[Doton] Completing my Training with Teno.

BusinessManTeno

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Good Good. I read Enough.
So this training will be a bit different. Im personally not a fan of having students take a test until im done teaching all the material (Ranks) So I will teach you. Then after every rank, I will either conduct a spar or give you a quiz. That being said. Ask questions please.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This jutsu is used by manipulating the water vapor in the air. Instead of needing a water source, or using it from the mouth. You will shape the water vapor in the air into numerous projectiles (Such as kunais, shirukens, bullets, etc) The advantages to this is that it doesnt require a water source and can be hard to counter if used properly. But remember, if there is no water vapor in the air (such as a dessert) It cant be used


(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

A very common earth style technique imo. You will create the rat handseal, and pool chakra under the opponent, lifting to large slabs of earth from around the opponent , one on each side. These slabs of earth can crush the opponent if a counter isnt made quickly. The neat thing about this jutsu is that, since both of the sides of the opponents are blocked off, they can only go back, fourth, and up. You can use that to your advantage. But then again this jutsu has plenty ways to be countered (Water replacement, lightning plasmaball, etc etc.)

Any questions?
 

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Good Good. I read Enough.
So this training will be a bit different. Im personally not a fan of having students take a test until im done teaching all the material (Ranks) So I will teach you. Then after every rank, I will either conduct a spar or give you a quiz. That being said. Ask questions please.

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

This jutsu is used by manipulating the water vapor in the air. Instead of needing a water source, or using it from the mouth. You will shape the water vapor in the air into numerous projectiles (Such as kunais, shirukens, bullets, etc) The advantages to this is that it doesnt require a water source and can be hard to counter if used properly. But remember, if there is no water vapor in the air (such as a dessert) It cant be used


(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

A very common earth style technique imo. You will create the rat handseal, and pool chakra under the opponent, lifting to large slabs of earth from around the opponent , one on each side. These slabs of earth can crush the opponent if a counter isnt made quickly. The neat thing about this jutsu is that, since both of the sides of the opponents are blocked off, they can only go back, fourth, and up. You can use that to your advantage. But then again this jutsu has plenty ways to be countered (Water replacement, lightning plasmaball, etc etc.)

Any questions?
On the water jutsu, can I perform it by using a water source instead of vapour? Especially on the desert?
 

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

This technique is formed slightly the same as rasengan after you create several handseals. You will then launch the spiraling water forward which will then create a vortex of water which can be used as a defensive wall, or can be used offensively. The plus side to this is that it can be launched from your palm and can be use defensively and offensively at the same time. But the damage from this wouldn't be lethal much


(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

This technique is one of the normal, and most used earth jutsus to get out of sticky situations. You channel your earth chakra into the ground and quickly dig into the ground while having the hole you dug in, be replenished. Now, this technique has several advantages. You can surprise your opponent, hide, even escape. BUT one wrong usage most people dont get is that, when an opponent channels chakra under you, (For example Earth Mountain Smash, as the opponent has to channel earth in a mid-long range radius around you) You cant use hiding like a mole cause you would be attempting to override their S rank technique which pools more chakra with your C rank technique. So be careful when you use this technique. Also if you decide to use a jutsu above C rank (Like in the description), your chakra using to hold you into the ground will release, thus killing you.. ._. GG savage.

Any questions?
 

Glad Of War

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(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: After waving the Boar → Dog → Ram hand seals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.
Note: No water source required

This technique is formed slightly the same as rasengan after you create several handseals. You will then launch the spiraling water forward which will then create a vortex of water which can be used as a defensive wall, or can be used offensively. The plus side to this is that it can be launched from your palm and can be use defensively and offensively at the same time. But the damage from this wouldn't be lethal much


(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

This technique is one of the normal, and most used earth jutsus to get out of sticky situations. You channel your earth chakra into the ground and quickly dig into the ground while having the hole you dug in, be replenished. Now, this technique has several advantages. You can surprise your opponent, hide, even escape. BUT one wrong usage most people dont get is that, when an opponent channels chakra under you, (For example Earth Mountain Smash, as the opponent has to channel earth in a mid-long range radius around you) You cant use hiding like a mole cause you would be attempting to override their S rank technique which pools more chakra with your C rank technique. So be careful when you use this technique. Also if you decide to use a jutsu above C rank (Like in the description), your chakra using to hold you into the ground will release, thus killing you.. ._. GG savage.

Any questions?
Both Nice techniques. And quite self explanatory!
No questions for now.
 

