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Thank you
How should we proceed? In character or purely theoretical?
Looking at this technique, it's clearly the building-block for the rest of the Aburame's jutsu. However, it has confused even me, so I'll do my best to make sure that all questions around it are cleared up.(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 form opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
So, this technique can be quite useful if used right. Essentially, you link yourself to a bug much like Nagato can to a path of Pein. This bug remains as a normal bug, but you can control it to move around at your will while being able to experience everything your bug experiences at the same time. The technique can be good with different combinations with later techniques, and to be able to see past things like walls by sending the single bug over the wall. Very good for keeping track of your opponent. The technique is also fairly good because a single bug is difficult to notice, especially if you send out a swarm in a different direction.( Mushi Supai no Jutsu ) - Insect Spying Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: 10 (-5 per turn active)
Damage points: N/A
Description: By linking themselves to an insect, they are able to see and hear what it experiences, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when the bug had been killed.
Note: Can only be used by Aburame Clan ninjas.
Good to hear. If you have any questions about anything throughout the training, don't hesitate to ask.
So here's the second technique:
So, this technique can be quite useful if used right. Essentially, you link yourself to a bug much like Nagato can to a path of Pein. This bug remains as a normal bug, but you can control it to move around at your will while being able to experience everything your bug experiences at the same time. The technique can be good with different combinations with later techniques, and to be able to see past things like walls by sending the single bug over the wall. Very good for keeping track of your opponent. The technique is also fairly good because a single bug is difficult to notice, especially if you send out a swarm in a different direction.
So, why don't you give me your personal insights on the technique? Some advantages you can see about the technique, combinations you could see yourself using this with as of right now, as well as a few drawbacks you can see to this technique.
As I explained, the relationship Host-Insect is mediated by chakra, chakra of the host. The clansman is able to freely communicate with his insects, and has techniques to retain that communication over a longer range [ ( Mushi Supai no Jutsu ) - Insect Spying Technique ] or even communicate with other insects [ (Mushi Yose) - Bug Summoning ]. The bugs respond to chakra and communicate between themselves through pheromones.
Oh, a grab. Excellent (he said sarcastically). So, this technique allows you to send an arbitrary number of bugs towards your target, which will then surround a portion of your opponent's body in a bug-casing (a minimum of two limbs will be required, though the more the merrier). From there, you simply command your bugs to fly in tandem with each other in order to cause your opponent to flip over, with your bugs flying your opponent into the ground to crush and harm him. Simple, effective, makes use of the two passive abilities of these bugs... Really, it's quite a good technique. Some bugs may die when performing this, simply from being too close to the ground when smashing your opponent. Don't worry - their lifespan is hours (not even days), so it's not like it mattered much.(Kikaichu Tsukamu no Jutsu) - Destruction Bug Grapple
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and then will flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.
When it comes to using this technique with a jutsu that blinds the opponent, if it's a technique like Hiding in Mist or a smoke bomb, that would also blind your bug. Now, it could still follow an opponent by scent (possibly compromised in the case of smoke), or if they were specifically meant to track an opponent's chakra signature, and you would "experience" what that but would be, but you still wouldn't be able to see them (unless the bug got incredibly close so as the obscuration is negligible, in which case a point of reference can potentially be lost). Additionally, this technique allows you to link to one bug per use - not a swarm. Though you do address this later on.
As for your question, I believe that this technique relies on the chakra signature your bugs have from feeding off of your own. Because of this, you can't link to random bugs in the environment, nor the bugs of an enemy who have been feeding off of that different chakra source. So it's just for those who have been living and breeding on your chakra.
So, if there are no more questions, we can move on:
Oh, a grab. Excellent (he said sarcastically). So, this technique allows you to send an arbitrary number of bugs towards your target, which will then surround a portion of your opponent's body in a bug-casing (a minimum of two limbs will be required, though the more the merrier). From there, you simply command your bugs to fly in tandem with each other in order to cause your opponent to flip over, with your bugs flying your opponent into the ground to crush and harm him. Simple, effective, makes use of the two passive abilities of these bugs... Really, it's quite a good technique. Some bugs may die when performing this, simply from being too close to the ground when smashing your opponent. Don't worry - their lifespan is hours (not even days), so it's not like it mattered much.
We'll use the same format as last time, and the same throughout training (personal insight, advantages, combinations, drawbacks, questions).
Simple. Send out bugs, surrounds the opponent, the bugs come together quickly in an implosion to end your opponent. Not much to it.(Kikaichu Haku no Jutsu) - Destruction Bug Fade Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will call forth destruction bugs from all around him to then engulf the enemy in a small barrier that implodes on them.
Note: Must be a member of the Aburame Clan.
