[ARCHIVE] Custom Fighting Styles Submission

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Selendrile

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Re: Custom Fighting Styles Submission


Removed genjutsu aspect, and re-worked the sword aspect as well.
______

(Bureido no Serenāde)- Serenade of the Blade
Type: Soundkenjutsu
Background:

After uncovering the secrets of sound release, Selendrile began experimenting with ways to incorporate the element into his daily trainings and battles. Eventually, he decided to pair sound release with his interest in kenjutsu. After several months, he found ways to flow sound chakra into his swords by using a unique method of manipulating waves of sound created by sword strikes.

However, Selendrile noticed the main drawback was the amount of time the movements took. Producing sound became a hindrance, and so he attempted to find a way to produce the sound without actively doing it. Eventually, he had specially made swords that allowed him to efficiently produce sound waves in a shorter amount of time. Selendrile then trained for years to perfect this style of combat. Thus, Serenade of the Blade was born.

Description on the Abilities and Inner Workings of the Style:

This style of combat revolves mainly around the use of a sword (the specific variant is left up to the user). The uses of other bladed weapons within this style are also possible for certain techniques (both single and dual wielding). There are two main categories of releasing sound waves used in this style:

Direct Sound: This is the standard method of utilizing sound waves from the clash of weapons or from flesh. For example, if the user attacks the opponent with their weapon, the user utilizes the clash as a medium for the sound. This is also the method the practitioner uses when they clang their own two, separate weapons together to generate the sound. Bladed weapons such as basic swords, tantos, sabers, or anything of the like can also be used, but must be struck together to produce the necessary sound waves.

Secondary Sound: This the secondary method of utilizing sound waves from the sound of the user's blade as it travels through the air. When a sword is swung, a whistle-like sound is produced. The user manipulates the sound-waves from that movement to initiate a technique. This allows the user to release sound waves with a simple swing of their sword in the intended direction. Bladed weapons such as basic swords, tantos, sabers, or anything of the like can also be used.

The swords/weapons in this style are infused with sound chakra, which enables the swords to vibrate with such intensity that it easily surpasses the vibration intensity of lightning release. The sound then can either be released upon contact with the selected object, or on the whim of the user, which causes huge shock-waves of sound chakra to be released depending on the individual technique utilized, while maintain a variety of effects. This ranges from simple blasts of sound, to currents, omindirectional releases, and a multitude of other applications.

Additionally, practitioners of this style unconsciously flow small amounts of sound chakra whenever a bladed object is within their hand. This is due to the psychological effect of learned behavior upon the user. Throughout the training required for this style, the practitioner is taught to constantly flow sound chakra into the blade, no matter what the situation. Practitioners are habitually beaten – more often than not to near death – in order to train them to continue the flow of chakra even on the brink of oblivion. Eventually, after years of practice, the user of the style unconsciously releases small amounts of sound chakra into their blades, causing it to vibrate at a moderate intensity due to their previous training. This intensity goes unnoticed by the practitioner, but is capable of producing numbing/stinging effects when a sword connects with other weapons or human flesh. This vibration also functions similar to lightning release in that it increases the piercing power and speed of strikes, allowing a practitioner of this style to be easily able to cut through sheets of metal.

The sword movements used within this style are flowing and smooth. There are little “choppy” or single motion movements. Each movement flows into the next to produce a flowing style of kenjutsu.

Example Techniques:

(Bureido no Serenāde: )- Serenade of the Blade:
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user unsheathes his blade, using the sound of the blade exiting its sheathe as a medium, channeling chakra as he does so. The act of unsheathing the sword causes such a loud rasping sound that the waves bounce along the inside of the metal sheathe, amassing pressure and force behind the blade, pushing it out faster, which in turns creates a louder sound. This pressure causes the sword to be released faster, resulting in a loud audible sound as the sword is swung, a wave of sound released behind the sword, waves vibrating along it, enhancing the sword's lethality and sharpness. The shrill sound itself becomes increasingly painful, going from slight annoyance to physically injuring, causing the ears to bleed from inner ear damage as well as causing paralysis from the sound, lasting until the sword is completely drawn. However, due to the pressurized sound waves within the sheathe, it can cause the sword to be unsheathed with great speed, comparable to that of Iado.

Additional effects and Restrictions:
- Wielded weapons possess constant, moderate, and passive vibration factor
- The user’s strikes and sword movements are highly superior and stronger than a normal kenjutsu master
- Practitioners of this style must possess sound release and have kenjutsu mastered


✦ Pending, leaving for Scorps ✦

 Declined  Vaslty superior? And remove the constant vibration aspect. Then its good to go.
(Ken'nomai o Nageki)- Wailing Sword Dance
Type: Soundkenjutsu
Background:

After uncovering the secrets of sound release, Selendrile began experimenting with ways to incorporate the element into his daily trainings and battles. Eventually, he decided to pair sound release with his interest in kenjutsu. After several months, he found ways to flow sound chakra into his swords by using a unique method of manipulating waves of sound created by sword strikes.

However, Selendrile noticed the main drawback was the amount of time the movements took. Producing sound became a hindrance, and so he attempted to find a way to produce the sound without actively doing it. Selendrile then trained for years to perfect this style of combat. Thus, the Wailing Sword Dance was born.

Description on the Abilities and Inner Workings of the Style:

This style of combat revolves mainly around the use of a sword (the specific variant is left up to the user). The uses of other bladed weapons within this style are also possible for certain techniques (both single and dual wielding). There are two main categories of releasing sound waves used in this style:

Direct Sound: This is the standard method of utilizing sound waves from the clash of weapons or from flesh. For example, if the user attacks the opponent with their weapon, the user utilizes the clash as a medium for the sound. This is also the method the practitioner uses when they clang their own two, separate weapons together to generate the sound. Bladed weapons such as basic swords, tantos, sabers, or anything of the like can also be used, but must be struck together to produce the necessary sound waves.

Secondary Sound: This the secondary method of utilizing sound waves from the sound of the user's blade as it travels through the air. When a sword is swung, a whistle-like sound is produced. The user manipulates the sound-waves from that movement to initiate a technique. This allows the user to release sound waves with a simple swing of their sword in the intended direction. Bladed weapons such as basic swords, tantos, sabers, or anything of the like can also be used.

The swords/weapons in this style are infused with sound chakra, which enables the swords to vibrate with such intensity that it easily surpasses the vibration intensity of lightning release. The sound then can either be released upon contact with the selected object, or on the whim of the user, which causes huge shock-waves of sound chakra to be released depending on the individual technique utilized, while maintain a variety of effects. This ranges from simple blasts of sound, to currents, omindirectional releases, and a multitude of other applications.

The sword movements used within this style are flowing and smooth. There are little “choppy” or single motion movements. Each movement flows into the next to produce a flowing style of kenjutsu.

Example Techniques:

(Ken'nomai o Nageki)- Wailing Sword Dance
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user unsheathes his blade, using the sound of the blade exiting its sheathe as a medium, channeling chakra as he does so. The act of unsheathing the sword causes such a loud rasping sound that the waves bounce along the inside of the metal sheathe, amassing pressure and force behind the blade, pushing it out faster, which in turns creates a louder sound. This pressure causes the sword to be released faster, resulting in a loud audible sound as the sword is swung, a wave of sound released behind the sword, waves vibrating along it, enhancing the sword's lethality and sharpness. The shrill sound itself becomes increasingly painful, going from slight annoyance to physically injuring, causing the ears to bleed from inner ear damage as well as causing paralysis from the sound, lasting until the sword is completely drawn. However, due to the pressurized sound waves within the sheathe, it can cause the sword to be unsheathed with great speed, comparable to that of Iado.

Additional effects and Restrictions:
- The use of this style does not influence in any way the strengths and weakness as well as the inherent usage properties of the users (or enemy) sound release techniques and abilities.
- Practitioners of this style must possess sound release and have kenjutsu mastered


____________________
P a t e n t C e r t i f i c a t e

Selendrile, our loyal member and sensei, gave on the 31st of May 2015 a request for a Patent on custom fighting style (Ken'nomai o Nageki)- Wailing Sword Dance. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Ken'nomai o Nageki)- Wailing Sword Dance
Powered by Scorps
Copyright 2015, Selendrile, NarutoBase.net

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Re: Custom Fighting Styles Submission

Resubmitting :

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Trajectory (Kiseki)

Type:
NinTaijutsu

Background:
Trajectory is a style created in the Land of the Wind by proficient Wind users whom practiced in a group to begin with, usually in the desert manipulating the sand with the wind and making it float around. They then made their bodies like the sand and allowed it to float with the wind when they manipulated it and so tried this on each other, making each other be pulled and pushed by the wind until they made it into a style of fighting. Bad background, it makes it seem like practicioners of this style mainpulate themselves to fly or "float" around, and can make others fly by using it on each other. Given the description, that's not what you were going for.

Description on the Abilities and Inner Workings of the Style:
This is a Fighting Style Solely based on the Element of Wind and so using this requires that to be mastered. The Force of pushing and pulling using Wind is merged with Taijutsu so that the practitioner can block or counter their opponent's close combat or even techniques without coming into contact with them - usually. By manipulating the air around their opponent the user can pull or push at it to put them in awkward and open positions at close range and then following up quickly with a Taijutsu attack - The Wind is manipulated precisely and a lot of time through the use of hand gestures or in the motion of a taijutsu attack, and so by manipulating the air around their opponent the user can pull or push at the opponent's body to put them in awkward and open positions at close range in order to make the Taijutsu attack more affective. "counter their opponent's close combat without coming into contact with them - usually" is a very vague term. Why "usually"? and this entire paragraph is not Taijutsu. It is Wind Manipulation and then a Taijutsu attack...which is simply using Wind and then Taijutsu. Your last paragraph in this part describes the style better than this portion and having both just makes it look bulky and overly worded. Find a way to combine them both and shorten it some.

The wind is essentially used to push or pull the opponent in certain ways making opening for the user and changing their Trajectory so that they are forced to move their body how the user wants, giving the user chances to attack. This is the basics of the offensive skill of using the style of fighting. With the mastery of the skill to push and pull the opponent and himself with wind, the user makes a combination of things happen in one swift motion. When the opponent comes into range, the user will manipulate wind around a certain body part such as a leg, the shoulder, an arm etc. And uses a concentrated gust to perform a push or pull to move the target into a position that gives openings where the user wants. The Taijutsu aspects of the style focuses purely on speedy blows that wont only cause blunt damage, but aims to cut opponent's upon contact or not. The cutting comes purely from the swift nature of each attack, so even missing an attack by a couple inches could cause minor wounds and cuts to a target. It has been seen many times (in both the anime and manga) where shinobi delivers punches or kicks at such a high rate of speed that it delivers a cutting edge to it from the wind naturally slicing along with the attack - this is why a specialty is wind is needed. So taking note of how shinobi move and deliver the attacks, the practitioners of Trajectory use their skill in taijutsu to deliver the fastest attacks possible by inputting all the attack energy into the speed of each blow. Watch the wording on these colored portions. They resemble too close to either pure ninjutsu or in the case of the last one, enhanced speed faster than other CFS, modes, etc. I understand what you mean there, but you should try to avoid absolute comparison terms, like strongest, best, fastest, etc.

When coming to use the Style, the Wind isn't used to completely push the opponent's whole body away or pull them towards the user like a vacuum; instead it is used on specific parts on the opponent's body to impede them from doing something and also allow the user to strike them. Like said above it is used on certain body parts - for example if the wind is used to push them downwards into the right shoulder it would force them downwards and whilst this happens the user will bring up their leg to kick them in the gut or knee them in the face. The Wind and Taijutsu attacks happen more or less at the same time, the wind carrying great force and quickly opening up the opponent and then the strike comes in right after as the opponent knows what his Wind Manipulation will do. Only users of this style has this sort of link with the Element, capable of performing a Taijutsu strike whilst the Wind Manipulation happens linking the two together to make a successful and hard to read hit.

Example Techniques:


(Kiseki : Hansha shita sutoraiku) - Trajectory : Reflected Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Most Common technique of this Style, where the user will manipulate the air to become a pinpoint push on a specific area of their Target so that they are forced into a certain direction. The push isn't a long lasting push, and only lasts for a split second - making their target only jerk harshly in the direction they're pushed. When the push is made, the user will be in the midst of their taijutsu attack against their opponent - using their max speed and strength - in one swift motion hitting them as they are pushed forward, landing a quick strike on them - instead of the usual impact of the hit, it is replaced by a 2 inch deep, sharp cut that spans across the hit area.

(Kiseki : Saisei riyō Dakegi) - Trajectory : Recycling Strike
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user manipulates a large section of the air around the opponent, the Wind pushes the opponent in his back across his shoulder blades and at the same time coils around his ankles and pulls him backwards - forcing them to flip over. As soon as their back is showing to the User they will be in the midst of their attack, performing a Drop Kick with all their strength into their back. This is when the user's of the style's attack will become sharpest, their legs acting like a blade when it hits the opponent in the back; stabbing deep and deadly into their body - capable of killing with full impact.

-Usable 3 times.


(Kiseki : Taihō Gosunkugi) - Trajectory : Cannon Spike
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
This is a simple, yet affective technique used within the style of Trajectory, usually taught as a counter attack. When the opponent is in motion to move, attack or defend, the user causes a small localized gust of wind to push a chosen limb to throw an attack off aim, throw the opponent off balance, or reposition the limb to create an opening. As the limb is jerked in the direction of the gust, the user is free to use a swift taijutsu attack to deliver a blow, according to the situation. For example, the user can use the gust to do a "sweeping" motion to the opponent's legs and whilst he is falling you perform a kick to his head as he is falling.

× Can be coupled with Taijutsu techniques up to S-rank


Additional Effects and Restrictions:

- Can only be Taught by LonelyAssassin

- Must have Mastered and Bio MUST Specialize in Wind to be able to use this style (Can be Secondary or Primary).

- Because of their advanced training in the Wind Element, and link to it due to this style the user is Capable of Knowing When the Wind Element is being used even if it is not their attack, but not to such a degree to pinpointing the source.

- Again because of the advanced training of the Element of wind, the practitioners will train in such a way that their Taijutsu attacks will have a sharp edge, so it's like their fists and legs are blades - instead of dealing blunt damage, it will be sharp and cause cuts proportional to the strength of the Taijutsu to be dealt to the opponent. (Freeform punches and kicks will be like having Kunai for fists and feet)



✦ Declined, read the italicized I added after each paragraph in the description. I pointed out errors in each section there. This style is also borderline Overpowered; you can potentially use this when you see someone forming handseals and "push" wind around their hands down, breaking them apart or something. If aimed right, you can push against someone's temple and cause an instant blackout from the force. It would create clear issues with countering if abused due to wording. I can see this issue arising if the first or second example jutsus. ✦
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Trajectory (Kiseki)

Type:
NinTaijutsu

Background:
A Group of Shinobi from Sunagakure had created a style using wind, focusing on it's vacuum and tornado like effects, how it pulled and could wrap around and weave through objects. Since these shinobi utilized Taijutsu, they also did this with their findings. making quick vacuums of wind which would such objects as heavy as rocks towards them quickly and then striking said rock as it is pulled towards them, shattering it.

It was when that Rock Shattered that the Shinobi then thought about taking more of the properties of wind, instead of making an blunt impact when striking instead making a sharp impact passively. He tested this upon sacks of Sand, pulling them towards him as he did with the rock and then striking quickly and swiftly like the wind, cutting open the sack and letting the sand pour back onto the desert floor. He then taught this to the other Shinobi to incorporate it with their Taijutsu.


