Teh-Tobz VS. Mr. T

Passion

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CE disallowed
CJ allowed
KG allowed
Ikkaku Madarame bio
We're battling on plain and there's a lake on the left side of me
Mid range.​

I start off by releasing chakra in surroundings o.-
 

Musashibo

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~I sit on the sidelines and perform...~

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

~with a combination jutsu to turn the 5 new clones and myself...~

(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

~into women in cheerleading uniforms~

O_O ~cheers Ingwer on.~ GO, GO, IK... If you can't do it... Cheat!? O_O
 

Chiryoku

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*pulls out a check - book* *writes* Here you go

You must be registered for see images
>=[
I'll kill you when you get on MSN

~I sit on the sidelines and perform...~

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja�s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

~with a combination jutsu to turn the 5 new clones and myself...~

(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

~into women in cheerleading uniforms~

O_O ~cheers Ingwer on.~ GO, GO, IK... If you can't do it... Cheat!? O_O
O^O
*Cheats*
 

Chiryoku

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Eda slams his hands on the ground, whilst Tou uses

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

When these come up under you, stabbing you, Eda releases lightning through the ground, which then climbs up the spikes without destroying them and creates an electrical field.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 

Passion

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Eda slams his hands on the ground, whilst Tou uses

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

When these come up under you, stabbing you, Eda releases lightning through the ground, which then climbs up the spikes without destroying them and creates an electrical field.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
As I see you performing the first jutsu and earth starts to shake I use:

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
Destroying incoming spikes and the lightning that'll try to hit me will also get negated ( A - ( B + B ) = A - A ( If not counted the elemental weakness ). As the lightning gets negated I throw kunai with wire at you, that'll guide some of the electricity around me at you.
 

Chiryoku

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Tou raises his hand and releases

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

Sending five blasts: one that completely destroys your kunai and still continues, and the other four just continue and don't hit anything. He then places his hand on my 7SM sword again.
 

Passion

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Tou raises his hand and releases

(Fuuton: Kaze Kyodan)-Wind Style: Wind Missles
Type: Attack
Rank: S
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: This jutsu sends highly long ranged, fast-paced wind missiles at the target. The user will send out five bursts of wind highly concentrated to a point. These are extremely sharp, fast paced, piercing blasts capable of piecing various defences, including thick stone or wood [ up to A rank ] and even if they are dodged or blocked the shock wave they create will throw a weak [ Chuunin and below ] opponent off balance. They are extremely hard to avoid because of their speed, although the speed is about one tenth of the First Gate.
*Note: Usable twice per battle.
*Note: Up to five missiles may be created per use. The missiles travel only in a straight line.
*Note: Due to the large amount of chakra required for this technique, it cannot be used if any clones of the user are present. Furthermore, the user can also definitely not use clone techniques or Genjutsu for the next two turns.
*Note: If the wind is blocked, there might be cases that the opponent is thrown off balance cause of the great wind blast, if they are Chuunin and below.
*Note: Faust can only teach this.

Sending five blasts: one that completely destroys your kunai and still continues, and the other four just continue and don't hit anything. He then places his hand on my 7SM sword again.
I can tell with the wire when the kunai is destroyed with wind attack and use:

(Katon: Kuroi Kashou)Fire Style: Black Burn
Rank: S
Type: Attack/Defence
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
Note: The user can keep it as armor, that will hurt anybody who touches it.
Note: Can only be used twice per battle
Note: Only People Taught by SinRival Can use it
Each wind missile absorbed by my fire-ish body and powers it. After the missiles are gone I use:

(Doton: Saigo Anko-Ru) Earth Release: Last Encore

Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Four walls on each side of the opponent raise swiftly and collide into the foe in order to crush them and then following up with another four walls in a diamond shape slamming into the wreckage of the previous walls.
Note: usable two times per battle.
Creating earth walls surrounding you and fall on you while I make few handseals for:

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain

Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there.
Making it rain on our battlefield.
 

Chiryoku

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As your fire almost collides with my Wind, Tou uses the power of my 7SM sword to deactivate the elemental weakness, causing them to cancel eachother out. Then Eda uses

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

To protect us from your Earth attack. During this, Tou already has my 7SM sword in his hand, and slams his hand into the ground, releasing

(Fuuton: Kobushi Kazetenshu) - Wind style: Fist of the Windgod -
Rank: S
Type: Attack
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus fuuton-based chakra into Shine-Tsu-Hiko. As a result the sword starts to release wind, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a wind-replica of Shine-Tsu-Hiko. By slamming your own arm into the ground, the wind fist will do exactly the same on the opponent. The force that is released is so big that it even slices and shreds the earth open on the place where the fist landed.

