[SC] Shark summoning with Noni

Penguin

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*Ashitaka injects his chakra into a water source and by using shape and nature manipulation, causes the water to form into a shark that drills into a dummy*

This jutsu is so simple and boring ;-;

*Ashitaka grabs his sword with his right hand and jumps into the air. As he is dropping, he points his sword at the dummy and uses his suiton chakra with shape and nature manipulation to form a swirling vortex around his sword. It then changes into a shark as he impales his opponent and the shark's blunt damage hurts him even further*

This is basically a very small scale suiton cj of yours. The spider one, correct?
 

Deviation

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Zenzō channels his chakra as he performs the snake handseal. He takes a deep breath, expanding his chest, and then exhales releasing a large volume of water throughout the training field. The resulting water lifts him into the air and slowly recedes back into the remaining water. Taking advantage of the water source (hopefully something Best will take advantage of in his reply), Zenzō then channels his chakra into the water. Using shape transformation, Zenzō makes a shark made of water jump out of the water and crash into the back of the training dummy in front of him.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

You can make the Shark appear anywhere as long as it's in short range, right?

-

The only thing good about the second one is that it can be used up to mid-range but considering the better options out there, this one really isn't worth it like you say.

-

Zenzō jumps into the air and channels his chakra, focusing it on his blade. Using nature transformation and shape manipulation, Zenzō creates the head of a large shark to cover the entire blade of his sword. As he comes down, he points towards the target and drills the sword combined with the water shark. The two then tear through the dummy and Zenzō then regains his composure and stance.

(Suiton: Kūfuku no Same Droppu) - Water Release: Hungry Shark Drop
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

This is a nice jutsu. I will surely use this on a regular basis. It mixes my two fave things, water and kenjutsu. ^^

-

Zenzō channels chakra to his hand and then slams it against the water he had created earlier. Quickly using shape transformation, Zenzō creates several water sharks that speed towards the other training dummy, destroying it.

(Suiton: Amesuikōha) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract
 

Noni

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Best is gone for now, we will continue without him.



(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Simplistic jutsu, you would channel chakra in a water source to create some sharks which will dash and attack the opponent, three in total, with their rankings split respectively.



(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Alright simple again, slam your hands on the ground and create 5 sharks that have the ability to regenerate. This technique requires you to hold concentration, now how to stop this is either completely destroy the sharks and have the jutsu continue to the opponent, or try to disconnect their connection with the water source. Other then that, the sharks travel and method of attack is no different to the many others.
 

Penguin

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Ok, simple technique. Channel your chakra into a source of water and with shape manipulation make up to three sharks that (up to short range) target an opponent with amazing force, causing severe internal injuries and what not. Very simple, probably won't use it to be very honest.

Almost as same as the last jutsu. You put your hand on a source of water and create five sharks. You hold your concentration on the sharks and make them do whatever you want, and they even have the ability to regenerate from attacks. Easy to defend from with the right move, but could be devastating to make CJs with this as a "base".
 

Noni

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(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

So you will spit a lake-size amount of water at the opponent and it will travel with haste at the opponent, sharks will form and attack the opponent sending them into the air. From there you will jump above them and slash them with your sword, back down to the sharks. The sharks will finish him off by devouring and tearing the opponent up.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Create a pillar by slashing it at the opponent, sending them into the air. You will then create 5 sharks, one will head straight to bite and implode on the opponent sending them to the ground where there will be a source of water created from the pillar/sharks themselves. From there the sharks will gnaw and drag the opponent into the ground, bite and then implode on the opponent killing him off.
 

Penguin

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I don't like the first technique that much. It costs too much time to perform, but having an entire lakes worth of water is very nice. Overall a very meh jutsu, but the sharks attacking from below will make the opponent divert his attention from you, which is very nice. It has potential I suppose.

If we were on a water source, this may be a decent jutsu, but it still leaves too much time for my opponent to defend from the attack. I seriously doubt I will be using either of the two jutsu, but it will be nice having it in my arsenal I suppose haha.
 

Noni

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(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

In a water source, create a single shark that attacks and drag them into the water. After they are dragged deep, the user creates more sharks which proceeds to attack the opponent from all areas and angles.


(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Slash at the opponent creating a pillar of water that sends them in the air. After that you will send five sharks the opponents way, one will devour and implode on the body of the opponent, sending them even further upward. The rest of the sharks position themselves in the water/area and wait on the opponent to approach them, they will then again, tackle and devour him- dragging them into the water, and imploding one last time, killing the opponent.
 

Penguin

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Ok, very simple jutsu. If you are on a water source, create a shark that drags the opponent down under. Once the opponent is below water, you create a storm of sharks that attacks from all different angles, ending up causing serious damage and a water explosion. I like this jutsu.

This is literally a copy of the A-rank, only the sharks regenerate.
 

Noni

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(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Very powerful shark. After using a large water source, the user creates a huge shark able to absorb B-Rank level techniques and as this happens, it becomes larger and larger to further create harm upon the opponent. this shark has some degree of sentience if I recall in the anime and its brute force is tremendous.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 70
Damage points: 120
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Jutsu used by Kisame to really put Gai in a touch spot. The user will create a thousand water sharks all formed in a wall/wave pattern that will crash on top and engulf the entire battlefield and anyone unlucky enough to be met with it. This is for the most part projectile and quite hard to get off, and pretty easy to notice.
 