Description on the Abilities and Inner Workings of the Style:
This is a Fighting Style Solely based on the Element of Wind and so using this requires that to be mastered. The Force of pushing and pulling using Wind is merged with Taijutsu so that the practitioner can block or counter their opponent's close combat or even techniques without coming into contact with them. When coming to use the Style, the Wind isn't used to completely push the opponent's whole body away or pull them towards the user like a vacuum; instead it is used on specific parts on the opponent's body to impede them from doing something and also allow the user to strike them at the same time. Like said it is used on certain body parts - for example the wind is manipulated to 'grab' onto their opponent and pull them, so it could be used to swirl around the opponent's wrist and then pull with some force downwards towards the floor whilst the user brings their leg or knee up to hit them in the gut or face. The Wind and Taijutsu attacks happen more or less at the same time, the wind carrying great force and quickly opening up the opponent and then the strike comes in right after as the opponent knows what his Wind Manipulation will do. Only users of this style has this sort of link with the Element, capable of performing a Taijutsu strike whilst the Wind Manipulation happens linking the two together to make a successful and hard to read hit.

The wind is essentially used pull the opponent in certain ways making opening for the user and changing their Trajectory so that they are forced to move their body how the user wants it to to set up for their Taijutsu attack that will be performed along with it. This is the basics of the offensive skill of using the style of fighting. With the mastery of changing the opponent's Trajectory, the user makes a combination of things happen in one swift motion. When the opponent comes into range, the user will manipulate wind around a certain body part such as a leg, the shoulder, an arm etc. The wind seems to spin around these areas or act like hands made of wind that grab onto clothing, cuff around arms and legs or hold onto shoulders, pulling with force. The Taijutsu aspects of the style focuses purely on speedy blows that wont only cause blunt damage, but aims to cut opponent's upon contact or not. The cutting comes purely from the swift nature of each attack, so even missing an attack by a couple inches could cause minor wounds and cuts to a target. It has been seen many times (in both the anime and manga) where shinobi delivers punches or kicks at such a high rate of speed that it delivers a cutting edge to it from the wind naturally slicing along with the attack - this is why a specialty is wind is needed. So taking note of how shinobi move and deliver the attacks, the practitioners of Trajectory use their skill in taijutsu to deliver quick attacks by inputting all the attack energy into the speed of each blow.

Example Techniques:


(Kiseki : Ranryū) - Trajectory : Turbulence
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The Most Common technique of this Style, where the user will manipulate the air to become an extremely strong and pinpoint vacuum of a specific area of their Target so that they are forced into a certain direction. The pull isn't long lasting, and only lasts for a split second - making their target only jerk harshly in the direction they're pulled. When the push is made, the user will be in the midst of their taijutsu attack against their opponent - using their max speed and strength - in one swift motion hitting them as they are pulled forward, landing a quick strike on them - instead of the usual impact of the hit, it is replaced by a 2 inch deep, sharp cut that spans across the hit area.

(Kiseki : Furuorientēshon) - Trajectory : Full Orientation
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description:
The user manipulates a large section of the air around the opponent, the Wind pulls the opponent by hooking onto his shoulders and at the same time coils around his ankles and pulls him backwards - forcing them to flip over. As soon as their back is showing to the User they will be in the midst of their attack, performing a Drop Kick with all their strength into their back. This is when the user's of the style's attack will become sharpest, their legs acting like a blade when it hits the opponent in the back; stabbing deep and deadly into their body - capable of killing with full impact.

× Usable 3 times.

(Kiseki : Hassan ken) - Trajectory : Diverging Fist
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description:
This is a simple, yet affective technique used within the style of Trajectory, usually taught as a counter attack. When the opponent is in motion to move, attack or defend, the user causes wind to quickly ensnare and opponent's limb and move it in a direction to throw the opponent off balance, or reposition the limb to create an opening. As the limb is jerked away the user is free to use a swift taijutsu attack to deliver a blow, according to the situation. For example, the user can use the wind to do a "sweeping" motion to the opponent's legs and whilst he is falling you perform a kick to his head as he is falling.

× Can be coupled with Taijutsu techniques up to S-rank


Additional Effects and Restrictions:

- Can only be Taught by LonelyAssassin

- Must have Mastered and Bio MUST Specialize in Wind to be able to use this style (Can be Secondary or Primary).

- Because of their advanced training in the Wind Element, and link to it due to this style the user is Capable of Knowing When the Wind Element is being used even if it is not their attack, but not to such a degree to pinpointing the source.

- Again because of the advanced training of the Element of wind, the practitioners will train in such a way that their Taijutsu attacks will have a sharp edge, so it's like their fists and legs are blades - instead of dealing blunt damage, it will be sharp and cause cuts proportional to the strength of the Taijutsu to be dealt to the opponent. (Freeform punches and kicks will be like having Kunai for fists and feet)


✦ Declined, reading back through this, it just seems like a Wind version of Shinra Tensei and Bansho Tenin as well as handseal less wind jutsu. ✦
 
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Re: Custom Fighting Styles Submission

Completly revamped the entire thing as it was as you said a mess credits to zanda for being the only member wanting to help.

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Ways of an Avenger | Abenjā no hōhō

Type: Shīrudo nintaijutsu
Background: During the turmoil of the Third Great Shinobi War there were several battle hardened men who formed a group sworn to protect the weak in the midst of the warring land's confusion. It was a time of mass death in the lands, from war and the senseless deaths stemming from it, and these men would act as the barrier forming around those still alive but unable to do anything. These men were strong, swift, and agile, and all were noted as highly skilled warriors in their respective lands. Coming together these men built an art centered around the use of a shield combined with an unorthodox body movement, and with these shields these men made a guild called the Avengers. More than a pact was created amongst the men, it was a brotherhood that would thrive throughout the ages. Utilizing Ways of an Avenger, the Shield Alliance didn't only want to protect those in need, but the entire world as well. With these men now deceased and the battle over, the blueprints of this style were passed down from worthy shinobi to worthy shinobi allowing the art to live on.

Description on the Abilities and Inner Workings of the Style
Practitioners of this style wield a circular shield in battle that carries the same defensive properties of a basic weapon in battle, unless the shield is a CW where it will then hold its own unique properties stated in the description. The shield can be used to block/parry free form taijutsu, kenjutsu, and ninja tools as it serves its goal to protect its user while fighting. Now, to defend is not the only way or purpose of this fighting style, the shield is also utilized for offensive purposes in combat. The offensive shield acts of this art consists of throwing the shield, blunt strikes via swinging, utilizing various momentums to smash against the target, and thrusting. An unorthodox style of gymnastics and kung fu that resembles western breakdancing is used in unison with the shield when performing various techniques of this art. Users of this style must have a flexible body as it requires swift spins, low ariel twirls, windmills, spin kicks, back flips, somersaults, and other various gymnastic moves. Practitioners of this style spend so much time training their body with their shield that they gain the knowledge of effectively throwing their shield in ways that it would deflect against the ground and rebound back to them while they perform the basic taijutsu movements of this style. The shield can rebound off of a surface up to two times before returning to the user.

Although it has its basic usages, this art cannot be fully utilized without infusing chakra into one's shield. When the shield is infused with chakra its abilities are augmented defensively and offensively as it proves as a suitable tool to allow the user to simultaneously attack and defend in combat through moves of this style. Other than its basic chakra application, Ways of an Avenger has three unique abilities that can be utilized via shield once the chakra is manipulated correctly in unison.

Kussetsu|Refract: This field of the art can be utilized by channeling one's chakra into the shield where it is greatly condensed throughout its small surface. Upon receiving blunt contact on the shield's surface the user will release the chakra in an outwards burst that creates several waves of circular air current ripples from the edge of the shield as the force is refracted with a percentage of the damage sent back to the target. The percentage rate works like this; if an S rank Kussetsu technique was used to defend against an A rank tangible technique the A rank power left over is refracted back. Powerful shockwaves are generated when using normal chakra, but when utilized with elemental chakra various effects correlating with the element's properties occur.

Jūden|Charge: Utilized with full body surges, Jūden uses the chakra circulating throughout one's body and shield to temporarily boost their speed when in motion. This field is meant to deal great blunt thrusting damage to the target when hit with the built up force caused by the temporary boost in momentum. It's true ability stems from the chakra circulating throughout the body that is released to create a structure that engulfs the user while in motion. The structure can be created in various forms mimicking objects, weapons, and warriors acting as a shell that causes damage when ramming into the target. Elemental shells can be created as well depending on the chakra being surged.

Kakudai|Enlarge: Through channeling chakra into the shield and releasing it outwards out of the edges one can utilize the field of Kakudai. This field allows the practitioners to create a layer of chakra on the shield that expands outwards from its edges up to various sizes to be stated in the techniques. The greatest feat of this field permits the user to create a very large layer version of their shield used for defense at the cost of the users mobility. Smaller shield enlargements can be used to augment blunt swings utilized in techniques, as well as released for ranged shield projectiles that can be infused with elemental chakra for various effects.


Example Techniques
(Abenjā no hōhō: Tōtasusupin) Ways of an Avenger: Tortoise Spin
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A basic move utilized in this art that revolves around using the shield to attack the target with continuous smashing. The user will perform a small leap into the air where they will begin to rapidly spin with their chakra filled shield equipped hand slightly extended outwards. The shield can ward off incoming attacks, sending the extended limb outwards, as the user closes in before continuously smashing the shield against there body.


(Abenjā no hōhō: Ten no jūden) Ways of an Avenger: Heavenly Charge
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: the user will charge the target who is within short range of their location. Before reaching their target the user will perform a somersault over their enemy's position where they will then position their body and shield in a way that it is facing down upon the target. Surging their chakra the user's downwards falling momentum is increased as the chakra being released is shaped into an arrow around the user with the shield at the point.
Additional effects and Restrictions
-Must have a circular shield stated in your bio, or equipped on the battlefield in order to utilize
-Mastery of the basic 5 & taijutsu is required
-Must be Sannin rank or higher to learn

Featherweight: Practitioners who have completed the ways of this art will gain the ability featherweight. Featherweight is a feat dealing with the body adjusting to added weight of one's shield in combat. With the completion of this art, learning every jutsu created excluding creator exclusives, the user will be able to move their body fluidly without the hindrance of one's shield.

Super Soldier: Specialist of this style gain the ability super soldier which allows them an increased field of perception within short range. With this increased field of perception specialists gain the feat of additional rebounding of the shield against surfaces. While normal members shield rebound twice, super soldiers shield can rebound within short range twice as much before returning to its owner.
[h][/hr]
✦ Declined, firstly the type you have listed is not a valid type. Secondly, the colored part doesn't make sense in relation to this style; you plan on using a large shield for defense, as that's the only way a shield based defense can exist. Using a large shield and performing elaborate actions like you state shouldn't be possible, especially not agile and gymnastic like movements. The refraction ability is something I wont approve of, the charge ability is fine, and the last one as well. The 4x rebounding is a no, twice is the max and that's for the super soldier level, the Featherweight class will only be able to refract it once. Besides that, nice edits this time around. ✦





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Ways of an Avenger | Abenjā no hōhō

Type: Bukijutsu
Background: During the turmoil of the Third Great Shinobi War there were several battle hardened men who formed a group sworn to protect the weak in the midst of the warring land's confusion. It was a time of mass death in the lands, from war and the senseless deaths stemming from it, and these men would act as the barrier forming around those still alive but unable to do anything. These men were strong, swift, and agile, and all were noted as highly skilled warriors in their respective lands. Coming together these men built an art centered around the use of a shield combined with an unorthodox body movement, and with these shields these men made a guild called the Avengers. More than a pact was created amongst the men, it was a brotherhood that would thrive throughout the ages. Utilizing Ways of an Avenger, the Shield Alliance didn't only want to protect those in need, but the entire world as well. With these men now deceased and the battle over, the blueprints of this style were passed down from worthy shinobi to worthy shinobi allowing the art to live on.

Description on the Abilities and Inner Workings of the Style
Practitioners of this style wield a circular shield in battle that carries the same defensive properties of a basic weapon in battle, unless the shield is a CW where it will then hold its own unique properties stated in the description. The shield can be used to block/parry free form taijutsu, kenjutsu, and ninja tools as it serves its goal to protect its user while fighting. Now, to defend is not the only way or purpose of this fighting style, the shield is also utilized for offensive purposes in combat. The offensive shield acts of this art consists of throwing the shield, blunt strikes via swinging, utilizing various momentums to smash against the target, and thrusting. Users of this style must be strong, swift, and accurate as it requires them to get within close range of their target while defending things within reason in order to deal an overbearing heavy blow to their opponent. Practitioners of this style spend so much time training their body with their shield that they gain the knowledge of effectively throwing their shield in ways that it would deflect against the ground and rebound back to them while they perform basic taijutsu to serve as a distraction. However regular practitioners can rebound their shield off of a surface once, hitting the target before returning to them, while higher level practitioners can rebound their shield up to two times before returning to the user.

Although it has its basic usages, this art cannot be fully utilized without infusing chakra into one's shield. When the shield is infused with chakra its abilities are augmented defensively and offensively as it proves as a suitable tool to allow the user to simultaneously attack and defend in combat through moves of this style. With just a basic chakra implementation to the user's arm and shield the user can deal strength enhanced swings that can fracture/shatter bones or stun the opponent in certain cases all depending on the level of chakra used. Other than its basic chakra application, Ways of an Avenger has two unique abilities that can be utilized via shield once the chakra is manipulated correctly in unison with movements or no movement in certain cases.


Jūden|Charge: Utilized with full body surges, Jūden uses the chakra circulating throughout one's body and shield to temporarily boost their speed when in motion. This field is meant to deal great blunt thrusting damage to the target when hit with the built up force caused by the temporary boost in momentum. It's true ability stems from the chakra circulating throughout the body that is released to create a structure that engulfs the user while in motion. The structure can be created in various forms mimicking objects, weapons, and warriors acting as a shell that causes damage when ramming into the target. Elemental shells can be created as well depending on the chakra being surged.

Kakudai|Enlarge: Through channeling chakra into the shield and releasing it outwards out of the edges one can utilize the field of Kakudai. This field allows the practitioners to create a layer of chakra on the shield that expands outwards from its edges up to various sizes to be stated in the techniques. Depending on the size the layer created on the shield, it can be used in several ways ranging from augmented blunt swings, released as ranged shield projectiles, or for the greatest feat of this field which is when the layer is further manipulated to surround the user creating a chakra structure that surrounds them providing a suitable defense. The chakra structure that surrounds the user always resembles a knight in a defensive stance, and while this aspect is in use the user is robbed of their mobility. Like Jūden, the field of Kakudai is able to me utilized with elemental chakra for added effects related to the element in use.


Example Techniques
(Abenjā no hōhō: Tōtasusupin) Ways of an Avenger: Tortoise Spin
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A basic move utilized in this art that revolves around using the shield to attack the target with continuous smashing. The user will perform a small leap into the air where they will begin to rapidly spin with their chakra filled shield equipped hand slightly extended outwards. The shield can ward off incoming attacks, sending the extended limb outwards, as the user closes in before continuously smashing the shield against there body.


(Abenjā no hōhō: Ten no jūden) Ways of an Avenger: Heavenly Charge
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: the user will charge the target who is within short range of their location. Before reaching their target the user will perform a somersault over their enemy's position where they will then position their body and shield in a way that it is facing down upon the target. Surging their chakra the user's downwards falling momentum is increased as the chakra being released is shaped into an arrow around the user with the shield at the point.
Additional effects and Restrictions
-Must have a circular shield stated in your bio, or equipped on the battlefield in order to utilize
-Mastery of the basic 5 & taijutsu is required
-Must be Sannin rank or higher to learn

Featherweight: Practitioners who have completed the ways of this art will gain the ability featherweight. Featherweight is a feat dealing with the body adjusting to added weight of one's shield in combat. With the completion of this art, learning every jutsu created excluding creator exclusives, the user will be able to move their body fluidly without the hindrance of one's shield weight.

Super Soldier: Specialist of this style gain the ability Super Soldier which grants them higher levels of strength and an increased field of perception over their Featherweight counterpart. With this increased field of perception, specialists gain the feat of an additional rebounding of their shield against surfaces.