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(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Ok, This is THAT signature water technique. Lol. The famous "Darn, thats too many handseals to even preform" jutsu. Well, to cut this one short. You can do this with 1handseal and S rank with water being your main. Majorly fast with A rank as secondary, and nothing special about B rank as the opponent would probably have killed you by time you finish. Lol. You will gather up your water chakra and release it into a water source causing a dragon made from water to launch towards your opponent. If you have a special case such as tobirama or mei, you dont need a water source and can create the water dragon simply from the moisture in the air

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

This used to be one of my favorite techniques as it can be very hard to dodge, while most people dodge this technique using water replacement. The user will channel earth chakra from under the opponent or said target and cause spike(s) to protrude from the ground. This can be a sure kill technique if not experienced with earth. The only weakness this has is that it gives off a mild shake/vibration as it erupts, which gives you little BUT ample time to counter. While being quick in its Strengths.

Any Questions?
 

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(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Ok, This is THAT signature water technique. Lol. The famous "Darn, thats too many handseals to even preform" jutsu. Well, to cut this one short. You can do this with 1handseal and S rank with water being your main. Majorly fast with A rank as secondary, and nothing special about B rank as the opponent would probably have killed you by time you finish. Lol. You will gather up your water chakra and release it into a water source causing a dragon made from water to launch towards your opponent. If you have a special case such as tobirama or mei, you dont need a water source and can create the water dragon simply from the moisture in the air

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

This used to be one of my favorite techniques as it can be very hard to dodge, while most people dodge this technique using water replacement. The user will channel earth chakra from under the opponent or said target and cause spike(s) to protrude from the ground. This can be a sure kill technique if not experienced with earth. The only weakness this has is that it gives off a mild shake/vibration as it erupts, which gives you little BUT ample time to counter. While being quick in its Strengths.

Any Questions?
Wait on the Doto technique, can it be executed with the opponent's jutsu? And can it be created on a vertical platform like an Earth Wall?
 

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1.) No it can not. One can not override somebodys chakra.. Unless you have a specific jutsu for it. (There are some customs)
2.) Yes. Anything earth related. Realistically, If your opponent is wearing an armor made of earth (WITHOUT CHAKRA) and they have contact with the ground, you can even use it on the armor
 

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1.) No it can not. One can not override somebodys chakra.. Unless you have a specific jutsu for it. (There are some customs)
2.) Yes. Anything earth related. Realistically, If your opponent is wearing an armor made of earth (WITHOUT CHAKRA) and they have contact with the ground, you can even use it on the armor
Okay Understood.
 

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Ok. So this tourny is coming up, and frankly, I want to see you get past the first round.. Shoot. Even the finals. So ima do you a favor, and hit double time. But please dont disappoint me man. Ima try my best and be as fast as I can. But I will tell you. I do have work, hence why i dont reply every minute. Anyways.. LETS GO!



(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

This is a simple technique. If used with the right combo it can be proven useful. You simply channel your chakra into the ground, very violently so to speak. causing small tremors which feels like an earthquake of sorts. This will knock your opponent to the ground, which would make him miss an attack. One mistake people do is that, this technique normally works on stream techniques. If you use this jutsu, after a jutsu is released, you arent knocking off the trajectory of the jutsu, just knocking the opponent down. Good thing about this technique, is that you can SOMETIMES freeform avoid this technique by ways as such, putting your hands on the ground as you stumble to keep your balance, stab your sword into the ground and hold onto it to keep balance. Etc. But you cant simply say "I felt the vibration so I jumped" That will get you killed. Imagination is key

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

This technique... Well I thought it was more useful then I thought. Lol. You simply spit a glob of mud towards your opponent. In sense it can be used to attack, but the damage is low so its mostly used as a trick or diversion attack. Spit it in their face to blind them. Or this can be used really good with some custom techniques. (That soley depends on you)

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This technique, As im sure you can see is good for striking multiple people. You do a handseal and create a water orb right in between both of your hands. You then direct it to shoot off towards your enemies which can easily impale them if the hit lands. Also it reaches up to long range which is another plus. I dont need to say, but I will. If the water orb is broken, then the technique cant be replenished. But the plus is, you dont have to move to strike the opponent

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Why this technique is multi-rank is beyond me. But oh well. The user will simply gather water chakra into their mouth. As they do this they will quickly release it which then takes either 1.) A large sphere of water that if comes in contact can easily break bones. Or 2.) Multiple water bullets (5) which can be aimed at certain body parts easily to deal specific damage to said body part. This technique is very useful, as it reaches long range also like most water techniques it leaves the area or opponent soaked, making them vulnerable to lightning technique.