*Can only be used twice per battle*

Just before you can use your Rain.
 

Passion

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As your fire almost collides with my Wind, Tou uses the power of my 7SM sword to deactivate the elemental weakness, causing them to cancel eachother out. Then Eda uses

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

To protect us from your Earth attack. During this, Tou already has my 7SM sword in his hand, and slams his hand into the ground, releasing

(Fuuton: Kobushi Kazetenshu) - Wind style: Fist of the Windgod -
Rank: S
Type: Attack
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus fuuton-based chakra into Shine-Tsu-Hiko. As a result the sword starts to release wind, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a wind-replica of Shine-Tsu-Hiko. By slamming your own arm into the ground, the wind fist will do exactly the same on the opponent. The force that is released is so big that it even slices and shreds the earth open on the place where the fist landed.

*Can only be used twice per battle*

Just before you can use your Rain.
Oh well. I notice wind speed and direction changing so I make three handseals unbelievable fast and use:

( Katon: shinkō hai Doragon ) - Fire release: Rising Ash dragon
Rank: Forbidden
Type: Supplementary - Offensive
Range: Short - Mid
Chakra cost: 50 ( - 10 to user per turn )
Damage points: 100 ( - 10 to user + opponent automatically when used for clouds )
Description: User makes Rat - Sheep - Dragon handseals and spits/breaths out Pitch black ash dragon that's made from compressed with ash and fire. The Fire dragon can be controlled by user causing it to fly sky and explode causing multiple smaller fireballs and ash rain down for one whole turn or it can be guided at opponent and it will explode after that. The dragon is about Twenty meters long.
Note:
- This can be used once per battle
- It causes - 10 damage to user and opponent when used for explosion at sky due the ash that's raining
- No Forbidden - Ranked fire for next two turns.
Firing out pitch black ash dragon out of my mouth that soars towards the heart of the wind current, absorbing everything that's inside of it and after it it dives towards you, hitting you with extreme force and explodes while doing so. It grows extremely large while absorbing your wind and when it explodes all the area nearby you will be filled with ash cloud and scattering fireballs in every direction.
 

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Eda merges with the ground using

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

Going pretty deep, at the moment your ash dragon is almost hitting us. At this exact same moment, Tou goes underground using

(Bunshi Hijutsu: Ribingu Deddo no Yobigoe) Molecule Secret Arts: Call of the Haunted
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: N/A
Description: The user breaks himself down to a molecule level and inserts himself into the ground/water. The user is unable to get hit when in this mode, since they are broken down to molecule levels.
Note: Only usable by Souma no Kou-users
Note: Once per battle
Note: must come up the turn used
Note: Works on water too
Note: Only one body can go under with this technique, one turn after this technique ends the body will lose a limb, which limb is lost will be chosen by the user

Spreading his cells over a large area. They then travel to the exact same place, coming up, having Eda as the main body and Tou as the one on the back. We're now at long-range, I'm to your left.
Tou then points the God of Wind towards the sky, releasing

(Fuuton: Same Ago Rensanokogiri) - Wind style: Shark Jaws Chainsaw -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra: 60
Damage Points: 120 (-20)
Description: The users focuses fuuton-based chakra into Shine-Tsu-Hiko and points to sword to the sky. An enormous amount of chakra is released from the sword into the air and starts to control the air currents above the battlefield. He shapes them into hundreds of shark-like teeth, made out of slicing wind, that have the size of a human. The user thans does a a downwards slash and the teeth come crashing down onto the battlefield like the biting jaws of a shark. They slice and shred everything, even to surface of the earth, to dust.