____________________
P a t e n t C e r t i f i c a t e

Juha, our loyal member and sensei, gave on the 31st of May 2015 a request for a Patent on custom fighting style (Abenjā no Hōhō) Ways of an Avenger. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

(Abenjā no Hōhō) Ways of an Avenger
Powered by Scorps
Copyright 2015, Juha, NarutoBase.net

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Re: Custom Fighting Styles Submission

Kishō-Ba | Emblem Field
Type: Ninjutsu
Background: Late one evening- after hours of tinkering on his puppets- Koumei had an epiphany. His puppets served as combative mediums for chakra, so what if he extrapolated the general principle to a smaller set of mediums: tools that would harness his lightning affinity in utterly unforeseeable ways. His proposed mediums, totems, were selected with two-fold reasons: [1] encapsulation of his eccentric persona, and [2] compact size coupled with numbers would provide ample possibilities for manipulation. With his contract in mind, Koumei decided upon crafting six totems from adamantine, with each totem intended to represent one of the six basic emotions: anger, disgust, fear, happiness, sadness and surprise.

Description on the Abilities and Inner Workings of the Style:
All six of the adamantine totems are intrinsically synced to Koumei's chakra network, acting as high-frequency chakra demodulators. Their innate features are flight/levitation- moving as fast as the summoner's base speed- and unique applications of his natural affinity for lightning. Moreover, abilities vary in accordance with the number of totems utilized in each technique, with the general principle being: more totems result in much more complex abilities. Both offensive and defensive techniques are possible. Offensive maneuvers manifest as projectiles of lightning whilst defensive measures are demonstrated via plasma-esque barriers. For all of the totems to remain operable, they must remain within mid-range of whoever summoned them. Lastly, the only usable nature transformation via the six adamantine totems is lightning release.

Example Techniques:
Kishō-Ba: Tōtemuasenburi | Emblem Field: Totem Assembly
Type: Summoning
Rank: D
Range: Short-Mid
Chakra: 10 (-10 per additional turn)
Damage: N/A
Description: Serving as the fundamental backbone to Kishō-Ba, the practitioner forms the Monkey hand-seal and summons the six adamantine totems necessitated for the fighting style. Forged from adamantine, each totem is nigh-indestructible and can levitate/fly at the user's mental commands (provided chakra is regularly sent to them). Moreover, the totems may be used as makeshift platforms for increased mobility.

Kishō-Ba: Rain Fōmēshon | Emblem Field: Line Formation
Type: Offensive/Attack
Rank: B/A
Range: Short-Long
Chakra: 20/30
Damage: 40/60
Description: At the practioner's command, three or six totems gather in midair and then interconnect into a horizontal/vertical line. From such a linear formation of totems, a large, horizontal/vertical crescent-shaped beam of lightning, roughly three/six meters in length, is released towards the opponent(s). This type of attack cuts through its targets, and possesses enough raw cutting power to cleanly bifurcate both bodies and the ground.
Note: Is a Raiton technique that requires either three or six totems. No other combination will suffice.

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Kishō-Ba: Gokusha Fōmēshon | Emblem Field: Prison Formation
Type: Offensive/Attack
Rank: A
Range: Short-Long
Chakra: 20
Damage: 40
Description: At the practioner's command, three totems are mobilized around the intended target at 60° angles to one another. Upon making the Monkey hand-seal, the three totems will operate in tandem to generate a pyramidal plasma barricade that completely encloses the target. Nothing may pass in or out of the barricade without first being shocked by the intense voltage the technique boasts. In addition, there is no easy way to destroy the formation from inside the plasma structure, since the three totems also have a barrier on the inside protecting them. Without breaking through the plasma structure, one may escape through the exposed ground.
Note: Is a Raiton technique that requires three totems. No other combination will suffice.

Additional effects and Restrictions: Completion of Ninjutsu and Raiton mandatory.


 Declined  What you're submitting is actually a puppet and not a CFS. You submitted a puppet with the abilities you listed, not a CFS composing a different way to use puppets or a specific puppet. Its not clearly explained.
 
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ᴍᴏᴏғʏ

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Re: Custom Fighting Styles Submission

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Gorimuchuu Genkotsu ⋩ Mystified Fist
Type: Nintaijutsu
Background: The story begins with a boy named Ryogetsu K. Hozuki. From a young age he showed splendid talent in the usage of both water release, as well as the way of the sword. Over the years, his mother Sasuya, crafted a special blade along with the aid of her husband Kyomaru. Sasuya studied the properties of the water substitution technique and concluded different variations could be accomplished with the mastery of water release. It was then that the blade's true power surfaced; the ability to turn itself into mist, similar to the water replacement technique but in a different state of water. That's where the foundation for the fighting style was born. After mastering the usage of his blade, Ryogetsu began to test the ability to do the same thing as his blade, but with his body instead. He was unable to do so, that was until he met a sage. The Sage saw the potential Ryogetsu had with the usage of water, specially the mist variant. After a lengthy discussion, Ryo told the Sage about wanting to achieve the ability to turn himself into mist. It was quite ironic, it was as if though, their paths were meant to meet. The Sage happened to know the secrets of activating such a type of technique, though it was a full body conversion. After mastering the ability to turn his entire body into mist, thanks to the aid of the Sage, Ryogetsu began experimenting with the ability to turn portions of his body into mist. Slowly but surely, Ryogetsu began to apply the partial and full body method into his training as well as fights. He found himself opening a lot of opportunities with feints in close combat, allowing him to deceive his opponents by turning portions of his body into mist, allowing the target's respective blows to seemingly phase through the mist. Ryogetsu assumed a very strategical and defensive style with his ability, not only allowing him to defend, but trick his opponent and counter in innovative ways that opened opportunities for counter-attacks. Over time, that's when the name "Mystified Fist" surfaced, for Ryo's popular usage with it, shocking and puzzling his opponents in battle at a moment's notice with the body conversions.

Description on the Abilities and Inner Workings of the Style: The fighting style revolves around either partially or fully turning the user's body into mist to effectively use it in short range situations. The style revolves around assaulting the target and turning the limb into that of a mist, to either re-direct an incoming blow/attack or extend the user's own reach up to short range distance. This is done by utilizing the moister in the air to materialize a larger source of mist in order to extend the user's reach as well as the release of chakra. The style can also be used in a supplementary way, allowing them to maneuver their body more acrobatically and unexpectedly to defend or attack. The most surprising ability that Ryogetsu came across was the ability to not only partially turn his body parts into mist, but also choose specifically which parts, meaning he could turn his arm into mist, but maintain his hand in-tact, utilizing the power of chakra to sustain it's position, making it 'hover' attached to the mist source. Naturally, Ryogetsu also found himself being able to manipulate his misty state, utilizing it just like his mist-related techniques, allowing himself to deal blunt force or even piercing attacks by sharpening the water molecules to deal the necessary damage.

Like with any other elemental interaction, Ryogetsu was faced against water's greatest threat, which was fire & heat. He soon realized that combating against such threats was futile, at least against the higher ranking techniques, according to the elemental strengths and weaknesses. Upon physical interaction with such things, the partial or fully body transformation would instantly convert to it's former self, being forced into returning to a damaged state according to the interaction with the fire or heat. (A mist arm interacting with fire accordingly/depending to it's rank would cause the conversion to end and leave the arm with burn wounds, so long as it has the potential to cancel it completely.) Ryogetsu knew that solely relying on the water's properties to convert his body would be dangerous, and so he learned to coat his misty state with an invisible layer of chakra to the naked eye. This was to prevent the complete evaporation of his limbs/body before reverting back to it's normal state, acting as a fail safe of sorts. Similar things would happen when facing other elements like lightning release, causing the user to turn back, while being left in a paralyzed state, or a similar state dependent on the technique that was used.

After developing the basis of his style, Ryogetsu began to combine it with his regular mist-style usage. It was then that he found a more unique usage of his body conversion. He realized that he was able to blend his mist-state into his own mist-related techniques, successfully becoming one with them. This allowed Ryo's battle tactics to open up completely, fully investing himself in the art of not only stealth but deception in battle. This ability allowed him to spread out his body throughout a mist, so long as a short range radius was kept, (Mid for Master Specialists) utilizing the moister of the mist like previously mentioned in earlier usages of the style. Not only was Ryogetsu able to blend with his mist techniques, but also perform certain mist-related techniques with his own converted state, dependent on the technique used as well as logic.


Example Techniques:

(Gorimuchuu Genkotsu: Kaunta-Kensei) - Mystified Fist: Counter-Feint
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 30
Description: The user will start out by extending one of his arms, attempting to deliver a punch with his desired hand. As the fist nears the target, the user will convert it into mist, causing it to expand and blind the target by blocking his view of the user. Meanwhile, the user would utilize his opposite arm or even one of his legs to deliver a sneak attack, allowing him to deal either a blunt force attack or even a piercing one, depending on the manipulation of the mist's state. The user can also choose to utilize their limbs in a normal state, allowing for a more normal usage.

(Gorimuchuu Genkotsu: Hiretsukan Atakku) - Mystified Fist: Sneak Attack
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will convert their entire body into that of a mist, allowing themselves to fuse into an existing mist, either a naturally made one or artificially made with their own chakra. This would allow the user to change locations within the mist's short range, allowing the user to deal a sneak attack by materializing his body elsewhere, or by simply manipulating his misty stage to deal a strike, making it seem as if though the mist itself was attacking. The user is also able to partially infuse his body/limbs with the mist, allowing for a more strategical usage.

(Gorimuchuu Genkotsu: Kyokugei) - Mystified Fist: Acrobatics
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will convert either his legs or arms into propelling streams of mist, allowing to versatility maneuver his body to either move away, or divert an incoming blow in a more accurate way. This technique is often used to strike the opponent's arms when using a weapon, or even knocking off their balance. It is also popularity used in combination with taijutsu techniques, allowing for a more unique way to establish their strikes as well as increase it's power.
Additional effects and Restrictions:
- Requires the mastery of Water Release & Taijutsu
- Primary or Secondary Water specialties to utilize.
- Reactions are slightly higher than Strong Fist masters and their body is more flexible, being accustomed to versatile maneuvers.
- Specialists of this style have their have the ability to pin-point their targets or threats within a mist up to short range away from him through the extensive training and usage within mist-conditions and environments.
- While fully or partially infused with a mist, the user gains the ability to sense only disturbances but also chakra sources similar to the "Water Style: Rain Tiger at Will Technique"
- Unless infused with a mist, the user can only maintain their conversion for up to two turns maximum before it forcefully reverts back.


✦ Declined, for one the first two lines in the description are in conflict with one another; one says you turn into mist, the other implies the targets attacked limb does instead. The end of the sentence then implies it's the user who can defend jutsu like this. The parts about Ryogetsu within the description should be removed as well; you make it seem like you're telling a story instead of explaining a style. Overall, this sounds much like a mist version of the Hydrification jutsu of the Hozuki and I'm curious on something; you wrote that "Upon physical interaction with such things, the partial or fully body transformation would instantly convert to it's former self, being forced into returning to a damaged state according to the interaction with the fire or heat." and that the user can turn their body into mist and extend their direct reach up to short range ( up to 5 meters ). So what if you turn your arm sans your hand into mist and launch it forward and the mist part hits fire but your hand doesnt? Would the mist turn back into your arm? That would mean your arm would be stretched out to 5 meters? Does only the portion appropriate to your actual arm length turn back into your arm? What of your hand 5 meters away when this happens; does it instantly "reel" in or reappear back in it's actual perimeters? Also, in mist form, you'd only be able to sense what is in contact with the mist, I don't see why full sensing would be allowed through this. ✦
 
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Re: Custom Fighting Styles Submission

Mato sono Kanningu - Mark of the Trickster

Type:NinGenTaijutsu

Background:
In the early days during Amegakures formation into a hidden village there was a young shinobi, gifted though he was in ninjutsu and genjutsu he lacked any prowess in taijutsu at all. This proved a major hinderance for him and culminated in the ninja losing a close friend during a mission, a barrier had been laid out for them as a trap that suppressed all ninjustu and genjutsu which left the shinobi almost useless as his friend died in front of him. He was grief stricken by this incident and seemed to give up on the life of a ninja altogether, simply staying in his room alone day in and day out. Although his friends tried to contact and even visit him he refused and they were saddened as he seemed swallowed by his own grief and guilt. One year after the incident the young man stepped out from his room once more having perfected his own taijustu style, using his expertise in ninjutsu and genjutsu to support him and make him into a deadly taijutsu combatant.

Description on the Abilities and Inner Workings of the Style:
Firstly this style revolves around three different and distinct layers.

The first layer is focused on using concentrated lightning chakra in conjunction with attacking or defending movements. The user will focus their Raiton chakra into a target part of their body or limb and from that create extremely bright flashes intended to distract, disorientate and hinder the opponent. These can either be a single bright flash, multiple flashes that are spread over a duration or multiple flashes that occur continuously throughout the attack(e.g A flash every 1 second from the beginning of the attack to its end.) All of these flashes would temporarily blind the opponent for their duration and serve to form an almost strobe like affect, making it quite difficult for the opponent to correctly read the practitioners movements and appropriately time their attacks or defense. The flashes emanate usually from the main attacking or defending limb and will be outlined in each technique, while their area of effect is always facing away from the user so as to not hinder them as well.

The second layer to this style is that of a usually weak and subtle genjutsu though this can vary from technique to technique. The practitioner uses their body movements(punch, kick, etc) to naturally draw the opponents eye and using this visual contact as a medium to place them under an illusion, the actual casting of this illusion can happen before or after a flash or even in the space between two. The specific illusion can vary along with the illusions complexity and strength but the general idea is that they use this illusion to make it seem as they are moving faster or slower then they actually are, or even attacking a different area of their opponent, all of these serve to make the opponent slip up and defend or move incorrectly. Thus it is not the flashes themselves that serve to place the opponent under the illusion but the practitioners movements themselves. Also note that these illusions can only be cast once per movement and once released the target cannot be affected by the illusion again unless a new movement is launched, this is a general rule and any exceptions to this is on an individual technique basis and will be mentioned in it.

The final layer consists of the fighters actual movements, the forms having been honed to take full advantage of this style and the unique opportunities it presents. Practitioners of this style focus on three base principles, speed, flexibility and creativity in battle and are taught how to best use their bodies to full effect with this style, before they begin training in its actual techniques. These three principles culminate in a single ability, giving a user all the necessary speed, flexibility and creativity to perform the Hitoren Sochi or 'Unseen Step'.That is, in the duration of one of the flashes a practitioner is able to quickly shift their body weight in the middle of an attack and change the attack entirely, catching their opponent off guard.(E.g while throwing a simple straight punch a user is able to shift their weight down and diagonally, moving their center of balance and instead continuing with a spinning back kick that would land in a different area of the body than the original punch.) Note that only the shift is able to be done in the duration of a flash, not the entire attack.

Example Techniques:
(Mato sono Kanningu): Kan Jugyou- Mark of the Trickster: First Lesson
Type: Offensive
Rank: C
Range: Short - Long (Long for the flash)
Chakra: 15
Damage: 30
Description:
The user will throw a simple straight punch while focusing their lightning chakra into their hand. Once they begin this attack the user can create a flash forwards towards at any point during the attack. This flash would temporarily blind the opponent for just a couple moments, making it difficult for them to counter appropriately since they cannot see the practitioners movements. If they choose the user can take advantage of the momentary blindness and in the space of the flash angle their punch slightly differently, hitting up to a few inches away from their original target.

(Mato sono Kanningu): Gyokaku Kemuri- Mark of the Trickster: Catching Smoke
Type: Defensive/Supplementary
Rank: B
Range: Short - Long(Long for flash)
Chakra: 20
Damage: N/A
Description:
Upon seeing an incoming strike from an opponent the user will begin to focus raiton chakra into one of their limbs in preparation. The user will then move their limb in an attempt to either block or deflect the strike, as they begin to move they create a bright flash from their limb that would temporarily blind and disorientate their opponent. Using this as an opening will allow them to defend themselves as they wish before the opponent recovers a moment later.