This is a bit of a strange one. It uses two different "swarms" of bugs. The first swarm surrounds your opponent and then forms a tall tornado, for both harming your opponent (like dragging sand paper across their body), as well as to form a sort of barrier to keep them still. Then, you step into the tornado (your bugs knowing not to harm you) and have a second wave of bugs fly into the tornado to crush the opponent, creating a type of implosion.(Kikaichu Sanagi no Jutsu) - Destruction Bug Pupa Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will have their insects form a tornado that traps the opponent and then the user will move into the tornado and command some more bugs to crush into the opponent.
Note: Must be a member of the Aburame clan.
So, a few smaller swarms of bugs are sent out, spiraling in different rotational directions, being sent in different directions so as to confuse your opponent. Honestly, it's pretty simple.(Tsumu Hensei no Jutsu) - Spindle Formation Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user has his bugs attack the target in a spiraling motion to confuse the target.
Note: Must be a member of the Aburame clan.
Again, simple. So, it looks like you almost send your bugs underground to your opponent's location, and then have them erupt upwards, carrying your opponent into the air and surrounding him. From there, it resembles Gaara's Sand Coffin technique. It's surrounded your opponent with bugs, and then you close your hand into a fist to cause the bugs to implode and crush your opponent.(Hijutsu: Mushimuma) - Secret Technique: Insect Bog
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user sends their insects to encase the opponent from underneath them, the insects then lift the opponent into the air and crushes them.
Note: Must be a member of the Aburame clan.
I have no idea what the 5 waves means... I watched two videos where this technique was used, and both times were identical. Basically, you send bugs into the air where they form "clouds". The bugs then come close to each other to form small balls of "hail", which fly down and harm your opponent. At the end of the technique, you can have all the remaining bugs fall at once, creating a very large piece of "hail" or, more accurately, a meteor.(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.
Very simple. Surround your opponent with bugs, have them spiral around like a whirlpool, and then use the whirlpool to drive them into the ground.(Kikaichū Kumo no Jutsu) - Destruction Bug Cloud Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will cause a large amount of destruction bugs to swarm around the target creating a thick barrier that then swallows the target into a whirlpool of destruction bugs that drive the enemy into the ground.
Note: Must be a member of the Aburame clan.
The Destruction Bug technique is a passive description technique. It does not allow you to control bugs passively, I would recommend posting this technique when you use the absorbing abilities, or any of the things mentioned in the technique itself (the grabbing portion), but only as a reference. "Using" this technique doesn't count as a move per turn, as it's simply a description of the bugs you are using and what's happening. If I haven't answered your question fully, or to your standards, you can tell me and/or elaborate so that I may fully answer your questions.
The Human Cocoon is very much like a normal cocoon you may see a bug (I'm specifically thinking Caterpillar) make. It has the same strengths and weaknesses as bug-based techniques, and it would take some time to form - consider it more of an RP technique.
For the bug clone, you have to keep the technique's rank in mind (and the weaknesses of bugs). Yes it's bugs, and yes they can fly around and reform... But only when in contact with solid C-rank or lower technique (D-rank or lower for the elements bugs are weak to), which includes freeform, the way in which I interpreted you intended to use this ability. You can use up to C-rank techniques from the clone as a source, though it would essentially end the clone. And yes, the clone is primarily under your control - the bugs are very simple-minded creatures, and can act very limitedly on their own.
Bug Summoning is essentially useless, unless you're tracking somebody. You create your web out of chakra, which replicates pheromones to draw in natural bugs from the environment (worms, ladybugs, etc.). You can then communicate with the bugs and essentially ask them if they've seen anyone go by recently. You can summon your own bugs with it, but the bugs would have to be in the field of battle, away from you, alive, and quite frankly I believe they can return to you without a technique. The technique also has no effect on an opponent's Aburame bugs - they're too closely intertwined with their host's chakra signature, which they are feeding on as they're being manipulated, and as such won't really care about that random chakra on the ground while under orders (if your opponent stops manipulating those specific bugs, yes they'll be drawn to it). You have no actual control over the bugs you "summon" (yes, it is more of a call).
The Insect Jar does not have a strength-weakness boost. The comparison to Rotation is merely the anecdote to how the technique itself was conceived (Shino copying Neji/Hinata's technique), as well as describing that it's not a static barrier, but rather a swirling vortex that surrounds you. In the case of Rotation, it is the advanced shape manipulation of the chakra that gives it its strength. To argue that this technique should share that strength/weakness boost on the grounds of Rotation is to argue that every Aburame technique which uses shapes should get the boost, which not only do we not see, but considering the weakness comes from the fact that they're living creatures and not simply chakra, it wouldn't be feasible.
For the Wicked Insect Folk Tools Technique, your bugs are the ones who emit your chakra on your command - they've already taken in enough chakra from you, now they just need to release it.
