nettō shōdoku) - Fire/Water Release - Scald
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:
The user begins by manipulating their katon chakra in order to create a spinning ring of fire directly in front of them. The ring of fire spins at high speeds counter-clockwise, and stands at the same hight as the user. Due to the high speeds that the ring is spinning at, it is able to sustain its form for a while. The user quickly gathers suiton chakra in their mouth and expels it in the form of a pointed cylinder with a 1 foot diameter (1/3 of a meter) as either a single projectile or a continuous stream. As the water passes through the ring, the super intense heat of the fire boils the water instantly, allowing it to give 3rd degree burns if anyone were to touch it. The water is so hot that it can cause water techniques of C rank and below within short range of it to instantly heat up and evaporate.
-Can only be used thrice per battle
-There is a two turn cool down between usages of this technique
-Can only be taught by Leathercandle
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☼ Declined ☼

Since this is using two elements it needs to count as two techniques.


(Doton: Sutōnbodi no sōsa) - Earth Style: Stone Body Manipulation
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage:
Description:
The user applies some of the same principles that the Kaguya and Pein/Nagato use to access bones and chakra rods. By coating their body in a layer of doton chakra, they gain access to the creation of thin stone rods which can "grow" out of them. The rods can extend to a maximum of two meters, and can have either a sharp or flat end. The user can passively generate these rods from their body, and can even break them off if they want to with relative ease. Accessing more than three rods at once can slow the user down by one speed rank, and then slow them down another speed rank for every rod after that, as long as they are attached/held by the user. Due to their weight, they completely outclass things like senbon, kunai, and shuriken if they were to clash after being thrown, being able to easily knock them aside without their route being altered. Due to their weight, though, they can only be thrown up to mid range.
-Can only be taught by Leathercandle
-These rods can be used in the place of a sword for kenjutsu techniques
-After being used, the user can passively generate these rods for the remainder of the battle or event (must post in the next battle in said event that this technique was previously used)

@Red text, if this part makes it un-approvable, please take it out

☼ Declined ☼

Needs a turn limit.
 
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Re: Custom Jutsu Submission

(Genjutsu: Mushi Dai Shisen) - Illusionary Arts: Neglected Second Gaze
Type: Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: After performing 3 hand seals, the target is placed in a stealthy illusion that affects their fives senses in a non-harmful manner. This illusion focuses on altering the way those affected would perceive their surrounding, most importantly, the sky and anything that derives from it. The environment's temperature, air current and basically anything weather-related varies from place and time and might get altered when disturbances occur, such as during the presence or performance of certain techniques. This illusion makes the target's senses neglect those changes and makes them remain under the impression that nothing has changed in the atmosphere. If they were caught in this illusion during a sunny weather and the user later on makes it rain, the target's five senses would still lead them to believe that the weather's sunny and no rain is present. If it was raining while they got caught in the illusion and later on the user stopped the rain, then the target would still be under the impression that there's rain. Same applies for windy, stormy or any other atmosphere/weather alterations. Basically, this illusion can hide the presence of anything weather-related descending from the sky and alteration of weather conditions from the target's five senses by giving a false impression of the sky and atmosphere. Only exception are techniques the target himself performs. The perception of all kind of techniques that descend from the sky will be concealed by this genjutsu. All other techniques won't be concealed. Taking the scenario of a technique which consists of a shinobi releasing lightning (in nature form) towards the sky then have it descend as a lightning strike would make the descending lightning strike concealed from the target's perception while the part in which the shinobi releases lightning towards the sky would be perceivable.

Note: Usable twice
Note: Lasts for four turns
Note: One turn cooldown between usage
Note: No S-Rank genjutsu the same and following turn

☼ Declined ☼

This is interesting, but seems way too easy to exploit as it is. Perhaps make it so the techniques become visible once used.

(Rōdoran'nā Kuchiyose: Moofy to Pengin) - Roadrunner Summon: Moofy and Penguin
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the water element, however, only performs a rather restricted amount of jutsus within said element. Basically, self-restricting themselves. Amongst them, Moofy likes to show others the greatness of water so he'll only allow himself to perform S-Rank and A-Rank water techniques (won't use Forbidden, B, C and D ranks). As for Penguin, he likes to show others the versatility of water despite his jutsus of choice not being the greatest in rank so he'll only allow himself to perform A-Rank and B-Rank water techniques (won't use Forbidden, S, C and D ranks). Both of them can perform those techniques without any hand seals whatsoever and without the need of any water source present on the terrain. They are capable of performing any technique the user knows as long as it is within the ranking restriction previously stated. Besides their ability with elemental techniques, their movement and reaction speed is equal to the user's base movement and reaction speed. Each one of them can withstand B-Rank and below techniques. Unfortunately, due to their short wings, they can only fly/remain airborne for a duration of two turns.

