[Premium Tournament] Panthalassa vs Valhallen

Panthalassa

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Tournament rules
Unofficial
3 day time limit
CJ allowed
Start at mid range
Terrain:
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Bio:
3 Elements: Water
KG/KT: Aburame




As Panthalassa approached the field, he surveyed the arena. Would this be a fun fight, an interesting fight, an easy fight? One could only guess. But, in preparation, he focused chakra all around him, feeding into his insects.

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
 

Nebula

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Hey I'm excited to fight ya. Good luck in the tournament.


"My name is Byakuya. If you know of me then you may also be aware of my signature move."

Byakuya dashes forward at Panthalassa while drawing his blade to cut across his opponent's body. As he slashes him, Byakuya continues to move past Pant, and quickly executes another slash at the opponent's back. Byakuya halts a few steps behind Pant, and sheaths his blade after completing the maneuver.

Bushidō : Senka | Way of the Samurai : Flash Blossom
Rank: A
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 80
Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.

-Once per Battle
-Can only be used by a Samurai
-Must be Aonisaibushi or higher to use.
 

Panthalassa

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Hey I'm excited to fight ya. Good luck in the tournament.


"My name is Byakuya. If you know of me then you may also be aware of my signature move."

Byakuya dashes forward at Panthalassa while drawing his blade to cut across his opponent's body. As he slashes him, Byakuya continues to move past Pant, and quickly executes another slash at the opponent's back. Byakuya halts a few steps behind Pant, and sheaths his blade after completing the maneuver.

Bushidō : Senka | Way of the Samurai : Flash Blossom
Rank: A
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 80
Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.

-Once per Battle
-Can only be used by a Samurai
-Must be Aonisaibushi or higher to use.
Ah really? Thanks, man! Hope we have a great fight!



And then it began, the man dashed forward. Was this about the signature movement he mentioned?

My name is Admiral Aburame Panthalassa, and...

He said, as a huge blast of female flies shoots out from underneath his legs, at top speeds, and then explodes upwards, into a strangely drilling-like pillar that pushes the samurai's feet up in the air, catching his midstep. As the pillar of flies grows, many of them clinging to his clothes and skin by teeth, they would push the man's feet in such a way that he would fall backwards, in an unbalanced backflip, where the flies would then collapse from pillar formation to wave formation, hurling him onto the ground back and neck first, with sufficient violence to cause some damage from the impact. As they wrap and cling around the swordsmen, they constrict his movement, and steal his chakra. The drilling motion is given by the technique Scavenging, and the swarm is composed of female flies, so, in total, they would steal 112 chakra from him, on contact. Since he'd be at the inner edge of short range, probably already with his hand on his sword to draw it out, from the chakra stolen from you half is transferred directly to Panthalassa ( 56 ).

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20 10
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 2.5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

(Kikaichu Kurumu Nami no Jutsu) - Destruction Bug Engulfing Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20 10
Damage points: 40
Description: The user manipulates the destruction bugs to form a giant pillar that then collapses into a wave that engulfs the enemy. The bugs then turn into a whirlpool dragging the enemy into the ground before turning into a pillar that emplodes. The bugs start off at short range.
Note: Must be a member of the Aburame clan.

... I'm afraid I have no idea who you or your signature move are... I'm terribly sorry.

Many other flies, both genders, simultaneously release from all over his clothes, spreading across the whole terrain. Right after performing the first technique, Panthalassa would spread his chakra across the field, producing a thin mist with several aggregations of water mosquitoes at strategic points.

( Suiton: Issui Shui ) Water Release: Rheotaxis
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.

Female Swarm Reference:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 112 from opponent if the bugs have a hold of him/her(-10 5 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80 NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
 
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