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They don't come passively with water, there is a C-Rank water tech that allows for a water source to be created specifically for summons like sharks, or you can summon them in source. You can dive into the custom sides and make stuff to help, but otherwise, no, you need a water source.
iight. That's good. Thanks.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

This is simple, just perform the techique, create a water shark that will launch and attack the opponent forcefully sending them back.
Pretty simple and easy technique. The user will create a water shark from water to attack the opponent. A good technique to use during close quarters combat to get a temporary advantage over the opponent since hand seals are not involved in the technique which makes it a quickly executable one.

(Suiton: Suikoundan) - Water Style: Water Shark Bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark formed after the user does the Tiger → Ox → Dragon → Hare → Dog → Bird → Rat → Clone seal → Dragon → Ram handseals. The projectile is formed from the user and travels towards the opponent.
Note: No water source required
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

This is basically the same thing but with hand seals, don't perform this I won't have you guys waste the effort or time, just tell me you get it or if you got questions.
Essentially simple water projectile that reaches mid rage. I get it. Pretty simple.


( Suiton: Kūfuku no Same Droppu ) - Water Release: Hungry Shark Drop
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Kisame Jumps into the air and then points Samehada down towards the opponent and then envelopes it in water. He then manipulates its shape molding it into a shark and drills the opponent into the ground.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Jump into the air, and point a sword at the opponent, channel chakra into the sword creating water around it in a vicious torrent shape that shapes itself into a shark. Drill the opponent with the shark covered weapon.
I jump into the air and point my sword at the opponent. As I channel water chakra into my sword, I create a sizable amount of water around it and shape manipulate it into a shark. Now I hit the opponent hard with the shark. Another short range good CQC attack.

( Suiton: Amesuikōha ) - Water Release: Rain Water Shark Wave
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user slams his hand on a puddle, creating a few water sharks, which rush towards the target. Should they be attacked, water that composes the sharks simply reforms into smaller sharks, creating raindrop-sized water sharks that are still quite capable of inflicting damage.
Note: Second attack counts as one the moves per turn
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

O I like this bad boy. Slam your hand on a puddle or water source releasing a projectile of sharks. The sharks composed of water will act to attack the opponent, if they are defended against or weakened, they will reform into smaller sharks, less harmful, but can still distract and inflict pain.
Nice technique. I slam my hand in a small water source and create a projectile of sharks. For in if the sharks are cut or defended from by dispersing it, the shark will transform into small raindrop sized sharks that can inflict minor pain to the opponent which is more that enough for a distraction!

Best is gone for now, we will continue without him.
Am Back. B)


(Suiton: Suikō Teppō no Jutsu) - Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Simplistic jutsu, you would channel chakra in a water source to create some sharks which will dash and attack the opponent, three in total, with their rankings split respectively.
I'll channel chakra into a water source and create three sharks that will quickly dash towards the opponent to attack him. Advantage of this attack is that it is short range and no hand seals are involved which makes it quick to perform during close range combats. Also since three sharks are created, each one can be directed to hit from different direction thereby creating a nice distraction.


(Suiton: Goshokuzame) - Water Style: 5 feeding sharks
Rank: B
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user will create 5 sharks of water to attack his opponent(s) by putting his hand on a water source. While being in a water source, these sharks can regenerate from surrounding water, making them difficult to destroy. However, if the user severe his connection with the water, the sharks will disperse.
Note: Requires water source to use.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Alright simple again, slam your hands on the ground and create 5 sharks that have the ability to regenerate. This technique requires you to hold concentration, now how to stop this is either completely destroy the sharks and have the jutsu continue to the opponent, or try to disconnect their connection with the water source. Other then that, the sharks travel and method of attack is no different to the many others.
Almost like the techniques performed before except the fact that 5 sharks are created which has the potential to regenerate after getting attacked. The technique Kisame used against gai. The fact that the user has to keep connected to water source makes it a less likely to be used technique as just making the user lose his connection to the water will make the shark disperse which is pretty easy when both are in a water source.
 

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(Suiton: Senkō Sakumetsu) - Water Release: Submerged Shark Scraping Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user spits a lake of water near the enemy from which water sharks come out and force the enemy up. He then jumps up and slashes the opponent wither a sword or kunai back into the lake, where they are devoured by the sharks. The remaining water can act as a water source for future techniques.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

So you will spit a lake-size amount of water at the opponent and it will travel with haste at the opponent, sharks will form and attack the opponent sending them into the air. From there you will jump above them and slash them with your sword, back down to the sharks. The sharks will finish him off by devouring and tearing the opponent up.

(Suiton: Gobōshokusame) - Water Release: Five Gluttonous Sharks
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. They then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Create a pillar by slashing it at the opponent, sending them into the air. You will then create 5 sharks, one will head straight to bite and implode on the opponent sending them to the ground where there will be a source of water created from the pillar/sharks themselves. From there the sharks will gnaw and drag the opponent into the ground, bite and then implode on the opponent killing him off.



(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques and requires a Large water source.
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Very powerful shark. After using a large water source, the user creates a huge shark able to absorb B-Rank level techniques and as this happens, it becomes larger and larger to further create harm upon the opponent. this shark has some degree of sentience if I recall in the anime and its brute force is tremendous.

(Suiton: Senijikizame) – Water Release: A Thousand Feeding Sharks
Rank: S
Type: Offensive
Range: Short – Mid
Chakra cost: 70
Damage points: 120
Description: A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water, and they enter a wall formation, raining down to attack the opponent.
Note: Requires a large water source
Note: User must be Kage rank or above
Note: Technique may be used once per battle
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

Jutsu used by Kisame to really put Gai in a touch spot. The user will create a thousand water sharks all formed in a wall/wave pattern that will crash on top and engulf the entire battlefield and anyone unlucky enough to be met with it. This is for the most part projectile and quite hard to get off, and pretty easy to notice.
 
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