Note: Can only be summoned once
Note: They remain on the field for 4 turns
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn

✦ Declined, without the need of a water source is a no. Remove that part and the same notice about speed and tracking applies for these as well. Another note for both summonings is this airborne thing. The contract says they cant stay in the air long, and 2 turns out of 4 turns is basically half their summoning life, which isnt a relatively short duration. ✦
Note: Removed the "no need for a water source" part, removed tracking speed, specified movement speed, reduced flight duration.

(Rōdoran'nā Kuchiyose: Moofy to Pengin) - Roadrunner Summon: Moofy and Penguin
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user summons two roadrunners, each one of them having the height of an average shinobi. They both specialize in the usage of the water element, however, only performs a rather restricted amount of jutsus within said element. Basically, self-restricting themselves. Amongst them, Moofy likes to show others the greatness of water so he'll only allow himself to perform S-Rank and A-Rank water techniques (won't use Forbidden, B, C and D ranks). As for Penguin, he likes to show others the versatility of water despite his jutsus of choice not being the greatest in rank so he'll only allow himself to perform A-Rank and B-Rank water techniques (won't use Forbidden, S, C and D ranks). Both of them can perform those techniques without any hand seals whatsoever. They are capable of performing any technique the user knows as long as it is within the ranking restriction previously stated. Besides their ability with elemental techniques, their movement speed is equal to a kage-ranked taijutsu specialist. Each one of them can withstand B-Rank and below techniques. Unfortunately, due to their short wings, they can only fly/remain airborne for one turn.

Note: Can only be summoned once
Note: They remain on the field for 4 turns
Note: Techniques used by the roadrunners count towards the user's 3 moves per turn




☼ Approved ☼

(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with ninjutsu/fuinjutsu techniques that explicitly state in their description that they serve the purpose of partially or fully paralyzing the affected target (such as Chidori Nagashi, Killing Intent, Tongue Twister Seal, etc).

Note: Thrice per battle
Note: Cannot be taught to others


✦ Declined, I have to agree with NK. ✦
(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Thrice per battle
Note: Cannot be taught to others
Note: Cannot be used against Kaguya clan bios

☼ Pending ☼

Not sure what the original reason for declining was so will leave for NK or MU.


✦ Approved ✦
 
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Akasha

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Re: Custom Jutsu Submission

(Magunasu `kyokusei) - Magnus' Polarity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies.

Note: Can only be used twice per battle when used in combination with Taijutsu
Note: Can only be Taught by Akasha

☼ Approved ☼

(Futon: Do~ūmu no kuiirimasu) - Wind Release: Doom's Devour
Type: Supplementary
Rank: C - S
Range: Short - Mid
Chakra: 15 - 40
Damage: N/A (+20 to hot/cold techniques)
Description: Doom's Devour is a wind technique which is used to supplement techniques of elements which traits are one of heat or coolness within reason. It can be applied to both basic and advanced elemental natures. By knowing that each body that produces heat creates an air-cloak around themselves as to be capable of protecting from being affected by real temperature by feeling one which is eather few degrees cooler or hotter, user would use wind chakra as to eliminate it before the intial techniques reaches them. With performance of a single hand seal, user would coat a technique with wind chakra which function would be the one of affecting the air-cloak which is produced around entites. By doing this, the temperature that is felt by the technique intially sent would either increase or decrease (depending on the element used) due to opposing technique/entity not being in possession of the air-cloak which they are creating as to cushion the climate. So if a scorching technique is affected by the wind, it will not increase its size, flames and similar, however temperature which is felt by the opposing party would increase due to them not possessing the usual air-cloak which protects them from the said conditions. This technique is initiated with a performance of a single hand seal and due to its nature being the one to supplement other techniques once used it will happen in corresponding time-frame to the technique which it was used with. It can also be used in combination with streaming techniques by just connecting a single hand seal. This would increase the damage of hot/cold techniques due to the increase in heat or coolness which is felt by those who are not enveloped by the air cloak. The rank of this technique which is used against someone would solely depend on the fire technique in question. In case where as the fire technique is A rank, user would use an A ranked version of this technique.

Note: Can only be used four times per battle, however only twice if the S ranked version is in question
Note: Can only be Taught by Akasha


☼ Declined ☼

No need to be multi-ranked. pick one.
 