Any questions.?
 
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Glad Of War

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Ok. So this tourny is coming up, and frankly, I want to see you get past the first round.. Shoot. Even the finals. So ima do you a favor, and hit double time. But please dont disappoint me man. Ima try my best and be as fast as I can. But I will tell you. I do have work, hence why i dont reply every minute. Anyways.. LETS GO!



(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

This is a simple technique. If used with the right combo it can be proven useful. You simply channel your chakra into the ground, very violently so to speak. causing small tremors which feels like an earthquake of sorts. This will knock your opponent to the ground, which would make him miss an attack. One mistake people do is that, this technique normally works on stream techniques. If you use this jutsu, after a jutsu is released, you arent knocking off the trajectory of the jutsu, just knocking the opponent down. Good thing about this technique, is that you can SOMETIMES freeform avoid this technique by ways as such, putting your hands on the ground as you stumble to keep your balance, stab your sword into the ground and hold onto it to keep balance. Etc. But you cant simply say "I felt the vibration so I jumped" That will get you killed. Imagination is key

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

This technique... Well I thought it was more useful then I thought. Lol. You simply spit a glob of mud towards your opponent. In sense it can be used to attack, but the damage is low so its mostly used as a trick or diversion attack. Spit it in their face to blind them. Or this can be used really good with some custom techniques. (That soley depends on you)

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

This technique, As im sure you can see is good for striking multiple people. You do a handseal and create a water orb right in between both of your hands. You then direct it to shoot off towards your enemies which can easily impale them if the hit lands. Also it reaches up to long range which is another plus. I dont need to say, but I will. If the water orb is broken, then the technique cant be replenished. But the plus is, you dont have to move to strike the opponent

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Why this technique is multi-rank is beyond me. But oh well. The user will simply gather water chakra into their mouth. As they do this they will quickly release it which then takes either 1.) A large sphere of water that if comes in contact can easily break bones. Or 2.) Multiple water bullets (5) which can be aimed at certain body parts easily to deal specific damage to said body part. This technique is very useful, as it reaches long range also like most water techniques it leaves the area or opponent soaked, making them vulnerable to lightning technique.

Any questions.?
Thanks Man, I'm grateful!!!

And for this techniques not any question at this point. Quite easy to understand!
 

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(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.

So this jutsus is VERY specific. And you honestly dont see it much, and very easily dependable. You simply have to be in a cave, or building of some sorts. Once done you will do a handseal, causing a piece of earth thats vital to the upholding of said building/cave to come loose. Crashing down onto the opponent. They dont tell you this in the jutsu, but this technique can be very dangerous to the user aswell, cause if one part of a cave fall down, its a good chance the whole cave can collapse. But if used right, it can be lethal


(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

Sooo yes. Two jutsus in one explanation. Only because their both the same rank and need each other. You will do a couple handseals, causing the ground beneath your opponent to transform into mud, causing them to lose said balance, making them slip and fall. To execute the other jutsu, you will do an additional handseals, causing a dragon made from that mud to be created (Only if you create the mud near you) A large dragon shaped head will appear. You can then control the dragon head to shoot out bullets of mud towards said opponent which can deal some heavy damage. Not lethal though really. The mud bullets can be used as a combo with fire to make lava bullets.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Very easy, and simple jutsu. You simply do a handseal causing a jet of water to be created from your location that travels along the ground towards your opponent. This is a very lethal jutsu as if it can cut through rock with ease, it can cut through flesh just as easy. This technique though lethal is very easily defended. Since it travels along the ground and majority of earth jutsus protrude from the ground.. so yeah

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Personally one of my favorites. I dont use it much but its really good to use. The user will do a set of handseals while generating a vortex of water of some sorts, which will then take the shape of a snake with gaping jaws. You will then direct the snake to "attack" your opponent by swallowing them. Once swallowed the opponent is trapped inside the mouth of the "snake" allowing the opponent to drown if not countered. The snake will then carry the opponent off. The thing about this jutsu is that it can be used as a water source as its enough to even create a rive.

any questions?
 

