Closed - Kirikoe Vs Roy

Kirikoe

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Kirikoe Katsuryoku in profile
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Rocky mountainous terrain with protruding rocks here and there.
All out - Customs allowed.
Mid Range start

I will take the first move as discussed.​




He waited upon a protruding rock staring into the cloudless sky feeling the wind on his back and the suns rays on his face, he took a deep breath and closed his eyes feeling the winds and earth around him and exhaled slowly reopening his eyes to reveal the man he was about to fight in front of him, A test of skill awaited the two and to Kirikoe this meant more, "Well I see no reason to drag this out, so lets get started" he spoke and upon which launched himself off of the rock he was stood on towards his opponent, during this motion he channelled wind chakra around his being controlling the winds currents within short range around himself.


Type:Supplementary|Defensive
Rank: A
Range: Short
Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)
Damage:N/A (+10 taijutsu)
Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.

The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.

The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.

Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.

- Can only be used three times per battle
- Lasts 3 turns
- Must wait two turns before using again once the jutsu has ended
-Can only use Wind and non-elemental abilities while this is active

Approved


As he dashed towards his target, bouncing from rock to rock he would reach into his pouch pulling out a single Kunai and would quickly and swiftly launch the Kunai towards the opposition, though this was not all, he focused his wind chakra around the moving Kunai, the wind chakra would coat the Kunai in a shell of wind in the shape of the said Kunai, The wind shell itself is unique, purely taking on the intangible properties like the wind blade technique however giving off a noticeable green glitter affect as it approached his opponent.

Kirikoe continued to move forwards bouncing from rock to rock awaiting his opponents reaction.

"Show me what you got"


Type: Supplementary/Attack
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: n/a (60)
Description:
A known wind specialist, Shady, wanted to put to use the intangible side of wind, liking the sneaky opportunities it could bring. He decided to make use of it as a supplement to his other attacks altogether, making them a bit more dangerous than normal. This jutsu is initiated by manipulating wind chakra around a chosen projectile or jutsu in range that's in motion (a wind sphere, kunai, etc.) Whether it be the user's jutsu (not opponents) or an inanimate object. The wind chakra suddenly coats the jutsu/object creating a shell of wind in the shape of it, about an inch away from actually touching. The wind shell itself is unique, purely taking on intangible properties like the wind blade technique but giving off a noticeable green glitter affect. Once the shell of wind is around said projectile, it remains there in a useless intangible state, until the object is removed (getting knocked away from the coat, stopping said projectile). Once the inside of the shell becomes empty, the wind continues at the speed of the projectile but completely pressurized in order to recreate the projectile in a cutting wind form. For example, when coated onto a kunai that is thrown at an enemy, it would simply look like a glittery kunai. If the opponent attempts to intercept with a kunai of his own, it will simply phase through the intangible wind shell unaltered, knocking the other kunai away as planned. The shell of the kunai would continue at the opponent as if it was the kunai itself, but now pressurized into cutting wind instead of its intangible state. When first created and in its intangible state, the wind will phase through physical objects but affected by energy type techniques such as fire, lightning etc. In the case that the opponent is combating the intangible wind with energy based techniques, the wind is treated with A-rank strength according to strengths and weaknesses. So it would play on equal terms with S-rank lightning but only B-rank Fire or other A-rank wind. Once in its pressurized state, the wind can be combatted by physical and energy based techniques, according to elemental strengths of course.