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Yuse

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Re: Custom Jutsu Submission

(Raiton: Hikari no Tesaki) — Lightning Release: Minions of the Light
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, creating a creature or creatures composed of extremely focused lightning known as minions. These "minions" take on the appearance of small, yellow, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is so focused, that it makes little to no sound. These minions are complex sentient creatures that carry three unique set of abilities.Their first ability involves complete mastery of shape manipulation, allowing them to freely manipulate their focused body, or parts of it, into any form they desire. For example, they can manipulate their arm to become a spear of lightning, form both arms into a shield of sorts for both offensive and defensive purposes, etc. Their second ability comes in two forms. The first form involves reverting their focused electrical bodies into an unfocused electrical current, similar to a Chidori Nagashi. The other form is simply causing their body to explode into an electrical explosion. However, minions that self-destruct in anyway are completely lost afterwards.Their third ability allows each Minion to passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Minion can divide into 4 B-Rank Minions & 4 B-Rank Minions can combine into 1 S-Rank Minion.) A user is capable of forming 1 S-Rank Minion or several lower-rank Minions from the beginning. In the event that a minion is destroyed, the Rank of the existing minions do not change (e.g. 4 B-Rank Minions are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Minions stay B-Rank) Also despite being sentient creatures the user can gain full control over the minions through a hand-seal.
Note: Manipulating their bodies/Self destructing count as a move
Note: The rank of each attack or defense of a minion correlates to the specific rank of the minion
Note: The size of each minion is dependent on the rank
Note: Shape Manipulation is limited to the minion’s bodies. As such, they cannot release projectile attacks
Note: The minions last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the same or next turn.
Note: Can only be taught by Yusei
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☼ Declined ☼

No sentience. This doesn't really sound like a lightning technique. It just sounds like you're summoning weird little things with a lightning affinity. >.>


(Raiton: Hevunzu Konoyo no Shūsoku) — Lightning Release: Heaven's Earthly Convergence
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-5 to maintain, -10 if levitating every turn)
Damage Points: 80
Description: This is an advanced lightning technique based off of the effects of two specific lightning techniques: the levitating effects of Lightning Release: Lightning Blades Levitation and the large scale earth shaping effect of Lightning Release: Sixteen-Pillar Bind. The user will start by releasing their lightning chakra into the ground, just as they would when preforming Sixteen-Pillar Bind. This enables the user to shape the ground into a creature of his liking. However, the size of the creature can not exceed the general size of the cannon Earth Golem technique in terms of height. The creature then has 2 basic abilities, derived from the effects of lightning blades levitation. The first ability is that it is able to fly. Although, the speed in which it is able to greatly depends on the size of said creature, meaning the smaller it is, the faster and easier it will be for it to fly while larger creatures will be slower and more difficult. Granting the creature flight (by means of levitation) requires 5 additional chakra points per turn to maintain. The other ability of the creature is a dormant one. Upon its destruction, it will release a discharge of electricity, carrying the same properties as Lightning Release: Lightning Blades Levitation, which will have all the broken pieces levitate back to the original form and the lightning will then merge the pieces back together. Although, from that moment on wards, the creature loses both its abilities of flight and reformation. Advanced users of this technique who specialize in the Lightning Release are able to use this technique to much a greater extent. Ninja who specialize in Lightning Release are able to use this technique as an alternative to basic Earth Creation Techniques that require using a source, such as the ground. Meaning, a specialist can use this technique as an alternative to creating earth techniques from the ground by shaping the earth using their lightning chakra to accomplish the same end result. This alternative method of shaping the earth through Lightning Release will sink in some lightning chakra, which will stay dormant within it until its destruction, then all the broken pieces of the technique will release a discharge of electricity with the same properties as Lightning Release: Lightning Blades Levitation that will levitate the pieces back into the original form and bond them together. (e.g. I use this technique as an alternative to creating an Earth Golem by having the lightning raise and shape the earth into said golem. The golem, once destroyed, will have all its pieces levitate back into place and reform whole again). Keep in mind, this alternative lightning based method of earth shaping will not be able to recreate any special abilities of an Earth Jutsu whatsoever. If I use this technique as an alternative method of creation for an earth technique with special abilitiesm such as a golem that is able to merge with the ground, it will only create the golem and not retain any of the original techniques earthen abilities. Also this can only be used as an alternative to creating solid earth techniques from the ground. Earth techniques from the ground of a different composition, such as mud, will not be able to be shaped properly and thus wont work.

Note: Can only be used twice as an alternative use for Earth Release and once for the creature as a direct method of creation
Note: Only Lightning Release techniques can be used while maintaining the creature
Note: Only Lightning Release specialists can utilize the technique’s advanced use of its alternative earth creation method
Note: No A-Rank or above Lightning Release can be used in the same turn or the turn after
Note: Can only be taught by Yusei

☼ Declined ☼

Severely overestimating how lightning can be used to manipulate earth.


Indra - God of Thunder and Rain
Type: Weapon
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (maintaining levitation costs 10 Cp a turn)
Damage: N/A
Description: Legend has it that long ago there lived a Group of Monks that devoted themselves to the art of Lightning.They spent their days amassing as much knowledge as they could on it, through years of research on its abilities and the practice of its uses through ninjutsu.Years passed and their knowledge continued to grow, reaching their final days however the monks feared that all the knowledge they had amassed on the art would fall victim to time, and thus all came to an agreement.They Forged a weapon in which they stored all the knowledge and abilities they had amassed by sacrificing their chakra and their lives.The weapon would be named Indra after the god of Thunder and Rain and the group would forever be remembered as The Monks of Indra.In terms of Appearance Indra has 3 forms.Its basic form is a Silver and Black Ring with a lightning bolt design.Its second form is a silver lightning bolt shaped sword with a smaller lightning bolt shaped opening near the black handle.And its third and final form is that of a solid black staff.