(Mato sono Kanningu): Shinkirou Tousou- Mark of the Trickster: Mirage Conflict
Type: Offensive
Rank: A
Range: Short - Long(Long range for flash)
Chakra: 30
Damage: 60
Description:
The user will start by shifting their weight onto one leg and performing a roundhouse kick to their opponent and shortly after beginning to move they will focus raiton chakra in their leg. Upon the opponent seeing this movement, the eyes are used as a medium to place them under a weak genjutsu(C rank). The illusion will be triggered by the next flash that the user creates, and upon fading it will make it seem to the opponent as though the kick has moved much further through the motion then they anticipated, only a few inches away from connecting. This will make is very hard for the opponent to effectively counter as if fooled, they will rush and miss-time their counter technique and thus be open to being struck as they counter the imaginary blow. During the flash if the user so chooses they may perform the 'Unseen Step' and quickly bring their leg down and shift their weight. By doing so they can instead continue to attack with a spinning heel kick to a different area of the target without losing momentum.

Additional effects and Restrictions:
~Must have mastered Lightning Release and Genjutsu
~A user of this style moves slightly faster than the average strong fist taijutsu user
~Must be at least Sannin Rank for the necessary chakra control
~Can only be taught by xHoudinii


✦ Declined, the three layers are too much; First you blind them and then cast a genjutsu? I don't get that. The flashes would end up disorienting or blinding them, especially if it's a strobe like effect. There would be no need for the genjutsu and if used, the genjutsu would be weird, having gone from completely blind to a sudden illusion. This Unseen Step part shouldn't even be mentioned because it's basically what the style is already; capitalizing on the random flashes and genjutsu to perform "sneak" attacks. All, time based references like "second, minute, etc" should be removed, they dont translate to the RP well. ✦
 
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Re: Custom Fighting Styles Submission

Geijutsu no tamagake|Slinging Arts
Type: Ninjutsu+ Weaponry
Background: This unique style was developed by Yu in an attempt to find a more efficient method of dispatching off foes from a distance.

Description on the Abilities and Inner Workings of the Style:
The style utilizes a slingshot and pre-prepared pellets. Pellets are made from trapping materials in a marble made from an easily rupture-able glass-like solid. Different pellets have different colors depending on what element they contain. Materials are contained in pellets by a process similar to how jutsus like fire dragon technique are sealed within a scroll and accessed by users even without the prerequisite of much fuin knowledge. The pellets can be considered as miniature ninja tools that are created to serve the same purpose summoning scrolls do. When firing pellets users channel some chakra into them as a way of activating them to rupture and produce the material required. More often than not, users still have to perform a handseal after launching the pellets in order for them to form material of a more definite shape when they rupture.

Pellets:
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Skills and implements the skill is based on are as follow:

Marksmanship:
Shooting the pellets itself requires some skill and training. The primary tool for launching the pellets is a slingshot/staff hybrid called a kabuto. Kabutos have a unique design: It is basically a staff that has a semi-circle bearing 5 prongs at its head. The prongs also have 5 elastic bands attached to them on one end and leather patch that holds pellets on the other end.
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Initially learners will begin with a soft slingshot. This has rubber fittings that are quite slacked and easy to use. Along the line they upgrade to a slingshot that is more taut and harder to use, however launches pellets with more speed.
Pellets are basically fired by using the elastic contraptions on slingshots to apply linear acceleration to them. A more advanced skill is applying angular acceleration to pellets in addition to linear. This allows the pellets to move in a parabolic trajectory, allowing it to bend around certain objects that would otherwise obstruct its target.

Accuracy:
The style itself is a science more than anything else. Accuracy is one of the more important skills one develops with the style’s training. Practitioners learn to “read” the conditions of the field. That is, the wind direction, wind speed, atmospheric pressure, relative speed (for moving targets) etc. Consequently every shot is made considering all these parameters and thus made with pinpoint accuracy. The knowledge of these conditions allows them to always launch pellets in such a way that they will hit their targets no matter how far they are from their target.

Visibility:
Here lies a major advantage the style has. Due to the relatively small size of the pellets and the speed at which they are fired. Average non ninja people would probably not be able to notice them since it would be nigh impossible for their eyes to focus on the pellets. This is due to the eye’s natural restrictions surrounding focus and direct/peripheral vision. Opponents that are lower or equal to users speedwise will not be able to track the motion of pellets when fired. Normally pellets will erupt into their assigned shapes at 5m from their target or more. When they change shape, they move at the speed of normal techniques. This means that equal rank and under opponents (without other sensory aid) would only be able to notice the pellets after they erupt. Higher ranked opponents would notice the pellets seconds before they erupt, giving them the opportunity to defend against the pellets as they rupture.

Ninjutsu:
Normally users will have to make handseal(s) to cause the pellets to erupt. As training progresses users learn the ability to use certain general (canon) techniques that do not require more than one handseals and aren’t excessively huge via specialized pellets. This provides perks such as being able to speed up certain attacks that are normally slow by traversing part of the distances they need to cover as fast pellets. Each pellet has a specific shape it can turn into. Applying chakra into the pellets serves the same purpose as lighting a fuse in some respect. It activates the pre-concocted element to emerge from the pellets. Users use handseals or basic molding techniques to shape the elements into the forms required.

Example Techniques:
Geijutsu no tamagake: Kihon-tekina peretto |Slinging Arts:Basic Pellets
Type: Sup
Rank: n/a
Range: short-long
Chakra: n/a
Damage: varies (0-15)
Description: These pellets are the basic tools of the trade. They are mostly solid in nature and capable of causing contusions(15 damage) and knocking opponents back when they strike. They also include explosive/smoke/flash pellets which are similar in function to explosive/smoke/flash kunai just that their use can be augmented by the style’s perks. These can be used passively without the need of posting the jutsu.

Geijutsu no tamagake: Erementaruperetto|Slinging Arts:Elemental Pellets
Type: Attack/Defense
Rank: B-rank
Range: Short-long
Chakra: 20
Damage: 40
Description: They are pellets with the kanji for “I call forth” and an element engraved on them. When fired, they rupture into elemental products that instantly undergo shape alterations. Their primary use is to produce said materials to attack or defend. They can erupt into averagely shaped constructs such as spears, nets, shields, animals etc. They require no handseal to activate.
Geijutsu no tamagake: Rimōto funka |Slinging Arts: Remote Eruption
Type: Sup
Rank: A-rank
Range: mid-long
Chakra: +10 chakra cost of technique used on for activation.
Damage: n/a
Description: These are special pellets that allow users to summon previously learnt techniques remotely. When fired, they erupt into a previously known technique via manipulation by the user. This allows the user to use certain slow techniques remotely, following a few rules.
-Techniques used on must have a definite form, which cannot be overly enormous.
-Can only be used three times per battle.
-Masters of Slinging Arts can use this without spending a move slot.

Geijutsu no tamagake: Suringā no purezento |Slinging Arts: Slinger’s Present
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: A technique that is as sneaky as it is effective. Users surround a lightning pellet with earth chakra and shoot it into the ground. The pellet is fired with some degree of angular momentum such that it travels through the ground in a parabolic trajectory to emerge short range within a target’s vicinity. The initial earth chakra treats the pellet as a mere object and allows it to silently and without much hindrance phase in and out of the ground. When the pellet emerges, the user makes a single handseal causing it to erupt into an electric current that instantly shocks covers short range.
-Useable twice.
-Must be able to “curl” pellets (apply angular acceleration).

Geijutsu no tamagake: Sanshō shokuhin gijutsu o supiningu |Slinging Arts: Spinning See-food Technique
Type:Attack
Rank: A-rank
Range: mid-long
Chakra:30
Damage:60
Description: Users launch two pellets in rapid succession, the first produces water whiles the second produces lightning. With a single handseal, the first pellet erupts into a swordfish which is rotating rapidly on its horizontal axis with its sharp “sword” end pointed at the target. The swordfish moves at a very high speed due to the angular momentum from spinning added to a linear one. Immediately the swordfish erupts into existence, the lightning pellet plunges into it and electrifies the creature making it more powerful.
Useable twice.

Geijutsu no tamagake: Mimikku o tokihanachimasu |Slinging Arts: Unleash the Mimic
Type: Attack
Rank: S-rank
Range: mid-long
Chakra:40
Damage:80
Description: Users launch three pellets in rapid succession. The first is earth based, second fire based and the third wind based. Arguably one of the strongest techniques in Slinging Arts, only a few people are honored with the ability to use this. With a single handseal, the first pellet erupts into a humanoid creature made entirely of thick mud. The creature is about the shape of a bear and moves on all four feet. Its appearance is not entirely compact, but rather looks like several bundle of fairly big mud ropes arranged together to form it. On its head region there exists several mud tendrils similar to a lion’s mane that it can instantly extend to skewer objects within 3m of it. Also it has teeth and claws that it would sink into targets once it gets close enough. The creature, mimics as they called, charges towards opponents aggressively moving incredibly fast because of its four-limbed movement (how dogs or horses move). Mere milliseconds the earth pellet erupts to form to a mimic, the fire pellet strikes the creature and sends orange flames racing through its several mud bundles and tendrils. Immediately thereafter the wind pellet engulfs it in wind that fans the flames, augmenting it immensely and turning the flames blue. This makes the creature all the more stronger and durable. Also should the user will it to happen, mimics will explode sending chunks of hot mud everywhere within a 5m radius where it stands. The mud would immediately burn through objects it comes into contact with.
-Mimics will last until they are destroyed.
-Mane tendrils are B-ranked and count towards the moves per turn when used.
-Explosion into hot chunks of mud is A-ranked and counts towards the moves per turn when used.
-Can be used only twice per battle.
-No Slingling Art techniques for two turns after this is used.
-No forbidden techniques while mimic is on the field.
Picture of mimic for reference:
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Geijutsu no tamagake: Mede~yūsa no saiken |Slinging Arts: Medusa’s bond
Type:Attack
Rank: S-rank
Range: mid-long
Chakra:50
Damage:60 + petrification
Description: After launching a single earth pellet, the user molds the earth it generates into a single palm that moves with great momentum to strike a target. The palm is not just a regular object, but is saturated with earth chakra. When the palm touches an object, it releases the chakra into it, solidifying the object into a rock. This is a progressive process however it begins immediately there is contact. The solidifying process would gradually spread to the entire object if not stopped. Since the part of the object that is in direct contact turns to rock instantly, it would harden/shatter if the wrong element is passed through it or excessive force is applied.
-No S rank or higher technique in the same turn.
-Usable twice.
-Can only be taught by Sherlock Holmez.

Geijutsu no tamagake: Kuikkudorō no |Slinging Arts: Quickdraw
Type:Sup
Rank: n/a
Range: self
Chakra: n/a
Damage:n/a
Description: As training in Slinging Arts progresses users become able to launch pellets fast enough and still perform other techniques, with the initial firing lasting only a brief enough moment to accommodate another valid defensive action in response to an opponent’s attack. This is known as quickdraw and was developed to complement the style’s lack of defensive forte. In a pragmatic sense, the development of quickdraw allows the user to shoot a number of pellets (primary) as well as perform another Slinging Arts unrelated technique (secondary) all in the timespan an average person would perform a single technique, all within reason and provided certain rules are followed. The rules for this quickdraw method is as follows:
The technique used after firing the pellets must require just four or less handseals.
The range from which the opponent launches his/her attack is to be considered: At least quickdraw must be used in mid range.
The speed of the opponent’s attack is to be considered: Some elements are generally faster than others and so quickdraw would work only to a degree with some elements. Quickdraw can be used on lightning and techniques that are as fast as lightning only from long range. All others can be used within mid range.
The nature of the user’s defensive technique is to be considered: Certain self-inflicting techniques or those that are created to linger in the user’s immediate quarters can be utilized by masters of the art in dire situations. These techniques would be erected at exactly the same time the attack being defended reaches the user, effectively stopping it. This final skill reduces the range requirement for using quickdraw to medium irrespective of whatever technique is being defended against.
-Obviously this can’t be used against techniques that materialize directly in the user’s vicinity.
-It can be used once by regular practitioners and up to 3 times by masters of the style.
-Once learnt it becomes a passive trait and requires posting only as a reference.
-If the rules aren’t followed accurately, the user’s defense would fail.

Additional effects and Restrictions:
-The style only has two categories: Apprentice and Master. Masters are appointed by the creator of the style whiles apprentice is the automatic starting rank of the style.
-Must have began ninjutsu and have summoning training to learn this.
-Must have started training in all the elements to begin to use elemental applications.
-Can only be taught by the creator or those he appoints to do so.


✦ Declined, type is wrong for one; background is way too vague to allow. You need to actually explain the background not just "This style was made because the character thought it would be cool". Also, those Fire jutsu are still technically Fuuinjutsus, but we treat them as just pure fire jutsu, same with those Manipulated Tools Jutsu and a few other basic ninjutsus in the RP/manga. They're classed differently, but they're very much sealing arts. And it defeats teh point of releasing a marble if you have to perform a handseal after it to cause it's effects to happen; that'd make this useless in short range due to speed/time lol. You should just have proximity based pellets, when they get close to enemy chakra, they detonate or their effects take place, etc. No to the parabolic marbles as well, clearly not freeform bending them either; you would need a jutsu for that. Also, you're saying these marbles move as fast as normal jutsu yet are unseeable? No way that's being allowed. If they move that fast, they will need to be bigger and slightly noticable by the average ninja. If they are hard to see or unseeable, then at base speeds they'll be as fast as thrown kunai or shot arrows. Not much faster. Students will need full training as well, not starting in elemental ninjutsu, but finished it. ✦
 
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Re: Custom Fighting Styles Submission

Changed everything about the cloth stuff to Spider ninjutsu.

Furaingupengin no Ato - Art of the Flying Penguin

Type: NinKenjutsu

Background: After spending months training with Shinta in kenjutsu and finishing most of his elemental ninjutsu, Penguin knew he had to take his training in both arts and combine them to finally achieve his own fighting style. His traveled the word, from Amegakure to Kirigakure and pretty much everything in between, Penguin finally spoke to enough people and gathered enough information to devise his own fighting style involving kenjutsu and the manipulation of elements to enhance it. It took quite some time, but the finished product, Furaingupengin no Ato, was more than worth the wait as it was kenjutsu with ninjutsu manipulation with a plethora of ranges.

Description on the Abilities and Inner Workings of the Style: Furaingupengin no Ato, or Art of the Flying Penguin, is a very simple and elegant fighting style that involves the use of two items and an appendage. The first item would be a sword as it is a NinKenjutsu fighting style. The second item needed for this fighting style is a special silk bandage that is highly durable and flexible for the intricate movements and techniques for the fighting style, although if preferred, the user could instead use regular cloth or ninja wire, or even use suiton ninjutsu to attach a syrupy whip to the hilt. The last thing needed for this fighting style is simply an appendage, a hand to be exact.

Once the above three criteria are met, the user will wrap their silk/cloth/wire around the hilt of their sword and make sure it's on tight or else the rest of the style won't work. Then by simple gripping the end silk cloth or wire, opposite of the end wrapped on the hilt of the sword, the user would have a vast amount of range and ways to attack compared to when grabbing the sword by it's hilt. The user could spin the sword and whip it straight forward with enhanced speed to attack from the front, or by manipulating the silk/wire itself the user can change the direction of the attack so that the sword can reach the sides or backs of the opponent with ease.

The last thing Penguin did to this style to put it over the top was to add elemental ninjutsu to it. For example, if the user began spinning his blade horizontally above his head or vertically to his side, he could inject katon chakra into his blade and as it span, fire would come spewing out the blade in every direction the blade was spinning. With different elements came different affects, some more useful than others, but each had their purpose.

Example Techniques:

Deadly Darts - Deddorī Dātsu
Type: Offensive
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user would grab the cloth attached to his sword and begin spinning it. After spinning it at high speeds, the user would launch the sword at the opponent whilst still holding the cloth. If the user chooses to, he could change the direction of the sword's launch via yanking the cloth.