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(Doton: Iwa Yado Kuzushi) - Earth Release: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A (up to 60)
Descripton: The user will do one hand seal and cause nearby earth structures (either natural occurring ones on the field (such as cave ceilings, cliffs, etc), man made (buildings, etc) or jutsu made (up to C-Rank active structures)) to collapse and fall. This technique allows the ninja to control nearby stone and rock and dislodge any vulnerable or sensitive spots, causing the structure to collapse. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. The damage depends on the size of the cavern or rock lodging above or nearby the target and not on the amount of chakra used which doesn't need to be high. A large cave with a thick ceiling can easily do the physical damage equivalent to an A-Rank technique but due to the damage not being focused or chakra fueled, its also easily defendable.

So this jutsus is VERY specific. And you honestly dont see it much, and very easily dependable. You simply have to be in a cave, or building of some sorts. Once done you will do a handseal, causing a piece of earth thats vital to the upholding of said building/cave to come loose. Crashing down onto the opponent. They dont tell you this in the jutsu, but this technique can be very dangerous to the user aswell, cause if one part of a cave fall down, its a good chance the whole cave can collapse. But if used right, it can be lethal


(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.
(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

Sooo yes. Two jutsus in one explanation. Only because their both the same rank and need each other. You will do a couple handseals, causing the ground beneath your opponent to transform into mud, causing them to lose said balance, making them slip and fall. To execute the other jutsu, you will do an additional handseals, causing a dragon made from that mud to be created (Only if you create the mud near you) A large dragon shaped head will appear. You can then control the dragon head to shoot out bullets of mud towards said opponent which can deal some heavy damage. Not lethal though really. The mud bullets can be used as a combo with fire to make lava bullets.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.

Very easy, and simple jutsu. You simply do a handseal causing a jet of water to be created from your location that travels along the ground towards your opponent. This is a very lethal jutsu as if it can cut through rock with ease, it can cut through flesh just as easy. This technique though lethal is very easily defended. Since it travels along the ground and majority of earth jutsus protrude from the ground.. so yeah

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

Personally one of my favorites. I dont use it much but its really good to use. The user will do a set of handseals while generating a vortex of water of some sorts, which will then take the shape of a snake with gaping jaws. You will then direct the snake to "attack" your opponent by swallowing them. Once swallowed the opponent is trapped inside the mouth of the "snake" allowing the opponent to drown if not countered. The snake will then carry the opponent off. The thing about this jutsu is that it can be used as a water source as its enough to even create a rive.

any questions?
Since B-Rank Earth technique is usually stronger than B-Rank Water technique, Can the water slicer cut through B-Rank Earth related techniques?
 

BusinessManTeno

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Nope. It can not. That technique still falls in the elemental str and weaknesses.. Its just to get a good picture through your head.



(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

One of the best combo techniques, BUT one of the easier ones to get out of. This technique WAS (dont know now) was normally used with a genjutsu to follow up, and lightning. You simply channel water under your opponent and cause the water to form into an orb of water that traps the opponent. You can then use that time while your opponent is immobile to attack. This technique though can easily be dispel, simply by turning your body into earth (The S rank) You would simply sink due to your heavy nature, out of the orb of water. Or you can break it through any earth technique from your body or mouth. But this technique lifts you from the ground, so any earth jutsu from the ground is eligible. Or a wind technique that will blow the water away. Just put yourself in those shoes.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

One of the most simple techniques. Best used with the technique said above ^^. You simply expel a water jet from your mouth towards intended target. Its not enough to be lethal, but it is strong enough to do min-mild damage. This technique, I would normally use if I have low chakra tbh.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

My #1 Hated Jutsu.. -_- Died to this jutsus so much in the past. You will simply channel water chakra from above your opponent, "Summoning" <--- I use that word loosely since you arent really summoning, just creating. The water will fall onto your opponent like a waterfall. This technique , if you want to pin him down must be used 10meters or above. But there are MULTIPLE ways to make it deadly as a combo. Example, Ciberr (6tail jin) Has a technique where he turns his water into acid. He then summons the water 1meter above you. VERY hard to avoid. Customs can be your bestfriend. This move is easily avoidable as it makes a sound upon coming down, and even casts a shadow below you

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Very simple and easy jutsu. You will simply stand on a water source (Can be as small as a puddle) and channel your chakra through your body, causing you to merge within the water. With this, you will simply go unnoticed without nobody detecting you. It would be best to use in a large water source, in the case something happens to the puddle, you would go back to normal.

Any questions?
 

Glad Of War

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Nope. It can not. That technique still falls in the elemental str and weaknesses.. Its just to get a good picture through your head.