Abilites-

Indra's Awareness - Through research and practice the first monk discovered that through the understanding of electrical charges and their pull of one another, that with enough skill one could harness the ability to sense them after completely mastering Lightning release.Able to Sense the world around him through electrical charges although only limited to objects that contained electricity.After sacrificing himself,Indra gained the passive ability to grant its user an awareness of all the electrical charges around him.This is passively done by the user either wearing indra as a ring or wielding it in Sword or staff form.(This ability is usable only by a user who has a "primary" lightning affinity)

Indra's Evolution - Through research and practice the second monk discovered the unique relationship between Fire and Lightning, and that Lightning could be called a more advanced version of fire.He realized that the main difference between Fire and Lightning was the rate in which their molecules vibrated with Lightning having its molecules vibrate much faster.Through practice the monk realized that by using chakra to vibrate the molecules of an already existing fire he could alter its state from Fire to Lightning.Though still retaining the original fires abilities, if explosive the newly transformed lightning would also be explosive as the molecules themselves remain the same and so do their properties but due to the increased vibration the state is changed to lightning.Transforming a fire is done by preforming an extra hand seal while wearing Indra as a ring or swinging it in its Sword or Staff form.(This counts as one of the users 3 moves per turn and cannot be used on forbidden techniques)

Indra's Levitation - Through research and practice the third monk discovered the levitating properties of Lightning after stumbling upon and studying the effects of a well known jutsu by the name of Levitating Lightning blades.He realized by shrouding something in lightning consisting of the same properties as that of Levitating Lightning Blades, he could levitate the object and take control over it.This is done by simply preforming a hand-seal while wearing indra as a ring or waving Indra in its Sword or Staff form, to shroud something in an aura of lightning and control it through levitation.(This counts as one of the users 3 moves per turn and the amount of chakra used is proportionate to the size/rank of the intended target.As well as costing 10 chakra points per turn to maintain, also only A-rank and below can be levitated)​

Visual Aid of Ring and sword
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Note:Changing Indra's form takes up 1 of the 3 moves
Note:Indra's Evolution can only be used on the Users own techniques
Note:Indra forbids the user of using wind techniques of any kind.
Note: Can only be taught by Yusei

☼ Declined ☼

Indra's Awareness: Needs to be limited to sensing techniques. Pretty much everything gives off some electrical charge, even us, so this would let you sense way too much as is.

Evolution: The basis for this is off. There's much more of a difference between fire and lightning than what you've described. Alternating between the two in some feasible manner isn't really possible.

Levitation: How do you apply the lightning shroud? Is contact needed? How does this not shock a person? What are its limits in terms of what it can be applied to?
 
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Beifong

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Re: Custom Jutsu Submission

(Kōton: Batchiri seikō) - Steel Release: Nailed it
Type: Offensive
Rank: B-rank
Range: Short-Mid Range
Chakra: 20 Chakra (+5 for shooting the nails)
Damage: 40 Damage (+10 for the nails)
Description: The user slams their foot or hand onto the ground, channeling chakra into the ores of steel in the ground below. By precise chakra manipulation, the user separates the metal from the ore and brings it to the surface in a wide area in the form of hundreds of nails. They would pierce anything on the immediate surface, and then through more manipulation would shoot up out of the ground, piercing anything in the sky up to mid range.
Note: Can be used four times per battle
Note: only Beifong can teach this jutsu

☼ Approved ☼




(Kikai: Dai konran) - Machinery: Pandemonium
Type: Defensive/Supplementary
Rank: A-Rank
Range: Created Short Range able to reach up to Long Range
Chakra: 30 Chakra (+5 for each turn on field)
Damage: 60 Damage (+10 for the electric shock)
Description: The user will perform the Bird → Dragon → Horse handseals and create up to five steel squids. The size of the head of each one of them is as big as a mature human and they have ten tentacles. The length of each tentacle ranges between one meter and three meters and they are provided with suckers to allow them to attach themselves to the target. A squid moves in air using a group of inner machines that pushes air in different direction that allows it to maneuver freely in midair at the will of the user. A squid can be used to completely immobilize a mature human using its tentacles and the tantacles are able to release electric charges to shock, help in immobilizing, and paralyze the opponent. A squid's head have a mouth-like opening with sharp razor teeth that allows it to bite the target, chew and eat it and the teeth can cut through A-rank solid structures (weaknesses, strengths and logic apply).
note: Can be used three times per battle.
note: lightning shocks is equal to D-rank ability (and it doesn't count as a jutsu)
note: only Beifong can teach this jutsu

17:25 - 17:37

☼ Declined ☼

Where is this lightning coming from, and what exactly is the "machinery"? Remember, you're only using chakra and steel for this so it needs to be logical.
 