*Can only be used once per battle*
*The user takes -20 damage due to the force of the wind*
*The user can't use any fuuton-based jutsu's the next three turns*

Using this to slice you to shreds. O_O After this, Tou loses his leg. O_O
 

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Eda merges with the ground using

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

Going pretty deep, at the moment your ash dragon is almost hitting us. At this exact same moment, Tou goes underground using

(Bunshi Hijutsu: Ribingu Deddo no Yobigoe) Molecule Secret Arts: Call of the Haunted
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: N/A
Description: The user breaks himself down to a molecule level and inserts himself into the ground/water. The user is unable to get hit when in this mode, since they are broken down to molecule levels.
Note: Only usable by Souma no Kou-users
Note: Once per battle
Note: must come up the turn used
Note: Works on water too
Note: Only one body can go under with this technique, one turn after this technique ends the body will lose a limb, which limb is lost will be chosen by the user

Spreading his cells over a large area. They then travel to the exact same place, coming up, having Eda as the main body and Tou as the one on the back. We're now at long-range, I'm to your left.
Tou then points the God of Wind towards the sky, releasing

(Fuuton: Same Ago Rensanokogiri) - Wind style: Shark Jaws Chainsaw -
Rank: Forbidden
Type: Attack/Defence
Range: Short/Medium/Long
Chakra: 60
Damage Points: 120 (-20)
Description: The users focuses fuuton-based chakra into Shine-Tsu-Hiko and points to sword to the sky. An enormous amount of chakra is released from the sword into the air and starts to control the air currents above the battlefield. He shapes them into hundreds of shark-like teeth, made out of slicing wind, that have the size of a human. The user thans does a a downwards slash and the teeth come crashing down onto the battlefield like the biting jaws of a shark. They slice and shred everything, even to surface of the earth, to dust.

*Can only be used once per battle*
*The user takes -20 damage due to the force of the wind*
*The user can't use any fuuton-based jutsu's the next three turns*

Using this to slice you to shreds. O_O After this, Tou loses his leg. O_O
When I notice the wind speed changing again I know that you're alive and use:

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns
So when the hit comes it wont harm me and if it does it's not fatal. After the hit is blocked I activate this while making ram handseal:

taijutsu: kinetic absorbing mode (douteki mo-do)

rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage
Giving me the speed of 5th gate as I dash towards you and reach mid range, thus using:

( Genjutsu: Kiru ) - Illusion technique: Disconnect
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: User will release chakra for one turn into surroundings. When the one turn has passed user will make handseal Ram, say ''Kai'' ( Release ) and the chakra released to surroundings will cause illusion that confuses opponent's brains disconnecting them from the place and situation opponent is. So in other words opponent's brains will get confused and lose control of their body, freezing for seven seconds where they stand without doing anything.
Note:
- Can be used only once
- Releasing chakra takes one full turn
- No Genjutsu can be used in battle after this.
- The freezing last seven seconds and the user can attack against opponent using ONLY no handsealed jutsu turning that time period.
Freezing you for seven seconds before you could react. I'm at you in few seconds and I start landing multiple kicks at your frozen body with the speed of 5th gate. Mwhahhaaa
 

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Eda starts running to mid-range, and as your rock armour takes the hit of my wind jutsu, the second before you activate your Kinetic Absorption mode, Eda casts, just by snapping his fingers and seeing you,

(Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
Type: Attack/Defense
Rank: A
Range: Short/Mid
Chakra: 30
Damage: N/a
Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
Note: Only Musa can teach.
Note: Can only be used twice and must wait 2 turns.
Note: User can't use genjutsu for 2 turns.
Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.

Since you can't release your armour again, you just sit in your spot for five seconds thinking you are. At the moment Eda casts this, Tou slams his hands on the ground, using

(Doton: Doryuso) - Earth Style: Rising Stone Spears
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique lets the user condense mud or stone from the ground and shape them into spikes that will protrude from the ground to skew the target. The spikes cannot penetrate targets of greater density.

Stabbing you to death. Just to make sure you're dead, Eda uses

(Raiton: Joushou Denkou Yaris) Lightning Release : Rising Lightning Spears
Rank : A
Range : Short/Mid
Type : Offensive/Defensive
Chakra Cost : 30
Damage Points : 60
Description : By Inserting His Blade(s) Into The Ground And Channeling Lightning Chakra Throughout The Blade Into The Ground, The User May Rise Spears Of Highly Condensed Lightning To Rise Where He Wants, The Spears Grow Into 2 Metre Height, The Spears's Size And Shape Cannot Be Manipulated Once They Have Been Rosen.
Note : Only Benazz May Teach This Jutsu
Note : The Spears Last For 3 Turns.

Making them appear through the field of Earth spears, making sure they don't touch eachother, in different sizes. (Used with an iron arrow O^O)
 
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