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Additional effects and Restrictions: After being trained in this style, the user was far stronger than the average Shinobi due to having to spin around a sword the whole time opposed to carrying it which is significantly easier and requires less strength. The user would also have sublime reaction speeds as this style had to be timed just right for the attack to work, less the sword misses the intended target. If the user is not on stable ground or does not have good balance, they could not hope to perform this fighting style as it requires perfect balance. You must have also mastered kenjutsu.


✦ Declined, this clashes with Erzo's Oversoul and Mathias's Bandage Arts CFSs, and cannot be approved even with their permission. Furthermore, it further clashes with the manipulation of cloths that the canon Suna ninja performs. ✦

Furaingupengin no Ato - Art of the Flying Penguin

Type: NinKenjutsu

Background: After spending months training with Shinta in kenjutsu and finishing most of his elemental ninjutsu and spider arts, Penguin knew he had to take his training in both arts and combine them to finally achieve his own fighting style. His traveled the word, from Amegakure to Kirigakure and pretty much everything in between, Penguin finally spoke to enough people and gathered enough information to devise his own fighting style involving kenjutsu and the manipulation of elements to enhance it. It took quite some time, but the finished product, Furaingupengin no Ato, was more than worth the wait as it was kenjutsu with ninjutsu manipulation with a plethora of ranges.

Description on the Abilities and Inner Workings of the Style: Furaingupengin no Ato, or Art of the Flying Penguin, is a very simple and elegant fighting style that involves the use of two items and an appendage. The first item would be a sword as it is a NinKenjutsu fighting style. The second item needed for this fighting style is silk web via spider ninjutsu that is highly durable and flexible for the intricate movements and techniques for the fighting style, although if preferred, the user could instead use ninja wire. The last thing needed for this fighting style is simply an appendage, a hand to be exact.

Once the above three criteria are met, the user will wrap their silk/wire around the hilt of their sword and make sure it's on tight or else the rest of the style won't work. Then by simple gripping the end silk or wire, opposite of the end wrapped on the hilt of the sword, the user would have a vast amount of range and ways to attack compared to when grabbing the sword by it's hilt. The user could spin the sword and whip it straight forward with enhanced speed to attack from the front, or by manipulating the silk itself the user can change the direction of the attack so that the sword can reach the sides or backs of the opponent with ease.

The last thing Penguin did to this style to put it over the top was to add elemental ninjutsu to it. For example, if the user began spinning his blade horizontally above his head or vertically to his side, he could inject katon chakra into his blade and as it span, fire would come spewing out the blade in every direction the blade was spinning. With different elements came different affects, some more useful than others, but each had their purpose.

Example Techniques:

Deadly Darts - Deddorī Dātsu
Type: Offensive
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user would attach silk to his sword via spider ninjutsu and begin spinning it. After spinning it at high speeds, the user would launch the sword at the opponent whilst still holding the silk. If the user chooses to, he could change the direction of the sword's launch via yanking the silk.


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Additional effects and Restrictions: After being trained in this style, the user is slightly stronger than the average Shinobi due to having to spin around a sword the whole time opposed to carrying it. If the user is not on stable ground or does not have good balance, they could not hope to perform this fighting style as it requires perfect balance. You must have also mastered kenjutsu as well as spider ninjutsu to produce webs for the fighting style.

____________________
P a t e n t C e r t i f i c a t e

Penguin., our loyal member, gave on the 31st of May 2015, a request for a Patent on the Custom Fighting Style Furaingupengin no Ato | Art of the Flying Penguin. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Furaingupengin no Ato | Art of the Flying Penguin
Powered by Mādara Uchiha
Copyright 2015, username, NarutoBase.net

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Re: Custom Fighting Styles Submission

Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using this style,The user's hands cant perform handseals unless they keep his knives back in his ninja pouch, practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( count as move when used ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their hand speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu ( All jutsus except Rasengan jutsus)
Note: Must have knowledge in at least 2 elements,1 of which must be fire
Note: Must have started all elemental ninjutsu training
Note: Can only be taught by me Mako

✦ Declined, when you resubmit a CFS, you quote the previously checked submission and resubmit like that. Look at some of the other submissions to see what I mean.. ✦

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Didnt bold cause I rewrote most of it, also my first submission of this CFS was before Shady Doctor submitted his Fatal Impact.
Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time ,knowing he wasnt good at close combats nor were his physical abilities able to rival those of a ninjas, he came up with a style which he could use for self defense in case of an outbreak of war, he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him, he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it a meteor from the stars, he started training, after years of training, he perfected the style, although at this time, he knew he would pass away due to the injuries he had sustained while training, hoping to keep the knowlege of the style alive, he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud, he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and developed the short range usage of the style after which his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Quad-wielders - Can use 4 wieldings at a time
Tri-wielders - Can use 3 wieldings at a time
Bi-wielders - Can use 2 wieldings at a time
Uni-wielders - Can use 1 weilding at a time
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed, users of this style are also capable of spinning their knives around the index finger, due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown, it goes in an eliptical pattern returning to the starting point i.e the user. The style has both short and mid range uses.
Mid RANGE
This is basically infusing the knives with chakra and simply throwing it at the target, the chakra can be used for a variety of things, it could be used to alter the knife's trajectory, it could be use to enhance the cutting power of the knife or the spinning speed etc, It is said that dodging the knives is imposible
Short RANGE
The knives besides the natural cutting capability all knives have can be spun and therefore be used a slicing tool cutting through flesh and bone easily, the defensive ability is that the inner arc of the blade of the weapon can be used to "hook" opponent's weapon or limbs effectively yanking it out of opponent's hands(weapon) or moving it out of the way(limbs) leaving the opponent open and defenseless.
Quad weilder ranked practitioners are able to throw and catch their knives telepathically ( will submit jutsu ), also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury - Kuwaddo Furimawasu Honoo Fu yuri
Rank:A
Type:Offensive
Range:Short-Mid
Chakra cost: 30
Damage points:60
Description:

The user infuses their katon chakra into two knives, the presence of the fire chakra easily recognized by the redness of the blade, throwing one of the knives to the opponent's side, the knife would go in an elliptical trajectory and would aim to hit the opponent from behind, the user would dash at the opponent using the second knife in his hand to perform a slash to the opponent's throat, both blades would hit opponent at the same time.
Note:Must be at least Bi Wielder ranked to use
Note: Can only be used five times in a battle
Additional effects and Restrictions:
Note: Practitioner of this Style have their hand speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn.
Note: Must have complete mastery over Kenjutsu and Taijutsu.
Note: Must have mastered Non elemental Ninjutsu
Note: Must have finished training in the basic five.
Note: Can only be taught by me Mako


✦ Declined, you STILL did not quote the last time this was actually checked. I'm giving this one more time before it is DNR'd. Quote the last time I checked this, not when I told you to quote it, but the last time it was actually checked. ✦
 
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Re: Custom Fighting Styles Submission

Gyration | Senkai
Type: Ninbukijutsu
Background: Several decades ago, there was this ninja who loved playing with a frisbee, that is to say, a flying disc. He became so proficient in throwing it, but he realised that this skill was utterly useless in battle. As it happened, the ninja was also rather proficient in lightning release, and knew of a technique called the Lightning Blades Levitation technique. After years of experimentation, he found a way to infuse the Lightning Blades Levitation technique into his fighting style, alongside the use of multiple frisbees.

Description on the Abilities and Inner Workings of the Style:

This style revolves around the usage of flying discs as weapons in battle. Flying discs, otherwise known as frisbees, are basically disc-shaped plastic items that fly through the air, generating momentum through spinning. When thrown with enough force and supplemented by chakra, the frisbees can pose a significant hazard to opponents. One thing unique about frisbees is that its flight of path can differ in many ways; through the utilisation of different throwing methods, the user can achieve different effects with the frisbee, all of which serving to further enhance its ability. In order to use this style to its full potential, the user will carry multiple frisbees around(to be stated in bio).

The ninjutsu aspect comes in here. This style is based off the Canon technique Lightning Release: Lightning Blades Levitation. Primarily, by infusing the frisbees with lightning chakra, the user is able to generate a bluish cloak of electricity around them. This enables him to control these frisbees by means of ‘levitation’ to aid him in close combat. Through the special properties afforded by the lightning chakra, the user is able to manipulate these frisbees to move in a wide array of manners in mid-air, be it to attack the opponent, or to encircle around the user as a defensive mechanism. This ultimately serves to take the frisbee throwing to another level, granting the user absolute control over the path of these devastating tools. Moreover, the lightning also serves to enhance their piercing ability, whilst allowing them to cause paralysis as well - all natural qualities of the lightning element. When used in harmony with the user’s own physical attacks, these frisbees can become quite lethal, making them a fearsome weapon indeed.

In addition, this principle can also be applied to other objects, such as ninja tools or rocks, or even oneself. By infusing these substances with lightning, the user is able to likewise, have them levitate in mid-air, and have them gravitate in specified manners.Infusing one's body with lightning chakra would also serve to grant one the ability to levitate, whilst supplementing one's close combat attacks by allowing a greater piercing ability through the vibrations that stem from lightning release chakra. That is to say, the user could say control some rocks to encircle around, using them as a barrier, before using them in conjunction with physical attacks to deal damage in close-combat. The lightning chakra, apart from affording infused objects the ability to gravitate above the ground, and move through the air, also grants these objects an extra cutting-edge, stemming from lightning’s natural piercing ability due to its vibrations. This ultimately serves to enhance the overall offensive power of these objects, which are then used in close-combat to supplement the user’s moves. In other words, this makes the style not entirely reliant upon the usage of flying discs; it can also incorporate other objects, though the main focus will always be the usage of flying discs as weapons to supplement one’s fighting style.

In conclusion, this style is primarily used in conjunction with multiple flying discs, using lightning to cloak these objects so as to control them for offensive and defensive purposes.

Example Techniques:

???
Type: Offensive/Defensive/Supplementary
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The basic usage of this fighting style. By applying lightning chakra to the present frisbees, the user gains the right to control these in his advantage. The user can use the frisbees in a way to attack the opponent, or in a way to defend himself with the lightning properties. Taking into consideration the characteristics of Lightning Release, one could say that the frisbees can move with a high speed in order to attack or defend. The lightning chakra increases the cutting capabilities of the flying discs and also has numbing/paralysation effects.


???
Type: Defensive
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user manipulates the fribees thrown, or he can grab others in his ninja pocket before he would envelop them with Lightning chakra. By having complete control over them, the user maneuvers the frisbees in a way they would encricle around him and form a barrier of sort, which blocks frontal or side attacks.

???
Type: Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: An advanced manipulation of this fighting style. By having one frisbee per foot, the user will apply lightning chakra to all of them. Now the basic principle of the style will apply here. By maintaining a connection through user's palm and the lightning, he will be able to control the frisbees in his own free will. This way, the user can float in mid air, by changing directions or having an easier way to dash towards the opponent.

Rectrictions:

The usage is limited to three times.

Additional effects and Restrictions:

~Must be at least Sannin Rank
~Must have mastered Lightning Release

✦ Declined, I was liking the frisbees part, but then you started talking about using this with other things, that second to last paragraph under description. You're attempting to replicate telekinesis through lightning chakra, this has been done before, using lighting to lift and direct objects. Remove that part entirely. Though, I have a question. In your first example jutsu, you talk about grabbing a frisbee from your ninja pouch. How big are these frisbees? If they can fight in a ninja pouch, they must not be too big. The style reminds me of Shady Doctor's Fatal Impact CFS that manipulates boomerangs, but not directly. Either way, his boomerangs are able to be attached to his side due to their shape. How do you carry them? Do you carry one and summon more through jutsu or something? The Sannin Rank restriction is also a filler and should be removed and replaced with something more appropriate. ✦
Resubmitting

Gyration | Senkai
Type: Ninbukijutsu
Background: Several decades ago, there was this ninja who loved playing with a frisbee, that is to say, a flying disc. He became so proficient in throwing it, but he realised that this skill was utterly useless in battle. As it happened, the ninja was also rather proficient in lightning release, and knew of a technique called the Lightning Blades Levitation technique. After years of experimentation, he found a way to infuse the Lightning Blades Levitation technique into his fighting style, alongside the use of multiple frisbees.

Description on the Abilities and Inner Workings of the Style:

This style revolves around the usage of flying discs as weapons in battle. Flying discs, otherwise known as frisbees, are basically disc-shaped plastic items that fly through the air, generating momentum through spinning. When thrown with enough force and supplemented by chakra, the frisbees can pose a significant hazard to opponents. One thing unique about frisbees is that its flight of path can differ in many ways; through the utilisation of different throwing methods, the user can achieve different effects with the frisbee, all of which serving to further enhance its ability. In order to use this style to its full potential, the user will carry multiple frisbees around(to be stated in bio).

The ninjutsu aspect comes in here. This style is based off the Canon technique Lightning Release: Lightning Blades Levitation. Primarily, by infusing the frisbees with lightning chakra, the user is able to generate a bluish cloak of electricity around them. This enables him to control these frisbees by means of ‘levitation’ to aid him in close combat. Through the special properties afforded by the lightning chakra, the user is able to manipulate these frisbees to move in a wide array of manners in mid-air, be it to attack the opponent, or to encircle around the user as a defensive mechanism. This ultimately serves to take the frisbee throwing to another level, granting the user absolute control over the path of these devastating tools. Moreover, the lightning also serves to enhance their piercing ability, whilst allowing them to cause paralysis as well - all natural qualities of the lightning element. When used in harmony with the user’s own physical attacks, these frisbees can become quite lethal, making them a fearsome weapon indeed.

In addition, the lightning chakra, apart from affording infused frisbees the ability to gravitate above the ground, and move through the air, also grants these objects an extra cutting-edge, stemming from lightning’s natural piercing ability due to its vibrations. This ultimately serves to enhance the overall offensive power of these objects, which are then used in close-combat to supplement the user’s moves. Due to the frisbees size, the frisbees are equipped in user's back, wrapped with a fine, near invisible wire. Noteable to say, the user has 5 of frisbees stacked up on his back. In conclusion, this style's usage is based in conjunction with multiple flying discs, using lightning to cloak these objects so as to control them for offensive and defensive purposes.

Example Techniques:

???
Type: Offensive/Defensive/Supplementary
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The basic usage of this fighting style. By applying lightning chakra to the present frisbees, the user gains the right to control these in his advantage. The user can use the frisbees in a way to attack the opponent, or in a way to defend himself with the lightning properties. Taking into consideration the characteristics of Lightning Release, one could say that the frisbees can move with a high speed in order to attack or defend. The lightning chakra increases the cutting capabilities of the flying discs and also has numbing/paralysation effects.


???
Type: Defensive
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user manipulates the fribees thrown, or he can grab others in his back before he would envelop them with Lightning chakra. By having complete control over them, the user maneuvers the frisbees in a way they would encricle around him and form a barrier of sort, which blocks frontal or side attacks.

???
Type: Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: An advanced manipulation of this fighting style. By having one frisbee per foot, the user will apply lightning chakra to all of them. Now the basic principle of the style will apply here. By maintaining a connection through user's palm and the lightning, he will be able to control the frisbees in his own free will. This way, the user can float in mid air, by changing directions or having an easier way to dash towards the opponent.

Rectrictions:

The usage is limited to three times.

Additional effects and Restrictions:

~Must have mastered Lightning Release

____________________
P a t e n t C e r t i f i c a t e

Klad, our loyal member, gave on the 1st of June 2015, a request for a Patent on the Custom Fighting Style Gyration | Senkai. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Gyration | Senkai
Powered by Mādara Uchiha
Copyright 2015, Klad, NarutoBase.net

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Re: Custom Fighting Styles Submission

Furue Ken - Trembling Fist

Type: Ninjutsu/Taijutsu/Kenjutsu

Background:
Priest while fighting against demons from the pits of hell for decades became accustomed to their raw lust for death, chaos and blood. Mere standing before them could cause someone strong enough to pass out out of shear fear. unbeknownst to them however, Priest begins to learn their custom even while fighting them while tuning it into something he can realy use via his own basic fighting etiquette.