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Yanks

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Re: Custom Jutsu Submission

(Ninpō: Henge no Furyo) – Ninja Art: Transformation of Contingence
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: This technique is a simple varient of the transformation jutsu. By placing one's palm on an object–whether it be a standard ninja tool, summoning, or anything in between–the user is able to change its form to whatever they please. For example, if the user were to be holding a pencil, it can be turned into a kunai, sword, bow, piece of paper, etc. Of course, the user cannot transform inanimate objects such as rocks into animate objects. With the seal of confrontation, the user is able to cancel the technique and turn the affected object back to normal.

♦ Must be taught by Yanks
♦ Usable 4x per battle

☼ Declined - Similar Techs Exist ☼

(Doton: Pāpuru Nurple) – Earth Release: Purple Nurple
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will begin by gathering a substantial amount of chakra and uses nature transformation to create Doton. Immediately afterwards, the user channels the earth chakra to both of his hands. When releasing it, it would take the form of sharp, earthen clamps. When in range of the target, the user clamps on to both of their nipples as tight as possible. Immediately afterwards, the user would cause the clamps to spin around their hands; twisting the opponent's nipples in the process. If successful, the clamps would actually tear off the grabbed skin and causes the target immense pain.

♦Must be taught by Yanks
♦Usable 3x per battle

☼ Declined DNR ☼

-_-
 
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Robot Boy

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Re: Custom Jutsu Submission

-Resubmitting-

(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Can only be used by steel bios
-Lasts for four turns
-Can be used once per battle

☼ Pending - Leaving for NK ☼

✦ Declined, inconsistent. You say it can be used as a means of transportation, but it lasts 4 turns, meaning only 4 posts of usage. Also, how do you form handseals if you are using handlebars? And if it can only be used once, and you have the twice per battle thing, you're basically saying that 2 out of those 4 turns can be spent on enhancing speed. ✦



-Dropping fatal horn-

( Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra as he/her charges at the target and slam the hand into the target’s mid-section. Upon impact, the user releases the hand, firing it off as projectile missile, and knocks the target back as the hand pierces through their body before ripping them apart, and blowing them up. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques, counts as an S-rank move (40 chakra, 80 damage)
-Power fists can only be used once per battle, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

☼ Declined ☼

This needs a little work, something to make it more unique.
-Resubmitting-

(Sumakku-te) – Smack Hands
Type:Weapon
Rank:S
Range:Short
Chakra:n/a
Damage: n/a
Description: Smack Hands appears as a pair of orange gauntlets which are fitted over the hands (or where they used to be) and serve as a pair of prosthetic limbs/replacements to those who can no longer make use of their hand/arm in battle or have lost them. One extends up to and around the forearm while the other extends up to and around the upper arm. The weapon can aid the user’s taijutsu, fighting style, and freeform attacks, specifically with moves that involve the hands. The weapon is strong enough to break simple weapons such as kunai, shuriken, tanto etc. The smack hand has the ability to lift or break through ‘solid’ techniques or heavy objects such as earth, ice, steel etc (including CE variants) up to and including B-rank. When breaking through solid techniques, the hand spins similarly to a high-powered drill and is called Combat Drill. The hand reacts to the user’s chakra when they are in a different state, for example if the user is an Inuzuka and is in one of the wolf transformations, the gauntlets will expand and change shape in order fit onto their owner’s paws/claws, being enveloped in a cloud of smoke before emerging in its altered state. With Smack hands, the user gains access to its strongest attack, Power fists, where with the help of the smack hands, the user will focus his/her chakra into the hand to produce spikes on the knuckles before making a fist. The user will then focus even more chakra as he/her charges at the target and slam the hand into the target’s mid-section. Upon impact, the user releases the hand, firing it off as projectile missile, and knocks the target back as the hand pierces through their body before ripping them apart, and blowing them up. The true ability of Smack Hands is that if the wielder is a steel user and while wearing them, they can perform steel techniques by smashing the ground, swinging their hands, and thrusting them. The affect when using the hands is that the steel technique in question gains the same color and properties as the hands, as proof of its influence. The weapon was forged from an unnamed material which made the weapon highly durable, preventing it from being broken, crushed, burned, frozen, cut through or melted when coming into contact with A-ranked techniques. If for some reason the hand is lost, the user can have the weapon create a new set of hands (as long as the user has chakra to spend and some of the weapon remains) in place of the old ones. This counts as a move and consumes 15chakra from the user.

-The hand’s ability to destroy solid techniques, counts as an S-rank move (40 chakra, 80 damage)
-Power fists can only be used once per battle, counts as a move, and cost 40 chakra
-The size and shape change counts as a jutsu and costs 10chakra
-The hand return to normal size when the user’s mode, transformation technique, body-altering technique etc., ends

☼ Declined ☼

Need usage limits for the techniques. No change in how steel techniques are used, but the cosmetic change is fine. Repairing the hands should only be applicable to steel users.