(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

One of the best combo techniques, BUT one of the easier ones to get out of. This technique WAS (dont know now) was normally used with a genjutsu to follow up, and lightning. You simply channel water under your opponent and cause the water to form into an orb of water that traps the opponent. You can then use that time while your opponent is immobile to attack. This technique though can easily be dispel, simply by turning your body into earth (The S rank) You would simply sink due to your heavy nature, out of the orb of water. Or you can break it through any earth technique from your body or mouth. But this technique lifts you from the ground, so any earth jutsu from the ground is eligible. Or a wind technique that will blow the water away. Just put yourself in those shoes.
(Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: After waving the Dragon → Tiger → Rabbit hand seals, the user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.

One of the most simple techniques. Best used with the technique said above ^^. You simply expel a water jet from your mouth towards intended target. Its not enough to be lethal, but it is strong enough to do min-mild damage. This technique, I would normally use if I have low chakra tbh.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

My #1 Hated Jutsu.. -_- Died to this jutsus so much in the past. You will simply channel water chakra from above your opponent, "Summoning" <--- I use that word loosely since you arent really summoning, just creating. The water will fall onto your opponent like a waterfall. This technique , if you want to pin him down must be used 10meters or above. But there are MULTIPLE ways to make it deadly as a combo. Example, Ciberr (6tail jin) Has a technique where he turns his water into acid. He then summons the water 1meter above you. VERY hard to avoid. Customs can be your bestfriend. This move is easily avoidable as it makes a sound upon coming down, and even casts a shadow below you

(Suiton: Mizugakure no jutsu) - Water Release Hidden Amongst Water Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will manipulate their chakra and then blend in with a water source to be undetected by the enemy for a short period of time. However Sensory Ninja and Doujutsu users can find the enemy easily within the water source.

Very simple and easy jutsu. You will simply stand on a water source (Can be as small as a puddle) and channel your chakra through your body, causing you to merge within the water. With this, you will simply go unnoticed without nobody detecting you. It would be best to use in a large water source, in the case something happens to the puddle, you would go back to normal.

Any questions?
Reading it properly, I don't have any important question at this point. They are quite self defined if I must say. I've also found interest in some them which I can use in the tourney ^^
 

BusinessManTeno

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Sorry for the late reply. Been sick (Still am) But Ima try and finish you before the first man.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

This is a very nice technique. Not only used for offensive purposes. But evading, and can even use it as a water source. The user will do the snake handseal and spew a huge amount of water from his mouth that will lift you off the ground from the high amounts of water you are spewing. The water you are spewing from your mouth resembles a tidal wave that targets your opponent. This technique if used correct, can create a large water source



(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made
.

So this technique is similar to stormy blockade except you cant control the distance where it comes from. Has to come from the clouds. The user will do a handseal causing rain to pour down on your location in large amounts. Which then binds due to the force of the vortex of rain. This technique can then carry off the opponent and the special thing about it is that, it leaches the chakra off of the opponent.

( Suiton: Suishinshū ) - Water Release: Water Quaking Pillar
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

Very weird technique to be honest. So you will simply channel chakra into your sword and jump (dont matter how far you jump to be honest) once you land back on the ground, stab the sword into the ground causing water pillars to erupt from under the opponent knocking him into the air. I know this jutsu says 40 Damage, but truth of the matter, most water erupting jutsus dont deal much damage realistically. This technique can be used to set up an Ariel attack, knock the opponent off the ground, etc.

( Suiton: Seiryūshō ) - Water Release: Azure Dragon Palm
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user unleashes a spiralling torrent of water from his hands.

Ummm... The description says it all. You thrust your hands forward releasing a spiraling torrent of water from your hands, towards the opponent. This technique can be used as a simple water jutsu to block fire jutsus..
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( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

Very nice jutsu, and If i remember correctly, its meis jutsu on the NUNS video game. The user will create an orb of water, and from that orb of water you can release sharp streams from that orb towards an opponent. The good thing about this jutsu is that you can use it on multiple enemy's. But not really a good jutsu to block fire techniques so to speak

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Another one of meis techniques. Lol, I love that sexy woman. ^_^ Anyways, using your mastery of water, you will create water from thing air into a crescent shape blade which follows the movements of your hands. If you spin around, this can be use to protect you from jutsus, or attack multiples enemies if they say... try to ambush you. Me personally, this jutsu is good to use a taijutsu based technique.

Done with B ranks. Any questions?
 
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