Description on the Abilities and Inner Workings of the Style:
The style revolves around the use of killing intent in an unorthodox way. Despite the fact that pure bloodlust is not a jutsu nor require the use of chakra but is simply a pressure that is exuded from one's strong will, it affects the mind in unatural ways that the victim mistakes it for genjutsu. Trembling and paralysing fear may be felt depending on the strenght of the bloodlust while an overwhelming one may bring the illusion of chaos and death.
This style incorporate Killing intent into CQC i.e Taijutsu and Kenjutsu.

Taijutsu:
Instead of the normal outburst of killing intent, the user may not show their raw killing intent but through their fist. This simply means the user exudes their pure killing intent into a giving area through contact with their fist or foot. An example is the user punches the target and through librating their killing intent through their fist they are able to affect the point of contact with their pure blood lust. Now instead of the normal fear the entire body feels, the mind only sends a response to the affected area causing only the affected area to feel the brunt of the lust. Now a reflexive response to fear in this case is trembling. The part affected would begin to tremble or perhaps, shake vigorously rendering the part to be unusable for battle for a specified amount of time. Depending on the affected area, the trembling affect may go beyond mere hinderance and distraction and delve into a more excrutiating result. Example is if the affected area were to be the kidney via a pin point hit, the kidney would vibrate continously causing an unbalance and unrest in the targets urinary tract thus making him pee on himself or worse, kidney failure. The same with the stomach or intestines. A more lethal result when the heart, lungs, brain and delicate organs are affected.

Kenjutsu:
Incorporating one's bloodlust and exuding them through the use of blades, swords object used in CQCs. This has more useful and supplementary use than its offensive use. The user of this style is able to exude his bloodlust through mere clashing of steel. A typical scenario is X and Y. X is the user of the style and Y is the target. X makes contact with Y's sword using his sword. Now through X's sword, he exudes his blood lust through the blades into Y's arm(The one holding the sword), Y's arm begins to tremble and he drops the sword. There are other applications that is not supplementary though can be rather utile in a mundane exchange of blows(that is more that two or three hits). This style can be used to wear down the strength and speed of the target as the exchange progresses.

Expression:
This is simply a ranged version of the Taijutsu and the Kenjutsu aspect, however, it does not involve throwing the weapons themselves interm of kenjutsu. It is merely expressing bloodlust into form and shape using chakra as its skeleton. With this, the user of the style is able to punch and release an outburst of chakra, though to the target it is mere chakra but the chakra contains the user killing intent. Now apart from the affect from the blunt force of the chakra, the killing intent kicks in and the affected area would tremble in fear for a period of time. Chakra in shape and form containing the user's bloodlust can be exuded from the user's entity and make to assault either subtly or to deal harm, either way, the affected area is still subjected to fear. The chakra in the shape and form is just a medium of transportion of killing intent beyond the confines of arm's reach of Taijutsu and sword reach of Kenjutsu.


Example Techniques:

Trembling Fist:
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A basic stike movement of trembling fist. The swiftness and execution of the strike that can compared to the launging of a cobra when attacking. Swift albeit simple. can be a mere punch, jab, hook or even a slap, so far its a simple one. The area of contact however is affected by the user's bloodlust thus it begins to vibrate/tremble for 2 turns

Additional effects and Restrictions:

Practioner of this style is able to affect a ninja one rank above him
Masters of his style is able to affect more than one rank above him
Master of this style have undergone severe training and are never susceptible to fear themselves
Must have mastered Ninjutsu, Kenjutsu and taijutsu to learn​


✦ Declined, this style is conceptually impossible due to restrictions placed on Killing Intent itself, namely the last two which state that while using it, one can't channel chakra or use another jutsu. ✦
 
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Re: Custom Fighting Styles Submission


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[Size=+1]Kaosu no reiji || Rage of Chaos[/Size]

Type: NinTaijutsu

Background: In the Beginning, Blanka was savage beast who lived in the forest without much knowledge of the outside world. His instincts and the way he lived at that time was parallel to the fundamentals of wild animals. He became a menace, terrorizing the locals and Ninja alike with his ferocious appearance. Through this dark period, Blanka frequently entered a trance like state known as Rage of Chaos where he metamorphose into a mindless killing beast. His pupils becomes as white as the snow, His muscular body becomes more buckler than normal, while his finger nails grows expansively. At first, Blanka was reluctant to understand this abnormal occurrence that had plague his mind. However after leaving the forest and later becoming Ninja, Blanka later comprehended his frequent trance state was a result of pumping his chakra into his Adrenaline glands, which produces excess Epinephrine that stimulates the heart rate, contracting blood vessels, and dilating air passages, all of which work to increase blood flow to his muscles and oxygen to his lungs. Knowing this, Blanka was able to perfect his control on his rage.

For reference on

Description on the Abilities and Inner Workings of the Style: To enter Rage of Chaos, the users need to continuously pump a tremendous chakra into their Adrenaline Gland to produce excess Epinephrine that stimulate the heart rate, and contracts the blood vessels, all of which work to increase blood flow to the muscles and oxygen to the lungs. Now fully in this state, the user transforms into a mindless beast, attacking anything in his sight. This is due to the excess Epinephrine is their system. As a result of this, the user can ignore fatal injuries that would otherwise kill a normal Ninja. Albeit once upon de-activation, the user loses over 40% of their strength and may sometimes fall unconcious due to tremendous strain their body has to endure. Furthermore, their strength and speed becomes greatly increased, insomuch they can lift large boulders without a hitch. The user punches are also vastly enhance, whereby a punch could shatter bones effortlessly. The unique aspect of this rage, is that it introduces a savage way of fighting. Whereby the user fights in an animalistic manner and ignoring any obstacles.



Example techniques:

(Kaosu no reiji: Daburu danmaku) - Rage of Chaos: Double Barrage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damages Points: 60
Description: The user first of all, enters Rage of Chaos and moves towards on short-range, appearing with tremendous speed. Once on short-range, the user attacks the opponent by lifting themselves up in the air. While in the air, the user would continue and thrust both arms, raising it slightly before letting lose on the opponents shoulders, slamming them towards the ground as well as breaking their shoulders.

Additional effects and Restrictions:
  • Requires Taijutsu Mastery
  • Must be Sannin rank and above


✦ Declined, collides with ZK's Adrenaline Mode. ✦
 
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Re: Custom Fighting Styles Submission

(Zankou Roueijin) – Savage Wolf Fury
Type: Ninkenjutsu
Background:
The style was created by a shinobi who wanted to explore the depths and limits of kenjutsu. He envisioned a style where the deadliness of a blade was enhanced while using as little physical effort as possible. After many months, this shinobi finally discovered a method to achieve this seemingly by accident. While watching a display of fireworks at a village celebration, an idea formed within the shinobi’s mind. Using something akin to how fireworks are utilized, the shinobi began incorporating this concept into his kenjutsu. Out of the inferno and through the fire, the unique sword style 'Savage Wolf Fury' was born.

Description on the Abilities and Inner Workings of the Style:
This style is based upon the concept of using fire chakra in unison with sword movements. The fire chakra used within this style heats the blade of the sword up to a scathing temperature, although not enough to melt or alter the actual steel. This creates a burn damage combined with the traditional cutting damage inflicted by a blade. The fire chakra is then further utilized in order to “propel” a sword strike at high speeds, similar to a booster jet or propulsion jet. The fire chakra is released in the form of a burst of fire that is emitted from the edge (back of the actual blade) resulting in the blade being swung in a direction at a high incredibly speeds. The speed of a blade when enhanced with fire chakra appears as only a flash to those with normal eyesight, and only a shinobi with enhanced vision (through a variety of means) can see the blade’s actual movement. Additionally, the force of the user’s strikes are greatly increased due to the fire’s ability to speed and strengthen sword strikes. By simply changing the positioning of the user’s wrist, the user can release several bursts of fire in succession which can indefinitely change the direction of the blade, making this style incredibly versatile and hard to read.

The jets of fire from the user’s sword can also be used to initiate movement or to quickly change locations at speeds greater than the shinobi’s base speed. This can be used as a means of travel (can be used as free-form movement but of course cannot be used to dodge attacks without an appropriate technique) if the user is not close enough to initiate a physical strike. Depending on the practitioner's preferences this style can be utilized with either a single blade or dual blades.

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Example Techniques:

(Zankou Roueijin: Ketsueki Kaori) – Savage Wolf Fury: Blood Scent
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will release a powerful and continuous jet of flame from their blade (by holding the blade in the appropriate fashion for their intended movement), allowing them to quickly change locations or to approach the opponent at high speeds. Once this is done and the opponent is in range, the user will perform a descending slash, releasing another jet of fire chakra from the backside of their blade. This jet of fire increases the speed and strength of the strike, causing grievous damage if successful.

(Zankou Roueijin: Kokuu Resshuugeki) – Savage Wolf Fury: Wailing Havoc
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After the user’s original strike has either been deflected or dodged, the user will release a quick jet of fire from the edge of their sword. This jet of fire can be used to quickly reverse the direction of the user’s strike, angling it back towards the opponent at incredible speeds. With the blade now infused with the user’s fire chakra (heat damage only, no fire is actually used) he can use this to directly damage/burn the enemy.

Additional effects and Restrictions:
- A user’s blade when wielded will passively be heated to a high degree as stated within the style
- A user of this style must have basic kenjutsu and fire release mastered


✦ Declined, for one, the last paragraph under description is a no and should be removed altogether. This is aimed at kenjutsu and sword usage alone, not your whole body so that will not be allowed. Second, this isn't increasing your kenjutsu speed to a factor when one needs enhanced tracking to keep up with, that's a clear no, as you're basically implying that it grants a speed boost. The passive heating won't be allowed either. ✦
 
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Re: Custom Fighting Styles Submission

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Monk of Destruction Arts - Quincy Jutsu

Type: kyūjutsu

Background: There are three types of martial arts invaluable to samurai. The first two can be referred to as kenjutsu and taijutsu however the most important would be kyujutsu which is the art of archery. In a world where it's hard to compete with our over powered ninja friends it is necessary that the samurai adapt with more modern techniques. Similar to the way the samurai saber technique functions, this is based as an advanced form of kyujutsu.

Description on the Abilities and Inner Workings of the Style: All Quincy possess a special Quincy Cross worn hanging from their wrist. Standard equipment for any Quincy, the Quincy Cross acts as the focus for a Quincy bow. The Cross need not necessarily be in a cross shape, as it can also be a pentacle. A samurai will channel their chakra through the Quincy Cross which greatly aids them in shaping their chakra so that they can create a bow in their hand like how a samurai saber allows the samurai to create weapons that go beyond the normal shape of a katana. Using their Quincy bow they are able to fire chakra arrows. A Quincy bow can be manifested on a very high level to appear as physically solid as a normal bow or it can simply appear as blue chakra. A Quincy bow does not necessarily have to be shaped like a bow. For a few examples it can be shaped like a sword to fire arrows from the tip or fire when swung or it can also be shaped like a gun to fire arrows shaped like bullets. A Quincy has the ability to create weapons with the Quincy Cross freeform to be used for kenjutsu. They can even use iaido techniques by pulling swords out from their hands as if from an invisible saya.

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Example Techniques:

(Quincy Jutsu: Heilig Pfeil) - Monk of Destruction Arts: Holy Arrow
Type: Offensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: User creates a bow with their Quincy Cross which they then use to fire a chakra arrow. The strength of the arrow can vary between users, as when used at full power it can create deep cavities in the ground and vaporize foes. Traditionalist Quincy utilize this technique to create bows and arrows as their primary method of attack. The more modern Quincy developed the ability to form a variety of weapons, but they can still fire Heilig Pfeil via these weapons of varying strength, dependent on the user. It can even be fired simply just from the user's fingertip. It is possible for Quincy to customize their Heilig Pfeil (and the bow that creates and fires them) into unique shapes to suit their own tastes.
-This technique is of equal strength to that of similar ranked elemental jutsu

Additional effects and Restrictions: Must be samurai.

Due to their proficiency in hitting ranged targets they possess tracking speed equal to the two tomoe sharingan.


✦ Declined, this is essentially Sniper Arts. There is even a jutsu in Sniper Arts which creates the Quincy Cross. ✦
 
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Re: Custom Fighting Styles Submission

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Basic example of *Element-Flow Energy Palm* application.

Element-Flow Energy Palm/Elemental Palm | Kouseitan Hira

Type: Nintaijutsu

Background: Story has it a man from the Kaneshii ocean stranded on his own lands in exile from the rest of the world began to develope a new form of combat. He was secluded from the world, only to be seen by the wild life that surrounded him in his daily business and during this time that he spent alone, he trained both the body and the mind. Attemting to nurture his understandings and manipulation of the basic natural elements. It was many months later that he finally reached a new peak of strength and it was when his research and training paid off useful results. He would then mastered this fighting style from every aspect it covered, so as to become it's sole founder. Such is the tale of Shou-Lao, but that is merely a story. In current times a wanderer by the name of Loki found a scroll and several larger ones in a destroyed village, said scrolls contained the secrets and guides to mastering " Kouseitan Hira ".

Description on the Abilities and Inner Workings of the Style: The fighting style that makes up Elemental Palm is the practice and control of releasing a formless state of chakra from a body extremity and forming it (through advanced chakra manipulation) into a figure/dynamic of personal favor to use as attacks or defenses while engaging in close combat. It's use and effects is commonly based on the elemental nature of the technique, and when manifesting the formless chakra energy, the same will have that color hue of it's corresponding element (Yellow for Lightning, Brown for Earth, etc). The energy will linger around the extremity as a cloud-like cover for a mere split second before being organized into it's destined form.

The style is accompanied by required ssaults and body maneuvers, just as hand/leg strikes and finger positions and the overall art of Taijutsu that will allow the elemental dynamics to approach the opponent. Thus requiring both physical engagement and elemental release in coordination to utilize the art.

Skill levels of the style:

Elder (created the style/can use Five natures)
^
Master (can use four natures)
^
User (someone that can use three natures)
^
Apprentice (at basic training, can only use two natures)​

Example Techniques:
(Kouseitan Hira: ??? ) - Element-Flow Energy Palm: Flow Technique
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The basic manifestion of the art and it's most simple technique. The user emits a small amount of elemental nature (that within their ability) and peform basic body technique(s) while manifesting the energy through their limb, when landing a strike the elemental energy will cause a brief and minorly painful effect on the target. Such as a first degree burn, low shock, bruises, etc. With the water and earth natures having a more defensive effect (such as softening attacks and neutralizing any force of impact). This technique can deviate and block regular Taijutsu attacks of 1 rank higher than this technique. However if the Taijutsu is enhanced with anything other than raw chakra, this technique can only parry up to C rank, and it still follows elemental weaknesses and strengths.

(Kouseitan Hira: ??? ) - Element-Flow Energy Palm: Flowing Thunder Strike
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user forms a wavering amount of formless lightning chakra through his hands as they approach the opponent. Upon close range they mount a six-hit chain of strikes against the target, starting from the stomach if wanted and lifting the target up into the air with each strike. The lightning energy will turn into a spike on the users knuckle area, stabbing only a few inches into the opponent's body, but felt like real nails perforating them.

(Kouseitan Hira: ??? ) - Element-Flow Energy Palm: Heavy Leg Drop
Type: Offensive
Rank: A
Range: Short
Chakra: 20
Damage: 40
Description: The user leaps onto the air or performs a round-house kick with a brown-like cloud of energy surrounding either leg. With the purpose of landing a side kick to the target's upper body, upon contact the chakra will form into a dense layer of rock that'll very well crush the target into the ground and create a small crater beneath the victim. A perfectly landing kick can dislocate a shoulder or shatter the bones depending on the area of attack.