(Koton: Toreddo Jitensha) – Steel Release: Tread Bike
Type:Offensive/Defensive/Supplementary
Rank:A
Range:short-long
Chakra:30 (-20 per turn when moving)
Damage:n/a
Description: The user creates a bike of black steel by using a pre-existing source of earth and molding the earth with their fire chakra. Much like a motorcycle, the user can perform freeform moves with the bike such as wheelies or spins but, also in conjunction with elemental attacks. While using the tread bike, the user is limited to earth, fire, and steel techniques that involve the bike. Outside of battle, the user can use this as a means of transportation. Twice per battle and at the cost of 30chakra, the user can boost their speed (though still traceable by normal eyes) by focusing a great amount of fire chakra.

-Can only be used by steel bios
-Lasts until it is destroyed
-Can be created twice per battle

☼ Declined ☼

How long does the speed boost last?


-New Submission-

(Oshie sono Gekiryuu Yajuu: Arekuruu Tsume Kiba) – Teachings of the Raging Beast: Raging Claw Fang
Type:Attack
Rank:S
Range:Short-Mid
Chakra:n/a
Damage:80
Description: While using Teachings of the Raging Beast: Fenrir, the user will spin ferociously, creating a vacuum vortex in its surroundings and extending the reach of his gatsuuga towards the target, delivering many beast-like attacks while lifting them in the air without moving from his position. After delivering the attacks, the user will finish by charging at the target and claw out the target’s ankle to prevent their escape, then continue on by rapidly slashing them with immense speed and strength, from several angles before sending them crashing into the ground.

-Can only be used twice per battle
-The technique puts a significant strain on the user and as a result he cannot perform S-rank and above Inuzuka techniques next turn

permission:

☼ Declined ☼

This is a CFS so you need to link that and its approval.
 
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Goetia

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Re: Custom Jutsu Submission

Gáe Dearg | Red Spear
Type: Weapon
Rank: A
Range: Short
Chakra: N/A [-x amount in proportion to the amount of chakra channelled into the weapon]
Damage: N/A
Description: Hundreds of years ago, there lived a famous blacksmith by the name of Shizu who was widely known as the greatest blacksmith of his age. He had forged many weapons which were of the highest quality, but none of his inventions had surpassed one he had hidden away for fear of it's power; Gáe Dearg. Literally meaning "Red Spear" and referred to in legends as the "Crimson Rose of Exorcism", the weapon is a two meter long spear with raised carvings all over the blade which allow for easier and more comfortable wielding. Inscribed on the spear just before the elongated tip is a string of kanji characters which reads "破魔の紅薔薇" (Crimson Rose of Exorcism). However, the inscriptions weren't the only distinguishing characteristic of the spear. Gáe Dearg is made of an extremely rare and durable metal that acts as a conduit especially designed for having the user's chakra channelled into it. By channelling the user's elemental chakra into the weapon, the tip of the spear will be able to cut through energy-based techniques made of the opposite element and raw chakra that it encounters. The special ability of this spear can "negate" Fire up to A-Rank, Lightning and Wind techniques up to B-Rank, techniques of raw chakra up to B-Rank, Water techniques up to C-Rank and Earth techniques cannot be "negated". While Fire, Lightning and Wind jutsu will only require the user to stream chakra into the spear proportionate to the amount it takes to use the technique in question, "negating" a Water technique will require the user to stream more chakra into the spear for the ability to activate and resolve e.g. if a C-Rank Water jutsu was used, the user would need to stream an amount of chakra that equates to the use of a technique two ranks upward of the jutsu in question [A-Rank -> 30 points]. Earth cannot be negated as it is not energy-based and is solid matter. Any element that has no substance or density such as Storm or Blast can be "negated" by Gáe Dearg's ability, up to A-Rank techniques. Since elemental chakra can only be applied in an isolated manner to perform the technique, the user must stream chakra equivalent to using a technique of equal rank to the opponent's even if it is of the opposite element. If the tip of the spear comes into contact with another weapon which has elemental chakra being streamed through it, Gáe Dearg will negate the other weapon's chakra stream if the appropriate element is being utilised. If the ability is being used on a technique with no elemental chakra, then the user can stream chakra equivalent to the amount of a technique one rank lower than the technique it will clash with. It is also possible to leave residue chakra in the weapon by streaming in more chakra than necessary beforehand or after the clash, which will allow for quicker use of it's ability or less chakra consumption on the next use.

Notes:

- The actual process of negation is isolated. It won't negate the technique entirely, it will simply allow the user to "cut through" the technique. E.g. if a fireball [C-Rank Gokyaku] was used, the user would need to stream the appropriate amount of water chakra [-15 points] into the weapon and make contact with the fireball using the tip of the spear. At which point, the user can then create an opening in the technique and force it to separate into 2 pieces. If the spear is in contact with another weapon when the ability is being used, discontinuing the use of Gáe Dearg's ability will allow the other weapon to regain any qualities it had before being stripped of them e.g. having Lightning chakra streamed through it.