Chakra Draining: Oddly named, as technically any technique can drain chakra if used correctly. However, all of these techniques reference back to the description of the bugs, and felt the need to mention that they can absorb chakra, for some reason. There's no bonus for these techniques - they absorb just as simply as any other technique. As for the technique " Insect Sphere", you are taking what it says out of context. "Once the bugs sense an enemy presence" There is no reference to Chakra Sensory, and what's more, technically seeing someone is "sensing" them (if you look at the term as "to perceive with your senses", which makes the most sense). The "sense" it refers to is more akin to smelling the opponent, seeing them, etc.
Explosive Techniques: This is not a "true", fireball-esque explosion - simply the bugs flying away from each other quickly (or "expanding" outwards - explosion), or flying in towards a singular point, implosion. So it is the mock shock wave you mentioned.
As for the Kaidachu and custom bugs, I believe you can keep them... As they themselves are a separate breed, it's probably fine. if issues come up later regarding that, I'll take the heat.
Now, I know I took a long time to get here. So, I'm going to ask if you have any final questions or things you wanted to talk about before we move on to the last few.
Simple. Send out bugs, surrounds the opponent, the bugs come together quickly in an implosion to end your opponent. Not much to it.
This is a bit of a strange one. It uses two different "swarms" of bugs. The first swarm surrounds your opponent and then forms a tall tornado, for both harming your opponent (like dragging sand paper across their body), as well as to form a sort of barrier to keep them still. Then, you step into the tornado (your bugs knowing not to harm you) and have a second wave of bugs fly into the tornado to crush the opponent, creating a type of implosion.
So, a few smaller swarms of bugs are sent out, spiraling in different rotational directions, being sent in different directions so as to confuse your opponent. Honestly, it's pretty simple.
Again, simple. So, it looks like you almost send your bugs underground to your opponent's location, and then have them erupt upwards, carrying your opponent into the air and surrounding him. From there, it resembles Gaara's Sand Coffin technique. It's surrounded your opponent with bugs, and then you close your hand into a fist to cause the bugs to implode and crush your opponent.
I have no idea what the 5 waves means... I watched two videos where this technique was used, and both times were identical. Basically, you send bugs into the air where they form "clouds". The bugs then come close to each other to form small balls of "hail", which fly down and harm your opponent. At the end of the technique, you can have all the remaining bugs fall at once, creating a very large piece of "hail" or, more accurately, a meteor.
Very simple. Surround your opponent with bugs, have them spiral around like a whirlpool, and then use the whirlpool to drive them into the ground.
Any questions about those techniques?
If the bugs could sense chakra, the Aburame wouldn't require a Female Bug planted on someone to track them. The bugs know your chakra because they have been feeding off of it literally their entire lives (the bugs have short life spans). As a final word on this "debate" (unless you wish to take this up with my superiors, as I personally have taken it up with a few of my colleagues [other mods]), the bugs cannot sense chakra in this RP.
As for your examples of the other bugs in the chakra sensing debate:
Kidaichu: They do not begin feeding on a target's flesh when they are fed a different chakra, but a different amount of chakra. It's like a plant - if you underwater it, and it dies, and if you overwater it, it dies. Except instead of dying, the bug simply eats the flesh of the host, and instead of water, it's chakra. The Kidaichu are also a lot more sensitive than a plant, meaning that there's very little room for error. I don't see how this advocates the Kikaichu's ability to sensei chakra at all - if anything, it merely demonstrates amazing chakra control by the Aburame.
Shokaichu: Worm-like bugs that use the ground as a medium for sensing chakra on the surface. These bugs do not exist in the RP, and they give reasonable ground for you to say that some custom bug you make can sense chakra, but not the Kikaichu.
The Aburame bugs are immune to toxic effects of poison. This means that if they are exposed to toxic substances, they will not feel the adverse side-effects. Not that it's very useful in the RP, as a cloud of toxic gas can still suffocate the bugs, a wave of toxic liquid can drown them, or kill by impact, and any puppet-based technique that would induce poison are usually induced via stabs or slashes, which would only affect a few of the individual bugs anyway. If you're asking limitations of poisons they are immune to, nothing will really affect them if it gets in their system - however, the application of poison (clouds, waves, poison-laced weapons, etc.) will still easily kill them like any other technique.
The bugs have too simple a nervous system to be affected by genjutsu. Even if they weren't immune, the only kind that would affect them are wide-scale illusions.
I don't know what you want me to say about your third point.
I really need to see that technique updated. For now I'd like to say that maybe half of what they eat (part of the chakra they eat is to live) can be transferred, and we can say that it's diffused through the swarm, which means that any portion of the bugs that are even near the opponent, but may not be touching directly can come back to you to give some chakra.
You can't use bug techniques at the same time as each other. While I'm at it, who said you can use two water techniques at the same time as each other? Technique that do and don't require chakra may be used in tandem, but to use two technique that have a chakra cost you require a clone of some kind. That's just how our RP works.