(Kouseitan Hira: ??? ) - Element-Flow Energy Palm: Celestial Emperor's Scorching Fist
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Possibly one of the strongest techniques known to the art, the user releases a large amount of fire based chakra from their entire body, such amount of energy will manifest like a large cloud around the caster with such power that it emits a decent amount of heat, enough for the user to sweat briefly. Once done, the entire energy is pooled into both hands which at this point emit a bright orange light before the user attempts to land a double-fisted attack onto the target's torso area. Upon impact, the fire chakra will be released in a wave through the target's body (being one of the few cases in which the energy does not take a compressed form or dynamic). Severely burning their insides and scorching the outer skin layer, as well as the throwing the targe tback several meters due to the momentum of the technique.
Additional effects and Restrictions:
- Requires mastery of the Basic 5 and Taijutsu.
- Users of the style have better control over body techniques involving elemental chakra, thus can cast said techniques with higher speed and proficiency than regular Taijutsu users.
- User must choose the element(s) they will use when using the Art, and will only use those selected elements until they have ranked up and earned another element. With the Elder rank being the exception.


✦ Declined, this would collide with too many existing CFS and exiting Nintaijutsus to be approved. ✦
 
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Re: Custom Fighting Styles Submission

(Torikkuācherī) - Trick Archery

Type: Kyūdō

Background: Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed prototypes of different kind of arrows, rather than tipped arrows meant to solely pierce, the arrows were designed to carry out other functions, such as blinding, trapping and brunt damage to the area. The usage of the arrows became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village

Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not bladed or pointed as regular arrows are, though some may be depending on the desired usage, but rather have rounded, blunt edges, similar to the shape of the Asura Path's bombs. The "trick" is that each type of arrow has a concealed usage, from releasing poisonous gas, to corrosive liquids, to heavy liquids, to simply being heavy. The arrows can detonate upon contact with a surface, or remotely triggered through the same technique that triggers paper bombs to explode. Any materials released, however, are NOT made of chakra, they are simply naturally existing materials that have been collected for the arrows.

Example Techniques:

(???) - Flashing Embrace
Type: Supplementary
Rank: B-Rank
Range: Long
Chakra: 20
Damage: None
Description: The tip of the arrow isn't traditional, instead, it sports a dull cylinder shaped capsule at the end of the wooden structure. Within the capsule are multiple flashbombs stored inside, waiting to be activated. So upon the users command, the bombs explode, causing brief blindness, giving the opponent a tough time to regain their composure.

Additional effects and Restrictions: The eyes of an archer are keener than the norm, allowing them to be able to track their target easier. To get to the target, they also have to have quick arrow withdrawals, making their hand-speed to be increased as well.


✦ Declined, first, Kyudo isn't a proper type of CFS. Second these substances you list for the arrows have to be created in some form. How do you create these poisons? You don't have Medjutsu. What corrosive liquids are there? Specific liquids like this require a CE in most cases. It's clear, however, that they are not naturally created materials either way. And the example jutsu posted can be done via normal arrows and a flashbomb attached. ✦
 
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Re: Custom Fighting Styles Submission

Resubmitting. Changed nothing, since no changes were asked or suggested yet. I did add Loki's permission to submit it.

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Scriptures of the Ionian ♚ Ionia No Seisho

Type: NinTaijutsu

Background:

This style derives from hundreds and hundreds of years past. It is far less complex unlike recent ninjutsu techniques, which reflects on the time period it was produced at. Supposedly, an eager student named Toshiro learned the arts from a witch. It was a sign of gratitude, for he was the only one to show compassion, or basic manners to the women who was often excluded from everything due to the false belief of her witchcraft. He was taught how to mold, and manipulate chakra with relative ease and simultaneously learned how to use the style efficiently, and quickly. It was a basic style, with a simple concept but through the right hands, it could be deadly and powerful.

Through the ages, Toshiro learned to live without the "Witch", and eventually began to explore the possibilities of advancement of techniques to match the modernized time period with stronger ninjutsu and such. In doing so, he was able to add shape manipulation into the already shaped spheres, giving them other types of properties, and even applying nature affinities into these spheres. As for now, he seeks only to teach those who are powerful and friends of his- a way to show his gratitude like what his teacher did to him.​
Description on the Abilities and Inner Workings of the Style:

The style is rather simple. Through the usage of precise chakra control, shape manipulation, and nature transformation, the user will create solid-like spheres of chakra, with the maximum size of basketballs. They differ from Rasengan's because Rasengan's are constantly revolving, which adds to the damage. The spheres for this style's damage is a result of the physical contact upon the solid spheres, which causes physical and internal damage. They are essentially solidified chakra, which is precisely the characteristics practitioners use to battle. Spheres are created by sending a certain amount of chakra in an area, depending on the technique, and manifesting it in a solid form. This can be done in the hands to aid in battle, empowering each hit, or created from a further area which would allow the user to manipulate its movements. Spheres created from the body are used for close combat and can be sent out as projectile-based weaponry, as shown in the second example technique, while others created from a further area is moved through "Shape" manipulation or using chakra as a chain for these projectiles to move it around with ease and more control.

The style is focused on the impact created when the solid spheres make contact with the target, exerting pressure and force. Weaker techniques are capable of bruising and soreness, however, stronger ones can knock out a target and some may even kill the enemy. The spheres of chakra can be shaped into various shapes like spikes to increase its powers, and controlled by the user through shape manipulation, which involves form and movement of chakra. Using "shape" manipulation to move these spheres give it an illusion of hovering, or floating in mid-air, thus adding a sense of deceit. The spheres impact is further increased by the momentum gained from moving the spheres from one area to another. Movement of spheres usually relies on hand motions, but skilled practitioners can do so without the need of hand motions (Of course, they are still unable to perform other techniques while the orbs are floating, unless he/she is capable of using Y/Y). When employed in close combat, the spheres act as a support for the limbs to power up each strike. The spheres can disperse and reshape as well, which is most useful when using it from afar as opposed to close combat.

Attacks from this fighting style consist of the following elements: Fire, Lightning, and Wind. Fire chakra does not literally turn the sphere into flames, but rather, with careful chakra manipulation, the user can manipulate it to the point that the chakra would be heated rather than ignited thus adding a heating factor to each attacks. Lightning is evidently used to add a 'shocking' factor, which like the first, is not literally turned into lightning but instead, a static around the solidified chakra. Wind chakra is used to add a cutting factor to the solid spheres, so instead of depending solely on the force it exerts upon contact, the wind element adds a cutting factor further empowering each hit.​
Example Techniques:

(Ionia No Seisho: Ionia Ken) ♚ Scriptures of the Ionian: Ionian Fist
Type: Offensive
Rank: C-A
Range: Short-Mid
Chakra: 15-30
Damage: 30-60 | (+20 per Taijutsu techniques involving hands)
Description: Using the basic principles of the technique, the user will be able to channel chakra on their fist, manipulating it to be as dense and solid-like as possible, creating a makeshift gloves shaped like a sphere. They will attack the enemy through a series of punches anywhere, allowing the blunt damage to land strikes that would cause adequate damage. The B-rank version is used when the user shapes spikes from these solidified spheres, making it so that it would have a piercing factor as well as the ability to damage through brute force. The A-rank version includes the solid spheres, spikes, and one of the three possible elements with their respective effects, which would obviously increase the damage as opposed to a normal series of punches. This technique stays on even after the combination has been created, allowing it to be used for other purposes, but of course, the user cannot perform handseals with the spheres.
Note: C and B-rank can be used limitlessly, A-rank can be used three times per battle, while the spheres remain activated up to two turns after.​

(Ionia No Seisho: Sagi no ōbu) ♚ Scriptures of the Ionian: Orb of Deception
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user creates a solid sphere in their palms and throws it outwards, launching it out as a projectile. It is essentially solidified chakra, thus, upon physical contact with a target, it will cause major pains and various effects, depending on the area struct. A few seconds after contact, the sphere would disperse and the chakra would go around the target and reshape into a solidified sphere again. With a single hand motion, the user can move the sphere back towards them, attacking the enemy from behind after the first hit, and returning to the owner in which the owner can choose to make it disperse back into nothingness or use to follow up with another technique from the style.
Note: When returning to the user, the sphere moves at a linear fashion towards the user.
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(Ionia No Seisho: Fushinjin'na tōmento) ♚ Scriptures of the Ionian: Ungodly Torment
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20 per sphere, max of three, excluding the three created through this jutsu)
Description: The user will create three spheres of solidified chakra anywhere in the battlefield within mid-range. With the use of 'shape manipulation', the user can send it out towards the target, all of which would fly straight towards the target, taking down obstacles if needed. Their are two ways of doing this. Once is by having each spheres travel on its own, traveling to the target but only traveling at a linear fashion therefore, this version is similar to a projectile in a sense that it could be evaded easily. Alternatively, the user can move the spheres of chakra to your location (as shown in the gif), and launch it out towards the enemy. Although the preparations of this technique is longer, the user can manipulate it to follow the enemy rather than missing like a projectile, making it more useful.
Note: Usable twice.
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Additional effects and Restrictions:
♚ Masters of this style have increased chakra control and are generally more intelligent than the average shinobi because of the constant need to manipulate the chakra for training, and each and every technique, as well as focusing more on tactics and stradegy rather than brute strength.
♚ The color of the spheres depend on the practitioner, and is usually a reflection of the users' bio. Essentially, any color for spheres are acceptable so long as it is not transparent, clear, or anything along that lines that would lead to abuse.
♚ Can only be taught by Edward.
♚ Must have Mastered Ninjutsu, Taijutsu, Fire, Lightning, and Wind.



✦ Declined, the main issue lies with the colored portions. You essentially describe the style with those, the later two paragraphs are just ways to use these orbs basically. But the colored parts already exist as existing customs, creating orbs via chakra and then imbuing them with elemental chakra has been done before, multiple times. There isn't a real notable difference in between this and other jutsu. ✦
Resubmitting


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Scriptures of the Ionian ♚ Ionia No Seisho

Type: NinTaijutsu

Background:

This style derives from hundreds and hundreds of years past. It is far less complex unlike recent ninjutsu techniques, which reflects on the time period it was produced at. Supposedly, an eager student named Toshiro learned the arts from a witch. It was a sign of gratitude, for he was the only one to show compassion, or basic manners to the women who was often excluded from everything due to the false belief of her witchcraft. He was taught how to mold, and manipulate chakra with relative ease and simultaneously learned how to use the style efficiently, and quickly. It was a basic style, with a simple concept but through the right hands, it could be deadly and powerful.

Through the ages, Toshiro learned to live without the "Witch", and eventually began to explore the possibilities of advancement of techniques to match the modernized time period with stronger ninjutsu and such. In doing so, he was able to add shape manipulation into the already shaped spheres, giving them other types of properties, and even applying nature affinities into these spheres. As for now, he seeks only to teach those who are powerful and friends of his- a way to show his gratitude like what his teacher did to him.​
Description on the Abilities and Inner Workings of the Style:

The style is rather simple. Through the usage of precise chakra control, shape manipulation, and nature transformation, the user will create solid-like spheres of chakra, with the maximum size of basketballs. They differ from Rasengan's because Rasengan's are constantly revolving, which adds to the damage. The spheres for this style's damage is a result of the physical contact upon the solid spheres, which causes physical and internal damage. They are essentially solidified chakra, which is precisely the characteristics practitioners use to battle. Spheres are created by sending a certain amount of chakra in an area, depending on the technique, and manifesting it in a solid form. This can be done in the hands to aid in battle, empowering each hit, or created from a further area which would allow the user to manipulate its movements. Spheres created from the body are used for close combat and can be sent out as projectile-based weaponry, as shown in the second example technique, while others created from a further area is moved through "Shape" manipulation or using chakra as a chain for these projectiles to move it around with ease and more control.

The style is focused on the impact created when the solid spheres make contact with the target, exerting pressure and force. Weaker techniques are capable of bruising and soreness, however, stronger ones can knock out a target and some may even kill the enemy. The spheres of chakra can be shaped into various shapes like spikes to increase its powers, and controlled by the user through shape manipulation, which involves form and movement of chakra. Using "shape" manipulation to move these spheres give it an illusion of hovering, or floating in mid-air, thus adding a sense of deceit. The spheres impact is further increased by the momentum gained from moving the spheres from one area to another. Movement of spheres usually relies on hand motions, but skilled practitioners can do so without the need of hand motions (Of course, they are still unable to perform other techniques while the orbs are floating, unless he/she is capable of using Y/Y). When employed in close combat, the spheres act as a support for the limbs to power up each strike. The spheres can disperse and reshape as well, which is most useful when using it from afar as opposed to close combat.

Attacks from this fighting style consist of the following elements: Fire, Lightning, and Wind. Fire chakra does not literally turn the sphere into flames, but rather, with careful chakra manipulation, the user can manipulate it to the point that the chakra would be heated rather than ignited thus adding a heating factor to each attacks. Lightning is evidently used to add a 'shocking' factor, which like the first, is not literally turned into lightning but instead, a static around the solidified chakra. Wind chakra is used to add a cutting factor to the solid spheres, so instead of depending solely on the force it exerts upon contact, the wind element adds a cutting factor further empowering each hit.

In order to add a taijutsu aspect to the style, and make the style unique when compared to other generic sphere, jutsu the user adds certain movements to the style. The spheres of course then move in time with the user's motions. The style has a strong defensive core, relying upon fast movements and powerful blocking. Swift, whirling kicks and punches generate diverse shapes for offensive attacks. Circular paced movements, allow the user extreme control and precision whilst manipulating the spheres. In addition, the user can attack the opponent from close range, and have the spheres augment his offense by having them strike the opponent in conjunction with the user's movements. So for example after landing a punch, the opponent may at the same time be struck by a sphere causing more damage to the opponent.