- This weapon's ability cannot outright stop/defeat techniques. It only creates an opening within the technique.

- The user cannot "negate" a technique when the jutsu's strength is of a higher rank than the user has been taught. For example, the user cannot "negate" a B-Rank Fire technique if they do not know Water jutsu of equal rank.

- Since all elemental chakra is naturally stronger than raw chakra, the spear will be able to "negate" raw chakra it connects with as well. Same rank interactions to use Gáe Dearg's ability still apply.

- If Gáe Dearg comes into contact with a chakra armour of any kind (excluding Earth), the spear will only "negate" the small area that it comes into contact to. After contact is discontinued, the armour in question reverts to it's former state.

- Even if the user isn't streaming chakra into the weapon, any storage of chakra in the weapon counts as a use of it's ability. Coating the weapon in Lightning chakra by using a technique counts as streaming chakra into the weapon to use it's ability.

- Each use of the spear's ability counts towards the move limit.

-Can only be used by Diarmuid and those he allows.

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☼ Declined ☼

If this cuts through techniques using the elemental opposite, what are you using to cut through advanced elements? There's a difference between an elemental weakness and an elemental opposite.
 
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Method

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Re: Custom Jutsu Submission

Updating

Raiton: Raiton ekō | Lightening Release: Lightening Echo
Type: Offensive/Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins by creating a surge of lightening in both hands, they then spread their arms out to reach each side as far stretched as possible, they follow by forcefully bringing both hands in clapping together having both surges mix and due to the force they spread out sending electrical currents throughout the ground. Having to cover the whole field this does not damage the opponent but its main purpose is to create a similar but louder sound effect of the Chidori but covering the whole area, this allows the sound of other lightening jutsu to be covered but still visible.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method
__________________________
✘ Approved ✘
removed drowning other sounds, also keep in mind that it won't block the opponent's sight in anyway, reduced the turns it last and added a usage restriction, if your not fine with the changes i made contact me and i'll decline it.
Raiton: Raiton ekō | Lightning Release: Lightning Echo
Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm. Due to the currents imbued with the user's chakra, as long as the target is grounded, the user is able to perceive any abnormalities across the ground & follow the footing of the opponent.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method

☼ Declined ☼

The flinching bit is fine, the sensing bit is not.


New Submissions

Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user channels their chakra across either arm, creating a surge of lightning that spreads throughout it. The lightning, after having coated the arm spreads out in a single powerful burst creating a surge that runs across the area almost instantly. Left behind are currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion, paralysing the opponent. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu. The user is able to differentiate objects from opponents due to the currents spread across the area being filled with their own chakra, similar to sensory techniques.
- Can be used 3 times
- Unable to perform other jutsu while active
- Must wait 3 turns after each use
- Taught by Method

☼ Declined ☼

The sensing is a no go.



Nekusasu | Nexus
Type: Weapon
Rank: S
Range: Short
Chakra: -
Damage: -
Description: Discovered by Acnologia through his research & travels, Nexus is a pair of gauntlets that were thought to be nothing more than worthless relics that had only stories behind them. Through his research Acnologia uncovered the true purpose & potential of the gauntlets. Created by ancients, they were made by those who delved into the arts of dark release, each created with a single diamond symbol on each one focusing on the ability to absorb, while the other the ability to release. And upon wearing the gauntlets the user's own symbols would interact with those of the gauntlets, merging together the chakra vessels between them. The gauntlets were not so much opposites but rather different sides of the same coin, each with it's own abilities.

Shield | Known as Saifon. Symbolised by the angel figure placed on top. This gauntlet creates an ethereal shield through the marking on the back of the gauntlet, a single diamond which is seen as the absorb symbol. The shield expands & circles from the tips of the angel's wings, able to cover the upper half of the user's body. It can only defend against energy based elements & anything solid would simply pass straight through unhindered. Saifon cannot simply create the shield, it must first absorb an opposing technique within short range which then activates the disc, taking on a rank equal to or higher than what was absorbed; raw chakra doubling the strength of the shield while fire & wind raise it by a single rank. Including those with an elemental weakness to Dark release, this cannot exceed S rank, even if having absorbed an S rank. The user is required to post this section as a reference in order to absorb or defend against an opposing technique, employing one of three moves each turn. The shield is sustained for three turns from having absorbed a technique, only changing if the user absorbs another to change it's rank or using the current chakra for other means. Once every three turns of an active shield, the user is able to passively defend or absorb an opposing energy based technique. Even with an active shield, the user can still absorb techniques for Ririsu without hindering the shield itself.