☆ usable 4 times
☆ only taught by Shady

 
Last edited:

Excālibur1

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As soon the opponent bounced off a rock boulder, Sebastian noticed a faint wind current evolving around that bouncing man. He then noticed him trying to get on another rock boulder and took that to his advantage by focusing his earth chakra into and then manipulating it in such a way that when the opponent is just about to land on the rock, he would create a thing spike like structure (a bit long) that it would just go through your foot, making a hole. The spike has been made in such a way that the opponent won't be able to even see it coming out due to it coming directly under the place where he will place his foot. This small hole will surely be painful and would cause minor bleeding, maybe walking problems.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

Kirikoe

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As soon the opponent bounced off a rock boulder, Sebastian noticed a faint wind current evolving around that bouncing man. He then noticed him trying to get on another rock boulder and took that to his advantage by focusing his earth chakra into and then manipulating it in such a way that when the opponent is just about to land on the rock, he would create a thing spike like structure (a bit long) that it would just go through your foot, making a hole. The spike has been made in such a way that the opponent won't be able to even see it coming out due to it coming directly under the place where he will place his foot. This small hole will surely be painful and would cause minor bleeding, maybe walking problems.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Kirikoe jumped from rock to rock heading towards his opponent as he took advantage to the terrain, little did he know that his own movements were about to be used against him, as he prepared his kunai he felt a sudden pressure on his foot, followed by a sudden piercing sensation, out of pure reaction and instinct upon feeling this pressure Kirikoe reacted, quickly fuuton chakra was gathered within his foot and upon stamping down he released an omnidirectional blast of wind which took the shape of legs bicycle kicking all around him and underneath him, this caused the unknown earth pillar spike to crush under the pressure of wind as well as the rest of the earth underneath himself, of course Kirikoe was not left unscathed, blood trickled from his foot however the spike did not go right through and the wound was very shallow, it would not effect Kirikoe's performance much at all, the little pain that was going through his foot was also bearable.


Type: Attack/Defense
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
This jutsu was crafted from a wind specialist that wanted a quick acting attack that could serve as a defensive mechanism also so he wouldn't be left with many opening when he attacked. He came up with the idea of the "Berserker Kick". By channeling mass amounts of wind chakra into his lower body, the user would swiftly stomp on a surface as he released the wind chakra from his legs in conjunction with the stomp. The wind suddenly bursts out in a 360 degree manner, but the moment it is leaving the legs, the user applies great chakra control in the form of shape manipulation. The wind would instantly be molded into numerous legs identical to the user's but twice the size. The legs of wind rapidly kick in every direction besides upwards, looking like a bunch of white/translucent legs are bicycle kicking everything away from the user. The 360 degree range of the legs create a sort of "barricade" of legs surrounding the user, the barricade being up to the user's hip. This successfully creates a barricade of kicks that will rip through anything within 5m of the user while protecting him from anything that comes in range. The user can fuel chakra into the barricade to sustain the kicks, but can't perform jutsu whilst doing so. Due to the kicks even going below the user into the ground, attacks from below would be defended from also if reasonable. The attack itself leaves a 5m crater around the user because of the destruction it holds with the wind kicks.

• Only Teachable by Shady
• usable 3× with a turn cool down
• No wind Above S-rank in the same turn


This caused Kirikoe to stop his advancement for a second as he stood in a crater which encompassed short range around him, he stared at his opponent for a second giving him a serious look before continuing his dash, this time he would dash straight forwards without jumping and was now also paying attention to his surroundings much better than before, he soon closed the gap quickly appearing to dash straight past his opponent however as he passed he put up a quick defence with his hands to block his upper and middle sections, right arm guarding his mid section and left arm guarding his face.

As Kirikoe was appearing to pass his opponent on his right side he drew his opponents gaze in the process of passing and Kirikoe with a quick snap of his hip, raised his right knee aiming to strike his opponent in the gut with incredible force, this also activated his wind cloak ability which caused a sudden vacuum like effect drawing his opponent in towards him as he struck creating a more devastating force, his strike would cause his opponent to bend over and possible even gag as his strike drilled into his stomach.



Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their knee.


Simultaneously as striking he channelled chakra into his mouth calling forth needles which he proceeded to spit at his opponent aiming to strike his opponent in his eyes and if not in the eyes it would strike the opponents temple which would be even more dangerous and cause death if not a KO.


Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.

 
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