Example Techniques:

(Ionia No Seisho: Ionia Ken) ♚ Scriptures of the Ionian: Ionian Fist
Type: Offensive
Rank: C-A
Range: Short-Mid
Chakra: 15-30
Damage: 30-60 | (+20 per Taijutsu techniques involving hands)
Description: Using the basic principles of the technique, the user will be able to channel chakra on their fist, manipulating it to be as dense and solid-like as possible, creating a makeshift gloves shaped like a sphere. They will attack the enemy through a series of punches anywhere, allowing the blunt damage to land strikes that would cause adequate damage. The B-rank version is used when the user shapes spikes from these solidified spheres, making it so that it would have a piercing factor as well as the ability to damage through brute force. The A-rank version includes the solid spheres, spikes, and one of the three possible elements with their respective effects, which would obviously increase the damage as opposed to a normal series of punches. This technique stays on even after the combination has been created, allowing it to be used for other purposes, but of course, the user cannot perform handseals with the spheres.
Note: C and B-rank can be used limitlessly, A-rank can be used three times per battle, while the spheres remain activated up to two turns after.​

(Ionia No Seisho: Sagi no ōbu) ♚ Scriptures of the Ionian: Orb of Deception
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user creates a solid sphere in their palms and throws it outwards, launching it out as a projectile. It is essentially solidified chakra, thus, upon physical contact with a target, it will cause major pains and various effects, depending on the area struct. A few seconds after contact, the sphere would disperse and the chakra would go around the target and reshape into a solidified sphere again. With a single hand motion, the user can move the sphere back towards them, attacking the enemy from behind after the first hit, and returning to the owner in which the owner can choose to make it disperse back into nothingness or use to follow up with another technique from the style.
Note: When returning to the user, the sphere moves at a linear fashion towards the user.
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(Ionia No Seisho: Fushinjin'na tōmento) ♚ Scriptures of the Ionian: Ungodly Torment
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 (+20 per sphere, max of three, excluding the three created through this jutsu)
Description: The user will create three spheres of solidified chakra anywhere in the battlefield within mid-range. With the use of 'shape manipulation', the user can send it out towards the target, all of which would fly straight towards the target, taking down obstacles if needed. Their are two ways of doing this. Once is by having each spheres travel on its own, traveling to the target but only traveling at a linear fashion therefore, this version is similar to a projectile in a sense that it could be evaded easily. Alternatively, the user can move the spheres of chakra to your location (as shown in the gif), and launch it out towards the enemy. Although the preparations of this technique is longer, the user can manipulate it to follow the enemy rather than missing like a projectile, making it more useful.
Note: Usable twice.
You must be registered for see images

Additional effects and Restrictions:
♚ Masters of this style have increased chakra control and are generally more intelligent than the average shinobi because of the constant need to manipulate the chakra for training, and each and every technique, as well as focusing more on tactics and stradegy rather than brute strength.
♚ The color of the spheres depend on the practitioner, and is usually a reflection of the users' bio. Essentially, any color for spheres are acceptable so long as it is not transparent, clear, or anything along that lines that would lead to abuse.
♚ Can only be taught by Joker.
♚ Must have Mastered Ninjutsu, Taijutsu, Fire, Lightning, and Wind.
, and he got permission from Loki


✦ Declined, literally nothing changed from here to my last check; none of the issues I addressed were altered at all, the only thing done was the addition of a Taijutsu aspect, one that is hastily added and it shows. Punching and remotely controlling these orbs/spheres now sounds like Detective L's style, or similar to it and even with his permission it's not flying unless that and everything else I spoke about is changed. ✦
 
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Omega

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Re: Custom Fighting Styles Submission

-Note this is basically a massive overhal/revamp
CW:

(Togiretogire Zenreijutsu)| Shattered Soul Arts

Type:Nin-Kenjutsu

Background: Ragna's life has always revolved around the sword. His pain, tragedies, have all revolved around his days in Kirigakure and the life that was lead by the sword and influenced by the famous mist swordsmen. During one of his trainings he broke one of his swords and reflected on the life he had lived thus far. He learned from his sensei that the sword was not merely a tool but an extension of one's soul, so as he looked down at the broken sword he thought of the broken soul of a man. This illustrated his life perfectly and he became obsessed with trying to mend a broken sword. At first he could control the broken pieces with chakra, but it became impractical to try and use the broken pieces that way. They could never come together again rendering them useless after every technique. The key was to mend the broken sword back together. In the end he finally was able to forge a blade that he named Hollow. It had the unique ability to mend its soul. It was meant to augment smoke ninjutsu, but Ragna discovered a way to utilize it in a unique manner akin to kenjutsu. To kenjutsu practitioners what Ragna was doing was taboo. He was willingly breaking the soul of his sword thus shattering his own soul. This was unheard of from kenjutsu users; however, no matter how many times this blade separated into its segments, it would always return to its complete form. To Ragna's delight he had found a blade like himself. An unwavering soul determined to live. Even though the blade was created to simply perform that way, legends would say it was Ragna's unwavering soul that forced the blade back together. He trained endlessly to break his limits and master using this strange blade that refused to have its soul vanquished. The way of the sword, Ragna's life, are responsible for the name Ragna gave this art of fighting. The name Shattered Soul.

Description on the Abilities and Inner Workings of the Style: Only wielders of the blade Hollow can use this particular fighting style. The sword was originally used in smoke ninjutsu because it also had wrist launcher mechanisms that could be activated, but its main ability was that it could detach into shards, and reattach whenever the user ended this ability. The sword will always reattach itself no matter how many times the user willing breaks this sword apart. The number of shards can overwhelm an enemy, but a drawback is that with a blade broken into segments it would be too scattered to defend from a strike of the enemy. To overcome this setback the user channels doton chakra into the shards. The shards are sharp enough to slice through objects but not strong enough to counter strikes from other blades, or close ranged tactics. By strengthening the shards with a thin compressed layer of futon chakra in single shard/segment is able to contend with a single blade or fist of the enemy without wavering or breaking. The overall force and cutting ability of the shards are increased by this futon layer. It causes the shards to emit a nearly transparent aura with a white hue. The user gains many advantages compared to normal kenjutsu in this way. For example, since the blade is in segments the blade itself can reach longer ranges, and attack from many different angles. In normal kenjutsu the user needs to use projectile based attacks (i.e chakra waves) in order to reach the enemy at such a range. Essentially it is as if the enemy is trying to fight against multiple blades despite their size. Since the blade can become whole again the user is also able to shift through classic kenjutsu and this style of kenjuts without problems.


These are the four stages in learning this style. The names of each phase consist of a status of the soul. The more broken the soul the greater the power.

Bending Soul-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Splitting Soul-The student can now maneuver the pieces around for more diverse attacks still short range

Fragmented Soul-He can now use more chakra into this style and is able to attack short-Mid distances

Zero Soul-The user is a master of this style and can perform the most creative, and elegant of moves


Example Techniques:

()-Guillotine of the Spirit Realm
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will raise their sword high and separate them into shards. The user will swing the blade down as the shards rain down upon the enemy. The force of the shards coming down leaves small cracks into the ground.

()-Crescent Arc
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will swing his blade in a horizontal manner while separating the segments of the blade. The segments will travel in a arcing motion toward the enemies side easily piercing them.

()-Stardust Rift
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will stab/thrust at the target and once they are engaged with the enemy the user will release the blade into its segments that easily skewer everything around it.

Restrictions.
-Must master Kenjutsu
-Must master Fuuton
-Must be Sannin
-Can only be taught by Omega
-Can only be used with Hollow.


✦ Pending, leaving for someone else ✦
NOTE: Everything is the same. I just updated CW

CW:

(Togiretogire Zenreijutsu)| Shattered Soul Arts

Type:Nin-Kenjutsu

Background: Ragna's life has always revolved around the sword. His pain, tragedies, have all revolved around his days in Kirigakure and the life that was lead by the sword and influenced by the famous mist swordsmen. During one of his trainings he broke one of his swords and reflected on the life he had lived thus far. He learned from his sensei that the sword was not merely a tool but an extension of one's soul, so as he looked down at the broken sword he thought of the broken soul of a man. This illustrated his life perfectly and he became obsessed with trying to mend a broken sword. At first he could control the broken pieces with chakra, but it became impractical to try and use the broken pieces that way. They could never come together again rendering them useless after every technique. The key was to mend the broken sword back together. In the end he finally was able to forge a blade that he named Hollow. It had the unique ability to mend its soul. It was meant to augment smoke ninjutsu, but Ragna discovered a way to utilize it in a unique manner akin to kenjutsu. To kenjutsu practitioners what Ragna was doing was taboo. He was willingly breaking the soul of his sword thus shattering his own soul. This was unheard of from kenjutsu users; however, no matter how many times this blade separated into its segments, it would always return to its complete form. To Ragna's delight he had found a blade like himself. An unwavering soul determined to live. Even though the blade was created to simply perform that way, legends would say it was Ragna's unwavering soul that forced the blade back together. He trained endlessly to break his limits and master using this strange blade that refused to have its soul vanquished. The way of the sword, Ragna's life, are responsible for the name Ragna gave this art of fighting. The name Shattered Soul.

Description on the Abilities and Inner Workings of the Style: Only wielders of the blade Hollow can use this particular fighting style. The sword was originally used in smoke ninjutsu because it also had wrist launcher mechanisms that could be activated, but its main ability was that it could detach into shards, and reattach whenever the user ended this ability. The sword will always reattach itself no matter how many times the user willing breaks this sword apart. The number of shards can overwhelm an enemy, but a drawback is that with a blade broken into segments it would be too scattered to defend from a strike of the enemy. To overcome this setback the user channels doton chakra into the shards. The shards are sharp enough to slice through objects but not strong enough to counter strikes from other blades, or close ranged tactics. By strengthening the shards with a thin compressed layer of futon chakra in single shard/segment is able to contend with a single blade or fist of the enemy without wavering or breaking. The overall force and cutting ability of the shards are increased by this futon layer. It causes the shards to emit a nearly transparent aura with a white hue. The user gains many advantages compared to normal kenjutsu in this way. For example, since the blade is in segments the blade itself can reach longer ranges, and attack from many different angles. In normal kenjutsu the user needs to use projectile based attacks (i.e chakra waves) in order to reach the enemy at such a range. Essentially it is as if the enemy is trying to fight against multiple blades despite their size. Since the blade can become whole again the user is also able to shift through classic kenjutsu and this style of kenjuts without problems.


These are the four stages in learning this style. The names of each phase consist of a status of the soul. The more broken the soul the greater the power.

Bending Soul-The user can only due the basic moves of this style just grasping the concepts of the shattered blade

Splitting Soul-The student can now maneuver the pieces around for more diverse attacks still short range

Fragmented Soul-He can now use more chakra into this style and is able to attack short-Mid distances

Zero Soul-The user is a master of this style and can perform the most creative, and elegant of moves


Example Techniques:

()-Guillotine of the Spirit Realm
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will raise their sword high and separate them into shards. The user will swing the blade down as the shards rain down upon the enemy. The force of the shards coming down leaves small cracks into the ground.

()-Crescent Arc
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will swing his blade in a horizontal manner while separating the segments of the blade. The segments will travel in a arcing motion toward the enemies side easily piercing them.

()-Stardust Rift
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user will stab/thrust at the target and once they are engaged with the enemy the user will release the blade into its segments that easily skewer everything around it.

Restrictions.
-Must master Kenjutsu
-Must master Fuuton
-Must be Sannin
-Can only be taught by Omega
-Can only be used with Hollow.


✦ Declined, if the only thing that changed from this one and the last version, you should have quoted the last cycle when Scorps checked it, and not my pending notice. ✦
 
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Leathercandle

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Re: Custom Fighting Styles Submission

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Fist of the Green Lantern-(Gurīnrantan no ken)

Type: NinTai

Background: The CFS was developed by shinobi in the Land of Water as a way to defend themselves against close combat users. Water Release was formed as the base, and a nameless master passed the style along (in the form of a series of scrolls) from student to student. Eventually, the style was picked up in the present, and began to be utilized once again.

Description on the Abilities and Inner Workings of the Style:

The style focuses primarily on upper-body type attacks, utilizing raw power in order to gain an advantage. Users of the style most often are on the offensive, constantly pressing the attack, and keeping the opponent on the defensive. The user's lower body is seldom used, but low kicks may occasionally be incorporated into the style to press the offensive.

Of course, the user may also choose a different approach. Instead of being so focused on offense, the user may also seek to maintain a gap between himself and the opponent. This allows him to attack with faster paced attacks, and attacks which are longer ranged.

Regardless, the style also utilizes water release, in order to materialize powerful constructs around his limbs or body in order to augment his taijutsu attacks. For instance, the user could materialize a powerful spiked fist from his forearms in order to augment damage, and to increase the power of his taijutsu attacks. Of course, these constructs are created especially through Suiton, and can even utilize adhesive water, in order to attack the opponent.

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Example Techniques:

Fist of the Green Lantern: Fist of Justice
Type: Attack
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user runs a high amount of chakra into a single arm, and materializes a large spiked arm with which to attack the opponent, and to increase damage. The attack is strong enough to break minor bones, and cause massive bruising. Due to the nature of the hand, it may also cause extreme bleeding, depending on where the opponent is struck.


Additional effects and Restrictions:

Can only be taught by Leathercandle
Users of this style gain increased strength when compared to the average strong fist master.


✦ Declined, this collides with a submitted style by Penguin called Liuhebafa, or Water Boxing. They're practically the same things. ✦
 
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Re: Custom Fighting Styles Submission

Hiraishin Kijutsu | FTG Magic arts
Type: NinBukijutsu
Background:

After years of mastery over Bukijutsu and Hiraishin no jutsu, Minato thought that using FTG kunais alone didn't complement with his fighting style. People were well informed and well aware of the special kunais that was used by him. Furthermore in order to take advantage over an opponent without placing a seal on him or without the need of special kunais, Minato thought of new method of using the FTG seal. By placing the FTG seal on an explosive paper tag, Minato was able to take the Hiraishin no jutsu and the Explosive tag Bukijutsu to a whole new level. More fearsome at the same time more strategical. By Manipulating these FTG seal placed Explosive tags, Minato was able to perform high level tactical Hiraishin moves more effectively. He named this specific style of fighting with FTG Explosive tags as the Hiraishin Kijutsu which literally means Flying Thunder God Magic.

Description on the Abilities and Inner Workings of the Style:

The Fighting style solely depends on the usage of the Flying thunder God Explosive tags along with the concepts of Chakra manipulation, Shape Manipulation and Ninjutsu techniques like Tag hiding technique. By combining all these concepts together and effectively putting them to use into the FTGET, Hiraishin Kijutsu fighting style is achieved.


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Like how Konan manipulates normal papers and incorporates it into her fighting style, Minato, Using raw chakra, Infuses these special explosive tags with chakra and manipulates it from his body or phases it to the ground and manipulates it in order to create any constructs like in an Origami art. Be it a bird, an animal, a giant limb, a wave of tags or even geometrical shapes. This is the core concept of the fighting style. Using the shape manipulated bunch of FTG explosive tags in order to attack the opponent and to perform various Hirashin based technique like teleporting it to a marked location, Teleporting to another FTGET or FTGET construct, Teleporting other objects using the FTGET to another marked location etc. Minato uses these tags within his attire/body and manipulate it into different constructs depending on his own will and wish. These constructs can be create from the body like a limb or any other part as Short ranged weaponry or can be manipulated into birds and animals and sent towards the opponent for mid and long range attacks. More than direct attacks, This CFS establishes its basis of Attack + Hiraishin.

While the constructs created by the tags can be used for performing Hiraishin based moves, It can never be used as a marked location for the user to teleport to. Starting from teleporting the constructs created by the FTGET to another marked location, It can be used to teleport objects attached to the created constructs to another marked location etc etc. While it seems similar to the FTG kunai based fighting style of Minato, It is more effective and more destructive than that. For one to get trained in the art of manipulating the Explosive tags they have to go through a rigorous training session on shape manipulation like how Naruto did it with his Rasengan training. Due to continuous usage and manipulation of the tags, the user will be able to shape manipulate a bunch of explosive tags in a matter of seconds like how a magician waves his hand and suddenly a bird appears. Due to high level shape manipulation of chakra that is infused in the FTGET in order to create constructs, These techniques go on equal strength with elemental techniques.

Example Techniques:
() | FTG Magic Arts : Wolves of Graveyard
Type: Offensive | Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description:

The user will create 4 wolves like constructs that are infused with raw chakra and manipulate them to attack the opponent from four different directions, During their course of attack the user can teleport each wolf to another wolf's location or any other FTG marked location and make it attack from there. Each wolf will carry a strength of C rank. The user can also make the wolf bite the opponent and get a hold of him. Once it has fixated itself to the opponent, the user can either teleport the opponent to another location and make the wolf blow off, Make other wolves or other FTGET constructs to teleport to that wolf and cause a massive explosive dealing heavy damage to the opponent.
() | FTG Magic Arts : Hand of Raijin
Type: Offensive | Supplementary
Rank: B rank
Range: Short
Chakra: 20
Damage: 40
Description:

When the opponent is at short range, the user will manipulate FTGET from their body and create a hand like construct from any part of the body to grab hold of the opponent anywhere and push him back short range to the ground from the user. This hand attaches itself to the opponent. Once the opponent is pushed back, the user can either detonate the hand or can perform Hiraishin techniques with the hand continuing the assault on the opponent.


Additional effects and Restrictions:
-Need to have learnt the usage of Hiraishin Kibaku Fuda and mentioned it in their Bio.
-Need to have a biography capable of using FTG technique.
-Must be Sage ranked by post and have mastery over Ninjutsu and Genjutsu for chakra control.
-User will be slightly better at handling kunais and Explosive tags like swiftly taking them out of pouch than normal Shinobi of his same rank.


✦ Declined, this heavily rips Paper Release and it's origami like creations. The literal only difference is you teleport with them; even Paper Release is able to be used to create explosions when weaving paper tags with them. ✦
 
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