Sword | The sword known as "Ririsu". Symbolised by the demon figure placed on top. Ririsu is released through the marking on the back of the gauntlet, a single diamond which is seen as the release symbol for dark users. The symbol when able, creates an ethereal sword that reaches up to a length of one meter. Due to its form, it is unable to strike against solid objects; only energy based techniques. Unlike its counter-part Ririsu cannot absorb attacks, it is however able to cut & slice into chakra, weakening, or removing it from the source. the rank of the sword & it's ability is equal to the rank absorbed & converted by Saifon, elemental strengths apply. This can also be used against an opponent, stabbing or swiping it through them causes no physical harm, yet removes chakra from the opponent each time it strikes them. Due to it being raw chakra, the amount removed form their body is doubled. The sword lasts up to three turns & then must repeat the process again to recreate it. Must post this in reference to one of the three moves each time the user activates its ability.

Restrictions

- Can absorb up to S rank techniques.
- Unable to release or absorb Forbidden jutsu through Nexus.
- Gauntlets are indestructible against normal means.
- Does not affect the user's own Dark symbols or techniques in association.
- Must have a Dark Release biography.
- Only usable by Method.

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☼ Pending ☼

Leaving for someone else.


♠ Declined ♠
A few questions. Firstly, you say that Ririsu must rely on Saifon in order to be activated? The shield absorbs the chakra necessary to create the sword. So, once the shield absorbs the chakra to create the sword, am I correct in saying that the abilities of the shield aren't usable when the sword is in effect and vice versa?
And what exactly do you mean by passive and active shield? As in it doesn't count as a move when it absorbs an ability?
 
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Bloo

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Re: Custom Jutsu Submission

Signed spiders: [ ]

(Kyuusho Goro Jutsu: Gotai Goro ) - Secret Spider Arts: Limbs of the Spider
Type: Supplemetary
Rank: B
Range: Short
Chakra: 30
Damage: 60
Description: Using the special trait of the spider signers the user will release silk from the middle of their back, the silk will pour forth and begin to take shape. The silk will split into four long strands, each strand will take a position either under her arms or over her shoulders, the strands will then take on the shape of spiders legs, each limb is long enough to lift the user off the ground. These limbs are as strong as steel and can pierce though flesh This will in essence give the user eight limbs. Since these are spider limbs there primary usage is to aid in mobility. The limbs can be used to dodge jutsus within reason, aid in close range and can also defend against C rank and below earth and water jutsu.

-Usable twice.
-Lasts three turns.
-Only taught by Bloo.

Positions of the limbs.

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‡ Declined ‡ Webs are weak to elemental jutsu and creating eight limbs with a A-Rank jutsu means each one would be D-Rank in power.
Signed spiders: [ ]

(Kyuusho Goro Jutsu: Gotai Goro ) - Secret Spider Arts: Limbs of the Spider
Type: Supplemetary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Using the special trait of the spider signers the user will release silk from the middle of their back, the silk will pour forth and begin to take shape. The silk will split into four long strands, each strand will take a position either under her arms or over her shoulders, the strands will then take on the shape of spiders legs, each limb is long enough to lift the user off the ground. These limbs are as strong as steel and can pierce though flesh This will in essence give the user eight limbs. Since these are spider limbs there primary usage is to aid in mobility. The limbs can be used to dodge jutsus within reason.

-Usable twice.
-Lasts three turns.
-Only taught by Bloo.

Positions of the limbs.

You must be registered for see images

☼ Declined ☼

Highlighted is an issue. Reason varies from person to person, so what you think is reasonable might not be the same as your opponent or a mod/sensei checking. This would lead to arguments and confusion.


(Panpukin Bomu) - Pumpkin Bombs
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: 80
Description: Each pumpkin bomb is hand sized and as the name implies they look exactly like pumpkins or to be more accurate they look like jack o' lanterns. Each bomb is filled with two things, one being an explosive tag and the second being a special type of venom. The explosive tag gives the bomb a kick and allows the venom to disperse in a wider area. Each bomb has three compartments, each holding a different venom. The user can select the type of venom by activating it with their charka, when selected the other two types become inactive. After selecting the the venom the user can either put the bomb on a timer, by pushing in the stem of the pumpkin, or they can use there chakra to detonate it.

Naxra: This venom is the least potent of the three venoms. Once released this venom creates a thin red mist to hang in the air. The venom can cause minor irritation of the skin and eyes, such as rashes and redness. If inhaled it will irritate the lungs and mirror smoke inhalation.

Axera: The venom, when released, creates a thick dark blue mist. This venom is so thick that it will block the opponents vision. When it comes into contact with the skin it will cause the skin to boil and fester, causing immense pain. If it comes into contact with the eyes it will cause blindness.

Xaxra: This venom is the most potent of the three. It creates a black mist that no light can pierce though. This venom is like acid, it causes the skin to melt, flesh to decay and wither away, eyes to turn to pure liquid. When inhaled causes the lungs to shrivel and die.

-Must be stated on the bio.
-Can only carry six bombs at a time.
-Naxra can used three times, Axera twice and Xaxra once.

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☼ Declined ☼

Where is this venom coming from? Medjutus? Summoning contract?
 
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